mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 01:01:33 +00:00
Merge branch 'waypoints' into 'next'
Store waypoints at map load instead of iterating through the thinker list to find them See merge request STJr/SRB2!938
This commit is contained in:
commit
33a22331f8
7 changed files with 152 additions and 408 deletions
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@ -620,6 +620,18 @@ extern mapthing_t *playerstarts[MAXPLAYERS]; // Cooperative
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extern mapthing_t *bluectfstarts[MAXPLAYERS]; // CTF
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extern mapthing_t *redctfstarts[MAXPLAYERS]; // CTF
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#define WAYPOINTSEQUENCESIZE 256
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#define NUMWAYPOINTSEQUENCES 256
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extern mobj_t *waypoints[NUMWAYPOINTSEQUENCES][WAYPOINTSEQUENCESIZE];
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extern UINT16 numwaypoints[NUMWAYPOINTSEQUENCES];
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void P_AddWaypoint(UINT8 sequence, UINT8 id, mobj_t *waypoint);
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mobj_t *P_GetFirstWaypoint(UINT8 sequence);
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mobj_t *P_GetLastWaypoint(UINT8 sequence);
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mobj_t *P_GetPreviousWaypoint(mobj_t *current, boolean wrap);
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mobj_t *P_GetNextWaypoint(mobj_t *current, boolean wrap);
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mobj_t *P_GetClosestWaypoint(UINT8 sequence, mobj_t *mo);
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// =====================================
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// Internal parameters, used for engine.
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// =====================================
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@ -8852,19 +8852,19 @@ void A_Dye(mobj_t *actor)
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return;
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if (color >= MAXTRANSLATIONS)
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return;
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if (!color)
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target->colorized = false;
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else
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target->colorized = true;
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// What if it's a player?
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if (target->player)
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{
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target->player->powers[pw_dye] = color;
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return;
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}
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target->color = color;
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}
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@ -12700,8 +12700,8 @@ void A_Boss5FindWaypoint(mobj_t *actor)
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else // locvar1 == 0
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{
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fixed_t hackoffset = P_MobjFlip(actor)*56*FRACUNIT;
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INT32 numwaypoints = 0;
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mobj_t **waypoints;
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INT32 numfangwaypoints = 0;
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mobj_t **fangwaypoints;
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INT32 key;
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actor->z += hackoffset;
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@ -12726,7 +12726,7 @@ void A_Boss5FindWaypoint(mobj_t *actor)
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continue;
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if (!P_CheckSight(actor, mapthings[i].mobj))
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continue;
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numwaypoints++;
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numfangwaypoints++;
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}
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// players also count as waypoints apparently
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@ -12748,11 +12748,11 @@ void A_Boss5FindWaypoint(mobj_t *actor)
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continue;
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if (!P_CheckSight(actor, players[i].mo))
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continue;
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numwaypoints++;
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numfangwaypoints++;
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}
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}
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if (!numwaypoints)
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if (!numfangwaypoints)
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{
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// restore z position
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actor->z -= hackoffset;
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@ -12760,8 +12760,8 @@ void A_Boss5FindWaypoint(mobj_t *actor)
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}
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// allocate the table and reset count to zero
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waypoints = Z_Calloc(sizeof(*waypoints)*numwaypoints, PU_STATIC, NULL);
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numwaypoints = 0;
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fangwaypoints = Z_Calloc(sizeof(*waypoints)*numfangwaypoints, PU_STATIC, NULL);
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numfangwaypoints = 0;
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// now find them again and add them to the table!
