mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
Merge branch 'udmf-next' into udmf-thingargs
# Conflicts: # src/p_setup.c
This commit is contained in:
commit
188ad67c58
35 changed files with 770 additions and 907 deletions
|
@ -15,7 +15,7 @@
|
|||
* Oogaland
|
||||
* Rob
|
||||
* Shadow Hog
|
||||
* Spherallic
|
||||
* sphere
|
||||
* SRB2-Playah
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||||
* SSNTails
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||||
* SteelT
|
||||
|
@ -738,12 +738,6 @@ linedeftypes
|
|||
flags2text = "[1] Use control sector tag";
|
||||
flags64text = "[6] No sound effect";
|
||||
}
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||||
|
||||
65
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||||
{
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||||
title = "Bridge Thinker <disabled>";
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||||
prefix = "(65)";
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||||
}
|
||||
}
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||||
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||||
polyobject
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||||
|
@ -2214,6 +2208,7 @@ linedeftypes
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|||
title = "Spawn Object";
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prefix = "(461)";
|
||||
flags8text = "[3] Set delay by backside sector";
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flags32text = "[5] Use line angle for object";
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flags64text = "[6] Spawn inside a range";
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}
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|
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|
|
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@ -1630,7 +1630,7 @@ udmf
|
|||
4 = "Subtract light G";
|
||||
8 = "Subtract light B";
|
||||
16 = "Subtract light A";
|
||||
32 = "Subtract light R";
|
||||
32 = "Subtract fade R";
|
||||
64 = "Subtract fade G";
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||||
128 = "Subtract fade B";
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||||
256 = "Subtract fade A";
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||||
|
@ -1670,7 +1670,7 @@ udmf
|
|||
4 = "Subtract light G";
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||||
8 = "Subtract light B";
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16 = "Subtract light A";
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||||
32 = "Subtract light R";
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||||
32 = "Subtract fade R";
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64 = "Subtract fade G";
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128 = "Subtract fade B";
|
||||
256 = "Subtract fade A";
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||||
|
|
|
@ -80,7 +80,7 @@ static boolean joyaxis2_default = false;
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|||
static INT32 joyaxis_count = 0;
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static INT32 joyaxis2_count = 0;
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||||
|
||||
#define COM_BUF_SIZE 8192 // command buffer size
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||||
#define COM_BUF_SIZE (32<<10) // command buffer size
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||||
#define MAX_ALIAS_RECURSION 100 // max recursion allowed for aliases
|
||||
|
||||
static INT32 com_wait; // one command per frame (for cmd sequences)
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|
|
|
@ -20,12 +20,9 @@
|
|||
#include "d_player.h"
|
||||
|
||||
/*
|
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The 'packet version' may be used with packets whose
|
||||
format is expected to change between versions.
|
||||
|
||||
This version is independent of the mod name, and standard
|
||||
version and subversion. It should only account for the
|
||||
basic fields of the packet, and change infrequently.
|
||||
The 'packet version' is used to distinguish packet formats.
|
||||
This version is independent of VERSION and SUBVERSION. Different
|
||||
applications may follow different packet versions.
|
||||
*/
|
||||
#define PACKETVERSION 3
|
||||
|
||||
|
|
51
src/d_main.c
51
src/d_main.c
|
@ -876,6 +876,40 @@ static inline void D_CleanFile(void)
|
|||
}
|
||||
}
|
||||
|
||||
///\brief Checks if a netgame URL is being handled, and changes working directory to the EXE's if so.
|
||||
/// Done because browsers (at least, Firefox on Windows) launch the game from the browser's directory, which causes problems.
|
||||
static void ChangeDirForUrlHandler(void)
|
||||
{
|
||||
// URL handlers are opened by web browsers (at least Firefox) from the browser's working directory, not the game's stored directory,
|
||||
// so chdir to that directory unless overridden.
|
||||
if (M_GetUrlProtocolArg() != NULL && !M_CheckParm("-nochdir"))
|
||||
{
|
||||
size_t i;
|
||||
|
||||
CONS_Printf("%s connect links load game files from the SRB2 application's stored directory. Switching to ", SERVER_URL_PROTOCOL);
|
||||
strlcpy(srb2path, myargv[0], sizeof(srb2path));
|
||||
|
||||
// Get just the directory, minus the EXE name
|
||||
for (i = strlen(srb2path)-1; i > 0; i--)
|
||||
{
|
||||
if (srb2path[i] == '/' || srb2path[i] == '\\')
|
||||
{
|
||||
srb2path[i] = '\0';
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
CONS_Printf("%s\n", srb2path);
|
||||
|
||||
#if defined (_WIN32)
|
||||
SetCurrentDirectoryA(srb2path);
|
||||
#else
|
||||
if (chdir(srb2path) == -1)
|
||||
I_OutputMsg("Couldn't change working directory\n");
|
||||
#endif
|
||||
}
|
||||
}
|
||||
|
||||
// ==========================================================================
|
||||
// Identify the SRB2 version, and IWAD file to use.
|
||||
// ==========================================================================
|
||||
|
@ -1064,6 +1098,9 @@ void D_SRB2Main(void)
|
|||
// Test Dehacked lists
|
||||
DEH_Check();
|
||||
|
||||
// Netgame URL special case: change working dir to EXE folder.
|
||||
ChangeDirForUrlHandler();
|
||||
|
||||
// identify the main IWAD file to use
|
||||
IdentifyVersion();
|
||||
|
||||
|
@ -1149,9 +1186,15 @@ void D_SRB2Main(void)
|
|||
if (M_CheckParm("-password") && M_IsNextParm())
|
||||
D_SetPassword(M_GetNextParm());
|
||||
|
||||
CONS_Printf("Z_Init(): Init zone memory allocation daemon. \n");
|
||||
Z_Init();
|
||||
|
||||
// Do this up here so that WADs loaded through the command line can use ExecCfg
|
||||
COM_Init();
|
||||
|
||||
// add any files specified on the command line with -file wadfile
|
||||
// to the wad list
|
||||
if (!(M_CheckParm("-connect") && !M_CheckParm("-server")))
|
||||
if (!((M_GetUrlProtocolArg() || M_CheckParm("-connect")) && !M_CheckParm("-server")))
|
||||
{
|
||||
if (M_CheckParm("-file"))
|
||||
{
|
||||
|
@ -1176,9 +1219,6 @@ void D_SRB2Main(void)
|
|||
if (M_CheckParm("-server") || dedicated)
|
||||
netgame = server = true;
|
||||
|
||||
CONS_Printf("Z_Init(): Init zone memory allocation daemon. \n");
|
||||
Z_Init();
|
||||
|
||||
// adapt tables to SRB2's needs, including extra slots for dehacked file support
|
||||
P_PatchInfoTables();
|
||||
|
||||
|
@ -1186,7 +1226,7 @@ void D_SRB2Main(void)
|
|||
M_InitMenuPresTables();
|
||||
|
||||
// init title screen display params
|
||||
if (M_CheckParm("-connect"))
|
||||
if (M_GetUrlProtocolArg() || M_CheckParm("-connect"))
|
||||
F_InitMenuPresValues();
|
||||
|
||||
//---------------------------------------------------- READY TIME
|
||||
|
@ -1250,7 +1290,6 @@ void D_SRB2Main(void)
|
|||
CONS_Printf("HU_Init(): Setting up heads up display.\n");
|
||||
HU_Init();
|
||||
|
||||
COM_Init();
|
||||
CON_Init();
|
||||
|
||||
D_RegisterServerCommands();
|
||||
|
|
|
@ -3881,7 +3881,26 @@ static void readmaincfg(MYFILE *f)
|
|||
value = atoi(word2); // used for numerical settings
|
||||
|
||||
if (fastcmp(word, "EXECCFG"))
|
||||
COM_BufAddText(va("exec %s\n", word2));
|
||||
{
|
||||
if (strchr(word2, '.'))
|
||||
COM_BufAddText(va("exec %s\n", word2));
|
||||
else
|
||||
{
|
||||
lumpnum_t lumpnum;
|
||||
char newname[9];
|
||||
|
||||
strncpy(newname, word2, 8);
|
||||
|
||||
newname[8] = '\0';
|
||||
|
||||
lumpnum = W_CheckNumForName(newname);
|
||||
|
||||
if (lumpnum == LUMPERROR || W_LumpLength(lumpnum) == 0)
|
||||
CONS_Debug(DBG_SETUP, "SOC Error: script lump %s not found/not valid.\n", newname);
|
||||
else
|
||||
COM_BufInsertText(W_CacheLumpNum(lumpnum, PU_CACHE));
|
||||
}
|
||||
}
|
||||
|
||||
else if (fastcmp(word, "SPSTAGE_START"))
|
||||
{
|
||||
|
@ -4123,6 +4142,10 @@ static void readmaincfg(MYFILE *f)
|
|||
{
|
||||
maxXtraLife = (UINT8)get_number(word2);
|
||||
}
|
||||
else if (fastcmp(word, "USECONTINUES"))
|
||||
{
|
||||
useContinues = (UINT8)(value || word2[0] == 'T' || word2[0] == 'Y');
|
||||
}
|
||||
|
||||
else if (fastcmp(word, "GAMEDATA"))
|
||||
{
|
||||
|
|
|
@ -23,6 +23,8 @@
|
|||
// Some global defines, that configure the game.
|
||||
#include "doomdef.h"
|
||||
|
||||
#include "m_fixed.h" // See the mapthing_t scale.
|
||||
|
||||
//
|
||||
// Map level types.
|
||||
// The following data structures define the persistent format
|
||||
|
@ -201,11 +203,12 @@ typedef struct
|
|||
typedef struct
|
||||
{
|
||||
INT16 x, y;
|
||||
INT16 angle;
|
||||
INT16 angle, pitch, roll;
|
||||
UINT16 type;
|
||||
UINT16 options;
|
||||
INT16 z;
|
||||
UINT8 extrainfo;
|
||||
fixed_t scale;
|
||||
INT16 tag;
|
||||
INT32 args[NUMMAPTHINGARGS];
|
||||
char *stringargs[NUMMAPTHINGSTRINGARGS];
|
||||
|
|
|
@ -150,6 +150,9 @@ extern char logfilename[1024];
|
|||
// Otherwise we can't force updates!
|
||||
#endif
|
||||
|
||||
/* A custom URL protocol for server links. */
|
||||
#define SERVER_URL_PROTOCOL "srb2://"
|
||||
|
||||
// Does this version require an added patch file?
|
||||
// Comment or uncomment this as necessary.
|
||||
#define USE_PATCH_DTA
|
||||
|
|
|
@ -575,6 +575,8 @@ extern UINT8 creditscutscene;
|
|||
|
||||
extern UINT8 use1upSound;
|
||||
extern UINT8 maxXtraLife; // Max extra lives from rings
|
||||
extern UINT8 useContinues;
|
||||
#define continuesInSession (!multiplayer && (useContinues || ultimatemode || !(cursaveslot > 0)))
|
||||
|
||||
extern mobj_t *hunt1, *hunt2, *hunt3; // Emerald hunt locations
|
||||
|
||||
|
|
|
@ -3618,7 +3618,7 @@ void F_StartContinue(void)
|
|||
{
|
||||
I_Assert(!netgame && !multiplayer);
|
||||
|
||||
if (players[consoleplayer].continues <= 0)
|
||||
if (continuesInSession && players[consoleplayer].continues <= 0)
|
||||
{
|
||||
Command_ExitGame_f();
|
||||
return;
|
||||
|
@ -3725,7 +3725,9 @@ void F_ContinueDrawer(void)
|
|||
}
|
||||
|
||||
// Draw the continue markers! Show continues.
|
||||
if (ncontinues > 10)
|
||||
if (!continuesInSession)
|
||||
;
|
||||
else if (ncontinues > 10)
|
||||
{
|
||||
if (!(continuetime & 1) || continuetime > 17)
|
||||
V_DrawContinueIcon(x, 68, 0, players[consoleplayer].skin, players[consoleplayer].skincolor);
|
||||
|
|
|
@ -219,6 +219,7 @@ UINT8 ammoremovaltics = 2*TICRATE;
|
|||
|
||||
UINT8 use1upSound = 0;
|
||||
UINT8 maxXtraLife = 2; // Max extra lives from rings
|
||||
UINT8 useContinues = 0; // Set to 1 to enable continues outside of no-save scenarioes
|
||||
|
||||
UINT8 introtoplay;
|
||||
UINT8 creditscutscene;
|
||||
|
@ -3859,7 +3860,8 @@ static void G_DoContinued(void)
|
|||
I_Assert(!netgame && !multiplayer);
|
||||
I_Assert(pl->continues > 0);
|
||||
|
||||
pl->continues--;
|
||||
if (pl->continues)
|
||||
pl->continues--;
|
||||
|
||||
// Reset score
|
||||
pl->score = 0;
|
||||
|
|
|
@ -467,7 +467,7 @@ static UINT8 HWR_FogBlockAlpha(INT32 light, UINT32 color) // Let's see if this c
|
|||
// -----------------+
|
||||
// HWR_RenderPlane : Render a floor or ceiling convex polygon
|
||||
// -----------------+
|
||||
static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight,
|
||||
static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, boolean isceiling, fixed_t fixedheight,
|
||||
FBITFIELD PolyFlags, INT32 lightlevel, levelflat_t *levelflat, sector_t *FOFsector, UINT8 alpha, boolean fogplane, extracolormap_t *planecolormap)
|
||||
{
|
||||
polyvertex_t * pv;
|
||||
|
@ -489,8 +489,6 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
|
|||
static FOutVector *planeVerts = NULL;
|
||||
static UINT16 numAllocedPlaneVerts = 0;
|
||||
|
||||
(void)sector; ///@TODO remove shitty unused variable
|
||||
|
||||
// no convex poly were generated for this subsector
|
||||
if (!xsub->planepoly)
|
||||
return;
|
||||
|
@ -587,8 +585,6 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
|
|||
flatyref = (float)(((fixed_t)pv->y & (~flatflag)) / fflatheight);
|
||||
|
||||
// transform
|
||||
v3d = planeVerts;
|
||||
|
||||
if (FOFsector != NULL)
|
||||
{
|
||||
if (!isceiling) // it's a floor
|
||||
|
@ -631,44 +627,43 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
|
|||
flatyref = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINESINE(angle)) + FixedMul(tempytow, FINECOSINE(angle))));
|
||||
}
|
||||
|
||||
for (i = 0; i < nrPlaneVerts; i++,v3d++,pv++)
|
||||
{
|
||||
// Hurdler: add scrolling texture on floor/ceiling
|
||||
if (texflat)
|
||||
{
|
||||
v3d->sow = (float)(pv->x / fflatwidth) + scrollx;
|
||||
v3d->tow = -(float)(pv->y / fflatheight) + scrolly;
|
||||
}
|
||||
else
|
||||
{
|
||||
v3d->sow = (float)((pv->x / fflatwidth) - flatxref + scrollx);
|
||||
v3d->tow = (float)(flatyref - (pv->y / fflatheight) + scrolly);
|
||||
}
|
||||
#define SETUP3DVERT(vert, vx, vy) {\
|
||||
/* Hurdler: add scrolling texture on floor/ceiling */\
|
||||
if (texflat)\
|
||||
{\
|
||||
vert->sow = (float)((vx) / fflatwidth) + scrollx;\
|
||||
vert->tow = -(float)((vy) / fflatheight) + scrolly;\
|
||||
}\
|
||||
else\
|
||||
{\
|
||||
vert->sow = (float)(((vx) / fflatwidth) - flatxref + scrollx);\
|
||||
vert->tow = (float)(flatyref - ((vy) / fflatheight) + scrolly);\
