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https://git.do.srb2.org/STJr/SRB2.git
synced 2025-04-05 01:11:39 +00:00
make up for the lack of ogllog.txt
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parent
8bcdd105ce
commit
e576c1ada1
1 changed files with 57 additions and 7 deletions
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@ -157,6 +157,56 @@ FUNCPRINTF void GL_DBG_Printf(const char *format, ...)
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#endif
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}
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// -----------------+
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// GL_MSG_Warning : Raises a warning.
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// :
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// Returns :
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// -----------------+
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static void GL_MSG_Warning(const char *format, ...)
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{
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char str[4096] = "";
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va_list arglist;
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va_start(arglist, format);
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vsnprintf(str, 4096, format, arglist);
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va_end(arglist);
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#ifdef HAVE_SDL
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CONS_Alert(CONS_WARNING, "%s", str);
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#endif
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#ifdef DEBUG_TO_FILE
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if (!gllogstream)
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gllogstream = fopen("ogllog.txt", "w");
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fwrite(str, strlen(str), 1, gllogstream);
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#endif
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}
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// -----------------+
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// GL_MSG_Error : Raises an error.
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// :
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// Returns :
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// -----------------+
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static void GL_MSG_Error(const char *format, ...)
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{
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char str[4096] = "";
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va_list arglist;
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va_start(arglist, format);
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vsnprintf(str, 4096, format, arglist);
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va_end(arglist);
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#ifdef HAVE_SDL
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CONS_Alert(CONS_ERROR, "%s", str);
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#endif
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#ifdef DEBUG_TO_FILE
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if (!gllogstream)
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gllogstream = fopen("ogllog.txt", "w");
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fwrite(str, strlen(str), 1, gllogstream);
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#endif
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}
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#ifdef STATIC_OPENGL
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/* 1.0 functions */
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/* Miscellaneous */
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@ -413,7 +463,7 @@ boolean SetupGLfunc(void)
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func = GetGLFunc(#proc); \
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if (!func) \
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{ \
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GL_DBG_Printf("failed to get OpenGL function: %s", #proc); \
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GL_MSG_Warning("failed to get OpenGL function: %s", #proc); \
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} \
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GETOPENGLFUNC(pglClearColor, glClearColor)
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@ -858,7 +908,7 @@ EXPORT void HWRAPI(LoadShaders) (void)
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gl_vertShader = pglCreateShader(GL_VERTEX_SHADER);
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if (!gl_vertShader)
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{
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GL_DBG_Printf("LoadShaders: Error creating vertex shader %d", i);
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GL_MSG_Error("LoadShaders: Error creating vertex shader %d\n", i);
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continue;
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}
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@ -877,7 +927,7 @@ EXPORT void HWRAPI(LoadShaders) (void)
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infoLog = malloc(logLength);
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pglGetShaderInfoLog(gl_vertShader, logLength, NULL, infoLog);
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GL_DBG_Printf("LoadShaders: Error compiling vertex shader %d\n%s", i, infoLog);
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GL_MSG_Error("LoadShaders: Error compiling vertex shader %d\n%s", i, infoLog);
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continue;
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}
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@ -887,7 +937,7 @@ EXPORT void HWRAPI(LoadShaders) (void)
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gl_fragShader = pglCreateShader(GL_FRAGMENT_SHADER);
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if (!gl_fragShader)
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{
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GL_DBG_Printf("LoadShaders: Error creating fragment shader %d", i);
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GL_MSG_Error("LoadShaders: Error creating fragment shader %d\n", i);
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continue;
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}
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@ -906,7 +956,7 @@ EXPORT void HWRAPI(LoadShaders) (void)
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infoLog = malloc(logLength);
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pglGetShaderInfoLog(gl_fragShader, logLength, NULL, infoLog);
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GL_DBG_Printf("LoadShaders: Error compiling fragment shader %d\n%s", i, infoLog);
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GL_MSG_Error("LoadShaders: Error compiling fragment shader %d\n%s", i, infoLog);
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continue;
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}
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@ -927,7 +977,7 @@ EXPORT void HWRAPI(LoadShaders) (void)
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{
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shader->program = 0;
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shader->custom = false;
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GL_DBG_Printf("LoadShaders: Error linking shader program %d", i);
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GL_MSG_Error("LoadShaders: Error linking shader program %d\n", i);
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continue;
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}
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@ -1709,7 +1759,7 @@ EXPORT void HWRAPI(SetTexture) (FTextureInfo *pTexInfo)
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}
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}
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else
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GL_DBG_Printf ("SetTexture(bad format) %ld\n", pTexInfo->grInfo.format);
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GL_MSG_Warning ("SetTexture(bad format) %ld\n", pTexInfo->grInfo.format);
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// the texture number was already generated by pglGenTextures
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pglBindTexture(GL_TEXTURE_2D, texnum);
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