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https://git.do.srb2.org/STJr/SRB2.git
synced 2025-01-18 15:32:33 +00:00
Merge branch 'i-can-see-myself' into 'master'
Don't draw yourself in first person! See merge request STJr/SRB2!697
This commit is contained in:
commit
aad4b6f8a1
5 changed files with 98 additions and 104 deletions
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@ -5399,7 +5399,7 @@ static void HWR_AddSprites(sector_t *sec)
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#ifdef HWPRECIP
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precipmobj_t *precipthing;
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#endif
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fixed_t approx_dist, limit_dist, hoop_limit_dist;
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fixed_t limit_dist, hoop_limit_dist;
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// BSP is traversed by subsector.
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// A sector might have been split into several
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@ -5418,35 +5418,10 @@ static void HWR_AddSprites(sector_t *sec)
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// If a limit exists, handle things a tiny bit different.
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limit_dist = (fixed_t)(cv_drawdist.value) << FRACBITS;
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hoop_limit_dist = (fixed_t)(cv_drawdist_nights.value) << FRACBITS;
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if (limit_dist || hoop_limit_dist)
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for (thing = sec->thinglist; thing; thing = thing->snext)
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{
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for (thing = sec->thinglist; thing; thing = thing->snext)
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{
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if (thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW)
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continue;
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approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
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if (thing->sprite == SPR_HOOP)
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{
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if (hoop_limit_dist && approx_dist > hoop_limit_dist)
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continue;
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}
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else
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{
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if (limit_dist && approx_dist > limit_dist)
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continue;
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}
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if (R_ThingVisibleWithinDist(thing, limit_dist, hoop_limit_dist))
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HWR_ProjectSprite(thing);
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}
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}
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else
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{
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// Draw everything in sector, no checks
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for (thing = sec->thinglist; thing; thing = thing->snext)
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if (!(thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW))
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HWR_ProjectSprite(thing);
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}
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#ifdef HWPRECIP
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@ -5455,15 +5430,8 @@ static void HWR_AddSprites(sector_t *sec)
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{
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for (precipthing = sec->preciplist; precipthing; precipthing = precipthing->snext)
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{
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if (precipthing->precipflags & PCF_INVISIBLE)
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continue;
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approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
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if (approx_dist > limit_dist)
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continue;
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HWR_ProjectPrecipitationSprite(precipthing);
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if (R_PrecipThingVisible(precipthing, limit_dist))
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HWR_ProjectPrecipitationSprite(precipthing);
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}
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}
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#endif
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@ -5727,7 +5695,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
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if ((thing->flags2 & MF2_LINKDRAW) && thing->tracer)
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{
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// bodge support - not nearly as comprehensive as r_things.c, but better than nothing
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if (thing->tracer->sprite == SPR_NULL || thing->tracer->flags2 & MF2_DONTDRAW)
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if (! R_ThingVisible(thing->tracer))
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return;
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}
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55
src/r_main.c
55
src/r_main.c
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@ -71,6 +71,7 @@ angle_t viewangle, aimingangle;
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fixed_t viewcos, viewsin;
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sector_t *viewsector;
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player_t *viewplayer;
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mobj_t *r_viewmobj;
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//
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// precalculated math tables
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@ -741,8 +742,6 @@ subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y)
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// R_SetupFrame
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//
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static mobj_t *viewmobj;
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// WARNING: a should be unsigned but to add with 2048, it isn't!