|
||||
}\
|
||||
\
|
||||
/* Need to rotate before translate */\
|
||||
if (angle) /* Only needs to be done if there's an altered angle */\
|
||||
{\
|
||||
tempxsow = FLOAT_TO_FIXED(vert->sow);\
|
||||
tempytow = FLOAT_TO_FIXED(vert->tow);\
|
||||
if (texflat)\
|
||||
tempytow = -tempytow;\
|
||||
vert->sow = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINECOSINE(angle)) - FixedMul(tempytow, FINESINE(angle))));\
|
||||
vert->tow = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINESINE(angle)) + FixedMul(tempytow, FINECOSINE(angle))));\
|
||||
}\
|
||||
\
|
||||
vert->x = (vx);\
|
||||
vert->y = height;\
|
||||
vert->z = (vy);\
|
||||
\
|
||||
if (slope)\
|
||||
{\
|
||||
fixedheight = P_GetZAt(slope, FLOAT_TO_FIXED((vx)), FLOAT_TO_FIXED((vy)));\
|
||||
vert->y = FIXED_TO_FLOAT(fixedheight);\
|
||||
}\
|
||||
}
|
||||
|
||||
// Need to rotate before translate
|
||||
if (angle) // Only needs to be done if there's an altered angle
|
||||
{
|
||||
tempxsow = FLOAT_TO_FIXED(v3d->sow);
|
||||
tempytow = FLOAT_TO_FIXED(v3d->tow);
|
||||
if (texflat)
|
||||
tempytow = -tempytow;
|
||||
v3d->sow = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINECOSINE(angle)) - FixedMul(tempytow, FINESINE(angle))));
|
||||
v3d->tow = (FIXED_TO_FLOAT(FixedMul(tempxsow, FINESINE(angle)) + FixedMul(tempytow, FINECOSINE(angle))));
|
||||
}
|
||||
|
||||
//v3d->sow = (float)(v3d->sow - flatxref + scrollx);
|
||||
//v3d->tow = (float)(flatyref - v3d->tow + scrolly);
|
||||
|
||||
v3d->x = pv->x;
|
||||
v3d->y = height;
|
||||
v3d->z = pv->y;
|
||||
|
||||
if (slope)
|
||||
{
|
||||
fixedheight = P_GetZAt(slope, FLOAT_TO_FIXED(pv->x), FLOAT_TO_FIXED(pv->y));
|
||||
v3d->y = FIXED_TO_FLOAT(fixedheight);
|
||||
}
|
||||
}
|
||||
for (i = 0, v3d = planeVerts; i < nrPlaneVerts; i++,v3d++,pv++)
|
||||
SETUP3DVERT(v3d, pv->x, pv->y);
|
||||
|
||||
// only useful for flat coloured triangles
|
||||
//Surf.FlatColor = 0xff804020;
|
||||
|
@ -679,36 +674,6 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
|
|||
Surf.FlatColor.s.red = Surf.FlatColor.s.green =
|
||||
Surf.FlatColor.s.blue = LightLevelToLum(lightlevel); // Don't take from the frontsector, or the game will crash
|
||||
|
||||
#if 0 // no colormap test
|
||||
// colormap test
|
||||
if (gr_frontsector)
|
||||
{
|
||||
sector_t *psector = gr_frontsector;
|
||||
|
||||
if (slope)
|
||||
fixedheight = P_GetZAt(slope, psector->soundorg.x, psector->soundorg.y);
|
||||
|
||||
if (psector->ffloors)
|
||||
{
|
||||
ffloor_t *caster = psector->lightlist[R_GetPlaneLight(psector, fixedheight, false)].caster;
|
||||
psector = caster ? §ors[caster->secnum] : psector;
|
||||
|
||||
if (caster)
|
||||
{
|
||||
lightlevel = psector->lightlevel;
|
||||
Surf.FlatColor.s.red = Surf.FlatColor.s.green = Surf.FlatColor.s.blue = LightLevelToLum(lightlevel);
|
||||
}
|
||||
}
|
||||
if (psector->extra_colormap)
|
||||
Surf.FlatColor.rgba = HWR_Lighting(lightlevel,psector->extra_colormap->rgba,psector->extra_colormap->fadergba, false, true);
|
||||
else
|
||||
Surf.FlatColor.rgba = HWR_Lighting(lightlevel,NORMALFOG,FADEFOG, false, true);
|
||||
}
|
||||
else
|
||||
Surf.FlatColor.rgba = HWR_Lighting(lightlevel,NORMALFOG,FADEFOG, false, true);
|
||||
|
||||
#endif // NOPE
|
||||
|
||||
if (planecolormap)
|
||||
{
|
||||
if (fogplane)
|
||||
|
@ -734,6 +699,79 @@ static void HWR_RenderPlane(sector_t *sector, extrasubsector_t *xsub, boolean is
|
|||
|
||||
HWD.pfnDrawPolygon(&Surf, planeVerts, nrPlaneVerts, PolyFlags);
|
||||
|
||||
if (subsector)
|
||||
{
|
||||
// Horizon lines
|
||||
FOutVector horizonpts[6];
|
||||
float dist, vx, vy;
|
||||
float x1, y1, xd, yd;
|
||||
UINT8 numplanes, j;
|
||||
vertex_t v; // For determining the closest distance from the line to the camera, to split render planes for minimum distortion;
|
||||
|
||||
const float renderdist = 27000.0f; // How far out to properly render the plane
|
||||
const float farrenderdist = 32768.0f; // From here, raise plane to horizon level to fill in the line with some texture distortion
|
||||
|
||||
seg_t *line = &segs[subsector->firstline];
|
||||
|
||||
for (i = 0; i < subsector->numlines; i++, line++)
|
||||
{
|
||||
if (!line->glseg && line->linedef->special == HORIZONSPECIAL && R_PointOnSegSide(dup_viewx, dup_viewy, line) == 0)
|
||||
{
|
||||
P_ClosestPointOnLine(viewx, viewy, line->linedef, &v);
|
||||
dist = FIXED_TO_FLOAT(R_PointToDist(v.x, v.y));
|
||||
|
||||
x1 = ((polyvertex_t *)line->pv1)->x;
|
||||
y1 = ((polyvertex_t *)line->pv1)->y;
|
||||
xd = ((polyvertex_t *)line->pv2)->x - x1;
|
||||
yd = ((polyvertex_t *)line->pv2)->y - y1;
|
||||
|
||||
// Based on the seg length and the distance from the line, split horizon into multiple poly sets to reduce distortion
|
||||
dist = sqrtf((xd*xd) + (yd*yd)) / dist / 16.0f;
|
||||
if (dist > 100.0f)
|
||||
numplanes = 100;
|
||||
else
|
||||
numplanes = (UINT8)dist + 1;
|
||||
|
||||
for (j = 0; j < numplanes; j++)
|
||||
{
|
||||
// Left side
|
||||
vx = x1 + xd * j / numplanes;
|
||||
vy = y1 + yd * j / numplanes;
|
||||
SETUP3DVERT((&horizonpts[1]), vx, vy);
|
||||
|
||||
dist = sqrtf(powf(vx - gr_viewx, 2) + powf(vy - gr_viewy, 2));
|
||||
vx = (vx - gr_viewx) * renderdist / dist + gr_viewx;
|
||||
vy = (vy - gr_viewy) * renderdist / dist + gr_viewy;
|
||||
SETUP3DVERT((&horizonpts[0]), vx, vy);
|
||||
|
||||
// Right side
|
||||
vx = x1 + xd * (j+1) / numplanes;
|
||||
vy = y1 + yd * (j+1) / numplanes;
|
||||
SETUP3DVERT((&horizonpts[2]), vx, vy);
|
||||
|
||||
dist = sqrtf(powf(vx - gr_viewx, 2) + powf(vy - gr_viewy, 2));
|
||||
vx = (vx - gr_viewx) * renderdist / dist + gr_viewx;
|
||||
vy = (vy - gr_viewy) * renderdist / dist + gr_viewy;
|
||||
SETUP3DVERT((&horizonpts[3]), vx, vy);
|
||||
|
||||
// Horizon fills
|
||||
vx = (horizonpts[0].x - gr_viewx) * farrenderdist / renderdist + gr_viewx;
|
||||
vy = (horizonpts[0].z - gr_viewy) * farrenderdist / renderdist + gr_viewy;
|
||||
SETUP3DVERT((&horizonpts[5]), vx, vy);
|
||||
horizonpts[5].y = gr_viewz;
|
||||
|
||||
vx = (horizonpts[3].x - gr_viewx) * farrenderdist / renderdist + gr_viewx;
|
||||
vy = (horizonpts[3].z - gr_viewy) * farrenderdist / renderdist + gr_viewy;
|
||||
SETUP3DVERT((&horizonpts[4]), vx, vy);
|
||||
horizonpts[4].y = gr_viewz;
|
||||
|
||||
// Draw
|
||||
HWD.pfnDrawPolygon(&Surf, horizonpts, 6, PolyFlags);
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
#ifdef ALAM_LIGHTING
|
||||
// add here code for dynamic lighting on planes
|
||||
HWR_PlaneLighting(planeVerts, nrPlaneVerts);
|
||||
|
@ -3339,7 +3377,7 @@ static void HWR_Subsector(size_t num)
|
|||
if (sub->validcount != validcount)
|
||||
{
|
||||
HWR_GetLevelFlat(&levelflats[gr_frontsector->floorpic]);
|
||||
HWR_RenderPlane(gr_frontsector, &extrasubsectors[num], false,
|
||||
HWR_RenderPlane(sub, &extrasubsectors[num], false,
|
||||
// Hack to make things continue to work around slopes.
|
||||
locFloorHeight == cullFloorHeight ? locFloorHeight : gr_frontsector->floorheight,
|
||||
// We now return you to your regularly scheduled rendering.
|
||||
|
@ -3361,7 +3399,7 @@ static void HWR_Subsector(size_t num)
|
|||
if (sub->validcount != validcount)
|
||||
{
|
||||
HWR_GetLevelFlat(&levelflats[gr_frontsector->ceilingpic]);
|
||||
HWR_RenderPlane(NULL, &extrasubsectors[num], true,
|
||||
HWR_RenderPlane(sub, &extrasubsectors[num], true,
|
||||
// Hack to make things continue to work around slopes.
|
||||
locCeilingHeight == cullCeilingHeight ? locCeilingHeight : gr_frontsector->ceilingheight,
|
||||
// We now return you to your regularly scheduled rendering.
|
||||
|
@ -3453,7 +3491,7 @@ static void HWR_Subsector(size_t num)
|
|||
{
|
||||
HWR_GetLevelFlat(&levelflats[*rover->bottompic]);
|
||||
light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
|
||||
HWR_RenderPlane(NULL, &extrasubsectors[num], false, *rover->bottomheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, &levelflats[*rover->bottompic],
|
||||
HWR_RenderPlane(sub, &extrasubsectors[num], false, *rover->bottomheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, &levelflats[*rover->bottompic],
|
||||
rover->master->frontsector, 255, false, *gr_frontsector->lightlist[light].extra_colormap);
|
||||
}
|
||||
}
|
||||
|
@ -3515,7 +3553,7 @@ static void HWR_Subsector(size_t num)
|
|||
{
|
||||
HWR_GetLevelFlat(&levelflats[*rover->toppic]);
|
||||
light = R_GetPlaneLight(gr_frontsector, centerHeight, dup_viewz < cullHeight ? true : false);
|
||||
HWR_RenderPlane(NULL, &extrasubsectors[num], true, *rover->topheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, &levelflats[*rover->toppic],
|
||||
HWR_RenderPlane(sub, &extrasubsectors[num], true, *rover->topheight, PF_Occlude, *gr_frontsector->lightlist[light].lightlevel, &levelflats[*rover->toppic],
|
||||
rover->master->frontsector, 255, false, *gr_frontsector->lightlist[light].extra_colormap);
|
||||
}
|
||||
}
|
||||
|
|
|
@ -1478,7 +1478,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
|
|||
|
||||
// rotation pivot
|
||||
p.centerx = FIXED_TO_FLOAT(spr->mobj->radius/2);
|
||||
p.centery = FIXED_TO_FLOAT(spr->mobj->height/2);
|
||||
p.centery = FIXED_TO_FLOAT(spr->mobj->height/(flip ? -2 : 2));
|
||||
|
||||
// rotation axis
|
||||
if (sprinfo->available)
|
||||
|
@ -1490,6 +1490,9 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
|
|||
p.rollflip = 1;
|
||||
else if ((sprframe->rotate & SRF_LEFT) && (ang >= ANGLE_180)) // See from left
|
||||
p.rollflip = -1;
|
||||
|
||||
if (flip)
|
||||
p.rollflip *= -1;
|
||||
}
|
||||
|
||||
p.anglex = 0.0f;
|
||||
|
|
|
@ -1423,6 +1423,7 @@ static void SOCK_ClearBans(void)
|
|||
boolean I_InitTcpNetwork(void)
|
||||
{
|
||||
char serverhostname[255];
|
||||
const char *urlparam = NULL;
|
||||
boolean ret = false;
|
||||
// initilize the OS's TCP/IP stack
|
||||
if (!I_InitTcpDriver())
|
||||
|
@ -1476,10 +1477,12 @@ boolean I_InitTcpNetwork(void)
|
|||
|
||||
ret = true;
|
||||
}
|
||||
else if (M_CheckParm("-connect"))
|
||||
else if ((urlparam = M_GetUrlProtocolArg()) != NULL || M_CheckParm("-connect"))
|
||||
{
|
||||
if (M_IsNextParm())
|
||||
strcpy(serverhostname, M_GetNextParm());
|
||||
if (urlparam != NULL)
|
||||
strlcpy(serverhostname, urlparam, sizeof(serverhostname));
|
||||
else if (M_IsNextParm())
|
||||
strlcpy(serverhostname, M_GetNextParm(), sizeof(serverhostname));
|
||||
else
|
||||
serverhostname[0] = 0; // assuming server in the LAN, use broadcast to detect it
|
||||
|
||||
|
|
|
@ -31,6 +31,8 @@ enum mobj_e {
|
|||
mobj_snext,
|
||||
mobj_sprev,
|
||||
mobj_angle,
|
||||
mobj_pitch,
|
||||
mobj_roll,
|
||||
mobj_rollangle,
|
||||
mobj_sprite,
|
||||
mobj_frame,
|
||||
|
@ -97,6 +99,8 @@ static const char *const mobj_opt[] = {
|
|||
"snext",
|
||||
"sprev",
|
||||
"angle",
|
||||
"pitch",
|
||||
"roll",
|
||||
"rollangle",
|
||||
"sprite",
|
||||
"frame",
|
||||
|
@ -198,6 +202,12 @@ static int mobj_get(lua_State *L)
|
|||
case mobj_angle:
|
||||
lua_pushangle(L, mo->angle);
|
||||
break;
|
||||
case mobj_pitch:
|
||||
lua_pushangle(L, mo->pitch);
|
||||
break;
|
||||
case mobj_roll:
|
||||
lua_pushangle(L, mo->roll);
|
||||
break;
|
||||
case mobj_rollangle:
|
||||
lua_pushangle(L, mo->rollangle);
|
||||
break;
|
||||
|
@ -453,6 +463,11 @@ static int mobj_set(lua_State *L)
|
|||
localangle = mo->angle;
|
||||
else if (mo->player == &players[secondarydisplayplayer])
|
||||
localangle2 = mo->angle;
|
||||
case mobj_pitch:
|
||||
mo->pitch = luaL_checkangle(L, 3);
|
||||
break;
|
||||
case mobj_roll:
|
||||
mo->roll = luaL_checkangle(L, 3);
|
||||
break;
|
||||
case mobj_rollangle:
|
||||
mo->rollangle = luaL_checkangle(L, 3);
|
||||
|
@ -807,10 +822,16 @@ static int mapthing_get(lua_State *L)
|
|||
number = mt->y;
|
||||
else if(fastcmp(field,"angle"))
|
||||
number = mt->angle;
|
||||
else if(fastcmp(field,"pitch"))
|
||||
number = mt->pitch;
|
||||
else if(fastcmp(field,"roll"))
|
||||
number = mt->roll;
|
||||
else if(fastcmp(field,"type"))
|
||||
number = mt->type;
|
||||
else if(fastcmp(field,"options"))
|
||||
number = mt->options;
|
||||
else if(fastcmp(field,"scale"))
|
||||
number = mt->scale;
|
||||
else if(fastcmp(field,"z"))
|
||||
number = mt->z;
|
||||
else if(fastcmp(field,"extrainfo"))
|
||||
|
@ -856,10 +877,16 @@ static int mapthing_set(lua_State *L)
|
|||
mt->y = (INT16)luaL_checkinteger(L, 3);
|
||||
else if(fastcmp(field,"angle"))
|
||||
mt->angle = (INT16)luaL_checkinteger(L, 3);
|
||||
else if(fastcmp(field,"pitch"))
|
||||
mt->pitch = (INT16)luaL_checkinteger(L, 3);
|
||||
else if(fastcmp(field,"roll"))
|
||||
mt->roll = (INT16)luaL_checkinteger(L, 3);
|
||||
else if(fastcmp(field,"type"))
|
||||
mt->type = (UINT16)luaL_checkinteger(L, 3);
|
||||
else if(fastcmp(field,"options"))
|
||||
mt->options = (UINT16)luaL_checkinteger(L, 3);
|
||||
else if(fastcmp(field,"scale"))
|
||||
mt->scale = luaL_checkfixed(L, 3);
|
||||
else if(fastcmp(field,"z"))
|
||||
mt->z = (INT16)luaL_checkinteger(L, 3);
|
||||
else if(fastcmp(field,"extrainfo"))
|
||||
|
|
19
src/m_argv.c
19
src/m_argv.c
|
@ -34,6 +34,25 @@ boolean myargmalloc = false;
|
|||
*/
|
||||
static INT32 found;
|
||||
|
||||
/** \brief Parses a server URL (such as srb2://127.0.0.1) as may be passed to the game via a web browser, etc.
|
||||
|
||||
\return the contents of the URL after the protocol (a server to join), or NULL if not found
|
||||
*/
|
||||
const char *M_GetUrlProtocolArg(void)
|
||||
{
|
||||
INT32 i;
|
||||
const size_t len = strlen(SERVER_URL_PROTOCOL);
|
||||
|
||||
for (i = 1; i < myargc; i++)
|
||||
{
|
||||
if (strlen(myargv[i]) > len && !strnicmp(myargv[i], SERVER_URL_PROTOCOL, len))
|
||||
{
|
||||
return &myargv[i][len];
|
||||
}
|
||||
}
|
||||
|
||||
return NULL;
|
||||
}
|
||||
|
||||
/** \brief The M_CheckParm function
|
||||
|
||||
|
|
|
@ -21,6 +21,9 @@ extern INT32 myargc;
|
|||
extern char **myargv;
|
||||
extern boolean myargmalloc;
|
||||
|
||||
// Looks for an srb2:// (or similar) URL passed in as an argument and returns the IP to connect to if found.
