mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-03-20 18:01:16 +00:00
Merge branch 'FALLTHRU' into 'next'
FALLTHRU versus fallthru, which will win? See merge request STJr/SRB2!692
This commit is contained in:
commit
601d4aec34
1 changed files with 2 additions and 2 deletions
|
@ -9185,7 +9185,7 @@ mobj_t *P_LookForFocusTarget(player_t *player, mobj_t *exclude, SINT8 direction,
|
|||
case MT_TNTBARREL:
|
||||
if (lockonflags & LOCK_INTERESTS)
|
||||
break;
|
||||
/*fallthru*/
|
||||
/*FALLTHRU*/
|
||||
case MT_PLAYER: // Don't chase other players!
|
||||
case MT_DETON:
|
||||
continue; // Don't be STUPID, Sonic!
|
||||
|
@ -9203,7 +9203,7 @@ mobj_t *P_LookForFocusTarget(player_t *player, mobj_t *exclude, SINT8 direction,
|
|||
case MT_EGGSTATUE:
|
||||
if (tutorialmode)
|
||||
break; // Always focus egg statue in the tutorial
|
||||
/*fallthru*/
|
||||
/*FALLTHRU*/
|
||||
default:
|
||||
|
||||
if ((lockonflags & LOCK_BOSS) && ((mo->flags & (MF_BOSS|MF_SHOOTABLE)) == (MF_BOSS|MF_SHOOTABLE))) // allows if it has the flags desired XOR it has the invert aimable flag
|
||||
|
|
Loading…
Reference in a new issue