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#define AIMINGTODY(a) FixedDiv((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)>>FRACBITS, fovtan)
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@ -799,16 +798,16 @@ void R_SetupFrame(player_t *player)
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if (player->awayviewtics)
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{
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// cut-away view stuff
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viewmobj = player->awayviewmobj; // should be a MT_ALTVIEWMAN
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I_Assert(viewmobj != NULL);
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viewz = viewmobj->z + 20*FRACUNIT;
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r_viewmobj = player->awayviewmobj; // should be a MT_ALTVIEWMAN
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I_Assert(r_viewmobj != NULL);
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viewz = r_viewmobj->z + 20*FRACUNIT;
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aimingangle = player->awayviewaiming;
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viewangle = viewmobj->angle;
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viewangle = r_viewmobj->angle;
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}
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else if (!player->spectator && chasecam)
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// use outside cam view
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{
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viewmobj = NULL;
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r_viewmobj = NULL;
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viewz = thiscam->z + (thiscam->height>>1);
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aimingangle = thiscam->aiming;
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viewangle = thiscam->angle;
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@ -818,11 +817,11 @@ void R_SetupFrame(player_t *player)
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{
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viewz = player->viewz;
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viewmobj = player->mo;
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I_Assert(viewmobj != NULL);
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r_viewmobj = player->mo;
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I_Assert(r_viewmobj != NULL);
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aimingangle = player->aiming;
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viewangle = viewmobj->angle;
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viewangle = r_viewmobj->angle;
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if (!demoplayback && player->playerstate != PST_DEAD)
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{
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@ -856,13 +855,13 @@ void R_SetupFrame(player_t *player)
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}
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else
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{
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viewx = viewmobj->x;
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viewy = viewmobj->y;
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viewx = r_viewmobj->x;
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viewy = r_viewmobj->y;
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viewx += quake.x;
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viewy += quake.y;
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if (viewmobj->subsector)
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viewsector = viewmobj->subsector->sector;
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if (r_viewmobj->subsector)
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viewsector = r_viewmobj->subsector->sector;
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else
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viewsector = R_PointInSubsector(viewx, viewy)->sector;
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}
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@ -884,12 +883,12 @@ void R_SkyboxFrame(player_t *player)
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thiscam = &camera;
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// cut-away view stuff
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viewmobj = skyboxmo[0];
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r_viewmobj = skyboxmo[0];
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#ifdef PARANOIA
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if (!viewmobj)
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if (!r_viewmobj)
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{
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const size_t playeri = (size_t)(player - players);
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I_Error("R_SkyboxFrame: viewmobj null (player %s)", sizeu1(playeri));
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I_Error("R_SkyboxFrame: r_viewmobj null (player %s)", sizeu1(playeri));
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}
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#endif
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if (player->awayviewtics)
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@ -920,13 +919,13 @@ void R_SkyboxFrame(player_t *player)
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}
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}
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}
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viewangle += viewmobj->angle;
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viewangle += r_viewmobj->angle;
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viewplayer = player;
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viewx = viewmobj->x;
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viewy = viewmobj->y;
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viewz = viewmobj->z; // 26/04/17: use actual Z position instead of spawnpoint angle!
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viewx = r_viewmobj->x;
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viewy = r_viewmobj->y;
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viewz = r_viewmobj->z; // 26/04/17: use actual Z position instead of spawnpoint angle!
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if (mapheaderinfo[gamemap-1])
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{
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@ -966,29 +965,29 @@ void R_SkyboxFrame(player_t *player)
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else if (mh->skybox_scaley < 0)
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y = (campos.y - skyboxmo[1]->y) * -mh->skybox_scaley;
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if (viewmobj->angle == 0)
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if (r_viewmobj->angle == 0)
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{
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viewx += x;
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viewy += y;
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}
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else if (viewmobj->angle == ANGLE_90)
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else if (r_viewmobj->angle == ANGLE_90)
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{
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viewx -= y;
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viewy += x;
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}
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else if (viewmobj->angle == ANGLE_180)
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else if (r_viewmobj->angle == ANGLE_180)
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{
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viewx -= x;
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viewy -= y;
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}
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else if (viewmobj->angle == ANGLE_270)
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else if (r_viewmobj->angle == ANGLE_270)
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{
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viewx += y;
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viewy -= x;
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}
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else
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{
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angle_t ang = viewmobj->angle>>ANGLETOFINESHIFT;
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angle_t ang = r_viewmobj->angle>>ANGLETOFINESHIFT;
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viewx += FixedMul(x,FINECOSINE(ang)) - FixedMul(y, FINESINE(ang));
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viewy += FixedMul(x, FINESINE(ang)) + FixedMul(y,FINECOSINE(ang));
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}
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@ -999,8 +998,8 @@ void R_SkyboxFrame(player_t *player)
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viewz += campos.z * -mh->skybox_scalez;
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}
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if (viewmobj->subsector)
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viewsector = viewmobj->subsector->sector;
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if (r_viewmobj->subsector)
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viewsector = r_viewmobj->subsector->sector;
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else
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viewsector = R_PointInSubsector(viewx, viewy)->sector;
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@ -83,6 +83,7 @@ extern fixed_t viewx, viewy, viewz;
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extern angle_t viewangle, aimingangle;
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extern sector_t *viewsector;
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extern player_t *viewplayer;
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extern mobj_t *r_viewmobj;
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extern consvar_t cv_allowmlook;
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extern consvar_t cv_maxportals;
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@ -1413,7 +1413,7 @@ static void R_ProjectSprite(mobj_t *thing)
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thing = thing->tracer;
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if (thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW)
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if (! R_ThingVisible(thing))
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return;
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tr_x = thing->x - viewx;
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@ -1808,7 +1808,7 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
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mobj_t *thing;
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precipmobj_t *precipthing; // Tails 08-25-2002
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INT32 lightnum;
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fixed_t approx_dist, limit_dist, hoop_limit_dist;
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fixed_t limit_dist, hoop_limit_dist;
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if (rendermode != render_soft)
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return;
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@ -1841,35 +1841,10 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
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// If a limit exists, handle things a tiny bit different.