|
||||
const char *M_GetUrlProtocolArg(void);
|
||||
|
||||
// Returns the position of the given parameter in the arg list (0 if not found).
|
||||
INT32 M_CheckParm(const char *check);
|
||||
|
||||
|
|
|
@ -934,6 +934,12 @@ void Command_Setcontinues_f(void)
|
|||
REQUIRE_NOULTIMATE;
|
||||
REQUIRE_PANDORA;
|
||||
|
||||
if (!continuesInSession)
|
||||
{
|
||||
CONS_Printf(M_GetText("This session does not use continues.\n"));
|
||||
return;
|
||||
}
|
||||
|
||||
if (COM_Argc() > 1)
|
||||
{
|
||||
INT32 numcontinues = atoi(COM_Argv(1));
|
||||
|
|
84
src/m_menu.c
84
src/m_menu.c
|
@ -6728,6 +6728,7 @@ static void M_PandorasBox(INT32 choice)
|
|||
else
|
||||
CV_StealthSetValue(&cv_dummylives, max(players[consoleplayer].lives, 1));
|
||||
CV_StealthSetValue(&cv_dummycontinues, players[consoleplayer].continues);
|
||||
SR_PandorasBox[3].status = (continuesInSession) ? (IT_STRING | IT_CVAR) : (IT_GRAYEDOUT);
|
||||
SR_PandorasBox[6].status = (players[consoleplayer].charflags & SF_SUPER) ? (IT_GRAYEDOUT) : (IT_STRING | IT_CALL);
|
||||
SR_PandorasBox[7].status = (emeralds == ((EMERALD7)*2)-1) ? (IT_GRAYEDOUT) : (IT_STRING | IT_CALL);
|
||||
M_SetupNextMenu(&SR_PandoraDef);
|
||||
|
@ -6744,7 +6745,7 @@ static boolean M_ExitPandorasBox(void)
|
|||
}
|
||||
if (cv_dummylives.value != players[consoleplayer].lives)
|
||||
COM_ImmedExecute(va("setlives %d", cv_dummylives.value));
|
||||
if (cv_dummycontinues.value != players[consoleplayer].continues)
|
||||
if (continuesInSession && cv_dummycontinues.value != players[consoleplayer].continues)
|
||||
COM_ImmedExecute(va("setcontinues %d", cv_dummycontinues.value));
|
||||
return true;
|
||||
}
|
||||
|
@ -8264,9 +8265,19 @@ static void M_DrawLoadGameData(void)
|
|||
V_DrawRightAlignedThinString(x + 79, y, V_YELLOWMAP, savegameinfo[savetodraw].levelname);
|
||||
}
|
||||
|
||||
if ((savegameinfo[savetodraw].lives == -42)
|
||||
|| (savegameinfo[savetodraw].lives == -666))
|
||||
if (savegameinfo[savetodraw].lives == -42)
|
||||
{
|
||||
if (!useContinues)
|
||||
V_DrawRightAlignedThinString(x + 80, y+1+60+16, V_GRAYMAP, "00000000");
|
||||
continue;
|
||||
}
|
||||
|
||||
if (savegameinfo[savetodraw].lives == -666)
|
||||
{
|
||||
if (!useContinues)
|
||||
V_DrawRightAlignedThinString(x + 80, y+1+60+16, V_REDMAP, "????????");
|
||||
continue;
|
||||
}
|
||||
|
||||
y += 64;
|
||||
|
||||
|
@ -8283,7 +8294,7 @@ static void M_DrawLoadGameData(void)
|
|||
|
||||
y -= 4;
|
||||
|
||||
// character heads, lives, and continues
|
||||
// character heads, lives, and continues/score
|
||||
{
|
||||
spritedef_t *sprdef;
|
||||
spriteframe_t *sprframe;
|
||||
|
@ -8334,10 +8345,14 @@ skipbot:
|
|||
skipsign:
|
||||
y += 16;
|
||||
|
||||
tempx = x + 10;
|
||||
if (savegameinfo[savetodraw].lives != INFLIVES
|
||||
&& savegameinfo[savetodraw].lives > 9)
|
||||
tempx -= 4;
|
||||
tempx = x;
|
||||
if (useContinues)
|
||||
{
|
||||
tempx += 10;
|
||||
if (savegameinfo[savetodraw].lives != INFLIVES
|
||||
&& savegameinfo[savetodraw].lives > 9)
|
||||
tempx -= 4;
|
||||
}
|
||||
|
||||
if (!charskin) // shut up compiler
|
||||
goto skiplife;
|
||||
|
@ -8367,22 +8382,45 @@ skiplife:
|
|||
else
|
||||
V_DrawString(tempx, y, 0, va("%d", savegameinfo[savetodraw].lives));
|
||||
|
||||
tempx = x + 47;
|
||||
if (savegameinfo[savetodraw].continues > 9)
|
||||
tempx -= 4;
|
||||
|
||||
// continues
|
||||
if (savegameinfo[savetodraw].continues > 0)
|
||||
if (!useContinues)
|
||||
{
|
||||
V_DrawSmallScaledPatch(tempx, y, 0, W_CachePatchName("CONTSAVE", PU_PATCH));
|
||||
V_DrawScaledPatch(tempx + 9, y + 2, 0, patch);
|
||||
V_DrawString(tempx + 16, y, 0, va("%d", savegameinfo[savetodraw].continues));
|
||||
INT32 workingscorenum = savegameinfo[savetodraw].continuescore;
|
||||
char workingscorestr[11] = " 000000000\0";
|
||||
SINT8 j = 9;
|
||||
// Change the above two lines if MAXSCORE ever changes from 8 digits long.
|
||||
workingscorestr[0] = '\x86'; // done here instead of in initialiser 'cuz compiler complains
|
||||
if (!workingscorenum)
|
||||
j--; // just so ONE digit is not greyed out
|
||||
else
|
||||
{
|
||||
while (workingscorenum)
|
||||
{
|
||||
workingscorestr[j--] = '0' + (workingscorenum % 10);
|
||||
workingscorenum /= 10;
|
||||
}
|
||||
}
|
||||
workingscorestr[j] = (savegameinfo[savetodraw].continuescore == MAXSCORE) ? '\x83' : '\x80';
|
||||
V_DrawRightAlignedThinString(x + 80, y+1, 0, workingscorestr);
|
||||
}
|
||||
else
|
||||
{
|
||||
V_DrawSmallScaledPatch(tempx, y, 0, W_CachePatchName("CONTNONE", PU_PATCH));
|
||||
V_DrawScaledPatch(tempx + 9, y + 2, 0, W_CachePatchName("STNONEX", PU_PATCH));
|
||||
V_DrawString(tempx + 16, y, V_GRAYMAP, "0");
|
||||
tempx = x + 47;
|
||||
if (savegameinfo[savetodraw].continuescore > 9)
|
||||
tempx -= 4;
|
||||
|
||||
// continues
|
||||
if (savegameinfo[savetodraw].continuescore > 0)
|
||||
{
|
||||
V_DrawSmallScaledPatch(tempx, y, 0, W_CachePatchName("CONTSAVE", PU_PATCH));
|
||||
V_DrawScaledPatch(tempx + 9, y + 2, 0, patch);
|
||||
V_DrawString(tempx + 16, y, 0, va("%d", savegameinfo[savetodraw].continuescore));
|
||||
}
|
||||
else
|
||||
{
|
||||
V_DrawSmallScaledPatch(tempx, y, 0, W_CachePatchName("CONTNONE", PU_PATCH));
|
||||
V_DrawScaledPatch(tempx + 9, y + 2, 0, W_CachePatchName("STNONEX", PU_PATCH));
|
||||
V_DrawString(tempx + 16, y, V_GRAYMAP, "0");
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -8515,9 +8553,11 @@ static void M_ReadSavegameInfo(UINT32 slot)
|
|||
CHECKPOS
|
||||
savegameinfo[slot].lives = READSINT8(save_p); // lives
|
||||
CHECKPOS
|
||||
(void)READINT32(save_p); // Score
|
||||
savegameinfo[slot].continuescore = READINT32(save_p); // score
|
||||
CHECKPOS
|
||||
savegameinfo[slot].continues = READINT32(save_p); // continues
|
||||
fake = READINT32(save_p); // continues
|
||||
if (useContinues)
|
||||
savegameinfo[slot].continuescore = fake;
|
||||
|
||||
// File end marker check
|
||||
CHECKPOS
|
||||
|
|
|
@ -397,7 +397,7 @@ typedef struct
|
|||
UINT8 numemeralds;
|
||||
UINT8 numgameovers;
|
||||
INT32 lives;
|
||||
INT32 continues;
|
||||
INT32 continuescore;
|
||||
INT32 gamemap;
|
||||
} saveinfo_t;
|
||||
|
||||
|
|
570
src/p_floor.c
570
src/p_floor.c
|
@ -26,19 +26,6 @@
|
|||
// FLOORS
|
||||
// ==========================================================================
|
||||
|
||||
//
|
||||
// Mini-P_IsObjectOnGroundIn for T_MovePlane hack
|
||||
//
|
||||
static inline boolean P_MobjReadyToMove(mobj_t *mo, sector_t *sec, boolean sectorisffloor, boolean sectorisquicksand)
|
||||
{
|
||||
if (sectorisquicksand)
|
||||
return (mo->z > sec->floorheight && mo->z < sec->ceilingheight);
|
||||
else if (!!(mo->flags & MF_SPAWNCEILING) ^ !!(mo->eflags & MFE_VERTICALFLIP))
|
||||
return ((sectorisffloor) ? (mo->z+mo->height != sec->floorheight) : (mo->z+mo->height != sec->ceilingheight));
|
||||
else
|
||||
return ((sectorisffloor) ? (mo->z != sec->ceilingheight) : (mo->z != sec->floorheight));
|
||||
}
|
||||
|
||||
//
|
||||
// Move a plane (floor or ceiling) and check for crushing
|
||||
//
|
||||
|
@ -48,14 +35,6 @@ result_e T_MovePlane(sector_t *sector, fixed_t speed, fixed_t dest, boolean crus
|
|||
boolean flag;
|
||||
fixed_t lastpos;
|
||||
fixed_t destheight; // used to keep floors/ceilings from moving through each other
|
||||
// Stuff used for mobj hacks.
|
||||
INT32 secnum = -1;
|
||||
mobj_t *mo = NULL;
|
||||
sector_t *sec = NULL;
|
||||
ffloor_t *rover = NULL;
|
||||
boolean sectorisffloor = false;
|
||||
boolean sectorisquicksand = false;
|
||||
|
||||
sector->moved = true;
|
||||
|
||||
switch (floorOrCeiling)
|
||||
|
@ -193,83 +172,6 @@ result_e T_MovePlane(sector_t *sector, fixed_t speed, fixed_t dest, boolean crus
|
|||
break;
|
||||
}
|
||||
|
||||
// Hack for buggy mobjs to move by gravity with moving planes.
|
||||
if (sector->tagline)
|
||||
sectorisffloor = true;
|
||||
|
||||
// Optimization condition. If the sector is not an FOF, declare sec as the main sector outside of the loop.
|
||||
if (!sectorisffloor)
|
||||
sec = sector;
|
||||
|
||||
// Optimization condition. Only run the logic if there is any Things in the sector.
|
||||
if (sectorisffloor || sec->thinglist)
|
||||
{
|
||||
// If this is an FOF being checked, check all the affected sectors for moving mobjs.
|
||||
while ((sectorisffloor ? (secnum = P_FindSectorFromLineTag(sector->tagline, secnum)) : (secnum = 1)) >= 0)
|
||||
{
|
||||
if (sectorisffloor)
|
||||
{
|
||||
// Get actual sector from the list of sectors.
|
||||
sec = §ors[secnum];
|
||||
|
||||
// Can't use P_InQuicksand because it will return the incorrect result
|
||||
// because of checking for heights.
|
||||
for (rover = sec->ffloors; rover; rover = rover->next)
|
||||
{
|
||||
if (rover->target == sec && (rover->flags & FF_QUICKSAND))
|
||||
{
|
||||
sectorisquicksand = true;
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
for (mo = sec->thinglist; mo; mo = mo->snext)
|
||||
{
|
||||
// The object should be ready to move as defined by this function.
|
||||
if (!P_MobjReadyToMove(mo, sec, sectorisffloor, sectorisquicksand))
|
||||
continue;
|
||||
|
||||
// The object should not be moving at all.
|
||||
if (mo->momx || mo->momy || mo->momz)
|
||||
continue;
|
||||
|
||||
// These objects will be affected by this condition.
|
||||
switch (mo->type)
|
||||
{
|
||||
case MT_GOOP: // Egg Slimer's goop objects
|
||||
case MT_SPINFIRE: // Elemental Shield flame balls
|
||||
case MT_SPIKE: // Floor Spike
|
||||
// Is the object hang from the ceiling?
|
||||
// In that case, swap the planes used.
|
||||
// verticalflip inverts
|
||||
if (!!(mo->flags & MF_SPAWNCEILING) ^ !!(mo->eflags & MFE_VERTICALFLIP))
|
||||
{
|
||||
if (sectorisffloor && !sectorisquicksand)
|
||||
mo->z = mo->ceilingz - mo->height;
|
||||
else
|
||||
mo->z = mo->ceilingz = mo->subsector->sector->ceilingheight - mo->height;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (sectorisffloor && !sectorisquicksand)
|
||||
mo->z = mo->floorz;
|
||||
else
|
||||
mo->z = mo->floorz = mo->subsector->sector->floorheight;
|
||||
}
|
||||
break;
|
||||
// Kill warnings...
|
||||
default:
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// Break from loop if there is no FOFs to check.
|
||||
if (!sectorisffloor)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
return ok;
|
||||
}
|
||||
|
||||
|
@ -1275,478 +1177,6 @@ void T_FloatSector(levelspecthink_t *floater)
|
|||
}
|
||||
}
|
||||
|
||||
//
|
||||
// T_BridgeThinker
|
||||
//
|
||||
// Kind of like T_RaiseSector,
|
||||
// but spreads out across
|
||||
// multiple FOFs at varying
|
||||
// intensity.
|
||||
//
|
||||
void T_BridgeThinker(levelspecthink_t *bridge)
|
||||
{
|
||||
msecnode_t *node;
|
||||
mobj_t *thing;
|
||||
sector_t *sector;
|
||||
sector_t *controlsec = NULL;
|
||||
INT32 i, k;
|
||||
|
||||
INT16 j;
|
||||
boolean playeronme = false;
|
||||
fixed_t ceilingdestination = 0, floordestination = 0;
|
||||
result_e res = 0;
|
||||
|
||||
#define ORIGFLOORHEIGHT (bridge->vars[0])
|
||||
#define ORIGCEILINGHEIGHT (bridge->vars[1])
|
||||
#define BASESPEED (bridge->vars[2])
|
||||
#define CURSPEED (bridge->vars[3])
|
||||
#define STARTTAG ((INT16)bridge->vars[4])
|
||||
#define ENDTAG ((INT16)bridge->vars[5])
|
||||
#define DIRECTION (bridge->vars[8])
|
||||
#define SAGAMT (8*FRACUNIT)
|
||||
fixed_t lowceilheight = ORIGCEILINGHEIGHT - SAGAMT;
|
||||
fixed_t lowfloorheight = ORIGFLOORHEIGHT - SAGAMT;
|
||||
#define LOWCEILINGHEIGHT (lowceilheight)
|
||||
#define LOWFLOORHEIGHT (lowfloorheight)
|
||||
#define STARTCONTROLTAG (ENDTAG + 1)
|
||||
#define ENDCONTROLTAG (ENDTAG + (ENDTAG - STARTTAG) + 1)
|
||||
|
||||
// Is someone standing on it?
|
||||
for (j = STARTTAG; j <= ENDTAG; j++)
|
||||
{
|
||||
for (i = -1; (i = P_FindSectorFromTag(j, i)) >= 0 ;)
|
||||
{
|
||||
sector = §ors[i];
|
||||
|
||||
// Nab the control sector that this sector belongs to.
|
||||
k = P_FindSectorFromTag((INT16)(j + (ENDTAG-STARTTAG) + 1), -1);
|
||||
|
||||
if (k == -1)
|
||||
break;
|
||||
|
||||
controlsec = §ors[k];
|
||||
|
||||
// Is a player standing on me?
|
||||
for (node = sector->touching_thinglist; node; node = node->m_thinglist_next)
|
||||
{
|
||||
thing = node->m_thing;
|
||||
|
||||
if (!thing->player)
|
||||
continue;
|
||||
|
||||
if (!(thing->z == controlsec->ceilingheight))
|
||||
continue;
|
||||
|
||||
playeronme = true;
|
||||
goto wegotit; // Just take the first one?
