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https://git.do.srb2.org/STJr/SRB2.git
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commit
ca5b56181b
86 changed files with 3869 additions and 2042 deletions
15
appveyor.yml
15
appveyor.yml
|
@ -9,7 +9,7 @@ environment:
|
|||
# c:\mingw-w64 i686 has gcc 6.3.0, so use c:\msys64 7.3.0 instead
|
||||
MINGW_SDK: c:\msys64\mingw32
|
||||
# c:\msys64 x86_64 has gcc 8.2.0, so use c:\mingw-w64 7.3.0 instead
|
||||
MINGW_SDK_64: C:\mingw-w64\x86_64-7.3.0-posix-seh-rt_v5-rev0\mingw64
|
||||
MINGW_SDK_64: C:\mingw-w64\x86_64-8.1.0-posix-seh-rt_v6-rev0\mingw64
|
||||
CFLAGS: -Wall -W -Werror -Wno-error=implicit-fallthrough -Wimplicit-fallthrough=3 -Wno-tautological-compare -Wno-error=suggest-attribute=noreturn
|
||||
NASM_ZIP: nasm-2.12.01
|
||||
NASM_URL: http://www.nasm.us/pub/nasm/releasebuilds/2.12.01/win64/nasm-2.12.01-win64.zip
|
||||
|
@ -55,8 +55,6 @@ cache:
|
|||
install:
|
||||
- if [%CONFIGURATION%] == [SDL64] ( set "X86_64=1" )
|
||||
- if [%CONFIGURATION%] == [SDL64] ( set "CONFIGURATION=SDL" )
|
||||
- if [%CONFIGURATION%] == [DD64] ( set "X86_64=1" )
|
||||
- if [%CONFIGURATION%] == [DD64] ( set "CONFIGURATION=DD" )
|
||||
- if [%X86_64%] == [1] ( set "MINGW_SDK=%MINGW_SDK_64%" )
|
||||
- if [%X86_64%] == [1] ( set "CCACHE_CC=%CCACHE_CC_64%" )
|
||||
|
||||
|
@ -75,13 +73,6 @@ install:
|
|||
configuration:
|
||||
- SDL
|
||||
- SDL64
|
||||
- DD
|
||||
- DD64
|
||||
|
||||
matrix:
|
||||
allow_failures:
|
||||
- configuration: DD
|
||||
- configuration: DD64
|
||||
|
||||
before_build:
|
||||
- set "Path=%MINGW_SDK%\bin;%Path%"
|
||||
|
@ -92,8 +83,8 @@ before_build:
|
|||
- ccache -V
|
||||
- ccache -s
|
||||
- if [%NOUPX%] == [1] ( set "NOUPX=NOUPX=1" ) else ( set "NOUPX=" )
|
||||
- set "SRB2_MFLAGS=-C src WARNINGMODE=1 CCACHE=1 GCC73=1 NOOBJDUMP=1 %NOUPX%"
|
||||
- if [%X86_64%] == [1] ( set "MINGW_FLAGS=MINGW64=1 X86_64=1" ) else ( set "MINGW_FLAGS=MINGW=1 GCC91=1" )
|
||||
- set "SRB2_MFLAGS=-C src WARNINGMODE=1 CCACHE=1 NOOBJDUMP=1 %NOUPX%"
|
||||
- if [%X86_64%] == [1] ( set "MINGW_FLAGS=MINGW64=1 X86_64=1 GCC81=1" ) else ( set "MINGW_FLAGS=MINGW=1 GCC91=1" )
|
||||
- set "SRB2_MFLAGS=%SRB2_MFLAGS% %MINGW_FLAGS% %CONFIGURATION%=1"
|
||||
|
||||
build_script:
|
||||
|
|
|
@ -245,6 +245,8 @@ void I_GetJoystick2Events(void){}
|
|||
|
||||
void I_GetMouseEvents(void){}
|
||||
|
||||
void I_UpdateMouseGrab(void){}
|
||||
|
||||
char *I_GetEnv(const char *name)
|
||||
{
|
||||
LOGW("I_GetEnv() called?!");
|
||||
|
|
|
@ -19,6 +19,7 @@ boolean allow_fullscreen = false;
|
|||
consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
void I_StartupGraphics(void){}
|
||||
void I_StartupHardwareGraphics(void){}
|
||||
|
||||
void I_ShutdownGraphics(void){}
|
||||
|
||||
|
@ -51,6 +52,11 @@ INT32 VID_SetMode(INT32 modenum)
|
|||
return 0;
|
||||
}
|
||||
|
||||
void VID_CheckRenderer(void)
|
||||
{
|
||||
// ..............
|
||||
}
|
||||
|
||||
const char *VID_GetModeName(INT32 modenum)
|
||||
{
|
||||
return "A320x240";
|
||||
|
|
48
src/b_bot.c
48
src/b_bot.c
|
@ -335,27 +335,6 @@ static void B_BuildTailsTiccmd(mobj_t *sonic, mobj_t *tails, ticcmd_t *cmd)
|
|||
jump_last = jump;
|
||||
spin_last = spin;
|
||||
|
||||
// ********
|
||||
// Thinkfly overlay
|
||||
if (thinkfly)
|
||||
{
|
||||
if (!tails->hnext)
|
||||
{
|
||||
P_SetTarget(&tails->hnext, P_SpawnMobjFromMobj(tails, 0, 0, 0, MT_OVERLAY));
|
||||
if (tails->hnext)
|
||||
{
|
||||
P_SetTarget(&tails->hnext->target, tails);
|
||||
P_SetTarget(&tails->hnext->hprev, tails);
|
||||
P_SetMobjState(tails->hnext, S_FLIGHTINDICATOR);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (tails->hnext && tails->hnext->type == MT_OVERLAY && tails->hnext->state == states+S_FLIGHTINDICATOR)
|
||||
{
|
||||
P_RemoveMobj(tails->hnext);
|
||||
P_SetTarget(&tails->hnext, NULL);
|
||||
}
|
||||
|
||||
// Turn the virtual keypresses into ticcmd_t.
|
||||
B_KeysToTiccmd(tails, cmd, forward, backward, left, right, false, false, jump, spin);
|
||||
|
||||
|
@ -565,3 +544,30 @@ void B_RespawnBot(INT32 playernum)
|
|||
P_SetScale(tails, sonic->scale);
|
||||
tails->destscale = sonic->destscale;
|
||||
}
|
||||
|
||||
void B_HandleFlightIndicator(player_t *player)
|
||||
{
|
||||
mobj_t *tails = player->mo;
|
||||
|
||||
if (!tails)
|
||||
return;
|
||||
|
||||
if (thinkfly && player->bot == 1 && tails->health)
|
||||
{
|
||||
if (!tails->hnext)
|
||||
{
|
||||
P_SetTarget(&tails->hnext, P_SpawnMobjFromMobj(tails, 0, 0, 0, MT_OVERLAY));
|
||||
if (tails->hnext)
|
||||
{
|
||||
P_SetTarget(&tails->hnext->target, tails);
|
||||
P_SetTarget(&tails->hnext->hprev, tails);
|
||||
P_SetMobjState(tails->hnext, S_FLIGHTINDICATOR);
|
||||
}
|
||||
}
|
||||
}
|
||||
else if (tails->hnext && tails->hnext->type == MT_OVERLAY && tails->hnext->state == states+S_FLIGHTINDICATOR)
|
||||
{
|
||||
P_RemoveMobj(tails->hnext);
|
||||
P_SetTarget(&tails->hnext, NULL);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -15,3 +15,4 @@ void B_KeysToTiccmd(mobj_t *mo, ticcmd_t *cmd, boolean forward, boolean backward
|
|||
boolean B_CheckRespawn(player_t *player);
|
||||
void B_MoveBlocked(player_t *player);
|
||||
void B_RespawnBot(INT32 playernum);
|
||||
void B_HandleFlightIndicator(player_t *player);
|
||||
|
|
107
src/command.c
107
src/command.c
|
@ -54,13 +54,15 @@ static void COM_Add_f(void);
|
|||
static void CV_EnforceExecVersion(void);
|
||||
static boolean CV_FilterVarByVersion(consvar_t *v, const char *valstr);
|
||||
static boolean CV_Command(void);
|
||||
static consvar_t *CV_FindVar(const char *name);
|
||||
consvar_t *CV_FindVar(const char *name);
|
||||
static const char *CV_StringValue(const char *var_name);
|
||||
static consvar_t *consvar_vars; // list of registered console variables
|
||||
|
||||
static char com_token[1024];
|
||||
static char *COM_Parse(char *data);
|
||||
|
||||
static char * COM_Purge (char *text, int *lenp);
|
||||
|
||||
CV_PossibleValue_t CV_OnOff[] = {{0, "Off"}, {1, "On"}, {0, NULL}};
|
||||
CV_PossibleValue_t CV_YesNo[] = {{0, "No"}, {1, "Yes"}, {0, NULL}};
|
||||
CV_PossibleValue_t CV_Unsigned[] = {{0, "MIN"}, {999999999, "MAX"}, {0, NULL}};
|
||||
|
@ -100,31 +102,61 @@ static cmdalias_t *com_alias; // aliases list
|
|||
|
||||
static vsbuf_t com_text; // variable sized buffer
|
||||
|
||||
/** Purges control characters out of some text.
|
||||
*
|
||||
* \param s The text.
|
||||
* \param np Optionally a pointer to fill with the new string length.
|
||||
* \return The text.
|
||||
* \sa COM_ExecuteString
|
||||
*/
|
||||
static char *
|
||||
COM_Purge (char *s, int *np)
|
||||
{
|
||||
char *t;
|
||||
char *p;
|
||||
int n;
|
||||
n = strlen(s);
|
||||
t = s + n + 1;
|
||||
p = s;
|
||||
while (( p = strchr(p, '\033') ))
|
||||
{
|
||||
memmove(p, &p[1], t - p - 1);
|
||||
n--;
|
||||
}
|
||||
if (np)
|
||||
(*np) = n;
|
||||
return s;
|
||||
}
|
||||
|
||||
/** Adds text into the command buffer for later execution.
|
||||
*
|
||||
* \param ptext The text to add.
|
||||
* \sa COM_BufInsertText
|
||||
* \sa COM_BufInsertTextEx
|
||||
*/
|
||||
void COM_BufAddText(const char *ptext)
|
||||
void COM_BufAddTextEx(const char *ptext, int flags)
|
||||
{
|
||||
size_t l;
|
||||
int l;
|
||||
char *text;
|
||||
|
||||
l = strlen(ptext);
|
||||
text = COM_Purge(Z_StrDup(ptext), &l);
|
||||
|
||||
if (com_text.cursize + l >= com_text.maxsize)
|
||||
if (com_text.cursize + 2 + l >= com_text.maxsize)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Command buffer full!\n"));
|
||||
return;
|
||||
}
|
||||
VS_Write(&com_text, ptext, l);
|
||||
|
||||
VS_WriteEx(&com_text, text, l, flags);
|
||||
|
||||
Z_Free(text);
|
||||
}
|
||||
|
||||
/** Adds command text and executes it immediately.
|
||||
*
|
||||
* \param ptext The text to execute. A newline is automatically added.
|
||||
* \sa COM_BufAddText
|
||||
* \sa COM_BufAddTextEx
|
||||
*/
|
||||
void COM_BufInsertText(const char *ptext)
|
||||
void COM_BufInsertTextEx(const char *ptext, int flags)
|
||||
{
|
||||
char *temp = NULL;
|
||||
size_t templen;
|
||||
|
@ -138,7 +170,7 @@ void COM_BufInsertText(const char *ptext)
|
|||
}
|
||||
|
||||
// add the entire text of the file (or alias)
|
||||
COM_BufAddText(ptext);
|
||||
COM_BufAddTextEx(ptext, flags);
|
||||
COM_BufExecute(); // do it right away
|
||||
|
||||
// add the copied off data
|
||||
|
@ -272,6 +304,7 @@ static size_t com_argc;
|
|||
static char *com_argv[MAX_ARGS];
|
||||
static const char *com_null_string = "";
|
||||
static char *com_args = NULL; // current command args or NULL
|
||||
static int com_flags;
|
||||
|
||||
static void Got_NetVar(UINT8 **p, INT32 playernum);
|
||||
|
||||
|
@ -394,12 +427,21 @@ static void COM_TokenizeString(char *ptext)
|
|||
|
||||
com_argc = 0;
|
||||
com_args = NULL;
|
||||
com_flags = 0;
|
||||
|
||||
while (com_argc < MAX_ARGS)
|
||||
{
|
||||
// Skip whitespace up to a newline.
|
||||
while (*ptext != '\0' && *ptext <= ' ' && *ptext != '\n')
|
||||
ptext++;
|
||||
{
|
||||
if (ptext[0] == '\033')
|
||||
{
|
||||
com_flags = (unsigned)ptext[1];
|
||||
ptext += 2;
|
||||
}
|
||||
else
|
||||
ptext++;
|
||||
}
|
||||
|
||||
// A newline means end of command in buffer,
|
||||
// thus end of this command's args too.
|
||||
|
@ -1016,6 +1058,15 @@ void VS_Write(vsbuf_t *buf, const void *data, size_t length)
|
|||
M_Memcpy(VS_GetSpace(buf, length), data, length);
|
||||
}
|
||||
|
||||
void VS_WriteEx(vsbuf_t *buf, const void *data, size_t length, int flags)
|
||||
{
|
||||
char *p;
|
||||
p = VS_GetSpace(buf, 2 + length);
|
||||
p[0] = '\033';
|
||||
p[1] = flags;
|
||||
M_Memcpy(&p[2], data, length);
|
||||
}
|
||||
|
||||
/** Prints text in a variable buffer. Like VS_Write() plus a
|
||||
* trailing NUL.
|
||||
*
|
||||
|
@ -1055,7 +1106,7 @@ static const char *cv_null_string = "";
|
|||
* \return Pointer to the variable if found, or NULL.
|
||||
* \sa CV_FindNetVar
|
||||
*/
|
||||
static consvar_t *CV_FindVar(const char *name)
|
||||
consvar_t *CV_FindVar(const char *name)
|
||||
{
|
||||
consvar_t *cvar;
|
||||
|
||||
|
@ -2015,6 +2066,9 @@ static boolean CV_Command(void)
|
|||
if (!v)
|
||||
return false;
|
||||
|
||||
if (( com_flags & COM_SAFE ) && ( v->flags & CV_NOLUA ))
|
||||
return false;
|
||||
|
||||
// perform a variable print or set
|
||||
if (COM_Argc() == 1)
|
||||
{
|
||||
|
@ -2116,8 +2170,13 @@ skipwhite:
|
|||
com_token[len] = 0;
|
||||
return data;
|
||||
}
|
||||
com_token[len] = c;
|
||||
len++;
|
||||
if (c == '\033')
|
||||
data++;
|
||||
else
|
||||
{
|
||||
com_token[len] = c;
|
||||
len++;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2133,10 +2192,22 @@ skipwhite:
|
|||
// parse a regular word
|
||||
do
|
||||
{
|
||||
com_token[len] = c;
|
||||
data++;
|
||||
len++;
|
||||
c = *data;
|
||||
if (c == '\033')
|
||||
{
|
||||
do
|
||||
{
|
||||
data += 2;
|
||||
c = *data;
|
||||
}
|
||||
while (c == '\033') ;
|
||||
}
|
||||
else
|
||||
{
|
||||
com_token[len] = c;
|
||||
data++;
|
||||
len++;
|
||||
c = *data;
|
||||
}
|
||||
if (c == '{' || c == '}' || c == ')'|| c == '(' || c == '\'')
|
||||
break;
|
||||
} while (c > 32);
|
||||
|
|
|
@ -20,6 +20,11 @@
|
|||
// Command buffer & command execution
|
||||
//===================================
|
||||
|
||||
enum
|
||||
{
|
||||
COM_SAFE = 1,
|
||||
};
|
||||
|
||||
typedef void (*com_func_t)(void);
|
||||
|
||||
void COM_AddCommand(const char *name, com_func_t func);
|
||||
|
@ -36,10 +41,12 @@ size_t COM_FirstOption(void);
|
|||
const char *COM_CompleteCommand(const char *partial, INT32 skips);
|
||||
|
||||
// insert at queu (at end of other command)
|
||||
void COM_BufAddText(const char *btext);
|
||||
#define COM_BufAddText(s) COM_BufAddTextEx(s, 0)
|
||||
void COM_BufAddTextEx(const char *btext, int flags);
|
||||
|
||||
// insert in head (before other command)
|
||||
void COM_BufInsertText(const char *btext);
|
||||
#define COM_BufInsertText(s) COM_BufInsertTextEx(s, 0)
|
||||
void COM_BufInsertTextEx(const char *btext, int flags);
|
||||
|
||||
// don't bother inserting, just do immediately
|
||||
void COM_ImmedExecute(const char *ptext);
|
||||
|
@ -71,6 +78,7 @@ void VS_Free(vsbuf_t *buf);
|
|||
void VS_Clear(vsbuf_t *buf);
|
||||
void *VS_GetSpace(vsbuf_t *buf, size_t length);
|
||||
void VS_Write(vsbuf_t *buf, const void *data, size_t length);
|
||||
void VS_WriteEx(vsbuf_t *buf, const void *data, size_t length, int flags);
|
||||
void VS_Print(vsbuf_t *buf, const char *data); // strcats onto the sizebuf
|
||||
|
||||
//==================
|
||||
|
@ -100,7 +108,8 @@ typedef enum
|
|||
CV_HIDEN = 1024, // variable is not part of the cvar list so cannot be accessed by the console
|
||||
// can only be set when we have the pointer to it
|
||||
// used on menus
|
||||
CV_CHEAT = 2048 // Don't let this be used in multiplayer unless cheats are on.
|
||||
CV_CHEAT = 2048, // Don't let this be used in multiplayer unless cheats are on.
|
||||
CV_NOLUA = 4096,/* don't let this be called from Lua */
|
||||
} cvflags_t;
|
||||
|
||||
typedef struct CV_PossibleValue_s
|
||||
|
@ -140,6 +149,9 @@ void CV_ToggleExecVersion(boolean enable);
|
|||
// register a variable for use at the console
|
||||
void CV_RegisterVar(consvar_t *variable);
|
||||
|
||||
// returns a console variable by name
|
||||
consvar_t *CV_FindVar(const char *name);
|
||||
|
||||
// sets changed to 0 for every console variable
|
||||
void CV_ClearChangedFlags(void);
|
||||
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#include "g_input.h"
|
||||
#include "hu_stuff.h"
|
||||
#include "keys.h"
|
||||
#include "r_main.h"
|
||||
#include "r_defs.h"
|
||||
#include "sounds.h"
|
||||
#include "st_stuff.h"
|
||||
|
@ -591,6 +592,8 @@ void CON_ToggleOff(void)
|
|||
CON_ClearHUD();
|
||||
con_forcepic = 0;
|
||||
con_clipviewtop = -1; // remove console clipping of view
|
||||
|
||||
I_UpdateMouseGrab();
|
||||
}
|
||||
|
||||
boolean CON_Ready(void)
|
||||
|
@ -615,6 +618,7 @@ void CON_Ticker(void)
|
|||
consoletoggle = false;
|
||||
con_destlines = 0;
|
||||
CON_ClearHUD();
|
||||
I_UpdateMouseGrab();
|
||||
}
|
||||
|
||||
// console key was pushed
|
||||
|
@ -627,6 +631,7 @@ void CON_Ticker(void)
|
|||
{
|
||||
con_destlines = 0;
|
||||
CON_ClearHUD();
|
||||
I_UpdateMouseGrab();
|
||||
}
|
||||
else
|
||||
CON_ChangeHeight();
|
||||
|
@ -1285,10 +1290,10 @@ void CONS_Printf(const char *fmt, ...)
|
|||
con_scrollup = 0;
|
||||
|
||||
// if not in display loop, force screen update
|
||||
if (con_startup)
|
||||
if (con_startup && (!setrenderneeded))
|
||||
{
|
||||
#ifdef _WINDOWS
|
||||
patch_t *con_backpic = W_CachePatchName("CONSBACK", PU_CACHE);
|
||||
patch_t *con_backpic = W_CachePatchName("CONSBACK", PU_PATCH);
|
||||
|
||||
// Jimita: CON_DrawBackpic just called V_DrawScaledPatch
|
||||
V_DrawScaledPatch(0, 0, 0, con_backpic);
|
||||
|
@ -1545,7 +1550,7 @@ static void CON_DrawConsole(void)
|
|||
// draw console background
|
||||
if (cons_backpic.value || con_forcepic)
|
||||
{
|
||||
patch_t *con_backpic = W_CachePatchName("CONSBACK", PU_CACHE);
|
||||
patch_t *con_backpic = W_CachePatchName("CONSBACK", PU_PATCH);
|
||||
|
||||
// Jimita: CON_DrawBackpic just called V_DrawScaledPatch
|
||||
V_DrawScaledPatch(0, 0, 0, con_backpic);
|
||||
|
@ -1602,8 +1607,18 @@ void CON_Drawer(void)
|
|||
if (!con_started || !graphics_started)
|
||||
return;
|
||||
|
||||
if (needpatchrecache)
|
||||
{
|
||||
W_FlushCachedPatches();
|
||||
HU_LoadGraphics();
|
||||
}
|
||||
|
||||
if (con_recalc)
|
||||
{
|
||||
CON_RecalcSize();
|
||||
if (con_curlines <= 0)
|
||||
CON_ClearHUD();
|
||||
}
|
||||
|
||||
if (con_curlines > 0)
|
||||
CON_DrawConsole();
|
||||
|
|
|
@ -1265,8 +1265,12 @@ static boolean CL_SendJoin(void)
|
|||
if (splitscreen || botingame)
|
||||
localplayers++;
|
||||
netbuffer->u.clientcfg.localplayers = localplayers;
|
||||
netbuffer->u.clientcfg._255 = 255;
|
||||
netbuffer->u.clientcfg.packetversion = PACKETVERSION;
|
||||
netbuffer->u.clientcfg.version = VERSION;
|
||||
netbuffer->u.clientcfg.subversion = SUBVERSION;
|
||||
strncpy(netbuffer->u.clientcfg.application, SRB2APPLICATION,
|
||||
sizeof netbuffer->u.clientcfg.application);
|
||||
strncpy(netbuffer->u.clientcfg.names[0], cv_playername.zstring, MAXPLAYERNAME);
|
||||
strncpy(netbuffer->u.clientcfg.names[1], cv_playername2.zstring, MAXPLAYERNAME);
|
||||
return HSendPacket(servernode, true, 0, sizeof (clientconfig_pak));
|
||||
|
@ -1277,15 +1281,20 @@ static void SV_SendServerInfo(INT32 node, tic_t servertime)
|
|||
UINT8 *p;
|
||||
|
||||
netbuffer->packettype = PT_SERVERINFO;
|
||||
netbuffer->u.serverinfo._255 = 255;
|
||||
netbuffer->u.serverinfo.packetversion = PACKETVERSION;
|
||||
netbuffer->u.serverinfo.version = VERSION;
|
||||
netbuffer->u.serverinfo.subversion = SUBVERSION;
|
||||
strncpy(netbuffer->u.serverinfo.application, SRB2APPLICATION,
|
||||
sizeof netbuffer->u.serverinfo.application);
|
||||
// return back the time value so client can compute their ping
|
||||
netbuffer->u.serverinfo.time = (tic_t)LONG(servertime);
|
||||
netbuffer->u.serverinfo.leveltime = (tic_t)LONG(leveltime);
|
||||
|
||||
netbuffer->u.serverinfo.numberofplayer = (UINT8)D_NumPlayers();
|
||||
netbuffer->u.serverinfo.maxplayer = (UINT8)cv_maxplayers.value;
|
||||
netbuffer->u.serverinfo.gametype = (UINT8)gametype;
|
||||
strncpy(netbuffer->u.serverinfo.gametypename, Gametype_Names[gametype],
|
||||
sizeof netbuffer->u.serverinfo.gametypename);
|
||||
netbuffer->u.serverinfo.modifiedgame = (UINT8)modifiedgame;
|
||||
netbuffer->u.serverinfo.cheatsenabled = CV_CheatsEnabled();
|
||||
netbuffer->u.serverinfo.isdedicated = (UINT8)dedicated;
|
||||
|
@ -1712,12 +1721,21 @@ static void SL_InsertServer(serverinfo_pak* info, SINT8 node)
|
|||
if (serverlistcount >= MAXSERVERLIST)
|
||||
return; // list full
|
||||
|
||||
if (info->_255 != 255)
|
||||
return;/* old packet format */
|
||||
|
||||
if (info->packetversion != PACKETVERSION)
|
||||
return;/* old new packet format */
|
||||
|
||||
if (info->version != VERSION)
|
||||
return; // Not same version.
|
||||
|
||||
if (info->subversion != SUBVERSION)
|
||||
return; // Close, but no cigar.
|
||||
|
||||
if (strcmp(info->application, SRB2APPLICATION))
|
||||
return;/* that's a different mod */
|
||||
|
||||
i = serverlistcount++;
|
||||
}
|
||||
|
||||
|
@ -2105,13 +2123,10 @@ static void CL_ConnectToServer(boolean viams)
|
|||
|
||||
if (i != -1)
|
||||
{
|
||||
UINT16 num = serverlist[i].info.gametype;
|
||||
const char *gametypestr = NULL;
|
||||
char *gametypestr = serverlist[i].info.gametypename;
|
||||
CONS_Printf(M_GetText("Connecting to: %s\n"), serverlist[i].info.servername);
|
||||
if (num < gametypecount)
|
||||
gametypestr = Gametype_Names[num];
|
||||
if (gametypestr)
|
||||
CONS_Printf(M_GetText("Gametype: %s\n"), gametypestr);
|
||||
gametypestr[sizeof serverlist[i].info.gametypename - 1] = '\0';
|
||||
CONS_Printf(M_GetText("Gametype: %s\n"), gametypestr);
|
||||
CONS_Printf(M_GetText("Version: %d.%d.%u\n"), serverlist[i].info.version/100,
|
||||
serverlist[i].info.version%100, serverlist[i].info.subversion);
|
||||
}
|
||||
|
@ -2987,8 +3002,8 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
|||
CL_RemovePlayer(pnum, kickreason);
|
||||
}
|
||||
|
||||
consvar_t cv_allownewplayer = {"allowjoin", "On", CV_SAVE|CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
consvar_t cv_joinnextround = {"joinnextround", "Off", CV_SAVE|CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done
|
||||
consvar_t cv_allownewplayer = {"allowjoin", "On", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
consvar_t cv_joinnextround = {"joinnextround", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done
|
||||
static CV_PossibleValue_t maxplayers_cons_t[] = {{2, "MIN"}, {32, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_maxplayers = {"maxplayers", "8", CV_SAVE, maxplayers_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static CV_PossibleValue_t resynchattempts_cons_t[] = {{1, "MIN"}, {20, "MAX"}, {0, "No"}, {0, NULL}};
|
||||
|
@ -3509,6 +3524,12 @@ static void HandleConnect(SINT8 node)
|
|||
|
||||
if (bannednode && bannednode[node])
|
||||
SV_SendRefuse(node, M_GetText("You have been banned\nfrom the server"));
|
||||
else if (netbuffer->u.clientcfg._255 != 255 ||
|
||||
netbuffer->u.clientcfg.packetversion != PACKETVERSION)
|
||||
SV_SendRefuse(node, "Incompatible packet formats.");
|
||||
else if (strncmp(netbuffer->u.clientcfg.application, SRB2APPLICATION,
|
||||
sizeof netbuffer->u.clientcfg.application))
|
||||
SV_SendRefuse(node, "Different SRB2 modifications\nare not compatible.");
|
||||
else if (netbuffer->u.clientcfg.version != VERSION
|
||||
|| netbuffer->u.clientcfg.subversion != SUBVERSION)
|
||||
SV_SendRefuse(node, va(M_GetText("Different SRB2 versions cannot\nplay a netgame!\n(server version %d.%d.%d)"), VERSION/100, VERSION%100, SUBVERSION));
|
||||
|
@ -3631,6 +3652,10 @@ static void HandleServerInfo(SINT8 node)
|
|||
const tic_t ticdiff = (ticnow - ticthen)*1000/NEWTICRATE;
|
||||
netbuffer->u.serverinfo.time = (tic_t)LONG(ticdiff);
|
||||
netbuffer->u.serverinfo.servername[MAXSERVERNAME-1] = 0;
|
||||
netbuffer->u.serverinfo.application
|
||||
[sizeof netbuffer->u.serverinfo.application - 1] = '\0';
|
||||
netbuffer->u.serverinfo.gametypename
|
||||
[sizeof netbuffer->u.serverinfo.gametypename - 1] = '\0';
|
||||
|
||||
SL_InsertServer(&netbuffer->u.serverinfo, node);
|
||||
}
|
||||
|
|
|
@ -19,6 +19,16 @@
|
|||
#include "tables.h"
|
||||
#include "d_player.h"
|
||||
|
||||
/*
|
||||
The 'packet version' may be used with packets whose
|
||||
format is expected to change between versions.
|
||||
|
||||
This version is independent of the mod name, and standard
|
||||
version and subversion. It should only account for the
|
||||
basic fields of the packet, and change infrequently.
|
||||
*/
|
||||
#define PACKETVERSION 1
|
||||
|
||||
// Network play related stuff.
|
||||
// There is a data struct that stores network
|
||||
// communication related stuff, and another
|
||||
|
@ -320,8 +330,13 @@ typedef struct {
|
|||
#pragma warning(default : 4200)
|
||||
#endif
|
||||
|
||||
#define MAXAPPLICATION 16
|
||||
|
||||
typedef struct
|
||||
{
|
||||
UINT8 _255;/* see serverinfo_pak */
|
||||
UINT8 packetversion;
|
||||
char application[MAXAPPLICATION];
|
||||
UINT8 version; // Different versions don't work
|
||||
UINT8 subversion; // Contains build version
|
||||
UINT8 localplayers;
|
||||
|
@ -334,11 +349,19 @@ typedef struct
|
|||
// This packet is too large
|
||||
typedef struct
|
||||
{
|
||||
/*
|
||||
In the old packet, 'version' is the first field. Now that field is set
|
||||
to 255 always, so older versions won't be confused with the new
|
||||
versions or vice-versa.
|
||||
*/
|
||||
UINT8 _255;
|
||||
UINT8 packetversion;
|
||||
char application[MAXAPPLICATION];
|
||||
UINT8 version;
|
||||
UINT8 subversion;
|
||||
UINT8 numberofplayer;
|
||||
UINT8 maxplayer;
|
||||
UINT8 gametype;
|
||||
char gametypename[24];
|
||||
UINT8 modifiedgame;
|
||||
UINT8 cheatsenabled;
|
||||
UINT8 isdedicated;
|
||||
|
|
113
src/d_main.c
113
src/d_main.c
|
@ -108,6 +108,8 @@ boolean devparm = false; // started game with -devparm
|
|||
boolean singletics = false; // timedemo
|
||||
boolean lastdraw = false;
|
||||
|
||||
static void D_CheckRendererState(void);
|
||||
|
||||
postimg_t postimgtype = postimg_none;
|
||||
INT32 postimgparam;
|
||||
postimg_t postimgtype2 = postimg_none;
|
||||
|
@ -212,6 +214,7 @@ INT16 wipetypepost = -1;
|
|||
|
||||
static void D_Display(void)
|
||||
{
|
||||
INT32 setrenderstillneeded = 0;
|
||||
boolean forcerefresh = false;
|
||||
static boolean wipe = false;
|
||||
INT32 wipedefindex = 0;
|
||||
|
@ -222,11 +225,38 @@ static void D_Display(void)
|
|||
if (nodrawers)
|
||||
return; // for comparative timing/profiling
|
||||
|
||||
// check for change of screen size (video mode)
|
||||
if (setmodeneeded && !wipe)
|
||||
SCR_SetMode(); // change video mode
|
||||
// Lactozilla: Switching renderers works by checking
|
||||
// if the game has to do it right when the frame
|
||||
// needs to render. If so, five things will happen:
|
||||
// 1. Interface functions will be called so
|
||||
// that switching to OpenGL creates a
|
||||
// GL context, and switching to Software
|
||||
// allocates screen buffers.
|
||||
// 2. Software will set drawer functions,
|
||||
// and OpenGL will load textures and
|
||||
// create plane polygons, if necessary.
|
||||
// 3. Functions related to switching video
|
||||
// modes (resolution) are called.
|
||||
// 4. Patch data is freed from memory,
|
||||
// and recached if necessary.
|
||||
// 5. The frame is ready to be drawn!
|
||||
|
||||
if (vid.recalc)
|
||||
// stop movie if needs to change renderer
|
||||
if (setrenderneeded && (moviemode == MM_APNG))
|
||||
M_StopMovie();
|
||||
|
||||
// check for change of renderer or screen size (video mode)
|
||||
if ((setrenderneeded || setmodeneeded) && !wipe)
|
||||
{
|
||||
if (setrenderneeded)
|
||||
{
|
||||
CONS_Debug(DBG_RENDER, "setrenderneeded set (%d)\n", setrenderneeded);
|
||||
setrenderstillneeded = setrenderneeded;
|
||||
}
|
||||
SCR_SetMode(); // change video mode
|
||||
}
|
||||
|
||||
if (vid.recalc || setrenderstillneeded)
|
||||
{
|
||||
SCR_Recalc(); // NOTE! setsizeneeded is set by SCR_Recalc()
|
||||
#ifdef HWRENDER
|
||||
|
@ -237,12 +267,15 @@ static void D_Display(void)
|
|||
}
|
||||
|
||||
// change the view size if needed
|
||||
if (setsizeneeded)
|
||||
if (setsizeneeded || setrenderstillneeded)
|
||||
{
|
||||
R_ExecuteSetViewSize();
|
||||
forcerefresh = true; // force background redraw
|
||||
}
|
||||
|
||||
// Lactozilla: Renderer switching
|
||||
D_CheckRendererState();
|
||||
|
||||
// draw buffered stuff to screen
|
||||
// Used only by linux GGI version
|
||||
I_UpdateNoBlit();
|
||||
|
@ -457,7 +490,7 @@ static void D_Display(void)
|
|||
py = 4;
|
||||
else
|
||||
py = viewwindowy + 4;
|
||||
patch = W_CachePatchName("M_PAUSE", PU_CACHE);
|
||||
patch = W_CachePatchName("M_PAUSE", PU_PATCH);
|
||||
V_DrawScaledPatch(viewwindowx + (BASEVIDWIDTH - SHORT(patch->width))/2, py, 0, patch);
|
||||
#else
|
||||
INT32 y = ((automapactive) ? (32) : (BASEVIDHEIGHT/2));
|
||||
|
@ -557,6 +590,25 @@ static void D_Display(void)
|
|||
|
||||
I_FinishUpdate(); // page flip or blit buffer
|
||||
}
|
||||
|
||||
needpatchflush = false;
|
||||
needpatchrecache = false;
|
||||
}
|
||||
|
||||
// Lactozilla: Check the renderer's state
|
||||
// after a possible renderer switch.
|
||||
void D_CheckRendererState(void)
|
||||
{
|
||||
// flush all patches from memory
|
||||
// (also frees memory tagged with PU_CACHE)
|
||||
// (which are not necessarily patches but I don't care)
|
||||
if (needpatchflush)
|
||||
Z_FlushCachedPatches();
|
||||
|
||||
// some patches have been freed,
|
||||
// so cache them again
|
||||
if (needpatchrecache)
|
||||
R_ReloadHUDGraphics();
|
||||
}
|
||||
|
||||
// =========================================================================
|
||||
|
@ -600,8 +652,7 @@ void D_SRB2Loop(void)
|
|||
// hack to start on a nice clear console screen.
|
||||
COM_ImmedExecute("cls;version");
|
||||
|
||||
if (rendermode == render_soft)
|
||||
V_DrawScaledPatch(0, 0, 0, (patch_t *)W_CacheLumpNum(W_GetNumForName("CONSBACK"), PU_CACHE));
|
||||
V_DrawScaledPatch(0, 0, 0, W_CachePatchNum(W_GetNumForName("CONSBACK"), PU_CACHE));
|
||||
I_FinishUpdate(); // page flip or blit buffer
|
||||
|
||||
for (;;)
|
||||
|
@ -715,7 +766,7 @@ void D_StartTitle(void)
|
|||
|
||||
if (netgame)
|
||||
{
|
||||
if (gametype == GT_COOP)
|
||||
if (gametyperules & GTR_CAMPAIGN)
|
||||
{
|
||||
G_SetGamestate(GS_WAITINGPLAYERS); // hack to prevent a command repeat
|
||||
|
||||
|
@ -1118,26 +1169,6 @@ void D_SRB2Main(void)
|
|||
if (M_CheckParm("-server") || dedicated)
|
||||
netgame = server = true;
|
||||
|
||||
if (M_CheckParm("-warp") && M_IsNextParm())
|
||||
{
|
||||
const char *word = M_GetNextParm();
|
||||
char ch; // use this with sscanf to catch non-digits with
|
||||
if (fastncmp(word, "MAP", 3)) // MAPxx name
|
||||
pstartmap = M_MapNumber(word[3], word[4]);
|
||||
else if (sscanf(word, "%d%c", &pstartmap, &ch) != 1) // a plain number
|
||||
I_Error("Cannot warp to map %s (invalid map name)\n", word);
|
||||
// Don't check if lump exists just yet because the wads haven't been loaded!
|
||||
// Just do a basic range check here.
|
||||
if (pstartmap < 1 || pstartmap > NUMMAPS)
|
||||
I_Error("Cannot warp to map %d (out of range)\n", pstartmap);
|
||||
else
|
||||
{
|
||||
if (!M_CheckParm("-server"))
|
||||
G_SetGameModified(true);
|
||||
autostart = true;
|
||||
}
|
||||
}
|
||||
|
||||
CONS_Printf("Z_Init(): Init zone memory allocation daemon. \n");
|
||||
Z_Init();
|
||||
|
||||
|
@ -1194,6 +1225,20 @@ void D_SRB2Main(void)
|
|||
|
||||
mainwadstally = packetsizetally; // technically not accurate atm, remember to port the two-stage -file process from kart in 2.2.x
|
||||
|
||||
if (M_CheckParm("-warp") && M_IsNextParm())
|
||||
{
|
||||
const char *word = M_GetNextParm();
|
||||
pstartmap = G_FindMapByNameOrCode(word, 0);
|
||||
if (! pstartmap)
|
||||
I_Error("Cannot find a map remotely named '%s'\n", word);
|
||||
else
|
||||
{
|
||||
if (!M_CheckParm("-server"))
|
||||
G_SetGameModified(true);
|
||||
autostart = true;
|
||||
}
|
||||
}
|
||||
|
||||
cht_Init();
|
||||
|
||||
//---------------------------------------------------- READY SCREEN
|
||||
|
@ -1239,6 +1284,16 @@ void D_SRB2Main(void)
|
|||
// set user default mode or mode set at cmdline
|
||||
SCR_CheckDefaultMode();
|
||||
|
||||
// Lactozilla: Does the render mode need to change?