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limit_dist = (fixed_t)(cv_drawdist.value) << FRACBITS;
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hoop_limit_dist = (fixed_t)(cv_drawdist_nights.value) << FRACBITS;
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if (limit_dist || hoop_limit_dist)
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for (thing = sec->thinglist; thing; thing = thing->snext)
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{
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for (thing = sec->thinglist; thing; thing = thing->snext)
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{
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if (thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW)
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continue;
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approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
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if (thing->sprite == SPR_HOOP)
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{
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if (hoop_limit_dist && approx_dist > hoop_limit_dist)
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continue;
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}
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else
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{
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if (limit_dist && approx_dist > limit_dist)
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continue;
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}
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if (R_ThingVisibleWithinDist(thing, limit_dist, hoop_limit_dist))
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R_ProjectSprite(thing);
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}
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}
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else
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{
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// Draw everything in sector, no checks
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for (thing = sec->thinglist; thing; thing = thing->snext)
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if (!(thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW))
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R_ProjectSprite(thing);
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}
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// no, no infinite draw distance for precipitation. this option at zero is supposed to turn it off
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@ -1877,15 +1852,8 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
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{
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for (precipthing = sec->preciplist; precipthing; precipthing = precipthing->snext)
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{
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if (precipthing->precipflags & PCF_INVISIBLE)
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continue;
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approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
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if (approx_dist > limit_dist)
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continue;
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R_ProjectPrecipitationSprite(precipthing);
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if (R_PrecipThingVisible(precipthing, limit_dist))
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R_ProjectPrecipitationSprite(precipthing);
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}
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}
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}
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@ -2580,6 +2548,55 @@ void R_ClipSprites(drawseg_t* dsstart, portal_t* portal)
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}
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}
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/* Check if thing may be drawn from our current view. */
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boolean R_ThingVisible (mobj_t *thing)
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{
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return (!(
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thing->sprite == SPR_NULL ||
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( thing->flags2 & (MF2_DONTDRAW) ) ||
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thing == r_viewmobj
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));
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}
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boolean R_ThingVisibleWithinDist (mobj_t *thing,
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fixed_t limit_dist,
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fixed_t hoop_limit_dist)
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{
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fixed_t approx_dist;
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if (! R_ThingVisible(thing))
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return false;
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approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
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if (thing->sprite == SPR_HOOP)
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{
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if (hoop_limit_dist && approx_dist > hoop_limit_dist)
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return false;
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}
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else
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{
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if (limit_dist && approx_dist > limit_dist)
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return false;
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}
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return true;
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}
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/* Check if precipitation may be drawn from our current view. */
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boolean R_PrecipThingVisible (precipmobj_t *precipthing,
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fixed_t limit_dist)
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{
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fixed_t approx_dist;
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if (( precipthing->precipflags & PCF_INVISIBLE ))
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return false;
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approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
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return ( approx_dist <= limit_dist );
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}
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//
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// R_DrawMasked
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//
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@ -61,6 +61,15 @@ void R_InitSprites(void);
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void R_ClearSprites(void);
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void R_ClipSprites(drawseg_t* dsstart, portal_t* portal);
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boolean R_ThingVisible (mobj_t *thing);
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boolean R_ThingVisibleWithinDist (mobj_t *thing,
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fixed_t draw_dist,
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fixed_t nights_draw_dist);
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boolean R_PrecipThingVisible (precipmobj_t *precipthing,
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fixed_t precip_draw_dist);
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/** Used to count the amount of masked elements
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* per portal to later group them in separate
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* drawnode lists.
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