|
||||
}
|
||||
}
|
||||
}
|
||||
wegotit:
|
||||
if (playeronme)
|
||||
{
|
||||
// Lower controlsec like a regular T_RaiseSector
|
||||
// Set the heights of all the other control sectors to
|
||||
// be a gradient of this height toward the edges
|
||||
}
|
||||
else
|
||||
{
|
||||
// Raise controlsec like a regular T_RaiseSector
|
||||
// Set the heights of all the other control sectors to
|
||||
// be a gradient of this height toward the edges.
|
||||
}
|
||||
|
||||
if (playeronme && controlsec)
|
||||
{
|
||||
INT32 dist;
|
||||
|
||||
bridge->sector = controlsec;
|
||||
CURSPEED = BASESPEED;
|
||||
|
||||
{
|
||||
// Translate tags to - 0 + range
|
||||
/*so you have a number in [min, max].
|
||||
let range = max - min, subtract min
|
||||
from your number to get [0, range].
|
||||
subtract range/2 to get [-range/2, range/2].
|
||||
take absolute value and get [0, range/2] where
|
||||
lower number = closer to midpoint. divide by
|
||||
range/2 to get [0, 1]. subtract that number
|
||||
from 1 to get [0, 1] with higher number = closer
|
||||
to midpoint. multiply this by max sag amount*/
|
||||
|
||||
INT32 midpoint = STARTCONTROLTAG + ((ENDCONTROLTAG-STARTCONTROLTAG) + 1)/2;
|
||||
// INT32 tagstart = STARTTAG - midpoint;
|
||||
// INT32 tagend = ENDTAG - midpoint;
|
||||
|
||||
// CONS_Debug(DBG_GAMELOGIC, "tagstart is %d, tagend is %d\n", tagstart, tagend);
|
||||
|
||||
// Sag is adjusted by how close you are to the center
|
||||
dist = ((ENDCONTROLTAG - STARTCONTROLTAG))/2 - abs(bridge->sector->tag - midpoint);
|
||||
|
||||
// CONS_Debug(DBG_GAMELOGIC, "Dist is %d\n", dist);
|
||||
LOWCEILINGHEIGHT -= (SAGAMT) * dist;
|
||||
LOWFLOORHEIGHT -= (SAGAMT) * dist;
|
||||
}
|
||||
|
||||
// go down
|
||||
if (bridge->sector->ceilingheight <= LOWCEILINGHEIGHT)
|
||||
{
|
||||
bridge->sector->floorheight = LOWCEILINGHEIGHT - (bridge->sector->ceilingheight - bridge->sector->floorheight);
|
||||
bridge->sector->ceilingheight = LOWCEILINGHEIGHT;
|
||||
bridge->sector->ceilspeed = 0;
|
||||
bridge->sector->floorspeed = 0;
|
||||
goto dorest;
|
||||
}
|
||||
|
||||
DIRECTION = -1;
|
||||
ceilingdestination = LOWCEILINGHEIGHT;
|
||||
floordestination = LOWFLOORHEIGHT;
|
||||
|
||||
if ((bridge->sector->ceilingheight - LOWCEILINGHEIGHT)
|
||||
< (ORIGCEILINGHEIGHT - bridge->sector->ceilingheight))
|
||||
{
|
||||
fixed_t origspeed = CURSPEED;
|
||||
|
||||
// Slow down as you get closer to the bottom
|
||||
CURSPEED = FixedMul(CURSPEED,FixedDiv(bridge->sector->ceilingheight - LOWCEILINGHEIGHT, (ORIGCEILINGHEIGHT - LOWCEILINGHEIGHT)>>5));
|
||||
|
||||
if (CURSPEED <= origspeed/16)
|
||||
CURSPEED = origspeed/16;
|
||||
else if (CURSPEED > origspeed)
|
||||
CURSPEED = origspeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
fixed_t origspeed = CURSPEED;
|
||||
// Slow down as you get closer to the top
|
||||
CURSPEED = FixedMul(CURSPEED,FixedDiv(ORIGCEILINGHEIGHT - bridge->sector->ceilingheight, (ORIGCEILINGHEIGHT - LOWCEILINGHEIGHT)>>5));
|
||||
|
||||
if (CURSPEED <= origspeed/16)
|
||||
CURSPEED = origspeed/16;
|
||||
else if (CURSPEED > origspeed)
|
||||
CURSPEED = origspeed;
|
||||
}
|
||||
|
||||
// CONS_Debug(DBG_GAMELOGIC, "Curspeed is %d\n", CURSPEED>>FRACBITS);
|
||||
|
||||
res = T_MovePlane
|
||||
(
|
||||
bridge->sector, // sector
|
||||
CURSPEED, // speed
|
||||
ceilingdestination, // dest
|
||||
0, // crush
|
||||
1, // floor or ceiling (1 for ceiling)
|
||||
DIRECTION // direction
|
||||
);
|
||||
|
||||
if (res == ok || res == pastdest)
|
||||
T_MovePlane
|
||||
(
|
||||
bridge->sector, // sector
|
||||
CURSPEED, // speed
|
||||
floordestination, // dest
|
||||
0, // crush
|
||||
0, // floor or ceiling (0 for floor)
|
||||
DIRECTION // direction
|
||||
);
|
||||
|
||||
bridge->sector->ceilspeed = 42;
|
||||
bridge->sector->floorspeed = CURSPEED*DIRECTION;
|
||||
|
||||
dorest:
|
||||
// Adjust joined sector heights
|
||||
{
|
||||
sector_t *sourcesec = bridge->sector;
|
||||
|
||||
INT32 divisor = sourcesec->tag - ENDTAG + 1;
|
||||
fixed_t heightdiff = ORIGCEILINGHEIGHT - sourcesec->ceilingheight;
|
||||
fixed_t interval;
|
||||
INT32 plusplusme = 0;
|
||||
|
||||
if (divisor > 0)
|
||||
{
|
||||
interval = heightdiff/divisor;
|
||||
|
||||
// CONS_Debug(DBG_GAMELOGIC, "interval is %d\n", interval>>FRACBITS);
|
||||
|
||||
// TODO: Use T_MovePlane
|
||||
|
||||
for (j = (INT16)(ENDTAG+1); j <= sourcesec->tag; j++, plusplusme++)
|
||||
{
|
||||
for (i = -1; (i = P_FindSectorFromTag(j, i)) >= 0 ;)
|
||||
{
|
||||
if (sectors[i].ceilingheight >= sourcesec->ceilingheight)
|
||||
{
|
||||
sectors[i].ceilingheight = ORIGCEILINGHEIGHT - (interval*plusplusme);
|
||||
sectors[i].floorheight = ORIGFLOORHEIGHT - (interval*plusplusme);
|
||||
}
|
||||
else // Do the regular rise
|
||||
{
|
||||
bridge->sector = §ors[i];
|
||||
|
||||
CURSPEED = BASESPEED/2;
|
||||
|
||||
// rise back up
|
||||
if (bridge->sector->ceilingheight >= ORIGCEILINGHEIGHT)
|
||||
{
|
||||
bridge->sector->floorheight = ORIGCEILINGHEIGHT - (bridge->sector->ceilingheight - bridge->sector->floorheight);
|
||||
bridge->sector->ceilingheight = ORIGCEILINGHEIGHT;
|
||||
bridge->sector->ceilspeed = 0;
|
||||
bridge->sector->floorspeed = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
DIRECTION = 1;
|
||||
ceilingdestination = ORIGCEILINGHEIGHT;
|
||||
floordestination = ORIGFLOORHEIGHT;
|
||||
|
||||
// CONS_Debug(DBG_GAMELOGIC, "ceildest: %d, floordest: %d\n", ceilingdestination>>FRACBITS, floordestination>>FRACBITS);
|
||||
|
||||
if ((bridge->sector->ceilingheight - LOWCEILINGHEIGHT)
|
||||
< (ORIGCEILINGHEIGHT - bridge->sector->ceilingheight))
|
||||
{
|
||||
fixed_t origspeed = CURSPEED;
|
||||
|
||||
// Slow down as you get closer to the bottom
|
||||
CURSPEED = FixedMul(CURSPEED,FixedDiv(bridge->sector->ceilingheight - LOWCEILINGHEIGHT, (ORIGCEILINGHEIGHT - LOWCEILINGHEIGHT)>>5));
|
||||
|
||||
if (CURSPEED <= origspeed/16)
|
||||
CURSPEED = origspeed/16;
|
||||
else if (CURSPEED > origspeed)
|
||||
CURSPEED = origspeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
fixed_t origspeed = CURSPEED;
|
||||
// Slow down as you get closer to the top
|
||||
CURSPEED = FixedMul(CURSPEED,FixedDiv(ORIGCEILINGHEIGHT - bridge->sector->ceilingheight, (ORIGCEILINGHEIGHT - LOWCEILINGHEIGHT)>>5));
|
||||
|
||||
if (CURSPEED <= origspeed/16)
|
||||
CURSPEED = origspeed/16;
|
||||
else if (CURSPEED > origspeed)
|
||||
CURSPEED = origspeed;
|
||||
}
|
||||
|
||||
res = T_MovePlane
|
||||
(
|
||||
bridge->sector, // sector
|
||||
CURSPEED, // speed
|
||||
ceilingdestination, // dest
|
||||
0, // crush
|
||||
1, // floor or ceiling (1 for ceiling)
|
||||
DIRECTION // direction
|
||||
);
|
||||
|
||||
if (res == ok || res == pastdest)
|
||||
T_MovePlane
|
||||
(
|
||||
bridge->sector, // sector
|
||||
CURSPEED, // speed
|
||||
floordestination, // dest
|
||||
0, // crush
|
||||
0, // floor or ceiling (0 for floor)
|
||||
DIRECTION // direction
|
||||
);
|
||||
|
||||
bridge->sector->ceilspeed = 42;
|
||||
bridge->sector->floorspeed = CURSPEED*DIRECTION;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Now the other side
|
||||
divisor = ENDTAG + (ENDTAG-STARTTAG) + 1;
|
||||
divisor -= sourcesec->tag;
|
||||
|
||||
if (divisor > 0)
|
||||
{
|
||||
interval = heightdiff/divisor;
|
||||
plusplusme = 0;
|
||||
|
||||
// CONS_Debug(DBG_GAMELOGIC, "interval2 is %d\n", interval>>FRACBITS);
|
||||
|
||||
for (j = (INT16)(sourcesec->tag+1); j <= ENDTAG + (ENDTAG-STARTTAG) + 1; j++, plusplusme++)
|
||||
{
|
||||
for (i = -1; (i = P_FindSectorFromTag(j, i)) >= 0 ;)
|
||||
{
|
||||
if (sectors[i].ceilingheight >= sourcesec->ceilingheight)
|
||||
{
|
||||
sectors[i].ceilingheight = sourcesec->ceilingheight + (interval*plusplusme);
|
||||
sectors[i].floorheight = sourcesec->floorheight + (interval*plusplusme);
|
||||
}
|
||||
else // Do the regular rise
|
||||
{
|
||||
bridge->sector = §ors[i];
|
||||
|
||||
CURSPEED = BASESPEED/2;
|
||||
|
||||
// rise back up
|
||||
if (bridge->sector->ceilingheight >= ORIGCEILINGHEIGHT)
|
||||
{
|
||||
bridge->sector->floorheight = ORIGCEILINGHEIGHT - (bridge->sector->ceilingheight - bridge->sector->floorheight);
|
||||
bridge->sector->ceilingheight = ORIGCEILINGHEIGHT;
|
||||
bridge->sector->ceilspeed = 0;
|
||||
bridge->sector->floorspeed = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
DIRECTION = 1;
|
||||
ceilingdestination = ORIGCEILINGHEIGHT;
|
||||
floordestination = ORIGFLOORHEIGHT;
|
||||
|
||||
// CONS_Debug(DBG_GAMELOGIC, "ceildest: %d, floordest: %d\n", ceilingdestination>>FRACBITS, floordestination>>FRACBITS);
|
||||
|
||||
if ((bridge->sector->ceilingheight - LOWCEILINGHEIGHT)
|
||||
< (ORIGCEILINGHEIGHT - bridge->sector->ceilingheight))
|
||||
{
|
||||
fixed_t origspeed = CURSPEED;
|
||||
|
||||
// Slow down as you get closer to the bottom
|
||||
CURSPEED = FixedMul(CURSPEED,FixedDiv(bridge->sector->ceilingheight - LOWCEILINGHEIGHT, (ORIGCEILINGHEIGHT - LOWCEILINGHEIGHT)>>5));
|
||||
|
||||
if (CURSPEED <= origspeed/16)
|
||||
CURSPEED = origspeed/16;
|
||||
else if (CURSPEED > origspeed)
|
||||
CURSPEED = origspeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
fixed_t origspeed = CURSPEED;
|
||||
// Slow down as you get closer to the top
|
||||
CURSPEED = FixedMul(CURSPEED,FixedDiv(ORIGCEILINGHEIGHT - bridge->sector->ceilingheight, (ORIGCEILINGHEIGHT - LOWCEILINGHEIGHT)>>5));
|
||||
|
||||
if (CURSPEED <= origspeed/16)
|
||||
CURSPEED = origspeed/16;
|
||||
else if (CURSPEED > origspeed)
|
||||
CURSPEED = origspeed;
|
||||
}
|
||||
|
||||
res = T_MovePlane
|
||||
(
|
||||
bridge->sector, // sector
|
||||
CURSPEED, // speed
|
||||
ceilingdestination, // dest
|
||||
0, // crush
|
||||
1, // floor or ceiling (1 for ceiling)
|
||||
DIRECTION // direction
|
||||
);
|
||||
|
||||
if (res == ok || res == pastdest)
|
||||
T_MovePlane
|
||||
(
|
||||
bridge->sector, // sector
|
||||
CURSPEED, // speed
|
||||
floordestination, // dest
|
||||
0, // crush
|
||||
0, // floor or ceiling (0 for floor)
|
||||
DIRECTION // direction
|
||||
);
|
||||
|
||||
bridge->sector->ceilspeed = 42;
|
||||
bridge->sector->floorspeed = CURSPEED*DIRECTION;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// for (i = -1; (i = P_FindSectorFromTag(bridge->sourceline->tag, i)) >= 0 ;)
|
||||
// P_RecalcPrecipInSector(§ors[i]);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Iterate control sectors
|
||||
for (j = (INT16)(ENDTAG+1); j <= (ENDTAG+(ENDTAG-STARTTAG)+1); j++)
|
||||
{
|
||||
for (i = -1; (i = P_FindSectorFromTag(j, i)) >= 0 ;)
|
||||
{
|
||||
bridge->sector = §ors[i];
|
||||
|
||||
CURSPEED = BASESPEED/2;
|
||||
|
||||
// rise back up
|
||||
if (bridge->sector->ceilingheight >= ORIGCEILINGHEIGHT)
|
||||
{
|
||||
bridge->sector->floorheight = ORIGCEILINGHEIGHT - (bridge->sector->ceilingheight - bridge->sector->floorheight);
|
||||
bridge->sector->ceilingheight = ORIGCEILINGHEIGHT;
|
||||
bridge->sector->ceilspeed = 0;
|
||||
bridge->sector->floorspeed = 0;
|
||||
continue;
|
||||
}
|
||||
|
||||
DIRECTION = 1;
|
||||
ceilingdestination = ORIGCEILINGHEIGHT;
|
||||
floordestination = ORIGFLOORHEIGHT;
|
||||
|
||||
// CONS_Debug(DBG_GAMELOGIC, "ceildest: %d, floordest: %d\n", ceilingdestination>>FRACBITS, floordestination>>FRACBITS);
|
||||
|
||||
if ((bridge->sector->ceilingheight - LOWCEILINGHEIGHT)
|
||||
< (ORIGCEILINGHEIGHT - bridge->sector->ceilingheight))
|
||||
{
|
||||
fixed_t origspeed = CURSPEED;
|
||||
|
||||
// Slow down as you get closer to the bottom
|
||||
CURSPEED = FixedMul(CURSPEED,FixedDiv(bridge->sector->ceilingheight - LOWCEILINGHEIGHT, (ORIGCEILINGHEIGHT - LOWCEILINGHEIGHT)>>5));
|
||||
|
||||
if (CURSPEED <= origspeed/16)
|
||||
CURSPEED = origspeed/16;
|
||||
else if (CURSPEED > origspeed)
|
||||
CURSPEED = origspeed;
|
||||
}
|
||||
else
|
||||
{
|
||||
fixed_t origspeed = CURSPEED;
|
||||
// Slow down as you get closer to the top
|
||||
CURSPEED = FixedMul(CURSPEED,FixedDiv(ORIGCEILINGHEIGHT - bridge->sector->ceilingheight, (ORIGCEILINGHEIGHT - LOWCEILINGHEIGHT)>>5));
|
||||
|
||||
if (CURSPEED <= origspeed/16)
|
||||
CURSPEED = origspeed/16;
|
||||
else if (CURSPEED > origspeed)
|
||||
CURSPEED = origspeed;
|
||||
}
|
||||
|
||||
res = T_MovePlane
|
||||
(
|
||||
bridge->sector, // sector
|
||||
CURSPEED, // speed
|
||||
ceilingdestination, // dest
|
||||
0, // crush
|
||||
1, // floor or ceiling (1 for ceiling)
|
||||
DIRECTION // direction
|
||||
);
|
||||
|
||||
if (res == ok || res == pastdest)
|
||||
T_MovePlane
|
||||
(
|
||||
bridge->sector, // sector
|
||||
CURSPEED, // speed
|
||||
floordestination, // dest
|
||||
0, // crush
|
||||
0, // floor or ceiling (0 for floor)
|
||||
DIRECTION // direction
|
||||
);
|
||||
|
||||
bridge->sector->ceilspeed = 42;
|
||||
bridge->sector->floorspeed = CURSPEED*DIRECTION;
|
||||
}
|
||||
}
|
||||
// Update precip
|
||||
}
|
||||
|
||||
#undef SAGAMT
|
||||
#undef LOWFLOORHEIGHT
|
||||
#undef LOWCEILINGHEIGHT
|
||||
#undef ORIGFLOORHEIGHT
|
||||
#undef ORIGCEILINGHEIGHT
|
||||
#undef BASESPEED
|
||||
#undef CURSPEED
|
||||
#undef STARTTAG
|
||||
#undef ENDTAG
|
||||
#undef DIRECTION
|
||||
}
|
||||
|
||||
static mobj_t *SearchMarioNode(msecnode_t *node)
|
||||
{
|
||||
mobj_t *thing = NULL;
|
||||
|
|
|
@ -633,7 +633,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
|
||||
if (ALL7EMERALDS(emeralds)) // Got all 7
|
||||
{
|
||||
if (!(netgame || multiplayer))
|
||||
if (continuesInSession)
|
||||
{
|
||||
player->continues += 1;
|
||||
player->gotcontinue = true;
|
||||
|
@ -643,7 +643,10 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
S_StartSound(toucher, sfx_chchng);
|
||||
}
|
||||
else
|
||||
{
|
||||
P_GiveCoopLives(player, 1, true); // if continues are disabled, a life is a reasonable substitute
|
||||
S_StartSound(toucher, sfx_chchng);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
|
|
20
src/p_mobj.c
20
src/p_mobj.c
|
@ -11616,7 +11616,7 @@ void P_MovePlayerToStarpost(INT32 playernum)
|
|||
mapthing_t *huntemeralds[MAXHUNTEMERALDS];
|
||||
INT32 numhuntemeralds;
|
||||
|
||||
static fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t offset, const boolean flip)
|
||||
static fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t offset, const boolean flip, const fixed_t scale)
|
||||
{
|
||||
const subsector_t *ss = R_PointInSubsector(x, y);
|
||||
|
||||
|
@ -11627,10 +11627,10 @@ static fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x,
|
|||
// Establish height.