|
||||
if ((setrenderneeded != 0) && (setrenderneeded != rendermode))
|
||||
{
|
||||
needpatchflush = true;
|
||||
needpatchrecache = true;
|
||||
VID_CheckRenderer();
|
||||
SCR_ChangeRendererCVars(setrenderneeded);
|
||||
}
|
||||
D_CheckRendererState();
|
||||
|
||||
wipegamestate = gamestate;
|
||||
|
||||
savedata.lives = 0; // flag this as not-used
|
||||
|
|
|
@ -848,6 +848,10 @@ void D_RegisterClientCommands(void)
|
|||
// screen.c
|
||||
CV_RegisterVar(&cv_fullscreen);
|
||||
CV_RegisterVar(&cv_renderview);
|
||||
CV_RegisterVar(&cv_renderer);
|
||||
#ifdef HWRENDER
|
||||
CV_RegisterVar(&cv_newrenderer);
|
||||
#endif
|
||||
CV_RegisterVar(&cv_scr_depth);
|
||||
CV_RegisterVar(&cv_scr_width);
|
||||
CV_RegisterVar(&cv_scr_height);
|
||||
|
@ -1809,18 +1813,15 @@ static void Command_Map_f(void)
|
|||
boolean newresetplayers;
|
||||
|
||||
boolean mustmodifygame;
|
||||
boolean usemapcode = false;
|
||||
|
||||
INT32 newmapnum;
|
||||
|
||||
char * mapname;
|
||||
size_t mapnamelen;
|
||||
char *realmapname = NULL;
|
||||
|
||||
INT32 newgametype = gametype;
|
||||
|
||||
INT32 d;
|
||||
char *p;
|
||||
|
||||
if (client && !IsPlayerAdmin(consoleplayer))
|
||||
{
|
||||
|
@ -1880,43 +1881,8 @@ static void Command_Map_f(void)
|
|||
}
|
||||
|
||||
mapname = ConcatCommandArgv(1, first_option);
|
||||
mapnamelen = strlen(mapname);
|
||||
|
||||
if (mapnamelen == 2)/* maybe two digit code */
|
||||
{
|
||||
if (( newmapnum = M_MapNumber(mapname[0], mapname[1]) ))
|
||||
usemapcode = true;
|
||||
}
|
||||
else if (mapnamelen == 5 && strnicmp(mapname, "MAP", 3) == 0)
|
||||
{
|
||||
if (( newmapnum = M_MapNumber(mapname[3], mapname[4]) ) == 0)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Invalid map code '%s'.\n"), mapname);
|
||||
Z_Free(mapname);
|
||||
return;
|
||||
}
|
||||
usemapcode = true;
|
||||
}
|
||||
|
||||
if (!usemapcode)
|
||||
{
|
||||
/* Now detect map number in base 10, which no one asked for. */
|
||||
newmapnum = strtol(mapname, &p, 10);
|
||||
if (*p == '\0')/* we got it */
|
||||
{
|
||||
if (newmapnum < 1 || newmapnum > NUMMAPS)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Invalid map number %d.\n"), newmapnum);
|
||||
Z_Free(mapname);
|
||||
return;
|
||||
}
|
||||
usemapcode = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
newmapnum = G_FindMap(mapname, &realmapname, NULL, NULL);
|
||||
}
|
||||
}
|
||||
newmapnum = G_FindMapByNameOrCode(mapname, &realmapname);
|
||||
|
||||
if (newmapnum == 0)
|
||||
{
|
||||
|
@ -1925,11 +1891,6 @@ static void Command_Map_f(void)
|
|||
return;
|
||||
}
|
||||
|
||||
if (usemapcode)
|
||||
{
|
||||
realmapname = G_BuildMapTitle(newmapnum);
|
||||
}
|
||||
|
||||
if (mustmodifygame && option_force)
|
||||
{
|
||||
G_SetGameModified(false);
|
||||
|
@ -2209,6 +2170,8 @@ static void Got_Pause(UINT8 **cp, INT32 playernum)
|
|||
else
|
||||
S_ResumeAudio();
|
||||
}
|
||||
|
||||
I_UpdateMouseGrab();
|
||||
}
|
||||
|
||||
// Command for stuck characters in netgames, griefing, etc.
|
||||
|
@ -3745,7 +3708,7 @@ static void CoopStarposts_OnChange(void)
|
|||
{
|
||||
INT32 i;
|
||||
|
||||
if (!(netgame || multiplayer) || gametype != GT_COOP)
|
||||
if (!(netgame || multiplayer) || !G_GametypeUsesCoopStarposts())
|
||||
return;
|
||||
|
||||
switch (cv_coopstarposts.value)
|
||||
|
@ -3800,7 +3763,7 @@ static void CoopLives_OnChange(void)
|
|||
{
|
||||
INT32 i;
|
||||
|
||||
if (!(netgame || multiplayer) || gametype != GT_COOP)
|
||||
if (!(netgame || multiplayer) || !G_GametypeUsesCoopLives())
|
||||
return;
|
||||
|
||||
switch (cv_cooplives.value)
|
||||
|
|
|
@ -4804,11 +4804,13 @@ static void DEH_LoadDehackedFile(MYFILE *f, boolean mainfile)
|
|||
if (introchanged)
|
||||
{
|
||||
menuactive = false;
|
||||
I_UpdateMouseGrab();
|
||||
COM_BufAddText("playintro");
|
||||
}
|
||||
else if (titlechanged)
|
||||
{
|
||||
menuactive = false;
|
||||
I_UpdateMouseGrab();
|
||||
COM_BufAddText("exitgame"); // Command_ExitGame_f() but delayed
|
||||
}
|
||||
}
|
||||
|
@ -8824,9 +8826,11 @@ static const char *const MOBJEFLAG_LIST[] = {
|
|||
"JUSTSTEPPEDDOWN", // used for ramp sectors
|
||||
"VERTICALFLIP", // Vertically flip sprite/allow upside-down physics
|
||||
"GOOWATER", // Goo water
|
||||
"TOUCHLAVA", // The mobj is touching a lava block
|
||||
"PUSHED", // Mobj was already pushed this tic
|
||||
"SPRUNG", // Mobj was already sprung this tic
|
||||
"APPLYPMOMZ", // Platform movement
|
||||
"TRACERANGLE", // Compute and trigger on mobj angle relative to tracer
|
||||
NULL
|
||||
};
|
||||
|
||||
|
@ -8902,32 +8906,35 @@ static const char *const GAMETYPERULE_LIST[] = {
|
|||
"CAMPAIGN",
|
||||
"RINGSLINGER",
|
||||
"SPECTATORS",
|
||||
"FRIENDLYFIRE",
|
||||
"LIVES",
|
||||
"TEAMS",
|
||||
"FIRSTPERSON",
|
||||
"POWERSTONES",
|
||||
"TEAMFLAGS",
|
||||
"FRIENDLY",
|
||||
"SPECIALSTAGES",
|
||||
"EMERALDTOKENS",
|
||||
"EMERALDHUNT",
|
||||
"RACE",
|
||||
"TAG",
|
||||
"POINTLIMIT",
|
||||
"TIMELIMIT",
|
||||
"HIDETIME",
|
||||
"OVERTIME",
|
||||
"HURTMESSAGES",
|
||||
"FRIENDLYFIRE",
|
||||
"STARTCOUNTDOWN",
|
||||
"HIDEFROZEN",
|
||||
"BLINDFOLDED",
|
||||
"FIRSTPERSON",
|
||||
"MATCHEMERALDS",
|
||||
"TEAMFLAGS",
|
||||
"RESPAWNDELAY",
|
||||
"PITYSHIELD",
|
||||
"DEATHPENALTY",
|
||||
"NOSPECTATORSPAWN",
|
||||
"DEATHMATCHSTARTS",
|
||||
"SPECIALSTAGES",
|
||||
"EMERALDTOKENS",
|
||||
"EMERALDHUNT",
|
||||
"SPAWNINVUL",
|
||||
"SPAWNENEMIES",
|
||||
"ALLOWEXIT",
|
||||
"NOTITLECARD",
|
||||
"OVERTIME",
|
||||
"HURTMESSAGES",
|
||||
"SPAWNINVUL",
|
||||
"CUTSCENES",
|
||||
NULL
|
||||
};
|
||||
|
||||
|
@ -9744,6 +9751,7 @@ struct {
|
|||
{"CV_HIDEN",CV_HIDEN},
|
||||
{"CV_HIDDEN",CV_HIDEN},
|
||||
{"CV_CHEAT",CV_CHEAT},
|
||||
{"CV_NOLUA",CV_NOLUA},
|
||||
|
||||
// v_video flags
|
||||
{"V_NOSCALEPATCH",V_NOSCALEPATCH},
|
||||
|
|
|
@ -338,3 +338,8 @@ void I_StartupGraphics(void)
|
|||
graphics_started = true;
|
||||
|
||||
}
|
||||
|
||||
void I_StartupHardwareGraphics(void)
|
||||
{
|
||||
// oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo y
|
||||
}
|
||||
|
|
|
@ -378,6 +378,11 @@ INT32 VID_SetMode (INT32 modenum) //, UINT8 *palette)
|
|||
return 1;
|
||||
}
|
||||
|
||||
void VID_CheckRenderer(void)
|
||||
{
|
||||
// ..............
|
||||
}
|
||||
|
||||
|
||||
|
||||
// converts a segm:offs 32bit pair to a 32bit flat ptr
|
||||
|
|
|
@ -130,6 +130,9 @@ extern FILE *logstream;
|
|||
extern char logfilename[1024];
|
||||
#endif
|
||||
|
||||
/* A mod name to further distinguish versions. */
|
||||
#define SRB2APPLICATION "SRB2"
|
||||
|
||||
//#define DEVELOP // Disable this for release builds to remove excessive cheat commands and enable MD5 checking and stuff, all in one go. :3
|
||||
#ifdef DEVELOP
|
||||
#define VERSION 0 // Game version
|
||||
|
@ -461,6 +464,8 @@ extern void *(*M_Memcpy)(void* dest, const void* src, size_t n) FUNCNONNULL;
|
|||
char *va(const char *format, ...) FUNCPRINTF;
|
||||
char *M_GetToken(const char *inputString);
|
||||
void M_UnGetToken(void);
|
||||
UINT32 M_GetTokenPos(void);
|
||||
void M_SetTokenPos(UINT32 newPos);
|
||||
char *sizeu1(size_t num);
|
||||
char *sizeu2(size_t num);
|
||||
char *sizeu3(size_t num);
|
||||
|
@ -623,6 +628,9 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
|
|||
/// \note Required for proper collision with moving sloped surfaces that have sector specials on them.
|
||||
#define SECTORSPECIALSAFTERTHINK
|
||||
|
||||
/// Cache patches in Lua in a way that renderer switching will work flawlessly.
|
||||
//#define LUA_PATCH_SAFETY
|
||||
|
||||
/// Sprite rotation
|
||||
#define ROTSPRITE
|
||||
#define ROTANGLES 72 // Needs to be a divisor of 360 (45, 60, 90, 120...)
|
||||
|
|
|
@ -397,32 +397,35 @@ enum GameTypeRules
|
|||
GTR_CAMPAIGN = 1, // Linear Co-op map progression, don't allow random maps
|
||||
GTR_RINGSLINGER = 1<<1, // Outside of Co-op, Competition, and Race (overriden by cv_ringslinger)
|
||||
GTR_SPECTATORS = 1<<2, // Outside of Co-op, Competition, and Race
|
||||
GTR_FRIENDLYFIRE = 1<<3, // Always allow friendly fire
|
||||
GTR_LIVES = 1<<4, // Co-op and Competition
|
||||
GTR_TEAMS = 1<<5, // Team Match, CTF
|
||||
GTR_RACE = 1<<6, // Race and Competition
|
||||
GTR_TAG = 1<<7, // Tag and Hide and Seek
|
||||
GTR_POINTLIMIT = 1<<8, // Ringslinger point limit
|
||||
GTR_TIMELIMIT = 1<<9, // Ringslinger time limit
|
||||
GTR_HIDETIME = 1<<10, // Hide time (Tag and Hide and Seek)
|
||||
GTR_HIDEFROZEN = 1<<11, // Frozen after hide time (Hide and Seek, but not Tag)
|
||||
GTR_BLINDFOLDED = 1<<12, // Blindfolded view (Tag and Hide and Seek)
|
||||
GTR_FIRSTPERSON = 1<<13, // First person camera
|
||||
GTR_MATCHEMERALDS = 1<<14, // Ringslinger emeralds (Match and CTF)
|
||||
GTR_TEAMFLAGS = 1<<15, // Gametype has team flags (CTF)
|
||||
GTR_PITYSHIELD = 1<<16, // Award pity shield
|
||||
GTR_DEATHPENALTY = 1<<17, // Death score penalty
|
||||
GTR_NOSPECTATORSPAWN = 1<<18, // Use with GTR_SPECTATORS, spawn in the map instead of with the spectators
|
||||
GTR_DEATHMATCHSTARTS = 1<<19, // Use deathmatch starts
|
||||
GTR_SPECIALSTAGES = 1<<20, // Allow special stages
|
||||
GTR_EMERALDTOKENS = 1<<21, // Spawn emerald tokens
|
||||
GTR_EMERALDHUNT = 1<<22, // Emerald Hunt
|
||||
GTR_SPAWNENEMIES = 1<<23, // Spawn enemies
|
||||
GTR_ALLOWEXIT = 1<<24, // Allow exit sectors
|
||||
GTR_NOTITLECARD = 1<<25, // Don't show the title card
|
||||
GTR_OVERTIME = 1<<26, // Allow overtime
|
||||
GTR_HURTMESSAGES = 1<<27, // Hit and death messages
|
||||
GTR_SPAWNINVUL = 1<<28, // Babysitting deterrent
|
||||
GTR_LIVES = 1<<3, // Co-op and Competition
|
||||
GTR_TEAMS = 1<<4, // Team Match, CTF
|
||||
GTR_FIRSTPERSON = 1<<5, // First person camera
|
||||
GTR_POWERSTONES = 1<<6, // Power stones (Match and CTF)
|
||||
GTR_TEAMFLAGS = 1<<7, // Gametype has team flags (CTF)
|
||||
GTR_FRIENDLY = 1<<8, // Co-op
|
||||
GTR_SPECIALSTAGES = 1<<9, // Allow special stages
|
||||
GTR_EMERALDTOKENS = 1<<10, // Spawn emerald tokens
|
||||
GTR_EMERALDHUNT = 1<<11, // Emerald Hunt
|
||||
GTR_RACE = 1<<12, // Race and Competition
|
||||
GTR_TAG = 1<<13, // Tag and Hide and Seek
|
||||
GTR_POINTLIMIT = 1<<14, // Ringslinger point limit
|
||||
GTR_TIMELIMIT = 1<<15, // Ringslinger time limit
|
||||
GTR_OVERTIME = 1<<16, // Allow overtime
|
||||
GTR_HURTMESSAGES = 1<<17, // Hit and death messages
|
||||
GTR_FRIENDLYFIRE = 1<<18, // Always allow friendly fire
|
||||
GTR_STARTCOUNTDOWN = 1<<19, // Hide time countdown (Tag and Hide and Seek)
|
||||
GTR_HIDEFROZEN = 1<<20, // Frozen after hide time (Hide and Seek, but not Tag)
|
||||
GTR_BLINDFOLDED = 1<<21, // Blindfolded view (Tag and Hide and Seek)
|
||||
GTR_RESPAWNDELAY = 1<<22, // Respawn delay
|
||||
GTR_PITYSHIELD = 1<<23, // Award pity shield
|
||||
GTR_DEATHPENALTY = 1<<24, // Death score penalty
|
||||
GTR_NOSPECTATORSPAWN = 1<<25, // Use with GTR_SPECTATORS, spawn in the map instead of with the spectators
|
||||
GTR_DEATHMATCHSTARTS = 1<<26, // Use deathmatch starts
|
||||
GTR_SPAWNINVUL = 1<<27, // Babysitting deterrent
|
||||
GTR_SPAWNENEMIES = 1<<28, // Spawn enemies
|
||||
GTR_ALLOWEXIT = 1<<29, // Allow exit sectors
|
||||
GTR_NOTITLECARD = 1<<30, // Don't show the title card
|
||||
GTR_CUTSCENES = 1<<31, // Play cutscenes, ending, credits, and evaluation
|
||||
};
|
||||
|
||||
// String names for gametypes
|
||||
|
|
|
@ -150,6 +150,8 @@ void I_GetJoystick2Events(void){}
|
|||
|
||||
void I_GetMouseEvents(void){}
|
||||
|
||||
void I_UpdateMouseGrab(void){}
|
||||
|
||||
char *I_GetEnv(const char *name)
|
||||
{
|
||||
(void)name;
|
||||
|
|
|
@ -11,6 +11,7 @@ boolean allow_fullscreen = false;
|
|||
consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
void I_StartupGraphics(void){}
|
||||
void I_StartupHardwareGraphics(void){}
|
||||
|
||||
void I_ShutdownGraphics(void){}
|
||||
|
||||
|
@ -39,6 +40,11 @@ INT32 VID_SetMode(INT32 modenum)
|
|||
return 0;
|
||||
}
|
||||
|
||||
void VID_CheckRenderer(void)
|
||||
{
|
||||
// ..............
|
||||
}
|
||||
|
||||
const char *VID_GetModeName(INT32 modenum)
|
||||
{
|
||||
(void)modenum;
|
||||
|
|
427
src/f_finale.c
427
src/f_finale.c
|
@ -530,78 +530,78 @@ static void F_IntroDrawScene(void)
|
|||
case 0:
|
||||
break;
|
||||
case 1:
|
||||
background = W_CachePatchName("INTRO1", PU_CACHE);
|
||||
background = W_CachePatchName("INTRO1", PU_PATCH);
|
||||
break;
|
||||
case 2:
|
||||
background = W_CachePatchName("INTRO2", PU_CACHE);
|
||||
background = W_CachePatchName("INTRO2", PU_PATCH);
|
||||
break;
|
||||
case 3:
|
||||
background = W_CachePatchName("INTRO3", PU_CACHE);
|
||||
background = W_CachePatchName("INTRO3", PU_PATCH);
|
||||
break;
|
||||
case 4:
|
||||
background = W_CachePatchName("INTRO4", PU_CACHE);
|
||||
background = W_CachePatchName("INTRO4", PU_PATCH);
|
||||
break;
|
||||
case 5:
|
||||
if (intro_curtime >= 5*TICRATE)
|
||||
background = W_CachePatchName("RADAR", PU_CACHE);
|
||||
background = W_CachePatchName("RADAR", PU_PATCH);
|
||||
else
|
||||
background = W_CachePatchName("DRAT", PU_CACHE);
|
||||
background = W_CachePatchName("DRAT", PU_PATCH);
|
||||
break;
|
||||
case 6:
|
||||
background = W_CachePatchName("INTRO6", PU_CACHE);
|
||||
background = W_CachePatchName("INTRO6", PU_PATCH);
|
||||
cx = 180;
|
||||
cy = 8;
|
||||
break;
|
||||
case 7:
|
||||
{
|
||||
if (intro_curtime >= 7*TICRATE + ((TICRATE/7)*2))
|
||||
background = W_CachePatchName("SGRASS5", PU_CACHE);
|
||||
background = W_CachePatchName("SGRASS5", PU_PATCH);
|
||||
else if (intro_curtime >= 7*TICRATE + (TICRATE/7))
|
||||
background = W_CachePatchName("SGRASS4", PU_CACHE);
|
||||
background = W_CachePatchName("SGRASS4", PU_PATCH);
|
||||
else if (intro_curtime >= 7*TICRATE)
|
||||
background = W_CachePatchName("SGRASS3", PU_CACHE);
|
||||
background = W_CachePatchName("SGRASS3", PU_PATCH);
|
||||
else if (intro_curtime >= 6*TICRATE)
|
||||
background = W_CachePatchName("SGRASS2", PU_CACHE);
|
||||
background = W_CachePatchName("SGRASS2", PU_PATCH);
|
||||
else
|
||||
background = W_CachePatchName("SGRASS1", PU_CACHE);
|
||||
background = W_CachePatchName("SGRASS1", PU_PATCH);
|
||||
break;
|
||||
}
|
||||
case 8:
|
||||
background = W_CachePatchName("WATCHING", PU_CACHE);
|
||||
background = W_CachePatchName("WATCHING", PU_PATCH);
|
||||
break;
|
||||
case 9:
|
||||
background = W_CachePatchName("ZOOMING", PU_CACHE);
|
||||
background = W_CachePatchName("ZOOMING", PU_PATCH);
|
||||
break;
|
||||
case 10:
|
||||
break;
|
||||
case 11:
|
||||
background = W_CachePatchName("INTRO5", PU_CACHE);
|
||||
background = W_CachePatchName("INTRO5", PU_PATCH);
|
||||
break;
|
||||
case 12:
|
||||
background = W_CachePatchName("REVENGE", PU_CACHE);
|
||||
background = W_CachePatchName("REVENGE", PU_PATCH);
|
||||
cx = 208;
|
||||
cy = 8;
|
||||
break;
|
||||
case 13:
|
||||
background = W_CachePatchName("CONFRONT", PU_CACHE);
|
||||
background = W_CachePatchName("CONFRONT", PU_PATCH);
|
||||
cy += 48;
|
||||
break;
|
||||
case 14:
|
||||
background = W_CachePatchName("TAILSSAD", PU_CACHE);
|
||||
background = W_CachePatchName("TAILSSAD", PU_PATCH);
|
||||
bgxoffs = 144;
|
||||
cx = 8;
|
||||
cy = 8;
|
||||
break;
|
||||
case 15:
|
||||
if (intro_curtime >= 7*TICRATE)
|
||||
background = W_CachePatchName("SONICDO2", PU_CACHE);
|
||||
background = W_CachePatchName("SONICDO2", PU_PATCH);
|
||||
else
|
||||
background = W_CachePatchName("SONICDO1", PU_CACHE);
|
||||
background = W_CachePatchName("SONICDO1", PU_PATCH);
|
||||
cx = 224;
|
||||
cy = 8;
|
||||
break;
|
||||
case 16:
|
||||
background = W_CachePatchName("INTRO7", PU_CACHE);
|
||||
background = W_CachePatchName("INTRO7", PU_PATCH);
|
||||
break;
|
||||
default:
|
||||
break;
|
||||
|
@ -631,30 +631,30 @@ static void F_IntroDrawScene(void)
|
|||
S_ChangeMusicInternal("_stjr", false);
|
||||
x = (BASEVIDWIDTH<<FRACBITS)/2 - FixedMul(334<<FRACBITS, aspect)/2;
|
||||
y = (BASEVIDHEIGHT<<FRACBITS)/2 - FixedMul(358<<FRACBITS, aspect)/2;
|
||||
V_DrawSciencePatch(x, y, 0, (patch = W_CachePatchName("WAHH1", PU_CACHE)), aspect);
|
||||
V_DrawSciencePatch(x, y, 0, (patch = W_CachePatchName("WAHH1", PU_PATCH)), aspect);
|
||||
W_UnlockCachedPatch(patch);
|
||||
if (finalecount > 6) {
|
||||
V_DrawSciencePatch(x, y, 0, (patch = W_CachePatchName("WAHH2", PU_CACHE)), aspect);
|
||||
V_DrawSciencePatch(x, y, 0, (patch = W_CachePatchName("WAHH2", PU_PATCH)), aspect);
|
||||
W_UnlockCachedPatch(patch);
|
||||
}
|
||||
if (finalecount > 10) {
|
||||
V_DrawSciencePatch(x, y, 0, (patch = W_CachePatchName("WAHH3", PU_CACHE)), aspect);
|
||||
V_DrawSciencePatch(x, y, 0, (patch = W_CachePatchName("WAHH3", PU_PATCH)), aspect);
|
||||
W_UnlockCachedPatch(patch);
|
||||
}
|
||||
if (finalecount > 14) {
|
||||
V_DrawSciencePatch(x, y, 0, (patch = W_CachePatchName("WAHH4", PU_CACHE)), aspect);
|
||||
V_DrawSciencePatch(x, y, 0, (patch = W_CachePatchName("WAHH4", PU_PATCH)), aspect);
|
||||
W_UnlockCachedPatch(patch);
|
||||
}
|
||||
}
|
||||
else if (finalecount-30 < 20) { // Big eggy
|
||||
background = W_CachePatchName("FEEDIN", PU_CACHE);
|
||||
background = W_CachePatchName("FEEDIN", PU_PATCH);
|
||||
x = (BASEVIDWIDTH<<FRACBITS)/2 - FixedMul(560<<FRACBITS, aspect)/2;
|
||||
y = (BASEVIDHEIGHT<<FRACBITS) - FixedMul(477<<FRACBITS, aspect);
|
||||
V_DrawSciencePatch(x, y, V_SNAPTOBOTTOM, background, aspect);
|
||||
}
|
||||
else if (finalecount-50 < 30) { // Zoom out
|
||||
fixed_t scale = FixedDiv(aspect, FixedDiv((finalecount-50)<<FRACBITS, (15<<FRACBITS))+FRACUNIT);
|
||||
background = W_CachePatchName("FEEDIN", PU_CACHE);
|
||||
background = W_CachePatchName("FEEDIN", PU_PATCH);
|
||||
x = (BASEVIDWIDTH<<FRACBITS)/2 - FixedMul(560<<FRACBITS, aspect)/2 + (FixedMul(560<<FRACBITS, aspect) - FixedMul(560<<FRACBITS, scale));
|
||||
y = (BASEVIDHEIGHT<<FRACBITS) - FixedMul(477<<FRACBITS, scale);
|
||||
V_DrawSciencePatch(x, y, V_SNAPTOBOTTOM, background, scale);
|
||||
|
@ -664,7 +664,7 @@ static void F_IntroDrawScene(void)
|
|||
{
|
||||
// Draw tiny eggy
|
||||
fixed_t scale = FixedMul(FRACUNIT/3, aspect);
|
||||
background = W_CachePatchName("FEEDIN", PU_CACHE);
|
||||
background = W_CachePatchName("FEEDIN", PU_PATCH);
|
||||
x = (BASEVIDWIDTH<<FRACBITS)/2 - FixedMul(560<<FRACBITS, aspect)/2 + (FixedMul(560<<FRACBITS, aspect) - FixedMul(560<<FRACBITS, scale));
|
||||
y = (BASEVIDHEIGHT<<FRACBITS) - FixedMul(477<<FRACBITS, scale);
|
||||
V_DrawSciencePatch(x, y, V_SNAPTOBOTTOM, background, scale);
|
||||
|
@ -675,34 +675,34 @@ static void F_IntroDrawScene(void)
|
|||
x = (-189*FRACUNIT) + (FixedMul((6<<FRACBITS)+FRACUNIT/3, ftime<<FRACBITS) - FixedMul((6<<FRACBITS)+FRACUNIT/3, FixedDiv(FixedMul(ftime<<FRACBITS, ftime<<FRACBITS), 120<<FRACBITS)));
|
||||
y = (BASEVIDHEIGHT<<FRACBITS) - FixedMul(417<<FRACBITS, aspect);
|
||||
// Draw the body
|
||||
V_DrawSciencePatch(x, y, V_SNAPTOLEFT|V_SNAPTOBOTTOM, (patch = W_CachePatchName("PUREFAT1", PU_CACHE)), aspect);
|
||||
V_DrawSciencePatch(x, y, V_SNAPTOLEFT|V_SNAPTOBOTTOM, (patch = W_CachePatchName("PUREFAT1", PU_PATCH)), aspect);
|
||||
W_UnlockCachedPatch(patch);
|
||||
// Draw the door
|
||||
V_DrawSciencePatch(x+FixedMul(344<<FRACBITS, aspect), y+FixedMul(292<<FRACBITS, aspect), V_SNAPTOLEFT|V_SNAPTOBOTTOM, (patch = W_CachePatchName("PUREFAT2", PU_CACHE)), aspect);
|
||||
V_DrawSciencePatch(x+FixedMul(344<<FRACBITS, aspect), y+FixedMul(292<<FRACBITS, aspect), V_SNAPTOLEFT|V_SNAPTOBOTTOM, (patch = W_CachePatchName("PUREFAT2", PU_PATCH)), aspect);
|
||||
W_UnlockCachedPatch(patch);
|
||||
// Draw the wheel
|
||||
V_DrawSciencePatch(x+FixedMul(178<<FRACBITS, aspect), y+FixedMul(344<<FRACBITS, aspect), V_SNAPTOLEFT|V_SNAPTOBOTTOM, (patch = W_CachePatchName(va("TYRE%02u",(abs(finalecount-144)/3)%16), PU_CACHE)), aspect);
|
||||
V_DrawSciencePatch(x+FixedMul(178<<FRACBITS, aspect), y+FixedMul(344<<FRACBITS, aspect), V_SNAPTOLEFT|V_SNAPTOBOTTOM, (patch = W_CachePatchName(va("TYRE%02u",(abs(finalecount-144)/3)%16), PU_PATCH)), aspect);
|
||||
W_UnlockCachedPatch(patch);
|
||||
// Draw the wheel cover
|
||||
V_DrawSciencePatch(x+FixedMul(88<<FRACBITS, aspect), y+FixedMul(238<<FRACBITS, aspect), V_SNAPTOLEFT|V_SNAPTOBOTTOM, (patch = W_CachePatchName("PUREFAT3", PU_CACHE)), aspect);
|
||||
V_DrawSciencePatch(x+FixedMul(88<<FRACBITS, aspect), y+FixedMul(238<<FRACBITS, aspect), V_SNAPTOLEFT|V_SNAPTOBOTTOM, (patch = W_CachePatchName("PUREFAT3", PU_PATCH)), aspect);
|
||||
W_UnlockCachedPatch(patch);
|
||||
} else { // Pure Fat has stopped!
|
||||
y = (BASEVIDHEIGHT<<FRACBITS) - FixedMul(417<<FRACBITS, aspect);
|
||||
// Draw the body
|
||||
V_DrawSciencePatch(0, y, V_SNAPTOLEFT|V_SNAPTOBOTTOM, (patch = W_CachePatchName("PUREFAT1", PU_CACHE)), aspect);
|
||||
V_DrawSciencePatch(0, y, V_SNAPTOLEFT|V_SNAPTOBOTTOM, (patch = W_CachePatchName("PUREFAT1", PU_PATCH)), aspect);
|
||||
W_UnlockCachedPatch(patch);
|
||||
// Draw the wheel
|
||||
V_DrawSciencePatch(FixedMul(178<<FRACBITS, aspect), y+FixedMul(344<<FRACBITS, aspect), V_SNAPTOLEFT|V_SNAPTOBOTTOM, (patch = W_CachePatchName("TYRE00", PU_CACHE)), aspect);
|
||||
V_DrawSciencePatch(FixedMul(178<<FRACBITS, aspect), y+FixedMul(344<<FRACBITS, aspect), V_SNAPTOLEFT|V_SNAPTOBOTTOM, (patch = W_CachePatchName("TYRE00", PU_PATCH)), aspect);
|
||||
W_UnlockCachedPatch(patch);
|
||||
// Draw the wheel cover
|
||||
V_DrawSciencePatch(FixedMul(88<<FRACBITS, aspect), y+FixedMul(238<<FRACBITS, aspect), V_SNAPTOLEFT|V_SNAPTOBOTTOM, (patch = W_CachePatchName("PUREFAT3", PU_CACHE)), aspect);
|
||||
V_DrawSciencePatch(FixedMul(88<<FRACBITS, aspect), y+FixedMul(238<<FRACBITS, aspect), V_SNAPTOLEFT|V_SNAPTOBOTTOM, (patch = W_CachePatchName("PUREFAT3", PU_PATCH)), aspect);
|
||||
W_UnlockCachedPatch(patch);
|
||||
// Draw the door
|
||||
if (finalecount-TICRATE/2 > 4*TICRATE) { // Door is being raised!
