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https://git.do.srb2.org/STJr/SRB2.git
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port pfnUpdateTexture
This commit is contained in:
parent
c87119f18f
commit
af7b4795b7
5 changed files with 212 additions and 173 deletions
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@ -40,6 +40,7 @@ EXPORT void HWRAPI(RenderSkyDome) (INT32 tex, INT32 texture_width, INT32 texture
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EXPORT void HWRAPI(SetBlend) (FBITFIELD PolyFlags);
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EXPORT void HWRAPI(ClearBuffer) (FBOOLEAN ColorMask, FBOOLEAN DepthMask, FRGBAFloat *ClearColor);
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EXPORT void HWRAPI(SetTexture) (FTextureInfo *TexInfo);
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EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *TexInfo);
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EXPORT void HWRAPI(ReadRect) (INT32 x, INT32 y, INT32 width, INT32 height, INT32 dst_stride, UINT16 *dst_data);
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EXPORT void HWRAPI(GClipRect) (INT32 minx, INT32 miny, INT32 maxx, INT32 maxy, float nearclip);
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EXPORT void HWRAPI(ClearMipMapCache) (void);
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@ -92,6 +93,7 @@ struct hwdriver_s
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SetBlend pfnSetBlend;
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ClearBuffer pfnClearBuffer;
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SetTexture pfnSetTexture;
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UpdateTexture pfnUpdateTexture;
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ReadRect pfnReadRect;
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GClipRect pfnGClipRect;
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ClearMipMapCache pfnClearMipMapCache;
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@ -267,6 +267,7 @@ static void GL_MSG_Error(const char *format, ...)
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#define pglTexEnvi glTexEnvi
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#define pglTexParameteri glTexParameteri
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#define pglTexImage2D glTexImage2D
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#define pglTexSubImage2D glTexSubImage2D
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/* Fog */
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#define pglFogf glFogf
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@ -381,6 +382,8 @@ typedef void (APIENTRY * PFNglTexParameteri) (GLenum target, GLenum pname, GLint
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static PFNglTexParameteri pglTexParameteri;
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typedef void (APIENTRY * PFNglTexImage2D) (GLenum target, GLint level, GLint internalFormat, GLsizei width, GLsizei height, GLint border, GLenum format, GLenum type, const GLvoid *pixels);
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static PFNglTexImage2D pglTexImage2D;
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typedef void (APIENTRY * PFNglTexSubImage2D) (GLenum target, GLint level, GLint xoffset, GLint yoffset, GLsizei width, GLsizei height, GLenum format, GLenum type, const GLvoid *pixels);
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static PFNglTexSubImage2D pglTexSubImage2D;
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/* Fog */
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typedef void (APIENTRY * PFNglFogf) (GLenum pname, GLfloat param);
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@ -518,6 +521,7 @@ boolean SetupGLfunc(void)
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GETOPENGLFUNC(pglTexEnvi, glTexEnvi)
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GETOPENGLFUNC(pglTexParameteri, glTexParameteri)
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GETOPENGLFUNC(pglTexImage2D, glTexImage2D)
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GETOPENGLFUNC(pglTexSubImage2D , glTexSubImage2D)
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GETOPENGLFUNC(pglFogf, glFogf)
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GETOPENGLFUNC(pglFogfv, glFogfv)
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@ -1633,6 +1637,207 @@ EXPORT void HWRAPI(SetBlend) (FBITFIELD PolyFlags)
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CurrentPolyFlags = PolyFlags;
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}
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// -----------------+
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// UpdateTexture : Updates the texture data.
