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setrenderneeded is already cleared earlier
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1 changed files with 2 additions and 3 deletions
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@ -1300,11 +1300,10 @@ void D_SRB2Main(void)
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// Set cv_renderer to the new render mode
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VID_CheckRenderer();
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SCR_ChangeRendererCVars(setrenderneeded);
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SCR_ChangeRendererCVars(rendermode);
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// check the renderer's state, and then clear setrenderneeded
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// check the renderer's state
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D_CheckRendererState();
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setrenderneeded = 0;
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}
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wipegamestate = gamestate;
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