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Add NOWIPE behavaior for colormap fades
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2 changed files with 8 additions and 0 deletions
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@ -162,7 +162,9 @@ extern wipestyleflags_t wipestyleflags;
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// Even my function names are borderline
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boolean F_ShouldColormapFade(void);
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boolean F_TryColormapFade(UINT8 wipecolor);
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#ifndef NOWIPE
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void F_DecideWipeStyle(void);
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#endif
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#define FADECOLORMAPDIV 8
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#define FADECOLORMAPROWS (256/FADECOLORMAPDIV)
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@ -464,6 +464,7 @@ void F_WipeEndScreen(void)
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*/
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boolean F_ShouldColormapFade(void)
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{
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#ifndef NOWIPE
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if ((wipestyleflags & (WSF_FADEIN|WSF_FADEOUT)) // only if one of those wipestyleflags are actually set
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&& !(wipestyleflags & WSF_CROSSFADE)) // and if not crossfading
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{
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@ -479,11 +480,13 @@ boolean F_ShouldColormapFade(void)
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// Menus
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|| gamestate == GS_TIMEATTACK);
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}
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#endif
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return false;
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}
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/** Decides what wipe style to use.
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*/
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#ifndef NOWIPE
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void F_DecideWipeStyle(void)
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{
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// Set default wipe style
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@ -493,6 +496,7 @@ void F_DecideWipeStyle(void)
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if (F_ShouldColormapFade())
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wipestyle = WIPESTYLE_COLORMAP;
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}
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#endif
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/** Attempt to run a colormap fade,
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provided all the conditionals were properly met.
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@ -501,6 +505,7 @@ void F_DecideWipeStyle(void)
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*/
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boolean F_TryColormapFade(UINT8 wipecolor)
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{
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#ifndef NOWIPE
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if (F_ShouldColormapFade())
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{
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#ifdef HWRENDER
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@ -510,6 +515,7 @@ boolean F_TryColormapFade(UINT8 wipecolor)
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return true;
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}
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else
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#endif
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{
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F_WipeColorFill(wipecolor);
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return false;
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