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Merge branch 'fix-window-icon' into 'master'
Fix window icon being reset when switching renderers on non-Windows platforms See merge request STJr/SRB2!898
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commit
9d06cb4be4
1 changed files with 10 additions and 12 deletions
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@ -217,7 +217,6 @@ static void SDLSetMode(INT32 width, INT32 height, SDL_bool fullscreen, SDL_bool
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else
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{
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Impl_CreateWindow(fullscreen);
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Impl_SetWindowIcon();
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wasfullscreen = fullscreen;
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SDL_SetWindowSize(window, width, height);
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if (fullscreen)
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@ -1632,12 +1631,15 @@ static SDL_bool Impl_CreateWindow(SDL_bool fullscreen)
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window = SDL_CreateWindow("SRB2 "VERSIONSTRING, SDL_WINDOWPOS_CENTERED, SDL_WINDOWPOS_CENTERED,
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realwidth, realheight, flags);
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if (window == NULL)
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{
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CONS_Printf(M_GetText("Couldn't create window: %s\n"), SDL_GetError());
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return SDL_FALSE;
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}
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Impl_SetWindowIcon();
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return Impl_CreateContext();
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}
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@ -1654,12 +1656,8 @@ static void Impl_SetWindowName(const char *title)
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static void Impl_SetWindowIcon(void)
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{
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if (window == NULL || icoSurface == NULL)
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{
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return;
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}
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//SDL2STUB(); // Monster Iestyn: why is this stubbed?
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SDL_SetWindowIcon(window, icoSurface);
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if (window && icoSurface)
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SDL_SetWindowIcon(window, icoSurface);
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}
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static void Impl_VideoSetupSDLBuffer(void)
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@ -1766,6 +1764,11 @@ void I_StartupGraphics(void)
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VID_StartupOpenGL();
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#endif
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// Window icon
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#ifdef HAVE_IMAGE
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icoSurface = IMG_ReadXPMFromArray(SDL_icon_xpm);
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#endif
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// Fury: we do window initialization after GL setup to allow
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// SDL_GL_LoadLibrary to work well on Windows
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@ -1784,11 +1787,6 @@ void I_StartupGraphics(void)
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#ifdef HAVE_TTF
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I_ShutdownTTF();
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#endif
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// Window icon
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#ifdef HAVE_IMAGE
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icoSurface = IMG_ReadXPMFromArray(SDL_icon_xpm);
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#endif
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Impl_SetWindowIcon();
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VID_SetMode(VID_GetModeForSize(BASEVIDWIDTH, BASEVIDHEIGHT));
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