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Fisheye lens experiments
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2b7d75126e
commit
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1 changed files with 83 additions and 3 deletions
86
src/r_main.c
86
src/r_main.c
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@ -549,14 +549,29 @@ static inline void R_InitLightTables(void)
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}
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}
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//#define WOUGHMP_WOUGHMP // I got a fish-eye lens - I'll make a rap video with a couple of friends
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// it's kinda laggy sometimes
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static struct {
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angle_t rollangle; // pre-shifted by fineshift
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#ifdef WOUGHMP_WOUGHMP
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fixed_t fisheye;
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#endif
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fixed_t zoomneeded;
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INT32 *scrmap;
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size_t scrmapsize;
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boolean use;
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} viewmorph = {0, FRACUNIT, NULL, 0, false};
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} viewmorph = {
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0,
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#ifdef WOUGHMP_WOUGHMP
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0,
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#endif
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FRACUNIT,
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NULL,
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0,
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false
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};
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void R_CheckViewMorph(void)
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{
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@ -565,18 +580,39 @@ void R_CheckViewMorph(void)
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fixed_t temp;
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size_t end, vx, vy, pos, usedpos;
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INT32 usedx, usedy, halfwidth = vid.width/2, halfheight = vid.height/2;
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#ifdef WOUGHMP_WOUGHMP
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float fisheyemap[MAXVIDWIDTH/2 + 1];
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#endif
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angle_t rollangle = players[displayplayer].viewrollangle;
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#ifdef WOUGHMP_WOUGHMP
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fixed_t fisheye = cv_cam2_turnmultiplier.value; // temporary test value
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#endif
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rollangle >>= ANGLETOFINESHIFT;
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rollangle = (((rollangle+1)/2)*2) & FINEMASK; // Limit the distinct number of angles to reduce recalcs from angles changing a lot.
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if (rollangle == viewmorph.rollangle && viewmorph.scrmapsize == vid.width*vid.height)
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#ifdef WOUGHMP_WOUGHMP
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fisheye &= ~0x7FF; // Same
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#endif
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if (rollangle == viewmorph.rollangle &&
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#ifdef WOUGHMP_WOUGHMP
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fisheye == viewmorph.fisheye &&
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#endif
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viewmorph.scrmapsize == vid.width*vid.height)
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return; // No change
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viewmorph.rollangle = rollangle;
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#ifdef WOUGHMP_WOUGHMP
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viewmorph.fisheye = fisheye;
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#endif
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if (viewmorph.rollangle == 0)
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if (viewmorph.rollangle == 0
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#ifdef WOUGHMP_WOUGHMP
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&& viewmorph.fisheye == 0
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#endif
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)
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{
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viewmorph.use = false;
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if (viewmorph.zoomneeded != FRACUNIT)
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@ -603,6 +639,22 @@ void R_CheckViewMorph(void)
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x1 = (vid.width*fabsf(rollcos) + vid.height*fabsf(rollsin)) / vid.width;
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y1 = (vid.height*fabsf(rollcos) + vid.width*fabsf(rollsin)) / vid.height;
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#ifdef WOUGHMP_WOUGHMP
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if (fisheye)
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{
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float f = FIXED_TO_FLOAT(fisheye);
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for (vx = 0; vx <= halfwidth; vx++)
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fisheyemap[vx] = 1.0f / cos(atan(vx * f / halfwidth));
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f = cos(atan(f));
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if (f < 1.0f)
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{
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x1 /= f;
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y1 /= f;
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}
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}
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#endif
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temp = max(x1, y1)*FRACUNIT;
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if (temp < FRACUNIT)
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temp = FRACUNIT;
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@ -632,6 +684,34 @@ void R_CheckViewMorph(void)
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//CONS_Printf("Top left corner is %f %f\n", x1, y1);
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#ifdef WOUGHMP_WOUGHMP
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if (fisheye)
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{
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for (vy = 0; vy < halfheight; vy++)
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{
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x2 = x1;
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y2 = y1;
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x1 -= rollsin;
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y1 += rollcos;
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for (vx = 0; vx < vid.width; vx++)
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{
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usedx = halfwidth + x2*fisheyemap[(int) floorf(fabsf(y2*zoomfactor))];
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usedy = halfheight + y2*fisheyemap[(int) floorf(fabsf(x2*zoomfactor))];
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usedpos = usedx + usedy*vid.width;
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viewmorph.scrmap[pos] = usedpos;
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viewmorph.scrmap[end-pos] = end-usedpos;
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x2 += rollcos;
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y2 += rollsin;
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pos++;
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}
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}
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}
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else
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#endif
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for (vy = 0; vy < halfheight; vy++)
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{
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x2 = x1;
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