|
||||
int ftime = (finalecount-TICRATE/2-4*TICRATE);
|
||||
y -= FixedDiv((ftime*ftime)<<FRACBITS, 23<<FRACBITS);
|
||||
}
|
||||
V_DrawSciencePatch(FixedMul(344<<FRACBITS, aspect), y+FixedMul(292<<FRACBITS, aspect), V_SNAPTOLEFT|V_SNAPTOBOTTOM, (patch = W_CachePatchName("PUREFAT2", PU_CACHE)), aspect);
|
||||
V_DrawSciencePatch(FixedMul(344<<FRACBITS, aspect), y+FixedMul(292<<FRACBITS, aspect), V_SNAPTOLEFT|V_SNAPTOBOTTOM, (patch = W_CachePatchName("PUREFAT2", PU_PATCH)), aspect);
|
||||
W_UnlockCachedPatch(patch);
|
||||
}
|
||||
}
|
||||
|
@ -716,27 +716,27 @@ static void F_IntroDrawScene(void)
|
|||
if (timetonext > 5*TICRATE && timetonext < 6*TICRATE)
|
||||
{
|
||||
if (!(finalecount & 3))
|
||||
background = W_CachePatchName("BRITEGG1", PU_CACHE);
|
||||
background = W_CachePatchName("BRITEGG1", PU_PATCH);
|
||||
else
|
||||
background = W_CachePatchName("DARKEGG1", PU_CACHE);
|
||||
background = W_CachePatchName("DARKEGG1", PU_PATCH);
|
||||
|
||||
V_DrawSmallScaledPatch(0, 0, 0, background);
|
||||
}
|
||||
else if (timetonext > 3*TICRATE && timetonext < 4*TICRATE)
|
||||
{
|
||||
if (!(finalecount & 3))
|
||||
background = W_CachePatchName("BRITEGG2", PU_CACHE);
|
||||
background = W_CachePatchName("BRITEGG2", PU_PATCH);
|
||||
else
|
||||
background = W_CachePatchName("DARKEGG2", PU_CACHE);
|
||||
background = W_CachePatchName("DARKEGG2", PU_PATCH);
|
||||
|
||||
V_DrawSmallScaledPatch(0, 0, 0, background);
|
||||
}
|
||||
else if (timetonext > 1*TICRATE && timetonext < 2*TICRATE)
|
||||
{
|
||||
if (!(finalecount & 3))
|
||||
background = W_CachePatchName("BRITEGG3", PU_CACHE);
|
||||
background = W_CachePatchName("BRITEGG3", PU_PATCH);
|
||||
else
|
||||
background = W_CachePatchName("DARKEGG3", PU_CACHE);
|
||||
background = W_CachePatchName("DARKEGG3", PU_PATCH);
|
||||
|
||||
V_DrawSmallScaledPatch(0, 0, 0, background);
|
||||
}
|
||||
|
@ -768,79 +768,79 @@ static void F_IntroDrawScene(void)
|
|||
knucklesx += sonicx;
|
||||
sonicx += P_ReturnThrustX(NULL, finalecount * ANG10, 3);
|
||||
|
||||
V_DrawSmallScaledPatch(skyx, 0, 0, (patch = W_CachePatchName("INTROSKY", PU_CACHE)));
|
||||
V_DrawSmallScaledPatch(skyx, 0, 0, (patch = W_CachePatchName("INTROSKY", PU_PATCH)));
|
||||
V_DrawSmallScaledPatch(skyx - 320, 0, 0, patch);
|
||||
W_UnlockCachedPatch(patch);
|
||||
V_DrawSmallScaledPatch(grassx, 0, 0, (patch = W_CachePatchName("INTROGRS", PU_CACHE)));
|
||||
V_DrawSmallScaledPatch(grassx, 0, 0, (patch = W_CachePatchName("INTROGRS", PU_PATCH)));
|
||||
V_DrawSmallScaledPatch(grassx - 320, 0, 0, patch);
|
||||
W_UnlockCachedPatch(patch);
|
||||
|
||||
if (finalecount & 1)
|
||||
{
|
||||
// Sonic
|
||||
V_DrawSmallScaledPatch(sonicx, 54, 0, (patch = W_CachePatchName("RUN2", PU_CACHE)));
|
||||
V_DrawSmallScaledPatch(sonicx, 54, 0, (patch = W_CachePatchName("RUN2", PU_PATCH)));
|
||||
W_UnlockCachedPatch(patch);
|
||||
|
||||
// Appendages
|
||||
if (finalecount & 2)
|
||||
{
|
||||
// Sonic's feet
|
||||
V_DrawSmallScaledPatch(sonicx - 8, 92, 0, (patch = W_CachePatchName("PEELOUT4", PU_CACHE)));
|
||||
V_DrawSmallScaledPatch(sonicx - 8, 92, 0, (patch = W_CachePatchName("PEELOUT4", PU_PATCH)));
|
||||
W_UnlockCachedPatch(patch);
|
||||
// Tails' tails
|
||||
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("HELICOP2", PU_CACHE)));
|
||||
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("HELICOP2", PU_PATCH)));
|
||||
W_UnlockCachedPatch(patch);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Sonic's feet
|
||||
V_DrawSmallScaledPatch(sonicx - 8, 92, 0, (patch = W_CachePatchName("PEELOUT2", PU_CACHE)));
|
||||
V_DrawSmallScaledPatch(sonicx - 8, 92, 0, (patch = W_CachePatchName("PEELOUT2", PU_PATCH)));
|
||||
W_UnlockCachedPatch(patch);
|
||||
// Tails' tails
|
||||
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("HELICOP1", PU_CACHE)));
|
||||
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("HELICOP1", PU_PATCH)));
|
||||
W_UnlockCachedPatch(patch);
|
||||
}
|
||||
|
||||
// Tails
|
||||
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("FLY2", PU_CACHE)));
|
||||
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("FLY2", PU_PATCH)));
|
||||
W_UnlockCachedPatch(patch);
|
||||
|
||||
// Knuckles
|
||||
V_DrawSmallScaledPatch(knucklesx, knucklesy, 0, (patch = W_CachePatchName("GLIDE2", PU_CACHE)));
|
||||
V_DrawSmallScaledPatch(knucklesx, knucklesy, 0, (patch = W_CachePatchName("GLIDE2", PU_PATCH)));
|
||||
W_UnlockCachedPatch(patch);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Sonic
|
||||
V_DrawSmallScaledPatch(sonicx, 54, 0, (patch = W_CachePatchName("RUN1", PU_CACHE)));
|
||||
V_DrawSmallScaledPatch(sonicx, 54, 0, (patch = W_CachePatchName("RUN1", PU_PATCH)));
|
||||
W_UnlockCachedPatch(patch);
|
||||
|
||||
// Appendages
|
||||
if (finalecount & 2)
|
||||
{
|
||||
// Sonic's feet
|
||||
V_DrawSmallScaledPatch(sonicx - 8, 92, 0, (patch = W_CachePatchName("PEELOUT3", PU_CACHE)));
|
||||
V_DrawSmallScaledPatch(sonicx - 8, 92, 0, (patch = W_CachePatchName("PEELOUT3", PU_PATCH)));
|
||||
W_UnlockCachedPatch(patch);
|
||||
// Tails' tails
|
||||
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("HELICOP2", PU_CACHE)));
|
||||
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("HELICOP2", PU_PATCH)));
|
||||
W_UnlockCachedPatch(patch);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Sonic's feet
|
||||
V_DrawSmallScaledPatch(sonicx - 8, 92, 0, (patch = W_CachePatchName("PEELOUT1", PU_CACHE)));
|
||||
V_DrawSmallScaledPatch(sonicx - 8, 92, 0, (patch = W_CachePatchName("PEELOUT1", PU_PATCH)));
|
||||
W_UnlockCachedPatch(patch);
|
||||
// Tails' tails
|
||||
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("HELICOP1", PU_CACHE)));
|
||||
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("HELICOP1", PU_PATCH)));
|
||||
W_UnlockCachedPatch(patch);
|
||||
}
|
||||
|
||||
// Tails
|
||||
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("FLY1", PU_CACHE)));
|
||||
V_DrawSmallScaledPatch(tailsx, tailsy, 0, (patch = W_CachePatchName("FLY1", PU_PATCH)));
|
||||
W_UnlockCachedPatch(patch);
|
||||
|
||||
// Knuckles
|
||||
V_DrawSmallScaledPatch(knucklesx, knucklesy, 0, (patch = W_CachePatchName("GLIDE1", PU_CACHE)));
|
||||
V_DrawSmallScaledPatch(knucklesx, knucklesy, 0, (patch = W_CachePatchName("GLIDE1", PU_PATCH)));
|
||||
W_UnlockCachedPatch(patch);
|
||||
}
|
||||
|
||||
|
@ -873,8 +873,8 @@ static void F_IntroDrawScene(void)
|
|||
y += (30*(FRACUNIT-scale));
|
||||
}
|
||||
|
||||
rockpat = W_CachePatchName(va("ROID00%.2d", 34 - (worktics % 35)), PU_LEVEL);
|
||||
glow = W_CachePatchName(va("ENDGLOW%.1d", 2+(worktics & 1)), PU_LEVEL);
|
||||
rockpat = W_CachePatchName(va("ROID00%.2d", 34 - (worktics % 35)), PU_PATCH);
|
||||
glow = W_CachePatchName(va("ENDGLOW%.1d", 2+(worktics & 1)), PU_PATCH);
|
||||
|
||||
if (worktics >= 5)
|
||||
trans = (worktics-5)>>1;
|
||||
|
@ -988,7 +988,7 @@ void F_IntroDrawer(void)
|
|||
{
|
||||
if (intro_scenenum == 5 && intro_curtime == 5*TICRATE)
|
||||
{
|
||||
patch_t *radar = W_CachePatchName("RADAR", PU_CACHE);
|
||||
patch_t *radar = W_CachePatchName("RADAR", PU_PATCH);
|
||||
|
||||
F_WipeStartScreen();
|
||||
F_WipeColorFill(31);
|
||||
|
@ -1001,7 +1001,7 @@ void F_IntroDrawer(void)
|
|||
}
|
||||
else if (intro_scenenum == 7 && intro_curtime == 6*TICRATE) // Force a wipe here
|
||||
{
|
||||
patch_t *grass = W_CachePatchName("SGRASS2", PU_CACHE);
|
||||
patch_t *grass = W_CachePatchName("SGRASS2", PU_PATCH);
|
||||
|
||||
F_WipeStartScreen();
|
||||
F_WipeColorFill(31);
|
||||
|
@ -1014,7 +1014,7 @@ void F_IntroDrawer(void)
|
|||
}
|
||||
/*else if (intro_scenenum == 12 && intro_curtime == 7*TICRATE)
|
||||
{
|
||||
patch_t *confront = W_CachePatchName("CONFRONT", PU_CACHE);
|
||||
patch_t *confront = W_CachePatchName("CONFRONT", PU_PATCH);
|
||||
|
||||
F_WipeStartScreen();
|
||||
F_WipeColorFill(31);
|
||||
|
@ -1027,7 +1027,7 @@ void F_IntroDrawer(void)
|
|||
}*/
|
||||
if (intro_scenenum == 15 && intro_curtime == 7*TICRATE)
|
||||
{
|
||||
patch_t *sdo = W_CachePatchName("SONICDO2", PU_CACHE);
|
||||
patch_t *sdo = W_CachePatchName("SONICDO2", PU_PATCH);
|
||||
|
||||
F_WipeStartScreen();
|
||||
F_WipeColorFill(31);
|
||||
|
@ -1359,14 +1359,14 @@ void F_CreditDrawer(void)
|
|||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
||||
|
||||
// Zig Zagz
|
||||
V_DrawScaledPatch(-16, zagpos, V_SNAPTOLEFT, W_CachePatchName("LTZIGZAG", PU_CACHE));
|
||||
V_DrawScaledPatch(-16, zagpos - 320, V_SNAPTOLEFT, W_CachePatchName("LTZIGZAG", PU_CACHE));
|
||||
V_DrawScaledPatch(BASEVIDWIDTH + 16, zagpos, V_SNAPTORIGHT|V_FLIP, W_CachePatchName("LTZIGZAG", PU_CACHE));
|
||||
V_DrawScaledPatch(BASEVIDWIDTH + 16, zagpos - 320, V_SNAPTORIGHT|V_FLIP, W_CachePatchName("LTZIGZAG", PU_CACHE));
|
||||
V_DrawScaledPatch(-16, zagpos, V_SNAPTOLEFT, W_CachePatchName("LTZIGZAG", PU_PATCH));
|
||||
V_DrawScaledPatch(-16, zagpos - 320, V_SNAPTOLEFT, W_CachePatchName("LTZIGZAG", PU_PATCH));
|
||||
V_DrawScaledPatch(BASEVIDWIDTH + 16, zagpos, V_SNAPTORIGHT|V_FLIP, W_CachePatchName("LTZIGZAG", PU_PATCH));
|
||||
V_DrawScaledPatch(BASEVIDWIDTH + 16, zagpos - 320, V_SNAPTORIGHT|V_FLIP, W_CachePatchName("LTZIGZAG", PU_PATCH));
|
||||
|
||||
// Draw background pictures first
|
||||
for (i = 0; credits_pics[i].patch; i++)
|
||||
V_DrawSciencePatch(credits_pics[i].x<<FRACBITS, (280<<FRACBITS) + (((i*credits_height)<<FRACBITS)/(credits_numpics)) - 4*(animtimer<<FRACBITS)/5, 0, W_CachePatchName(credits_pics[i].patch, PU_CACHE), FRACUNIT>>1);
|
||||
V_DrawSciencePatch(credits_pics[i].x<<FRACBITS, (280<<FRACBITS) + (((i*credits_height)<<FRACBITS)/(credits_numpics)) - 4*(animtimer<<FRACBITS)/5, 0, W_CachePatchName(credits_pics[i].patch, PU_PATCH), FRACUNIT>>1);
|
||||
|
||||
// Dim the background
|
||||
V_DrawFadeScreen(0xFF00, 16);
|
||||
|
@ -1574,14 +1574,14 @@ void F_GameEvaluationDrawer(void)
|
|||
|
||||
if (goodending)
|
||||
{
|
||||
rockpat = W_CachePatchName(va("ROID00%.2d", 34 - (finalecount % 35)), PU_LEVEL);
|
||||
glow = W_CachePatchName(va("ENDGLOW%.1d", 2+(finalecount & 1)), PU_LEVEL);
|
||||
rockpat = W_CachePatchName(va("ROID00%.2d", 34 - (finalecount % 35)), PU_PATCH);
|
||||
glow = W_CachePatchName(va("ENDGLOW%.1d", 2+(finalecount & 1)), PU_PATCH);
|
||||
x -= FRACUNIT;
|
||||
}
|
||||
else
|
||||
{
|
||||
rockpat = W_CachePatchName("ROID0000", PU_LEVEL);
|
||||
glow = W_CachePatchName(va("ENDGLOW%.1d", (finalecount & 1)), PU_LEVEL);
|
||||
glow = W_CachePatchName(va("ENDGLOW%.1d", (finalecount & 1)), PU_PATCH);
|
||||
}
|
||||
|
||||
if (finalecount >= 5)
|
||||
|
@ -1613,20 +1613,20 @@ void F_GameEvaluationDrawer(void)
|
|||
// if j == 0 - alternate between 0 and 1
|
||||
// 1 - 1 and 2
|
||||
// 2 - 2 and not rendered
|
||||
V_DrawFixedPatch(x+sparkloffs[j-1][0], y+sparkloffs[j-1][1], FRACUNIT, 0, W_CachePatchName(va("ENDSPKL%.1d", (j - ((sparklloop & 1) ? 0 : 1))), PU_LEVEL), R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_AQUA, GTC_CACHE));
|
||||
V_DrawFixedPatch(x+sparkloffs[j-1][0], y+sparkloffs[j-1][1], FRACUNIT, 0, W_CachePatchName(va("ENDSPKL%.1d", (j - ((sparklloop & 1) ? 0 : 1))), PU_PATCH), R_GetTranslationColormap(TC_DEFAULT, SKINCOLOR_AQUA, GTC_CACHE));
|
||||
}
|
||||
j--;
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
patch_t *eggrock = W_CachePatchName("ENDEGRK5", PU_LEVEL);
|
||||
patch_t *eggrock = W_CachePatchName("ENDEGRK5", PU_PATCH);
|
||||
V_DrawFixedPatch(x, y, scale, 0, eggrock, colormap[0]);
|
||||
if (trans < 10)
|
||||
V_DrawFixedPatch(x, y, scale, trans<<V_ALPHASHIFT, eggrock, colormap[1]);
|
||||
else if (sparklloop)
|
||||
V_DrawFixedPatch(x, y, scale, (10-sparklloop)<<V_ALPHASHIFT,
|
||||
W_CachePatchName("ENDEGRK0", PU_LEVEL), colormap[1]);
|
||||
W_CachePatchName("ENDEGRK0", PU_PATCH), colormap[1]);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1640,7 +1640,7 @@ void F_GameEvaluationDrawer(void)
|
|||
eemeralds_cur += (360<<FRACBITS)/7;
|
||||
|
||||
patchname[4] = 'A'+(char)i;
|
||||
V_DrawFixedPatch(x, y, FRACUNIT, ((emeralds & (1<<i)) ? 0 : V_80TRANS), W_CachePatchName(patchname, PU_LEVEL), NULL);
|
||||
V_DrawFixedPatch(x, y, FRACUNIT, ((emeralds & (1<<i)) ? 0 : V_80TRANS), W_CachePatchName(patchname, PU_PATCH), NULL);
|
||||
}
|
||||
|
||||
V_DrawCreditString((BASEVIDWIDTH - V_CreditStringWidth(endingtext))<<(FRACBITS-1), (BASEVIDHEIGHT-100)<<(FRACBITS-1), 0, endingtext);
|
||||
|
@ -1753,6 +1753,83 @@ void F_GameEvaluationTicker(void)
|
|||
#define STOPPINGPOINT (14*TICRATE)
|
||||
#define SPARKLLOOPTIME 15 // must be odd
|
||||
|
||||
static void F_CacheEnding(void)
|
||||
{
|
||||
endbrdr[1] = W_CachePatchName("ENDBRDR1", PU_PATCH);
|
||||
|
||||
endegrk[0] = W_CachePatchName("ENDEGRK0", PU_PATCH);
|
||||
endegrk[1] = W_CachePatchName("ENDEGRK1", PU_PATCH);
|
||||
|
||||
endglow[0] = W_CachePatchName("ENDGLOW0", PU_PATCH);
|
||||
endglow[1] = W_CachePatchName("ENDGLOW1", PU_PATCH);
|
||||
|
||||
endbgsp[0] = W_CachePatchName("ENDBGSP0", PU_PATCH);
|
||||
endbgsp[1] = W_CachePatchName("ENDBGSP1", PU_PATCH);
|
||||
endbgsp[2] = W_CachePatchName("ENDBGSP2", PU_PATCH);
|
||||
|
||||
endspkl[0] = W_CachePatchName("ENDSPKL0", PU_PATCH);
|
||||
endspkl[1] = W_CachePatchName("ENDSPKL1", PU_PATCH);
|
||||
endspkl[2] = W_CachePatchName("ENDSPKL2", PU_PATCH);
|
||||
|
||||
endxpld[0] = W_CachePatchName("ENDXPLD0", PU_PATCH);
|
||||
endxpld[1] = W_CachePatchName("ENDXPLD1", PU_PATCH);
|
||||
endxpld[2] = W_CachePatchName("ENDXPLD2", PU_PATCH);
|
||||
endxpld[3] = W_CachePatchName("ENDXPLD3", PU_PATCH);
|
||||
|
||||
endescp[0] = W_CachePatchName("ENDESCP0", PU_PATCH);
|
||||
endescp[1] = W_CachePatchName("ENDESCP1", PU_PATCH);
|
||||
endescp[2] = W_CachePatchName("ENDESCP2", PU_PATCH);
|
||||
endescp[3] = W_CachePatchName("ENDESCP3", PU_PATCH);
|
||||
endescp[4] = W_CachePatchName("ENDESCP4", PU_PATCH);
|
||||
|
||||
// so we only need to check once
|
||||
if ((goodending = ALL7EMERALDS(emeralds)))
|
||||
{
|
||||
UINT8 skinnum = players[consoleplayer].skin;
|
||||
spritedef_t *sprdef;
|
||||
spriteframe_t *sprframe;
|
||||
if (skins[skinnum].sprites[SPR2_XTRA].numframes > (XTRA_ENDING+2))
|
||||
{
|
||||
sprdef = &skins[skinnum].sprites[SPR2_XTRA];
|
||||
// character head, skin specific
|
||||
sprframe = &sprdef->spriteframes[XTRA_ENDING];
|
||||
endfwrk[0] = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH);
|
||||
sprframe = &sprdef->spriteframes[XTRA_ENDING+1];
|
||||
endfwrk[1] = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH);
|
||||
sprframe = &sprdef->spriteframes[XTRA_ENDING+2];
|
||||
endfwrk[2] = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH);
|
||||
}
|
||||
else // Show a star if your character doesn't have an ending firework display. (Basically the MISSINGs for this)
|
||||
{
|
||||
endfwrk[0] = W_CachePatchName("ENDFWRK3", PU_PATCH);
|
||||
endfwrk[1] = W_CachePatchName("ENDFWRK4", PU_PATCH);
|
||||
endfwrk[2] = W_CachePatchName("ENDFWRK5", PU_PATCH);
|
||||
}
|
||||
|
||||
endbrdr[0] = W_CachePatchName("ENDBRDR2", PU_PATCH);
|
||||
}
|
||||
else
|
||||
{
|
||||
// eggman, skin nonspecific
|
||||
endfwrk[0] = W_CachePatchName("ENDFWRK0", PU_PATCH);
|
||||
endfwrk[1] = W_CachePatchName("ENDFWRK1", PU_PATCH);
|
||||
endfwrk[2] = W_CachePatchName("ENDFWRK2", PU_PATCH);
|
||||
|
||||
endbrdr[0] = W_CachePatchName("ENDBRDR0", PU_LEVEL);
|
||||
}
|
||||
}
|
||||
|
||||
static void F_CacheGoodEnding(void)
|
||||
{
|
||||
endegrk[0] = W_CachePatchName("ENDEGRK2", PU_PATCH);
|
||||
endegrk[1] = W_CachePatchName("ENDEGRK3", PU_PATCH);
|
||||
|
||||
endglow[0] = W_CachePatchName("ENDGLOW2", PU_PATCH);
|
||||
endglow[1] = W_CachePatchName("ENDGLOW3", PU_PATCH);
|
||||
|
||||
endxpld[0] = W_CachePatchName("ENDEGRK4", PU_PATCH);
|
||||
}
|
||||
|
||||
void F_StartEnding(void)
|
||||
{
|
||||
G_SetGamestate(GS_ENDING);
|
||||
|
@ -1768,7 +1845,7 @@ void F_StartEnding(void)
|
|||
gameaction = ga_nothing;
|
||||
paused = false;
|
||||
CON_ToggleOff();
|
||||
S_StopMusic();
|
||||
S_StopMusic(); // todo: placeholder
|
||||
S_StopSounds();
|
||||
|
||||
finalecount = -10; // what? this totally isn't a hack. why are you asking?
|
||||
|
@ -1776,68 +1853,7 @@ void F_StartEnding(void)
|
|||
memset(sparkloffs, 0, sizeof(INT32)*3*2);
|
||||
sparklloop = 0;
|
||||
|
||||
endbrdr[1] = W_CachePatchName("ENDBRDR1", PU_LEVEL);
|
||||
|
||||
endegrk[0] = W_CachePatchName("ENDEGRK0", PU_LEVEL);
|
||||
endegrk[1] = W_CachePatchName("ENDEGRK1", PU_LEVEL);
|
||||
|
||||
endglow[0] = W_CachePatchName("ENDGLOW0", PU_LEVEL);
|
||||
endglow[1] = W_CachePatchName("ENDGLOW1", PU_LEVEL);
|
||||
|
||||
endbgsp[0] = W_CachePatchName("ENDBGSP0", PU_LEVEL);
|
||||
endbgsp[1] = W_CachePatchName("ENDBGSP1", PU_LEVEL);
|
||||
endbgsp[2] = W_CachePatchName("ENDBGSP2", PU_LEVEL);
|
||||
|
||||
endspkl[0] = W_CachePatchName("ENDSPKL0", PU_LEVEL);
|
||||
endspkl[1] = W_CachePatchName("ENDSPKL1", PU_LEVEL);
|
||||
endspkl[2] = W_CachePatchName("ENDSPKL2", PU_LEVEL);
|
||||
|
||||
endxpld[0] = W_CachePatchName("ENDXPLD0", PU_LEVEL);
|
||||
endxpld[1] = W_CachePatchName("ENDXPLD1", PU_LEVEL);
|
||||
endxpld[2] = W_CachePatchName("ENDXPLD2", PU_LEVEL);
|
||||
endxpld[3] = W_CachePatchName("ENDXPLD3", PU_LEVEL);
|
||||
|
||||
endescp[0] = W_CachePatchName("ENDESCP0", PU_LEVEL);
|
||||
endescp[1] = W_CachePatchName("ENDESCP1", PU_LEVEL);
|
||||
endescp[2] = W_CachePatchName("ENDESCP2", PU_LEVEL);
|
||||
endescp[3] = W_CachePatchName("ENDESCP3", PU_LEVEL);
|
||||
endescp[4] = W_CachePatchName("ENDESCP4", PU_LEVEL);
|
||||
|
||||
// so we only need to check once
|
||||
if ((goodending = ALL7EMERALDS(emeralds)))
|
||||
{
|
||||
UINT8 skinnum = players[consoleplayer].skin;
|
||||
spritedef_t *sprdef;
|
||||
spriteframe_t *sprframe;
|
||||
if (skins[skinnum].sprites[SPR2_XTRA].numframes > (XTRA_ENDING+2))
|
||||
{
|
||||
sprdef = &skins[skinnum].sprites[SPR2_XTRA];
|
||||
// character head, skin specific
|
||||
sprframe = &sprdef->spriteframes[XTRA_ENDING];
|
||||
endfwrk[0] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
|
||||
sprframe = &sprdef->spriteframes[XTRA_ENDING+1];
|
||||
endfwrk[1] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
|
||||
sprframe = &sprdef->spriteframes[XTRA_ENDING+2];
|
||||
endfwrk[2] = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
|
||||
}
|
||||
else // Show a star if your character doesn't have an ending firework display. (Basically the MISSINGs for this)
|
||||
{
|
||||
endfwrk[0] = W_CachePatchName("ENDFWRK3", PU_LEVEL);
|
||||
endfwrk[1] = W_CachePatchName("ENDFWRK4", PU_LEVEL);
|
||||
endfwrk[2] = W_CachePatchName("ENDFWRK5", PU_LEVEL);
|
||||
}
|
||||
|
||||
endbrdr[0] = W_CachePatchName("ENDBRDR2", PU_LEVEL);
|
||||
}
|
||||
else
|
||||
{
|
||||
// eggman, skin nonspecific
|
||||
endfwrk[0] = W_CachePatchName("ENDFWRK0", PU_LEVEL);
|
||||
endfwrk[1] = W_CachePatchName("ENDFWRK1", PU_LEVEL);
|
||||
endfwrk[2] = W_CachePatchName("ENDFWRK2", PU_LEVEL);
|
||||
|
||||
endbrdr[0] = W_CachePatchName("ENDBRDR0", PU_LEVEL);
|
||||
}
|
||||
F_CacheEnding();
|
||||
}
|
||||
|
||||
void F_EndingTicker(void)
|
||||
|
@ -1853,15 +1869,7 @@ void F_EndingTicker(void)
|
|||
S_ChangeMusicInternal((goodending ? "_endg" : "_endb"), false);
|
||||
|
||||
if (goodending && finalecount == INFLECTIONPOINT) // time to swap some assets
|
||||
{
|
||||
endegrk[0] = W_CachePatchName("ENDEGRK2", PU_LEVEL);
|
||||
endegrk[1] = W_CachePatchName("ENDEGRK3", PU_LEVEL);
|
||||
|
||||
endglow[0] = W_CachePatchName("ENDGLOW2", PU_LEVEL);
|
||||
endglow[1] = W_CachePatchName("ENDGLOW3", PU_LEVEL);
|
||||
|
||||
endxpld[0] = W_CachePatchName("ENDEGRK4", PU_LEVEL);
|
||||
}
|
||||
F_CacheGoodEnding();
|
||||
|
||||
if (++sparklloop == SPARKLLOOPTIME) // time to roll the randomisation again
|
||||
{
|
||||
|
@ -1880,10 +1888,17 @@ void F_EndingDrawer(void)
|
|||
INT32 x, y, i, j, parallaxticker;
|
||||
patch_t *rockpat;
|
||||
|
||||
if (needpatchrecache)
|
||||
{
|
||||
F_CacheEnding();
|
||||
if (goodending && finalecount >= INFLECTIONPOINT) // time to swap some assets
|
||||
F_CacheGoodEnding();
|
||||
}
|
||||
|
||||
if (!goodending || finalecount < INFLECTIONPOINT)
|
||||
rockpat = W_CachePatchName("ROID0000", PU_LEVEL);
|
||||
rockpat = W_CachePatchName("ROID0000", PU_PATCH);
|
||||
else
|
||||
rockpat = W_CachePatchName(va("ROID00%.2d", 34 - ((finalecount - INFLECTIONPOINT) % 35)), PU_LEVEL);
|
||||
rockpat = W_CachePatchName(va("ROID00%.2d", 34 - ((finalecount - INFLECTIONPOINT) % 35)), PU_PATCH);
|
||||
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
||||
|
||||
|
@ -2367,11 +2382,11 @@ void F_SkyScroll(INT32 scrollxspeed, INT32 scrollyspeed, const char *patchname)
|
|||
|
||||
if (!scrollxspeed && !scrollyspeed)
|
||||
{
|
||||
V_DrawPatchFill(W_CachePatchName(patchname, PU_CACHE));
|
||||
V_DrawPatchFill(W_CachePatchName(patchname, PU_PATCH));
|
||||
return;
|
||||
}
|
||||
|
||||
pat = W_CachePatchName(patchname, PU_CACHE);
|
||||
pat = W_CachePatchName(patchname, PU_PATCH);
|
||||
|
||||
patwidth = SHORT(pat->width);
|
||||
patheight = SHORT(pat->height);
|
||||
|
@ -2432,6 +2447,45 @@ else if (strlen(name) <= 6) \
|
|||
else \
|
||||
arr[0] = 0;
|
||||
|
||||
static void F_CacheTitleScreen(void)
|
||||
{
|
||||
switch(curttmode)
|
||||
{
|
||||
case TTMODE_OLD:
|
||||
case TTMODE_NONE:
|
||||
ttbanner = W_CachePatchName("TTBANNER", PU_LEVEL);
|
||||
ttwing = W_CachePatchName("TTWING", PU_LEVEL);
|
||||
ttsonic = W_CachePatchName("TTSONIC", PU_LEVEL);
|
||||
ttswave1 = W_CachePatchName("TTSWAVE1", PU_LEVEL);
|
||||
ttswave2 = W_CachePatchName("TTSWAVE2", PU_LEVEL);
|
||||
ttswip1 = W_CachePatchName("TTSWIP1", PU_LEVEL);
|
||||
ttsprep1 = W_CachePatchName("TTSPREP1", PU_LEVEL);
|
||||
ttsprep2 = W_CachePatchName("TTSPREP2", PU_LEVEL);
|
||||
ttspop1 = W_CachePatchName("TTSPOP1", PU_LEVEL);
|
||||
ttspop2 = W_CachePatchName("TTSPOP2", PU_LEVEL);
|
||||
ttspop3 = W_CachePatchName("TTSPOP3", PU_LEVEL);
|
||||
ttspop4 = W_CachePatchName("TTSPOP4", PU_LEVEL);
|
||||
ttspop5 = W_CachePatchName("TTSPOP5", PU_LEVEL);
|
||||
ttspop6 = W_CachePatchName("TTSPOP6", PU_LEVEL);
|
||||
ttspop7 = W_CachePatchName("TTSPOP7", PU_LEVEL);
|
||||
break;
|
||||
|
||||
// don't load alacroix gfx yet; we do that upon first draw.
|
||||
case TTMODE_ALACROIX:
|
||||
break;
|
||||
|
||||
case TTMODE_USER:
|
||||
{
|
||||
UINT16 i;
|
||||
lumpnum_t lumpnum;
|
||||
char lumpname[9];
|
||||
|
||||
LOADTTGFX(ttuser, curttname, TTMAX_USER)
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void F_StartTitleScreen(void)
|
||||
{
|
||||
if (menupres[MN_MAIN].musname[0])
|
||||
|
@ -2493,7 +2547,7 @@ void F_StartTitleScreen(void)
|
|||
camera.x = startpos->x << FRACBITS;
|
||||
camera.y = startpos->y << FRACBITS;
|
||||
camera.subsector = R_PointInSubsector(camera.x, camera.y);
|
||||
camera.z = camera.subsector->sector->floorheight + ((startpos->options >> ZSHIFT) << FRACBITS);
|
||||
camera.z = camera.subsector->sector->floorheight + (startpos->z << FRACBITS);
|
||||
camera.angle = (startpos->angle % 360)*ANG1;
|
||||
camera.aiming = 0;
|
||||
}
|
||||
|
@ -2528,41 +2582,7 @@ void F_StartTitleScreen(void)
|
|||
demoDelayLeft = demoDelayTime;
|
||||
demoIdleLeft = demoIdleTime;
|
||||
|
||||
switch(curttmode)
|
||||
{
|
||||
case TTMODE_OLD:
|
||||
case TTMODE_NONE:
|
||||
ttbanner = W_CachePatchName("TTBANNER", PU_LEVEL);
|
||||
ttwing = W_CachePatchName("TTWING", PU_LEVEL);
|
||||
ttsonic = W_CachePatchName("TTSONIC", PU_LEVEL);
|
||||
ttswave1 = W_CachePatchName("TTSWAVE1", PU_LEVEL);
|
||||
ttswave2 = W_CachePatchName("TTSWAVE2", PU_LEVEL);
|
||||
ttswip1 = W_CachePatchName("TTSWIP1", PU_LEVEL);
|
||||
ttsprep1 = W_CachePatchName("TTSPREP1", PU_LEVEL);
|
||||
ttsprep2 = W_CachePatchName("TTSPREP2", PU_LEVEL);
|
||||
ttspop1 = W_CachePatchName("TTSPOP1", PU_LEVEL);
|
||||
ttspop2 = W_CachePatchName("TTSPOP2", PU_LEVEL);
|
||||
ttspop3 = W_CachePatchName("TTSPOP3", PU_LEVEL);
|
||||
ttspop4 = W_CachePatchName("TTSPOP4", PU_LEVEL);
|
||||
ttspop5 = W_CachePatchName("TTSPOP5", PU_LEVEL);
|
||||
ttspop6 = W_CachePatchName("TTSPOP6", PU_LEVEL);
|
||||
ttspop7 = W_CachePatchName("TTSPOP7", PU_LEVEL);
|
||||
break;
|
||||
|
||||
// don't load alacroix gfx yet; we do that upon first draw.
|
||||
case TTMODE_ALACROIX:
|
||||
break;
|
||||
|
||||
case TTMODE_USER:
|
||||
{
|
||||
UINT16 i;
|
||||
lumpnum_t lumpnum;
|
||||
char lumpname[9];
|
||||
|
||||
LOADTTGFX(ttuser, curttname, TTMAX_USER)
|
||||
break;
|
||||
}
|
||||
}
|
||||
F_CacheTitleScreen();
|
||||
}
|
||||
|
||||
static void F_UnloadAlacroixGraphics(SINT8 oldttscale)
|
||||
|
@ -2711,6 +2731,9 @@ void F_TitleScreenDrawer(void)
|
|||
if (modeattacking)
|
||||
return; // We likely came here from retrying. Don't do a damn thing.
|
||||
|
||||
if (needpatchrecache && (curttmode != TTMODE_ALACROIX))
|
||||
F_CacheTitleScreen();
|
||||
|
||||
// Draw that sky!
|
||||
if (curbgcolor >= 0)
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, curbgcolor);
|
||||
|
@ -2734,6 +2757,12 @@ void F_TitleScreenDrawer(void)
|
|||
return;
|
||||
#endif
|
||||
|
||||
if (needpatchrecache && (curttmode == TTMODE_ALACROIX))
|
||||
{
|
||||
ttloaded[0] = ttloaded[1] = ttloaded[2] = ttloaded[3] = ttloaded[4] = ttloaded[5] = 0;
|
||||
F_LoadAlacroixGraphics(activettscale);
|
||||
}
|
||||
|
||||
switch(curttmode)
|
||||
{
|
||||
case TTMODE_OLD:
|
||||
|
@ -3681,7 +3710,7 @@ void F_ContinueDrawer(void)
|
|||
V_DrawLevelTitle(x - (V_LevelNameWidth("Continue?")>>1), 16, 0, "Continue?");
|
||||
|
||||
// Two stars...
|
||||
patch = W_CachePatchName("CONTSTAR", PU_CACHE);
|
||||
patch = W_CachePatchName("CONTSTAR", PU_PATCH);
|
||||
V_DrawScaledPatch(x-32, 160, 0, patch);
|
||||
V_DrawScaledPatch(x+32, 160, 0, patch);
|
||||
|
||||
|
@ -3689,14 +3718,14 @@ void F_ContinueDrawer(void)
|
|||
if (timeleft > 9)
|
||||
{
|
||||
numbuf[7] = '1';
|
||||
V_DrawScaledPatch(x - 10, 160, 0, W_CachePatchName(numbuf, PU_CACHE));
|
||||
V_DrawScaledPatch(x - 10, 160, 0, W_CachePatchName(numbuf, PU_PATCH));
|
||||
numbuf[7] = '0';
|
||||
V_DrawScaledPatch(x + 10, 160, 0, W_CachePatchName(numbuf, PU_CACHE));
|
||||
V_DrawScaledPatch(x + 10, 160, 0, W_CachePatchName(numbuf, PU_PATCH));
|
||||
}
|
||||
else
|
||||
{
|
||||
numbuf[7] = '0'+timeleft;
|
||||
V_DrawScaledPatch(x, 160, 0, W_CachePatchName(numbuf, PU_CACHE));
|
||||
V_DrawScaledPatch(x, 160, 0, W_CachePatchName(numbuf, PU_PATCH));
|
||||
}
|
||||
|
||||
// Draw the continue markers! Show continues.
|
||||
|
@ -3723,7 +3752,7 @@ void F_ContinueDrawer(void)
|
|||
}
|
||||
|
||||
// Spotlight
|
||||
V_DrawScaledPatch(x, 140, 0, W_CachePatchName("CONTSPOT", PU_CACHE));
|
||||
V_DrawScaledPatch(x, 140, 0, W_CachePatchName("CONTSPOT", PU_PATCH));
|
||||
|
||||
// warping laser
|
||||
if (continuetime)
|
||||
|
@ -3760,7 +3789,7 @@ void F_ContinueDrawer(void)
|
|||
#define drawchar(dx, dy, n) {\
|
||||
sprdef = &contskins[n]->sprites[cont_spr2[n][0]];\
|
||||
sprframe = &sprdef->spriteframes[cont_spr2[n][1]];\
|
||||
patch = W_CachePatchNum(sprframe->lumppat[cont_spr2[n][2]], PU_CACHE);\
|
||||
patch = W_CachePatchNum(sprframe->lumppat[cont_spr2[n][2]], PU_PATCH);\
|
||||
V_DrawFixedPatch((dx), (dy), FRACUNIT, (sprframe->flip & (1<<cont_spr2[n][2])) ? V_FLIP : 0, patch, contcolormaps[n]);\
|
||||
}
|
||||
|
||||
|
@ -4024,10 +4053,10 @@ void F_CutsceneDrawer(void)
|
|||
{
|
||||
if (cutscenes[cutnum]->scene[scenenum].pichires[picnum])
|
||||
V_DrawSmallScaledPatch(picxpos, picypos, 0,
|
||||
W_CachePatchName(cutscenes[cutnum]->scene[scenenum].picname[picnum], PU_CACHE));
|
||||
W_CachePatchName(cutscenes[cutnum]->scene[scenenum].picname[picnum], PU_PATCH));
|
||||
else
|
||||
V_DrawScaledPatch(picxpos,picypos, 0,
|
||||
W_CachePatchName(cutscenes[cutnum]->scene[scenenum].picname[picnum], PU_CACHE));
|
||||
W_CachePatchName(cutscenes[cutnum]->scene[scenenum].picname[picnum], PU_PATCH));
|
||||
}
|
||||
|
||||
if (dofadenow && rendermode != render_none)
|
||||
|
@ -4513,10 +4542,10 @@ void F_TextPromptDrawer(void)
|
|||
{
|
||||
if (textprompts[cutnum]->page[scenenum].pichires[picnum])
|
||||
V_DrawSmallScaledPatch(picxpos, picypos, 0,
|
||||
W_CachePatchName(textprompts[cutnum]->page[scenenum].picname[picnum], PU_CACHE));
|
||||
W_CachePatchName(textprompts[cutnum]->page[scenenum].picname[picnum], PU_PATCH));
|
||||
else
|
||||
V_DrawScaledPatch(picxpos,picypos, 0,
|
||||
W_CachePatchName(textprompts[cutnum]->page[scenenum].picname[picnum], PU_CACHE));
|
||||
W_CachePatchName(textprompts[cutnum]->page[scenenum].picname[picnum], PU_PATCH));
|
||||
}
|
||||
|
||||
// Draw background
|
||||
|
@ -4526,7 +4555,7 @@ void F_TextPromptDrawer(void)
|
|||
if (iconlump != LUMPERROR)
|
||||
{
|
||||
INT32 iconx, icony, scale, scaledsize;
|
||||
patch = W_CachePatchName(textprompts[cutnum]->page[scenenum].iconname, PU_CACHE);
|
||||
patch = W_CachePatchName(textprompts[cutnum]->page[scenenum].iconname, PU_PATCH);
|
||||
|
||||
// scale and center
|
||||
if (patch->width > patch->height)
|
||||
|
|
238
src/g_game.c
238
src/g_game.c
|
@ -1718,6 +1718,7 @@ void G_BuildTiccmd2(ticcmd_t *cmd, INT32 realtics)
|
|||
G_CopyTiccmd(cmd, I_BaseTiccmd2(), 1); // empty, or external driver
|
||||
B_BuildTiccmd(player, cmd);
|
||||
}
|
||||
B_HandleFlightIndicator(player);
|
||||
}
|
||||
|
||||
if (cv_analog2.value) {
|
||||
|
@ -1839,6 +1840,7 @@ void G_DoLoadLevel(boolean resetplayer)
|
|||
titlemapinaction = TITLEMAP_OFF;
|
||||
|
||||
G_SetGamestate(GS_LEVEL);
|
||||
I_UpdateMouseGrab();
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
|
@ -1854,8 +1856,7 @@ void G_DoLoadLevel(boolean resetplayer)
|
|||
return;
|
||||
}
|
||||
|
||||
if (!resetplayer)
|
||||
P_FindEmerald();
|
||||
P_FindEmerald();
|
||||
|
||||
displayplayer = consoleplayer; // view the guy you are playing
|
||||
if (!splitscreen && !botingame)
|
||||
|
@ -2689,8 +2690,7 @@ void G_SpawnPlayer(INT32 playernum, boolean starpost)
|
|||
|
||||
// -- DM/Tag/CTF-spectator/etc --
|
||||
// Order: DM->CTF->Coop
|
||||
else if ((gametyperules & GTR_DEATHMATCHSTARTS) || gametype == GT_MATCH || gametype == GT_TEAMMATCH || gametype == GT_CTF
|
||||
|| ((gametype == GT_TAG || gametype == GT_HIDEANDSEEK) && !(players[playernum].pflags & PF_TAGIT)))
|
||||
else if ((gametyperules & GTR_DEATHMATCHSTARTS) && !(players[playernum].pflags & PF_TAGIT))
|
||||
{
|
||||
if (!(spawnpoint = G_FindMatchStart(playernum)) // find a DM start
|
||||
&& !(spawnpoint = G_FindCTFStart(playernum))) // find a CTF start
|
||||
|
@ -2891,11 +2891,11 @@ void G_DoReborn(INT32 playernum)
|
|||
|
||||
if (countdowntimeup || (!(netgame || multiplayer) && gametype == GT_COOP))
|
||||
resetlevel = true;
|
||||
else if (gametype == GT_COOP && (netgame || multiplayer) && !G_IsSpecialStage(gamemap))
|
||||
else if ((G_GametypeUsesCoopLives() || G_GametypeUsesCoopStarposts()) && (netgame || multiplayer) && !G_IsSpecialStage(gamemap))
|
||||
{
|
||||
boolean notgameover = true;
|
||||
|
||||
if (cv_cooplives.value != 0 && player->lives <= 0) // consider game over first
|
||||
if (G_GametypeUsesCoopLives() && (cv_cooplives.value != 0 && player->lives <= 0)) // consider game over first
|
||||
{
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
|
@ -2930,7 +2930,7 @@ void G_DoReborn(INT32 playernum)
|
|||
}
|
||||
}
|
||||
|
||||
if (notgameover && cv_coopstarposts.value == 2)
|
||||
if (G_GametypeUsesCoopStarposts() && (notgameover && cv_coopstarposts.value == 2))
|
||||
{
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
|
@ -2965,7 +2965,7 @@ void G_DoReborn(INT32 playernum)
|
|||
}
|
||||
if (!countdowntimeup && (mapheaderinfo[gamemap-1]->levelflags & LF_NORELOAD))
|
||||
{
|
||||
P_LoadThingsOnly();
|
||||
P_RespawnThings();
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
|
@ -3006,7 +3006,7 @@ void G_DoReborn(INT32 playernum)
|
|||
}
|
||||
|
||||
// restore time in netgame (see also p_setup.c)
|
||||
if ((netgame || multiplayer) && gametype == GT_COOP && cv_coopstarposts.value == 2)
|
||||
if ((netgame || multiplayer) && G_GametypeUsesCoopStarposts() && cv_coopstarposts.value == 2)
|
||||
{
|
||||
// is this a hack? maybe
|
||||
tic_t maxstarposttime = 0;
|
||||
|
@ -3077,7 +3077,7 @@ void G_AddPlayer(INT32 playernum)
|
|||
if (!players[i].exiting)
|
||||
notexiting++;
|
||||
|
||||
if (!(cv_coopstarposts.value && (gametype == GT_COOP) && (p->starpostnum < players[i].starpostnum)))
|
||||
if (!(cv_coopstarposts.value && G_GametypeUsesCoopStarposts() && (p->starpostnum < players[i].starpostnum)))
|
||||
continue;
|
||||
|
||||
p->starpostscale = players[i].starpostscale;
|
||||
|
@ -3194,24 +3194,24 @@ const char *Gametype_ConstantNames[NUMGAMETYPES] =
|
|||
UINT32 gametypedefaultrules[NUMGAMETYPES] =
|
||||
{
|
||||
// Co-op
|
||||
GTR_CAMPAIGN|GTR_LIVES|GTR_SPAWNENEMIES|GTR_ALLOWEXIT|GTR_EMERALDHUNT|GTR_EMERALDTOKENS|GTR_SPECIALSTAGES,
|
||||
GTR_CAMPAIGN|GTR_LIVES|GTR_FRIENDLY|GTR_SPAWNENEMIES|GTR_ALLOWEXIT|GTR_EMERALDHUNT|GTR_EMERALDTOKENS|GTR_SPECIALSTAGES|GTR_CUTSCENES,
|
||||
// Competition
|
||||
GTR_RACE|GTR_LIVES|GTR_SPAWNENEMIES|GTR_EMERALDTOKENS|GTR_SPAWNINVUL|GTR_ALLOWEXIT,
|
||||
// Race
|
||||
GTR_RACE|GTR_SPAWNENEMIES|GTR_SPAWNINVUL|GTR_ALLOWEXIT,
|
||||
|
||||
// Match
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_MATCHEMERALDS|GTR_SPAWNINVUL|GTR_PITYSHIELD|GTR_DEATHPENALTY,
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_POWERSTONES|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD|GTR_DEATHPENALTY,
|
||||
// Team Match
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_SPAWNINVUL|GTR_PITYSHIELD,
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD,
|
||||
|
||||
// Tag
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_HIDETIME|GTR_BLINDFOLDED|GTR_SPAWNINVUL,
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
|
||||
// Hide and Seek
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_HIDETIME|GTR_BLINDFOLDED|GTR_SPAWNINVUL,
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
|
||||
|
||||
// CTF
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_TEAMFLAGS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_MATCHEMERALDS|GTR_SPAWNINVUL|GTR_PITYSHIELD,
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_TEAMFLAGS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_POWERSTONES|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD,
|
||||
};
|
||||
|
||||
//
|
||||
|
@ -3252,50 +3252,68 @@ INT16 G_AddGametype(UINT32 rules)
|
|||
//
|
||||
void G_AddGametypeConstant(INT16 gtype, const char *newgtconst)
|
||||
{
|
||||
char *gtconst = Z_Malloc(strlen(newgtconst) + 3, PU_STATIC, NULL);
|
||||
// Copy GT_ and the gametype name.
|
||||
strcpy(gtconst, "GT_");
|
||||
strcat(gtconst, newgtconst);
|
||||
size_t r = 0; // read
|
||||
size_t w = 0; // write
|
||||
char *gtconst = Z_Calloc(strlen(newgtconst) + 3, PU_STATIC, NULL);
|
||||
char *tmpconst = Z_Calloc(strlen(newgtconst), PU_STATIC, NULL);
|
||||
|
||||
// Copy the gametype name.
