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Merge branch 'titlecard-options' into 'next'
Allow more options for when the titlecard shows up See merge request STJr/SRB2!765
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commit
2d8522b9ec
5 changed files with 48 additions and 13 deletions
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@ -1806,6 +1806,24 @@ static void readlevelheader(MYFILE *f, INT32 num)
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else
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mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARD;
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}
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else if (fastcmp(word, "SHOWTITLECARDFOR"))
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{
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mapheaderinfo[num-1]->levelflags |= LF_NOTITLECARD;
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tmp = strtok(word2,",");
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do {
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if (fastcmp(tmp, "FIRST"))
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mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARDFIRST;
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else if (fastcmp(tmp, "RESPAWN"))
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mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARDRESPAWN;
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else if (fastcmp(tmp, "RECORDATTACK"))
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mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARDRECORDATTACK;
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else if (fastcmp(tmp, "ALL"))
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mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARD;
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else if (!fastcmp(tmp, "NONE"))
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deh_warning("Level header %d: unknown titlecard show option %s\n", num, tmp);
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} while((tmp = strtok(NULL,",")) != NULL);
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}
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// Individual triggers for menu flags
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else if (fastcmp(word, "HIDDEN"))
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@ -9353,6 +9371,9 @@ struct {
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{"LF_NOZONE",LF_NOZONE},
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{"LF_SAVEGAME",LF_SAVEGAME},
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{"LF_MIXNIGHTSCOUNTDOWN",LF_MIXNIGHTSCOUNTDOWN},
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{"LF_NOTITLECARDFIRST",LF_NOTITLECARDFIRST},
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{"LF_NOTITLECARDRESPAWN",LF_NOTITLECARDRESPAWN},
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{"LF_NOTITLECARDRECORDATTACK",LF_NOTITLECARDRECORDATTACK},
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{"LF_NOTITLECARD",LF_NOTITLECARD},
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{"LF_WARNINGTITLE",LF_WARNINGTITLE},
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// And map flags
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@ -351,15 +351,19 @@ typedef struct
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} mapheader_t;
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// level flags
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#define LF_SCRIPTISFILE 1 ///< True if the script is a file, not a lump.
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#define LF_SPEEDMUSIC 2 ///< Speed up act music for super sneakers
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#define LF_NOSSMUSIC 4 ///< Disable Super Sonic music
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#define LF_NORELOAD 8 ///< Don't reload level on death
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#define LF_NOZONE 16 ///< Don't include "ZONE" on level title
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#define LF_SAVEGAME 32 ///< Save the game upon loading this level
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#define LF_MIXNIGHTSCOUNTDOWN 64 ///< Play sfx_timeup instead of music change for NiGHTS countdown
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#define LF_WARNINGTITLE 128 ///< WARNING! WARNING! WARNING! WARNING!
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#define LF_NOTITLECARD 256 ///< Don't start the title card
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#define LF_SCRIPTISFILE (1<<0) ///< True if the script is a file, not a lump.
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#define LF_SPEEDMUSIC (1<<1) ///< Speed up act music for super sneakers
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#define LF_NOSSMUSIC (1<<2) ///< Disable Super Sonic music
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#define LF_NORELOAD (1<<3) ///< Don't reload level on death
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#define LF_NOZONE (1<<4) ///< Don't include "ZONE" on level title
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#define LF_SAVEGAME (1<<5) ///< Save the game upon loading this level
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#define LF_MIXNIGHTSCOUNTDOWN (1<<6) ///< Play sfx_timeup instead of music change for NiGHTS countdown
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#define LF_WARNINGTITLE (1<<7) ///< WARNING! WARNING! WARNING! WARNING!
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#define LF_NOTITLECARDFIRST (1<<8)
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#define LF_NOTITLECARDRESPAWN (1<<9)
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#define LF_NOTITLECARDRECORDATTACK (1<<10)
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#define LF_NOTITLECARD (LF_NOTITLECARDFIRST|LF_NOTITLECARDRESPAWN|LF_NOTITLECARDRECORDATTACK) ///< Don't start the title card at all
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#define LF2_HIDEINMENU 1 ///< Hide in the multiplayer menu
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#define LF2_HIDEINSTATS 2 ///< Hide in the statistics screen
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@ -192,8 +192,7 @@ void F_WipeStageTitle(void)
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// draw level title
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if ((WipeStageTitle && st_overlay)
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&& (wipestyle == WIPESTYLE_COLORMAP)
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&& !(mapheaderinfo[gamemap-1]->levelflags & LF_NOTITLECARD)
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&& *mapheaderinfo[gamemap-1]->lvlttl != '\0')
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&& G_IsTitleCardAvailable())
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{
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ST_runTitleCard();
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ST_drawWipeTitleCard();
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13
src/g_game.c
13
src/g_game.c
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@ -1928,13 +1928,22 @@ void G_PreLevelTitleCard(void)
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wipestyleflags = WSF_CROSSFADE;
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}
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static boolean titlecardforreload = false;
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//
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// Returns true if the current level has a title card.
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//
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boolean G_IsTitleCardAvailable(void)
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{
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// The current level header explicitly disabled the title card.
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if (mapheaderinfo[gamemap-1]->levelflags & LF_NOTITLECARD)
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UINT16 titleflag = LF_NOTITLECARDFIRST;
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if (modeattacking != ATTACKING_NONE)
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titleflag = LF_NOTITLECARDRECORDATTACK;
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else if (titlecardforreload)
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titleflag = LF_NOTITLECARDRESPAWN;
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if (mapheaderinfo[gamemap-1]->levelflags & titleflag)
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return false;
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// The current gametype doesn't have a title card.
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@ -3024,7 +3033,9 @@ void G_DoReborn(INT32 playernum)
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#ifdef HAVE_BLUA
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LUAh_MapChange(gamemap);
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#endif
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titlecardforreload = true;
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G_DoLoadLevel(true);
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titlecardforreload = false;
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if (metalrecording)
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G_BeginMetal();
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return;
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@ -2625,7 +2625,7 @@ static void ST_overlayDrawer(void)
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// Check for a valid level title
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// If the HUD is enabled
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// And, if Lua is running, if the HUD library has the stage title enabled
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if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOTITLECARD) && *mapheaderinfo[gamemap-1]->lvlttl != '\0' && !(hu_showscores && (netgame || multiplayer)))
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if (G_IsTitleCardAvailable() && *mapheaderinfo[gamemap-1]->lvlttl != '\0' && !(hu_showscores && (netgame || multiplayer)))
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{
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stagetitle = true;
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ST_preDrawTitleCard();
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