|
||||
if (flip)
|
||||
return (ss->sector->c_slope ? P_GetZAt(ss->sector->c_slope, x, y) : ss->sector->ceilingheight)
|
||||
- offset - mobjinfo[mobjtype].height;
|
||||
- FixedMul(scale, offset + mobjinfo[mobjtype].height);
|
||||
else
|
||||
return (ss->sector->f_slope ? P_GetZAt(ss->sector->f_slope, x, y) : ss->sector->floorheight)
|
||||
+ offset;
|
||||
+ FixedMul(scale, offset);
|
||||
}
|
||||
|
||||
static fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t x, const fixed_t y)
|
||||
|
@ -11701,7 +11701,7 @@ static fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthin
|
|||
return ONFLOORZ;
|
||||
}
|
||||
|
||||
return P_GetMobjSpawnHeight(mobjtype, x, y, offset, flip);
|
||||
return P_GetMobjSpawnHeight(mobjtype, x, y, offset, flip, mthing->scale);
|
||||
}
|
||||
|
||||
static boolean P_SpawnNonMobjMapThing(mapthing_t *mthing)
|
||||
|
@ -13077,12 +13077,18 @@ static mobj_t *P_SpawnMobjFromMapThing(mapthing_t *mthing, fixed_t x, fixed_t y,
|
|||
mobj = P_SpawnMobj(x, y, z, i);
|
||||
mobj->spawnpoint = mthing;
|
||||
|
||||
P_SetScale(mobj, mthing->scale);
|
||||
mobj->destscale = mthing->scale;
|
||||
|
||||
if (!P_SetupSpawnedMapThing(mthing, mobj, &doangle))
|
||||
return mobj;
|
||||
|
||||
if (doangle)
|
||||
mobj->angle = FixedAngle(mthing->angle << FRACBITS);
|
||||
|
||||
mobj->pitch = FixedAngle(mthing->pitch << FRACBITS);
|
||||
mobj->roll = FixedAngle(mthing->roll << FRACBITS);
|
||||
|
||||
mthing->mobj = mobj;
|
||||
|
||||
// ignore MTF_ flags and return early
|
||||
|
@ -13179,7 +13185,7 @@ static void P_SpawnHoopInternal(mapthing_t *mthing, INT32 hoopsize, fixed_t size
|
|||
TVector v, *res;
|
||||
fixed_t x = mthing->x << FRACBITS;
|
||||
fixed_t y = mthing->y << FRACBITS;
|
||||
fixed_t z = P_GetMobjSpawnHeight(MT_HOOP, x, y, mthing->z << FRACBITS, false);
|
||||
fixed_t z = P_GetMobjSpawnHeight(MT_HOOP, x, y, mthing->z << FRACBITS, false, mthing->scale);
|
||||
|
||||
hoopcenter = P_SpawnMobj(x, y, z, MT_HOOPCENTER);
|
||||
hoopcenter->spawnpoint = mthing;
|
||||
|
@ -13324,7 +13330,7 @@ static void P_SpawnItemRow(mapthing_t *mthing, mobjtype_t* itemtypes, UINT8 numi
|
|||
itemtypes[r] = P_GetMobjtypeSubstitute(&dummything, itemtypes[r]);
|
||||
}
|
||||
}
|
||||
z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, mthing->options & MTF_OBJECTFLIP);
|
||||
z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, mthing->options & MTF_OBJECTFLIP, mthing->scale);
|
||||
|
||||
for (r = 0; r < numitems; r++)
|
||||
{
|
||||
|
@ -13382,7 +13388,7 @@ static void P_SpawnItemCircle(mapthing_t *mthing, mobjtype_t *itemtypes, UINT8 n
|
|||
itemtypes[i] = P_GetMobjtypeSubstitute(&dummything, itemtypes[i]);
|
||||
}
|
||||
}
|
||||
z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, false);
|
||||
z = P_GetMobjSpawnHeight(itemtypes[0], x, y, z, false, mthing->scale);
|
||||
|
||||
for (i = 0; i < numitems; i++)
|
||||
{
|
||||
|
|
|
@ -278,7 +278,7 @@ typedef struct mobj_s
|
|||
struct mobj_s **sprev; // killough 8/11/98: change to ptr-to-ptr
|
||||
|
||||
// More drawing info: to determine current sprite.
|
||||
angle_t angle; // orientation
|
||||
angle_t angle, pitch, roll; // orientation
|
||||
angle_t rollangle;
|
||||
spritenum_t sprite; // used to find patch_t and flip value
|
||||
UINT32 frame; // frame number, plus bits see p_pspr.h
|
||||
|
@ -398,7 +398,7 @@ typedef struct precipmobj_s
|
|||
struct precipmobj_s **sprev; // killough 8/11/98: change to ptr-to-ptr
|
||||
|
||||
// More drawing info: to determine current sprite.
|
||||
angle_t angle; // orientation
|
||||
angle_t angle, pitch, roll; // orientation
|
||||
angle_t rollangle;
|
||||
spritenum_t sprite; // used to find patch_t and flip value
|
||||
UINT32 frame; // frame number, plus bits see p_pspr.h
|
||||
|
|
|
@ -787,8 +787,13 @@ static boolean P_AreStringArgsEqual(const line_t *li, const line_t *spawnli)
|
|||
{
|
||||
UINT8 i;
|
||||
for (i = 0; i < NUMLINESTRINGARGS; i++)
|
||||
{
|
||||
if (!li->stringargs[i])
|
||||
return !spawnli->stringargs[i];
|
||||
|
||||
if (strcmp(li->stringargs[i], spawnli->stringargs[i]))
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -1356,7 +1361,6 @@ typedef enum
|
|||
tc_marioblockchecker,
|
||||
tc_spikesector,
|
||||
tc_floatsector,
|
||||
tc_bridgethinker,
|
||||
tc_crushceiling,
|
||||
tc_scroll,
|
||||
tc_friction,
|
||||
|
@ -1447,7 +1451,9 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|||
|
||||
if ((mobj->x != mobj->spawnpoint->x << FRACBITS) ||
|
||||
(mobj->y != mobj->spawnpoint->y << FRACBITS) ||
|
||||
(mobj->angle != FixedAngle(mobj->spawnpoint->angle*FRACUNIT)))
|
||||
(mobj->angle != FixedAngle(mobj->spawnpoint->angle*FRACUNIT)) ||
|
||||
(mobj->pitch != FixedAngle(mobj->spawnpoint->pitch*FRACUNIT)) ||
|
||||
(mobj->roll != FixedAngle(mobj->spawnpoint->roll*FRACUNIT)) )
|
||||
diff |= MD_POS;
|
||||
|
||||
if (mobj->info->doomednum != mobj->spawnpoint->type)
|
||||
|
@ -1629,6 +1635,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|||
WRITEFIXED(save_p, mobj->x);
|
||||
WRITEFIXED(save_p, mobj->y);
|
||||
WRITEANGLE(save_p, mobj->angle);
|
||||
WRITEANGLE(save_p, mobj->pitch);
|
||||
WRITEANGLE(save_p, mobj->roll);
|
||||
}
|
||||
if (diff & MD_MOM)
|
||||
{
|
||||
|
@ -2372,11 +2380,6 @@ static void P_NetArchiveThinkers(void)
|
|||
SaveSpecialLevelThinker(th, tc_floatsector);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_BridgeThinker)
|
||||
{
|
||||
SaveSpecialLevelThinker(th, tc_bridgethinker);
|
||||
continue;
|
||||
}
|
||||
else if (th->function.acp1 == (actionf_p1)T_LaserFlash)
|
||||
{
|
||||
SaveLaserThinker(th, tc_laserflash);
|
||||
|
@ -2650,12 +2653,16 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
|
|||
mobj->x = READFIXED(save_p);
|
||||
mobj->y = READFIXED(save_p);
|
||||
mobj->angle = READANGLE(save_p);
|
||||
mobj->pitch = READANGLE(save_p);
|
||||
mobj->roll = READANGLE(save_p);
|
||||
}
|
||||
else
|
||||
{
|
||||
mobj->x = mobj->spawnpoint->x << FRACBITS;
|
||||
mobj->y = mobj->spawnpoint->y << FRACBITS;
|
||||
mobj->angle = FixedAngle(mobj->spawnpoint->angle*FRACUNIT);
|
||||
mobj->pitch = FixedAngle(mobj->spawnpoint->pitch*FRACUNIT);
|
||||
mobj->roll = FixedAngle(mobj->spawnpoint->roll*FRACUNIT);
|
||||
}
|
||||
if (diff & MD_MOM)
|
||||
{
|
||||
|
@ -3568,10 +3575,6 @@ static void P_NetUnArchiveThinkers(void)
|
|||
th = LoadSpecialLevelThinker((actionf_p1)T_FloatSector, 0);
|
||||
break;
|
||||
|
||||
case tc_bridgethinker:
|
||||
th = LoadSpecialLevelThinker((actionf_p1)T_BridgeThinker, 3);
|
||||
break;
|
||||
|
||||
case tc_laserflash:
|
||||
th = LoadLaserThinker((actionf_p1)T_LaserFlash);
|
||||
break;
|
||||
|
|
199
src/p_setup.c
199
src/p_setup.c
|
@ -873,7 +873,6 @@ static void P_InitializeSector(sector_t *ss)
|
|||
|
||||
ss->linecount = 0;
|
||||
ss->lines = NULL;
|
||||
ss->tagline = NULL;
|
||||
|
||||
ss->ffloors = NULL;
|
||||
ss->attached = NULL;
|
||||
|
@ -941,6 +940,8 @@ static void P_LoadSectors(UINT8 *data)
|
|||
|
||||
ss->floorpic_angle = ss->ceilingpic_angle = 0;
|
||||
|
||||
ss->colormap_protected = false;
|
||||
|
||||
P_InitializeSector(ss);
|
||||
}
|
||||
}
|
||||
|
@ -1125,9 +1126,11 @@ static void P_LoadSidedefs(UINT8 *data)
|
|||
case 455: // Fade colormaps! mazmazz 9/12/2018 (:flag_us:)
|
||||
// SoM: R_CreateColormap will only create a colormap in software mode...
|
||||
// Perhaps we should just call it instead of doing the calculations here.
|
||||
sd->colormap_data = R_CreateColormap(msd->toptexture, msd->midtexture,
|
||||
msd->bottomtexture);
|
||||
sd->toptexture = sd->midtexture = sd->bottomtexture = 0;
|
||||
if (!udmf)
|
||||
{
|
||||
sd->colormap_data = R_CreateColormapFromLinedef(msd->toptexture, msd->midtexture, msd->bottomtexture);
|
||||
sd->toptexture = sd->midtexture = sd->bottomtexture = 0;
|
||||
}
|
||||
break;
|
||||
|
||||
case 413: // Change music
|
||||
|
@ -1278,9 +1281,11 @@ static void P_LoadThings(UINT8 *data)
|
|||
mt->type = READUINT16(data);
|
||||
mt->options = READUINT16(data);
|
||||
mt->extrainfo = (UINT8)(mt->type >> 12);
|
||||
mt->scale = FRACUNIT;
|
||||
mt->tag = 0;
|
||||
memset(mt->args, 0, NUMMAPTHINGARGS*sizeof(*mt->args));
|
||||
memset(mt->stringargs, 0x00, NUMMAPTHINGSTRINGARGS*sizeof(*mt->stringargs));
|
||||
mt->pitch = mt->roll = 0;
|
||||
|
||||
mt->type &= 4095;
|
||||
|
||||
|
@ -1385,6 +1390,19 @@ static void ParseTextmapVertexParameter(UINT32 i, char *param, char *val)
|
|||
}
|
||||
}
|
||||
|
||||
typedef struct textmap_colormap_s {
|
||||
boolean used;
|
||||
INT32 lightcolor;
|
||||
UINT8 lightalpha;
|
||||
INT32 fadecolor;
|
||||
UINT8 fadealpha;
|
||||
UINT8 fadestart;
|
||||
UINT8 fadeend;
|
||||
UINT8 flags;
|
||||
} textmap_colormap_t;
|
||||
|
||||
textmap_colormap_t textmap_colormap = { false, 0, 25, 0, 25, 0, 31, 0 };
|
||||
|
||||
static void ParseTextmapSectorParameter(UINT32 i, char *param, char *val)
|
||||
{
|
||||
if (fastcmp(param, "heightfloor"))
|
||||
|
@ -1413,6 +1431,48 @@ static void ParseTextmapSectorParameter(UINT32 i, char *param, char *val)
|
|||
sectors[i].floorpic_angle = FixedAngle(FLOAT_TO_FIXED(atof(val)));
|
||||
else if (fastcmp(param, "rotationceiling"))
|
||||
sectors[i].ceilingpic_angle = FixedAngle(FLOAT_TO_FIXED(atof(val)));
|
||||
else if (fastcmp(param, "lightcolor"))
|
||||
{
|
||||
textmap_colormap.used = true;
|
||||
textmap_colormap.lightcolor = atol(val);
|
||||
}
|
||||
else if (fastcmp(param, "lightalpha"))
|
||||
{
|
||||
textmap_colormap.used = true;
|
||||
textmap_colormap.lightalpha = atol(val);
|
||||
}
|
||||
else if (fastcmp(param, "fadecolor"))
|
||||
{
|
||||
textmap_colormap.used = true;
|
||||
textmap_colormap.fadecolor = atol(val);
|
||||
}
|
||||
else if (fastcmp(param, "fadealpha"))
|
||||
{
|
||||
textmap_colormap.used = true;
|
||||
textmap_colormap.fadealpha = atol(val);
|
||||
}
|
||||
else if (fastcmp(param, "fadestart"))
|
||||
{
|
||||
textmap_colormap.used = true;
|
||||
textmap_colormap.fadestart = atol(val);
|
||||
}
|
||||
else if (fastcmp(param, "fadeend"))
|
||||
{
|
||||
textmap_colormap.used = true;
|
||||
textmap_colormap.fadeend = atol(val);
|
||||
}
|
||||
else if (fastcmp(param, "colormapfog") && fastcmp("true", val))
|
||||
{
|
||||
textmap_colormap.used = true;
|
||||
textmap_colormap.flags |= CMF_FOG;
|
||||
}
|
||||
else if (fastcmp(param, "colormapfadesprites") && fastcmp("true", val))
|
||||
{
|
||||
textmap_colormap.used = true;
|
||||
textmap_colormap.flags |= CMF_FADEFULLBRIGHTSPRITES;
|
||||
}
|
||||
else if (fastcmp(param, "colormapprotected") && fastcmp("true", val))
|
||||
sectors[i].colormap_protected = true;
|
||||
}
|
||||
|
||||
static void ParseTextmapSidedefParameter(UINT32 i, char *param, char *val)
|
||||
|
@ -1512,9 +1572,14 @@ static void ParseTextmapThingParameter(UINT32 i, char *param, char *val)
|
|||
mapthings[i].z = atol(val);
|
||||
else if (fastcmp(param, "angle"))
|
||||
mapthings[i].angle = atol(val);
|
||||
else if (fastcmp(param, "pitch"))
|
||||
mapthings[i].pitch = atol(val);
|
||||
else if (fastcmp(param, "roll"))
|
||||
mapthings[i].roll = atol(val);
|
||||
else if (fastcmp(param, "type"))
|
||||
mapthings[i].type = atol(val);
|
||||
|
||||
else if (fastcmp(param, "scale") || fastcmp(param, "scalex") || fastcmp(param, "scaley"))
|
||||
mapthings[i].scale = FLOAT_TO_FIXED(atof(val));
|
||||
// Flags
|
||||
else if (fastcmp(param, "extra") && fastcmp("true", val))
|
||||
mapthings[i].options |= MTF_EXTRA;
|
||||
|
@ -1602,6 +1667,14 @@ static void TextmapFixFlatOffsets(sector_t *sec)
|
|||
}
|
||||
}
|
||||
|
||||
static INT32 P_ColorToRGBA(INT32 color, UINT8 alpha)
|
||||
{
|
||||
UINT8 r = (color >> 16) & 0xFF;
|
||||
UINT8 g = (color >> 8) & 0xFF;
|
||||
UINT8 b = color & 0xFF;
|
||||
return R_PutRgbaRGBA(r, g, b, alpha);
|
||||
}
|
||||
|
||||
/** Loads the textmap data, after obtaining the elements count and allocating their respective space.
