Merge remote-tracking branch 'origin/next' into pictureformats

This commit is contained in:
Jaime Passos 2020-03-07 20:43:16 -03:00
commit 26e367eb9b
202 changed files with 1963 additions and 326 deletions

View file

@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
# Version change is fine.
project(SRB2
VERSION 2.2.1
VERSION 2.2.2
LANGUAGES C)
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})

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@ -1,4 +1,4 @@
version: 2.2.1.{branch}-{build}
version: 2.2.2.{branch}-{build}
os: MinGW
environment:

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@ -19,7 +19,8 @@ set(SRB2_ASSET_DIRECTORY "${CMAKE_CURRENT_SOURCE_DIR}/installer"
set(SRB2_ASSET_HASHED
"srb2.pk3;\
player.dta;\
zones.pk3"
zones.pk3;\
patch.pk3"
CACHE STRING "Asset filenames to apply MD5 checks. No spaces between entries!"
)

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@ -281,6 +281,7 @@ if(${SRB2_CONFIG_HAVE_BLUA})
blua/lfunc.c
blua/lgc.c
blua/linit.c
blua/liolib.c
blua/llex.c
blua/lmem.c
blua/lobject.c

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@ -2,7 +2,7 @@
# GNU Make makefile for SRB2
#############################################################################
# Copyright (C) 1998-2000 by DooM Legacy Team.
# Copyright (C) 2003-2019 by Sonic Team Junior.
# Copyright (C) 2003-2020 by Sonic Team Junior.
#
# This program is free software distributed under the
# terms of the GNU General Public License, version 2.

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@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

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@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

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@ -1,5 +1,5 @@
/*
Copyright 2019, James R.
Copyright 2019-2020, James R.
All rights reserved.
Redistribution and use in source and binary forms, with or without

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@ -1,5 +1,5 @@
/*
Copyright 2019, James R.
Copyright 2019-2020, James R.
All rights reserved.
Redistribution and use in source and binary forms, with or without

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2007-2016 by John "JTE" Muniz.
// Copyright (C) 2011-2019 by Sonic Team Junior.
// Copyright (C) 2011-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

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@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2007-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -18,6 +18,7 @@ OBJS:=$(OBJS) \
$(OBJDIR)/ldo.o \
$(OBJDIR)/lfunc.o \
$(OBJDIR)/linit.o \
$(OBJDIR)/liolib.o \
$(OBJDIR)/llex.o \
$(OBJDIR)/lmem.o \
$(OBJDIR)/lobject.o \

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@ -17,6 +17,7 @@
static const luaL_Reg lualibs[] = {
{"", luaopen_base},
{LUA_TABLIBNAME, luaopen_table},
{LUA_IOLIBNAME, luaopen_io},
{LUA_STRLIBNAME, luaopen_string},
{NULL, NULL}
};

