Merge branch 'grfang' into 'master'

Allow models for skin/sprites with same name

See merge request STJr/SRB2!767
This commit is contained in:
James R 2020-02-16 23:21:07 -05:00
commit 94aec0101f
2 changed files with 66 additions and 36 deletions

View file

@ -476,8 +476,9 @@ void HWR_InitModels(void)
size_t i;
INT32 s;
FILE *f;
char name[18], filename[32];
char name[24], filename[32];
float scale, offset;
size_t prefixlen;
CONS_Printf("HWR_InitModels()...\n");
for (s = 0; s < MAXSKINS; s++)
@ -509,46 +510,54 @@ void HWR_InitModels(void)
nomd2s = true;
return;
}
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
// length of the player model prefix
prefixlen = strlen(PLAYERMODELPREFIX);
while (fscanf(f, "%25s %31s %f %f", name, filename, &scale, &offset) == 4)
{
if (stricmp(name, "PLAY") == 0)
char *skinname = name;
size_t len = strlen(name);
// check for the player model prefix.
if (!strnicmp(name, PLAYERMODELPREFIX, prefixlen) && (len > prefixlen))
{
CONS_Printf("Model for sprite PLAY detected in models.dat, use a player skin instead!\n");
continue;
skinname += prefixlen;
goto addskinmodel;
}
for (i = 0; i < NUMSPRITES; i++)
// add sprite model
if (len == 4) // must be 4 characters long exactly. otherwise it's not a sprite name.
{
if (stricmp(name, sprnames[i]) == 0)
for (i = 0; i < NUMSPRITES; i++)
{
//if (stricmp(name, "PLAY") == 0)
//continue;
//CONS_Debug(DBG_RENDER, " Found: %s %s %f %f\n", name, filename, scale, offset);
md2_models[i].scale = scale;
md2_models[i].offset = offset;
md2_models[i].notfound = false;
strcpy(md2_models[i].filename, filename);
goto md2found;
if (stricmp(name, sprnames[i]) == 0)
{
md2_models[i].scale = scale;
md2_models[i].offset = offset;
md2_models[i].notfound = false;
strcpy(md2_models[i].filename, filename);
goto modelfound;
}
}
}
addskinmodel:
// add player model
for (s = 0; s < MAXSKINS; s++)
{
if (stricmp(name, skins[s].name) == 0)
if (stricmp(skinname, skins[s].name) == 0)
{
//CONS_Printf(" Found: %s %s %f %f\n", name, filename, scale, offset);
md2_playermodels[s].skin = s;
md2_playermodels[s].scale = scale;
md2_playermodels[s].offset = offset;
md2_playermodels[s].notfound = false;
strcpy(md2_playermodels[s].filename, filename);
goto md2found;
goto modelfound;
}
}
// no sprite/player skin name found?!?
//CONS_Printf("Unknown sprite/player skin %s detected in models.dat\n", name);
md2found:
modelfound:
// move on to next line...
continue;
}
@ -558,8 +567,9 @@ md2found:
void HWR_AddPlayerModel(int skin) // For skins that were added after startup
{
FILE *f;
char name[18], filename[32];
char name[24], filename[32];
float scale, offset;
size_t prefixlen;
if (nomd2s)
return;
@ -577,32 +587,42 @@ void HWR_AddPlayerModel(int skin) // For skins that were added after startup
return;
}
// Check for any model that match the names of player skins!
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
// length of the player model prefix
prefixlen = strlen(PLAYERMODELPREFIX);
// Check for any models that match the names of player skins!
while (fscanf(f, "%25s %31s %f %f", name, filename, &scale, &offset) == 4)
{
if (stricmp(name, skins[skin].name) == 0)
char *skinname = name;
size_t len = strlen(name);
// ignore the player model prefix.
if (!strnicmp(name, PLAYERMODELPREFIX, prefixlen) && (len > prefixlen))
skinname += prefixlen;
if (stricmp(skinname, skins[skin].name) == 0)
{
md2_playermodels[skin].skin = skin;
md2_playermodels[skin].scale = scale;
md2_playermodels[skin].offset = offset;
md2_playermodels[skin].notfound = false;
strcpy(md2_playermodels[skin].filename, filename);
goto playermd2found;
goto playermodelfound;
}
}
//CONS_Printf("Model for player skin %s not found\n", skins[skin].name);
md2_playermodels[skin].notfound = true;
playermd2found:
playermodelfound:
fclose(f);
}
void HWR_AddSpriteModel(size_t spritenum) // For sprites that were added after startup
{
FILE *f;
// name[18] is used to check for names in the models.dat file that match with sprites or player skins
// name[24] is used to check for names in the models.dat file that match with sprites or player skins
// sprite names are always 4 characters long, and names is for player skins can be up to 19 characters long
char name[18], filename[32];
// PLAYERMODELPREFIX is 6 characters long
char name[24], filename[32];
float scale, offset;
if (nomd2s)
@ -622,22 +642,30 @@ void HWR_AddSpriteModel(size_t spritenum) // For sprites that were added after s
return;
}
// Check for any MD2s that match the names of sprite names!
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
// Check for any models that match the names of sprite names!
while (fscanf(f, "%25s %31s %f %f", name, filename, &scale, &offset) == 4)
{
// length of the sprite name
size_t len = strlen(name);
if (len != 4) // must be 4 characters long exactly. otherwise it's not a sprite name.
continue;
// check for the player model prefix.
if (!strnicmp(name, PLAYERMODELPREFIX, strlen(PLAYERMODELPREFIX)))
continue; // that's not a sprite...
if (stricmp(name, sprnames[spritenum]) == 0)
{
md2_models[spritenum].scale = scale;
md2_models[spritenum].offset = offset;
md2_models[spritenum].notfound = false;
strcpy(md2_models[spritenum].filename, filename);
goto spritemd2found;
goto spritemodelfound;
}
}
//CONS_Printf("MD2 for sprite %s not found\n", sprnames[spritenum]);
md2_models[spritenum].notfound = true;
spritemd2found:
spritemodelfound:
fclose(f);
}

View file

@ -49,4 +49,6 @@ void HWR_AddPlayerModel(INT32 skin);
void HWR_AddSpriteModel(size_t spritenum);
boolean HWR_DrawModel(gr_vissprite_t *spr);
#define PLAYERMODELPREFIX "PLAYER"
#endif // _HW_MD2_H_