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Merge branch 'larger-chat' into 'master'
Larger chat See merge request STJr/SRB2!691
This commit is contained in:
commit
098e41e518
2 changed files with 28 additions and 48 deletions
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@ -352,8 +352,8 @@ static CV_PossibleValue_t chattime_cons_t[] = {{5, "MIN"}, {999, "MAX"}, {0, NUL
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consvar_t cv_chattime = {"chattime", "8", CV_SAVE, chattime_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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// chatwidth
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static CV_PossibleValue_t chatwidth_cons_t[] = {{64, "MIN"}, {150, "MAX"}, {0, NULL}};
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consvar_t cv_chatwidth = {"chatwidth", "128", CV_SAVE, chatwidth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t chatwidth_cons_t[] = {{64, "MIN"}, {300, "MAX"}, {0, NULL}};
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consvar_t cv_chatwidth = {"chatwidth", "150", CV_SAVE, chatwidth_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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// chatheight
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static CV_PossibleValue_t chatheight_cons_t[] = {{6, "MIN"}, {22, "MAX"}, {0, NULL}};
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@ -502,37 +502,31 @@ static void DoSayCommand(SINT8 target, size_t usedargs, UINT8 flags)
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// what we're gonna do now is check if the player exists
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// with that logic, characters 4 and 5 are our numbers:
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const char *newmsg;
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char *playernum = (char*) malloc(3);
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char playernum[3];
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INT32 spc = 1; // used if playernum[1] is a space.
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strncpy(playernum, msg+3, 3);
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// check for undesirable characters in our "number"
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if (((playernum[0] < '0') || (playernum[0] > '9')) || ((playernum[1] < '0') || (playernum[1] > '9')))
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if (((playernum[0] < '0') || (playernum[0] > '9')) || ((playernum[1] < '0') || (playernum[1] > '9')))
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{
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// check if playernum[1] is a space
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if (playernum[1] == ' ')
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spc = 0;
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// let it slide
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// let it slide
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else
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{
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HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<playernum> \'.", false);
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free(playernum);
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return;
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}
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}
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// I'm very bad at C, I swear I am, additional checks eww!
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if (spc != 0)
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{
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if (msg[5] != ' ')
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{
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HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<playernum> \'.", false);
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free(playernum);
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return;
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}
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}
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if (spc != 0 && msg[5] != ' ')
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{
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HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<playernum> \'.", false);
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return;
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}
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target = atoi((const char*) playernum); // turn that into a number
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free(playernum);
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target = atoi(playernum); // turn that into a number
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//CONS_Printf("%d\n", target);
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// check for target player, if it doesn't exist then we can't send the message!
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@ -1022,9 +1016,6 @@ void HU_Ticker(void)
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#ifndef NONET
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static boolean teamtalk = false;
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/*static char chatchars[QUEUESIZE];
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static INT32 head = 0, tail = 0;*/
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// WHY DO YOU OVERCOMPLICATE EVERYTHING?????????
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// Clear spaces so we don't end up with messages only made out of emptiness
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static boolean HU_clearChatSpaces(void)
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@ -1083,11 +1074,11 @@ static void HU_queueChatChar(char c)
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if (strlen(msg) > 4 && strnicmp(msg, "/pm", 3) == 0) // used /pm
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{
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INT32 spc = 1; // used if nodenum[1] is a space.
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char *nodenum = (char*) malloc(3);
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INT32 spc = 1; // used if playernum[1] is a space.
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char playernum[3];
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const char *newmsg;
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// what we're gonna do now is check if the node exists
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// what we're gonna do now is check if the player exists
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// with that logic, characters 4 and 5 are our numbers:
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// teamtalk can't send PMs, just don't send it, else everyone would be able to see it, and no one wants to see your sex RP sicko.
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@ -1097,18 +1088,17 @@ static void HU_queueChatChar(char c)
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return;
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}
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strncpy(nodenum, msg+3, 3);
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strncpy(playernum, msg+3, 3);
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// check for undesirable characters in our "number"
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if (((nodenum[0] < '0') || (nodenum[0] > '9')) || ((nodenum[1] < '0') || (nodenum[1] > '9')))
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if (((playernum[0] < '0') || (playernum[0] > '9')) || ((playernum[1] < '0') || (playernum[1] > '9')))
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{
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// check if nodenum[1] is a space
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if (nodenum[1] == ' ')
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// check if playernum[1] is a space
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if (playernum[1] == ' ')
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spc = 0;
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// let it slide
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else
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{
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HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.", false);
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free(nodenum);
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HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<player num> \'.", false);
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return;
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}
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}
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@ -1117,14 +1107,12 @@ static void HU_queueChatChar(char c)
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{
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if (msg[5] != ' ')
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{
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HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<node> \'.", false);
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free(nodenum);
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HU_AddChatText("\x82NOTICE: \x80Invalid command format. Correct format is \'/pm<player num> \'.", false);
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return;
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}
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}
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target = atoi((const char*) nodenum); // turn that into a number
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free(nodenum);
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target = atoi(playernum); // turn that into a number
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//CONS_Printf("%d\n", target);
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// check for target player, if it doesn't exist then we can't send the message!
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@ -1136,7 +1124,7 @@ static void HU_queueChatChar(char c)
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return;
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}
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// we need to get rid of the /pm<node>
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// we need to get rid of the /pm<player num>
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newmsg = msg+5+spc;
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strlcpy(msg, newmsg, 255);
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}
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@ -1659,12 +1647,9 @@ static void HU_drawChatLog(INT32 offset)
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}
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chat_scrollmedown = false;
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// getmaxscroll through a lazy hack. We do all these loops, so let's not do more loops that are gonna lag the game more. :P
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chat_maxscroll = (dy/charheight); // welcome to C, we don't know what min() and max() are.
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if (chat_maxscroll <= (UINT32)cv_chatheight.value)
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chat_maxscroll = 0;
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else
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chat_maxscroll -= cv_chatheight.value;
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// getmaxscroll through a lazy hack. We do all these loops,
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// so let's not do more loops that are gonna lag the game more. :P
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chat_maxscroll = max(dy / charheight - cv_chatheight.value, 0);
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// if we're not bound by the time, autoscroll for next frame:
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if (atbottom)
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@ -1805,21 +1790,17 @@ static void HU_DrawChat(void)
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i = 0;
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for(i=0; (i<MAXPLAYERS); i++)
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{
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// filter: (code needs optimization pls help I'm bad with C)
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if (w_chat[3])
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{
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char *nodenum;
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char playernum[3];
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UINT32 n;
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// right, that's half important: (w_chat[4] may be a space since /pm0 msg is perfectly acceptable!)
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if ( ( ((w_chat[3] != 0) && ((w_chat[3] < '0') || (w_chat[3] > '9'))) || ((w_chat[4] != 0) && (((w_chat[4] < '0') || (w_chat[4] > '9'))))) && (w_chat[4] != ' '))
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break;
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nodenum = (char*) malloc(3);
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strncpy(nodenum, w_chat+3, 3);
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n = atoi((const char*) nodenum); // turn that into a number
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free(nodenum);
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strncpy(playernum, w_chat+3, 3);
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n = atoi(playernum); // turn that into a number
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// special cases:
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if ((n == 0) && !(w_chat[4] == '0'))
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@ -1866,7 +1847,6 @@ static void HU_DrawChat(void)
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}
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HU_drawChatLog(typelines-1); // typelines is the # of lines we're typing. If there's more than 1 then the log should scroll up to give us more space.
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}
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