|
||||
strcpy(tmpconst, newgtconst);
|
||||
|
||||
// Make uppercase.
|
||||
strupr(gtconst);
|
||||
// Remove characters.
|
||||
#define REMOVECHAR(chr) \
|
||||
{ \
|
||||
char *chrfind = strchr(gtconst, chr); \
|
||||
while (chrfind) \
|
||||
{ \
|
||||
*chrfind = '_'; \
|
||||
chrfind = strchr(chrfind, chr); \
|
||||
} \
|
||||
strupr(tmpconst);
|
||||
|
||||
// Prepare to write the new constant string now.
|
||||
strcpy(gtconst, "GT_");
|
||||
|
||||
// Remove characters that will not be allowed in the constant string.
|
||||
for (; r < strlen(tmpconst); r++)
|
||||
{
|
||||
boolean writechar = true;
|
||||
char rc = tmpconst[r];
|
||||
switch (rc)
|
||||
{
|
||||
// Space, at sign and question mark
|
||||
case ' ':
|
||||
case '@':
|
||||
case '?':
|
||||
// Used for operations
|
||||
case '+':
|
||||
case '-':
|
||||
case '*':
|
||||
case '/':
|
||||
case '%':
|
||||
case '^':
|
||||
case '&':
|
||||
case '!':
|
||||
// Part of Lua's syntax
|
||||
case '#':
|
||||
case '=':
|
||||
case '~':
|
||||
case '<':
|
||||
case '>':
|
||||
case '(':
|
||||
case ')':
|
||||
case '{':
|
||||
case '}':
|
||||
case '[':
|
||||
case ']':
|
||||
case ':':
|
||||
case ';':
|
||||
case ',':
|
||||
case '.':
|
||||
writechar = false;
|
||||
break;
|
||||
}
|
||||
if (writechar)
|
||||
{
|
||||
gtconst[3 + w] = rc;
|
||||
w++;
|
||||
}
|
||||
}
|
||||
|
||||
// Space
|
||||
REMOVECHAR(' ')
|
||||
// Used for operations
|
||||
REMOVECHAR('+')
|
||||
REMOVECHAR('-')
|
||||
REMOVECHAR('*')
|
||||
REMOVECHAR('/')
|
||||
REMOVECHAR('%')
|
||||
REMOVECHAR('^')
|
||||
// Part of Lua's syntax
|
||||
REMOVECHAR('#')
|
||||
REMOVECHAR('=')
|
||||
REMOVECHAR('~')
|
||||
REMOVECHAR('<')
|
||||
REMOVECHAR('>')
|
||||
REMOVECHAR('(')
|
||||
REMOVECHAR(')')
|
||||
REMOVECHAR('{')
|
||||
REMOVECHAR('}')
|
||||
REMOVECHAR('[')
|
||||
REMOVECHAR(']')
|
||||
REMOVECHAR(':')
|
||||
REMOVECHAR(';')
|
||||
REMOVECHAR(',')
|
||||
REMOVECHAR('.')
|
||||
|
||||
#undef REMOVECHAR
|
||||
// Free the temporary string.
|
||||
Z_Free(tmpconst);
|
||||
|
||||
// Finally, set the constant string.
|
||||
Gametype_ConstantNames[gtype] = gtconst;
|
||||
|
@ -3398,7 +3416,7 @@ INT32 G_GetGametypeByName(const char *gametypestr)
|
|||
{
|
||||
INT32 i;
|
||||
|
||||
for (i = 0; i < NUMGAMETYPES; i++)
|
||||
for (i = 0; i < gametypecount; i++)
|
||||
if (!stricmp(gametypestr, Gametype_Names[i]))
|
||||
return i;
|
||||
|
||||
|
@ -3440,6 +3458,28 @@ boolean G_GametypeUsesLives(void)
|
|||
return false;
|
||||
}
|
||||
|
||||
//
|
||||
// G_GametypeUsesCoopLives
|
||||
//
|
||||
// Returns true if the current gametype uses
|
||||
// the cooplives CVAR. False otherwise.
|
||||
//
|
||||
boolean G_GametypeUsesCoopLives(void)
|
||||
{
|
||||
return (gametyperules & (GTR_LIVES|GTR_FRIENDLY)) == (GTR_LIVES|GTR_FRIENDLY);
|
||||
}
|
||||
|
||||
//
|
||||
// G_GametypeUsesCoopStarposts
|
||||
//
|
||||
// Returns true if the current gametype uses
|
||||
// the coopstarposts CVAR. False otherwise.
|
||||
//
|
||||
boolean G_GametypeUsesCoopStarposts(void)
|
||||
{
|
||||
return (gametyperules & GTR_FRIENDLY);
|
||||
}
|
||||
|
||||
//
|
||||
// G_GametypeHasTeams
|
||||
//
|
||||
|
@ -3493,6 +3533,16 @@ boolean G_TagGametype(void)
|
|||
return (gametyperules & GTR_TAG);
|
||||
}
|
||||
|
||||
//
|
||||
// G_CompetitionGametype
|
||||
//
|
||||
// For gametypes that are race gametypes, and have lives.
|
||||
//
|
||||
boolean G_CompetitionGametype(void)
|
||||
{
|
||||
return ((gametyperules & GTR_RACE) && (gametyperules & GTR_LIVES));
|
||||
}
|
||||
|
||||
/** Get the typeoflevel flag needed to indicate support of a gametype.
|
||||
* In single-player, this always returns TOL_SP.
|
||||
* \param gametype The gametype for which support is desired.
|
||||
|
@ -3734,7 +3784,7 @@ void G_AfterIntermission(void)
|
|||
|
||||
HU_ClearCEcho();
|
||||
|
||||
if (mapheaderinfo[gamemap-1]->cutscenenum && !modeattacking && skipstats <= 1) // Start a custom cutscene.
|
||||
if ((gametyperules & GTR_CUTSCENES) && mapheaderinfo[gamemap-1]->cutscenenum && !modeattacking && skipstats <= 1) // Start a custom cutscene.
|
||||
F_StartCustomCutscene(mapheaderinfo[gamemap-1]->cutscenenum-1, false, false);
|
||||
else
|
||||
{
|
||||
|
@ -3844,7 +3894,7 @@ static void G_DoContinued(void)
|
|||
void G_EndGame(void)
|
||||
{
|
||||
// Only do evaluation and credits in coop games.
|
||||
if (gametype == GT_COOP)
|
||||
if (gametyperules & GTR_CUTSCENES)
|
||||
{
|
||||
if (nextmap == 1103-1) // end game with ending
|
||||
{
|
||||
|
@ -4547,7 +4597,7 @@ void G_InitNew(UINT8 pultmode, const char *mapname, boolean resetplayer, boolean
|
|||
automapactive = false;
|
||||
imcontinuing = false;
|
||||
|
||||
if (!skipprecutscene && mapheaderinfo[gamemap-1]->precutscenenum && !modeattacking) // Start a custom cutscene.
|
||||
if ((gametyperules & GTR_CUTSCENES) && !skipprecutscene && mapheaderinfo[gamemap-1]->precutscenenum && !modeattacking) // Start a custom cutscene.
|
||||
F_StartCustomCutscene(mapheaderinfo[gamemap-1]->precutscenenum-1, true, resetplayer);
|
||||
else
|
||||
G_DoLoadLevel(resetplayer);
|
||||
|
@ -4780,6 +4830,61 @@ void G_FreeMapSearch(mapsearchfreq_t *freq, INT32 freqc)
|
|||
Z_Free(freq);
|
||||
}
|
||||
|
||||
INT32 G_FindMapByNameOrCode(const char *mapname, char **realmapnamep)
|
||||
{
|
||||
boolean usemapcode = false;
|
||||
|
||||
INT32 newmapnum;
|
||||
|
||||
size_t mapnamelen;
|
||||
|
||||
char *p;
|
||||
|
||||
mapnamelen = strlen(mapname);
|
||||
|
||||
if (mapnamelen == 2)/* maybe two digit code */
|
||||
{
|
||||
if (( newmapnum = M_MapNumber(mapname[0], mapname[1]) ))
|
||||
usemapcode = true;
|
||||
}
|
||||
else if (mapnamelen == 5 && strnicmp(mapname, "MAP", 3) == 0)
|
||||
{
|
||||
if (( newmapnum = M_MapNumber(mapname[3], mapname[4]) ))
|
||||
usemapcode = true;
|
||||
}
|
||||
|
||||
if (!usemapcode)
|
||||
{
|
||||
/* Now detect map number in base 10, which no one asked for. */
|
||||
newmapnum = strtol(mapname, &p, 10);
|
||||
if (*p == '\0')/* we got it */
|
||||
{
|
||||
if (newmapnum < 1 || newmapnum > NUMMAPS)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Invalid map number %d.\n"), newmapnum);
|
||||
return 0;
|
||||
}
|
||||
usemapcode = true;
|
||||
}
|
||||
else
|
||||
{
|
||||
newmapnum = G_FindMap(mapname, realmapnamep, NULL, NULL);
|
||||
}
|
||||
}
|
||||
|
||||
if (usemapcode)
|
||||
{
|
||||
/* we can't check mapheaderinfo for this hahahaha */
|
||||
if (W_CheckNumForName(G_BuildMapName(newmapnum)) == LUMPERROR)
|
||||
return 0;
|
||||
|
||||
if (realmapnamep)
|
||||
(*realmapnamep) = G_BuildMapTitle(newmapnum);
|
||||
}
|
||||
|
||||
return newmapnum;
|
||||
}
|
||||
|
||||
//
|
||||
// DEMO RECORDING
|
||||
//
|
||||
|
@ -6873,23 +6978,20 @@ void G_AddGhost(char *defdemoname)
|
|||
I_Assert(mthing);
|
||||
{ // A bit more complex than P_SpawnPlayer because ghosts aren't solid and won't just push themselves out of the ceiling.
|
||||
fixed_t z,f,c;
|
||||
fixed_t offset = mthing->z << FRACBITS;
|
||||
gh->mo = P_SpawnMobj(mthing->x << FRACBITS, mthing->y << FRACBITS, 0, MT_GHOST);
|
||||
gh->mo->angle = FixedAngle(mthing->angle*FRACUNIT);
|
||||
gh->mo->angle = FixedAngle(mthing->angle << FRACBITS);
|
||||
f = gh->mo->floorz;
|
||||
c = gh->mo->ceilingz - mobjinfo[MT_PLAYER].height;
|
||||
if (!!(mthing->options & MTF_AMBUSH) ^ !!(mthing->options & MTF_OBJECTFLIP))
|
||||
{
|
||||
z = c;
|
||||
if (mthing->options >> ZSHIFT)
|
||||
z -= ((mthing->options >> ZSHIFT) << FRACBITS);
|
||||
z = c - offset;
|
||||
if (z < f)
|
||||
z = f;
|
||||
}
|
||||
else
|
||||
{
|
||||
z = f;
|
||||
if (mthing->options >> ZSHIFT)
|
||||
z += ((mthing->options >> ZSHIFT) << FRACBITS);
|
||||
z = f + offset;
|
||||
if (z > c)
|
||||
z = c;
|
||||
}
|
||||
|
|
|
@ -130,6 +130,9 @@ INT32 G_FindMap(const char *query, char **foundmapnamep,
|
|||
mapsearchfreq_t **freqp, INT32 *freqc);
|
||||
void G_FreeMapSearch(mapsearchfreq_t *freq, INT32 freqc);
|
||||
|
||||
/* Match map name by search + 2 digit map code or map number. */
|
||||
INT32 G_FindMapByNameOrCode(const char *query, char **foundmapnamep);
|
||||
|
||||
// XMOD spawning
|
||||
mapthing_t *G_FindCTFStart(INT32 playernum);
|
||||
mapthing_t *G_FindMatchStart(INT32 playernum);
|
||||
|
@ -218,11 +221,14 @@ void G_SetGametypeDescription(INT16 gtype, char *descriptiontext, UINT8 leftcolo
|
|||
INT32 G_GetGametypeByName(const char *gametypestr);
|
||||
boolean G_IsSpecialStage(INT32 mapnum);
|
||||
boolean G_GametypeUsesLives(void);
|
||||
boolean G_GametypeUsesCoopLives(void);
|
||||
boolean G_GametypeUsesCoopStarposts(void);
|
||||
boolean G_GametypeHasTeams(void);
|
||||
boolean G_GametypeHasSpectators(void);
|
||||
boolean G_RingSlingerGametype(void);
|
||||
boolean G_PlatformGametype(void);
|
||||
boolean G_TagGametype(void);
|
||||
boolean G_CompetitionGametype(void);
|
||||
boolean G_EnoughPlayersFinished(void);
|
||||
void G_ExitLevel(void);
|
||||
void G_NextLevel(void);
|
||||
|
|
|
@ -449,8 +449,12 @@ static poly_t *CutOutSubsecPoly(seg_t *lseg, INT32 count, poly_t *poly)
|
|||
// for each seg of the subsector
|
||||
for (; count--; lseg++)
|
||||
{
|
||||
//x,y,dx,dy (like a divline)
|
||||
line_t *line = lseg->linedef;
|
||||
|
||||
if (lseg->glseg)
|
||||
continue;
|
||||
|
||||
//x,y,dx,dy (like a divline)
|
||||
p1.x = FIXED_TO_FLOAT(lseg->side ? line->v2->x : line->v1->x);
|
||||
p1.y = FIXED_TO_FLOAT(lseg->side ? line->v2->y : line->v1->y);
|
||||
p2.x = FIXED_TO_FLOAT(lseg->side ? line->v1->x : line->v2->x);
|
||||
|
@ -836,8 +840,10 @@ static INT32 SolveTProblem(void)
|
|||
return 0;
|
||||
|
||||
CONS_Debug(DBG_RENDER, "Solving T-joins. This may take a while. Please wait...\n");
|
||||
#ifdef HWR_LOADING_SCREEN
|
||||
CON_Drawer(); //let the user know what we are doing
|
||||
I_FinishUpdate(); // page flip or blit buffer
|
||||
#endif
|
||||
|
||||
numsplitpoly = 0;
|
||||
|
||||
|
@ -964,9 +970,9 @@ void HWR_CreatePlanePolygons(INT32 bspnum)
|
|||
CONS_Debug(DBG_RENDER, "Creating polygons, please wait...\n");
|
||||
#ifdef HWR_LOADING_SCREEN
|
||||
ls_count = ls_percent = 0; // reset the loading status
|
||||
#endif
|
||||
CON_Drawer(); //let the user know what we are doing
|
||||
I_FinishUpdate(); // page flip or blit buffer
|
||||
#endif
|
||||
|
||||
HWR_ClearPolys();
|
||||
|
||||
|
|
|
@ -764,13 +764,12 @@ void HWR_MakePatch (const patch_t *patch, GLPatch_t *grPatch, GLMipmap_t *grMipm
|
|||
// CACHING HANDLING
|
||||
// =================================================
|
||||
|
||||
static size_t gr_numtextures; // Texture count
|
||||
static size_t gr_numtextures = 0; // Texture count
|
||||
static GLTexture_t *gr_textures; // For all textures
|
||||
static GLTexture_t *gr_flats; // For all (texture) flats, as normal flats don't need to be cached
|
||||
|
||||
void HWR_InitTextureCache(void)
|
||||
{
|
||||
gr_numtextures = 0;
|
||||
gr_textures = NULL;
|
||||
gr_flats = NULL;
|
||||
}
|
||||
|
@ -958,6 +957,9 @@ static void HWR_CacheTextureAsFlat(GLMipmap_t *grMipmap, INT32 texturenum)
|
|||
{
|
||||
UINT8 *flat;
|
||||
|
||||
if (needpatchflush)
|
||||
W_FlushCachedPatches();
|
||||
|
||||
// setup the texture info
|
||||
#ifdef GLIDE_API_COMPATIBILITY
|
||||
grMipmap->grInfo.smallLodLog2 = GR_LOD_LOG2_64;
|
||||
|
@ -983,6 +985,9 @@ void HWR_LiterallyGetFlat(lumpnum_t flatlumpnum)
|
|||
if (flatlumpnum == LUMPERROR)
|
||||
return;
|
||||
|
||||
if (needpatchflush)
|
||||
W_FlushCachedPatches();
|
||||
|
||||
grmip = HWR_GetCachedGLPatch(flatlumpnum)->mipmap;
|
||||
if (!grmip->downloaded && !grmip->grInfo.data)
|
||||
HWR_CacheFlat(grmip, flatlumpnum);
|
||||
|
@ -1061,6 +1066,9 @@ static void HWR_LoadMappedPatch(GLMipmap_t *grmip, GLPatch_t *gpatch)
|
|||
// -----------------+
|
||||
void HWR_GetPatch(GLPatch_t *gpatch)
|
||||
{
|
||||
if (needpatchflush)
|
||||
W_FlushCachedPatches();
|
||||
|
||||
// is it in hardware cache
|
||||
if (!gpatch->mipmap->downloaded && !gpatch->mipmap->grInfo.data)
|
||||
{
|
||||
|
@ -1091,6 +1099,9 @@ void HWR_GetMappedPatch(GLPatch_t *gpatch, const UINT8 *colormap)
|
|||
{
|
||||
GLMipmap_t *grmip, *newmip;
|
||||
|
||||
if (needpatchflush)
|
||||
W_FlushCachedPatches();
|
||||
|
||||
if (colormap == colormaps || colormap == NULL)
|
||||
{
|
||||
// Load the default (green) color in doom cache (temporary?) AND hardware cache
|
||||
|
@ -1216,6 +1227,9 @@ GLPatch_t *HWR_GetPic(lumpnum_t lumpnum)
|
|||
{
|
||||
GLPatch_t *grpatch;
|
||||
|
||||
if (needpatchflush)
|
||||
W_FlushCachedPatches();
|
||||
|
||||
grpatch = HWR_GetCachedGLPatch(lumpnum);
|
||||
|
||||
if (!grpatch->mipmap->downloaded && !grpatch->mipmap->grInfo.data)
|
||||
|
@ -1419,6 +1433,9 @@ void HWR_GetFadeMask(lumpnum_t fademasklumpnum)
|
|||
{
|
||||
GLMipmap_t *grmip;
|
||||
|
||||
if (needpatchflush)
|
||||
W_FlushCachedPatches();
|
||||
|
||||
grmip = HWR_GetCachedGLPatch(fademasklumpnum)->mipmap;
|
||||
|
||||
if (!grmip->downloaded && !grmip->grInfo.data)
|
||||
|
|
|
@ -980,7 +980,7 @@ void HWR_DrawViewBorder(INT32 clearlines)
|
|||
// top edge
|
||||
if (clearlines > basewindowy - 8)
|
||||
{
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_T], PU_CACHE);
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_T], PU_PATCH);
|
||||
for (x = 0; x < baseviewwidth; x += 8)
|
||||
HWR_DrawPatch(patch, basewindowx + x, basewindowy - 8,
|
||||
0);
|
||||
|
@ -989,7 +989,7 @@ void HWR_DrawViewBorder(INT32 clearlines)
|
|||
// bottom edge
|
||||
if (clearlines > basewindowy + baseviewheight)
|
||||
{
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_B], PU_CACHE);
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_B], PU_PATCH);
|
||||
for (x = 0; x < baseviewwidth; x += 8)
|
||||
HWR_DrawPatch(patch, basewindowx + x,
|
||||
basewindowy + baseviewheight, 0);
|
||||
|
@ -998,7 +998,7 @@ void HWR_DrawViewBorder(INT32 clearlines)
|
|||
// left edge
|
||||
if (clearlines > basewindowy)
|
||||
{
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_L], PU_CACHE);
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_L], PU_PATCH);
|
||||
for (y = 0; y < baseviewheight && basewindowy + y < clearlines;
|
||||
y += 8)
|
||||
{
|
||||
|
@ -1010,7 +1010,7 @@ void HWR_DrawViewBorder(INT32 clearlines)
|
|||
// right edge
|
||||
if (clearlines > basewindowy)
|
||||
{
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_R], PU_CACHE);
|
||||
patch = W_CachePatchNum(viewborderlump[BRDR_R], PU_PATCH);
|
||||
for (y = 0; y < baseviewheight && basewindowy+y < clearlines;
|
||||
y += 8)
|
||||
{
|
||||
|
@ -1022,22 +1022,22 @@ void HWR_DrawViewBorder(INT32 clearlines)
|
|||
// Draw beveled corners.
|
||||
if (clearlines > basewindowy - 8)
|
||||
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_TL],
|
||||
PU_CACHE),
|
||||
PU_PATCH),
|
||||
basewindowx - 8, basewindowy - 8, 0);
|
||||
|
||||
if (clearlines > basewindowy - 8)
|
||||
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_TR],
|
||||
PU_CACHE),
|
||||
PU_PATCH),
|
||||
basewindowx + baseviewwidth, basewindowy - 8, 0);
|
||||
|
||||
if (clearlines > basewindowy+baseviewheight)
|
||||
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_BL],
|
||||
PU_CACHE),
|
||||
PU_PATCH),
|
||||
basewindowx - 8, basewindowy + baseviewheight, 0);
|
||||
|
||||
if (clearlines > basewindowy + baseviewheight)
|
||||
HWR_DrawPatch(W_CachePatchNum(viewborderlump[BRDR_BR],
|
||||
PU_CACHE),
|
||||
PU_PATCH),
|
||||
basewindowx + baseviewwidth,
|
||||
basewindowy + baseviewheight, 0);
|
||||
}
|
||||
|
|
|
@ -374,7 +374,6 @@ light_t *t_lspr[NUMSPRITES] =
|
|||
&lspr[NOLIGHT], // SPR_ADST
|
||||
&lspr[NOLIGHT], // SPR_MCRT
|
||||
&lspr[NOLIGHT], // SPR_MCSP
|
||||
&lspr[NOLIGHT], // SPR_NON2
|
||||
&lspr[NOLIGHT], // SPR_SALD
|
||||
&lspr[NOLIGHT], // SPR_TRAE
|
||||
&lspr[NOLIGHT], // SPR_TRAI
|
||||
|
|
|
@ -556,7 +556,7 @@ static void HWR_DrawSegsSplats(FSurfaceInfo * pSurf)
|
|||
if (!M_PointInBox(segbbox,splat->v1.x,splat->v1.y) && !M_PointInBox(segbbox,splat->v2.x,splat->v2.y))
|
||||
continue;
|
||||
|
||||
gpatch = W_CachePatchNum(splat->patch, PU_CACHE);
|
||||
gpatch = W_CachePatchNum(splat->patch, PU_PATCH);
|
||||
HWR_GetPatch(gpatch);
|
||||
|
||||
wallVerts[0].x = wallVerts[3].x = FIXED_TO_FLOAT(splat->v1.x);
|
||||
|
@ -3404,11 +3404,16 @@ static void HWR_Subsector(size_t num)
|
|||
|
||||
while (count--)
|
||||
{
|
||||
|
||||
if (!line->glseg
|
||||
#ifdef POLYOBJECTS
|
||||
if (!line->polyseg) // ignore segs that belong to polyobjects
|
||||
&& !line->polyseg // ignore segs that belong to polyobjects
|
||||
#endif
|
||||
)
|
||||
{
|
||||
HWR_AddLine(line);
|
||||
line++;
|
||||
}
|
||||
line++;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -6282,7 +6287,13 @@ void HWR_AddCommands(void)
|
|||
|
||||
void HWR_AddSessionCommands(void)
|
||||
{
|
||||
static boolean alreadycalled = false;
|
||||
if (alreadycalled)
|
||||
return;
|
||||
|
||||
CV_RegisterVar(&cv_granisotropicmode);
|
||||
|
||||
alreadycalled = true;
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
|
@ -6315,6 +6326,17 @@ void HWR_Startup(void)
|
|||
HWD.pfnLoadShaders();
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// Called after switching to the hardware renderer
|
||||
// --------------------------------------------------------------------------
|
||||
void HWR_Switch(void)
|
||||
{
|
||||
// Set special states from CVARs
|
||||
HWD.pfnSetSpecialState(HWD_SET_MODEL_LIGHTING, cv_grmodellighting.value);
|
||||
HWD.pfnSetSpecialState(HWD_SET_FOG_DENSITY, cv_grfogdensity.value);
|
||||
HWD.pfnSetSpecialState(HWD_SET_TEXTUREFILTERMODE, cv_grfiltermode.value);
|
||||
HWD.pfnSetSpecialState(HWD_SET_TEXTUREANISOTROPICMODE, cv_granisotropicmode.value);
|
||||
}
|
||||
|
||||
// --------------------------------------------------------------------------
|
||||
// Free resources allocated by the hardware renderer
|
||||
|
|
|
@ -29,6 +29,7 @@
|
|||
|
||||
// Startup & Shutdown the hardware mode renderer
|
||||
void HWR_Startup(void);
|
||||
void HWR_Switch(void);
|
||||
void HWR_Shutdown(void);
|
||||
|
||||
void HWR_drawAMline(const fline_t *fl, INT32 color);
|
||||
|
|
|
@ -1173,6 +1173,8 @@ void HU_clearChatChars(void)
|
|||
w_chat[i] = 0; // reset this.
|
||||
chat_on = false;
|
||||
c_input = 0;
|
||||
|
||||
I_UpdateMouseGrab();
|
||||
}
|
||||
|
||||
#ifndef NONET
|
||||
|
@ -1323,6 +1325,7 @@ boolean HU_Responder(event_t *ev)
|
|||
chat_on = false;
|
||||
c_input = 0; // reset input cursor
|
||||
chat_scrollmedown = true; // you hit enter, so you might wanna autoscroll to see what you just sent. :)
|
||||
I_UpdateMouseGrab();
|
||||
}
|
||||
else if (c == KEY_ESCAPE
|
||||
|| ((c == gamecontrol[gc_talkkey][0] || c == gamecontrol[gc_talkkey][1]
|
||||
|
@ -1331,6 +1334,7 @@ boolean HU_Responder(event_t *ev)
|
|||
{
|
||||
chat_on = false;
|
||||
c_input = 0; // reset input cursor
|
||||
I_UpdateMouseGrab();
|
||||
}
|
||||
else if ((c == KEY_UPARROW || c == KEY_MOUSEWHEELUP) && chat_scroll > 0 && !OLDCHAT) // CHAT SCROLLING YAYS!
|
||||
{
|
||||
|
@ -2117,6 +2121,9 @@ static void HU_DrawDemoInfo(void)
|
|||
//
|
||||
void HU_Drawer(void)
|
||||
{
|
||||
if (needpatchrecache)
|
||||
R_ReloadHUDGraphics();
|
||||
|
||||
#ifndef NONET
|
||||
// draw chat string plus cursor
|
||||
if (chat_on)
|
||||
|
@ -2434,7 +2441,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
|
|||
}
|
||||
}
|
||||
|
||||
if (G_GametypeUsesLives() && !(gametyperankings[gametype] == GT_COOP && (cv_cooplives.value == 0 || cv_cooplives.value == 3)) && (players[tab[i].num].lives != INFLIVES)) //show lives
|
||||
if (G_GametypeUsesLives() && !(G_GametypeUsesCoopLives() && (cv_cooplives.value == 0 || cv_cooplives.value == 3)) && (players[tab[i].num].lives != INFLIVES)) //show lives
|
||||
V_DrawRightAlignedString(x, y+4, V_ALLOWLOWERCASE|(greycheck ? V_60TRANS : 0), va("%dx", players[tab[i].num].lives));
|
||||
else if (G_TagGametype() && players[tab[i].num].pflags & PF_TAGIT)
|
||||
{
|
||||
|
@ -2743,7 +2750,7 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
|
|||
| (greycheck ? V_TRANSLUCENT : 0)
|
||||
| V_ALLOWLOWERCASE, name);
|
||||
|
||||
if (G_GametypeUsesLives() && !(gametyperankings[gametype] == GT_COOP && (cv_cooplives.value == 0 || cv_cooplives.value == 3)) && (players[tab[i].num].lives != INFLIVES)) //show lives
|
||||
if (G_GametypeUsesLives() && !(G_GametypeUsesCoopLives() && (cv_cooplives.value == 0 || cv_cooplives.value == 3)) && (players[tab[i].num].lives != INFLIVES)) //show lives
|
||||
V_DrawRightAlignedString(x, y+4, V_ALLOWLOWERCASE, va("%dx", players[tab[i].num].lives));
|
||||
else if (G_TagGametype() && players[tab[i].num].pflags & PF_TAGIT)
|
||||
V_DrawSmallScaledPatch(x-28, y-4, 0, tagico);
|
||||
|
|
|
@ -288,6 +288,10 @@ void I_GetJoystick2Events(void);
|
|||
*/
|
||||
void I_GetMouseEvents(void);
|
||||
|
||||
/** \brief Checks if the mouse needs to be grabbed
|
||||
*/
|
||||
void I_UpdateMouseGrab(void);
|
||||
|
||||
char *I_GetEnv(const char *name);
|
||||
|
||||
INT32 I_PutEnv(char *variable);
|
||||
|
|
|
@ -44,6 +44,7 @@ extern boolean highcolor;
|
|||
/** \brief setup video mode
|
||||
*/
|
||||
void I_StartupGraphics(void);
|
||||
void I_StartupHardwareGraphics(void);
|
||||
|
||||
/** \brief restore old video mode
|
||||
*/
|
||||
|
@ -84,6 +85,7 @@ INT32 VID_GetModeForSize(INT32 w, INT32 h);
|
|||
\return currect video mode
|
||||
*/
|
||||
INT32 VID_SetMode(INT32 modenum);
|
||||
void VID_CheckRenderer(void);
|
||||
|
||||
/** \brief The VID_GetModeName function
|
||||
|
||||
|
|
|
@ -2854,6 +2854,22 @@ static int lib_gGametypeUsesLives(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
static int lib_gGametypeUsesCoopLives(lua_State *L)
|
||||
{
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
lua_pushboolean(L, G_GametypeUsesCoopLives());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_gGametypeUsesCoopStarposts(lua_State *L)
|
||||
{
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
lua_pushboolean(L, G_GametypeUsesCoopStarposts());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_gGametypeHasTeams(lua_State *L)
|
||||
{
|
||||
//HUDSAFE
|
||||
|
@ -2894,6 +2910,14 @@ static int lib_gTagGametype(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
static int lib_gCompetitionGametype(lua_State *L)
|
||||
{
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
lua_pushboolean(L, G_CompetitionGametype());
|
||||
return 1;
|
||||
}
|
||||
|
||||
static int lib_gTicsToHours(lua_State *L)
|
||||
{
|
||||
tic_t rtic = luaL_checkinteger(L, 1);
|
||||
|
@ -3139,11 +3163,14 @@ static luaL_Reg lib[] = {
|
|||
{"G_ExitLevel",lib_gExitLevel},
|
||||
{"G_IsSpecialStage",lib_gIsSpecialStage},
|
||||
{"G_GametypeUsesLives",lib_gGametypeUsesLives},
|
||||
{"G_GametypeUsesCoopLives",lib_gGametypeUsesCoopLives},
|
||||
{"G_GametypeUsesCoopStarposts",lib_gGametypeUsesCoopStarposts},
|
||||
{"G_GametypeHasTeams",lib_gGametypeHasTeams},
|
||||
{"G_GametypeHasSpectators",lib_gGametypeHasSpectators},
|
||||
{"G_RingSlingerGametype",lib_gRingSlingerGametype},
|
||||
{"G_PlatformGametype",lib_gPlatformGametype},
|
||||
{"G_TagGametype",lib_gTagGametype},
|
||||
{"G_CompetitionGametype",lib_gCompetitionGametype},
|
||||
{"G_TicsToHours",lib_gTicsToHours},
|
||||
{"G_TicsToMinutes",lib_gTicsToMinutes},
|
||||
{"G_TicsToSeconds",lib_gTicsToSeconds},
|
||||
|
|
|
@ -245,7 +245,7 @@ static int lib_comBufAddText(lua_State *L)
|
|||
return LUA_ErrInvalid(L, "player_t");
|
||||
if (plr != &players[consoleplayer])
|
||||
return 0;
|
||||
COM_BufAddText(va("%s\n", luaL_checkstring(L, 2)));
|
||||
COM_BufAddTextEx(va("%s\n", luaL_checkstring(L, 2)), COM_SAFE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -262,7 +262,7 @@ static int lib_comBufInsertText(lua_State *L)
|
|||
return LUA_ErrInvalid(L, "player_t");
|
||||
if (plr != &players[consoleplayer])
|
||||
return 0;
|
||||
COM_BufInsertText(va("%s\n", luaL_checkstring(L, 2)));
|
||||
COM_BufInsertTextEx(va("%s\n", luaL_checkstring(L, 2)), COM_SAFE);
|
||||
return 0;
|
||||
}
|
||||
|
||||
|
@ -427,6 +427,26 @@ static int lib_cvRegisterVar(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
static int lib_cvFindVar(lua_State *L)
|
||||
{
|
||||
consvar_t *cv;
|
||||
if (( cv = CV_FindVar(luaL_checkstring(L,1)) ))
|
||||
{
|
||||
lua_settop(L,1);/* We only want one argument in the stack. */
|
||||
lua_pushlightuserdata(L, cv);/* Now the second value on stack. */
|
||||
luaL_getmetatable(L, META_CVAR);
|
||||
/*
|
||||
The metatable is the last value on the stack, so this
|
||||
applies it to the second value, which is the cvar.
|
||||
*/
|
||||
lua_setmetatable(L,2);
|
||||
lua_pushvalue(L,2);
|
||||
return 1;
|
||||
}
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
|
||||
// CONS_Printf for a single player
|
||||
// Use 'print' in baselib for a global message.
|
||||
static int lib_consPrintf(lua_State *L)
|
||||
|
@ -466,6 +486,7 @@ static luaL_Reg lib[] = {
|
|||
{"COM_BufAddText", lib_comBufAddText},
|
||||
{"COM_BufInsertText", lib_comBufInsertText},
|
||||
{"CV_RegisterVar", lib_cvRegisterVar},
|
||||
{"CV_FindVar", lib_cvFindVar},
|
||||
{"CONS_Printf", lib_consPrintf},
|
||||
{NULL, NULL}
|
||||
};
|
||||
|
|
|
@ -20,9 +20,12 @@ enum hook {
|
|||
hook_MapChange,
|
||||
hook_MapLoad,
|
||||
hook_PlayerJoin,
|
||||
hook_PreThinkFrame,
|
||||
hook_ThinkFrame,
|
||||
hook_PostThinkFrame,
|
||||
hook_MobjSpawn,
|
||||
hook_MobjCollide,
|
||||
hook_MobjLineCollide,
|
||||
hook_MobjMoveCollide,
|
||||
hook_TouchSpecial,
|
||||
hook_MobjFuse,
|
||||
|
@ -53,6 +56,7 @@ enum hook {
|
|||
hook_IntermissionThinker,
|
||||
hook_TeamSwitch,
|
||||
hook_ViewpointSwitch,
|
||||
hook_SeenPlayer,
|
||||
|
||||
hook_MAX // last hook
|
||||
};
|
||||
|
@ -61,12 +65,16 @@ extern const char *const hookNames[];
|
|||
void LUAh_MapChange(INT16 mapnumber); // Hook for map change (before load)
|
||||
void LUAh_MapLoad(void); // Hook for map load
|
||||
void LUAh_PlayerJoin(int playernum); // Hook for Got_AddPlayer
|
||||
void LUAh_PreThinkFrame(void); // Hook for frame (before mobj and player thinkers)
|
||||
void LUAh_ThinkFrame(void); // Hook for frame (after mobj and player thinkers)
|
||||
void LUAh_PostThinkFrame(void); // Hook for frame (at end of tick, ie after overlays, precipitation, specials)
|
||||
boolean LUAh_MobjHook(mobj_t *mo, enum hook which);
|
||||
boolean LUAh_PlayerHook(player_t *plr, enum hook which);
|
||||
#define LUAh_MobjSpawn(mo) LUAh_MobjHook(mo, hook_MobjSpawn) // Hook for P_SpawnMobj by mobj type
|
||||
UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which);
|
||||
UINT8 LUAh_MobjLineCollideHook(mobj_t *thing, line_t *line, enum hook which);
|
||||
#define LUAh_MobjCollide(thing1, thing2) LUAh_MobjCollideHook(thing1, thing2, hook_MobjCollide) // Hook for PIT_CheckThing by (thing) mobj type
|
||||
#define LUAh_MobjLineCollide(thing, line) LUAh_MobjLineCollideHook(thing, line, hook_MobjLineCollide) // Hook for PIT_CheckThing by (thing) mobj type
|
||||
#define LUAh_MobjMoveCollide(thing1, thing2) LUAh_MobjCollideHook(thing1, thing2, hook_MobjMoveCollide) // Hook for PIT_CheckThing by (tmthing) mobj type
|
||||
boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher); // Hook for P_TouchSpecialThing by mobj type
|
||||
#define LUAh_MobjFuse(mo) LUAh_MobjHook(mo, hook_MobjFuse) // Hook for mobj->fuse == 0 by mobj type
|
||||
|
@ -97,5 +105,8 @@ void LUAh_PlayerQuit(player_t *plr, int reason); // Hook for player quitting
|
|||
void LUAh_IntermissionThinker(void); // Hook for Y_Ticker
|
||||
boolean LUAh_TeamSwitch(player_t *player, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble); // Hook for team switching in... uh....
|
||||
UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean forced); // Hook for spy mode
|
||||
#ifdef SEENAMES
|
||||
boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend); // Hook for MT_NAMECHECK
|
||||
#endif
|
||||
|
||||
#endif
|
||||
|
|
|
@ -31,9 +31,12 @@ const char *const hookNames[hook_MAX+1] = {
|
|||
"MapChange",
|
||||
"MapLoad",
|
||||
"PlayerJoin",
|
||||
"PreThinkFrame",
|
||||
"ThinkFrame",
|
||||
"PostThinkFrame",
|
||||
"MobjSpawn",
|
||||
"MobjCollide",
|
||||
"MobjLineCollide",
|
||||
"MobjMoveCollide",
|
||||
"TouchSpecial",
|
||||
"MobjFuse",
|
||||
|
@ -64,6 +67,7 @@ const char *const hookNames[hook_MAX+1] = {
|
|||
"IntermissionThinker",
|
||||
"TeamSwitch",
|
||||
"ViewpointSwitch",
|
||||
"SeenPlayer",
|
||||
NULL
|
||||
};
|
||||
|
||||
|
@ -123,6 +127,7 @@ static int lib_addHook(lua_State *L)
|
|||
// Take a mobjtype enum which this hook is specifically for.
