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Add "trigger egg capsule" linedef executor
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2 changed files with 49 additions and 0 deletions
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@ -2218,6 +2218,13 @@ linedeftypes
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prefix = "(462)";
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flags8text = "[3] Set delay by backside sector";
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}
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464
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{
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title = "Trigger Egg Capsule";
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prefix = "(464)";
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flags64text = "[6] Don't end level";
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}
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}
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linedefexecmisc
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@ -3704,6 +3711,7 @@ thingtypes
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width = 8;
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height = 16;
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sprite = "internal:capsule";
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angletext = "Tag";
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}
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292
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{
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41
src/p_spec.c
41
src/p_spec.c
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@ -4010,6 +4010,47 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
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}
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break;
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case 464: // Trigger Egg Capsule
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{
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thinker_t *th;
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mobj_t *mo2;
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// Find the center of the Eggtrap and release all the pretty animals!
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// The chimps are my friends.. heeheeheheehehee..... - LouisJM
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for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
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{
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if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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continue;
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mo2 = (mobj_t *)th;
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if (mo2->type != MT_EGGTRAP)
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continue;
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if (!mo2->spawnpoint)
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continue;
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if (mo2->spawnpoint->angle != line->tag)
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continue;
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P_KillMobj(mo2, NULL, mo, 0);
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}
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if (!(line->flags & ML_NOCLIMB))
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{
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INT32 i;
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// Mark all players with the time to exit thingy!
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (!playeringame[i])
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continue;
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P_DoPlayerExit(&players[i]);
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}
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}
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}
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break;
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#ifdef POLYOBJECTS
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case 480: // Polyobj_DoorSlide
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case 481: // Polyobj_DoorSwing
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