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for (i = 0; i < nummapthings; i++)
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@ -12786,7 +12786,7 @@ void A_Boss5FindWaypoint(mobj_t *actor)
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}
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if (!P_CheckSight(actor, mapthings[i].mobj))
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continue;
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waypoints[numwaypoints++] = mapthings[i].mobj;
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fangwaypoints[numfangwaypoints++] = mapthings[i].mobj;
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}
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if (actor->extravalue2 > 1)
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@ -12807,25 +12807,25 @@ void A_Boss5FindWaypoint(mobj_t *actor)
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continue;
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if (!P_CheckSight(actor, players[i].mo))
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continue;
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waypoints[numwaypoints++] = players[i].mo;
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fangwaypoints[numfangwaypoints++] = players[i].mo;
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}
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}
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// restore z position
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actor->z -= hackoffset;
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if (!numwaypoints)
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if (!numfangwaypoints)
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{
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Z_Free(waypoints); // free table
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Z_Free(fangwaypoints); // free table
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goto nowaypoints; // ???
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}
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key = P_RandomKey(numwaypoints);
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key = P_RandomKey(numfangwaypoints);
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P_SetTarget(&actor->tracer, waypoints[key]);
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P_SetTarget(&actor->tracer, fangwaypoints[key]);
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if (actor->tracer->type == MT_FANGWAYPOINT)
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actor->tracer->reactiontime = numwaypoints/4; // Monster Iestyn: is this how it should be? I count center waypoints as waypoints unlike the original Lua script
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Z_Free(waypoints); // free table
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actor->tracer->reactiontime = numfangwaypoints/4; // Monster Iestyn: is this how it should be? I count center waypoints as waypoints unlike the original Lua script
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Z_Free(fangwaypoints); // free table
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}
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// now face the tracer you just set!
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@ -12678,9 +12678,14 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
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mobj->threshold = min(mthing->extrainfo, 7);
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break;
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case MT_TUBEWAYPOINT:
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mobj->health = mthing->angle & 255;
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mobj->threshold = mthing->angle >> 8;
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{
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UINT8 sequence = mthing->angle >> 8;
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UINT8 id = mthing->angle & 255;
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mobj->health = id;
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mobj->threshold = sequence;
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P_AddWaypoint(sequence, id, mobj);
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break;
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}
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case MT_IDEYAANCHOR:
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mobj->health = mthing->extrainfo;
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break;
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196
src/p_polyobj.c
196
src/p_polyobj.c
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@ -1571,10 +1571,8 @@ void T_PolyObjMove(polymove_t *th)
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void T_PolyObjWaypoint(polywaypoint_t *th)
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{
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mobj_t *mo2;
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mobj_t *target = NULL;
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mobj_t *waypoint = NULL;
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thinker_t *wp;
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fixed_t adjustx, adjusty, adjustz;
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fixed_t momx, momy, momz, dist;
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INT32 start;
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@ -1593,30 +1591,9 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
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#endif
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// check for displacement due to override and reattach when possible
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if (po->thinker == NULL)
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if (!po->thinker)
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po->thinker = &th->thinker;
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/*
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// Find out target first.
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// We redo this each tic to make savegame compatibility easier.