|
||||
case hook_MobjSpawn:
|
||||
case hook_MobjCollide:
|
||||
case hook_MobjLineCollide:
|
||||
case hook_MobjMoveCollide:
|
||||
case hook_TouchSpecial:
|
||||
case hook_MobjFuse:
|
||||
|
@ -182,6 +187,7 @@ static int lib_addHook(lua_State *L)
|
|||
lastp = &mobjthinkerhooks[hook.s.mt];
|
||||
break;
|
||||
case hook_MobjCollide:
|
||||
case hook_MobjLineCollide:
|
||||
case hook_MobjMoveCollide:
|
||||
lastp = &mobjcollidehooks[hook.s.mt];
|
||||
break;
|
||||
|
@ -207,6 +213,7 @@ static int lib_addHook(lua_State *L)
|
|||
case hook_PlayerCanDamage:
|
||||
case hook_TeamSwitch:
|
||||
case hook_ViewpointSwitch:
|
||||
case hook_SeenPlayer:
|
||||
case hook_ShieldSpawn:
|
||||
case hook_ShieldSpecial:
|
||||
lastp = &playerhooks;
|
||||
|
@ -411,6 +418,29 @@ void LUAh_PlayerJoin(int playernum)
|
|||
lua_settop(gL, 0);
|
||||
}
|
||||
|
||||
// Hook for frame (before mobj and player thinkers)
|
||||
void LUAh_PreThinkFrame(void)
|
||||
{
|
||||
hook_p hookp;
|
||||
if (!gL || !(hooksAvailable[hook_PreThinkFrame/8] & (1<<(hook_PreThinkFrame%8))))
|
||||
return;
|
||||
|
||||
for (hookp = roothook; hookp; hookp = hookp->next)
|
||||
{
|
||||
if (hookp->type != hook_PreThinkFrame)
|
||||
continue;
|
||||
|
||||
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
|
||||
lua_gettable(gL, LUA_REGISTRYINDEX);
|
||||
if (lua_pcall(gL, 0, 0, 0)) {
|
||||
if (!hookp->error || cv_debug & DBG_LUA)
|
||||
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
|
||||
lua_pop(gL, 1);
|
||||
hookp->error = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Hook for frame (after mobj and player thinkers)
|
||||
void LUAh_ThinkFrame(void)
|
||||
{
|
||||
|
@ -434,6 +464,30 @@ void LUAh_ThinkFrame(void)
|
|||
}
|
||||
}
|
||||
|
||||
|
||||
// Hook for frame (at end of tick, ie after overlays, precipitation, specials)
|
||||
void LUAh_PostThinkFrame(void)
|
||||
{
|
||||
hook_p hookp;
|
||||
if (!gL || !(hooksAvailable[hook_PostThinkFrame/8] & (1<<(hook_PostThinkFrame%8))))
|
||||
return;
|
||||
|
||||
for (hookp = roothook; hookp; hookp = hookp->next)
|
||||
{
|
||||
if (hookp->type != hook_PostThinkFrame)
|
||||
continue;
|
||||
|
||||
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
|
||||
lua_gettable(gL, LUA_REGISTRYINDEX);
|
||||
if (lua_pcall(gL, 0, 0, 0)) {
|
||||
if (!hookp->error || cv_debug & DBG_LUA)
|
||||
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
|
||||
lua_pop(gL, 1);
|
||||
hookp->error = true;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Hook for mobj collisions
|
||||
UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which)
|
||||
{
|
||||
|
@ -513,6 +567,84 @@ UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which)
|
|||
return shouldCollide;
|
||||
}
|
||||
|
||||
UINT8 LUAh_MobjLineCollideHook(mobj_t *thing, line_t *line, enum hook which)
|
||||
{
|
||||
hook_p hookp;
|
||||
UINT8 shouldCollide = 0; // 0 = default, 1 = force yes, 2 = force no.
|
||||
if (!gL || !(hooksAvailable[which/8] & (1<<(which%8))))
|
||||
return 0;
|
||||
|
||||
I_Assert(thing->type < NUMMOBJTYPES);
|
||||
|
||||
lua_settop(gL, 0);
|
||||
|
||||
// Look for all generic mobj collision hooks
|
||||
for (hookp = mobjcollidehooks[MT_NULL]; hookp; hookp = hookp->next)
|
||||
{
|
||||
if (hookp->type != which)
|
||||
continue;
|
||||
|
||||
if (lua_gettop(gL) == 0)
|
||||
{
|
||||
LUA_PushUserdata(gL, thing, META_MOBJ);
|
||||
LUA_PushUserdata(gL, line, META_LINE);
|
||||
}
|
||||
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
|
||||
lua_gettable(gL, LUA_REGISTRYINDEX);
|
||||
lua_pushvalue(gL, -3);
|
||||
lua_pushvalue(gL, -3);
|
||||
if (lua_pcall(gL, 2, 1, 0)) {
|
||||
if (!hookp->error || cv_debug & DBG_LUA)
|
||||
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
|
||||
lua_pop(gL, 1);
|
||||
hookp->error = true;
|
||||
continue;
|
||||
}
|
||||
if (!lua_isnil(gL, -1))
|
||||
{ // if nil, leave shouldCollide = 0.
|
||||
if (lua_toboolean(gL, -1))
|
||||
shouldCollide = 1; // Force yes
|
||||
else
|
||||
shouldCollide = 2; // Force no
|
||||
}
|
||||
lua_pop(gL, 1);
|
||||
}
|
||||
|
||||
for (hookp = mobjcollidehooks[thing->type]; hookp; hookp = hookp->next)
|
||||
{
|
||||
if (hookp->type != which)
|
||||
continue;
|
||||
|
||||
if (lua_gettop(gL) == 0)
|
||||
{
|
||||
LUA_PushUserdata(gL, thing, META_MOBJ);
|
||||
LUA_PushUserdata(gL, line, META_LINE);
|
||||
}
|
||||
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
|
||||
lua_gettable(gL, LUA_REGISTRYINDEX);
|
||||
lua_pushvalue(gL, -3);
|
||||
lua_pushvalue(gL, -3);
|
||||
if (lua_pcall(gL, 2, 1, 0)) {
|
||||
if (!hookp->error || cv_debug & DBG_LUA)
|
||||
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
|
||||
lua_pop(gL, 1);
|
||||
hookp->error = true;
|
||||
continue;
|
||||
}
|
||||
if (!lua_isnil(gL, -1))
|
||||
{ // if nil, leave shouldCollide = 0.
|
||||
if (lua_toboolean(gL, -1))
|
||||
shouldCollide = 1; // Force yes
|
||||
else
|
||||
shouldCollide = 2; // Force no
|
||||
}
|
||||
lua_pop(gL, 1);
|
||||
}
|
||||
|
||||
lua_settop(gL, 0);
|
||||
return shouldCollide;
|
||||
}
|
||||
|
||||
// Hook for mobj thinkers
|
||||
boolean LUAh_MobjThinker(mobj_t *mo)
|
||||
{
|
||||
|
@ -1412,7 +1544,7 @@ UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean
|
|||
return 0;
|
||||
|
||||
lua_settop(gL, 0);
|
||||
hud_running = true;
|
||||
hud_running = true; // local hook
|
||||
|
||||
for (hookp = playerhooks; hookp; hookp = hookp->next)
|
||||
{
|
||||
|
@ -1453,4 +1585,49 @@ UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean
|
|||
return canSwitchView;
|
||||
}
|
||||
|
||||
// Hook for MT_NAMECHECK
|
||||
#ifdef SEENAMES
|
||||
boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend)
|
||||
{
|
||||
hook_p hookp;
|
||||
boolean hasSeenPlayer = true;
|
||||
if (!gL || !(hooksAvailable[hook_SeenPlayer/8] & (1<<(hook_SeenPlayer%8))))
|
||||
return 0;
|
||||
|
||||
lua_settop(gL, 0);
|
||||
hud_running = true; // local hook
|
||||
|
||||
for (hookp = playerhooks; hookp; hookp = hookp->next)
|
||||
{
|
||||
if (hookp->type != hook_SeenPlayer)
|
||||
continue;
|
||||
|
||||
if (lua_gettop(gL) == 0)
|
||||
{
|
||||
LUA_PushUserdata(gL, player, META_PLAYER);
|
||||
LUA_PushUserdata(gL, seenfriend, META_PLAYER);
|
||||
}
|
||||
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
|
||||
lua_gettable(gL, LUA_REGISTRYINDEX);
|
||||
lua_pushvalue(gL, -3);
|
||||
lua_pushvalue(gL, -3);
|
||||
if (lua_pcall(gL, 2, 1, 0)) {
|
||||
if (!hookp->error || cv_debug & DBG_LUA)
|
||||
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
|
||||
lua_pop(gL, 1);
|
||||
hookp->error = true;
|
||||
continue;
|
||||
}
|
||||
if (!lua_isnil(gL, -1) && !lua_toboolean(gL, -1))
|
||||
hasSeenPlayer = false; // Hasn't seen player
|
||||
lua_pop(gL, 1);
|
||||
}
|
||||
|
||||
lua_settop(gL, 0);
|
||||
hud_running = false;
|
||||
|
||||
return hasSeenPlayer;
|
||||
}
|
||||
#endif // SEENAMES
|
||||
|
||||
#endif
|
||||
|
|
|
@ -36,6 +36,11 @@ static UINT8 hud_enabled[(hud_MAX/8)+1];
|
|||
|
||||
static UINT8 hudAvailable; // hud hooks field
|
||||
|
||||
#ifdef LUA_PATCH_SAFETY
|
||||
static patchinfo_t *patchinfo, *patchinfohead;
|
||||
static int numluapatches;
|
||||
#endif
|
||||
|
||||
// must match enum hud in lua_hud.h
|
||||
static const char *const hud_disable_options[] = {
|
||||
"stagetitle",
|
||||
|
@ -256,12 +261,17 @@ static int colormap_get(lua_State *L)
|
|||
|
||||
static int patch_get(lua_State *L)
|
||||
{
|
||||
#ifdef LUA_PATCH_SAFETY
|
||||
patch_t *patch = *((patch_t **)luaL_checkudata(L, 1, META_PATCH));
|
||||
#else
|
||||
patchinfo_t *patch = *((patchinfo_t **)luaL_checkudata(L, 1, META_PATCH));
|
||||
#endif
|
||||
enum patch field = luaL_checkoption(L, 2, NULL, patch_opt);
|
||||
|
||||
// patches are CURRENTLY always valid, expected to be cached with PU_STATIC
|
||||
// this may change in the future, so patch.valid still exists
|
||||
I_Assert(patch != NULL);
|
||||
if (!patch)
|
||||
return LUA_ErrInvalid(L, "patch_t");
|
||||
|
||||
switch (field)
|
||||
{
|
||||
|
@ -358,8 +368,59 @@ static int libd_patchExists(lua_State *L)
|
|||
|
||||
static int libd_cachePatch(lua_State *L)
|
||||
{
|
||||
#ifdef LUA_PATCH_SAFETY
|
||||
int i;
|
||||
lumpnum_t lumpnum;
|
||||
patchinfo_t *luapat;
|
||||
patch_t *realpatch;
|
||||
|
||||
HUDONLY
|
||||
LUA_PushUserdata(L, W_CachePatchName(luaL_checkstring(L, 1), PU_STATIC), META_PATCH);
|
||||
|
||||
luapat = patchinfohead;
|
||||
lumpnum = W_CheckNumForName(luaL_checkstring(L, 1));
|
||||
if (lumpnum == LUMPERROR)
|
||||
lumpnum = W_GetNumForName("MISSING");
|
||||
|
||||
for (i = 0; i < numluapatches; i++)
|
||||
{
|
||||
// check if already cached
|
||||
if (luapat->wadnum == WADFILENUM(lumpnum) && luapat->lumpnum == LUMPNUM(lumpnum))
|
||||
{
|
||||
LUA_PushUserdata(L, luapat, META_PATCH);
|
||||
return 1;
|
||||
}
|
||||
luapat = luapat->next;
|
||||
if (!luapat)
|
||||
break;
|
||||
}
|
||||
|
||||
if (numluapatches > 0)
|
||||
{
|
||||
patchinfo->next = Z_Malloc(sizeof(patchinfo_t), PU_STATIC, NULL);
|
||||
patchinfo = patchinfo->next;
|
||||
}
|
||||
else
|
||||
{
|
||||
patchinfo = Z_Malloc(sizeof(patchinfo_t), PU_STATIC, NULL);
|
||||
patchinfohead = patchinfo;
|
||||
}
|
||||
|
||||
realpatch = W_CachePatchNum(lumpnum, PU_PATCH);
|
||||
|
||||
patchinfo->width = realpatch->width;
|
||||
patchinfo->height = realpatch->height;
|
||||
patchinfo->leftoffset = realpatch->leftoffset;
|
||||
patchinfo->topoffset = realpatch->topoffset;
|
||||
|
||||
patchinfo->wadnum = WADFILENUM(lumpnum);
|
||||
patchinfo->lumpnum = LUMPNUM(lumpnum);
|
||||
|
||||
LUA_PushUserdata(L, patchinfo, META_PATCH);
|
||||
numluapatches++;
|
||||
#else
|
||||
HUDONLY
|
||||
LUA_PushUserdata(L, W_CachePatchName(luaL_checkstring(L, 1), PU_PATCH), META_PATCH);
|
||||
#endif
|
||||
return 1;
|
||||
}
|
||||
|
||||
|
@ -415,7 +476,7 @@ static int libd_getSpritePatch(lua_State *L)
|
|||
return 0;
|
||||
|
||||
// push both the patch and it's "flip" value
|
||||
LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_STATIC), META_PATCH);
|
||||
LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_PATCH), META_PATCH);
|
||||
lua_pushboolean(L, (sprframe->flip & (1<<angle)) != 0);
|
||||
return 2;
|
||||
}
|
||||
|
@ -510,7 +571,7 @@ static int libd_getSprite2Patch(lua_State *L)
|
|||
return 0;
|
||||
|
||||
// push both the patch and it's "flip" value
|
||||
LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_STATIC), META_PATCH);
|
||||
LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_PATCH), META_PATCH);
|
||||
lua_pushboolean(L, (sprframe->flip & (1<<angle)) != 0);
|
||||
return 2;
|
||||
}
|
||||
|
@ -519,12 +580,22 @@ static int libd_draw(lua_State *L)
|
|||
{
|
||||
INT32 x, y, flags;
|
||||
patch_t *patch;
|
||||
#ifdef LUA_PATCH_SAFETY
|
||||
patchinfo_t *luapat;
|
||||
#endif
|
||||
const UINT8 *colormap = NULL;
|
||||
|
||||
HUDONLY
|
||||
x = luaL_checkinteger(L, 1);
|
||||
y = luaL_checkinteger(L, 2);
|
||||
#ifdef LUA_PATCH_SAFETY
|
||||
luapat = *((patchinfo_t **)luaL_checkudata(L, 3, META_PATCH));
|
||||
patch = W_CachePatchNum((luapat->wadnum<<16)+luapat->lumpnum, PU_PATCH);
|
||||
#else
|
||||
patch = *((patch_t **)luaL_checkudata(L, 3, META_PATCH));
|
||||
if (!patch)
|
||||
return LUA_ErrInvalid(L, "patch_t");
|
||||
#endif
|
||||
flags = luaL_optinteger(L, 4, 0);
|
||||
if (!lua_isnoneornil(L, 5))
|
||||
colormap = *((UINT8 **)luaL_checkudata(L, 5, META_COLORMAP));
|
||||
|
@ -540,6 +611,9 @@ static int libd_drawScaled(lua_State *L)
|
|||
fixed_t x, y, scale;
|
||||
INT32 flags;
|
||||
patch_t *patch;
|
||||
#ifdef LUA_PATCH_SAFETY
|
||||
patchinfo_t *luapat;
|
||||
#endif
|
||||
const UINT8 *colormap = NULL;
|
||||
|
||||
HUDONLY
|
||||
|
@ -548,7 +622,14 @@ static int libd_drawScaled(lua_State *L)
|
|||
scale = luaL_checkinteger(L, 3);
|
||||
if (scale < 0)
|
||||
return luaL_error(L, "negative scale");
|
||||
#ifdef LUA_PATCH_SAFETY
|
||||
luapat = *((patchinfo_t **)luaL_checkudata(L, 4, META_PATCH));
|
||||
patch = W_CachePatchNum((luapat->wadnum<<16)+luapat->lumpnum, PU_PATCH);
|
||||
#else
|
||||
patch = *((patch_t **)luaL_checkudata(L, 4, META_PATCH));
|
||||
if (!patch)
|
||||
return LUA_ErrInvalid(L, "patch_t");
|
||||
#endif
|
||||
flags = luaL_optinteger(L, 5, 0);
|
||||
if (!lua_isnoneornil(L, 6))
|
||||
colormap = *((UINT8 **)luaL_checkudata(L, 6, META_COLORMAP));
|
||||
|
@ -1047,6 +1128,10 @@ int LUA_HudLib(lua_State *L)
|
|||
{
|
||||
memset(hud_enabled, 0xff, (hud_MAX/8)+1);
|
||||
|
||||
#ifdef LUA_PATCH_SAFETY
|
||||
numluapatches = 0;
|
||||
#endif
|
||||
|
||||
lua_newtable(L); // HUD registry table
|
||||
lua_newtable(L);
|
||||
luaL_register(L, NULL, lib_draw);
|
||||
|
|
|
@ -134,6 +134,7 @@ enum side_e {
|
|||
side_toptexture,
|
||||
side_bottomtexture,
|
||||
side_midtexture,
|
||||
side_line,
|
||||
side_sector,
|
||||
side_special,
|
||||
side_repeatcnt,
|
||||
|
@ -156,15 +157,13 @@ static const char *const side_opt[] = {
|
|||
enum vertex_e {
|
||||
vertex_valid = 0,
|
||||
vertex_x,
|
||||
vertex_y,
|
||||
vertex_z
|
||||
vertex_y
|
||||
};
|
||||
|
||||
static const char *const vertex_opt[] = {
|
||||
"valid",
|
||||
"x",
|
||||
"y",
|
||||
"z",
|
||||
NULL};
|
||||
|
||||
enum ffloor_e {
|
||||
|
@ -869,6 +868,9 @@ static int side_get(lua_State *L)
|
|||
case side_midtexture:
|
||||
lua_pushinteger(L, side->midtexture);
|
||||
return 1;
|
||||
case side_line:
|
||||
LUA_PushUserdata(L, side->line, META_LINE);
|
||||
return 1;
|
||||
case side_sector:
|
||||
LUA_PushUserdata(L, side->sector, META_SECTOR);
|
||||
return 1;
|
||||
|
@ -902,6 +904,7 @@ static int side_set(lua_State *L)
|
|||
switch(field)
|
||||
{
|
||||
case side_valid: // valid
|
||||
case side_line:
|
||||
case side_sector:
|
||||
case side_special:
|
||||
case side_text:
|
||||
|
@ -965,9 +968,6 @@ static int vertex_get(lua_State *L)
|
|||
case vertex_y:
|
||||
lua_pushfixed(L, vertex->y);
|
||||
return 1;
|
||||
case vertex_z:
|
||||
lua_pushfixed(L, vertex->z);
|
||||
return 1;
|
||||
}
|
||||
return 0;
|
||||
}
|
||||
|
|
|
@ -299,9 +299,7 @@ int LUA_PushGlobals(lua_State *L, const char *word)
|
|||
// See the above.
|
||||
int LUA_CheckGlobals(lua_State *L, const char *word)
|
||||
{
|
||||
if (fastcmp(word, "gametyperules"))
|
||||
gametyperules = (UINT32)luaL_checkinteger(L, 2);
|
||||
else if (fastcmp(word, "redscore"))
|
||||
if (fastcmp(word, "redscore"))
|
||||
redscore = (UINT32)luaL_checkinteger(L, 2);
|
||||
else if (fastcmp(word, "bluescore"))
|
||||
bluescore = (UINT32)luaL_checkinteger(L, 2);
|
||||
|
|
|
@ -517,6 +517,7 @@ void Command_Teleport_f(void)
|
|||
if (!starpostnum) // spawnpoints...
|
||||
{
|
||||
mapthing_t *mt;
|
||||
fixed_t offset;
|
||||
|
||||
if (starpostpath >= numcoopstarts)
|
||||
{
|
||||
|
@ -527,6 +528,7 @@ void Command_Teleport_f(void)
|
|||
mt = playerstarts[starpostpath]; // Given above check, should never be NULL.
|
||||
intx = mt->x<<FRACBITS;
|
||||
inty = mt->y<<FRACBITS;
|
||||
offset = mt->z<<FRACBITS;
|
||||
|
||||
ss = R_IsPointInSubsector(intx, inty);
|
||||
if (!ss || ss->sector->ceilingheight - ss->sector->floorheight < p->mo->height)
|
||||
|
@ -538,17 +540,9 @@ void Command_Teleport_f(void)
|
|||
// Flagging a player's ambush will make them start on the ceiling
|
||||
// Objectflip inverts
|
||||
if (!!(mt->options & MTF_AMBUSH) ^ !!(mt->options & MTF_OBJECTFLIP))
|
||||
{
|
||||
intz = ss->sector->ceilingheight - p->mo->height;
|
||||
if (mt->options >> ZSHIFT)
|
||||
intz -= ((mt->options >> ZSHIFT) << FRACBITS);
|
||||
}
|
||||
intz = ss->sector->ceilingheight - p->mo->height - offset;
|
||||
else
|
||||
{
|
||||
intz = ss->sector->floorheight;
|
||||
if (mt->options >> ZSHIFT)
|
||||
intz += ((mt->options >> ZSHIFT) << FRACBITS);
|
||||
}
|
||||
intz = ss->sector->floorheight + offset;
|
||||
|
||||
if (mt->options & MTF_OBJECTFLIP) // flip the player!
|
||||
{
|
||||
|
@ -1193,14 +1187,14 @@ void OP_NightsObjectplace(player_t *player)
|
|||
if (cmd->buttons & BT_TOSSFLAG)
|
||||
{
|
||||
UINT16 vertangle = (UINT16)(player->anotherflyangle % 360);
|
||||
UINT16 newflags, newz;
|
||||
UINT16 newflags;
|
||||
|
||||
player->pflags |= PF_ATTACKDOWN;
|
||||
if (!OP_HeightOkay(player, false))
|
||||
return;
|
||||
|
||||
mt = OP_CreateNewMapThing(player, (UINT16)mobjinfo[MT_NIGHTSBUMPER].doomednum, false);
|
||||
newz = min((mt->options >> ZSHIFT) - (mobjinfo[MT_NIGHTSBUMPER].height/4), 0);
|
||||
mt->z = min(mt->z - (mobjinfo[MT_NIGHTSBUMPER].height/4), 0);
|
||||
// height offset: from P_TouchSpecialThing case MT_NIGHTSBUMPER
|
||||
|
||||
// clockwise
|
||||
|
@ -1231,7 +1225,7 @@ void OP_NightsObjectplace(player_t *player)
|
|||
else // forward
|
||||
newflags = 0;
|
||||
|
||||
mt->options = (newz << ZSHIFT) | newflags;
|
||||
mt->options = (mt->z << ZSHIFT) | newflags;
|
||||
|
||||
// if NiGHTS is facing backwards, orient the Thing angle forwards so that the sprite angle
|
||||
// displays correctly. Backwards movement via the Thing flags is unaffected.
|
||||
|
@ -1439,7 +1433,7 @@ void OP_ObjectplaceMovement(player_t *player)
|
|||
else
|
||||
P_SpawnMapThing(mt);
|
||||
|
||||
CONS_Printf(M_GetText("Placed object type %d at %d, %d, %d, %d\n"), mt->type, mt->x, mt->y, mt->options>>ZSHIFT, mt->angle);
|
||||
CONS_Printf(M_GetText("Placed object type %d at %d, %d, %d, %d\n"), mt->type, mt->x, mt->y, mt->z, mt->angle);
|
||||
}
|
||||
}
|
||||
|
||||
|
|
610
src/m_menu.c
610
src/m_menu.c
File diff suppressed because it is too large
Load diff
|
@ -222,13 +222,14 @@ boolean M_CanShowLevelInList(INT32 mapnum, INT32 gt);
|
|||
|
||||
// flags for items in the menu
|
||||
// menu handle (what we do when key is pressed
|
||||
#define IT_TYPE 14 // (2+4+8)
|
||||
#define IT_TYPE 15 // (1+2+4+8)
|
||||
#define IT_CALL 0 // call the function
|
||||
#define IT_SPACE 1 // no handling
|
||||
#define IT_ARROWS 2 // call function with 0 for left arrow and 1 for right arrow in param
|
||||
#define IT_KEYHANDLER 4 // call with the key in param
|
||||
#define IT_SUBMENU 6 // go to sub menu
|
||||
#define IT_CVAR 8 // handle as a cvar
|
||||
#define IT_SPACE 10 // no handling
|
||||
#define IT_PAIR 11 // no handling, define both sides of text
|
||||
#define IT_MSGHANDLER 12 // same as key but with event and sometime can handle y/n key (special for message)
|
||||
|
||||
#define IT_DISPLAY (48+64+128) // 16+32+64+128
|
||||
|
|
14
src/m_misc.c
14
src/m_misc.c
|
@ -1908,6 +1908,20 @@ void M_UnGetToken(void)
|
|||
endPos = oldendPos;
|
||||
}
|
||||
|
||||
/** Returns the current token's position.
|
||||
*/
|
||||
UINT32 M_GetTokenPos(void)
|
||||
{
|
||||
return endPos;
|
||||
}
|
||||
|
||||
/** Sets the current token's position.
|
||||
*/
|
||||
void M_SetTokenPos(UINT32 newPos)
|
||||
{
|
||||
endPos = newPos;
|
||||
}
|
||||
|
||||
/** Count bits in a number.
|
||||
*/
|
||||
UINT8 M_CountBits(UINT32 num, UINT8 size)
|
||||
|
|
|
@ -14225,7 +14225,7 @@ void A_SaloonDoorSpawn(mobj_t *actor)
|
|||
fixed_t c = FINECOSINE(fa)*locvar2;
|
||||
fixed_t s = FINESINE(fa)*locvar2;
|
||||
mobj_t *door;
|
||||
mobjflag2_t ambush = (actor->flags & MF2_AMBUSH);
|
||||
mobjflag2_t ambush = (actor->flags2 & MF2_AMBUSH);
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
if (LUA_CallAction("A_SaloonDoorSpawn", actor))
|
||||
|
|
|
@ -1451,7 +1451,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
if (player->starpostnum >= special->health)
|
||||
return; // Already hit this post
|
||||
|
||||
if (cv_coopstarposts.value && gametype == GT_COOP && (netgame || multiplayer))
|
||||
if (cv_coopstarposts.value && G_GametypeUsesCoopStarposts() && (netgame || multiplayer))
|
||||
{
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
|
@ -1807,7 +1807,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
return;
|
||||
|
||||
case MT_MINECARTSPAWNER:
|
||||
if (!player->bot && (special->fuse < TICRATE || player->powers[pw_carry] != CR_MINECART))
|
||||
if (!player->bot && special->fuse <= TICRATE && player->powers[pw_carry] != CR_MINECART)
|
||||
{
|
||||
mobj_t *mcart = P_SpawnMobj(special->x, special->y, special->z, MT_MINECART);
|
||||
P_SetTarget(&mcart->target, toucher);
|
||||
|
@ -2481,9 +2481,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
|
||||
P_SetMobjState(scoremobj, scorestate);
|
||||
|
||||
// On ground? No chain starts.
|
||||
if (source->player->powers[pw_invulnerability] || !P_IsObjectOnGround(source))
|
||||
source->player->scoreadd = locscoreadd;
|
||||
source->player->scoreadd = locscoreadd;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -2523,7 +2521,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
target->colorized = false;
|
||||
G_GhostAddColor(GHC_NORMAL);
|
||||
|
||||
if ((target->player->lives <= 1) && (netgame || multiplayer) && (gametype == GT_COOP) && (cv_cooplives.value == 0))
|
||||
if ((target->player->lives <= 1) && (netgame || multiplayer) && G_GametypeUsesCoopLives() && (cv_cooplives.value == 0))
|
||||
;
|
||||
else if (!target->player->bot && !target->player->spectator && (target->player->lives != INFLIVES)
|
||||
&& G_GametypeUsesLives())
|
||||
|
@ -2533,7 +2531,7 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
if (target->player->lives <= 0) // Tails 03-14-2000
|
||||
{
|
||||
boolean gameovermus = false;
|
||||
if ((netgame || multiplayer) && (gametype == GT_COOP) && (cv_cooplives.value != 1))
|
||||
if ((netgame || multiplayer) && G_GametypeUsesCoopLives() && (cv_cooplives.value != 1))
|
||||
{
|
||||
INT32 i;
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
|
@ -3201,10 +3199,12 @@ static void P_KillPlayer(player_t *player, mobj_t *source, INT32 damage)
|
|||
player->powers[pw_carry] = CR_NONE;
|
||||
|
||||
// Burst weapons and emeralds in Match/CTF only
|
||||
if (source && (gametype == GT_MATCH || gametype == GT_TEAMMATCH || gametype == GT_CTF))
|
||||
if (source)
|
||||
{
|
||||
P_PlayerRingBurst(player, player->rings);
|
||||
P_PlayerEmeraldBurst(player, false);
|
||||
if ((gametyperules & GTR_RINGSLINGER) && !(gametyperules & GTR_TAG))
|
||||
P_PlayerRingBurst(player, player->rings);
|
||||
if (gametyperules & GTR_POWERSTONES)
|
||||
P_PlayerEmeraldBurst(player, false);
|
||||
}
|
||||
|
||||
// Get rid of shield
|
||||
|
|
36
src/p_map.c
36
src/p_map.c
|
@ -745,9 +745,8 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
// So that NOTHING ELSE can see MT_NAMECHECK because it is client-side.
|
||||
if (tmthing->type == MT_NAMECHECK)
|
||||
{
|
||||
// Ignore things that aren't players, ignore spectators, ignore yourself.
|
||||
// (also don't bother to check that tmthing->target->player is non-NULL because we're not actually using it here.)
|
||||
if (!thing->player || thing->player->spectator || (tmthing->target && thing->player == tmthing->target->player))
|
||||
// Ignore things that aren't players, ignore spectators, ignore yourself.
|
||||
if (!thing->player || !(tmthing->target && tmthing->target->player) || thing->player->spectator || (tmthing->target && thing->player == tmthing->target->player))
|
||||
return true;
|
||||
|
||||
// Now check that you actually hit them.
|
||||
|
@ -760,6 +759,12 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
if (tmthing->z + tmthing->height < thing->z)
|
||||
return true; // underneath
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
// REX HAS SEEN YOU
|
||||
if (!LUAh_SeenPlayer(tmthing->target->player, thing->player))
|
||||
return false;
|
||||
#endif
|
||||
|
||||
seenplayer = thing->player;
|
||||
return false;
|
||||
}
|
||||
|
@ -829,13 +834,13 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
for (iter = thing->subsector->sector->thinglist; iter; iter = iter->snext)
|
||||
if (iter->type == thing->type && iter->health > 0 && iter->flags & MF_SOLID && (iter == thing || P_AproxDistance(P_AproxDistance(thing->x - iter->x, thing->y - iter->y), thing->z - iter->z) < 56*thing->scale))//FixedMul(56*FRACUNIT, thing->scale))
|
||||
P_KillMobj(iter, tmthing, tmthing, 0);
|
||||
return true;
|
||||
}
|
||||
else
|
||||
{
|
||||
thing->health = 0;
|
||||
P_KillMobj(thing, tmthing, tmthing, 0);
|
||||
if (P_DamageMobj(thing, tmthing, tmthing, 1, 0))
|
||||
return true;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
// vectorise metal - done in a special case as at this point neither has the right flags for touching
|
||||
|
@ -995,7 +1000,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
if (thing->type == MT_SALOONDOOR && tmthing->player)
|
||||
{
|
||||
mobj_t *ref = (tmthing->player->powers[pw_carry] == CR_MINECART && tmthing->tracer && !P_MobjWasRemoved(tmthing->tracer)) ? tmthing->tracer : tmthing;
|
||||
if ((thing->flags & MF2_AMBUSH) || ref != tmthing)
|
||||
if ((thing->flags2 & MF2_AMBUSH) || ref != tmthing)
|
||||
{
|
||||
fixed_t dm = min(FixedHypot(ref->momx, ref->momy), 16*FRACUNIT);
|
||||
angle_t ang = R_PointToAngle2(0, 0, ref->momx, ref->momy) - thing->angle;
|
||||
|
@ -1008,7 +1013,7 @@ static boolean PIT_CheckThing(mobj_t *thing)
|
|||
|
||||
if (thing->type == MT_SALOONDOORCENTER && tmthing->player)
|
||||
{
|
||||
if ((thing->flags & MF2_AMBUSH) || (tmthing->player->powers[pw_carry] == CR_MINECART && tmthing->tracer && !P_MobjWasRemoved(tmthing->tracer)))
|
||||
if ((thing->flags2 & MF2_AMBUSH) || (tmthing->player->powers[pw_carry] == CR_MINECART && tmthing->tracer && !P_MobjWasRemoved(tmthing->tracer)))
|
||||
return true;
|
||||
}
|
||||
|
||||
|
@ -1943,6 +1948,19 @@ static boolean PIT_CheckLine(line_t *ld)
|
|||
|
||||
// this line is out of the if so upper and lower textures can be hit by a splat
|
||||
blockingline = ld;
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
{
|
||||
UINT8 shouldCollide = LUAh_MobjLineCollide(tmthing, blockingline); // checks hook for thing's type
|
||||
if (P_MobjWasRemoved(tmthing))
|
||||
return true; // one of them was removed???
|
||||
if (shouldCollide == 1)
|
||||
return false; // force collide
|
||||
else if (shouldCollide == 2)
|
||||
return true; // force no collide
|
||||
}
|
||||
#endif
|
||||
|
||||
if (!ld->backsector) // one sided line
|
||||
{
|
||||
if (P_PointOnLineSide(tmthing->x, tmthing->y, ld))
|
||||
|
@ -1987,7 +2005,7 @@ static boolean PIT_CheckLine(line_t *ld)
|
|||
|
||||
if (lowfloor < tmdropoffz)
|
||||
tmdropoffz = lowfloor;
|
||||
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
|
|
@ -78,68 +78,37 @@ void P_ClosestPointOnLine(fixed_t x, fixed_t y, line_t *line, vertex_t *result)
|
|||
return;
|
||||
}
|
||||
|
||||
//
|
||||
// P_ClosestPointOnLine3D
|
||||
// Finds the closest point on a given line to the supplied point IN 3D!!!
|
||||
//
|
||||
void P_ClosestPointOnLine3D(fixed_t x, fixed_t y, fixed_t z, line_t *line, vertex_t *result)
|
||||
/// Similar to FV3_ClosestPointOnLine() except it actually works.
|
||||
void P_ClosestPointOnLine3D(const vector3_t *p, const vector3_t *Line, vector3_t *result)
|
||||
{
|
||||
fixed_t startx = line->v1->x;
|
||||
fixed_t starty = line->v1->y;
|
||||
fixed_t startz = line->v1->z;
|
||||
fixed_t dx = line->dx;
|
||||
fixed_t dy = line->dy;
|
||||
fixed_t dz = line->v2->z - line->v1->z;
|
||||
const vector3_t* v1 = &Line[0];
|
||||
const vector3_t* v2 = &Line[1];
|
||||
vector3_t c, V, n;
|
||||
fixed_t t, d;
|
||||
FV3_SubEx(v2, v1, &V);
|
||||
FV3_SubEx(p, v1, &c);
|
||||
|
||||
// Determine t (the length of the vector from <20>Line[0]<5D> to <20>p<EFBFBD>)
|
||||
fixed_t cx, cy, cz;
|
||||
fixed_t vx, vy, vz;
|
||||
fixed_t magnitude;
|
||||
fixed_t t;
|
||||
d = R_PointToDist2(0, v2->z, R_PointToDist2(v2->x, v2->y, v1->x, v1->y), v1->z);
|
||||
FV3_Copy(&n, &V);
|
||||
FV3_Divide(&n, d);
|
||||
|
||||
//Sub (p, &Line[0], &c);
|
||||
cx = x - startx;
|
||||
cy = y - starty;
|
||||
cz = z - startz;
|
||||
|
||||
//Sub (&Line[1], &Line[0], &V);
|
||||
vx = dx;
|
||||
vy = dy;
|
||||
vz = dz;
|
||||
|
||||
//Normalize (&V, &V);
|
||||
magnitude = R_PointToDist2(0, line->v2->z, R_PointToDist2(line->v2->x, line->v2->y, startx, starty), startz);
|
||||
vx = FixedDiv(vx, magnitude);
|
||||
vy = FixedDiv(vy, magnitude);
|
||||
vz = FixedDiv(vz, magnitude);
|
||||
|
||||
t = (FixedMul(vx, cx) + FixedMul(vy, cy) + FixedMul(vz, cz));
|
||||
t = FV3_Dot(&n, &c);
|
||||
|
||||
// Set closest point to the end if it extends past -Red
|
||||
if (t <= 0)
|
||||
{
|
||||
result->x = line->v1->x;
|
||||
result->y = line->v1->y;
|
||||
result->z = line->v1->z;
|
||||
FV3_Copy(result, v1);
|
||||
return;
|
||||
}
|
||||
else if (t >= magnitude)
|
||||
else if (t >= d)
|
||||
{
|
||||
result->x = line->v2->x;
|
||||
result->y = line->v2->y;
|
||||
result->z = line->v2->z;
|
||||
FV3_Copy(result, v2);
|
||||
return;
|
||||
}
|
||||
|
||||
// Return the point between <20>Line[0]<5D> and <20>Line[1]<5D>
|
||||
vx = FixedMul(vx, t);
|
||||
vy = FixedMul(vy, t);
|
||||
vz = FixedMul(vz, t);
|
||||
FV3_Mul(&n, t);
|
||||
|
||||
//Add (&Line[0], &V, out);
|
||||
result->x = startx + vx;
|
||||
result->y = starty + vy;
|
||||
result->z = startz + vz;
|
||||
FV3_AddEx(v1, &n, result);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -43,7 +43,7 @@ boolean P_PathTraverse(fixed_t px1, fixed_t py1, fixed_t px2, fixed_t py2,
|
|||
|
||||
FUNCMATH fixed_t P_AproxDistance(fixed_t dx, fixed_t dy);
|
||||
void P_ClosestPointOnLine(fixed_t x, fixed_t y, line_t *line, vertex_t *result);
|
||||
void P_ClosestPointOnLine3D(fixed_t x, fixed_t y, fixed_t z, line_t *line, vertex_t *result);
|
||||
void P_ClosestPointOnLine3D(const vector3_t *p, const vector3_t *line, vector3_t *result);
|
||||
INT32 P_PointOnLineSide(fixed_t x, fixed_t y, line_t *line);
|
||||
void P_MakeDivline(line_t *li, divline_t *dl);
|
||||
void P_CameraLineOpening(line_t *plinedef);
|
||||
|
|
114
src/p_mobj.c
114
src/p_mobj.c
|
@ -7977,15 +7977,19 @@ static void P_MobjSceneryThink(mobj_t *mobj)
|
|||
mobj->x = mobj->extravalue1 + P_ReturnThrustX(mobj, mobj->movedir, mobj->cvmem*mobj->scale);
|
||||
mobj->y = mobj->extravalue2 + P_ReturnThrustY(mobj, mobj->movedir, mobj->cvmem*mobj->scale);
|
||||
P_SetThingPosition(mobj);
|
||||
if ((--mobj->fuse) < 6)
|
||||
|
||||
if (!mobj->fuse)
|
||||
{
|
||||
if (!mobj->fuse)
|
||||
{
|
||||
#ifdef HAVE_BLUA
|
||||
if (!LUAh_MobjFuse(mobj))
|
||||
#endif
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
mobj->frame = (mobj->frame & ~FF_TRANSMASK) | ((10 - (mobj->fuse*2)) << (FF_TRANSSHIFT));
|
||||
return;
|
||||
}
|
||||
if (mobj->fuse < 0)
|
||||
return;
|
||||
if ((--mobj->fuse) < 6)
|
||||
mobj->frame = (mobj->frame & ~FF_TRANSMASK) | ((10 - (mobj->fuse*2)) << (FF_TRANSSHIFT));
|
||||
}
|
||||
break;
|
||||
case MT_VWREF:
|
||||
|
@ -9903,19 +9907,12 @@ static void P_FlagFuseThink(mobj_t *mobj)
|
|||
|
||||
x = mobj->spawnpoint->x << FRACBITS;
|
||||
y = mobj->spawnpoint->y << FRACBITS;
|
||||
z = mobj->spawnpoint->z << FRACBITS;
|
||||
ss = R_PointInSubsector(x, y);
|
||||
if (mobj->spawnpoint->options & MTF_OBJECTFLIP)
|
||||
{
|
||||
z = ss->sector->ceilingheight - mobjinfo[mobj->type].height;
|
||||
if (mobj->spawnpoint->options >> ZSHIFT)
|
||||
z -= (mobj->spawnpoint->options >> ZSHIFT) << FRACBITS;
|
||||
}
|
||||
z = ss->sector->ceilingheight - mobjinfo[mobj->type].height - z;
|
||||
else
|
||||
{
|
||||
z = ss->sector->floorheight;
|
||||
if (mobj->spawnpoint->options >> ZSHIFT)
|
||||
z += (mobj->spawnpoint->options >> ZSHIFT) << FRACBITS;
|
||||
}
|
||||
z = ss->sector->floorheight + z;
|
||||
flagmo = P_SpawnMobj(x, y, z, mobj->type);
|
||||
flagmo->spawnpoint = mobj->spawnpoint;
|
||||
if (mobj->spawnpoint->options & MTF_OBJECTFLIP)
|
||||
|
@ -11289,9 +11286,6 @@ static mobjtype_t P_GetMobjtype(UINT16 mthingtype)
|
|||
//
|
||||
void P_RespawnSpecials(void)
|
||||
{
|
||||
fixed_t x, y, z;
|
||||
subsector_t *ss;
|
||||
mobj_t *mo = NULL;
|
||||
mapthing_t *mthing = NULL;
|
||||
|
||||
// only respawn items when cv_itemrespawn is on
|
||||
|
@ -11321,63 +11315,8 @@ void P_RespawnSpecials(void)
|
|||
#endif
|
||||
|
||||
if (mthing)
|
||||
{
|
||||
mobjtype_t i = P_GetMobjtype(mthing->type);
|
||||
x = mthing->x << FRACBITS;
|
||||
y = mthing->y << FRACBITS;
|
||||
ss = R_PointInSubsector(x, y);
|
||||
P_SpawnMapThing(mthing);
|
||||
|
||||
if (i == MT_UNKNOWN) // prevent creation of objects with this type -- Monster Iestyn 17/12/17
|
||||
{
|
||||
// 3D Mode start Thing is unlikely to be added to the que,
|
||||
// so don't bother checking for that specific type
|
||||
CONS_Alert(CONS_WARNING, M_GetText("P_RespawnSpecials: Unknown thing type %d attempted to respawn at (%d, %d)\n"), mthing->type, mthing->x, mthing->y);
|
||||
// pull it from the que
|
||||
iquetail = (iquetail+1)&(ITEMQUESIZE-1);
|
||||
return;
|
||||
}
|
||||
|
||||
//CTF rings should continue to respawn as normal rings outside of CTF.
