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https://git.do.srb2.org/STJr/SRB2.git
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Stop using NextTexAvail you dunce
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b9b1958886
commit
c219a170da
1 changed files with 11 additions and 30 deletions
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@ -55,13 +55,12 @@ static float NEAR_CLIPPING_PLANE = NZCLIP_PLANE;
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// **************************************************************************
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static GLuint NextTexAvail = FIRST_TEX_AVAIL;
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static GLuint tex_downloaded = 0;
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static GLfloat fov = 90.0f;
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static FBITFIELD CurrentPolyFlags;
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static FTextureInfo* gr_cachetail = NULL;
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static FTextureInfo* gr_cachehead = NULL;
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static FTextureInfo *gr_cachetail = NULL;
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static FTextureInfo *gr_cachehead = NULL;
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RGBA_t myPaletteData[256];
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GLint screen_width = 0; // used by Draw2DLine()
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@ -1245,33 +1244,12 @@ void Flush(void)
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while (gr_cachehead)
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{
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// this is not necessary at all, because you have loaded them normally,
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// and so they already are in your list!
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#if 0
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//Hurdler: 25/04/2000: now support colormap in hardware mode
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FTextureInfo *tmp = gr_cachehead->nextskin;
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// The memory should be freed in the main code
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while (tmp)
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{
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pglDeleteTextures(1, &tmp->downloaded);
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tmp->downloaded = 0;
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tmp = tmp->nextcolormap;
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}
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#endif
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pglDeleteTextures(1, (GLuint *)&gr_cachehead->downloaded);
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if (gr_cachehead->downloaded)
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pglDeleteTextures(1, (GLuint *)&gr_cachehead->downloaded);
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gr_cachehead->downloaded = 0;
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gr_cachehead = gr_cachehead->nextmipmap;
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}
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gr_cachetail = gr_cachehead = NULL; //Hurdler: well, gr_cachehead is already NULL
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NextTexAvail = FIRST_TEX_AVAIL;
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#if 0
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if (screentexture != FIRST_TEX_AVAIL)
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{
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pglDeleteTextures(1, &screentexture);
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screentexture = FIRST_TEX_AVAIL;
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}
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#endif
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tex_downloaded = 0;
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}
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@ -1648,8 +1626,10 @@ EXPORT void HWRAPI(SetTexture) (FTextureInfo *pTexInfo)
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static RGBA_t tex[2048*2048];
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const GLvoid *ptex = tex;
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INT32 w, h;
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GLuint texnum = 0;
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//GL_DBG_Printf ("DownloadMipmap %d %x\n",NextTexAvail,pTexInfo->grInfo.data);
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pglGenTextures(1, &texnum);
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//GL_DBG_Printf ("DownloadMipmap %d %x\n",(INT32)texnum,pTexInfo->grInfo.data);
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w = pTexInfo->width;
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h = pTexInfo->height;
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@ -1737,9 +1717,10 @@ EXPORT void HWRAPI(SetTexture) (FTextureInfo *pTexInfo)
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else
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GL_DBG_Printf ("SetTexture(bad format) %ld\n", pTexInfo->grInfo.format);
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pTexInfo->downloaded = NextTexAvail++;
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tex_downloaded = pTexInfo->downloaded;
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pglBindTexture(GL_TEXTURE_2D, pTexInfo->downloaded);
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// the texture number was already generated by pglGenTextures
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pglBindTexture(GL_TEXTURE_2D, texnum);
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pTexInfo->downloaded = texnum;
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tex_downloaded = texnum;
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// disable texture filtering on any texture that has holes so there's no dumb borders or blending issues
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if (pTexInfo->flags & TF_TRANSPARENT)
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