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Merge branch 'name-stuck' into 'master'
Fix game hanging on server creation/splitscreen if your name is whack See merge request STJr/SRB2!752
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commit
700d9426d4
3 changed files with 20 additions and 2 deletions
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@ -1275,8 +1275,14 @@ static boolean CL_SendJoin(void)
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netbuffer->u.clientcfg.localplayers = localplayers;
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netbuffer->u.clientcfg.version = VERSION;
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netbuffer->u.clientcfg.subversion = SUBVERSION;
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CleanupPlayerName(consoleplayer, cv_playername.zstring);
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if (splitscreen)
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CleanupPlayerName(1, cv_playername2.zstring);/* 1 is a HACK? oh no */
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strncpy(netbuffer->u.clientcfg.names[0], cv_playername.zstring, MAXPLAYERNAME);
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strncpy(netbuffer->u.clientcfg.names[1], cv_playername2.zstring, MAXPLAYERNAME);
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return HSendPacket(servernode, true, 0, sizeof (clientconfig_pak));
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}
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@ -624,7 +624,7 @@ void D_RegisterClientCommands(void)
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// Set default player names
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// Monster Iestyn (12/08/19): not sure where else I could have actually put this, but oh well
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for (i = 0; i < MAXPLAYERS; i++)
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sprintf(player_names[i], "Player %d", i);
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sprintf(player_names[i], "Player %d", 1 + i);
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if (dedicated)
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return;
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@ -982,7 +982,7 @@ boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
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* SetPlayerName
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* \author Graue <graue@oceanbase.org>
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*/
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static void CleanupPlayerName(INT32 playernum, const char *newname)
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void CleanupPlayerName(INT32 playernum, const char *newname)
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{
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char *buf;
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char *p;
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@ -1010,6 +1010,17 @@ static void CleanupPlayerName(INT32 playernum, const char *newname)
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tmpname = p;
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do
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{
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/* from EnsurePlayerNameIsGood */
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if (!isprint(*p) || *p == ';' || (UINT8)*p >= 0x80)
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break;
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}
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while (*++p) ;
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if (*p)/* bad char found */
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break;
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// Remove trailing spaces.
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p = &tmpname[strlen(tmpname)-1]; // last character
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while (*p == ' ' && p >= tmpname)
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@ -194,6 +194,7 @@ typedef union {
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// add game commands, needs cleanup
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void D_RegisterServerCommands(void);
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void D_RegisterClientCommands(void);
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void CleanupPlayerName(INT32 playernum, const char *newname);
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boolean EnsurePlayerNameIsGood(char *name, INT32 playernum);
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void D_SendPlayerConfig(void);
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void Command_ExitGame_f(void);
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