|
||||
if (!(gametyperules & GTR_TEAMFLAGS))
|
||||
{
|
||||
if (i == MT_REDTEAMRING || i == MT_BLUETEAMRING)
|
||||
i = MT_RING;
|
||||
}
|
||||
|
||||
if (mthing->options & MTF_OBJECTFLIP)
|
||||
{
|
||||
z = (
|
||||
#ifdef ESLOPE
|
||||
ss->sector->c_slope ? P_GetZAt(ss->sector->c_slope, x, y) :
|
||||
#endif
|
||||
ss->sector->ceilingheight) - (mthing->options >> ZSHIFT) * FRACUNIT;
|
||||
if (mthing->options & MTF_AMBUSH
|
||||
&& (i == MT_RING || i == MT_REDTEAMRING || i == MT_BLUETEAMRING || i == MT_COIN || i == MT_NIGHTSSTAR || P_WeaponOrPanel(i)))
|
||||
z -= 24*FRACUNIT;
|
||||
z -= mobjinfo[i].height; // Don't forget the height!
|
||||
}
|
||||
else
|
||||
{
|
||||
z = (
|
||||
#ifdef ESLOPE
|
||||
ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, x, y) :
|
||||
#endif
|
||||
ss->sector->floorheight) + (mthing->options >> ZSHIFT) * FRACUNIT;
|
||||
if (mthing->options & MTF_AMBUSH
|
||||
&& (i == MT_RING || i == MT_REDTEAMRING || i == MT_BLUETEAMRING || i == MT_COIN || i == MT_NIGHTSSTAR || P_WeaponOrPanel(i)))
|
||||
z += 24*FRACUNIT;
|
||||
}
|
||||
|
||||
mo = P_SpawnMobj(x, y, z, i);
|
||||
mo->spawnpoint = mthing;
|
||||
mo->angle = ANGLE_45 * (mthing->angle/45);
|
||||
|
||||
if (mthing->options & MTF_OBJECTFLIP)
|
||||
{
|
||||
mo->eflags |= MFE_VERTICALFLIP;
|
||||
mo->flags2 |= MF2_OBJECTFLIP;
|
||||
}
|
||||
}
|
||||
// pull it from the que
|
||||
iquetail = (iquetail+1)&(ITEMQUESIZE-1);
|
||||
}
|
||||
|
@ -11563,7 +11502,7 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing)
|
|||
|
||||
fixed_t z;
|
||||
sector_t *sector;
|
||||
fixed_t floor, ceiling;
|
||||
fixed_t floor, ceiling, ceilingspawn;
|
||||
|
||||
player_t *p = &players[playernum];
|
||||
mobj_t *mobj = p->mo;
|
||||
|
@ -11590,23 +11529,18 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing)
|
|||
sector->c_slope ? P_GetZAt(sector->c_slope, x, y) :
|
||||
#endif
|
||||
sector->ceilingheight;
|
||||
ceilingspawn = ceiling - mobjinfo[MT_PLAYER].height;
|
||||
|
||||
if (mthing)
|
||||
{
|
||||
fixed_t offset = mthing->z << FRACBITS;
|
||||
|
||||
// Flagging a player's ambush will make them start on the ceiling
|
||||
// Objectflip inverts
|
||||
if (!!(mthing->options & MTF_AMBUSH) ^ !!(mthing->options & MTF_OBJECTFLIP))
|
||||
{
|
||||
z = ceiling - mobjinfo[MT_PLAYER].height;
|
||||
if (mthing->options >> ZSHIFT)
|
||||
z -= ((mthing->options >> ZSHIFT) << FRACBITS);
|
||||
}
|
||||
z = ceilingspawn - offset;
|
||||
else
|
||||
{
|
||||
z = floor;
|
||||
if (mthing->options >> ZSHIFT)
|
||||
z += ((mthing->options >> ZSHIFT) << FRACBITS);
|
||||
}
|
||||
z = floor + offset;
|
||||
|
||||
if (mthing->options & MTF_OBJECTFLIP) // flip the player!
|
||||
{
|
||||
|
@ -11623,8 +11557,8 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing)
|
|||
|
||||
if (z < floor)
|
||||
z = floor;
|
||||
else if (z > ceiling - mobjinfo[MT_PLAYER].height)
|
||||
z = ceiling - mobjinfo[MT_PLAYER].height;
|
||||
else if (z > ceilingspawn)
|
||||
z = ceilingspawn;
|
||||
|
||||
mobj->floorz = floor;
|
||||
mobj->ceilingz = ceiling;
|
||||
|
@ -11893,7 +11827,7 @@ static boolean P_AllowMobjSpawn(mapthing_t* mthing, mobjtype_t i)
|
|||
if (!cv_powerstones.value)
|
||||
return false;
|
||||
|
||||
if (!(gametyperules & GTR_MATCHEMERALDS))
|
||||
if (!(gametyperules & GTR_POWERSTONES))
|
||||
return false;
|
||||
|
||||
runemeraldmanager = true;
|
||||
|
@ -12465,7 +12399,7 @@ static boolean P_SetupParticleGen(mapthing_t *mthing, mobj_t *mobj)
|
|||
|| (ticcount = (sides[lines[line].sidenum[1]].textureoffset >> FRACBITS)) < 1)
|
||||
ticcount = 3;
|
||||
|
||||
numdivisions = (mthing->options >> ZSHIFT);
|
||||
numdivisions = mthing->z;
|
||||
|
||||
if (numdivisions)
|
||||
{
|
||||
|
|
|
@ -400,6 +400,8 @@ static void Polyobj_findSegs(polyobj_t *po, seg_t *seg)
|
|||
// Find backfacings
|
||||
for (s = 0; s < numsegs; s++)
|
||||
{
|
||||
if (segs[s].glseg)
|
||||
continue;
|
||||
if (segs[s].linedef == seg->linedef
|
||||
&& segs[s].side == 1)
|
||||
{
|
||||
|
@ -436,6 +438,8 @@ newseg:
|
|||
// seg's ending vertex.
|
||||
for (i = 0; i < numsegs; ++i)
|
||||
{
|
||||
if (segs[i].glseg)
|
||||
continue;
|
||||
if (segs[i].side != 0) // needs to be frontfacing
|
||||
continue;
|
||||
if (segs[i].v1->x == seg->v2->x && segs[i].v1->y == seg->v2->y)
|
||||
|
@ -460,6 +464,9 @@ newseg:
|
|||
// Find backfacings
|
||||
for (q = 0; q < numsegs; q++)
|
||||
{
|
||||
if (segs[q].glseg)
|
||||
continue;
|
||||
|
||||
if (segs[q].linedef == segs[i].linedef
|
||||
&& segs[q].side == 1)
|
||||
{
|
||||
|
@ -606,6 +613,9 @@ static void Polyobj_spawnPolyObj(INT32 num, mobj_t *spawnSpot, INT32 id)
|
|||
INT32 poflags = POF_SOLID|POF_TESTHEIGHT|POF_RENDERSIDES;
|
||||
INT32 parentID = 0, potrans = 0;
|
||||
|
||||
if (seg->glseg)
|
||||
continue;
|
||||
|
||||
if (seg->side != 0) // needs to be frontfacing
|
||||
continue;
|
||||
|
||||
|
@ -1815,6 +1825,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
|
|||
if (po->thinker == NULL)
|
||||
po->thinker = &th->thinker;
|
||||
|
||||
/*
|
||||
// Find out target first.
|
||||
// We redo this each tic to make savegame compatibility easier.
|
||||
for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next)
|
||||
|
@ -1833,6 +1844,9 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
|
|||
break;
|
||||
}
|
||||
}
|
||||
*/
|
||||
|
||||
target = th->target;
|
||||
|
||||
if (!target)
|
||||
{
|
||||
|
@ -2015,6 +2029,8 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
|
|||
|
||||
target = waypoint;
|
||||
th->pointnum = target->health;
|
||||
// Set the mobj as your target! -- Monster Iestyn 27/12/19
|
||||
P_SetTarget(&th->target, target);
|
||||
|
||||
// calculate MOMX/MOMY/MOMZ for next waypoint
|
||||
// change slope
|
||||
|
@ -2641,6 +2657,9 @@ INT32 EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
|
|||
|
||||
// Set pointnum
|
||||
th->pointnum = target->health;
|
||||
th->target = NULL; // set to NULL first so the below doesn't go wrong
|
||||
// Set the mobj as your target! -- Monster Iestyn 27/12/19
|
||||
P_SetTarget(&th->target, target);
|
||||
|
||||
// We don't deal with the mirror crap here, we'll
|
||||
// handle that in the T_Thinker function.
|
||||
|
|
|
@ -161,6 +161,8 @@ typedef struct polywaypoint_s
|
|||
fixed_t diffx;
|
||||
fixed_t diffy;
|
||||
fixed_t diffz;
|
||||
|
||||
mobj_t *target; // next waypoint mobj
|
||||
} polywaypoint_t;
|
||||
|
||||
typedef struct polyslidedoor_s
|
||||
|
|
|
@ -2055,6 +2055,7 @@ static void SavePolywaypointThinker(const thinker_t *th, UINT8 type)
|
|||
WRITEFIXED(save_p, ht->diffx);
|
||||
WRITEFIXED(save_p, ht->diffy);
|
||||
WRITEFIXED(save_p, ht->diffz);
|
||||
WRITEUINT32(save_p, SaveMobjnum(ht->target));
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -3244,6 +3245,7 @@ static inline thinker_t* LoadPolywaypointThinker(actionf_p1 thinker)
|
|||
ht->diffx = READFIXED(save_p);
|
||||
ht->diffy = READFIXED(save_p);
|
||||
ht->diffz = READFIXED(save_p);
|
||||
ht->target = LoadMobj(READUINT32(save_p));
|
||||
return &ht->thinker;
|
||||
}
|
||||
|
||||
|
@ -3538,6 +3540,7 @@ static void P_NetUnArchiveThinkers(void)
|
|||
|
||||
case tc_polywaypoint:
|
||||
th = LoadPolywaypointThinker((actionf_p1)T_PolyObjWaypoint);
|
||||
restoreNum = true;
|
||||
break;
|
||||
|
||||
case tc_polyslidedoor:
|
||||
|
@ -3599,9 +3602,9 @@ static void P_NetUnArchiveThinkers(void)
|
|||
if (restoreNum)
|
||||
{
|
||||
executor_t *delay = NULL;
|
||||
polywaypoint_t *polywp = NULL;
|
||||
UINT32 mobjnum;
|
||||
for (currentthinker = thlist[THINK_MAIN].next; currentthinker != &thlist[THINK_MAIN];
|
||||
currentthinker = currentthinker->next)
|
||||
for (currentthinker = thlist[THINK_MAIN].next; currentthinker != &thlist[THINK_MAIN]; currentthinker = currentthinker->next)
|
||||
{
|
||||
if (currentthinker->function.acp1 != (actionf_p1)T_ExecutorDelay)
|
||||
continue;
|
||||
|
@ -3610,6 +3613,15 @@ static void P_NetUnArchiveThinkers(void)
|
|||
continue;
|
||||
delay->caller = P_FindNewPosition(mobjnum);
|
||||
}
|
||||
for (currentthinker = thlist[THINK_POLYOBJ].next; currentthinker != &thlist[THINK_POLYOBJ]; currentthinker = currentthinker->next)
|
||||
{
|
||||
if (currentthinker->function.acp1 != (actionf_p1)T_PolyObjWaypoint)
|
||||
continue;
|
||||
polywp = (void *)currentthinker;
|
||||
if (!(mobjnum = (UINT32)(size_t)polywp->target))
|
||||
continue;
|
||||
polywp->target = P_FindNewPosition(mobjnum);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
|
2146
src/p_setup.c
2146
src/p_setup.c
File diff suppressed because it is too large
Load diff
|
@ -96,8 +96,11 @@ void P_SetupLevelSky(INT32 skynum, boolean global);
|
|||
#ifdef SCANTHINGS
|
||||
void P_ScanThings(INT16 mapnum, INT16 wadnum, INT16 lumpnum);
|
||||
#endif
|
||||
void P_LoadThingsOnly(void);
|
||||
void P_RespawnThings(void);
|
||||
boolean P_LoadLevel(boolean fromnetsave);
|
||||
#ifdef HWRENDER
|
||||
void HWR_SetupLevel(void);
|
||||
#endif
|
||||
boolean P_AddWadFile(const char *wadfilename);
|
||||
boolean P_RunSOC(const char *socfilename);
|
||||
void P_LoadSoundsRange(UINT16 wadnum, UINT16 first, UINT16 num);
|
||||
|
|
|
@ -222,6 +222,9 @@ static boolean P_CrossSubsector(size_t num, register los_t *los)
|
|||
fixed_t fracx, fracy;
|
||||
#endif
|
||||
|
||||
if (seg->glseg)
|
||||
continue;
|
||||
|
||||
// already checked other side?
|
||||
if (line->validcount == validcount)
|
||||
continue;
|
||||
|
|
|
@ -50,10 +50,10 @@ static void ReconfigureViaVertexes (pslope_t *slope, const vector3_t v1, const v
|
|||
// Set some defaults for a non-sloped "slope"
|
||||
if (vec1.z == 0 && vec2.z == 0)
|
||||
{
|
||||
/// \todo Fix fully flat cases.
|
||||
|
||||
slope->zangle = slope->xydirection = 0;
|
||||
slope->zdelta = slope->d.x = slope->d.y = 0;
|
||||
slope->normal.x = slope->normal.y = 0;
|
||||
slope->normal.z = FRACUNIT;
|
||||
}
|
||||
else
|
||||
{
|
||||
|
@ -445,10 +445,9 @@ static pslope_t *MakeViaMapthings(INT16 tag1, INT16 tag2, INT16 tag3, UINT8 flag
|
|||
I_Error("MakeViaMapthings: Slope vertex %s (for linedef tag %d) not found!", sizeu1(i), tag1);
|
||||
vx[i].x = mt->x << FRACBITS;
|
||||
vx[i].y = mt->y << FRACBITS;
|
||||
if (mt->extrainfo)
|
||||
vx[i].z = mt->options << FRACBITS;
|
||||
else
|
||||
vx[i].z = (R_PointInSubsector(mt->x << FRACBITS, mt->y << FRACBITS)->sector->floorheight) + ((mt->options >> ZSHIFT) << FRACBITS);
|
||||
vx[i].z = mt->z << FRACBITS;
|
||||
if (!mt->extrainfo)
|
||||
vx[i].z += R_PointInSubsector(vx[i].x, vx[i].y)->sector->floorheight;
|
||||
}
|
||||
|
||||
ReconfigureViaVertexes(ret, vx[0], vx[1], vx[2]);
|
||||
|
@ -654,7 +653,9 @@ void P_ReverseQuantizeMomentumToSlope(vector3_t *momentum, pslope_t *slope)
|
|||
// Handles slope ejection for objects
|
||||
void P_SlopeLaunch(mobj_t *mo)
|
||||
{
|
||||
if (!(mo->standingslope->flags & SL_NOPHYSICS)) // If there's physics, time for launching.
|
||||
if (!(mo->standingslope->flags & SL_NOPHYSICS) // If there's physics, time for launching.
|
||||
&& (mo->standingslope->normal.x != 0
|
||||
|| mo->standingslope->normal.y != 0))
|
||||
{
|
||||
// Double the pre-rotation Z, then halve the post-rotation Z. This reduces the
|
||||
// vertical launch given from slopes while increasing the horizontal launch
|
||||
|
@ -711,8 +712,7 @@ fixed_t P_GetWallTransferMomZ(mobj_t *mo, pslope_t *slope)
|
|||
void P_HandleSlopeLanding(mobj_t *thing, pslope_t *slope)
|
||||
{
|
||||
vector3_t mom; // Ditto.
|
||||
|
||||
if (slope->flags & SL_NOPHYSICS) { // No physics, no need to make anything complicated.
|
||||
if (slope->flags & SL_NOPHYSICS || (slope->normal.x == 0 && slope->normal.y == 0)) { // No physics, no need to make anything complicated.
|
||||
if (P_MobjFlip(thing)*(thing->momz) < 0) // falling, land on slope
|
||||
{
|
||||
thing->standingslope = slope;
|
||||
|
|
82
src/p_spec.c
82
src/p_spec.c
|
@ -52,9 +52,6 @@ mobj_t *skyboxcenterpnts[16]; // array of MT_SKYBOX centerpoint mobjs
|
|||
// Amount (dx, dy) vector linedef is shifted right to get scroll amount
|
||||
#define SCROLL_SHIFT 5
|
||||
|
||||
// This must be updated whenever we up the max flat size - quicker to assume rather than figuring out the sqrt of the specific flat's filesize.
|
||||
#define MAXFLATSIZE (2048<<FRACBITS)
|
||||
|
||||
/** Animated texture descriptor
|
||||
* This keeps track of an animated texture or an animated flat.
|
||||
* \sa P_UpdateSpecials, P_InitPicAnims, animdef_t
|
||||
|
@ -5041,8 +5038,7 @@ DoneSection2:
|
|||
mobj_t *waypointlow = NULL;
|
||||
mobj_t *mo2;
|
||||
mobj_t *closest = NULL;
|
||||
line_t junk;
|
||||
vertex_t v1, v2, resulthigh, resultlow;
|
||||
vector3_t p, line[2], resulthigh, resultlow;
|
||||
mobj_t *highest = NULL;
|
||||
|
||||
if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->powers[pw_carry] == CR_ROPEHANG)
|
||||
|
@ -5189,38 +5185,34 @@ DoneSection2:
|
|||
// Next, we need to find the closest point on the line between each set, and determine which one we're
|
||||
// closest to.
|
||||
|
||||
p.x = player->mo->x;
|
||||
p.y = player->mo->y;
|
||||
p.z = player->mo->z;
|
||||
|
||||
// Waypointmid and Waypointlow:
|
||||
if (waypointlow)
|
||||
{
|
||||
v1.x = waypointmid->x;
|
||||
v1.y = waypointmid->y;
|
||||
v1.z = waypointmid->z;
|
||||
v2.x = waypointlow->x;
|
||||
v2.y = waypointlow->y;
|
||||
v2.z = waypointlow->z;
|
||||
junk.v1 = &v1;
|
||||
junk.v2 = &v2;
|
||||
junk.dx = v2.x - v1.x;
|
||||
junk.dy = v2.y - v1.y;
|
||||
line[0].x = waypointmid->x;
|
||||
line[0].y = waypointmid->y;
|
||||
line[0].z = waypointmid->z;
|
||||
line[1].x = waypointlow->x;
|
||||
line[1].y = waypointlow->y;
|
||||
line[1].z = waypointlow->z;
|
||||
|
||||
P_ClosestPointOnLine3D(player->mo->x, player->mo->y, player->mo->z, &junk, &resultlow);
|
||||
P_ClosestPointOnLine3D(&p, line, &resultlow);
|
||||
}
|
||||
|
||||
// Waypointmid and Waypointhigh:
|
||||
if (waypointhigh)
|
||||
{
|
||||
v1.x = waypointmid->x;
|
||||
v1.y = waypointmid->y;
|
||||
v1.z = waypointmid->z;
|
||||
v2.x = waypointhigh->x;
|
||||
v2.y = waypointhigh->y;
|
||||
v2.z = waypointhigh->z;
|
||||
junk.v1 = &v1;
|
||||
junk.v2 = &v2;
|
||||
junk.dx = v2.x - v1.x;
|
||||
junk.dy = v2.y - v1.y;
|
||||
line[0].x = waypointmid->x;
|
||||
line[0].y = waypointmid->y;
|
||||
line[0].z = waypointmid->z;
|
||||
line[1].x = waypointhigh->x;
|
||||
line[1].y = waypointhigh->y;
|
||||
line[1].z = waypointhigh->z;
|
||||
|
||||
P_ClosestPointOnLine3D(player->mo->x, player->mo->y, player->mo->z, &junk, &resulthigh);
|
||||
P_ClosestPointOnLine3D(&p, line, &resulthigh);
|
||||
}
|
||||
|
||||
// 3D support now available. Disregard the previous notice here. -Red
|
||||
|
@ -6433,7 +6425,6 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
INT32 j;
|
||||
thinkerlist_t *secthinkers;
|
||||
thinker_t *th;
|
||||
virtres_t* virt = NULL;
|
||||
// This used to be used, and *should* be used in the future,
|
||||
// but currently isn't.
|
||||
(void)fromnetsave;
|
||||
|
@ -7179,38 +7170,14 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
EV_AddLaserThinker(§ors[s], §ors[sec], lines + i, secthinkers);
|
||||
break;
|
||||
|
||||
case 259: // Make-Your-Own FOF!
|
||||
case 259: // Custom FOF
|
||||
if (lines[i].sidenum[1] != 0xffff)
|
||||
{
|
||||
UINT8 *data;
|
||||
UINT16 b;
|
||||
|
||||
if (!virt)
|
||||
virt = vres_GetMap(lastloadedmaplumpnum);
|
||||
|
||||
data = (UINT8*) vres_Find(virt, "SIDEDEFS")->data;
|
||||
|
||||
for (b = 0; b < (INT16)numsides; b++)
|
||||
{
|
||||
register mapsidedef_t *msd = (mapsidedef_t *)data + b;
|
||||
|
||||
if (b == lines[i].sidenum[1])
|
||||
{
|
||||
if ((msd->toptexture[0] >= '0' && msd->toptexture[0] <= '9')
|
||||
|| (msd->toptexture[0] >= 'A' && msd->toptexture[0] <= 'F'))
|
||||
{
|
||||
ffloortype_e FOF_Flags = axtoi(msd->toptexture);
|
||||
|
||||
P_AddFakeFloorsByLine(i, FOF_Flags, secthinkers);
|
||||
break;
|
||||
}
|
||||
else
|
||||
I_Error("Make-Your-Own-FOF (tag %d) needs a value in the linedef's second side upper texture field.", lines[i].tag);
|
||||
}
|
||||
}
|
||||
ffloortype_e fofflags = sides[lines[i].sidenum[1]].toptexture;
|
||||
P_AddFakeFloorsByLine(i, fofflags, secthinkers);
|
||||
}
|
||||
else
|
||||
I_Error("Make-Your-Own FOF (tag %d) found without a 2nd linedef side!", lines[i].tag);
|
||||
I_Error("Custom FOF (tag %d) found without a linedef back side!", lines[i].tag);
|
||||
break;
|
||||
|
||||
case 300: // Linedef executor (combines with sector special 974/975) and commands
|
||||
|
@ -7433,9 +7400,6 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
}
|
||||
}
|
||||
|
||||
if (virt)
|
||||
vres_Free(virt);
|
||||
|
||||
// Allocate each list
|
||||
for (i = 0; i < numsectors; i++)
|
||||
if(secthinkers[i].thinkers)
|
||||
|
|
|
@ -27,6 +27,9 @@ extern mobj_t *skyboxcenterpnts[16]; // array of MT_SKYBOX centerpoint mobjs
|
|||
//
|
||||
#define GETSECSPECIAL(i,j) ((i >> ((j-1)*4))&15)
|
||||
|
||||
// This must be updated whenever we up the max flat size - quicker to assume rather than figuring out the sqrt of the specific flat's filesize.
|
||||
#define MAXFLATSIZE (2048<<FRACBITS)
|
||||
|
||||
// at game start
|
||||
void P_InitPicAnims(void);
|
||||
|
||||
|
|
15
src/p_tick.c
15
src/p_tick.c
|
@ -629,6 +629,10 @@ void P_Ticker(boolean run)
|
|||
if (demoplayback)
|
||||
G_ReadDemoTiccmd(&players[consoleplayer].cmd, 0);
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_PreThinkFrame();
|
||||
#endif
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
|
||||
P_PlayerThink(&players[i]);
|
||||
|
@ -726,6 +730,10 @@ void P_Ticker(boolean run)
|
|||
G_ConsGhostTic();
|
||||
if (modeattacking)
|
||||
G_GhostTicker();
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_PostThinkFrame();
|
||||
#endif
|
||||
}
|
||||
|
||||
P_MapEnd();
|
||||
|
@ -745,6 +753,9 @@ void P_PreTicker(INT32 frames)
|
|||
{
|
||||
P_MapStart();
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_PreThinkFrame();
|
||||
#endif
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
|
||||
{
|
||||
|
@ -779,6 +790,10 @@ void P_PreTicker(INT32 frames)
|
|||
P_UpdateSpecials();
|
||||
P_RespawnSpecials();
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_PostThinkFrame();
|
||||
#endif
|
||||
|
||||
P_MapEnd();
|
||||
}
|
||||
}
|
||||
|
|
64
src/p_user.c
64
src/p_user.c
|
@ -347,6 +347,11 @@ void P_GiveEmerald(boolean spawnObj)
|
|||
continue;
|
||||
P_SetTarget(&emmo->target, players[i].mo);
|
||||
P_SetMobjState(emmo, mobjinfo[MT_GOTEMERALD].meleestate + em);
|
||||
|
||||
// Make sure we're not being carried before our tracer is changed
|
||||
if (players[i].powers[pw_carry] != CR_NIGHTSMODE)
|
||||
players[i].powers[pw_carry] = CR_NONE;
|
||||
|
||||
P_SetTarget(&players[i].mo->tracer, emmo);
|
||||
|
||||
if (pnum == 255)
|
||||
|
@ -1230,13 +1235,13 @@ void P_GivePlayerLives(player_t *player, INT32 numlives)
|
|||
|
||||
if (gamestate == GS_LEVEL)
|
||||
{
|
||||
if (player->lives == INFLIVES || (gametype != GT_COOP && gametype != GT_COMPETITION))
|
||||
if (player->lives == INFLIVES || !(gametyperules & GTR_LIVES))
|
||||
{
|
||||
P_GivePlayerRings(player, 100*numlives);
|
||||
return;
|
||||
}
|
||||
|
||||
if ((netgame || multiplayer) && gametype == GT_COOP && cv_cooplives.value == 0)
|
||||
if ((netgame || multiplayer) && G_GametypeUsesCoopLives() && cv_cooplives.value == 0)
|
||||
{
|
||||
P_GivePlayerRings(player, 100*numlives);
|
||||
if (player->lives - prevlives >= numlives)
|
||||
|
@ -1267,7 +1272,7 @@ docooprespawn:
|
|||
|
||||
void P_GiveCoopLives(player_t *player, INT32 numlives, boolean sound)
|
||||
{
|
||||
if (!((netgame || multiplayer) && gametype == GT_COOP))
|
||||
if (!((netgame || multiplayer) && G_GametypeUsesCoopLives()))
|
||||
{
|
||||
P_GivePlayerLives(player, numlives);
|
||||
if (sound)
|
||||
|
@ -1395,7 +1400,7 @@ void P_AddPlayerScore(player_t *player, UINT32 amount)
|
|||
player->score = MAXSCORE;
|
||||
|
||||
// check for extra lives every 50000 pts
|
||||
if (!ultimatemode && !modeattacking && player->score > oldscore && player->score % 50000 < amount && (gametype == GT_COMPETITION || gametype == GT_COOP))
|
||||
if (!ultimatemode && !modeattacking && player->score > oldscore && player->score % 50000 < amount && (gametyperules & GTR_LIVES))
|
||||
{
|
||||
P_GivePlayerLives(player, (player->score/50000) - (oldscore/50000));
|
||||
P_PlayLivesJingle(player);
|
||||
|
@ -4631,6 +4636,12 @@ static void P_DoSpinAbility(player_t *player, ticcmd_t *cmd)
|
|||
S_StartSound(player->mo, sfx_spin);
|
||||
break;
|
||||
}
|
||||
if (player->dashspeed < player->mindash)
|
||||
player->dashspeed = player->mindash;
|
||||
|
||||
if (player->dashspeed > player->maxdash)
|
||||
player->dashspeed = player->maxdash;
|
||||
|
||||
if (player->dashspeed < player->maxdash && player->mindash != player->maxdash)
|
||||
{
|
||||
#define chargecalculation (6*(player->dashspeed - player->mindash))/(player->maxdash - player->mindash)
|
||||
|
@ -7780,6 +7791,7 @@ void P_ElementalFire(player_t *player, boolean cropcircle)
|
|||
flame->fuse = TICRATE*7; // takes about an extra second to hit the ground
|
||||
flame->destscale = player->mo->scale;
|
||||
P_SetScale(flame, player->mo->scale);
|
||||
flame->flags2 = (flame->flags2 & ~MF2_OBJECTFLIP)|(player->mo->flags2 & MF2_OBJECTFLIP);
|
||||
flame->eflags = (flame->eflags & ~MFE_VERTICALFLIP)|(player->mo->eflags & MFE_VERTICALFLIP);
|
||||
P_InstaThrust(flame, flame->angle, FixedMul(3*FRACUNIT, flame->scale));
|
||||
P_SetObjectMomZ(flame, 3*FRACUNIT, false);
|
||||
|
@ -9298,7 +9310,7 @@ boolean P_GetLives(player_t *player)
|
|||
{
|
||||
INT32 i, maxlivesplayer = -1, livescheck = 1;
|
||||
if (!(netgame || multiplayer)
|
||||
|| (gametype != GT_COOP)
|
||||
|| !G_GametypeUsesCoopLives()
|
||||
|| (player->lives == INFLIVES))
|
||||
return true;
|
||||
|
||||
|
@ -9447,7 +9459,7 @@ static void P_DeathThink(player_t *player)
|
|||
player->playerstate = PST_REBORN;
|
||||
else if ((player->lives > 0 || j != MAXPLAYERS) && !(!(netgame || multiplayer) && G_IsSpecialStage(gamemap))) // Don't allow "click to respawn" in special stages!
|
||||
{
|
||||
if (gametype == GT_COOP && (netgame || multiplayer) && cv_coopstarposts.value == 2)
|
||||
if (G_GametypeUsesCoopStarposts() && (netgame || multiplayer) && cv_coopstarposts.value == 2)
|
||||
{
|
||||
P_ConsiderAllGone();
|
||||
if ((player->deadtimer > TICRATE<<1) || ((cmd->buttons & BT_JUMP) && (player->deadtimer > TICRATE)))
|
||||
|
@ -9462,19 +9474,22 @@ static void P_DeathThink(player_t *player)
|
|||
// Respawn with jump button, force respawn time (3 second default, cheat protected) in shooter modes.
|
||||
if (cmd->buttons & BT_JUMP)
|
||||
{
|
||||
if (gametype != GT_COOP && player->spectator)
|
||||
// You're a spectator, so respawn right away.
|
||||
if ((gametyperules & GTR_SPECTATORS) && player->spectator)
|
||||
player->playerstate = PST_REBORN;
|
||||
else switch(gametype) {
|
||||
case GT_COOP:
|
||||
case GT_COMPETITION:
|
||||
case GT_RACE:
|
||||
if (player->deadtimer > TICRATE)
|
||||
player->playerstate = PST_REBORN;
|
||||
break;
|
||||
default:
|
||||
if (player->deadtimer > cv_respawntime.value*TICRATE)
|
||||
player->playerstate = PST_REBORN;
|
||||
break;
|
||||
else
|
||||
{
|
||||
// Give me one second.
|
||||
INT32 respawndelay = TICRATE;
|
||||
|
||||
// Non-platform gametypes
|
||||
if (gametyperules & GTR_RESPAWNDELAY)
|
||||
respawndelay = (cv_respawntime.value*TICRATE);
|
||||
|
||||
// You've been dead for enough time.
|
||||
// You may now respawn.
|
||||
if (player->deadtimer > respawndelay)
|
||||
player->playerstate = PST_REBORN;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -9488,7 +9503,7 @@ static void P_DeathThink(player_t *player)
|
|||
INT32 i, deadtimercheck = INT32_MAX;
|
||||
|
||||
// In a net/multiplayer game, and out of lives
|
||||
if (gametype == GT_COMPETITION)
|
||||
if (G_CompetitionGametype())
|
||||
{
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
|
@ -11244,7 +11259,10 @@ static void P_DoMetalJetFume(player_t *player, mobj_t *fume)
|
|||
if (panim == PA_WALK)
|
||||
{
|
||||
if (stat != fume->info->spawnstate)
|
||||
{
|
||||
fume->threshold = 0;
|
||||
P_SetMobjState(fume, fume->info->spawnstate);
|
||||
}
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -11275,6 +11293,12 @@ static void P_DoMetalJetFume(player_t *player, mobj_t *fume)
|
|||
if (underwater)
|
||||
{
|
||||
fume->frame = (fume->frame & FF_FRAMEMASK) | FF_ANIMATE | (P_RandomRange(0, 9) * FF_TRANS10);
|
||||
fume->threshold = 1;
|
||||
}
|
||||
else if (fume->threshold)
|
||||
{
|
||||
fume->frame = (fume->frame & FF_FRAMEMASK) | fume->state->frame;
|
||||
fume->threshold = 0;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -11534,7 +11558,7 @@ void P_PlayerThink(player_t *player)
|
|||
#else
|
||||
if (player->spectator &&
|
||||
#endif
|
||||
gametype == GT_COOP && (netgame || multiplayer) && cv_coopstarposts.value == 2)
|
||||
G_GametypeUsesCoopStarposts() && (netgame || multiplayer) && cv_coopstarposts.value == 2)
|
||||
P_ConsiderAllGone();
|
||||
|
||||
if (player->playerstate == PST_DEAD)
|
||||
|
|
|
@ -1169,9 +1169,11 @@ static void R_Subsector(size_t num)
|
|||
while (count--)
|
||||
{
|
||||
// CONS_Debug(DBG_GAMELOGIC, "Adding normal line %d...(%d)\n", line->linedef-lines, leveltime);
|
||||
if (!line->glseg
|
||||
#ifdef POLYOBJECTS
|
||||
if (!line->polyseg) // ignore segs that belong to polyobjects
|
||||
&& !line->polyseg // ignore segs that belong to polyobjects
|
||||
#endif
|
||||
)
|
||||
R_AddLine(line);
|
||||
line++;
|
||||
curline = NULL; /* cph 2001/11/18 - must clear curline now we're done with it, so stuff doesn't try using it for other things */
|
||||
|
|
|
@ -324,8 +324,8 @@ UINT8 ASTBlendPixel_8bpp(UINT8 background, UINT8 foreground, int style, UINT8 al
|
|||
else if (style != AST_TRANSLUCENT)
|
||||
{
|
||||
RGBA_t texel;
|
||||
RGBA_t bg = V_GetColor(background);
|
||||
RGBA_t fg = V_GetColor(foreground);
|
||||
RGBA_t bg = V_GetMasterColor(background);
|
||||
RGBA_t fg = V_GetMasterColor(foreground);
|
||||
texel.rgba = ASTBlendPixel(bg, fg, style, alpha);
|
||||
return NearestColor(texel.s.red, texel.s.green, texel.s.blue);
|
||||
}
|
||||
|
@ -1664,7 +1664,7 @@ static void R_CreateFadeColormaps(void)
|
|||
#define GETCOLOR \
|
||||
px = colormaps[i%256]; \
|
||||
fade = (i/256) * (256 / FADECOLORMAPROWS); \
|
||||
rgba = V_GetColor(px);
|
||||
rgba = V_GetMasterColor(px);
|
||||
|
||||
// to black
|
||||
makeblack:
|
||||
|
@ -2095,7 +2095,6 @@ lighttable_t *R_CreateLightTable(extracolormap_t *extra_colormap)
|
|||
/////////////////////
|
||||
// This code creates the colormap array used by software renderer
|
||||
/////////////////////
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
double r, g, b, cbrightness;
|
||||
int p;
|
||||
|
@ -2717,7 +2716,7 @@ void R_PrecacheLevel(void)
|
|||
lump = sf->lumppat[k];
|
||||
if (devparm)
|
||||
spritememory += W_LumpLength(lump);
|
||||
W_CachePatchNum(lump, PU_CACHE);
|
||||
W_CachePatchNum(lump, PU_PATCH);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
|
38
src/r_defs.h
38
src/r_defs.h
|
@ -83,7 +83,7 @@ typedef struct extracolormap_s
|
|||
*/
|
||||
typedef struct
|
||||
{
|
||||
fixed_t x, y, z;
|
||||
fixed_t x, y;
|
||||
} vertex_t;
|
||||
|
||||
// Forward of linedefs, for sectors.
|
||||
|
@ -436,14 +436,10 @@ typedef struct line_s
|
|||
polyobj_t *polyobj; // Belongs to a polyobject?
|
||||
#endif
|
||||
|
||||
char *text; // a concatination of all front and back texture names, for linedef specials that require a string.
|
||||
char *text; // a concatenation of all front and back texture names, for linedef specials that require a string.
|
||||
INT16 callcount; // no. of calls left before triggering, for the "X calls" linedef specials, defaults to 0
|
||||
} line_t;
|
||||
|
||||
//
|
||||
// The SideDef.
|
||||
//
|
||||
|
||||
typedef struct
|
||||
{
|
||||
// add this to the calculated texture column
|
||||
|
@ -456,13 +452,16 @@ typedef struct
|
|||
// We do not maintain names here.
|
||||
INT32 toptexture, bottomtexture, midtexture;
|
||||
|
||||
// Sector the SideDef is facing.
|
||||
// Linedef the sidedef belongs to
|
||||
line_t *line;
|
||||
|
||||
// Sector the sidedef is facing.
|
||||
sector_t *sector;
|
||||
|
||||
INT16 special; // the special of the linedef this side belongs to
|
||||
INT16 repeatcnt; // # of times to repeat midtexture
|
||||
|
||||
char *text; // a concatination of all top, bottom, and mid texture names, for linedef specials that require a string.
|
||||
char *text; // a concatenation of all top, bottom, and mid texture names, for linedef specials that require a string.
|
||||
|
||||
extracolormap_t *colormap_data; // storage for colormaps; not applied to sectors.
|
||||
} side_t;
|
||||
|
@ -587,6 +586,7 @@ typedef struct seg_s
|
|||
polyobj_t *polyseg;
|
||||
boolean dontrenderme;
|
||||
#endif
|
||||
boolean glseg;
|
||||
} seg_t;
|
||||
|
||||
//
|
||||
|
@ -731,9 +731,9 @@ typedef struct
|
|||
boolean cached[8];
|
||||
#ifdef HWRENDER
|
||||
aatree_t *hardware_patch[8];
|
||||
#endif
|
||||
#endif/*HWRENDER*/
|
||||
} rotsprite_t;
|
||||
#endif
|
||||
#endif/*ROTSPRITE*/
|
||||
|
||||
typedef enum
|
||||
{
|
||||
|
@ -745,6 +745,24 @@ typedef enum
|
|||
SRF_NONE = 0xff // Initial value
|
||||
} spriterotateflags_t; // SRF's up!