635
src/blua/liolib.c Normal file
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@ -0,0 +1,635 @@
/*
** $Id: liolib.c,v 2.73.1.3 2008/01/18 17:47:43 roberto Exp $
** Standard I/O (and system) library
** See Copyright Notice in lua.h
*/
#include <errno.h>
#include <stdio.h>
#include <stdlib.h>
#include <string.h>
#define liolib_c
#define LUA_LIB
#include "lua.h"
#include "lauxlib.h"
#include "lualib.h"
#include "../i_system.h"
#include "../g_game.h"
#include "../d_netfil.h"
#include "../lua_libs.h"
#include "../byteptr.h"
#include "../lua_script.h"
#include "../m_misc.h"
#define IO_INPUT 1
#define IO_OUTPUT 2
#define FILELIMIT (1024 * 1024) // Size limit for reading/writing files
#define FMT_FILECALLBACKID "file_callback_%d"
// Allow scripters to write files of these types to SRB2's folder
static const char *whitelist[] = {
".bmp",
".cfg",
".csv",
".dat",
".png",
".sav2",
".txt",
};
static int pushresult (lua_State *L, int i, const char *filename) {
int en = errno; /* calls to Lua API may change this value */
if (i) {
lua_pushboolean(L, 1);
return 1;
}
else {
lua_pushnil(L);
if (filename)
lua_pushfstring(L, "%s: %s", filename, strerror(en));
else
lua_pushfstring(L, "%s", strerror(en));
lua_pushinteger(L, en);
return 3;
}
}
#define tofilep(L) ((FILE **)luaL_checkudata(L, 1, LUA_FILEHANDLE))
static int io_type (lua_State *L) {
void *ud;
luaL_checkany(L, 1);
ud = lua_touserdata(L, 1);
lua_getfield(L, LUA_REGISTRYINDEX, LUA_FILEHANDLE);
if (ud == NULL || !lua_getmetatable(L, 1) || !lua_rawequal(L, -2, -1))
lua_pushnil(L); /* not a file */
else if (*((FILE **)ud) == NULL)
lua_pushliteral(L, "closed file");
else
lua_pushliteral(L, "file");
return 1;
}
static FILE *tofile (lua_State *L) {
FILE **f = tofilep(L);
if (*f == NULL)
luaL_error(L, "attempt to use a closed file");
return *f;
}
/*
** When creating file handles, always creates a `closed' file handle
** before opening the actual file; so, if there is a memory error, the
** file is not left opened.
*/
static FILE **newfile (lua_State *L) {
FILE **pf = (FILE **)lua_newuserdata(L, sizeof(FILE *));
*pf = NULL; /* file handle is currently `closed' */
luaL_getmetatable(L, LUA_FILEHANDLE);
lua_setmetatable(L, -2);
return pf;
}
/*
** function to (not) close the standard files stdin, stdout, and stderr
*/
static int io_noclose (lua_State *L) {
lua_pushnil(L);
lua_pushliteral(L, "cannot close standard file");
return 2;
}
/*
** function to close regular files
*/
static int io_fclose (lua_State *L) {
FILE **p = tofilep(L);
int ok = (fclose(*p) == 0);
*p = NULL;
return pushresult(L, ok, NULL);
}
static int aux_close (lua_State *L) {
lua_getfenv(L, 1);
lua_getfield(L, -1, "__close");
return (lua_tocfunction(L, -1))(L);
}
static int io_close (lua_State *L) {
if (lua_isnone(L, 1))
lua_rawgeti(L, LUA_ENVIRONINDEX, IO_OUTPUT);
tofile(L); /* make sure argument is a file */
return aux_close(L);
}
static int io_gc (lua_State *L) {
FILE *f = *tofilep(L);
/* ignore closed files */
if (f != NULL)
aux_close(L);
return 0;
}
static int io_tostring (lua_State *L) {
FILE *f = *tofilep(L);
if (f == NULL)
lua_pushliteral(L, "file (closed)");
else
lua_pushfstring(L, "file (%p)", f);
return 1;
}
// Create directories in the path
void MakePathDirs(char *path)
{
char *c;
for (c = path; *c; c++)
if (*c == '/' || *c == '\\')
{
char sep = *c;
*c = '\0';
I_mkdir(path, 0755);
*c = sep;
}
}
static int CheckFileName(lua_State *L, const char *filename)
{
int length = strlen(filename);
boolean pass = false;
size_t i;
if (strchr(filename, '\\'))
{
luaL_error(L, "access denied to %s: \\ is not allowed, use / instead", filename);
return pushresult(L,0,filename);
}
for (i = 0; i < (sizeof (whitelist) / sizeof(const char *)); i++)
if (!stricmp(&filename[length - strlen(whitelist[i])], whitelist[i]))
{
pass = true;
break;
}
if (strstr(filename, "./")
|| strstr(filename, "..") || strchr(filename, ':')
|| filename[0] == '/'
|| !pass)
{
luaL_error(L, "access denied to %s", filename);
return pushresult(L,0,filename);
}
return 0;
}
static int io_open (lua_State *L) {
const char *filename = luaL_checkstring(L, 1);
const char *mode = luaL_optstring(L, 2, "r");
int checkresult;
checkresult = CheckFileName(L, filename);
if (checkresult)
return checkresult;
luaL_checktype(L, 3, LUA_TFUNCTION);
if (!(strchr(mode, 'r') || strchr(mode, '+')))
luaL_error(L, "open() is only for reading, use openlocal() for writing");
AddLuaFileTransfer(filename, mode);
return 0;
}
static int io_openlocal (lua_State *L) {
FILE **pf;
const char *filename = luaL_checkstring(L, 1);
const char *mode = luaL_optstring(L, 2, "r");
char *realfilename;
luafiletransfer_t *filetransfer;
int checkresult;
checkresult = CheckFileName(L, filename);
if (checkresult)
return checkresult;
realfilename = va("%s" PATHSEP "%s", luafiledir, filename);
if (client && strnicmp(filename, "client/", strlen("client/")))
I_Error("Access denied to %s\n"
"Clients can only access files stored in luafiles/client/\n",
filename);
// Prevent access if the file is being downloaded
for (filetransfer = luafiletransfers; filetransfer; filetransfer = filetransfer->next)
if (!stricmp(filetransfer->filename, filename))
I_Error("Access denied to %s\n"
"Files can't be opened while being downloaded\n",
filename);
MakePathDirs(realfilename);
// Open and return the file
pf = newfile(L);
*pf = fopen(realfilename, mode);
return (*pf == NULL) ? pushresult(L, 0, filename) : 1;
}
void Got_LuaFile(UINT8 **cp, INT32 playernum)
{
FILE **pf = NULL;
UINT8 success = READUINT8(*cp); // The first (and only) byte indicates whether the file could be opened
if (playernum != serverplayer)
{
CONS_Alert(CONS_WARNING, M_GetText("Illegal luafile command received from %s\n"), player_names[playernum]);
if (server)
SendKick(playernum, KICK_MSG_CON_FAIL);
return;
}
if (!luafiletransfers)
I_Error("No Lua file transfer\n");
// Retrieve the callback and push it on the stack
lua_pushfstring(gL, FMT_FILECALLBACKID, luafiletransfers->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
// Push the first argument (file handle or nil) on the stack
if (success)
{
pf = newfile(gL); // Create and push the file handle
*pf = fopen(luafiletransfers->realfilename, luafiletransfers->mode); // Open the file
if (!*pf)
I_Error("Can't open file \"%s\"\n", luafiletransfers->realfilename); // The file SHOULD exist
}
else
lua_pushnil(gL);
// Push the second argument (file name) on the stack
lua_pushstring(gL, luafiletransfers->filename);
// Call the callback
LUA_Call(gL, 2);
if (success)
{
// Close the file
if (*pf)
{
fclose(*pf);
*pf = NULL;
}
if (client)
remove(luafiletransfers->realfilename);
}
RemoveLuaFileTransfer();
if (server && luafiletransfers)
{
if (FIL_FileOK(luafiletransfers->realfilename))
SV_PrepareSendLuaFileToNextNode();
else
{
// Send a net command with 0 as its first byte to indicate the file couldn't be opened
success = 0;
SendNetXCmd(XD_LUAFILE, &success, 1);
}
}
}
void StoreLuaFileCallback(INT32 id)
{
lua_pushfstring(gL, FMT_FILECALLBACKID, id);
lua_pushvalue(gL, 3); // Parameter 3 is the callback
lua_settable(gL, LUA_REGISTRYINDEX); // registry[callbackid] = callback
}
void RemoveLuaFileCallback(INT32 id)
{
lua_pushfstring(gL, FMT_FILECALLBACKID, id);
lua_pushnil(gL);
lua_settable(gL, LUA_REGISTRYINDEX); // registry[callbackid] = nil
}
static int io_tmpfile (lua_State *L) {
FILE **pf = newfile(L);
*pf = tmpfile();
return (*pf == NULL) ? pushresult(L, 0, NULL) : 1;
}
static int io_readline (lua_State *L);
static void aux_lines (lua_State *L, int idx, int toclose) {
lua_pushvalue(L, idx);
lua_pushboolean(L, toclose); /* close/not close file when finished */
lua_pushcclosure(L, io_readline, 2);
}
static int f_lines (lua_State *L) {
tofile(L); /* check that it's a valid file handle */
aux_lines(L, 1, 0);
return 1;
}
/*
** {======================================================
** READ
** =======================================================
*/
static int read_number (lua_State *L, FILE *f) {
lua_Number d;
if (fscanf(f, LUA_NUMBER_SCAN, &d) == 1) {
lua_pushnumber(L, d);
return 1;
}
else return 0; /* read fails */
}
static int test_eof (lua_State *L, FILE *f) {
int c = getc(f);
ungetc(c, f);
lua_pushlstring(L, NULL, 0);
return (c != EOF);
}
static int read_line (lua_State *L, FILE *f) {
luaL_Buffer b;
luaL_buffinit(L, &b);
for (;;) {
size_t l;
char *p = luaL_prepbuffer(&b);
if (fgets(p, LUAL_BUFFERSIZE, f) == NULL) { /* eof? */
luaL_pushresult(&b); /* close buffer */
return (lua_objlen(L, -1) > 0); /* check whether read something */
}
l = strlen(p);
if (l == 0 || p[l-1] != '\n')
luaL_addsize(&b, l);
else {
luaL_addsize(&b, l - 1); /* do not include `eol' */
luaL_pushresult(&b); /* close buffer */
return 1; /* read at least an `eol' */
}
}
}
static int read_chars (lua_State *L, FILE *f, size_t n) {
size_t rlen; /* how much to read */
size_t nr; /* number of chars actually read */
luaL_Buffer b;
luaL_buffinit(L, &b);
rlen = LUAL_BUFFERSIZE; /* try to read that much each time */
do {
char *p = luaL_prepbuffer(&b);
if (rlen > n) rlen = n; /* cannot read more than asked */
nr = fread(p, sizeof(char), rlen, f);
luaL_addsize(&b, nr);
n -= nr; /* still have to read `n' chars */
} while (n > 0 && nr == rlen); /* until end of count or eof */
luaL_pushresult(&b); /* close buffer */
return (n == 0 || lua_objlen(L, -1) > 0);
}
static int g_read (lua_State *L, FILE *f, int first) {
int nargs = lua_gettop(L) - 1;
int success;
int n;
clearerr(f);
if (nargs == 0) { /* no arguments? */
success = read_line(L, f);
n = first+1; /* to return 1 result */
}
else { /* ensure stack space for all results and for auxlib's buffer */
luaL_checkstack(L, nargs+LUA_MINSTACK, "too many arguments");
success = 1;
for (n = first; nargs-- && success; n++) {
if (lua_type(L, n) == LUA_TNUMBER) {
size_t l = (size_t)lua_tointeger(L, n);
success = (l == 0) ? test_eof(L, f) : read_chars(L, f, l);
}
else {
const char *p = lua_tostring(L, n);
luaL_argcheck(L, p && p[0] == '*', n, "invalid option");
switch (p[1]) {
case 'n': /* number */
success = read_number(L, f);
break;
case 'l': /* line */
success = read_line(L, f);
break;
case 'a': /* file */
read_chars(L, f, ~((size_t)0)); /* read MAX_SIZE_T chars */
success = 1; /* always success */
break;
default:
return luaL_argerror(L, n, "invalid format");
}
}
}
}
if (ferror(f))
return pushresult(L, 0, NULL);
if (!success) {
lua_pop(L, 1); /* remove last result */
lua_pushnil(L); /* push nil instead */
}
return n - first;
}
static int f_read (lua_State *L) {
return g_read(L, tofile(L), 2);
}
static int io_readline (lua_State *L) {
FILE *f = *(FILE **)lua_touserdata(L, lua_upvalueindex(1));
int sucess;
if (f == NULL) /* file is already closed? */
luaL_error(L, "file is already closed");
sucess = read_line(L, f);
if (ferror(f))
return luaL_error(L, "%s", strerror(errno));
if (sucess) return 1;
else { /* EOF */
if (lua_toboolean(L, lua_upvalueindex(2))) { /* generator created file? */
lua_settop(L, 0);
lua_pushvalue(L, lua_upvalueindex(1));
aux_close(L); /* close it */
}
return 0;
}
}
/* }====================================================== */
static int g_write (lua_State *L, FILE *f, int arg) {
int nargs = lua_gettop(L) - 1;
int status = 1;
for (; nargs--; arg++) {
if (lua_type(L, arg) == LUA_TNUMBER) {
/* optimization: could be done exactly as for strings */
status = status &&
fprintf(f, LUA_NUMBER_FMT, lua_tonumber(L, arg)) > 0;
}
else {
size_t l;
const char *s = luaL_checklstring(L, arg, &l);
if (ftell(f) + l > FILELIMIT) {
luaL_error(L,"write limit bypassed in file. Changes have been discarded.");
break;
}
status = status && (fwrite(s, sizeof(char), l, f) == l);
}
}
return pushresult(L, status, NULL);
}
static int f_write (lua_State *L) {
return g_write(L, tofile(L), 2);
}
static int f_seek (lua_State *L) {
static const int mode[] = {SEEK_SET, SEEK_CUR, SEEK_END};
static const char *const modenames[] = {"set", "cur", "end", NULL};
FILE *f = tofile(L);
int op = luaL_checkoption(L, 2, "cur", modenames);
long offset = luaL_optlong(L, 3, 0);
op = fseek(f, offset, mode[op]);
if (op)
return pushresult(L, 0, NULL); /* error */
else {
lua_pushinteger(L, ftell(f));
return 1;
}
}
static int f_setvbuf (lua_State *L) {
static const int mode[] = {_IONBF, _IOFBF, _IOLBF};
static const char *const modenames[] = {"no", "full", "line", NULL};
FILE *f = tofile(L);
int op = luaL_checkoption(L, 2, NULL, modenames);
lua_Integer sz = luaL_optinteger(L, 3, LUAL_BUFFERSIZE);
int res = setvbuf(f, NULL, mode[op], sz);
return pushresult(L, res == 0, NULL);
}
static int f_flush (lua_State *L) {
return pushresult(L, fflush(tofile(L)) == 0, NULL);
}
static const luaL_Reg iolib[] = {
{"close", io_close},
{"open", io_open},
{"openlocal", io_openlocal},
{"tmpfile", io_tmpfile},
{"type", io_type},
{NULL, NULL}
};
static const luaL_Reg flib[] = {
{"close", io_close},
{"flush", f_flush},
{"lines", f_lines},
{"read", f_read},
{"seek", f_seek},
{"setvbuf", f_setvbuf},
{"write", f_write},
{"__gc", io_gc},
{"__tostring", io_tostring},
{NULL, NULL}
};
static void createmeta (lua_State *L) {
luaL_newmetatable(L, LUA_FILEHANDLE); /* create metatable for file handles */
lua_pushvalue(L, -1); /* push metatable */
lua_setfield(L, -2, "__index"); /* metatable.__index = metatable */
luaL_register(L, NULL, flib); /* file methods */
}
static void createstdfile (lua_State *L, FILE *f, int k, const char *fname) {
*newfile(L) = f;
if (k > 0) {
lua_pushvalue(L, -1);
lua_rawseti(L, LUA_ENVIRONINDEX, k);
}
lua_pushvalue(L, -2); /* copy environment */
lua_setfenv(L, -2); /* set it */
lua_setfield(L, -3, fname);
}
static void newfenv (lua_State *L, lua_CFunction cls) {
lua_createtable(L, 0, 1);
lua_pushcfunction(L, cls);
lua_setfield(L, -2, "__close");
}
LUALIB_API int luaopen_io (lua_State *L) {
createmeta(L);
/* create (private) environment (with fields IO_INPUT, IO_OUTPUT, __close) */
newfenv(L, io_fclose);
lua_replace(L, LUA_ENVIRONINDEX);
/* open library */
luaL_register(L, LUA_IOLIBNAME, iolib);
/* create (and set) default files */
newfenv(L, io_noclose); /* close function for default files */
createstdfile(L, stdin, IO_INPUT, "stdin");
createstdfile(L, stdout, IO_OUTPUT, "stdout");
createstdfile(L, stderr, 0, "stderr");
lua_pop(L, 1); /* pop environment for default files */
return 1;
}

