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synced 2024-11-15 01:01:33 +00:00
added basic culling of papersprites if tx for either is too large, proper clamping to be added later
also removed some commented out old code
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1 changed files with 5 additions and 2 deletions
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@ -1557,7 +1557,6 @@ static void R_ProjectSprite(mobj_t *thing)
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tr_y += FixedMul(offset, sinmul);
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tz = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin);
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yscale = FixedDiv(projectiony, tz);
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//if (yscale < 64) return; // Fix some funky visuals
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tx = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos);
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xscale = FixedDiv(projection, tz);
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@ -1577,7 +1576,6 @@ static void R_ProjectSprite(mobj_t *thing)
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tr_y += FixedMul(offset2, sinmul);
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tz2 = FixedMul(tr_x, viewcos) + FixedMul(tr_y, viewsin);
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yscale2 = FixedDiv(projectiony, tz2);
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//if (yscale2 < 64) return; // ditto
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tx2 = FixedMul(tr_x, viewsin) - FixedMul(tr_y, viewcos);
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xscale2 = FixedDiv(projection, tz2);
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@ -1586,6 +1584,9 @@ static void R_ProjectSprite(mobj_t *thing)
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if (max(tz, tz2) < FixedMul(MINZ, this_scale)) // non-papersprite clipping is handled earlier
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return;
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if (tx2 < -(tz2<<2) || tx > tz<<2) // too far off the side?
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return;
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// Needs partially clipped
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if (tz < FixedMul(MINZ, this_scale))
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{
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@ -1606,6 +1607,8 @@ static void R_ProjectSprite(mobj_t *thing)
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x2 = (centerxfrac + FixedMul(tx2,xscale2))>>FRACBITS;
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}
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// TODO: tx clamping
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// off the right side?
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if (x1 > viewwidth)
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return;
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