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for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next)
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{
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if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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continue;
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mo2 = (mobj_t *)wp;
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if (mo2->type != MT_TUBEWAYPOINT)
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continue;
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if (mo2->threshold == th->sequence && mo2->health == th->pointnum)
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{
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target = mo2;
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break;
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}
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}
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*/
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target = th->target;
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if (!target)
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@ -1683,38 +1660,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
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if (!th->stophere)
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{
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CONS_Debug(DBG_POLYOBJ, "Looking for next waypoint...\n");
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// Find next waypoint
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for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next)
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{
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if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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continue;
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mo2 = (mobj_t *)wp;
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if (mo2->type != MT_TUBEWAYPOINT)
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continue;
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if (mo2->threshold != th->sequence)
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continue;
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if (th->direction == -1)
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{
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if (mo2->health == target->health - 1)
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{
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waypoint = mo2;
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break;
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}
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}
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else
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{
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if (mo2->health == target->health + 1)
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{
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waypoint = mo2;
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break;
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}
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}
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}
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waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false);
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if (!waypoint && th->wrap) // If specified, wrap waypoints
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{
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@ -1724,35 +1670,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
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th->stophere = true;
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}
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for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next)
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{
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if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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continue;
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mo2 = (mobj_t *)wp;
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if (mo2->type != MT_TUBEWAYPOINT)
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continue;
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if (mo2->threshold != th->sequence)
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continue;
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if (th->direction == -1)
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{
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if (waypoint == NULL)
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waypoint = mo2;
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else if (mo2->health > waypoint->health)
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waypoint = mo2;
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}
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else
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{
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if (mo2->health == 0)
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{
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waypoint = mo2;
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break;
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}
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}
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}
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waypoint = (th->direction == -1) ? P_GetLastWaypoint(th->sequence) : P_GetFirstWaypoint(th->sequence);
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}
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else if (!waypoint && th->comeback) // Come back to the start
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{
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@ -1761,36 +1679,7 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
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if (!th->continuous)
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th->comeback = false;
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for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next)
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{
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if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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continue;
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mo2 = (mobj_t *)wp;
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if (mo2->type != MT_TUBEWAYPOINT)
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continue;
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if (mo2->threshold != th->sequence)
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continue;
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if (th->direction == -1)
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{
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if (mo2->health == target->health - 1)
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{
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waypoint = mo2;
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break;
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}
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}
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else
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{
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if (mo2->health == target->health + 1)
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{
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waypoint = mo2;
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break;
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}
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}
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}