View file

@ -21,6 +21,9 @@ LUALIB_API int (luaopen_base) (lua_State *L);
#define LUA_TABLIBNAME "table"
LUALIB_API int (luaopen_table) (lua_State *L);
#define LUA_IOLIBNAME "io"
LUALIB_API int (luaopen_io) (lua_State *L);
#define LUA_STRLIBNAME "string"
LUALIB_API int (luaopen_string) (lua_State *L);

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -27,13 +27,13 @@
/* Manually defined asset hashes for non-CMake builds
* Last updated 2020 / 02 / 15 - v2.2.1 - main assets
* Last updated 20?? / ?? / ?? - v2.2.? - patch.pk3
* Last updated 2020 / 02 / 22 - v2.2.2 - patch.pk3
*/
#define ASSET_HASH_SRB2_PK3 "0277c9416756627004e83cbb5b2e3e28"
#define ASSET_HASH_ZONES_PK3 "f7e88afb6af7996a834c7d663144bead"
#define ASSET_HASH_PLAYER_DTA "ad49e07b17cc662f1ad70c454910b4ae"
#ifdef USE_PATCH_DTA
#define ASSET_HASH_PATCH_PK3 "there is no patch.pk3, only zuul"
#define ASSET_HASH_PATCH_PK3 "ee54330ecb743314c5f962af4db731ff"
#endif
#endif

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -613,15 +613,6 @@ void CON_Ticker(void)
con_tick++;
con_tick &= 7;
// if the menu is open then close the console.
if (menuactive && con_destlines)
{
consoletoggle = false;
con_destlines = 0;
CON_ClearHUD();
I_UpdateMouseGrab();
}
// console key was pushed
if (consoletoggle)
{
@ -793,7 +784,7 @@ boolean CON_Responder(event_t *ev)
// check other keys only if console prompt is active
if (!consoleready && key < NUMINPUTS) // metzgermeister: boundary check!!
{
if (bindtable[key])
if (! menuactive && bindtable[key])
{
COM_BufAddText(bindtable[key]);
COM_BufAddText("\n");

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -3197,6 +3197,10 @@ void D_QuitNetGame(void)
// abort send/receive of files
CloseNetFile();
#ifdef HAVE_BLUA
RemoveAllLuaFileTransfers();
waitingforluafiletransfer = false;
#endif
if (server)
{
@ -3609,6 +3613,10 @@ static void HandleConnect(SINT8 node)
SV_SendRefuse(node, M_GetText("Too many players from\nthis node."));
else if (netgame && !netbuffer->u.clientcfg.localplayers) // Stealth join?
SV_SendRefuse(node, M_GetText("No players from\nthis node."));
#ifdef HAVE_BLUA
else if (luafiletransfers)
SV_SendRefuse(node, M_GetText("The server is broadcasting a file\nrequested by a Lua script.\nPlease wait a bit and then\ntry rejoining."));
#endif
else
{
#ifndef NONET
@ -3945,7 +3953,9 @@ static void HandlePacketFromPlayer(SINT8 node)
INT32 netconsole;
tic_t realend, realstart;
UINT8 *pak, *txtpak, numtxtpak;
#ifndef NOMD5
UINT8 finalmd5[16];/* Well, it's the cool thing to do? */
#endif
txtpak = NULL;
@ -4193,6 +4203,20 @@ static void HandlePacketFromPlayer(SINT8 node)
Net_CloseConnection(node);
nodeingame[node] = false;
break;
#ifdef HAVE_BLUA
case PT_ASKLUAFILE:
if (server && luafiletransfers && luafiletransfers->nodestatus[node] == LFTNS_ASKED)
{
char *name = va("%s" PATHSEP "%s", luafiledir, luafiletransfers->filename);
boolean textmode = !strchr(luafiletransfers->mode, 'b');
SV_SendLuaFile(node, name, textmode);
}
break;
case PT_HASLUAFILE:
if (server && luafiletransfers && luafiletransfers->nodestatus[node] == LFTNS_SENDING)
SV_HandleLuaFileSent(node);
break;
#endif
// -------------------------------------------- CLIENT RECEIVE ----------
case PT_RESYNCHEND:
// Only accept PT_RESYNCHEND from the server.
@ -4320,6 +4344,12 @@ static void HandlePacketFromPlayer(SINT8 node)
if (client)
Got_Filetxpak();
break;
#ifdef HAVE_BLUA
case PT_SENDINGLUAFILE:
if (client)
CL_PrepareDownloadLuaFile();
break;
#endif
default:
DEBFILE(va("UNKNOWN PACKET TYPE RECEIVED %d from host %d\n",
netbuffer->packettype, node));