|
||||
*/
|
||||
static void P_LoadTextmap(void)
|
||||
|
@ -1655,8 +1728,24 @@ static void P_LoadTextmap(void)
|
|||
|
||||
sc->floorpic_angle = sc->ceilingpic_angle = 0;
|
||||
|
||||
sc->colormap_protected = false;
|
||||
|
||||
textmap_colormap.used = false;
|
||||
textmap_colormap.lightcolor = 0;
|
||||
textmap_colormap.lightalpha = 25;
|
||||
textmap_colormap.fadecolor = 0;
|
||||
textmap_colormap.fadealpha = 25;
|
||||
textmap_colormap.fadestart = 0;
|
||||
textmap_colormap.fadeend = 31;
|
||||
textmap_colormap.flags = 0;
|
||||
TextmapParse(sectorsPos[i], i, ParseTextmapSectorParameter);
|
||||
P_InitializeSector(sc);
|
||||
if (textmap_colormap.used)
|
||||
{
|
||||
INT32 rgba = P_ColorToRGBA(textmap_colormap.lightcolor, textmap_colormap.lightalpha);
|
||||
INT32 fadergba = P_ColorToRGBA(textmap_colormap.fadecolor, textmap_colormap.fadealpha);
|
||||
sc->extra_colormap = sc->spawn_extra_colormap = R_CreateColormap(rgba, fadergba, textmap_colormap.fadestart, textmap_colormap.fadeend, textmap_colormap.flags);
|
||||
}
|
||||
TextmapFixFlatOffsets(sc);
|
||||
}
|
||||
|
||||
|
@ -1713,6 +1802,7 @@ static void P_LoadTextmap(void)
|
|||
mt->options = 0;
|
||||
mt->z = 0;
|
||||
mt->extrainfo = 0;
|
||||
mt->scale = FRACUNIT;
|
||||
mt->tag = 0;
|
||||
memset(mt->args, 0, NUMMAPTHINGARGS*sizeof(*mt->args));
|
||||
memset(mt->stringargs, 0x00, NUMMAPTHINGSTRINGARGS*sizeof(*mt->stringargs));
|
||||
|
@ -1731,9 +1821,9 @@ static void P_ProcessLinedefsAfterSidedefs(void)
|
|||
ld->frontsector = sides[ld->sidenum[0]].sector; //e6y: Can't be -1 here
|
||||
ld->backsector = ld->sidenum[1] != 0xffff ? sides[ld->sidenum[1]].sector : 0;
|
||||
|
||||
// Compile linedef 'text' from both sidedefs 'text' for appropriate specials.
|
||||
switch (ld->special)
|
||||
{
|
||||
// Compile linedef 'text' from both sidedefs 'text' for appropriate specials.
|
||||
case 331: // Trigger linedef executor: Skin - Continuous
|
||||
case 332: // Trigger linedef executor: Skin - Each time
|
||||
case 333: // Trigger linedef executor: Skin - Once
|
||||
|
@ -1749,6 +1839,41 @@ static void P_ProcessLinedefsAfterSidedefs(void)
|
|||
M_Memcpy(ld->text + strlen(ld->text) + 1, sides[ld->sidenum[1]].text, strlen(sides[ld->sidenum[1]].text) + 1);
|
||||
}
|
||||
break;
|
||||
case 447: // Change colormap
|
||||
case 455: // Fade colormap
|
||||
if (udmf)
|
||||
break;
|
||||
if (ld->flags & ML_DONTPEGBOTTOM) // alternate alpha (by texture offsets)
|
||||
{
|
||||
extracolormap_t *exc = R_CopyColormap(sides[ld->sidenum[0]].colormap_data, false);
|
||||
INT16 alpha = max(min(sides[ld->sidenum[0]].textureoffset >> FRACBITS, 25), -25);
|
||||
INT16 fadealpha = max(min(sides[ld->sidenum[0]].rowoffset >> FRACBITS, 25), -25);
|
||||
|
||||
// If alpha is negative, set "subtract alpha" flag and store absolute value
|
||||
if (alpha < 0)
|
||||
{
|
||||
alpha *= -1;
|
||||
ld->args[2] |= TMCF_SUBLIGHTA;
|
||||
}
|
||||
if (fadealpha < 0)
|
||||
{
|
||||
fadealpha *= -1;
|
||||
ld->args[2] |= TMCF_SUBFADEA;
|
||||
}
|
||||
|
||||
exc->rgba = R_GetRgbaRGB(exc->rgba) + R_PutRgbaA(alpha);
|
||||
exc->fadergba = R_GetRgbaRGB(exc->fadergba) + R_PutRgbaA(fadealpha);
|
||||
|
||||
if (!(sides[ld->sidenum[0]].colormap_data = R_GetColormapFromList(exc)))
|
||||
{
|
||||
exc->colormap = R_CreateLightTable(exc);
|
||||
R_AddColormapToList(exc);
|
||||
sides[ld->sidenum[0]].colormap_data = exc;
|
||||
}
|
||||
else
|
||||
Z_Free(exc);
|
||||
}
|
||||
break;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2712,6 +2837,48 @@ static void P_ConvertBinaryMap(void)
|
|||
else
|
||||
CONS_Alert(CONS_WARNING, "Linedef %s is missing the hook name of the Lua function to call! (This should be given in the front texture fields)\n", sizeu1(i));
|
||||
break;
|
||||
case 447: //Change colormap
|
||||
lines[i].args[0] = lines[i].tag;
|
||||
if (lines[i].flags & ML_EFFECT3)
|
||||
lines[i].args[2] |= TMCF_RELATIVE;
|
||||
if (lines[i].flags & ML_EFFECT1)
|
||||
lines[i].args[2] |= TMCF_SUBLIGHTR|TMCF_SUBFADER;
|
||||
if (lines[i].flags & ML_NOCLIMB)
|
||||
lines[i].args[2] |= TMCF_SUBLIGHTG|TMCF_SUBFADEG;
|
||||
if (lines[i].flags & ML_EFFECT2)
|
||||
lines[i].args[2] |= TMCF_SUBLIGHTB|TMCF_SUBFADEB;
|
||||
break;
|
||||
case 455: //Fade colormap
|
||||
{
|
||||
INT32 speed = (INT32)((((lines[i].flags & ML_DONTPEGBOTTOM) || !sides[lines[i].sidenum[0]].rowoffset) && lines[i].sidenum[1] != 0xFFFF) ?
|
||||
abs(sides[lines[i].sidenum[1]].rowoffset >> FRACBITS)
|
||||
: abs(sides[lines[i].sidenum[0]].rowoffset >> FRACBITS));
|
||||
|
||||
lines[i].args[0] = lines[i].tag;
|
||||
if (lines[i].flags & ML_EFFECT4)
|
||||
lines[i].args[2] = speed;
|
||||
else
|
||||
lines[i].args[2] = (256 + speed - 1)/speed;
|
||||
if (lines[i].flags & ML_EFFECT3)
|
||||
lines[i].args[3] |= TMCF_RELATIVE;
|
||||
if (lines[i].flags & ML_EFFECT1)
|
||||
lines[i].args[3] |= TMCF_SUBLIGHTR|TMCF_SUBFADER;
|
||||
if (lines[i].flags & ML_NOCLIMB)
|
||||
lines[i].args[3] |= TMCF_SUBLIGHTG|TMCF_SUBFADEG;
|
||||
if (lines[i].flags & ML_EFFECT2)
|
||||
lines[i].args[3] |= TMCF_SUBLIGHTB|TMCF_SUBFADEB;
|
||||
if (lines[i].flags & ML_BOUNCY)
|
||||
lines[i].args[3] |= TMCF_FROMBLACK;
|
||||
if (lines[i].flags & ML_EFFECT5)
|
||||
lines[i].args[3] |= TMCF_OVERRIDE;
|
||||
break;
|
||||
}
|
||||
case 456: //Stop fading colormap
|
||||
lines[i].args[0] = lines[i].tag;
|
||||
break;
|
||||
case 606: //Colormap
|
||||
lines[i].args[0] = lines[i].tag;
|
||||
break;
|
||||
case 700: //Slope front sector floor
|
||||
case 701: //Slope front sector ceiling
|
||||
case 702: //Slope front sector floor and ceiling
|
||||
|
@ -2726,13 +2893,13 @@ static void P_ConvertBinaryMap(void)
|
|||
boolean frontceil = (lines[i].special == 701 || lines[i].special == 702 || lines[i].special == 713);
|
||||
boolean backceil = (lines[i].special == 711 || lines[i].special == 712 || lines[i].special == 703);
|
||||
|
||||
lines[i].args[0] = backfloor ? 2 : (frontfloor ? 1 : 0);
|
||||
lines[i].args[1] = backceil ? 2 : (frontceil ? 1 : 0);
|
||||
lines[i].args[0] = backfloor ? TMS_BACK : (frontfloor ? TMS_FRONT : TMS_NONE);
|
||||
lines[i].args[1] = backceil ? TMS_BACK : (frontceil ? TMS_FRONT : TMS_NONE);
|
||||
|
||||
if (lines[i].flags & ML_NETONLY)
|
||||
lines[i].args[2] |= SL_NOPHYSICS;
|
||||
lines[i].args[2] |= TMSL_NOPHYSICS;
|
||||
if (lines[i].flags & ML_NONET)
|
||||
lines[i].args[2] |= SL_DYNAMIC;
|
||||
lines[i].args[2] |= TMSL_DYNAMIC;
|
||||
|
||||
lines[i].special = 700;
|
||||
break;
|
||||
|
@ -2743,13 +2910,13 @@ static void P_ConvertBinaryMap(void)
|
|||
case 715: //Slope back sector ceiling by 3 tagged vertices
|
||||
{
|
||||
if (lines[i].special == 704)
|
||||
lines[i].args[0] = 0;
|
||||
lines[i].args[0] = TMSP_FRONTFLOOR;
|
||||
else if (lines[i].special == 705)
|
||||
lines[i].args[0] = 1;
|
||||
lines[i].args[0] = TMSP_FRONTCEILING;
|
||||
else if (lines[i].special == 714)
|
||||
lines[i].args[0] = 2;
|
||||
lines[i].args[0] = TMSP_BACKFLOOR;
|
||||
else if (lines[i].special == 715)
|
||||
lines[i].args[0] = 3;
|
||||
lines[i].args[0] = TMSP_BACKCEILING;
|
||||
|
||||
lines[i].args[1] = lines[i].tag;
|
||||
|
||||
|
@ -2772,9 +2939,9 @@ static void P_ConvertBinaryMap(void)
|
|||
}
|
||||
|
||||
if (lines[i].flags & ML_NETONLY)
|
||||
lines[i].args[4] |= SL_NOPHYSICS;
|
||||
lines[i].args[4] |= TMSL_NOPHYSICS;
|
||||
if (lines[i].flags & ML_NONET)
|
||||
lines[i].args[4] |= SL_DYNAMIC;
|
||||
lines[i].args[4] |= TMSL_DYNAMIC;
|
||||
|
||||
lines[i].special = 704;
|
||||
break;
|
||||
|
|
|
@ -250,14 +250,14 @@ static void line_SpawnViaLine(const int linenum, const boolean spawnthinker)
|
|||
vector2_t direction;
|
||||
fixed_t nx, ny, dz, extent;
|
||||
|
||||
boolean frontfloor = line->args[0] == 1;
|
||||
boolean backfloor = line->args[0] == 2;
|
||||
boolean frontceil = line->args[1] == 1;
|
||||
boolean backceil = line->args[1] == 2;
|
||||
boolean frontfloor = line->args[0] == TMS_FRONT;
|
||||
boolean backfloor = line->args[0] == TMS_BACK;
|
||||
boolean frontceil = line->args[1] == TMS_FRONT;
|
||||
boolean backceil = line->args[1] == TMS_BACK;
|
||||
UINT8 flags = 0; // Slope flags
|
||||
if (line->args[2] & 1)
|
||||
if (line->args[2] & TMSL_NOPHYSICS)
|
||||
flags |= SL_NOPHYSICS;
|
||||
if (line->args[2] & 2)
|
||||
if (line->args[2] & TMSL_DYNAMIC)
|
||||
flags |= SL_DYNAMIC;
|
||||
|
||||
if(!frontfloor && !backfloor && !frontceil && !backceil)
|
||||
|
@ -464,26 +464,26 @@ static void line_SpawnViaMapthingVertexes(const int linenum, const boolean spawn
|
|||
UINT16 tag2 = line->args[2];
|
||||
UINT16 tag3 = line->args[3];
|
||||
UINT8 flags = 0; // Slope flags
|
||||
if (line->args[4] & 1)
|
||||
if (line->args[4] & TMSL_NOPHYSICS)
|
||||
flags |= SL_NOPHYSICS;
|
||||
if (line->args[4] & 2)
|
||||
if (line->args[4] & TMSL_DYNAMIC)
|
||||
flags |= SL_DYNAMIC;
|
||||
|
||||
switch(line->args[0])
|
||||
{
|
||||
case 0:
|
||||
case TMSP_FRONTFLOOR:
|
||||
slopetoset = &line->frontsector->f_slope;
|
||||
side = &sides[line->sidenum[0]];
|
||||
break;
|
||||
case 1:
|
||||
case TMSP_FRONTCEILING:
|
||||
slopetoset = &line->frontsector->c_slope;
|
||||
side = &sides[line->sidenum[0]];
|
||||
break;
|
||||
case 2:
|
||||
case TMSP_BACKFLOOR:
|
||||
slopetoset = &line->backsector->f_slope;
|
||||
side = &sides[line->sidenum[1]];
|
||||
break;
|
||||
case 3:
|
||||
case TMSP_BACKCEILING:
|
||||
slopetoset = &line->backsector->c_slope;
|
||||
side = &sides[line->sidenum[1]];
|
||||
default:
|
||||
|
@ -605,13 +605,13 @@ void P_CopySectorSlope(line_t *line)
|
|||
setback |= P_SetSlopeFromTag(bsec, line->args[2], false);
|
||||
setback |= P_SetSlopeFromTag(bsec, line->args[3], true);
|
||||
|
||||
if (line->args[4] & 1)
|
||||
if (line->args[4] & TMSC_FRONTTOBACKFLOOR)
|
||||
setback |= P_CopySlope(&bsec->f_slope, fsec->f_slope);
|
||||
if (line->args[4] & 2)
|
||||
if (line->args[4] & TMSC_BACKTOFRONTFLOOR)
|
||||
setfront |= P_CopySlope(&fsec->f_slope, bsec->f_slope);
|
||||
if (line->args[4] & 4)
|
||||
if (line->args[4] & TMSC_FRONTTOBACKCEILING)
|
||||
setback |= P_CopySlope(&bsec->c_slope, fsec->c_slope);
|
||||
if (line->args[4] & 8)
|
||||
if (line->args[4] & TMSC_BACKTOFRONTCEILING)
|
||||
setfront |= P_CopySlope(&fsec->c_slope, bsec->c_slope);
|
||||
}
|
||||
|
||||
|
|
|
@ -18,6 +18,35 @@
|
|||
extern pslope_t *slopelist;
|
||||
extern UINT16 slopecount;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
TMSP_FRONTFLOOR,
|
||||
TMSP_FRONTCEILING,
|
||||
TMSP_BACKFLOOR,
|
||||
TMSP_BACKCEILING,
|
||||
} textmapslopeplane_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
TMSC_FRONTTOBACKFLOOR = 1,
|
||||
TMSC_BACKTOFRONTFLOOR = 1<<1,
|
||||
TMSC_FRONTTOBACKCEILING = 1<<2,
|
||||
TMSC_BACKTOFRONTCEILING = 1<<3,
|
||||
} textmapslopecopy_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
TMS_NONE,
|
||||
TMS_FRONT,
|
||||
TMS_BACK,
|
||||
} textmapside_t;
|
||||
|
||||
typedef enum
|
||||
{
|
||||
TMSL_NOPHYSICS = 1,
|
||||
TMSL_DYNAMIC = 2,
|
||||
} textmapslopeflags_t;
|
||||
|
||||
void P_LinkSlopeThinkers (void);
|
||||
|
||||
void P_CalculateSlopeNormal(pslope_t *slope);
|
||||
|
|
258
src/p_spec.c
258
src/p_spec.c
|
@ -2041,7 +2041,7 @@ boolean P_RunTriggerLinedef(line_t *triggerline, mobj_t *actor, sector_t *caller
|
|||
INT32 triggercolor = (INT32)sides[triggerline->sidenum[0]].toptexture;
|
||||
UINT8 color = (actor->player ? actor->player->powers[pw_dye] : actor->color);
|
||||
boolean invert = (triggerline->flags & ML_NOCLIMB ? true : false);
|
||||
|
||||
|
||||
if (invert ^ (triggercolor != color))
|
||||
return false;
|
||||
}
|
||||
|
@ -3505,46 +3505,53 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
// Except it is activated by linedef executor, not level load
|
||||
// This could even override existing colormaps I believe
|
||||
// -- Monster Iestyn 14/06/18
|
||||
for (secnum = -1; (secnum = P_FindSectorFromLineTag(line, secnum)) >= 0 ;)
|
||||
{
|
||||
extracolormap_t *source;
|
||||
if (!udmf)
|
||||
source = sides[line->sidenum[0]].colormap_data;
|
||||
else
|
||||
{
|
||||
if (!line->args[1])
|
||||
source = line->frontsector->extra_colormap;
|
||||
else
|
||||
{
|
||||
INT32 sourcesec = P_FindSectorFromTag(line->args[1], -1);
|
||||
if (sourcesec == -1)
|
||||
{
|
||||
CONS_Debug(DBG_GAMELOGIC, "Line type 447 Executor: Can't find sector with source colormap (tag %d)!\n", line->args[1]);
|
||||
return;
|
||||
}
|
||||
source = sectors[sourcesec].extra_colormap;
|
||||
}
|
||||
}
|
||||
|
||||
for (secnum = -1; (secnum = P_FindSectorFromTag(line->args[0], secnum)) >= 0;)
|
||||
{
|
||||
if (sectors[secnum].colormap_protected)
|
||||
continue;
|
||||
|
||||
P_ResetColormapFader(§ors[secnum]);
|
||||
|
||||
if (line->flags & ML_EFFECT3) // relative calc
|
||||
if (line->args[2] & TMCF_RELATIVE)
|
||||
{
|
||||
extracolormap_t *exc = R_AddColormaps(
|
||||
(line->flags & ML_TFERLINE) && line->sidenum[1] != 0xFFFF ?
