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Make the DMG actually *applied*. Consequence: flame will continue flying through player instead of dying in midair and dropping a flame, but this is actually desirable given the current behaviour looks kind of shitty.
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@ -6490,7 +6490,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
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DMG_FIRE, // mass
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1, // damage
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sfx_None, // activesound
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MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
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MF_NOBLOCKMAP|MF_MISSILE|MF_PAIN|MF_NOGRAVITY, // flags
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S_NULL // raisestate
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},
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