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waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false);
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}
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}
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@ -2276,11 +2165,9 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
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{
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polyobj_t *po;
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polywaypoint_t *th;
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mobj_t *mo2;
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mobj_t *first = NULL;
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mobj_t *last = NULL;
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mobj_t *target = NULL;
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thinker_t *wp;
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if (!(po = Polyobj_GetForNum(pwdata->polyObjNum)))
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{
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@ -2305,10 +2192,7 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
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th->polyObjNum = pwdata->polyObjNum;
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th->speed = pwdata->speed;
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th->sequence = pwdata->sequence; // Used to specify sequence #
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if (pwdata->reverse)
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th->direction = -1;
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else
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th->direction = 1;
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th->direction = pwdata->reverse ? -1 : 1;
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th->comeback = pwdata->comeback;
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th->continuous = pwdata->continuous;
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@ -2316,44 +2200,8 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
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th->stophere = false;
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// Find the first waypoint we need to use
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for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next)
|
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{
|
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if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
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continue;
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mo2 = (mobj_t *)wp;
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if (mo2->type != MT_TUBEWAYPOINT)
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continue;
|
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if (mo2->threshold != th->sequence)
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continue;
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if (th->direction == -1) // highest waypoint #
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{
|
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if (mo2->health == 0)
|
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last = mo2;
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else
|
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{
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if (first == NULL)
|
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first = mo2;
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else if (mo2->health > first->health)
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first = mo2;
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}
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}
|
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else // waypoint 0
|
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{
|
||||
if (mo2->health == 0)
|
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first = mo2;
|
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else
|
||||
{
|
||||
if (last == NULL)
|
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last = mo2;
|
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else if (mo2->health > last->health)
|
||||
last = mo2;
|
||||
}
|
||||
}
|
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}
|
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first = (th->direction == -1) ? P_GetLastWaypoint(th->sequence) : P_GetFirstWaypoint(th->sequence);
|
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last = (th->direction == -1) ? P_GetFirstWaypoint(th->sequence) : P_GetLastWaypoint(th->sequence);
|
||||
|
||||
if (!first)
|
||||
{
|
||||
|
@ -2387,36 +2235,6 @@ boolean EV_DoPolyObjWaypoint(polywaypointdata_t *pwdata)
|
|||
|
||||
// Find the actual target movement waypoint
|
||||
target = first;
|
||||
/*for (wp = thlist[THINK_MOBJ].next; wp != &thlist[THINK_MOBJ]; wp = wp->next)
|
||||
{
|
||||
if (wp->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)wp;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
continue;
|
||||
|
||||
if (mo2->threshold != th->sequence)
|
||||
continue;
|
||||
|
||||
if (th->direction == -1) // highest waypoint #
|
||||
{
|
||||
if (mo2->health == first->health - 1)
|
||||
{
|
||||
target = mo2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
else // waypoint 0
|
||||
{
|
||||
if (mo2->health == first->health + 1)
|
||||
{
|
||||
target = mo2;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}*/
|
||||
|
||||
if (!target)
|
||||
{
|
||||
|
|
|
@ -144,6 +144,101 @@ mapthing_t *playerstarts[MAXPLAYERS];
|
|||
mapthing_t *bluectfstarts[MAXPLAYERS];
|
||||
mapthing_t *redctfstarts[MAXPLAYERS];
|
||||
|
||||
// Maintain waypoints
|
||||
mobj_t *waypoints[NUMWAYPOINTSEQUENCES][WAYPOINTSEQUENCESIZE];
|
||||
UINT16 numwaypoints[NUMWAYPOINTSEQUENCES];
|
||||
|
||||
void P_AddWaypoint(UINT8 sequence, UINT8 id, mobj_t *waypoint)
|
||||
{
|
||||
waypoints[sequence][id] = waypoint;
|
||||
if (id >= numwaypoints[sequence])
|
||||
numwaypoints[sequence] = id + 1;
|
||||
}
|
||||
|
||||
static void P_ResetWaypoints(void)
|
||||
{
|
||||
UINT16 sequence, id;
|
||||
for (sequence = 0; sequence < NUMWAYPOINTSEQUENCES; sequence++)
|
||||
{
|
||||
for (id = 0; id < numwaypoints[sequence]; id++)
|
||||
waypoints[sequence][id] = NULL;
|
||||
|
||||
numwaypoints[sequence] = 0;
|
||||
}
|
||||
}
|
||||
|
||||
mobj_t *P_GetFirstWaypoint(UINT8 sequence)
|
||||
{
|
||||
return waypoints[sequence][0];
|
||||
}
|
||||
|
||||
mobj_t *P_GetLastWaypoint(UINT8 sequence)
|
||||
{
|
||||
return waypoints[sequence][numwaypoints[sequence] - 1];
|
||||
}
|
||||
|
||||
mobj_t *P_GetPreviousWaypoint(mobj_t *current, boolean wrap)
|
||||
{
|
||||
UINT8 sequence = current->threshold;
|
||||
UINT8 id = current->health;
|
||||
|
||||
if (id == 0)
|
||||
{
|
||||
if (!wrap)
|
||||
return NULL;
|
||||
|
||||
id = numwaypoints[sequence] - 1;
|
||||
}
|
||||
else
|
||||
id--;
|
||||
|
||||
return waypoints[sequence][id];
|
||||
}
|
||||
|
||||
mobj_t *P_GetNextWaypoint(mobj_t *current, boolean wrap)
|
||||
{
|
||||
UINT8 sequence = current->threshold;
|
||||
UINT8 id = current->health;
|
||||
|
||||
if (id == numwaypoints[sequence] - 1)
|
||||
{
|
||||
if (!wrap)
|
||||
return NULL;
|
||||
|
||||
id = 0;
|
||||
}
|
||||
else
|
||||
id++;
|
||||
|
||||
return waypoints[sequence][id];
|
||||
}
|
||||
|
||||
mobj_t *P_GetClosestWaypoint(UINT8 sequence, mobj_t *mo)
|
||||
{
|
||||
UINT8 wp;
|
||||
mobj_t *mo2, *result = NULL;
|
||||
fixed_t bestdist = 0;
|
||||
fixed_t curdist;
|
||||
|
||||
for (wp = 0; wp < numwaypoints[sequence]; wp++)
|
||||
{
|
||||
mo2 = waypoints[sequence][wp];
|
||||
|
||||
if (!mo2)
|
||||
continue;
|
||||
|
||||
curdist = P_AproxDistance(P_AproxDistance(mo->x - mo2->x, mo->y - mo2->y), mo->z - mo2->z);
|
||||
|
||||
if (result && curdist > bestdist)
|
||||
continue;
|
||||
|
||||
result = mo2;
|
||||
bestdist = curdist;
|
||||
}
|
||||
|
||||
return result;
|
||||
}
|
||||
|
||||
/** Logs an error about a map being corrupt, then terminate.