|
||||
sides[line->sidenum[1]].colormap_data : sectors[secnum].extra_colormap, // use back colormap instead of target sector
|
||||
sides[line->sidenum[0]].colormap_data,
|
||||
line->flags & ML_EFFECT1, // subtract R
|
||||
line->flags & ML_NOCLIMB, // subtract G
|
||||
line->flags & ML_EFFECT2, // subtract B
|
||||
false, // subtract A (no flag for this, just pass negative alpha)
|
||||
line->flags & ML_EFFECT1, // subtract FadeR
|
||||
line->flags & ML_NOCLIMB, // subtract FadeG
|
||||
line->flags & ML_EFFECT2, // subtract FadeB
|
||||
false, // subtract FadeA (no flag for this, just pass negative alpha)
|
||||
false, // subtract FadeStart (we ran out of flags)
|
||||
false, // subtract FadeEnd (we ran out of flags)
|
||||
false, // ignore Flags (we ran out of flags)
|
||||
line->flags & ML_DONTPEGBOTTOM,
|
||||
(line->flags & ML_DONTPEGBOTTOM) ? (sides[line->sidenum[0]].textureoffset >> FRACBITS) : 0,
|
||||
(line->flags & ML_DONTPEGBOTTOM) ? (sides[line->sidenum[0]].rowoffset >> FRACBITS) : 0,
|
||||
false);
|
||||
extracolormap_t *target = (!udmf && (line->flags & ML_TFERLINE) && line->sidenum[1] != 0xFFFF) ?
|
||||
sides[line->sidenum[1]].colormap_data : sectors[secnum].extra_colormap; // use back colormap instead of target sector
|
||||
|
||||
if (!(sectors[secnum].extra_colormap = R_GetColormapFromList(exc)))
|
||||
{
|
||||
exc->colormap = R_CreateLightTable(exc);
|
||||
R_AddColormapToList(exc);
|
||||
sectors[secnum].extra_colormap = exc;
|
||||
}
|
||||
else
|
||||
Z_Free(exc);
|
||||
}
|
||||
else if (line->flags & ML_DONTPEGBOTTOM) // alternate alpha (by texture offsets)
|
||||
{
|
||||
extracolormap_t *exc = R_CopyColormap(sides[line->sidenum[0]].colormap_data, false);
|
||||
exc->rgba = R_GetRgbaRGB(exc->rgba) + R_PutRgbaA(max(min(sides[line->sidenum[0]].textureoffset >> FRACBITS, 25), 0));
|
||||
exc->fadergba = R_GetRgbaRGB(exc->fadergba) + R_PutRgbaA(max(min(sides[line->sidenum[0]].rowoffset >> FRACBITS, 25), 0));
|
||||
extracolormap_t *exc = R_AddColormaps(
|
||||
target,
|
||||
source,
|
||||
line->args[2] & TMCF_SUBLIGHTR,
|
||||
line->args[2] & TMCF_SUBLIGHTG,
|
||||
line->args[2] & TMCF_SUBLIGHTB,
|
||||
line->args[2] & TMCF_SUBLIGHTA,
|
||||
line->args[2] & TMCF_SUBFADER,
|
||||
line->args[2] & TMCF_SUBFADEG,
|
||||
line->args[2] & TMCF_SUBFADEB,
|
||||
line->args[2] & TMCF_SUBFADEA,
|
||||
line->args[2] & TMCF_SUBFADESTART,
|
||||
line->args[2] & TMCF_SUBFADEEND,
|
||||
line->args[2] & TMCF_IGNOREFLAGS,
|
||||
false);
|
||||
|
||||
if (!(sectors[secnum].extra_colormap = R_GetColormapFromList(exc)))
|
||||
{
|
||||
|
@ -3556,10 +3563,10 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
Z_Free(exc);
|
||||
}
|
||||
else
|
||||
sectors[secnum].extra_colormap = sides[line->sidenum[0]].colormap_data;
|
||||
sectors[secnum].extra_colormap = source;
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
case 448: // Change skybox viewpoint/centerpoint
|
||||
if ((mo && mo->player && P_IsLocalPlayer(mo->player)) || (line->flags & ML_NOCLIMB))
|
||||
{
|
||||
|
@ -3833,15 +3840,35 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
}
|
||||
|
||||
case 455: // Fade colormap
|
||||
for (secnum = -1; (secnum = P_FindSectorFromLineTag(line, secnum)) >= 0 ;)
|
||||
{
|
||||
extracolormap_t *dest;
|
||||
if (!udmf)
|
||||
dest = sides[line->sidenum[0]].colormap_data;
|
||||
else
|
||||
{
|
||||
if (!line->args[1])
|
||||
dest = line->frontsector->extra_colormap;
|
||||
else
|
||||
{
|
||||
INT32 destsec = P_FindSectorFromTag(line->args[1], -1);
|
||||
if (destsec == -1)
|
||||
{
|
||||
CONS_Debug(DBG_GAMELOGIC, "Line type 455 Executor: Can't find sector with destination colormap (tag %d)!\n", line->args[1]);
|
||||
return;
|
||||
}
|
||||
dest = sectors[destsec].extra_colormap;
|
||||
}
|
||||
}
|
||||
|
||||
for (secnum = -1; (secnum = P_FindSectorFromTag(line->args[0], secnum)) >= 0;)
|
||||
{
|
||||
extracolormap_t *source_exc, *dest_exc, *exc;
|
||||
INT32 speed = (INT32)((line->flags & ML_DONTPEGBOTTOM) || !sides[line->sidenum[0]].rowoffset) && line->sidenum[1] != 0xFFFF ?
|
||||
abs(sides[line->sidenum[1]].rowoffset >> FRACBITS)
|
||||
: abs(sides[line->sidenum[0]].rowoffset >> FRACBITS);
|
||||
|
||||
// Prevent continuous execs from interfering on an existing fade
|
||||
if (!(line->flags & ML_EFFECT5)
|
||||
if (sectors[secnum].colormap_protected)
|
||||
continue;
|
||||
|
||||
// Don't interrupt ongoing fade
|
||||
if (!(line->args[3] & TMCF_OVERRIDE)
|
||||
&& sectors[secnum].fadecolormapdata)
|
||||
//&& ((fadecolormap_t*)sectors[secnum].fadecolormapdata)->timer > (ticbased ? 2 : speed*2))
|
||||
{
|
||||
|
@ -3849,19 +3876,19 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
continue;
|
||||
}
|
||||
|
||||
if (line->flags & ML_TFERLINE) // use back colormap instead of target sector
|
||||
if (!udmf && (line->flags & ML_TFERLINE)) // use back colormap instead of target sector
|
||||
sectors[secnum].extra_colormap = (line->sidenum[1] != 0xFFFF) ?
|
||||
sides[line->sidenum[1]].colormap_data : NULL;
|
||||
sides[line->sidenum[1]].colormap_data : NULL;
|
||||
|
||||
exc = sectors[secnum].extra_colormap;
|
||||
|
||||
if (!(line->flags & ML_BOUNCY) // BOUNCY: Do not override fade from default rgba
|
||||
&& !R_CheckDefaultColormap(sides[line->sidenum[0]].colormap_data, true, false, false)
|
||||
if (!(line->args[3] & TMCF_FROMBLACK) // Override fade from default rgba
|
||||
&& !R_CheckDefaultColormap(dest, true, false, false)
|
||||
&& R_CheckDefaultColormap(exc, true, false, false))
|
||||
{
|
||||
exc = R_CopyColormap(exc, false);
|
||||
exc->rgba = R_GetRgbaRGB(sides[line->sidenum[0]].colormap_data->rgba) + R_PutRgbaA(R_GetRgbaA(exc->rgba));
|
||||
//exc->fadergba = R_GetRgbaRGB(sides[line->sidenum[0]].colormap_data->rgba) + R_PutRgbaA(R_GetRgbaA(exc->fadergba));
|
||||
exc->rgba = R_GetRgbaRGB(dest->rgba) + R_PutRgbaA(R_GetRgbaA(exc->rgba));
|
||||
//exc->fadergba = R_GetRgbaRGB(dest->rgba) + R_PutRgbaA(R_GetRgbaA(exc->fadergba));
|
||||
|
||||
if (!(source_exc = R_GetColormapFromList(exc)))
|
||||
{
|
||||
|
@ -3877,35 +3904,26 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
else
|
||||
source_exc = exc ? exc : R_GetDefaultColormap();
|
||||
|
||||
if (line->flags & ML_EFFECT3) // relative calc
|
||||
if (line->args[3] & TMCF_RELATIVE)
|
||||
{
|
||||
exc = R_AddColormaps(
|
||||
source_exc,
|
||||
sides[line->sidenum[0]].colormap_data,
|
||||
line->flags & ML_EFFECT1, // subtract R
|
||||
line->flags & ML_NOCLIMB, // subtract G
|
||||
line->flags & ML_EFFECT2, // subtract B
|
||||
false, // subtract A (no flag for this, just pass negative alpha)
|
||||
line->flags & ML_EFFECT1, // subtract FadeR
|
||||
line->flags & ML_NOCLIMB, // subtract FadeG
|
||||
line->flags & ML_EFFECT2, // subtract FadeB
|
||||
false, // subtract FadeA (no flag for this, just pass negative alpha)
|
||||
false, // subtract FadeStart (we ran out of flags)
|
||||
false, // subtract FadeEnd (we ran out of flags)
|
||||
false, // ignore Flags (we ran out of flags)
|
||||
line->flags & ML_DONTPEGBOTTOM,
|
||||
(line->flags & ML_DONTPEGBOTTOM) ? (sides[line->sidenum[0]].textureoffset >> FRACBITS) : 0,
|
||||
(line->flags & ML_DONTPEGBOTTOM) ? (sides[line->sidenum[0]].rowoffset >> FRACBITS) : 0,
|
||||
dest,
|
||||
line->args[3] & TMCF_SUBLIGHTR,
|
||||
line->args[3] & TMCF_SUBLIGHTG,
|
||||
line->args[3] & TMCF_SUBLIGHTB,
|
||||
line->args[3] & TMCF_SUBLIGHTA,
|
||||
line->args[3] & TMCF_SUBFADER,
|
||||
line->args[3] & TMCF_SUBFADEG,
|
||||
line->args[3] & TMCF_SUBFADEB,
|
||||
line->args[3] & TMCF_SUBFADEA,
|
||||
line->args[3] & TMCF_SUBFADESTART,
|
||||
line->args[3] & TMCF_SUBFADEEND,
|
||||
line->args[3] & TMCF_IGNOREFLAGS,
|
||||
false);
|
||||
}
|
||||
else if (line->flags & ML_DONTPEGBOTTOM) // alternate alpha (by texture offsets)
|
||||
{
|
||||
exc = R_CopyColormap(sides[line->sidenum[0]].colormap_data, false);
|
||||
exc->rgba = R_GetRgbaRGB(exc->rgba) + R_PutRgbaA(max(min(sides[line->sidenum[0]].textureoffset >> FRACBITS, 25), 0));
|
||||
exc->fadergba = R_GetRgbaRGB(exc->fadergba) + R_PutRgbaA(max(min(sides[line->sidenum[0]].rowoffset >> FRACBITS, 25), 0));
|
||||
}
|
||||
else
|
||||
exc = R_CopyColormap(sides[line->sidenum[0]].colormap_data, false);
|
||||
exc = R_CopyColormap(dest, false);
|
||||
|
||||
if (!(dest_exc = R_GetColormapFromList(exc)))
|
||||
{
|
||||
|
@ -3916,13 +3934,13 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
else
|
||||
Z_Free(exc);
|
||||
|
||||
Add_ColormapFader(§ors[secnum], source_exc, dest_exc, (line->flags & ML_EFFECT4), // tic-based timing
|
||||
speed);
|
||||
Add_ColormapFader(§ors[secnum], source_exc, dest_exc, true, // tic-based timing
|
||||
line->args[2]);
|
||||
}
|
||||
break;
|
||||
|
||||
}
|
||||
case 456: // Stop fade colormap
|
||||
for (secnum = -1; (secnum = P_FindSectorFromLineTag(line, secnum)) >= 0 ;)
|
||||
for (secnum = -1; (secnum = P_FindSectorFromTag(line->args[0], secnum)) >= 0 ;)
|
||||
P_ResetColormapFader(§ors[secnum]);
|
||||
break;
|
||||
|
||||
|
@ -4027,7 +4045,11 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
|
||||
mobj = P_SpawnMobj(x, y, z, type);
|
||||
if (mobj)
|
||||
{
|
||||
if (line->flags & ML_EFFECT1)
|
||||
mobj->angle = R_PointToAngle2(line->v1->x, line->v1->y, line->v2->x, line->v2->y);
|
||||
CONS_Debug(DBG_GAMELOGIC, "Linedef Type %d - Spawn Object: %d spawned at (%d, %d, %d)\n", line->special, mobj->type, mobj->x>>FRACBITS, mobj->y>>FRACBITS, mobj->z>>FRACBITS); //TODO: Convert mobj->type to a string somehow.
|
||||
}
|
||||
else
|
||||
CONS_Alert(CONS_ERROR,"Linedef Type %d - Spawn Object: Object did not spawn!\n", line->special);
|
||||
}
|
||||
|
@ -4050,23 +4072,23 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
}
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
case 463: // Dye object
|
||||
{
|
||||
INT32 color = sides[line->sidenum[0]].toptexture;
|
||||
|
||||
|
||||
if (mo)
|
||||
{
|
||||
if (color < 0 || color >= MAXTRANSLATIONS)
|
||||
return;
|
||||
|
||||
|
||||
var1 = 0;
|
||||
var2 = color;
|
||||
A_Dye(mo);
|
||||
}
|
||||
}
|
||||
break;
|
||||
|
||||
|
||||
#ifdef POLYOBJECTS
|
||||
case 480: // Polyobj_DoorSlide
|
||||
case 481: // Polyobj_DoorSwing
|
||||
|
@ -5772,8 +5794,6 @@ static ffloor_t *P_AddFakeFloor(sector_t *sec, sector_t *sec2, line_t *master, f
|
|||
sec2->floorheight = tempceiling;
|
||||
}
|
||||
|
||||
sec2->tagline = master;
|
||||
|
||||
if (sec2->numattached == 0)
|
||||
{
|
||||
sec2->attached = Z_Malloc(sizeof (*sec2->attached) * sec2->maxattached, PU_STATIC, NULL);
|
||||
|
@ -5975,39 +5995,6 @@ static void P_AddFloatThinker(sector_t *sec, INT32 tag, line_t *sourceline)
|
|||
floater->sourceline = sourceline;
|
||||
}
|
||||
|
||||
/** Adds a bridge thinker.