|
||||
|
||||
// Same as a patch_t, except just the header
|
||||
// and the wadnum/lumpnum combination that points
|
||||
// to wherever the patch is in memory.
|
||||
struct patchinfo_s
|
||||
{
|
||||
INT16 width; // bounding box size
|
||||
INT16 height;
|
||||
INT16 leftoffset; // pixels to the left of origin
|
||||
INT16 topoffset; // pixels below the origin
|
||||
|
||||
UINT16 wadnum; // the software patch lump num for when the patch
|
||||
UINT16 lumpnum; // was flushed, and we need to re-create it
|
||||
|
||||
// next patchinfo_t in memory
|
||||
struct patchinfo_s *next;
|
||||
};
|
||||
typedef struct patchinfo_s patchinfo_t;
|
||||
|
||||
//
|
||||
// Sprites are patches with a special naming convention so they can be
|
||||
// recognized by R_InitSprites.
|
||||
|
|
34
src/r_main.c
34
src/r_main.c
|
@ -19,6 +19,7 @@
|
|||
#include "r_local.h"
|
||||
#include "r_splats.h" // faB(21jan): testing
|
||||
#include "r_sky.h"
|
||||
#include "hu_stuff.h"
|
||||
#include "st_stuff.h"
|
||||
#include "p_local.h"
|
||||
#include "keys.h"
|
||||
|
@ -28,6 +29,7 @@
|
|||
#include "d_main.h"
|
||||
#include "v_video.h"
|
||||
#include "p_spec.h" // skyboxmo
|
||||
#include "p_setup.h"
|
||||
#include "z_zone.h"
|
||||
#include "m_random.h" // quake camera shake
|
||||
#include "r_portal.h"
|
||||
|
@ -691,6 +693,7 @@ subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y)
|
|||
INT32 side, i;
|
||||
size_t nodenum;
|
||||
subsector_t *ret;
|
||||
seg_t *seg;
|
||||
|
||||
// single subsector is a special case
|
||||
if (numnodes == 0)
|
||||
|
@ -706,10 +709,15 @@ subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y)
|
|||
}
|
||||
|
||||
ret = &subsectors[nodenum & ~NF_SUBSECTOR];
|
||||
for (i = 0; i < ret->numlines; i++)
|
||||
//if (R_PointOnSegSide(x, y, &segs[ret->firstline + i])) -- breaks in ogl because polyvertex_t cast over vertex pointers
|
||||
if (P_PointOnLineSide(x, y, segs[ret->firstline + i].linedef) != segs[ret->firstline + i].side)
|
||||
for (i = 0, seg = &segs[ret->firstline]; i < ret->numlines; i++, seg++)
|
||||
{
|
||||
if (seg->glseg)
|
||||
continue;
|
||||
|
||||
//if (R_PointOnSegSide(x, y, seg)) -- breaks in ogl because polyvertex_t cast over vertex pointers
|
||||
if (P_PointOnLineSide(x, y, seg->linedef) != seg->side)
|
||||
return 0;
|
||||
}
|
||||
|
||||
return ret;
|
||||
}
|
||||
|
@ -1154,6 +1162,26 @@ void R_RenderPlayerView(player_t *player)
|
|||
free(masks);
|
||||
}
|
||||
|
||||
// Lactozilla: Renderer switching
|
||||
#ifdef HWRENDER
|
||||
void R_InitHardwareMode(void)
|
||||
{
|
||||
HWR_AddSessionCommands();
|
||||
HWR_Switch();
|
||||
HWR_LoadTextures(numtextures);
|
||||
if (gamestate == GS_LEVEL || (gamestate == GS_TITLESCREEN && titlemapinaction))
|
||||
HWR_SetupLevel();
|
||||
}
|
||||
#endif
|
||||
|
||||
void R_ReloadHUDGraphics(void)
|
||||
{
|
||||
CONS_Debug(DBG_RENDER, "R_ReloadHUDGraphics()...\n");
|
||||
ST_LoadGraphics();
|
||||
HU_LoadGraphics();
|
||||
ST_ReloadSkinFaceGraphics();
|
||||
}
|
||||
|
||||
// =========================================================================
|
||||
// ENGINE COMMANDS & VARS
|
||||
// =========================================================================
|
||||
|
|
|
@ -89,6 +89,10 @@ extern consvar_t cv_tailspickup;
|
|||
|
||||
// Called by startup code.
|
||||
void R_Init(void);
|
||||
#ifdef HWRENDER
|
||||
void R_InitHardwareMode(void);
|
||||
#endif
|
||||
void R_ReloadHUDGraphics(void);
|
||||
|
||||
// just sets setsizeneeded true
|
||||
extern boolean setsizeneeded;
|
||||
|
|
|
@ -1396,4 +1396,19 @@ void R_FreeSkinRotSprite(size_t skinnum)
|
|||
skinsprites++;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// R_FreeAllRotSprite
|
||||
//
|
||||
// Free ALL sprite rotation data from memory.
|
||||
//
|
||||
void R_FreeAllRotSprite(void)
|
||||
{
|
||||
INT32 i;
|
||||
size_t s;
|
||||
for (s = 0; s < numsprites; s++)
|
||||
R_FreeSingleRotSprite(&sprites[s]);
|
||||
for (i = 0; i < numskins; ++i)
|
||||
R_FreeSkinRotSprite(i);
|
||||
}
|
||||
#endif
|
||||
|
|
|
@ -68,6 +68,7 @@ void R_FreeSingleRotSprite(spritedef_t *spritedef);
|
|||
void R_FreeSkinRotSprite(size_t skinnum);
|
||||
extern fixed_t rollcosang[ROTANGLES];
|
||||
extern fixed_t rollsinang[ROTANGLES];
|
||||
void R_FreeAllRotSprite(void);
|
||||
#endif
|
||||
|
||||
#endif // __R_PATCH__
|
||||
|
|
|
@ -165,7 +165,7 @@ static void R_DrawWallSplats(void)
|
|||
mfloorclip = floorclip;
|
||||
mceilingclip = ceilingclip;
|
||||
|
||||
patch = W_CachePatchNum(splat->patch, PU_CACHE);
|
||||
patch = W_CachePatchNum(splat->patch, PU_PATCH);
|
||||
|
||||
dc_texturemid = splat->top + (SHORT(patch->height)<<(FRACBITS-1)) - viewz;
|
||||
if (splat->yoffset)
|
||||
|
@ -308,6 +308,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
// for horizontal / vertical / diagonal. Diagonal?
|
||||
// OPTIMIZE: get rid of LIGHTSEGSHIFT globally
|
||||
curline = ds->curline;
|
||||
|
||||
frontsector = curline->frontsector;
|
||||
backsector = curline->backsector;
|
||||
texnum = R_GetTextureNum(curline->sidedef->midtexture);
|
||||
|
|
|
@ -147,7 +147,7 @@ void R_AddWallSplat(line_t *wallline, INT16 sectorside, const char *patchname, f
|
|||
splat->flags = flags;
|
||||
|
||||
// bad.. but will be needed for drawing anyway..
|
||||
patch = W_CachePatchNum(splat->patch, PU_CACHE);
|
||||
patch = W_CachePatchNum(splat->patch, PU_PATCH);
|
||||
|
||||
// offset needed by draw code for texture mapping
|
||||
linelength = P_SegLength((seg_t *)wallline);
|
||||
|
|
|
@ -126,11 +126,10 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch
|
|||
for (ang = 0; ang < ROTANGLES; ang++)
|
||||
sprtemp[frame].rotsprite.patch[r][ang] = NULL;
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
sprtemp[frame].rotsprite.hardware_patch[r] = M_AATreeAlloc(AATREE_ZUSER);
|
||||
#endif // HWRENDER
|
||||
sprtemp[frame].rotsprite.hardware_patch[r] = M_AATreeAlloc(AATREE_ZUSER);
|
||||
#endif/*HWRENDER*/
|
||||
}
|
||||
#endif
|
||||
#endif/*ROTSPRITE*/
|
||||
|
||||
if (rotation == 0)
|
||||
{
|
||||
|
@ -988,7 +987,7 @@ static void R_DrawPrecipitationVisSprite(vissprite_t *vis)
|
|||
|
||||
//
|
||||
// R_SplitSprite
|
||||
// runs through a sector's lightlist and
|
||||
// runs through a sector's lightlist and Knuckles
|
||||
static void R_SplitSprite(vissprite_t *sprite)
|
||||
{
|
||||
INT32 i, lightnum, lindex;
|
||||
|
|
|
@ -61,7 +61,9 @@ static void GameMIDIMusic_OnChange(void);
|
|||
static void GameSounds_OnChange(void);
|
||||
static void GameDigiMusic_OnChange(void);
|
||||
|
||||
#ifdef HAVE_OPENMPT
|
||||
static void ModFilter_OnChange(void);
|
||||
#endif
|
||||
|
||||
static lumpnum_t S_GetMusicLumpNum(const char *mname);
|
||||
|
||||
|
|
105
src/screen.c
105
src/screen.c
|
@ -53,6 +53,7 @@ void (*spanfuncs_npo2[SPANDRAWFUNC_MAX])(void);
|
|||
// ------------------
|
||||
viddef_t vid;
|
||||
INT32 setmodeneeded; //video mode change needed if > 0 (the mode number to set + 1)
|
||||
UINT8 setrenderneeded = 0;
|
||||
|
||||
static CV_PossibleValue_t scr_depth_cons_t[] = {{8, "8 bits"}, {16, "16 bits"}, {24, "24 bits"}, {32, "32 bits"}, {0, NULL}};
|
||||
|
||||
|
@ -62,7 +63,17 @@ consvar_t cv_scr_height = {"scr_height", "800", CV_SAVE, CV_Unsigned, NULL, 0, N
|
|||
consvar_t cv_scr_depth = {"scr_depth", "16 bits", CV_SAVE, scr_depth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_renderview = {"renderview", "On", 0, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static void SCR_ChangeFullscreen (void);
|
||||
static void SCR_ActuallyChangeRenderer(void);
|
||||
CV_PossibleValue_t cv_renderer_t[] = {
|
||||
{1, "Software"},
|
||||
#ifdef HWRENDER
|
||||
{2, "OpenGL"},
|
||||
#endif
|
||||
{0, NULL}
|
||||
};
|
||||
consvar_t cv_renderer = {"renderer", "Software", CV_SAVE|CV_NOLUA|CV_CALL, cv_renderer_t, SCR_ChangeRenderer, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static void SCR_ChangeFullscreen(void);
|
||||
|
||||
consvar_t cv_fullscreen = {"fullscreen", "Yes", CV_SAVE|CV_CALL, CV_YesNo, SCR_ChangeFullscreen, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
|
@ -87,19 +98,8 @@ boolean R_3DNow = false;
|
|||
boolean R_MMXExt = false;
|
||||
boolean R_SSE2 = false;
|
||||
|
||||
|
||||
void SCR_SetMode(void)
|
||||
void SCR_SetDrawFuncs(void)
|
||||
{
|
||||
if (dedicated)
|
||||
return;
|
||||
|
||||
if (!setmodeneeded || WipeInAction)
|
||||
return; // should never happen and don't change it during a wipe, BAD!
|
||||
|
||||
VID_SetMode(--setmodeneeded);
|
||||
|
||||
V_SetPalette(0);
|
||||
|
||||
//
|
||||
// setup the right draw routines for either 8bpp or 16bpp
|
||||
//
|
||||
|
@ -193,9 +193,37 @@ void SCR_SetMode(void)
|
|||
if (SCR_IsAspectCorrect(vid.width, vid.height))
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Resolution is not aspect-correct!\nUse a multiple of %dx%d\n"), BASEVIDWIDTH, BASEVIDHEIGHT);
|
||||
*/
|
||||
}
|
||||
|
||||
void SCR_SetMode(void)
|
||||
{
|
||||
if (dedicated)
|
||||
return;
|
||||
|
||||
if (!(setmodeneeded || setrenderneeded) || WipeInAction)
|
||||
return; // should never happen and don't change it during a wipe, BAD!
|
||||
|
||||
// Lactozilla: Renderer switching
|
||||
if (setrenderneeded)
|
||||
{
|
||||
Z_PreparePatchFlush();
|
||||
needpatchflush = true;
|
||||
needpatchrecache = true;
|
||||
VID_CheckRenderer();
|
||||
if (!setmodeneeded)
|
||||
VID_SetMode(vid.modenum);
|
||||
}
|
||||
|
||||
if (setmodeneeded)
|
||||
VID_SetMode(--setmodeneeded);
|
||||
|
||||
V_SetPalette(0);
|
||||
|
||||
SCR_SetDrawFuncs();
|
||||
|
||||
// set the apprpriate drawer for the sky (tall or INT16)
|
||||
setmodeneeded = 0;
|
||||
setrenderneeded = 0;
|
||||
}
|
||||
|
||||
// do some initial settings for the game loading screen
|
||||
|
@ -383,6 +411,8 @@ void SCR_CheckDefaultMode(void)
|
|||
// see note above
|
||||
setmodeneeded = VID_GetModeForSize(cv_scr_width.value, cv_scr_height.value) + 1;
|
||||
}
|
||||
|
||||
SCR_ActuallyChangeRenderer();
|
||||
}
|
||||
|
||||
// sets the modenum as the new default video mode to be saved in the config file
|
||||
|
@ -412,6 +442,55 @@ void SCR_ChangeFullscreen(void)
|
|||
#endif
|
||||
}
|
||||
|
||||
static int target_renderer = 0;
|
||||
|
||||
void SCR_ActuallyChangeRenderer(void)
|
||||
{
|
||||
setrenderneeded = target_renderer;
|
||||
// setting the same renderer twice WILL crash your game, so let's not, please
|
||||
if (rendermode == setrenderneeded)
|
||||
setrenderneeded = 0;
|
||||
}
|
||||
|
||||
// Lactozilla: Renderer switching
|
||||
void SCR_ChangeRenderer(void)
|
||||
{
|
||||
setrenderneeded = 0;
|
||||
|
||||
if (con_startup)
|
||||
{
|
||||
target_renderer = cv_renderer.value;
|
||||
#ifdef HWRENDER
|
||||
if (M_CheckParm("-opengl"))
|
||||
target_renderer = rendermode = render_opengl;
|
||||
else
|
||||
#endif
|
||||
if (M_CheckParm("-software"))
|
||||
target_renderer = rendermode = render_soft;
|
||||
// set cv_renderer back
|
||||
SCR_ChangeRendererCVars(rendermode);
|
||||
return;
|
||||
}
|
||||
|
||||
if (cv_renderer.value == 1)
|
||||
target_renderer = render_soft;
|
||||
else if (cv_renderer.value == 2)
|
||||
target_renderer = render_opengl;
|
||||
SCR_ActuallyChangeRenderer();
|
||||
}
|
||||
|
||||
void SCR_ChangeRendererCVars(INT32 mode)
|
||||
{
|
||||
// set cv_renderer back
|
||||
if (mode == render_soft)
|
||||
CV_StealthSetValue(&cv_renderer, 1);
|
||||
else if (mode == render_opengl)
|
||||
CV_StealthSetValue(&cv_renderer, 2);
|
||||
#ifdef HWRENDER
|
||||
CV_StealthSetValue(&cv_newrenderer, cv_renderer.value);
|
||||
#endif
|
||||
}
|
||||
|
||||
boolean SCR_IsAspectCorrect(INT32 width, INT32 height)
|
||||
{
|
||||
return
|
||||
|
|
13
src/screen.h
13
src/screen.h
|
@ -170,18 +170,29 @@ extern boolean R_SSE2;
|
|||
// ----------------
|
||||
// screen variables
|
||||
// ----------------
|
||||
|
||||
extern viddef_t vid;
|
||||
extern INT32 setmodeneeded; // mode number to set if needed, or 0
|
||||
|
||||
void SCR_ChangeRenderer(void);
|
||||
void SCR_ChangeRendererCVars(INT32 mode);
|
||||
extern UINT8 setrenderneeded;
|
||||
|
||||
extern INT32 scr_bpp;
|
||||
extern UINT8 *scr_borderpatch; // patch used to fill the view borders
|
||||
|
||||
extern consvar_t cv_scr_width, cv_scr_height, cv_scr_depth, cv_renderview, cv_fullscreen;
|
||||
extern CV_PossibleValue_t cv_renderer_t[];
|
||||
|
||||
extern consvar_t cv_scr_width, cv_scr_height, cv_scr_depth, cv_renderview, cv_renderer, cv_fullscreen;
|
||||
#ifdef HWRENDER
|
||||
extern consvar_t cv_newrenderer;
|
||||
#endif
|
||||
// wait for page flipping to end or not
|
||||
extern consvar_t cv_vidwait;
|
||||
|
||||
// Change video mode, only at the start of a refresh.
|
||||
void SCR_SetMode(void);
|
||||
void SCR_SetDrawFuncs(void);
|
||||
// Recalc screen size dependent stuff
|
||||
void SCR_Recalc(void);
|
||||
// Check parms once at startup
|
||||
|
|
|
@ -67,10 +67,12 @@
|
|||
#include "../s_sound.h"
|
||||
#include "../i_joy.h"
|
||||
#include "../st_stuff.h"
|
||||
#include "../hu_stuff.h"
|
||||
#include "../g_game.h"
|
||||
#include "../i_video.h"
|
||||
#include "../console.h"
|
||||
#include "../command.h"
|
||||
#include "../r_main.h"
|
||||
#include "sdlmain.h"
|
||||
#ifdef HWRENDER
|
||||
#include "../hardware/hw_main.h"
|
||||
|
@ -98,6 +100,7 @@ boolean highcolor = false;
|
|||
// synchronize page flipping with screen refresh
|
||||
consvar_t cv_vidwait = {"vid_wait", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static consvar_t cv_stretch = {"stretch", "Off", CV_SAVE|CV_NOSHOWHELP, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static consvar_t cv_alwaysgrabmouse = {"alwaysgrabmouse", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
UINT8 graphics_started = 0; // Is used in console.c and screen.c
|
||||
|
||||
|
@ -107,6 +110,7 @@ static SDL_bool disable_fullscreen = SDL_FALSE;
|
|||
#define USE_FULLSCREEN (disable_fullscreen||!allow_fullscreen)?0:cv_fullscreen.value
|
||||
static SDL_bool disable_mouse = SDL_FALSE;
|
||||
#define USE_MOUSEINPUT (!disable_mouse && cv_usemouse.value && havefocus)
|
||||
#define IGNORE_MOUSE (!cv_alwaysgrabmouse.value && (menuactive || paused || con_destlines || chat_on || gamestate != GS_LEVEL))
|
||||
#define MOUSE_MENU false //(!disable_mouse && cv_usemouse.value && menuactive && !USE_FULLSCREEN)
|
||||
#define MOUSEBUTTONS_MAX MOUSEBUTTONS
|
||||
|
||||
|
@ -373,12 +377,15 @@ static void SDLdoUngrabMouse(void)
|
|||
void SDLforceUngrabMouse(void)
|
||||
{
|
||||
if (SDL_WasInit(SDL_INIT_VIDEO)==SDL_INIT_VIDEO && window != NULL)
|
||||
{
|
||||
SDL_ShowCursor(SDL_ENABLE);
|
||||
SDL_SetWindowGrab(window, SDL_FALSE);
|
||||
wrapmouseok = SDL_FALSE;
|
||||
SDL_SetRelativeMouseMode(SDL_FALSE);
|
||||
}
|
||||
SDLdoUngrabMouse();
|
||||
}
|
||||
|
||||
void I_UpdateMouseGrab(void)
|
||||
{
|
||||
if (SDL_WasInit(SDL_INIT_VIDEO) == SDL_INIT_VIDEO && window != NULL
|
||||
&& SDL_GetMouseFocus() == window && SDL_GetKeyboardFocus() == window
|
||||
&& USE_MOUSEINPUT && !IGNORE_MOUSE)
|
||||
SDLdoGrabMouse();
|
||||
}
|
||||
|
||||
static void VID_Command_NumModes_f (void)
|
||||
|
@ -585,7 +592,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
|
|||
}
|
||||
//else firsttimeonmouse = SDL_FALSE;
|
||||
|
||||
if (USE_MOUSEINPUT)
|
||||
if (USE_MOUSEINPUT && !IGNORE_MOUSE)
|
||||
SDLdoGrabMouse();
|
||||
}
|
||||
else if (!mousefocus && !kbfocus)
|
||||
|
@ -632,11 +639,14 @@ static void Impl_HandleKeyboardEvent(SDL_KeyboardEvent evt, Uint32 type)
|
|||
|
||||
static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
|
||||
{
|
||||
static boolean firstmove = true;
|
||||
|
||||
if (USE_MOUSEINPUT)
|
||||
{
|
||||
if ((SDL_GetMouseFocus() != window && SDL_GetKeyboardFocus() != window))
|
||||
if ((SDL_GetMouseFocus() != window && SDL_GetKeyboardFocus() != window) || (IGNORE_MOUSE && !firstmove))
|
||||
{
|
||||
SDLdoUngrabMouse();
|
||||
firstmove = false;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -650,6 +660,7 @@ static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
|
|||
mousemovey += -evt.yrel;
|
||||
SDL_SetWindowGrab(window, SDL_TRUE);
|
||||
}
|
||||
firstmove = false;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -657,6 +668,7 @@ static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
|
|||
// of the screen then ignore it.
|
||||
if ((evt.x == realwidth/2) && (evt.y == realheight/2))
|
||||
{
|
||||
firstmove = false;
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -669,6 +681,8 @@ static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
|
|||
SDLdoGrabMouse();
|
||||
}
|
||||
}
|
||||
|
||||
firstmove = false;
|
||||
}
|
||||
|
||||
static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type)
|
||||
|
@ -682,7 +696,7 @@ static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type)
|
|||
// this apparently makes a mouse button down event but not a mouse button up event,
|
||||
// resulting in whatever key was pressed down getting "stuck" if we don't ignore it.
|
||||
// -- Monster Iestyn (28/05/18)
|
||||
if (SDL_GetMouseFocus() != window)
|
||||
if (SDL_GetMouseFocus() != window || IGNORE_MOUSE)
|
||||
return;
|
||||
|
||||
/// \todo inputEvent.button.which
|
||||
|
@ -1064,7 +1078,7 @@ void I_StartupMouse(void)
|
|||
}
|
||||
else
|
||||
firsttimeonmouse = SDL_FALSE;
|
||||
if (cv_usemouse.value)
|
||||
if (cv_usemouse.value && !IGNORE_MOUSE)
|
||||
SDLdoGrabMouse();
|
||||
else
|
||||
SDLdoUngrabMouse();
|
||||
|
@ -1204,7 +1218,6 @@ void I_FinishUpdate(void)
|
|||
SDL_RenderCopy(renderer, texture, NULL, NULL);
|
||||
SDL_RenderPresent(renderer);
|
||||
}
|
||||
|
||||
#ifdef HWRENDER
|
||||
else if (rendermode == render_opengl)
|
||||
{
|
||||
|
@ -1404,37 +1417,53 @@ void VID_PrepareModeList(void)
|
|||
#endif
|
||||
}
|
||||
|
||||
INT32 VID_SetMode(INT32 modeNum)
|
||||
static SDL_bool Impl_CreateContext(void)
|
||||
{
|
||||
SDLdoUngrabMouse();
|
||||
|
||||
vid.recalc = 1;
|
||||
vid.bpp = 1;
|
||||
|
||||
if (modeNum >= 0 && modeNum < MAXWINMODES)
|
||||
// Renderer-specific stuff
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
vid.width = windowedModes[modeNum][0];
|
||||
vid.height = windowedModes[modeNum][1];
|
||||
vid.modenum = modeNum;
|
||||
if (!sdlglcontext)
|
||||
sdlglcontext = SDL_GL_CreateContext(window);
|
||||
if (sdlglcontext == NULL)
|
||||
{
|
||||
SDL_DestroyWindow(window);
|
||||
I_Error("Failed to create a GL context: %s\n", SDL_GetError());
|
||||
}
|
||||
SDL_GL_MakeCurrent(window, sdlglcontext);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
// just set the desktop resolution as a fallback
|
||||
SDL_DisplayMode mode;
|
||||
SDL_GetWindowDisplayMode(window, &mode);
|
||||
if (mode.w >= 2048)
|
||||
int flags = 0; // Use this to set SDL_RENDERER_* flags now
|
||||
if (usesdl2soft)
|
||||
flags |= SDL_RENDERER_SOFTWARE;
|
||||
else if (cv_vidwait.value)
|
||||
flags |= SDL_RENDERER_PRESENTVSYNC;
|
||||
|
||||
if (!renderer)
|
||||
renderer = SDL_CreateRenderer(window, -1, flags);
|
||||
if (renderer == NULL)
|
||||
{
|
||||
vid.width = 1920;
|
||||
vid.height = 1200;
|
||||
CONS_Printf(M_GetText("Couldn't create rendering context: %s\n"), SDL_GetError());
|
||||
return SDL_FALSE;
|
||||
}
|
||||
else
|
||||
{
|
||||
vid.width = mode.w;
|
||||
vid.height = mode.h;
|
||||
}
|
||||
vid.modenum = -1;
|
||||
SDL_RenderSetLogicalSize(renderer, BASEVIDWIDTH, BASEVIDHEIGHT);
|
||||
}
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
void VID_CheckRenderer(void)
|
||||
{
|
||||
if (dedicated)
|
||||
return;
|
||||
|
||||
if (setrenderneeded)
|
||||
{
|
||||
rendermode = setrenderneeded;
|
||||
Impl_CreateContext();
|
||||
}
|
||||
//Impl_SetWindowName("SRB2 "VERSIONSTRING);
|
||||
|
||||
SDLSetMode(vid.width, vid.height, USE_FULLSCREEN);
|
||||
Impl_VideoSetupBuffer();
|
||||
|
@ -1446,8 +1475,39 @@ INT32 VID_SetMode(INT32 modeNum)
|
|||
SDL_FreeSurface(bufSurface);
|
||||
bufSurface = NULL;
|
||||
}
|
||||
#ifdef HWRENDER
|
||||
HWR_FreeTextureCache();
|
||||
#endif
|
||||
SCR_SetDrawFuncs();
|
||||
}
|
||||
#ifdef HWRENDER
|
||||
else if (rendermode == render_opengl)
|
||||
{
|
||||
I_StartupHardwareGraphics();
|
||||
R_InitHardwareMode();
|
||||
HWR_Switch();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
INT32 VID_SetMode(INT32 modeNum)
|
||||
{
|
||||
SDLdoUngrabMouse();
|
||||
|
||||
vid.recalc = 1;
|
||||
vid.bpp = 1;
|
||||
|
||||
if (modeNum < 0)
|
||||
modeNum = 0;
|
||||
if (modeNum >= MAXWINMODES)
|
||||
modeNum = MAXWINMODES-1;
|
||||
|
||||
vid.width = windowedModes[modeNum][0];
|
||||
vid.height = windowedModes[modeNum][1];
|
||||
vid.modenum = modeNum;
|
||||
|
||||
//Impl_SetWindowName("SRB2 "VERSIONSTRING);
|
||||
VID_CheckRenderer();
|
||||
return SDL_TRUE;
|
||||
}
|
||||
|
||||
|
@ -1468,8 +1528,7 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
|
|||
flags |= SDL_WINDOW_BORDERLESS;
|
||||
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
flags |= SDL_WINDOW_OPENGL;
|
||||
flags |= SDL_WINDOW_OPENGL;
|
||||
#endif
|
||||
|
||||
// Create a window
|
||||
|
@ -1482,38 +1541,7 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
|
|||
return SDL_FALSE;
|
||||
}
|
||||
|
||||
// Renderer-specific stuff
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
sdlglcontext = SDL_GL_CreateContext(window);
|
||||
if (sdlglcontext == NULL)
|
||||
{
|
||||
SDL_DestroyWindow(window);
|
||||
I_Error("Failed to create a GL context: %s\n", SDL_GetError());
|
||||
}
|
||||
SDL_GL_MakeCurrent(window, sdlglcontext);
|
||||
}
|
||||
else
|
||||
#endif
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
flags = 0; // Use this to set SDL_RENDERER_* flags now
|
||||
if (usesdl2soft)
|
||||
flags |= SDL_RENDERER_SOFTWARE;
|
||||
else if (cv_vidwait.value)
|
||||
flags |= SDL_RENDERER_PRESENTVSYNC;
|
||||
|
||||
renderer = SDL_CreateRenderer(window, -1, flags);
|
||||
if (renderer == NULL)
|
||||
{
|
||||
CONS_Printf(M_GetText("Couldn't create rendering context: %s\n"), SDL_GetError());
|
||||
return SDL_FALSE;
|
||||
}
|
||||
SDL_RenderSetLogicalSize(renderer, BASEVIDWIDTH, BASEVIDHEIGHT);
|
||||
}
|
||||
|
||||
return SDL_TRUE;
|
||||
return Impl_CreateContext();
|
||||
}
|
||||
|
||||
/*
|
||||
|
@ -1568,17 +1596,14 @@ static void Impl_VideoSetupSDLBuffer(void)
|
|||
static void Impl_VideoSetupBuffer(void)
|
||||
{
|
||||
// Set up game's software render buffer
|
||||
//if (rendermode == render_soft)
|
||||
vid.rowbytes = vid.width * vid.bpp;
|
||||
vid.direct = NULL;
|
||||
if (vid.buffer)
|
||||
free(vid.buffer);
|
||||
vid.buffer = calloc(vid.rowbytes*vid.height, NUMSCREENS);
|
||||
if (!vid.buffer)
|
||||
{
|
||||
vid.rowbytes = vid.width * vid.bpp;
|
||||
vid.direct = NULL;
|
||||
if (vid.buffer)
|
||||
free(vid.buffer);
|
||||
vid.buffer = calloc(vid.rowbytes*vid.height, NUMSCREENS);
|
||||
if (!vid.buffer)
|
||||
{
|
||||
I_Error("%s", M_GetText("Not enough memory for video buffer\n"));
|
||||
}
|
||||
I_Error("%s", M_GetText("Not enough memory for video buffer\n"));
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1598,6 +1623,7 @@ void I_StartupGraphics(void)
|
|||
COM_AddCommand ("vid_mode", VID_Command_Mode_f);
|
||||
CV_RegisterVar (&cv_vidwait);
|
||||
CV_RegisterVar (&cv_stretch);
|
||||
CV_RegisterVar (&cv_alwaysgrabmouse);
|
||||
disable_mouse = M_CheckParm("-nomouse");
|
||||
disable_fullscreen = M_CheckParm("-win") ? 1 : 0;
|
||||
|
||||
|
@ -1623,16 +1649,12 @@ void I_StartupGraphics(void)
|
|||
framebuffer = SDL_TRUE;
|
||||
}
|
||||
|
||||
if (M_CheckParm("-software"))
|
||||
{
|
||||
rendermode = render_soft;
|
||||
}
|
||||
#ifdef HWRENDER
|
||||
else if (M_CheckParm("-opengl"))
|
||||
{
|
||||
if (M_CheckParm("-opengl"))
|
||||
rendermode = render_opengl;
|
||||
}
|
||||
else if (M_CheckParm("-software"))
|
||||
#endif
|
||||
rendermode = render_soft;
|
||||
|
||||
usesdl2soft = M_CheckParm("-softblit");
|
||||
borderlesswindow = M_CheckParm("-borderless");
|
||||
|
@ -1640,48 +1662,7 @@ void I_StartupGraphics(void)
|
|||
//SDL_EnableKeyRepeat(SDL_DEFAULT_REPEAT_DELAY>>1,SDL_DEFAULT_REPEAT_INTERVAL<<2);
|
||||
VID_Command_ModeList_f();
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
HWD.pfnInit = hwSym("Init",NULL);
|
||||
HWD.pfnFinishUpdate = NULL;
|
||||
HWD.pfnDraw2DLine = hwSym("Draw2DLine",NULL);
|
||||
HWD.pfnDrawPolygon = hwSym("DrawPolygon",NULL);
|
||||
HWD.pfnRenderSkyDome = hwSym("RenderSkyDome",NULL);
|
||||
HWD.pfnSetBlend = hwSym("SetBlend",NULL);
|
||||
HWD.pfnClearBuffer = hwSym("ClearBuffer",NULL);
|
||||
HWD.pfnSetTexture = hwSym("SetTexture",NULL);
|
||||
HWD.pfnReadRect = hwSym("ReadRect",NULL);
|
||||
HWD.pfnGClipRect = hwSym("GClipRect",NULL);
|
||||
HWD.pfnClearMipMapCache = hwSym("ClearMipMapCache",NULL);
|
||||
HWD.pfnSetSpecialState = hwSym("SetSpecialState",NULL);
|
||||
HWD.pfnSetPalette = hwSym("SetPalette",NULL);
|
||||
HWD.pfnGetTextureUsed = hwSym("GetTextureUsed",NULL);
|
||||
HWD.pfnDrawModel = hwSym("DrawModel",NULL);
|
||||
HWD.pfnCreateModelVBOs = hwSym("CreateModelVBOs",NULL);
|
||||
HWD.pfnSetTransform = hwSym("SetTransform",NULL);
|
||||
HWD.pfnPostImgRedraw = hwSym("PostImgRedraw",NULL);
|
||||
HWD.pfnFlushScreenTextures=hwSym("FlushScreenTextures",NULL);
|
||||
HWD.pfnStartScreenWipe = hwSym("StartScreenWipe",NULL);
|
||||
HWD.pfnEndScreenWipe = hwSym("EndScreenWipe",NULL);
|
||||
HWD.pfnDoScreenWipe = hwSym("DoScreenWipe",NULL);
|
||||
HWD.pfnDrawIntermissionBG=hwSym("DrawIntermissionBG",NULL);
|
||||
HWD.pfnMakeScreenTexture= hwSym("MakeScreenTexture",NULL);
|
||||
HWD.pfnMakeScreenFinalTexture=hwSym("MakeScreenFinalTexture",NULL);
|
||||
HWD.pfnDrawScreenFinalTexture=hwSym("DrawScreenFinalTexture",NULL);
|
||||
|
||||
HWD.pfnLoadShaders = hwSym("LoadShaders",NULL);
|
||||
HWD.pfnKillShaders = hwSym("KillShaders",NULL);
|
||||
HWD.pfnSetShader = hwSym("SetShader",NULL);
|
||||
HWD.pfnUnSetShader = hwSym("UnSetShader",NULL);
|
||||
|
||||
HWD.pfnLoadCustomShader = hwSym("LoadCustomShader",NULL);
|
||||
HWD.pfnInitCustomShaders = hwSym("InitCustomShaders",NULL);
|
||||
|
||||
if (!HWD.pfnInit()) // load the OpenGL library
|
||||
{
|
||||
rendermode = render_soft;
|
||||
}
|
||||
}
|
||||
I_StartupHardwareGraphics();
|
||||
#endif
|
||||
|
||||
// Fury: we do window initialization after GL setup to allow
|
||||
|
@ -1731,16 +1712,65 @@ void I_StartupGraphics(void)
|
|||
SDL_RaiseWindow(window);
|
||||
|
||||
if (mousegrabok && !disable_mouse)
|
||||
{
|
||||
SDL_ShowCursor(SDL_DISABLE);
|
||||
SDL_SetRelativeMouseMode(SDL_TRUE);
|
||||
wrapmouseok = SDL_TRUE;
|
||||
SDL_SetWindowGrab(window, SDL_TRUE);
|
||||
}
|
||||
SDLdoGrabMouse();
|
||||
|
||||
graphics_started = true;
|
||||
}
|
||||
|
||||
void I_StartupHardwareGraphics(void)
|
||||
{
|
||||
#ifdef HWRENDER
|
||||
static boolean glstartup = false;
|
||||
if (!glstartup)
|
||||
{
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
HWD.pfnInit = hwSym("Init",NULL);
|
||||
HWD.pfnFinishUpdate = NULL;
|
||||
HWD.pfnDraw2DLine = hwSym("Draw2DLine",NULL);
|
||||
HWD.pfnDrawPolygon = hwSym("DrawPolygon",NULL);
|
||||
HWD.pfnRenderSkyDome = hwSym("RenderSkyDome",NULL);
|
||||
HWD.pfnSetBlend = hwSym("SetBlend",NULL);
|
||||
HWD.pfnClearBuffer = hwSym("ClearBuffer",NULL);
|
||||
HWD.pfnSetTexture = hwSym("SetTexture",NULL);
|
||||
HWD.pfnReadRect = hwSym("ReadRect",NULL);
|
||||
HWD.pfnGClipRect = hwSym("GClipRect",NULL);
|
||||
HWD.pfnClearMipMapCache = hwSym("ClearMipMapCache",NULL);
|
||||
HWD.pfnSetSpecialState = hwSym("SetSpecialState",NULL);
|
||||
HWD.pfnSetPalette = hwSym("SetPalette",NULL);
|
||||
HWD.pfnGetTextureUsed = hwSym("GetTextureUsed",NULL);
|
||||
HWD.pfnDrawModel = hwSym("DrawModel",NULL);
|
||||
HWD.pfnCreateModelVBOs = hwSym("CreateModelVBOs",NULL);
|
||||
HWD.pfnSetTransform = hwSym("SetTransform",NULL);
|
||||
HWD.pfnPostImgRedraw = hwSym("PostImgRedraw",NULL);
|
||||
HWD.pfnFlushScreenTextures=hwSym("FlushScreenTextures",NULL);
|
||||
HWD.pfnStartScreenWipe = hwSym("StartScreenWipe",NULL);
|
||||
HWD.pfnEndScreenWipe = hwSym("EndScreenWipe",NULL);
|
||||
HWD.pfnDoScreenWipe = hwSym("DoScreenWipe",NULL);
|
||||
HWD.pfnDrawIntermissionBG=hwSym("DrawIntermissionBG",NULL);
|
||||
HWD.pfnMakeScreenTexture= hwSym("MakeScreenTexture",NULL);
|
||||
HWD.pfnMakeScreenFinalTexture=hwSym("MakeScreenFinalTexture",NULL);
|
||||
HWD.pfnDrawScreenFinalTexture=hwSym("DrawScreenFinalTexture",NULL);
|
||||
|
||||
HWD.pfnLoadShaders = hwSym("LoadShaders",NULL);
|
||||
HWD.pfnKillShaders = hwSym("KillShaders",NULL);
|
||||
HWD.pfnSetShader = hwSym("SetShader",NULL);
|
||||
HWD.pfnUnSetShader = hwSym("UnSetShader",NULL);
|
||||
|
||||
HWD.pfnLoadCustomShader = hwSym("LoadCustomShader",NULL);
|
||||
HWD.pfnInitCustomShaders = hwSym("InitCustomShaders",NULL);
|
||||
|
||||
// check gl renderer lib
|
||||
if (HWD.pfnGetRenderVersion() != VERSION)
|
||||
I_Error("%s", M_GetText("The version of the renderer doesn't match the version of the executable\nBe sure you have installed SRB2 properly.\n"));
|
||||
if (!HWD.pfnInit(I_Error)) // let load the OpenGL library
|
||||
rendermode = render_soft;
|
||||
else
|
||||
glstartup = true;
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
void I_ShutdownGraphics(void)
|
||||
{
|
||||
const rendermode_t oldrendermode = rendermode;
|
||||
|
|
|
@ -1432,6 +1432,8 @@ static void I_ResumeGME(void)
|
|||
|
||||
boolean I_LoadSong(char *data, size_t len)
|
||||
{
|
||||
(void)data;
|
||||
(void)len;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -1493,6 +1495,7 @@ boolean I_FadeSongFromVolume(UINT8 target_volume, UINT8 source_volume, UINT32 ms
|
|||
(void)target_volume;
|
||||
(void)source_volume;
|
||||
(void)ms;
|
||||
(void)callback;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -1500,6 +1503,7 @@ boolean I_FadeSong(UINT8 target_volume, UINT32 ms, void (*callback)(void))
|
|||
{
|
||||
(void)target_volume;
|
||||
(void)ms;
|
||||
(void)callback;
|
||||
return false;
|
||||
}
|
||||
|
||||
|
|
42
src/sounds.c
42
src/sounds.c
|
@ -187,6 +187,7 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"shield", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pity Shield"}, // generic GET!