|
||||
* This allows reporting highly technical errors for usefulness, without
|
||||
* confusing a novice map designer who simply needs to run ZenNode.
|
||||
|
@ -3545,6 +3640,8 @@ boolean P_LoadLevel(boolean fromnetsave)
|
|||
|
||||
P_ResetSpawnpoints();
|
||||
|
||||
P_ResetWaypoints();
|
||||
|
||||
P_MapStart();
|
||||
|
||||
if (!P_LoadMapFromFile())
|
||||
|
|
140
src/p_spec.c
140
src/p_spec.c
|
@ -4799,9 +4799,7 @@ DoneSection2:
|
|||
INT32 sequence;
|
||||
fixed_t speed;
|
||||
INT32 lineindex;
|
||||
thinker_t *th;
|
||||
mobj_t *waypoint = NULL;
|
||||
mobj_t *mo2;
|
||||
angle_t an;
|
||||
|
||||
if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->powers[pw_carry] == CR_ZOOMTUBE)
|
||||
|
@ -4826,25 +4824,7 @@ DoneSection2:
|
|||
break;
|
||||
}
|
||||
|
||||
// scan the thinkers
|
||||
// to find the first waypoint
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
continue;
|
||||
if (mo2->threshold != sequence)
|
||||
continue;
|
||||
if (mo2->health != 0)
|
||||
continue;
|
||||
|
||||
waypoint = mo2;
|
||||
break;
|
||||
}
|
||||
waypoint = P_GetFirstWaypoint(sequence);
|
||||
|
||||
if (!waypoint)
|
||||
{
|
||||
|
@ -4881,9 +4861,7 @@ DoneSection2:
|
|||
INT32 sequence;
|
||||
fixed_t speed;
|
||||
INT32 lineindex;
|
||||
thinker_t *th;
|
||||
mobj_t *waypoint = NULL;
|
||||
mobj_t *mo2;
|
||||
angle_t an;
|
||||
|
||||
if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->powers[pw_carry] == CR_ZOOMTUBE)
|
||||
|
@ -4908,25 +4886,7 @@ DoneSection2:
|
|||
break;
|
||||
}
|
||||
|
||||
// scan the thinkers
|
||||
// to find the last waypoint
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
continue;
|
||||
if (mo2->threshold != sequence)
|
||||
continue;
|
||||
|
||||
if (!waypoint)
|
||||
waypoint = mo2;
|
||||
else if (mo2->health > waypoint->health)
|
||||
waypoint = mo2;
|
||||
}
|
||||
waypoint = P_GetLastWaypoint(sequence);
|
||||
|
||||
if (!waypoint)
|
||||
{
|
||||
|
@ -5008,14 +4968,11 @@ DoneSection2:
|
|||
INT32 sequence;
|
||||
fixed_t speed;
|
||||
INT32 lineindex;
|
||||
thinker_t *th;
|
||||
mobj_t *waypointmid = NULL;
|
||||
mobj_t *waypointhigh = NULL;
|
||||
mobj_t *waypointlow = NULL;
|
||||
mobj_t *mo2;
|
||||
mobj_t *closest = NULL;
|
||||
vector3_t p, line[2], resulthigh, resultlow;
|
||||
mobj_t *highest = NULL;
|
||||
|
||||
if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->powers[pw_carry] == CR_ROPEHANG)
|
||||
break;
|
||||
|
@ -5061,98 +5018,16 @@ DoneSection2:
|
|||
// Determine the closest spot on the line between the three waypoints
|
||||
// Put player at that location.