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -67,6 +67,12 @@ typedef enum
PT_RESYNCHEND, // Player is now resynched and is being requested to remake the gametic
PT_RESYNCHGET, // Player got resynch packet
#ifdef HAVE_BLUA
PT_SENDINGLUAFILE, // Server telling a client Lua needs to open a file
PT_ASKLUAFILE, // Client telling the server they don't have the file
PT_HASLUAFILE, // Client telling the server they have the file
#endif
// Add non-PT_CANFAIL packet types here to avoid breaking MS compatibility.
PT_CANFAIL, // This is kind of a priority. Anything bigger than CANFAIL

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -508,13 +508,11 @@ static void D_Display(void)
// vid size change is now finished if it was on...
vid.recalc = 0;
// FIXME: draw either console or menu, not the two
if (gamestate != GS_TIMEATTACK)
CON_Drawer();
M_Drawer(); // menu is drawn even on top of everything
// focus lost moved to M_Drawer
CON_Drawer();
//
// wipe update
//
@ -1033,7 +1031,7 @@ void D_SRB2Main(void)
// Print GPL notice for our console users (Linux)
CONS_Printf(
"\n\nSonic Robo Blast 2\n"
"Copyright (C) 1998-2019 by Sonic Team Junior\n\n"
"Copyright (C) 1998-2020 by Sonic Team Junior\n\n"
"This program comes with ABSOLUTELY NO WARRANTY.\n\n"
"This is free software, and you are welcome to redistribute it\n"
"and/or modify it under the terms of the GNU General Public License\n"
@ -1118,7 +1116,10 @@ void D_SRB2Main(void)
// can't use sprintf since there is %u in savegamename
strcatbf(savegamename, srb2home, PATHSEP);
#else
#ifdef HAVE_BLUA
snprintf(luafiledir, sizeof luafiledir, "%s" PATHSEP "luafiles", srb2home);
#endif
#else // DEFAULTDIR
snprintf(srb2home, sizeof srb2home, "%s", userhome);
snprintf(downloaddir, sizeof downloaddir, "%s", userhome);
if (dedicated)
@ -1128,7 +1129,11 @@ void D_SRB2Main(void)
// can't use sprintf since there is %u in savegamename
strcatbf(savegamename, userhome, PATHSEP);
#ifdef HAVE_BLUA
snprintf(luafiledir, sizeof luafiledir, "%s" PATHSEP "luafiles", userhome);
#endif
#endif // DEFAULTDIR
}
configfile[sizeof configfile - 1] = '\0';
@ -1207,14 +1212,14 @@ void D_SRB2Main(void)
W_InitMultipleFiles(startupwadfiles, mainwads);
D_CleanFile();
#ifndef DEVELOP // md5s last updated 16/02/20 (ddmmyy)
#ifndef DEVELOP // md5s last updated 22/02/20 (ddmmyy)
// Check MD5s of autoloaded files
W_VerifyFileMD5(0, ASSET_HASH_SRB2_PK3); // srb2.pk3
W_VerifyFileMD5(1, ASSET_HASH_ZONES_PK3); // zones.pk3
W_VerifyFileMD5(2, ASSET_HASH_PLAYER_DTA); // player.dta
#ifdef USE_PATCH_DTA
W_VerifyFileMD5(3, ASSET_HASH_PATCH_DTA); // patch.pk3
W_VerifyFileMD5(3, ASSET_HASH_PATCH_PK3); // patch.pk3
#endif
// don't check music.dta because people like to modify it, and it doesn't matter if they do
// ...except it does if they slip maps in there, and that's what W_VerifyNMUSlumps is for.
@ -1222,20 +1227,6 @@ void D_SRB2Main(void)
mainwadstally = packetsizetally; // technically not accurate atm, remember to port the two-stage -file process from kart in 2.2.x
if (M_CheckParm("-warp") && M_IsNextParm())
{
const char *word = M_GetNextParm();
pstartmap = G_FindMapByNameOrCode(word, 0);
if (! pstartmap)
I_Error("Cannot find a map remotely named '%s'\n", word);
else
{
if (!M_CheckParm("-server"))
G_SetGameModified(true);
autostart = true;
}
}
cht_Init();
//---------------------------------------------------- READY SCREEN
@ -1284,11 +1275,18 @@ void D_SRB2Main(void)
// Lactozilla: Does the render mode need to change?
if ((setrenderneeded != 0) && (setrenderneeded != rendermode))
{
CONS_Printf("Switching the renderer...\n");
CONS_Printf(M_GetText("Switching the renderer...\n"));
Z_PreparePatchFlush();
// set needpatchflush / needpatchrecache true for D_CheckRendererState
needpatchflush = true;
needpatchrecache = true;
// Set cv_renderer to the new render mode
VID_CheckRenderer();
SCR_ChangeRendererCVars(setrenderneeded);
// check the renderer's state, and then clear setrenderneeded
D_CheckRendererState();
setrenderneeded = 0;
}
@ -1299,6 +1297,23 @@ void D_SRB2Main(void)
//------------------------------------------------ COMMAND LINE PARAMS
// this must be done after loading gamedata,
// to avoid setting off the corrupted gamedata code in G_LoadGameData if a SOC with custom gamedata is added
// -- Monster Iestyn 20/02/20
if (M_CheckParm("-warp") && M_IsNextParm())
{
const char *word = M_GetNextParm();
pstartmap = G_FindMapByNameOrCode(word, 0);
if (! pstartmap)
I_Error("Cannot find a map remotely named '%s'\n", word);
else
{
if (!M_CheckParm("-server"))
G_SetGameModified(true);
autostart = true;
}
}
// Initialize CD-Audio
if (M_CheckParm("-usecd") && !dedicated)
I_InitCD();

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -715,6 +715,10 @@ void Net_CloseConnection(INT32 node)
InitNode(&nodes[node]);
SV_AbortSendFiles(node);
#ifdef HAVE_BLUA
if (server)
SV_AbortLuaFileTransfer(node);
#endif
I_NetFreeNodenum(node);
#endif
}
@ -799,6 +803,12 @@ static const char *packettypename[NUMPACKETTYPE] =
"RESYNCHEND",
"RESYNCHGET",
#ifdef HAVE_BLUA
"SENDINGLUAFILE",
"ASKLUAFILE",
"HASLUAFILE",
#endif
"FILEFRAGMENT",
"TEXTCMD",
"TEXTCMD2",

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -417,7 +417,8 @@ const char *netxcmdnames[MAXNETXCMD - 1] =
"SUICIDE",
#ifdef HAVE_BLUA
"LUACMD",
"LUAVAR"
"LUAVAR",
"LUAFILE"
#endif
};
@ -453,6 +454,7 @@ void D_RegisterServerCommands(void)
RegisterNetXCmd(XD_RUNSOC, Got_RunSOCcmd);
#ifdef HAVE_BLUA
RegisterNetXCmd(XD_LUACMD, Got_Luacmd);
RegisterNetXCmd(XD_LUAFILE, Got_LuaFile);
#endif
// Remote Administration

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -145,6 +145,7 @@ typedef enum
#ifdef HAVE_BLUA
XD_LUACMD, // 22
XD_LUAVAR, // 23
XD_LUAFILE, // 24
#endif
MAXNETXCMD
} netxcmd_t;