|
||||
* Bridge thinkers cause a group of FOFs to behave like
|
||||
* a bridge made up of pieces, that bows under weight.
|
||||
*
|
||||
* \param sec Control sector.
|
||||
* \sa P_SpawnSpecials, T_BridgeThinker
|
||||
* \author SSNTails <http://www.ssntails.org>
|
||||
*/
|
||||
/*
|
||||
static inline void P_AddBridgeThinker(line_t *sourceline, sector_t *sec)
|
||||
{
|
||||
levelspecthink_t *bridge;
|
||||
|
||||
// create an initialize new thinker
|
||||
bridge = Z_Calloc(sizeof (*bridge), PU_LEVSPEC, NULL);
|
||||
P_AddThinker(THINK_MAIN, &bridge->thinker);
|
||||
|
||||
bridge->thinker.function.acp1 = (actionf_p1)T_BridgeThinker;
|
||||
|
||||
bridge->sector = sec;
|
||||
bridge->vars[0] = sourceline->frontsector->floorheight;
|
||||
bridge->vars[1] = sourceline->frontsector->ceilingheight;
|
||||
bridge->vars[2] = P_AproxDistance(sourceline->dx, sourceline->dy); // Speed
|
||||
bridge->vars[2] = FixedDiv(bridge->vars[2], 16*FRACUNIT);
|
||||
bridge->vars[3] = bridge->vars[2];
|
||||
|
||||
// Start tag and end tag are TARGET SECTORS, not CONTROL SECTORS
|
||||
// Control sector tags should be End_Tag + (End_Tag - Start_Tag)
|
||||
bridge->vars[4] = sourceline->tag; // Start tag
|
||||
bridge->vars[5] = (sides[sourceline->sidenum[0]].textureoffset>>FRACBITS); // End tag
|
||||
}
|
||||
*/
|
||||
|
||||
/**
|
||||
* Adds a plane displacement thinker.
|
||||
* Whenever the "control" sector moves,
|
||||
|
@ -6753,13 +6740,6 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
}
|
||||
break;
|
||||
|
||||
case 65: // Bridge Thinker
|
||||
/*
|
||||
// Disable this until it's working right!
|
||||
for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;)
|
||||
P_AddBridgeThinker(&lines[i], §ors[s]);*/
|
||||
break;
|
||||
|
||||
case 66: // Displace floor by front sector
|
||||
for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;)
|
||||
P_AddPlaneDisplaceThinker(pd_floor, P_AproxDistance(lines[i].dx, lines[i].dy)>>8, sides[lines[i].sidenum[0]].sector-sectors, s, !!(lines[i].flags & ML_NOCLIMB));
|
||||
|
@ -7287,7 +7267,7 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
case 331:
|
||||
case 333:
|
||||
break;
|
||||
|
||||
|
||||
// Object dye executors
|
||||
case 334:
|
||||
case 336:
|
||||
|
@ -7423,8 +7403,32 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
break;
|
||||
|
||||
case 606: // HACK! Copy colormaps. Just plain colormaps.
|
||||
for (s = -1; (s = P_FindSectorFromLineTag(lines + i, s)) >= 0 ;)
|
||||
sectors[s].extra_colormap = sectors[s].spawn_extra_colormap = sides[lines[i].sidenum[0]].colormap_data;
|
||||
for (s = -1; (s = P_FindSectorFromTag(lines[i].args[0], s)) >= 0;)
|
||||
{
|
||||
extracolormap_t *exc;
|
||||
|
||||
if (sectors[s].colormap_protected)
|
||||
continue;
|
||||
|
||||
if (!udmf)
|
||||
exc = sides[lines[i].sidenum[0]].colormap_data;
|
||||
else
|
||||
{
|
||||
if (!lines[i].args[1])
|
||||
exc = lines[i].frontsector->extra_colormap;
|
||||
else
|
||||
{
|
||||
INT32 sourcesec = P_FindSectorFromTag(lines[i].args[1], -1);
|
||||
if (sourcesec == -1)
|
||||
{
|
||||
CONS_Debug(DBG_GAMELOGIC, "Line type 606: Can't find sector with source colormap (tag %d)!\n", lines[i].args[1]);
|
||||
return;
|
||||
}
|
||||
exc = sectors[sourcesec].extra_colormap;
|
||||
}
|
||||
}
|
||||
sectors[s].extra_colormap = sectors[s].spawn_extra_colormap = exc;
|
||||
}
|
||||
break;
|
||||
|
||||
default:
|
||||
|
@ -8361,7 +8365,7 @@ static void P_AddFakeFloorFader(ffloor_t *rover, size_t sectornum, size_t ffloor
|
|||
d->destlightlevel = -1;
|
||||
|
||||
// Set a separate thinker for colormap fading
|
||||
if (docolormap && !(rover->flags & FF_NOSHADE) && sectors[rover->secnum].spawn_extra_colormap)
|
||||
if (docolormap && !(rover->flags & FF_NOSHADE) && sectors[rover->secnum].spawn_extra_colormap && !sectors[rover->secnum].colormap_protected)
|
||||
{
|
||||
extracolormap_t *dest_exc,
|
||||
*source_exc = sectors[rover->secnum].extra_colormap ? sectors[rover->secnum].extra_colormap : R_GetDefaultColormap();
|
||||
|
|
|
@ -354,7 +354,6 @@ void T_StartCrumble(elevator_t *elevator);
|
|||
void T_MarioBlock(levelspecthink_t *block);
|
||||
void T_SpikeSector(levelspecthink_t *spikes);
|
||||
void T_FloatSector(levelspecthink_t *floater);
|
||||
void T_BridgeThinker(levelspecthink_t *bridge);
|
||||
void T_MarioBlockChecker(levelspecthink_t *block);
|
||||
void T_ThwompSector(levelspecthink_t *thwomp);
|
||||
void T_NoEnemiesSector(levelspecthink_t *nobaddies);
|
||||
|
|
|
@ -1388,7 +1388,7 @@ void P_AddPlayerScore(player_t *player, UINT32 amount)
|
|||
|
||||
// Continues are worthless in netgames.
|
||||
// If that stops being the case uncomment this.
|
||||
/* if (!ultimatemode && players[i].marescore > 50000
|
||||
/* if (!ultimatemode && continuesInSession && players[i].marescore > 50000
|
||||
&& oldscore < 50000)
|
||||
{
|
||||
players[i].continues += 1;
|
||||
|
@ -1408,7 +1408,7 @@ void P_AddPlayerScore(player_t *player, UINT32 amount)
|
|||
else
|
||||
player->marescore = MAXSCORE;
|
||||
|
||||
if (!ultimatemode && !(netgame || multiplayer) && G_IsSpecialStage(gamemap)
|
||||
if (!ultimatemode && continuesInSession && G_IsSpecialStage(gamemap)
|
||||
&& player->marescore >= 50000 && oldscore < 50000)
|
||||
{
|
||||
player->continues += 1;
|
||||
|
@ -9543,7 +9543,7 @@ static void P_DeathThink(player_t *player)
|
|||
// continue logic
|
||||
if (!(netgame || multiplayer) && player->lives <= 0)
|
||||
{
|
||||
if (player->deadtimer > (3*TICRATE) && (cmd->buttons & BT_USE || cmd->buttons & BT_JUMP) && player->continues > 0)
|
||||
if (player->deadtimer > (3*TICRATE) && (cmd->buttons & BT_USE || cmd->buttons & BT_JUMP) && (!continuesInSession || player->continues > 0))
|
||||
G_UseContinue();
|
||||
else if (player->deadtimer >= gameovertics)
|
||||
G_UseContinue(); // Even if we don't have one this handles ending the game
|
||||
|
|
33
src/r_data.c
33
src/r_data.c
|
@ -2043,7 +2043,7 @@ extracolormap_t *R_ColormapForName(char *name)
|
|||
#endif
|
||||
|
||||
//
|
||||
// R_CreateColormap
|
||||
// R_CreateColormapFromLinedef
|
||||
//
|
||||
// This is a more GL friendly way of doing colormaps: Specify colormap
|
||||
// data in a special linedef's texture areas and use that to generate
|
||||
|
@ -2182,10 +2182,8 @@ lighttable_t *R_CreateLightTable(extracolormap_t *extra_colormap)
|
|||
return lighttable;
|
||||
}
|
||||
|
||||
extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3)
|
||||
extracolormap_t *R_CreateColormapFromLinedef(char *p1, char *p2, char *p3)
|
||||
{
|
||||
extracolormap_t *extra_colormap, *exc;
|
||||
|
||||
// default values
|
||||
UINT8 cr = 0, cg = 0, cb = 0, ca = 0, cfr = 0, cfg = 0, cfb = 0, cfa = 25;
|
||||
UINT32 fadestart = 0, fadeend = 31;
|
||||
|
@ -2308,6 +2306,13 @@ extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3)
|
|||
rgba = R_PutRgbaRGBA(cr, cg, cb, ca);
|
||||
fadergba = R_PutRgbaRGBA(cfr, cfg, cfb, cfa);
|
||||
|
||||
return R_CreateColormap(rgba, fadergba, fadestart, fadeend, flags);
|
||||
}
|
||||
|
||||
extracolormap_t *R_CreateColormap(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags)
|
||||
{
|
||||
extracolormap_t *extra_colormap;
|
||||
|
||||
// Did we just make a default colormap?
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
if (R_CheckDefaultColormapByValues(true, true, true, rgba, fadergba, fadestart, fadeend, flags, LUMPERROR))
|
||||
|
@ -2319,17 +2324,16 @@ extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3)
|
|||
|
||||
// Look for existing colormaps
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, flags, LUMPERROR);
|
||||
extra_colormap = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, flags, LUMPERROR);
|
||||
#else
|
||||
exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, flags);
|
||||
extra_colormap = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, flags);
|
||||
#endif
|
||||
if (exc)
|
||||
return exc;
|
||||
if (extra_colormap)
|
||||
return extra_colormap;
|
||||
|
||||
CONS_Debug(DBG_RENDER, "Creating Colormap: rgba(%d,%d,%d,%d) fadergba(%d,%d,%d,%d)\n",
|
||||
cr, cg, cb, ca, cfr, cfg, cfb, cfa);
|
||||
CONS_Debug(DBG_RENDER, "Creating Colormap: rgba(%x) fadergba(%x)\n", rgba, fadergba);
|
||||
|
||||
extra_colormap = Z_Calloc(sizeof (*extra_colormap), PU_LEVEL, NULL);
|
||||
extra_colormap = Z_Calloc(sizeof(*extra_colormap), PU_LEVEL, NULL);
|
||||
|
||||
extra_colormap->fadestart = (UINT16)fadestart;
|
||||
extra_colormap->fadeend = (UINT16)fadeend;
|
||||
|
@ -2361,7 +2365,6 @@ extracolormap_t *R_AddColormaps(extracolormap_t *exc_augend, extracolormap_t *ex
|
|||
boolean subR, boolean subG, boolean subB, boolean subA,
|
||||
boolean subFadeR, boolean subFadeG, boolean subFadeB, boolean subFadeA,
|
||||
boolean subFadeStart, boolean subFadeEnd, boolean ignoreFlags,
|
||||
boolean useAltAlpha, INT16 altAlpha, INT16 altFadeAlpha,
|
||||
boolean lighttable)
|
||||
{
|
||||
INT16 red, green, blue, alpha;
|
||||
|
@ -2397,7 +2400,7 @@ extracolormap_t *R_AddColormaps(extracolormap_t *exc_augend, extracolormap_t *ex
|
|||
* R_GetRgbaB(exc_addend->rgba)
|
||||
, 255), 0);
|
||||
|
||||
alpha = useAltAlpha ? altAlpha : R_GetRgbaA(exc_addend->rgba);
|
||||
alpha = R_GetRgbaA(exc_addend->rgba);
|
||||
alpha = max(min(R_GetRgbaA(exc_augend->rgba) + (subA ? -1 : 1) * alpha, 25), 0);
|
||||
|
||||
exc_augend->rgba = R_PutRgbaRGBA(red, green, blue, alpha);
|
||||
|
@ -2424,8 +2427,8 @@ extracolormap_t *R_AddColormaps(extracolormap_t *exc_augend, extracolormap_t *ex
|
|||
* R_GetRgbaB(exc_addend->fadergba)
|
||||
, 255), 0);
|
||||
|
||||
alpha = useAltAlpha ? altFadeAlpha : R_GetRgbaA(exc_addend->fadergba);
|
||||
if (alpha == 25 && !useAltAlpha && !R_GetRgbaRGB(exc_addend->fadergba))
|
||||
alpha = R_GetRgbaA(exc_addend->fadergba);
|
||||
if (alpha == 25 && !R_GetRgbaRGB(exc_addend->fadergba))
|
||||
alpha = 0; // HACK: fadergba A defaults at 25, so don't add anything in this case
|
||||
alpha = max(min(R_GetRgbaA(exc_augend->fadergba) + (subFadeA ? -1 : 1) * alpha, 25), 0);
|
||||
|
||||
|
|
22
src/r_data.h
22
src/r_data.h
|
@ -146,13 +146,31 @@ boolean R_CheckDefaultColormap(extracolormap_t *extra_colormap, boolean checkrgb
|
|||
boolean R_CheckEqualColormaps(extracolormap_t *exc_a, extracolormap_t *exc_b, boolean checkrgba, boolean checkfadergba, boolean checkparams);
|
||||
extracolormap_t *R_GetColormapFromList(extracolormap_t *extra_colormap);
|
||||
|
||||
typedef enum
|
||||
{
|
||||
TMCF_RELATIVE = 1,
|
||||
TMCF_SUBLIGHTR = 1<<1,
|
||||
TMCF_SUBLIGHTG = 1<<2,
|
||||
TMCF_SUBLIGHTB = 1<<3,
|
||||
TMCF_SUBLIGHTA = 1<<4,
|
||||
TMCF_SUBFADER = 1<<5,
|
||||
TMCF_SUBFADEG = 1<<6,
|
||||
TMCF_SUBFADEB = 1<<7,
|
||||
TMCF_SUBFADEA = 1<<8,
|
||||
TMCF_SUBFADESTART = 1<<9,
|
||||
TMCF_SUBFADEEND = 1<<10,
|
||||
TMCF_IGNOREFLAGS = 1<<11,
|
||||
TMCF_FROMBLACK = 1<<12,
|
||||
TMCF_OVERRIDE = 1<<13,
|
||||
} textmapcolormapflags_t;
|
||||
|
||||
lighttable_t *R_CreateLightTable(extracolormap_t *extra_colormap);
|
||||
extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3);
|
||||
extracolormap_t * R_CreateColormapFromLinedef(char *p1, char *p2, char *p3);
|
||||
extracolormap_t* R_CreateColormap(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags);
|
||||
extracolormap_t *R_AddColormaps(extracolormap_t *exc_augend, extracolormap_t *exc_addend,
|
||||
boolean subR, boolean subG, boolean subB, boolean subA,
|
||||
boolean subFadeR, boolean subFadeG, boolean subFadeB, boolean subFadeA,
|
||||
boolean subFadeStart, boolean subFadeEnd, boolean ignoreFlags,
|
||||
boolean useAltAlpha, INT16 altAlpha, INT16 altFadeAlpha,
|
||||
boolean lighttable);
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
extracolormap_t *R_ColormapForName(char *name);
|
||||
|
|
|
@ -328,11 +328,6 @@ typedef struct sector_s
|
|||
|
||||
size_t linecount;
|
||||
struct line_s **lines; // [linecount] size
|
||||
// Hack: store special line tagging to some sectors
|
||||
// to efficiently help work around bugs by directly
|
||||
// referencing the specific line that the problem happens in.
|
||||
// (used in T_MovePlane mobj physics)
|
||||
struct line_s *tagline;
|
||||
|
||||
// Improved fake floor hack
|
||||
ffloor_t *ffloors;
|
||||
|
@ -346,6 +341,7 @@ typedef struct sector_s
|
|||
|
||||
// per-sector colormaps!
|
||||
extracolormap_t *extra_colormap;
|
||||
boolean colormap_protected;
|
||||
|
||||
#ifdef HWRENDER // ----- for special tricks with HW renderer -----
|
||||
boolean pseudoSector;
|
||||
|
|
|
@ -564,7 +564,7 @@ dontdrawbg:
|
|||
V_DrawTallNum(BASEVIDWIDTH + xoffset4 - 68, 125+yoffset, 0, data.spec.score);
|
||||
|
||||
// Draw continues!
|
||||
if (!multiplayer /* && (data.spec.continues & 0x80) */) // Always draw outside of netplay
|
||||
if (continuesInSession /* && (data.spec.continues & 0x80) */) // Always draw when continues are a thing
|
||||
{
|
||||
UINT8 continues = data.spec.continues & 0x7F;
|
||||
|
||||
|
|
Loading…
Reference in a new issue