|
||||
|
||||
// scan the thinkers
|
||||
// to find the first waypoint
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
waypointmid = P_GetClosestWaypoint(sequence, player->mo);
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
continue;
|
||||
|
||||
if (mo2->threshold != sequence)
|
||||
continue;
|
||||
|
||||
if (!highest)
|
||||
highest = mo2;
|
||||
else if (mo2->health > highest->health) // Find the highest waypoint # in case we wrap
|
||||
highest = mo2;
|
||||
|
||||
if (closest && P_AproxDistance(P_AproxDistance(player->mo->x-mo2->x, player->mo->y-mo2->y),
|
||||
player->mo->z-mo2->z) > P_AproxDistance(P_AproxDistance(player->mo->x-closest->x,
|
||||
player->mo->y-closest->y), player->mo->z-closest->z))
|
||||
continue;
|
||||
|
||||
// Found a target
|
||||
closest = mo2;
|
||||
}
|
||||
|
||||
waypointmid = closest;
|
||||
|
||||
closest = NULL;
|
||||
|
||||
if (waypointmid == NULL)
|
||||
if (!waypointmid)
|
||||
{
|
||||
CONS_Debug(DBG_GAMELOGIC, "ERROR: WAYPOINT(S) IN SEQUENCE %d NOT FOUND.\n", sequence);
|
||||
break;
|
||||
}
|
||||
|
||||
// Find waypoint before this one (waypointlow)
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
continue;
|
||||
|
||||
if (mo2->threshold != sequence)
|
||||
continue;
|
||||
|
||||
if (waypointmid->health == 0)
|
||||
{
|
||||
if (mo2->health != highest->health)
|
||||
continue;
|
||||
}
|
||||
else if (mo2->health != waypointmid->health - 1)
|
||||
continue;
|
||||
|
||||
// Found a target
|
||||
waypointlow = mo2;
|
||||
break;
|
||||
}
|
||||
|
||||
// Find waypoint after this one (waypointhigh)
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
continue;
|
||||
|
||||
if (mo2->threshold != sequence)
|
||||
continue;
|
||||
|
||||
if (waypointmid->health == highest->health)
|
||||
{
|
||||
if (mo2->health != 0)
|
||||
continue;
|
||||
}
|
||||
else if (mo2->health != waypointmid->health + 1)
|
||||
continue;
|
||||
|
||||
// Found a target
|
||||
waypointhigh = mo2;
|
||||
break;
|
||||
}
|
||||
waypointlow = P_GetPreviousWaypoint(waypointmid, true);
|
||||
waypointhigh = P_GetNextWaypoint(waypointmid, true);
|
||||
|
||||
CONS_Debug(DBG_GAMELOGIC, "WaypointMid: %d; WaypointLow: %d; WaypointHigh: %d\n",
|
||||
waypointmid->health, waypointlow ? waypointlow->health : -1, waypointhigh ? waypointhigh->health : -1);
|
||||
|
@ -5199,6 +5074,7 @@ DoneSection2:
|
|||
|
||||
if (lines[lineindex].flags & ML_EFFECT1) // Don't wrap
|
||||
{
|
||||
mobj_t *highest = P_GetLastWaypoint(sequence);
|
||||
highest->flags |= MF_SLIDEME;
|
||||
}
|
||||
|
||||
|
@ -5210,7 +5086,7 @@ DoneSection2:
|
|||
player->mo->y = resulthigh.y;
|
||||
player->mo->z = resulthigh.z - P_GetPlayerHeight(player);
|
||||
}
|
||||
else if ((lines[lineindex].flags & ML_EFFECT1) && waypointmid->health == highest->health)
|
||||
else if ((lines[lineindex].flags & ML_EFFECT1) && waypointmid->health == numwaypoints[sequence] - 1)