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -69,6 +69,7 @@ typedef struct filetx_s
UINT32 size; // Size of the file
UINT8 fileid;
INT32 node; // Destination
boolean textmode; // For files requested by Lua without the "b" option
struct filetx_s *next; // Next file in the list
} filetx_t;
@ -94,6 +95,13 @@ char downloaddir[512] = "DOWNLOAD";
INT32 lastfilenum = -1;
#endif
#ifdef HAVE_BLUA
luafiletransfer_t *luafiletransfers = NULL;
boolean waitingforluafiletransfer = false;
char luafiledir[256 + 16] = "luafiles";
#endif
/** Fills a serverinfo packet with information about wad files loaded.
*
* \todo Give this function a better name since it is in global scope.
@ -159,6 +167,7 @@ void D_ParseFileneeded(INT32 fileneedednum_parm, UINT8 *fileneededstr)
fileneeded[i].file = NULL; // The file isn't open yet
READSTRINGN(p, fileneeded[i].filename, MAX_WADPATH); // The next bytes are the file name
READMEM(p, fileneeded[i].md5sum, 16); // The last 16 bytes are the file checksum
fileneeded[i].textmode = false;
}
}
@ -170,6 +179,7 @@ void CL_PrepareDownloadSaveGame(const char *tmpsave)
fileneeded[0].file = NULL;
memset(fileneeded[0].md5sum, 0, 16);
strcpy(fileneeded[0].filename, tmpsave);
fileneeded[0].textmode = false;
}
/** Checks the server to see if we CAN download all the files,
@ -448,6 +458,164 @@ void CL_LoadServerFiles(void)
}
}
#ifdef HAVE_BLUA
void AddLuaFileTransfer(const char *filename, const char *mode)
{
luafiletransfer_t **prevnext; // A pointer to the "next" field of the last transfer in the list
luafiletransfer_t *filetransfer;
static INT32 id;
//CONS_Printf("AddLuaFileTransfer \"%s\"\n", filename);
// Find the last transfer in the list and set a pointer to its "next" field
prevnext = &luafiletransfers;
while (*prevnext)
prevnext = &((*prevnext)->next);
// Allocate file transfer information and append it to the transfer list
filetransfer = malloc(sizeof(luafiletransfer_t));
if (!filetransfer)
I_Error("AddLuaFileTransfer: Out of memory\n");
*prevnext = filetransfer;
filetransfer->next = NULL;
// Allocate the file name
filetransfer->filename = strdup(filename);
if (!filetransfer->filename)
I_Error("AddLuaFileTransfer: Out of memory\n");
// Create and allocate the real file name
if (server)
filetransfer->realfilename = strdup(va("%s" PATHSEP "%s",
luafiledir, filename));
else
filetransfer->realfilename = strdup(va("%s" PATHSEP "client" PATHSEP "$$$%d%d.tmp",
luafiledir, rand(), rand()));
if (!filetransfer->realfilename)
I_Error("AddLuaFileTransfer: Out of memory\n");
strlcpy(filetransfer->mode, mode, sizeof(filetransfer->mode));
if (server)
{
INT32 i;
// Set status to "waiting" for everyone
for (i = 0; i < MAXNETNODES; i++)
filetransfer->nodestatus[i] = LFTNS_WAITING;
if (!luafiletransfers->next) // Only if there is no transfer already going on
{
if (FIL_ReadFileOK(filetransfer->realfilename))
SV_PrepareSendLuaFileToNextNode();
else
{
// Send a net command with 0 as its first byte to indicate the file couldn't be opened
UINT8 success = 0;
SendNetXCmd(XD_LUAFILE, &success, 1);
}
}
}
// Store the callback so it can be called once everyone has the file
filetransfer->id = id;
StoreLuaFileCallback(id);
id++;
if (waitingforluafiletransfer)
{
waitingforluafiletransfer = false;
CL_PrepareDownloadLuaFile();
}
}
void SV_PrepareSendLuaFileToNextNode(void)
{
INT32 i;
UINT8 success = 1;
// Find a client to send the file to
for (i = 1; i < MAXNETNODES; i++)
if (nodeingame[i] && luafiletransfers->nodestatus[i] == LFTNS_WAITING) // Node waiting
{
// Tell the client we're about to send them the file
netbuffer->packettype = PT_SENDINGLUAFILE;
if (!HSendPacket(i, true, 0, 0))
I_Error("Failed to send a PT_SENDINGLUAFILE packet\n"); // !!! Todo: Handle failure a bit better lol
luafiletransfers->nodestatus[i] = LFTNS_ASKED;
return;
}
// No client found, everyone has the file
// Send a net command with 1 as its first byte to indicate the file could be opened
SendNetXCmd(XD_LUAFILE, &success, 1);
}
void SV_HandleLuaFileSent(UINT8 node)
{
luafiletransfers->nodestatus[node] = LFTNS_SENT;
SV_PrepareSendLuaFileToNextNode();
}
void RemoveLuaFileTransfer(void)
{
luafiletransfer_t *filetransfer = luafiletransfers;
RemoveLuaFileCallback(filetransfer->id);
luafiletransfers = filetransfer->next;
free(filetransfer->filename);
free(filetransfer->realfilename);
free(filetransfer);
}
void RemoveAllLuaFileTransfers(void)
{
while (luafiletransfers)
RemoveLuaFileTransfer();
}
void SV_AbortLuaFileTransfer(INT32 node)
{
if (luafiletransfers
&& (luafiletransfers->nodestatus[node] == LFTNS_ASKED
|| luafiletransfers->nodestatus[node] == LFTNS_SENDING))
{
luafiletransfers->nodestatus[node] = LFTNS_WAITING;
SV_PrepareSendLuaFileToNextNode();
}
}
void CL_PrepareDownloadLuaFile(void)
{
// If there is no transfer in the list, this normally means the server
// called io.open before us, so we have to wait until we call it too
if (!luafiletransfers)
{
waitingforluafiletransfer = true;
return;
}
// Tell the server we are ready to receive the file
netbuffer->packettype = PT_ASKLUAFILE;
HSendPacket(servernode, true, 0, 0);
fileneedednum = 1;
fileneeded[0].status = FS_REQUESTED;
fileneeded[0].totalsize = UINT32_MAX;
fileneeded[0].file = NULL;
memset(fileneeded[0].md5sum, 0, 16);
strcpy(fileneeded[0].filename, luafiletransfers->realfilename);
fileneeded[0].textmode = !strchr(luafiletransfers->mode, 'b');
// Make sure all directories in the file path exist
MakePathDirs(fileneeded[0].filename);
}
#endif
// Number of files to send
// Little optimization to quickly test if there is a file in the queue
static INT32 filestosend = 0;
@ -458,6 +626,7 @@ static INT32 filestosend = 0;
* \param filename The file to send
* \param fileid ???
* \sa SV_SendRam
* \sa SV_SendLuaFile
*
*/
static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
@ -548,6 +717,7 @@ static boolean SV_SendFile(INT32 node, const char *filename, UINT8 fileid)
* \param freemethod How to free the block after it has been sent
* \param fileid ???
* \sa SV_SendFile
* \sa SV_SendLuaFile
*
*/
void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod, UINT8 fileid)
@ -579,6 +749,57 @@ void SV_SendRam(INT32 node, void *data, size_t size, freemethod_t freemethod, UI
filestosend++;
}
#ifdef HAVE_BLUA
/** Adds a file requested by Lua to the file list for a node
*
* \param node The node to send the file to
* \param filename The file to send
* \sa SV_SendFile
* \sa SV_SendRam
*
*/
boolean SV_SendLuaFile(INT32 node, const char *filename, boolean textmode)
{
filetx_t **q; // A pointer to the "next" field of the last file in the list
filetx_t *p; // The new file request
//INT32 i;
//char wadfilename[MAX_WADPATH];
luafiletransfers->nodestatus[node] = LFTNS_SENDING;
// Find the last file in the list and set a pointer to its "next" field
q = &transfer[node].txlist;
while (*q)
q = &((*q)->next);
// Allocate a file request and append it to the file list
p = *q = (filetx_t *)malloc(sizeof (filetx_t));
if (!p)
I_Error("SV_SendLuaFile: No more memory\n");
// Initialise with zeros
memset(p, 0, sizeof (filetx_t));
// Allocate the file name
p->id.filename = (char *)malloc(MAX_WADPATH); // !!!
if (!p->id.filename)
I_Error("SV_SendLuaFile: No more memory\n");
// Set the file name and get rid of the path
strlcpy(p->id.filename, filename, MAX_WADPATH); // !!!
//nameonly(p->id.filename);
// Open in text mode if required by the Lua script
p->textmode = textmode;
DEBFILE(va("Sending Lua file %s to %d\n", filename, node));
p->ram = SF_FILE; // It's a file, we need to close it and free its name once we're done sending it
p->next = NULL; // End of list
filestosend++;
return true;
}
#endif
/** Stops sending a file for a node, and removes the file request from the list,
* either because the file has been fully sent or because the node was disconnected
*
@ -684,7 +905,7 @@ void SV_FileSendTicker(void)
long filesize;
transfer[i].currentfile =
fopen(f->id.filename, "rb");
fopen(f->id.filename, f->textmode ? "r" : "rb");
if (!transfer[i].currentfile)
I_Error("File %s does not exist",
@ -715,11 +936,20 @@ void SV_FileSendTicker(void)
size = f->size-transfer[i].position;
if (ram)
M_Memcpy(p->data, &f->id.ram[transfer[i].position], size);
else if (fread(p->data, 1, size, transfer[i].currentfile) != size)
I_Error("SV_FileSendTicker: can't read %s byte on %s at %d because %s", sizeu1(size), f->id.filename, transfer[i].position, M_FileError(transfer[i].currentfile));
else
{
size_t n = fread(p->data, 1, size, transfer[i].currentfile);
if (n != size) // Either an error or Windows turning CR-LF into LF
{
if (f->textmode && feof(transfer[i].currentfile))
size = n;
else if (fread(p->data, 1, size, transfer[i].currentfile) != size)
I_Error("SV_FileSendTicker: can't read %s byte on %s at %d because %s", sizeu1(size), f->id.filename, transfer[i].position, M_FileError(transfer[i].currentfile));
}
}
p->position = LONG(transfer[i].position);
// Put flag so receiver knows the total size
if (transfer[i].position + size == f->size)
if (transfer[i].position + size == f->size || (f->textmode && feof(transfer[i].currentfile)))
p->position |= LONG(0x80000000);
p->fileid = f->fileid;
p->size = SHORT((UINT16)size);
@ -728,7 +958,7 @@ void SV_FileSendTicker(void)
if (HSendPacket(i, true, 0, FILETXHEADER + size)) // Reliable SEND
{ // Success
transfer[i].position = (UINT32)(transfer[i].position + size);
if (transfer[i].position == f->size) // Finish?
if (transfer[i].position == f->size || (f->textmode && feof(transfer[i].currentfile))) // Finish?
SV_EndFileSend(i);
}
else
@ -772,7 +1002,7 @@ void Got_Filetxpak(void)
{
if (file->file)
I_Error("Got_Filetxpak: already open file\n");
file->file = fopen(filename, "wb");
file->file = fopen(filename, file->textmode ? "w" : "wb");
if (!file->file)
I_Error("Can't create file %s: %s", filename, strerror(errno));
CONS_Printf("\r%s...\n",filename);
@ -793,7 +1023,7 @@ void Got_Filetxpak(void)
}
// We can receive packet in the wrong order, anyway all os support gaped file
fseek(file->file, pos, SEEK_SET);
if (fwrite(netbuffer->u.filetxpak.data,size,1,file->file) != 1)
if (size && fwrite(netbuffer->u.filetxpak.data,size,1,file->file) != 1)
I_Error("Can't write to %s: %s\n",filename, M_FileError(file->file));
file->currentsize += size;
@ -805,6 +1035,14 @@ void Got_Filetxpak(void)
file->status = FS_FOUND;
CONS_Printf(M_GetText("Downloading %s...(done)\n"),
filename);
#ifdef HAVE_BLUA
if (luafiletransfers)
{
// Tell the server we have received the file
netbuffer->packettype = PT_HASLUAFILE;
HSendPacket(servernode, true, 0, 0);
}
#endif
}
}
else