|
||||
{"wirlsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Whirlwind Shield"}, // Whirlwind GET!
|
||||
{"forcsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Force Shield"}, // Force GET!
|
||||
{"frcssg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Weak Force Shield"}, // Force GET...? (consider making a custom shield with this instead of a single-hit force shield!)
|
||||
{"elemsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Elemental Shield"}, // Elemental GET!
|
||||
{"armasg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Armageddon Shield"}, // Armaggeddon GET!
|
||||
{"attrsg", false, 60, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Attraction Shield"}, // Attract GET!
|
||||
|
@ -220,6 +221,9 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"sprong", false, 112, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Power spring"},
|
||||
{"lvfal1", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Rumble"},
|
||||
{"pscree", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "SCREE!"},
|
||||
{"iceb", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Ice crack"},
|
||||
{"shattr", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Shattering"},
|
||||
{"antiri", true, 255, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Depletion"},
|
||||
|
||||
// Menu, interface
|
||||
{"chchng", false, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Score"},
|
||||
|
@ -233,6 +237,9 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"wepchg", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Weapon change"}, // Weapon switch is identical to menu for now
|
||||
{"wtrdng", true, 212, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aquaphobia"}, // make sure you can hear the DING DING! Tails 03-08-2000
|
||||
{"zelda", false, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Discovery"},
|
||||
{"adderr", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Error"},
|
||||
{"notadd", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Reject"},
|
||||
{"addfil", true, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Accept"},
|
||||
|
||||
// NiGHTS
|
||||
{"ideya", false, 127, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Success"},
|
||||
|
@ -427,24 +434,9 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"s25e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s25f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s260", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s261", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s262", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s263", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s264", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s265", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s266", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s267", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s268", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s269", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s26a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s26b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s26c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s26d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s26e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s26f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
{"s270", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
|
||||
|
||||
// S3&K sounds
|
||||
{"s3k2b", true, 120, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got Emerald"}, // Got Emerald!
|
||||
{"s3k33", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sparkle"}, // stereo in original game, identical to latter
|
||||
{"s3k34", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sparkle"}, // mono in original game, identical to previous
|
||||
{"s3k35", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Hurt"},
|
||||
|
@ -566,6 +558,21 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"s3ka9", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aquaphobia"},
|
||||
{"s3kaa", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Bumper"},
|
||||
{"s3kab", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
|
||||
{"s3kab1", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
|
||||
{"s3kab2", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
|
||||
{"s3kab3", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
|
||||
{"s3kab4", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
|
||||
{"s3kab5", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
|
||||
{"s3kab6", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
|
||||
{"s3kab7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
|
||||
{"s3kab8", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
|
||||
{"s3kab9", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
|
||||
{"s3kaba", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
|
||||
{"s3kabb", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
|
||||
{"s3kabc", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
|
||||
{"s3kabd", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
|
||||
{"s3kabe", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
|
||||
{"s3kabf", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Spindash"},
|
||||
{"s3kac", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Got Continue"},
|
||||
{"s3kad", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "GO!"},
|
||||
{"s3kae", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Pinball flipper"},
|
||||
|
@ -604,7 +611,8 @@ sfxinfo_t S_sfx[NUMSFX] =
|
|||
{"s3kc5l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Revving up"}, // ditto
|
||||
{"s3kc6s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Orbiting"},
|
||||
{"s3kc6l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Orbiting"}, // ditto
|
||||
{"s3kc7", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aiming"},
|
||||
{"s3kc7s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aiming"},
|
||||
{"s3kc7l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Aiming"}, // ditto
|
||||
{"s3kc8s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sliding"},
|
||||
{"s3kc8l", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Sliding"}, // ditto
|
||||
{"s3kc9s", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Swinging"},
|
||||
|
|
42
src/sounds.h
42
src/sounds.h
|
@ -236,6 +236,7 @@ typedef enum
|
|||
sfx_shield,
|
||||
sfx_wirlsg,
|
||||
sfx_forcsg,
|
||||
sfx_frcssg,
|
||||
sfx_elemsg,
|
||||
sfx_armasg,
|
||||
sfx_attrsg,
|
||||
|
@ -269,6 +270,9 @@ typedef enum
|
|||
sfx_sprong,
|
||||
sfx_lvfal1,
|
||||
sfx_pscree,
|
||||
sfx_iceb,
|
||||
sfx_shattr,
|
||||
sfx_antiri,
|
||||
|
||||
// Menu, interface
|
||||
sfx_chchng,
|
||||
|
@ -282,6 +286,9 @@ typedef enum
|
|||
sfx_wepchg,
|
||||
sfx_wtrdng,
|
||||
sfx_zelda,
|
||||
sfx_adderr,
|
||||
sfx_notadd,
|
||||
sfx_addfil,
|
||||
|
||||
// NiGHTS
|
||||
sfx_ideya,
|
||||
|
@ -476,24 +483,9 @@ typedef enum
|
|||
sfx_s25e,
|
||||
sfx_s25f,
|
||||
sfx_s260,
|
||||
sfx_s261,
|
||||
sfx_s262,
|
||||
sfx_s263,
|
||||
sfx_s264,
|
||||
sfx_s265,
|
||||
sfx_s266,
|
||||
sfx_s267,
|
||||
sfx_s268,
|
||||
sfx_s269,
|
||||
sfx_s26a,
|
||||
sfx_s26b,
|
||||
sfx_s26c,
|
||||
sfx_s26d,
|
||||
sfx_s26e,
|
||||
sfx_s26f,
|
||||
sfx_s270,
|
||||
|
||||
// S3&K sounds
|
||||
sfx_s3k2b,
|
||||
sfx_s3k33,
|
||||
sfx_s3k34,
|
||||
sfx_s3k35,
|
||||
|
@ -615,6 +607,21 @@ typedef enum
|
|||
sfx_s3ka9,
|
||||
sfx_s3kaa,
|
||||
sfx_s3kab,
|
||||
sfx_s3kab1,
|
||||
sfx_s3kab2,
|
||||
sfx_s3kab3,
|
||||
sfx_s3kab4,
|
||||
sfx_s3kab5,
|
||||
sfx_s3kab6,
|
||||
sfx_s3kab7,
|
||||
sfx_s3kab8,
|
||||
sfx_s3kab9,
|
||||
sfx_s3kaba,
|
||||
sfx_s3kabb,
|
||||
sfx_s3kabc,
|
||||
sfx_s3kabd,
|
||||
sfx_s3kabe,
|
||||
sfx_s3kabf,
|
||||
sfx_s3kac,
|
||||
sfx_s3kad,
|
||||
sfx_s3kae,
|
||||
|
@ -653,7 +660,8 @@ typedef enum
|
|||
sfx_s3kc5l,
|
||||
sfx_s3kc6s,
|
||||
sfx_s3kc6l,
|
||||
sfx_s3kc7,
|
||||
sfx_s3kc7s,
|
||||
sfx_s3kc7l,
|
||||
sfx_s3kc8s,
|
||||
sfx_s3kc8l,
|
||||
sfx_s3kc9s,
|
||||
|
|
151
src/st_stuff.c
151
src/st_stuff.c
|
@ -694,7 +694,7 @@ static void ST_drawTime(void)
|
|||
else
|
||||
{
|
||||
// Counting down the hidetime?
|
||||
if ((gametyperules & GTR_HIDETIME) && (stplyr->realtime <= (hidetime*TICRATE)))
|
||||
if ((gametyperules & GTR_STARTCOUNTDOWN) && (stplyr->realtime <= (hidetime*TICRATE)))
|
||||
{
|
||||
tics = (hidetime*TICRATE - stplyr->realtime);
|
||||
if (tics < 3*TICRATE)
|
||||
|
@ -705,7 +705,7 @@ static void ST_drawTime(void)
|
|||
else
|
||||
{
|
||||
// Hidetime finish!
|
||||
if ((gametyperules & GTR_HIDETIME) && (stplyr->realtime < ((hidetime+1)*TICRATE)))
|
||||
if ((gametyperules & GTR_STARTCOUNTDOWN) && (stplyr->realtime < ((hidetime+1)*TICRATE)))
|
||||
ST_drawRaceNum(hidetime*TICRATE - stplyr->realtime);
|
||||
|
||||
// Time limit?
|
||||
|
@ -723,7 +723,7 @@ static void ST_drawTime(void)
|
|||
downwards = true;
|
||||
}
|
||||
// Post-hidetime normal.
|
||||
else if (gametyperules & GTR_TAG)
|
||||
else if (gametyperules & GTR_STARTCOUNTDOWN)
|
||||
tics = stplyr->realtime - hidetime*TICRATE;
|
||||
// "Shadow! What are you doing? Hurry and get back here
|
||||
// right now before the island blows up with you on it!"
|
||||
|
@ -845,69 +845,13 @@ static void ST_drawLivesArea(void)
|
|||
hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, faceprefix[stplyr->skin], colormap);
|
||||
}
|
||||
|
||||
// Lives number
|
||||
// Metal Sonic recording
|
||||
if (metalrecording)
|
||||
{
|
||||
if (((2*leveltime)/TICRATE) & 1)
|
||||
V_DrawRightAlignedString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8,
|
||||
hudinfo[HUD_LIVES].f|V_PERPLAYER|V_REDMAP|V_HUDTRANS, "REC");
|
||||
}
|
||||
else if (G_GametypeUsesLives() || gametype == GT_RACE)
|
||||
{
|
||||
// x
|
||||
V_DrawScaledPatch(hudinfo[HUD_LIVES].x+22, hudinfo[HUD_LIVES].y+10,
|
||||
hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, stlivex);
|
||||
|
||||
// lives number
|
||||
if (gametype == GT_RACE)
|
||||
{
|
||||
livescount = INFLIVES;
|
||||
notgreyedout = true;
|
||||
}
|
||||
else if ((netgame || multiplayer) && gametype == GT_COOP && cv_cooplives.value == 3)
|
||||
{
|
||||
INT32 i;
|
||||
livescount = 0;
|
||||
notgreyedout = (stplyr->lives > 0);
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
if (players[i].lives < 1)
|
||||
continue;
|
||||
|
||||
if (players[i].lives > 1)
|
||||
notgreyedout = true;
|
||||
|
||||
if (players[i].lives == INFLIVES)
|
||||
{
|
||||
livescount = INFLIVES;
|
||||
break;
|
||||
}
|
||||
else if (livescount < 99)
|
||||
livescount += (players[i].lives);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
livescount = (((netgame || multiplayer) && gametype == GT_COOP && cv_cooplives.value == 0) ? INFLIVES : stplyr->lives);
|
||||
notgreyedout = true;
|
||||
}
|
||||
|
||||
if (livescount == INFLIVES)
|
||||
V_DrawCharacter(hudinfo[HUD_LIVES].x+50, hudinfo[HUD_LIVES].y+8,
|
||||
'\x16' | 0x80 | hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, false);
|
||||
else
|
||||
{
|
||||
if (stplyr->playerstate == PST_DEAD && !(stplyr->spectator) && (livescount || stplyr->deadtimer < (TICRATE<<1)))
|
||||
livescount++;
|
||||
if (livescount > 99)
|
||||
livescount = 99;
|
||||
V_DrawRightAlignedString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8,
|
||||
hudinfo[HUD_LIVES].f|V_PERPLAYER|(notgreyedout ? V_HUDTRANS : V_HUDTRANSHALF), va("%d",livescount));
|
||||
}
|
||||
}
|
||||
// Spectator
|
||||
else if (stplyr->spectator)
|
||||
v_colmap = V_GRAYMAP;
|
||||
|
@ -934,11 +878,89 @@ static void ST_drawLivesArea(void)
|
|||
v_colmap = V_BLUEMAP;
|
||||
}
|
||||
}
|
||||
// Lives number
|
||||
else
|
||||
{
|
||||
boolean candrawlives = true;
|
||||
|
||||
// Co-op and Competition, normal life counter
|
||||
if (G_GametypeUsesLives())
|
||||
{
|
||||
// Handle cooplives here
|
||||
if ((netgame || multiplayer) && G_GametypeUsesCoopLives() && cv_cooplives.value == 3)
|
||||
{
|
||||
INT32 i;
|
||||
livescount = 0;
|
||||
notgreyedout = (stplyr->lives > 0);
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
if (players[i].lives < 1)
|
||||
continue;
|
||||
|
||||
if (players[i].lives > 1)
|
||||
notgreyedout = true;
|
||||
|
||||
if (players[i].lives == INFLIVES)
|
||||
{
|
||||
livescount = INFLIVES;
|
||||
break;
|
||||
}
|
||||
else if (livescount < 99)
|
||||
livescount += (players[i].lives);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
livescount = (((netgame || multiplayer) && G_GametypeUsesCoopLives() && cv_cooplives.value == 0) ? INFLIVES : stplyr->lives);
|
||||
notgreyedout = true;
|
||||
}
|
||||
}
|
||||
// Infinity symbol (Race)
|
||||
else if (G_PlatformGametype() && !(gametyperules & GTR_LIVES))
|
||||
{
|
||||
livescount = INFLIVES;
|
||||
notgreyedout = true;
|
||||
}
|
||||
// Otherwise nothing, sorry.
|
||||
// Special Stages keep not showing lives,
|
||||
// as G_GametypeUsesLives() returns false in
|
||||
// Special Stages, and the infinity symbol
|
||||
// cannot show up because Special Stages
|
||||
// still have the GTR_LIVES gametype rule
|
||||
// by default.
|
||||
else
|
||||
candrawlives = false;
|
||||
|
||||
// Draw the lives counter here.
|
||||
if (candrawlives)
|
||||
{
|
||||
// x
|
||||
V_DrawScaledPatch(hudinfo[HUD_LIVES].x+22, hudinfo[HUD_LIVES].y+10, hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, stlivex);
|
||||
if (livescount == INFLIVES)
|
||||
V_DrawCharacter(hudinfo[HUD_LIVES].x+50, hudinfo[HUD_LIVES].y+8,
|
||||
'\x16' | 0x80 | hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, false);
|
||||
else
|
||||
{
|
||||
if (stplyr->playerstate == PST_DEAD && !(stplyr->spectator) && (livescount || stplyr->deadtimer < (TICRATE<<1)))
|
||||
livescount++;
|
||||
if (livescount > 99)
|
||||
livescount = 99;
|
||||
V_DrawRightAlignedString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y+8,
|
||||
hudinfo[HUD_LIVES].f|V_PERPLAYER|(notgreyedout ? V_HUDTRANS : V_HUDTRANSHALF), va("%d",livescount));
|
||||
}
|
||||
}
|
||||
#undef ST_drawLivesX
|
||||
}
|
||||
|
||||
// name
|
||||
v_colmap |= (V_HUDTRANS|hudinfo[HUD_LIVES].f|V_PERPLAYER);
|
||||
if (strlen(skins[stplyr->skin].hudname) <= 5)
|
||||
V_DrawRightAlignedString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y, v_colmap, skins[stplyr->skin].hudname);
|
||||
else if (V_StringWidth(skins[stplyr->skin].hudname, v_colmap) <= 48)
|
||||
V_DrawString(hudinfo[HUD_LIVES].x+18, hudinfo[HUD_LIVES].y, v_colmap, skins[stplyr->skin].hudname);
|
||||
else if (V_ThinStringWidth(skins[stplyr->skin].hudname, v_colmap) <= 40)
|
||||
V_DrawRightAlignedThinString(hudinfo[HUD_LIVES].x+58, hudinfo[HUD_LIVES].y, v_colmap, skins[stplyr->skin].hudname);
|
||||
else
|
||||
|
@ -2202,7 +2224,7 @@ static void ST_drawTextHUD(void)
|
|||
donef12 = true;
|
||||
}
|
||||
}
|
||||
else if (!G_PlatformGametype() && stplyr->playerstate == PST_DEAD && stplyr->lives) // Death overrides spectator text.
|
||||
else if ((gametyperules & GTR_RESPAWNDELAY) && stplyr->playerstate == PST_DEAD && stplyr->lives) // Death overrides spectator text.
|
||||
{
|
||||
INT32 respawntime = cv_respawntime.value - stplyr->deadtimer/TICRATE;
|
||||
|
||||
|
@ -2226,7 +2248,7 @@ static void ST_drawTextHUD(void)
|
|||
textHUDdraw(M_GetText("\x82""Wait for the stage to end..."))
|
||||
else if (G_PlatformGametype())
|
||||
{
|
||||
if (gametype == GT_COOP)
|
||||
if (G_GametypeUsesCoopLives())
|
||||
{
|
||||
if (stplyr->lives <= 0
|
||||
&& cv_cooplives.value == 2
|
||||
|
@ -2637,7 +2659,7 @@ static void ST_overlayDrawer(void)
|
|||
INT32 i = MAXPLAYERS;
|
||||
INT32 deadtimer = stplyr->spectator ? TICRATE : (stplyr->deadtimer-(TICRATE<<1));
|
||||
|
||||
if ((gametype == GT_COOP)
|
||||
if (G_GametypeUsesCoopLives()
|
||||
&& (netgame || multiplayer)
|
||||
&& (cv_cooplives.value != 1))
|
||||
{
|
||||
|
@ -2766,6 +2788,9 @@ static void ST_overlayDrawer(void)
|
|||
|
||||
void ST_Drawer(void)
|
||||
{
|
||||
if (needpatchrecache)
|
||||
R_ReloadHUDGraphics();
|
||||
|
||||
#ifdef SEENAMES
|
||||
if (cv_seenames.value && cv_allowseenames.value && displayplayer == consoleplayer && seenplayer && seenplayer->mo)
|
||||
{
|
||||
|
|
|
@ -1045,13 +1045,13 @@ void V_DrawContinueIcon(INT32 x, INT32 y, INT32 flags, INT32 skinnum, UINT8 skin
|
|||
{
|
||||
spritedef_t *sprdef = &skins[skinnum].sprites[SPR2_XTRA];
|
||||
spriteframe_t *sprframe = &sprdef->spriteframes[XTRA_CONTINUE];
|
||||
patch_t *patch = W_CachePatchNum(sprframe->lumppat[0], PU_LEVEL);
|
||||
patch_t *patch = W_CachePatchNum(sprframe->lumppat[0], PU_PATCH);
|
||||
const UINT8 *colormap = R_GetTranslationColormap(skinnum, skincolor, GTC_CACHE);
|
||||
|
||||
V_DrawMappedPatch(x, y, flags, patch, colormap);
|
||||
}
|
||||
else
|
||||
V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_CACHE));
|
||||
V_DrawScaledPatch(x - 10, y - 14, flags, W_CachePatchName("CONTINS", PU_PATCH));
|
||||
}
|
||||
|
||||
//
|
||||
|
|
|
@ -64,6 +64,7 @@ void V_CubeApply(UINT8 *red, UINT8 *green, UINT8 *blue);
|
|||
|
||||
// Retrieve the ARGB value from a palette color index
|
||||
#define V_GetColor(color) (pLocalPalette[color&0xFF])
|
||||
#define V_GetMasterColor(color) (pMasterPalette[color&0xFF])
|
||||
|
||||
// Bottom 8 bits are used for parameter (screen or character)
|
||||
#define V_PARAMMASK 0x000000FF
|
||||
|
|
21
src/w_wad.c
21
src/w_wad.c
|
@ -55,6 +55,7 @@
|
|||
#include "dehacked.h"
|
||||
#include "d_clisrv.h"
|
||||
#include "r_defs.h"
|
||||
#include "r_data.h"
|
||||
#include "i_system.h"
|
||||
#include "md5.h"
|
||||
#include "lua_script.h"
|
||||
|
@ -1380,7 +1381,6 @@ void *W_CacheLumpNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
|
|||
|
||||
void *W_CacheLumpNum(lumpnum_t lumpnum, INT32 tag)
|
||||
{
|
||||
|
||||
return W_CacheLumpNumPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum),tag);
|
||||
}
|
||||
|
||||
|
@ -1493,12 +1493,31 @@ void *W_CacheLumpName(const char *name, INT32 tag)
|
|||
// Cache a patch into heap memory, convert the patch format as necessary
|
||||
//
|
||||
|
||||
void W_FlushCachedPatches(void)
|
||||
{
|
||||
if (needpatchflush)
|
||||
{
|
||||
Z_FreeTag(PU_CACHE);
|
||||
Z_FreeTag(PU_PATCH);
|
||||
Z_FreeTag(PU_HUDGFX);
|
||||
Z_FreeTag(PU_HWRPATCHINFO);
|
||||
Z_FreeTag(PU_HWRMODELTEXTURE);
|
||||
Z_FreeTag(PU_HWRCACHE);
|
||||
Z_FreeTags(PU_HWRCACHE_UNLOCKED, PU_HWRPATCHINFO_UNLOCKED);
|
||||
}
|
||||
needpatchflush = false;
|
||||
}
|
||||
|
||||
// Software-only compile cache the data without conversion
|
||||
void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag)
|
||||
{
|
||||
#ifdef HWRENDER
|
||||
GLPatch_t *grPatch;
|
||||
#endif
|
||||
|
||||
if (needpatchflush)
|
||||
W_FlushCachedPatches();
|
||||
|
||||
if (!TestValidLump(wad, lump))
|
||||
return NULL;
|
||||
|
||||
|
|
|
@ -196,6 +196,7 @@ void *W_CachePatchNumPwad(UINT16 wad, UINT16 lump, INT32 tag); // return a patch
|
|||
void *W_CachePatchNum(lumpnum_t lumpnum, INT32 tag); // return a patch_t
|
||||
|
||||
void W_UnlockCachedPatch(void *patch);
|
||||
void W_FlushCachedPatches(void);
|
||||
|
||||
void W_VerifyFileMD5(UINT16 wadfilenum, const char *matchmd5);
|
||||
|
||||
|
|
|
@ -1354,6 +1354,8 @@ getBufferedData:
|
|||
}
|
||||
}
|
||||
|
||||
void I_UpdateMouseGrab(void) {}
|
||||
|
||||
// ===========================================================================================
|
||||
// DIRECT INPUT JOYSTICK
|
||||
// ===========================================================================================
|
||||
|
|
|
@ -239,6 +239,11 @@ void I_StartupGraphics(void)
|
|||
if (!dedicated) graphics_started = true;
|
||||
}
|
||||
|
||||
void I_StartupHardwareGraphics(void)
|
||||
{
|
||||
// oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo yeah oh yeah woo y
|
||||
}
|
||||
|
||||
// ------------------
|
||||
// I_ShutdownGraphics
|
||||
// Close the screen, restore previous video mode.
|
||||
|
@ -946,6 +951,11 @@ INT32 VID_SetMode(INT32 modenum)
|
|||
return 1;
|
||||
}
|
||||
|
||||
void VID_CheckRenderer(void)
|
||||
{
|
||||
// ..............
|
||||
}
|
||||
|
||||
// ========================================================================
|
||||
// Free the video buffer of the last video mode,
|
||||
// allocate a new buffer for the video mode to set.
|
||||
|
|
117
src/y_inter.c
117
src/y_inter.c
|
@ -161,6 +161,7 @@ typedef struct
|
|||
|
||||
boolean usebuffer = false;
|
||||
static boolean useinterpic;
|
||||
static boolean safetorender = true;
|
||||
static y_buffer_t *y_buffer;
|
||||
|
||||
static INT32 intertic;
|
||||
|
@ -177,6 +178,7 @@ static void Y_CalculateCompetitionWinners(void);
|
|||
static void Y_CalculateTimeRaceWinners(void);
|
||||
static void Y_CalculateMatchWinners(void);
|
||||
static void Y_UnloadData(void);
|
||||
static void Y_CleanupData(void);
|
||||
|
||||
// Stuff copy+pasted from st_stuff.c
|
||||
#define ST_DrawNumFromHud(h,n) V_DrawTallNum(hudinfo[h].x, hudinfo[h].y, hudinfo[h].f, n)
|
||||
|
@ -335,8 +337,19 @@ void Y_IntermissionDrawer(void)
|
|||
}
|
||||
|
||||
if (!usebuffer)
|
||||
// Lactozilla: Renderer switching
|
||||
if (needpatchrecache)
|
||||
{
|
||||
Y_CleanupData();
|
||||
safetorender = false;
|
||||
}
|
||||
|
||||
if (!usebuffer || !safetorender)
|
||||
V_DrawFill(0, 0, BASEVIDWIDTH, BASEVIDHEIGHT, 31);
|
||||
|
||||
if (!safetorender)
|
||||
goto dontdrawbg;
|
||||
|
||||
if (useinterpic)
|
||||
V_DrawScaledPatch(0, 0, 0, interpic);
|
||||
else if (!usetile)
|
||||
|
@ -377,6 +390,7 @@ void Y_IntermissionDrawer(void)
|
|||
goto skiptallydrawer;
|
||||
#endif
|
||||
|
||||
dontdrawbg:
|
||||
if (intertype == int_coop)
|
||||
{
|
||||
INT32 bonusy;
|
||||
|
@ -426,14 +440,17 @@ void Y_IntermissionDrawer(void)
|
|||
|
||||
bonusy = 150;
|
||||
// Total
|
||||
V_DrawScaledPatch(152, bonusy, 0, data.coop.ptotal);
|
||||
V_DrawTallNum(BASEVIDWIDTH - 68, bonusy + 1, 0, data.coop.total);
|
||||
if (safetorender)
|
||||
{
|
||||
V_DrawScaledPatch(152, bonusy, 0, data.coop.ptotal);
|
||||
V_DrawTallNum(BASEVIDWIDTH - 68, bonusy + 1, 0, data.coop.total);
|
||||
}
|
||||
bonusy -= (3*SHORT(tallnum[0]->height)/2) + 1;
|
||||
|
||||
// Draw bonuses
|
||||
for (i = 3; i >= 0; --i)
|
||||
{
|
||||
if (data.coop.bonuses[i].display)
|
||||
if (data.coop.bonuses[i].display && safetorender)
|
||||
{
|
||||
V_DrawScaledPatch(152, bonusy, 0, data.coop.bonuspatches[i]);
|
||||
V_DrawTallNum(BASEVIDWIDTH - 68, bonusy + 1, 0, data.coop.bonuses[i].points);
|
||||
|
@ -662,7 +679,8 @@ void Y_IntermissionDrawer(void)
|
|||
char strtime[10];
|
||||
|
||||
// draw the header
|
||||
V_DrawScaledPatch(112, 2, 0, data.match.result);
|
||||
if (safetorender)
|
||||
V_DrawScaledPatch(112, 2, 0, data.match.result);
|
||||
|
||||
// draw the level name
|
||||
V_DrawCenteredString(BASEVIDWIDTH/2, 20, 0, data.match.levelstring);
|
||||
|
@ -1194,6 +1212,8 @@ void Y_StartIntermission(void)
|
|||
I_Error("endtic is dirty");
|
||||
#endif
|
||||
|
||||
safetorender = true;
|
||||
|
||||
if (!multiplayer)
|
||||
{
|
||||
timer = 0;
|
||||
|
@ -1249,20 +1269,20 @@ void Y_StartIntermission(void)
|
|||
data.coop.tics = players[consoleplayer].realtime;
|
||||
|
||||
for (i = 0; i < 4; ++i)
|
||||
data.coop.bonuspatches[i] = W_CachePatchName(data.coop.bonuses[i].patch, PU_STATIC);
|
||||
data.coop.ptotal = W_CachePatchName("YB_TOTAL", PU_STATIC);
|
||||
data.coop.bonuspatches[i] = W_CachePatchName(data.coop.bonuses[i].patch, PU_PATCH);
|
||||
data.coop.ptotal = W_CachePatchName("YB_TOTAL", PU_PATCH);
|
||||
|
||||
// get act number
|
||||
data.coop.actnum = mapheaderinfo[gamemap-1]->actnum;
|
||||
|
||||
// get background patches
|
||||
widebgpatch = W_CachePatchName("INTERSCW", PU_STATIC);
|
||||
bgpatch = W_CachePatchName("INTERSCR", PU_STATIC);
|
||||
widebgpatch = W_CachePatchName("INTERSCW", PU_PATCH);
|
||||
bgpatch = W_CachePatchName("INTERSCR", PU_PATCH);
|
||||
|
||||
// grab an interscreen if appropriate
|
||||
if (mapheaderinfo[gamemap-1]->interscreen[0] != '#')
|
||||
{
|
||||
interpic = W_CachePatchName(mapheaderinfo[gamemap-1]->interscreen, PU_STATIC);
|
||||
interpic = W_CachePatchName(mapheaderinfo[gamemap-1]->interscreen, PU_PATCH);
|
||||
useinterpic = true;
|
||||
usebuffer = false;
|
||||
}
|
||||
|
@ -1320,18 +1340,18 @@ void Y_StartIntermission(void)
|
|||
Y_AwardSpecialStageBonus();
|
||||
|
||||
for (i = 0; i < 2; ++i)
|
||||
data.spec.bonuspatches[i] = W_CachePatchName(data.spec.bonuses[i].patch, PU_STATIC);
|
||||
data.spec.bonuspatches[i] = W_CachePatchName(data.spec.bonuses[i].patch, PU_PATCH);
|
||||
|
||||
data.spec.pscore = W_CachePatchName("YB_SCORE", PU_STATIC);
|
||||
data.spec.pcontinues = W_CachePatchName("YB_CONTI", PU_STATIC);
|
||||
data.spec.pscore = W_CachePatchName("YB_SCORE", PU_PATCH);
|
||||
data.spec.pcontinues = W_CachePatchName("YB_CONTI", PU_PATCH);
|
||||
|
||||
// get background tile
|
||||
bgtile = W_CachePatchName("SPECTILE", PU_STATIC);
|
||||
bgtile = W_CachePatchName("SPECTILE", PU_PATCH);
|
||||
|
||||
// grab an interscreen if appropriate
|
||||
if (mapheaderinfo[gamemap-1]->interscreen[0] != '#')
|
||||
{
|
||||
interpic = W_CachePatchName(mapheaderinfo[gamemap-1]->interscreen, PU_STATIC);
|
||||
interpic = W_CachePatchName(mapheaderinfo[gamemap-1]->interscreen, PU_PATCH);
|
||||
useinterpic = true;
|
||||
}
|
||||
else
|
||||
|
@ -1343,14 +1363,14 @@ void Y_StartIntermission(void)
|
|||
// get special stage specific patches
|
||||
/* if (!stagefailed && ALL7EMERALDS(emeralds))
|
||||
{
|
||||
data.spec.cemerald = W_CachePatchName("GOTEMALL", PU_STATIC);
|
||||
data.spec.cemerald = W_CachePatchName("GOTEMALL", PU_PATCH);
|
||||
data.spec.headx = 70;
|
||||
data.spec.nowsuper = players[consoleplayer].skin
|
||||
? NULL : W_CachePatchName("NOWSUPER", PU_STATIC);
|
||||
? NULL : W_CachePatchName("NOWSUPER", PU_PATCH);
|
||||
}
|
||||
else
|
||||
{
|
||||
data.spec.cemerald = W_CachePatchName("CEMERALD", PU_STATIC);
|
||||
data.spec.cemerald = W_CachePatchName("CEMERALD", PU_PATCH);
|
||||
data.spec.headx = 48;
|
||||
data.spec.nowsuper = NULL;
|
||||
} */
|
||||
|
@ -1428,9 +1448,9 @@ void Y_StartIntermission(void)
|
|||
|
||||
// get RESULT header
|
||||
data.match.result =
|
||||
W_CachePatchName("RESULT", PU_STATIC);
|
||||
W_CachePatchName("RESULT", PU_PATCH);
|
||||
|
||||
bgtile = W_CachePatchName("SRB2BACK", PU_STATIC);
|
||||
bgtile = W_CachePatchName("SRB2BACK", PU_PATCH);
|
||||
usetile = true;
|
||||
useinterpic = false;
|
||||
break;
|
||||
|
@ -1456,9 +1476,9 @@ void Y_StartIntermission(void)
|
|||
data.match.levelstring[sizeof data.match.levelstring - 1] = '\0';
|
||||
|
||||
// get RESULT header
|
||||
data.match.result = W_CachePatchName("RESULT", PU_STATIC);
|
||||
data.match.result = W_CachePatchName("RESULT", PU_PATCH);
|
||||
|
||||
bgtile = W_CachePatchName("SRB2BACK", PU_STATIC);
|
||||
bgtile = W_CachePatchName("SRB2BACK", PU_PATCH);
|
||||
usetile = true;
|
||||
useinterpic = false;
|
||||
break;
|
||||
|
@ -1495,7 +1515,7 @@ void Y_StartIntermission(void)
|
|||
data.match.blueflag = bmatcico;
|
||||
}
|
||||
|
||||
bgtile = W_CachePatchName("SRB2BACK", PU_STATIC);
|
||||
bgtile = W_CachePatchName("SRB2BACK", PU_PATCH);
|
||||
usetile = true;
|
||||
useinterpic = false;
|
||||
break;
|
||||
|
@ -1521,7 +1541,7 @@ void Y_StartIntermission(void)
|
|||
data.competition.levelstring[sizeof data.competition.levelstring - 1] = '\0';
|
||||
|
||||
// get background tile
|
||||
bgtile = W_CachePatchName("SRB2BACK", PU_STATIC);
|
||||
bgtile = W_CachePatchName("SRB2BACK", PU_PATCH);
|
||||
usetile = true;
|
||||
useinterpic = false;
|
||||
break;
|
||||
|
@ -1977,7 +1997,7 @@ static void Y_AwardCoopBonuses(void)
|
|||
|
||||
if (i == consoleplayer)
|
||||
{
|
||||
data.coop.gotlife = (((netgame || multiplayer) && gametype == GT_COOP && cv_cooplives.value == 0) ? 0 : ptlives);
|
||||
data.coop.gotlife = (((netgame || multiplayer) && G_GametypeUsesCoopLives() && cv_cooplives.value == 0) ? 0 : ptlives);
|
||||
M_Memcpy(&data.coop.bonuses, &localbonuses, sizeof(data.coop.bonuses));
|
||||
}
|
||||
}
|
||||
|
@ -2032,7 +2052,7 @@ static void Y_AwardSpecialStageBonus(void)
|
|||
|
||||
if (i == consoleplayer)
|
||||
{
|
||||
data.spec.gotlife = (((netgame || multiplayer) && gametype == GT_COOP && cv_cooplives.value == 0) ? 0 : ptlives);
|
||||
data.spec.gotlife = (((netgame || multiplayer) && G_GametypeUsesCoopLives() && cv_cooplives.value == 0) ? 0 : ptlives);
|
||||
M_Memcpy(&data.spec.bonuses, &localbonuses, sizeof(data.spec.bonuses));
|
||||
|
||||
// Continues related
|
||||
|
@ -2059,7 +2079,8 @@ void Y_EndIntermission(void)
|
|||
usebuffer = false;
|
||||
}
|
||||
|
||||
#define UNLOAD(x) Z_ChangeTag(x, PU_CACHE); x = NULL
|
||||
#define UNLOAD(x) if (x) {Z_ChangeTag(x, PU_CACHE);} x = NULL;
|
||||
#define CLEANUP(x) x = NULL;
|
||||
|
||||
//
|
||||
// Y_UnloadData
|
||||
|
@ -2110,5 +2131,47 @@ static void Y_UnloadData(void)
|
|||
//are not handled
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
static void Y_CleanupData(void)
|
||||
{
|
||||
// unload the background patches
|
||||
CLEANUP(bgpatch);
|
||||
CLEANUP(widebgpatch);
|
||||
CLEANUP(bgtile);
|
||||
CLEANUP(interpic);
|
||||
|
||||
switch (intertype)
|
||||
{
|
||||
case int_coop:
|
||||
// unload the coop and single player patches
|
||||
CLEANUP(data.coop.bonuspatches[3]);
|
||||
CLEANUP(data.coop.bonuspatches[2]);
|
||||
CLEANUP(data.coop.bonuspatches[1]);
|
||||
CLEANUP(data.coop.bonuspatches[0]);
|
||||
CLEANUP(data.coop.ptotal);
|
||||
break;
|
||||
case int_spec:
|
||||
// unload the special stage patches
|
||||
//CLEANUP(data.spec.cemerald);
|
||||
//CLEANUP(data.spec.nowsuper);
|
||||
CLEANUP(data.spec.bonuspatches[1]);
|
||||
CLEANUP(data.spec.bonuspatches[0]);
|
||||
CLEANUP(data.spec.pscore);
|
||||
CLEANUP(data.spec.pcontinues);
|
||||
break;
|
||||
case int_match:
|
||||
case int_race:
|
||||
CLEANUP(data.match.result);
|
||||
break;
|
||||
case int_ctf:
|
||||
CLEANUP(data.match.blueflag);
|
||||
CLEANUP(data.match.redflag);
|
||||
break;
|
||||
default:
|
||||
//without this default,
|
||||
//int_none, int_tag, int_chaos, and int_classicrace
|
||||
//are not handled
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
|
30
src/z_zone.c
30
src/z_zone.c
|
@ -27,6 +27,7 @@
|
|||
|
||||
#include "doomdef.h"
|
||||
#include "doomstat.h"
|
||||
#include "r_patch.h"
|
||||
#include "i_system.h" // I_GetFreeMem
|
||||
#include "i_video.h" // rendermode
|
||||
#include "z_zone.h"
|
||||
|
@ -497,6 +498,35 @@ void Z_FreeTags(INT32 lowtag, INT32 hightag)
|
|||
// Utility functions
|
||||
// -----------------
|
||||
|
||||
// for renderer switching, free a bunch of stuff
|
||||
boolean needpatchflush = false;
|
||||
boolean needpatchrecache = false;
|
||||
|
||||
// flush all patches from memory
|
||||
// (also frees memory tagged with PU_CACHE)
|
||||
// (which are not necessarily patches but I don't care)
|
||||
void Z_FlushCachedPatches(void)
|
||||
{
|
||||
CONS_Debug(DBG_RENDER, "Z_FlushCachedPatches()...\n");
|
||||
Z_FreeTag(PU_CACHE);
|
||||
Z_FreeTag(PU_PATCH);
|
||||
Z_FreeTag(PU_HUDGFX);
|
||||
Z_FreeTag(PU_HWRPATCHINFO);
|
||||
Z_FreeTag(PU_HWRMODELTEXTURE);
|
||||
Z_FreeTag(PU_HWRCACHE);
|
||||
Z_FreeTag(PU_HWRCACHE_UNLOCKED);
|
||||
Z_FreeTag(PU_HWRPATCHINFO_UNLOCKED);
|
||||
}
|
||||
|
||||
// happens before a renderer switch
|
||||
void Z_PreparePatchFlush(void)
|
||||
{
|
||||
CONS_Debug(DBG_RENDER, "Z_PreparePatchFlush()...\n");
|
||||
#ifdef ROTSPRITE
|
||||
R_FreeAllRotSprite();
|
||||
#endif
|
||||
}
|
||||
|
||||
// starting value of nextcleanup
|
||||
#define CLEANUPCOUNT 2000
|
||||
|
||||
|
|
|
@ -43,6 +43,7 @@ enum
|
|||
PU_SOUND = 11, // static while playing
|
||||
PU_MUSIC = 12, // static while playing
|
||||
PU_HUDGFX = 13, // static until WAD added
|
||||
PU_PATCH = 14, // static until renderer change
|
||||
|
||||
PU_HWRPATCHINFO = 21, // Hardware GLPatch_t struct for OpenGL texture cache
|
||||
PU_HWRPATCHCOLMIPMAP = 22, // Hardware GLMipmap_t struct colormap variation of patch
|
||||
|
@ -142,4 +143,10 @@ size_t Z_TagsUsage(INT32 lowtag, INT32 hightag);
|
|||
char *Z_StrDup(const char *in);
|
||||
#define Z_Unlock(p) (void)p // TODO: remove this now that NDS code has been removed
|
||||
|
||||
// For renderer switching
|
||||
extern boolean needpatchflush;
|
||||
extern boolean needpatchrecache;
|
||||
void Z_FlushCachedPatches(void);
|
||||
void Z_PreparePatchFlush(void);
|
||||
|
||||
#endif
|
||||
|
|
Loading…
Reference in a new issue