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Correctly reset map/timer for retries where the first map in Marathon Run is LF_NORELOAD (by forcing a reload when the retry option is used).
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1 changed files with 1 additions and 1 deletions
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@ -2944,7 +2944,7 @@ void G_DoReborn(INT32 playernum)
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players[i].starpostnum = 0;
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}
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}
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if (!countdowntimeup && (mapheaderinfo[gamemap-1]->levelflags & LF_NORELOAD))
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if (!countdowntimeup && (mapheaderinfo[gamemap-1]->levelflags & LF_NORELOAD) && !(marathonmode & MA_INIT))
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{
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P_RespawnThings();
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