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -13,6 +13,7 @@
#ifndef __D_NETFIL__
#define __D_NETFIL__
#include "d_net.h"
#include "w_wad.h"
typedef enum
@ -43,6 +44,7 @@ typedef struct
UINT32 currentsize;
UINT32 totalsize;
filestatus_t status; // The value returned by recsearch
boolean textmode; // For files requested by Lua without the "b" option
} fileneeded_t;
extern INT32 fileneedednum;
@ -70,6 +72,44 @@ boolean CL_CheckDownloadable(void);
boolean CL_SendRequestFile(void);
boolean Got_RequestFilePak(INT32 node);
#ifdef HAVE_BLUA
typedef enum
{
LFTNS_WAITING, // This node is waiting for the server to send the file
LFTNS_ASKED, // The server has told the node they're ready to send the file
LFTNS_SENDING, // The server is sending the file to this node
LFTNS_SENT // The node already has the file
} luafiletransfernodestatus_t;
typedef struct luafiletransfer_s
{
char *filename;
char *realfilename;
char mode[4]; // rb+/wb+/ab+ + null character
INT32 id; // Callback ID
luafiletransfernodestatus_t nodestatus[MAXNETNODES];
struct luafiletransfer_s *next;
} luafiletransfer_t;
extern luafiletransfer_t *luafiletransfers;
extern boolean waitingforluafiletransfer;
extern char luafiledir[256 + 16];
void AddLuaFileTransfer(const char *filename, const char *mode);
void SV_PrepareSendLuaFileToNextNode(void);
boolean SV_SendLuaFile(INT32 node, const char *filename, boolean textmode);
void SV_PrepareSendLuaFile(const char *filename);
void SV_HandleLuaFileSent(UINT8 node);
void RemoveLuaFileTransfer(void);
void RemoveAllLuaFileTransfers(void);
void SV_AbortLuaFileTransfer(INT32 node);
void CL_PrepareDownloadLuaFile(void);
void Got_LuaFile(UINT8 **cp, INT32 playernum);
void StoreLuaFileCallback(INT32 id);
void RemoveLuaFileCallback(INT32 id);
void MakePathDirs(char *path);
#endif
void SV_AbortSendFiles(INT32 node);
void CloseNetFile(void);

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -1250,7 +1250,7 @@ static void readgametype(MYFILE *f, char *gtname)
newgttol = (UINT32)i;
else
{
UINT16 tol = 0;
UINT32 tol = 0;
tmp = strtok(word2,",");
do {
for (i = 0; TYPEOFLEVEL[i].name; i++)
@ -1592,7 +1592,7 @@ static void readlevelheader(MYFILE *f, INT32 num)
mapheaderinfo[num-1]->typeoflevel = (UINT32)i;
else
{
UINT16 tol = 0;
UINT32 tol = 0;
tmp = strtok(word2,",");
do {
for (i = 0; TYPEOFLEVEL[i].name; i++)
@ -7478,7 +7478,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
// Got Flag Sign
"S_GOTFLAG",
// Finish flag
"S_FINISHFLAG",
@ -10237,7 +10237,7 @@ static fixed_t find_const(const char **rword)
free(word);
return r;
}
else if (fastncmp("GT_",word,4)) {
else if (fastncmp("GT_",word,3)) {
r = get_gametype(word);
free(word);
return r;

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 2005-2019 by Sonic Team Junior.
// Copyright (C) 2005-2020 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -143,16 +143,16 @@ extern char logfilename[1024];
// we use comprevision and compbranch instead.
#else
#define VERSION 202 // Game version
#define SUBVERSION 1 // more precise version number
#define VERSIONSTRING "v2.2.1"
#define VERSIONSTRINGW L"v2.2.1"
#define SUBVERSION 2 // more precise version number
#define VERSIONSTRING "v2.2.2"
#define VERSIONSTRINGW L"v2.2.2"
// Hey! If you change this, add 1 to the MODVERSION below!
// Otherwise we can't force updates!
#endif
// Does this version require an added patch file?
// Comment or uncomment this as necessary.
//#define USE_PATCH_DTA
#define USE_PATCH_DTA
// Use .kart extension addons
//#define USE_KART
@ -210,7 +210,7 @@ extern char logfilename[1024];
// it's only for detection of the version the player is using so the MS can alert them of an update.
// Only set it higher, not lower, obviously.
// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
#define MODVERSION 41
#define MODVERSION 42
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
// Increment MINOREXECVERSION whenever a config change is needed that does not correspond