|
||||
{
|
||||
closest = waypointmid;
|
||||
player->mo->x = resultlow.x;
|
||||
|
|
70
src/p_user.c
70
src/p_user.c
|
@ -8709,10 +8709,7 @@ static void P_MovePlayer(player_t *player)
|
|||
|
||||
static void P_DoZoomTube(player_t *player)
|
||||
{
|
||||
INT32 sequence;
|
||||
fixed_t speed;
|
||||
thinker_t *th;
|
||||
mobj_t *mo2;
|
||||
mobj_t *waypoint = NULL;
|
||||
fixed_t dist;
|
||||
boolean reverse;
|
||||
|
@ -8728,8 +8725,6 @@ static void P_DoZoomTube(player_t *player)
|
|||
|
||||
speed = abs(player->speed);
|
||||
|
||||
sequence = player->mo->tracer->threshold;
|
||||
|
||||
// change slope
|
||||
dist = P_AproxDistance(P_AproxDistance(player->mo->tracer->x - player->mo->x, player->mo->tracer->y - player->mo->y), player->mo->tracer->z - player->mo->z);
|
||||
|
||||
|
@ -8761,28 +8756,7 @@ static void P_DoZoomTube(player_t *player)
|
|||
CONS_Debug(DBG_GAMELOGIC, "Looking for next waypoint...\n");
|
||||
|
||||
// Find next waypoint
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
continue;
|
||||
|
||||
if (mo2->threshold != sequence)
|
||||
continue;
|
||||
|
||||
if (reverse && mo2->health != player->mo->tracer->health - 1)
|
||||
continue;
|
||||
|
||||
if (!reverse && mo2->health != player->mo->tracer->health + 1)
|
||||
continue;
|
||||
|
||||
waypoint = mo2;
|
||||
break;
|
||||
}
|
||||
waypoint = reverse ? P_GetPreviousWaypoint(player->mo->tracer, false) : P_GetNextWaypoint(player->mo->tracer, false);
|
||||
|
||||
if (waypoint)
|
||||
{
|
||||
|
@ -8833,8 +8807,6 @@ static void P_DoRopeHang(player_t *player)
|
|||
{
|
||||
INT32 sequence;
|
||||
fixed_t speed;
|
||||
thinker_t *th;
|
||||
mobj_t *mo2;
|
||||
mobj_t *waypoint = NULL;
|
||||
fixed_t dist;
|
||||
fixed_t playerz;
|
||||
|
@ -8897,50 +8869,14 @@ static void P_DoRopeHang(player_t *player)
|
|||
CONS_Debug(DBG_GAMELOGIC, "Looking for next waypoint...\n");
|
||||
|
||||
// Find next waypoint
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
continue;
|
||||
|
||||
if (mo2->threshold != sequence)
|
||||
continue;
|
||||
|
||||
if (mo2->health != player->mo->tracer->health + 1)
|
||||
continue;
|
||||
|
||||
waypoint = mo2;
|
||||
break;
|
||||
}
|
||||
waypoint = P_GetNextWaypoint(player->mo->tracer, false);
|
||||
|
||||
if (!(player->mo->tracer->flags & MF_SLIDEME) && !waypoint)
|
||||
{
|
||||
CONS_Debug(DBG_GAMELOGIC, "Next waypoint not found, wrapping to start...\n");
|
||||
|
||||
// Wrap around back to first waypoint
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type != MT_TUBEWAYPOINT)
|
||||
continue;
|
||||
|
||||
if (mo2->threshold != sequence)
|
||||
continue;
|
||||
|
||||
if (mo2->health != 0)
|
||||
continue;
|
||||
|
||||
waypoint = mo2;
|
||||
break;
|
||||
}
|
||||
waypoint = P_GetFirstWaypoint(sequence);
|
||||
}
|
||||
|
||||
if (waypoint)
|
||||
|
|
Loading…
Reference in a new issue