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2014-2019 by Sonic Team Junior.
// Copyright (C) 2014-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -3,7 +3,7 @@
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 2013-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -3592,7 +3592,7 @@ boolean G_CompetitionGametype(void)
* \return The typeoflevel flag to check for that gametype.
* \author Graue <graue@oceanbase.org>
*/
INT16 G_TOLFlag(INT32 pgametype)
UINT32 G_TOLFlag(INT32 pgametype)
{
if (!multiplayer)
return TOL_SP;
@ -3723,7 +3723,7 @@ static void G_DoCompleted(void)
&& (nextmap >= 0 && nextmap < NUMMAPS))
{
register INT16 cm = nextmap;
INT16 tolflag = G_TOLFlag(gametype);
UINT32 tolflag = G_TOLFlag(gametype);
UINT8 visitedmap[(NUMMAPS+7)/8];
memset(visitedmap, 0, sizeof (visitedmap));

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -309,6 +309,6 @@ FUNCMATH INT32 G_TicsToCentiseconds(tic_t tics);
FUNCMATH INT32 G_TicsToMilliseconds(tic_t tics);
// Don't split up TOL handling
INT16 G_TOLFlag(INT32 pgametype);
UINT32 G_TOLFlag(INT32 pgametype);
#endif

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -48,7 +48,6 @@ struct GLMipmap_s
struct GLMipmap_s *nextcolormap;
const UINT8 *colormap;
INT32 tcindex;
// opengl
struct GLMipmap_s *nextmipmap; // opengl : liste of all texture in opengl driver

View file

@ -1048,32 +1048,13 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT
// mostly copied from HWR_GetMappedPatch, hence the similarities and comment
GLMipmap_t *grmip, *newmip;
if ((colormap == colormaps || colormap == NULL) && (skinnum > TC_DEFAULT))
if (colormap == colormaps || colormap == NULL)
{
// Don't do any blending
HWD.pfnSetTexture(gpatch->mipmap);
return;
}
// search for the mipmap
// skip the first (no colormap translated)
for (grmip = gpatch->mipmap; grmip->nextcolormap; )
{
grmip = grmip->nextcolormap;
if (grmip->colormap == colormap || (skinnum < TC_DEFAULT && grmip->tcindex == skinnum))
{
if (grmip->downloaded && grmip->grInfo.data)
{
HWD.pfnSetTexture(grmip); // found the colormap, set it to the correct texture
Z_ChangeTag(grmip->grInfo.data, PU_HWRMODELTEXTURE);
return;
}
}
}
// If here, the blended texture has not been created
// So we create it
if ((blendgpatch && blendgpatch->mipmap->grInfo.format)
&& (gpatch->width != blendgpatch->width || gpatch->height != blendgpatch->height))
{
@ -1082,21 +1063,39 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT
return;
}
// search for the mipmap
// skip the first (no colormap translated)
for (grmip = gpatch->mipmap; grmip->nextcolormap; )
{
grmip = grmip->nextcolormap;
if (grmip->colormap == colormap)
{
if (grmip->downloaded && grmip->grInfo.data)
{
HWD.pfnSetTexture(grmip); // found the colormap, set it to the correct texture
Z_ChangeTag(grmip->grInfo.data, PU_HWRMODELTEXTURE_UNLOCKED);
return;
}
}
}
// If here, the blended texture has not been created
// So we create it
//BP: WARNING: don't free it manually without clearing the cache of harware renderer
// (it have a liste of mipmap)
// this malloc is cleared in HWR_FreeTextureCache
// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
newmip = calloc(1, sizeof (*newmip));
if (newmip == NULL)
I_Error("%s: Out of memory", "HWR_GetMappedPatch");
I_Error("%s: Out of memory", "HWR_GetBlendedTexture");
grmip->nextcolormap = newmip;
newmip->colormap = colormap;
newmip->tcindex = skinnum;
HWR_CreateBlendedTexture(gpatch, blendgpatch, newmip, skinnum, color);
HWD.pfnSetTexture(newmip);
Z_ChangeTag(newmip->grInfo.data, PU_HWRMODELTEXTURE);
Z_ChangeTag(newmip->grInfo.data, PU_HWRMODELTEXTURE_UNLOCKED);
}
#define NORMALFOG 0x00000000
@ -1326,7 +1325,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
if (gpatch && gpatch->mipmap->grInfo.format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
{
INT32 skinnum = INT32_MAX;
INT32 skinnum = TC_DEFAULT;
if ((spr->mobj->flags & (MF_ENEMY|MF_BOSS)) && (spr->mobj->flags2 & MF2_FRET) && !(spr->mobj->flags & MF_GRENADEBOUNCE) && (leveltime & 1)) // Bosses "flash"
{
@ -1357,15 +1356,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
}
// Translation or skin number found
if (skinnum != INT32_MAX)
{
HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, skinnum, spr->colormap, (skincolors_t)spr->mobj->color);
}
else
{
// Sorry nothing
HWD.pfnSetTexture(gpatch->mipmap);
}
HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, skinnum, spr->colormap, (skincolors_t)spr->mobj->color);
}
else
{

View file

@ -1,7 +1,7 @@
// Emacs style mode select -*- C++ -*-
//-----------------------------------------------------------------------------
//
// Copyright (C) 1998-2019 by Sonic Team Junior.
// Copyright (C) 1998-2020 by Sonic Team Junior.
//
// This program is free software; you can redistribute it and/or
// modify it under the terms of the GNU General Public License

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -787,10 +787,12 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
case SKINCOLOR_RED:
case SKINCOLOR_CRIMSON:
case SKINCOLOR_FLAME:
case SKINCOLOR_KETCHUP:
cstart = "\x85"; // V_REDMAP
break;
case SKINCOLOR_YOGURT:
case SKINCOLOR_BROWN:
case SKINCOLOR_BRONZE:
case SKINCOLOR_TAN:
case SKINCOLOR_BEIGE:
case SKINCOLOR_QUAIL:
@ -818,6 +820,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
cstart = "\x8e"; // V_ROSYMAP
break;
case SKINCOLOR_SUNSET:
case SKINCOLOR_COPPER:
case SKINCOLOR_APRICOT:
case SKINCOLOR_ORANGE:
case SKINCOLOR_RUST:
@ -831,6 +834,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
break;
case SKINCOLOR_LIME:
case SKINCOLOR_PERIDOT:
case SKINCOLOR_APPLE:
cstart = "\x8b"; // V_PERIDOTMAP
break;
case SKINCOLOR_SEAFOAM:
@ -851,12 +855,14 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
case SKINCOLOR_BLUE:
case SKINCOLOR_COBALT:
case SKINCOLOR_DUSK:
case SKINCOLOR_BLUEBELL:
cstart = "\x84"; // V_BLUEMAP
break;
case SKINCOLOR_BUBBLEGUM:
case SKINCOLOR_MAGENTA:
case SKINCOLOR_NEON:
case SKINCOLOR_VIOLET:
case SKINCOLOR_RASPBERRY:
cstart = "\x81"; // V_MAGENTAMAP
break;
}

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2011-2019 by Sonic Team Junior.
// Copyright (C) 2011-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,6 +1,6 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2011-2019 by Sonic Team Junior.
// Copyright (C) 2011-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -32,10 +32,14 @@ typedef enum
render_none = 3 // for dedicated server
} rendermode_t;
/** \brief currect render mode
/** \brief current render mode
*/
extern rendermode_t rendermode;
/** \brief hardware renderer loaded
0 = never loaded, 1 = loaded successfully, -1 = failed loading
*/
extern INT32 hwrenderloaded;
/** \brief use highcolor modes if true
*/
@ -44,6 +48,9 @@ extern boolean highcolor;
/** \brief setup video mode
*/
void I_StartupGraphics(void);
/** \brief setup hardware mode
*/
void I_StartupHardwareGraphics(void);
/** \brief restore old video mode
@ -82,9 +89,12 @@ INT32 VID_GetModeForSize(INT32 w, INT32 h);
\param modenum video mode to set to
\return currect video mode
\return current video mode
*/
INT32 VID_SetMode(INT32 modenum);
/** \brief Checks the render state
*/
void VID_CheckRenderer(void);
/** \brief The VID_GetModeName function

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2016 by Iestyn "Monster Iestyn" Jealous.
// Copyright (C) 2016-2019 by Sonic Team Junior.
// Copyright (C) 2016-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -142,6 +142,7 @@ static int lib_addHook(lua_State *L)
case hook_HurtMsg:
case hook_MobjMoveBlocked:
case hook_MapThingSpawn:
case hook_FollowMobj:
hook.s.mt = MT_NULL;
if (lua_isnumber(L, 2))
hook.s.mt = lua_tonumber(L, 2);
@ -203,6 +204,7 @@ static int lib_addHook(lua_State *L)
case hook_MobjRemoved:
case hook_MobjMoveBlocked:
case hook_MapThingSpawn:
case hook_FollowMobj:
lastp = &mobjhooks[hook.s.mt];
break;
case hook_JumpSpecial:
@ -210,7 +212,6 @@ static int lib_addHook(lua_State *L)
case hook_SpinSpecial:
case hook_JumpSpinSpecial:
case hook_PlayerSpawn:
case hook_FollowMobj:
case hook_PlayerCanDamage:
case hook_TeamSwitch:
case hook_ViewpointSwitch:
@ -1364,7 +1365,34 @@ boolean LUAh_FollowMobj(player_t *player, mobj_t *mobj)
lua_settop(gL, 0);
for (hookp = playerhooks; hookp; hookp = hookp->next)
// Look for all generic mobj follow item hooks
for (hookp = mobjhooks[MT_NULL]; hookp; hookp = hookp->next)
{
if (hookp->type != hook_FollowMobj)
continue;
if (lua_gettop(gL) == 0)
{
LUA_PushUserdata(gL, player, META_PLAYER);
LUA_PushUserdata(gL, mobj, META_MOBJ);
}
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
lua_pushvalue(gL, -3);
lua_pushvalue(gL, -3);
if (lua_pcall(gL, 2, 1, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (lua_toboolean(gL, -1))
hooked = true;
lua_pop(gL, 1);
}
for (hookp = mobjhooks[mobj->type]; hookp; hookp = hookp->next)
{
if (hookp->type != hook_FollowMobj)
continue;

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2014-2016 by John "JTE" Muniz.
// Copyright (C) 2014-2019 by Sonic Team Junior.
// Copyright (C) 2014-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2014-2016 by John "JTE" Muniz.
// Copyright (C) 2014-2019 by Sonic Team Junior.
// Copyright (C) 2014-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -119,9 +119,25 @@ enum align {
align_center,
align_right,
align_fixed,
align_fixedcenter,
align_fixedright,
align_small,
align_smallfixed,
align_smallfixedcenter,
align_smallfixedright,
align_smallcenter,
align_smallright,
align_smallthin,
align_smallthincenter,
align_smallthinright,
align_smallthinfixed,
align_smallthinfixedcenter,
align_smallthinfixedright,
align_thin,
align_thinfixed,
align_thinfixedcenter,
align_thinfixedright,
align_thincenter,
align_thinright
};
static const char *const align_opt[] = {
@ -129,9 +145,25 @@ static const char *const align_opt[] = {
"center",
"right",
"fixed",
"fixed-center",
"fixed-right",
"small",
"small-fixed",
"small-fixed-center",
"small-fixed-right",
"small-center",
"small-right",
"small-thin",
"small-thin-center",
"small-thin-right",
"small-thin-fixed",
"small-thin-fixed-center",
"small-thin-fixed-right",
"thin",
"thin-fixed",
"thin-fixed-center",
"thin-fixed-right",
"thin-center",
"thin-right",
NULL};
@ -775,20 +807,68 @@ static int libd_drawString(lua_State *L)
case align_fixed:
V_DrawStringAtFixed(x, y, flags, str);
break;
case align_fixedcenter:
V_DrawCenteredStringAtFixed(x, y, flags, str);
break;
case align_fixedright:
V_DrawRightAlignedStringAtFixed(x, y, flags, str);
break;
// hu_font, 0.5x scale
case align_small:
V_DrawSmallString(x, y, flags, str);
break;
case align_smallfixed:
V_DrawSmallStringAtFixed(x, y, flags, str);
break;
case align_smallfixedcenter:
V_DrawCenteredSmallStringAtFixed(x, y, flags, str);
break;
case align_smallfixedright:
V_DrawRightAlignedSmallStringAtFixed(x, y, flags, str);
break;
case align_smallcenter:
V_DrawCenteredSmallString(x, y, flags, str);
break;
case align_smallright:
V_DrawRightAlignedSmallString(x, y, flags, str);
break;
case align_smallthin:
V_DrawSmallThinString(x, y, flags, str);
break;
case align_smallthincenter:
V_DrawCenteredSmallThinString(x, y, flags, str);
break;
case align_smallthinright:
V_DrawRightAlignedSmallThinString(x, y, flags, str);
break;
case align_smallthinfixed:
V_DrawSmallThinStringAtFixed(x, y, flags, str);
break;
case align_smallthinfixedcenter:
V_DrawCenteredSmallThinStringAtFixed(x, y, flags, str);
break;
case align_smallthinfixedright:
V_DrawRightAlignedSmallThinStringAtFixed(x, y, flags, str);
break;
// tny_font
case align_thin:
V_DrawThinString(x, y, flags, str);
break;
case align_thincenter:
V_DrawCenteredThinString(x, y, flags, str);
break;
case align_thinright:
V_DrawRightAlignedThinString(x, y, flags, str);
break;
case align_thinfixed:
V_DrawThinStringAtFixed(x, y, flags, str);
break;
case align_thinfixedcenter:
V_DrawCenteredThinStringAtFixed(x, y, flags, str);
break;
case align_thinfixedright:
V_DrawRightAlignedThinStringAtFixed(x, y, flags, str);
break;
}
return 0;
}

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.
@ -97,6 +97,10 @@ static int player_get(lua_State *L)
lua_pushboolean(L, true);
else if (fastcmp(field,"name"))
lua_pushstring(L, player_names[plr-players]);
else if (fastcmp(field,"realmo"))
LUA_PushUserdata(L, plr->mo, META_MOBJ);
// Kept for backward-compatibility
// Should be fixed to work like "realmo" later
else if (fastcmp(field,"mo"))
{
if (plr->spectator)
@ -398,7 +402,7 @@ static int player_set(lua_State *L)
if (hud_running)
return luaL_error(L, "Do not alter player_t in HUD rendering code!");
if (fastcmp(field,"mo")) {
if (fastcmp(field,"mo") || fastcmp(field,"realmo")) {
mobj_t *newmo = *((mobj_t **)luaL_checkudata(L, 3, META_MOBJ));
plr->mo->player = NULL; // remove player pointer from old mobj
(newmo->player = plr)->mo = newmo; // set player pointer for new mobj, and set new mobj as the player's mobj

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2014-2016 by John "JTE" Muniz.
// Copyright (C) 2014-2019 by Sonic Team Junior.
// Copyright (C) 2014-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by John "JTE" Muniz.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 2013-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 2013 by "Ninji".
// Copyright (C) 2013-2019 by Sonic Team Junior.
// Copyright (C) 2013-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2013-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 2013-2019 by Sonic Team Junior.
// Copyright (C) 2013-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2012-2016 by Matthew "Kaito Sinclaire" Walsh.
// Copyright (C) 2012-2019 by Sonic Team Junior.
// Copyright (C) 2012-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -1,7 +1,7 @@
// SONIC ROBO BLAST 2
//-----------------------------------------------------------------------------
// Copyright (C) 2005 by James Haley
// Copyright (C) 2005-2019 by Sonic Team Junior.
// Copyright (C) 2005-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

View file

@ -2,7 +2,7 @@
//-----------------------------------------------------------------------------
// Copyright (C) 1993-1996 by id Software, Inc.
// Copyright (C) 1998-2000 by DooM Legacy Team.
// Copyright (C) 1999-2019 by Sonic Team Junior.
// Copyright (C) 1999-2020 by Sonic Team Junior.
//
// This program is free software distributed under the
// terms of the GNU General Public License, version 2.

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