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// -----------------+
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EXPORT void HWRAPI(UpdateTexture) (FTextureInfo *pTexInfo)
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{
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// Download a mipmap
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boolean updatemipmap = true;
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static RGBA_t tex[2048*2048];
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const GLvoid *ptex = tex;
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INT32 w, h;
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GLuint texnum = 0;
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if (!pTexInfo->downloaded)
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{
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pglGenTextures(1, &texnum);
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pTexInfo->downloaded = texnum;
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updatemipmap = false;
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}
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else
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texnum = pTexInfo->downloaded;
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//GL_DBG_Printf ("DownloadMipmap %d %x\n",(INT32)texnum,pTexInfo->grInfo.data);
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w = pTexInfo->width;
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h = pTexInfo->height;
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if ((pTexInfo->grInfo.format == GR_TEXFMT_P_8) ||
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(pTexInfo->grInfo.format == GR_TEXFMT_AP_88))
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{
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const GLubyte *pImgData = (const GLubyte *)pTexInfo->grInfo.data;
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INT32 i, j;
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for (j = 0; j < h; j++)
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{
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for (i = 0; i < w; i++)
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{
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if ((*pImgData == HWR_PATCHES_CHROMAKEY_COLORINDEX) &&
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(pTexInfo->flags & TF_CHROMAKEYED))
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{
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tex[w*j+i].s.red = 0;
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tex[w*j+i].s.green = 0;
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tex[w*j+i].s.blue = 0;
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tex[w*j+i].s.alpha = 0;
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pTexInfo->flags |= TF_TRANSPARENT; // there is a hole in it
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}
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else
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{
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tex[w*j+i].s.red = myPaletteData[*pImgData].s.red;
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tex[w*j+i].s.green = myPaletteData[*pImgData].s.green;
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tex[w*j+i].s.blue = myPaletteData[*pImgData].s.blue;
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tex[w*j+i].s.alpha = myPaletteData[*pImgData].s.alpha;
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}
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pImgData++;
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if (pTexInfo->grInfo.format == GR_TEXFMT_AP_88)
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{
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if (!(pTexInfo->flags & TF_CHROMAKEYED))
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tex[w*j+i].s.alpha = *pImgData;
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pImgData++;
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}
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}
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}
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}
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else if (pTexInfo->grInfo.format == GR_RGBA)
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{
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// corona test : passed as ARGB 8888, which is not in glide formats
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// Hurdler: not used for coronas anymore, just for dynamic lighting
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ptex = pTexInfo->grInfo.data;
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}
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else if (pTexInfo->grInfo.format == GR_TEXFMT_ALPHA_INTENSITY_88)
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{
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const GLubyte *pImgData = (const GLubyte *)pTexInfo->grInfo.data;
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INT32 i, j;
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for (j = 0; j < h; j++)
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{
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for (i = 0; i < w; i++)
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{
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tex[w*j+i].s.red = *pImgData;
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tex[w*j+i].s.green = *pImgData;
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tex[w*j+i].s.blue = *pImgData;
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pImgData++;
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tex[w*j+i].s.alpha = *pImgData;
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pImgData++;
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}
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}
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}
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else if (pTexInfo->grInfo.format == GR_TEXFMT_ALPHA_8) // Used for fade masks
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{
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const GLubyte *pImgData = (const GLubyte *)pTexInfo->grInfo.data;
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INT32 i, j;
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for (j = 0; j < h; j++)
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{
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for (i = 0; i < w; i++)
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{
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tex[w*j+i].s.red = 255; // 255 because the fade mask is modulated with the screen texture, so alpha affects it while the colours don't
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tex[w*j+i].s.green = 255;
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tex[w*j+i].s.blue = 255;
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tex[w*j+i].s.alpha = *pImgData;
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pImgData++;
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}
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}
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}
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else
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GL_MSG_Warning ("SetTexture(bad format) %ld\n", pTexInfo->grInfo.format);
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// the texture number was already generated by pglGenTextures
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pglBindTexture(GL_TEXTURE_2D, texnum);
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tex_downloaded = texnum;
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// disable texture filtering on any texture that has holes so there's no dumb borders or blending issues
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if (pTexInfo->flags & TF_TRANSPARENT)
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{
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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}
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else
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{
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter);
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
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}
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if (pTexInfo->grInfo.format == GR_TEXFMT_ALPHA_INTENSITY_88)
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{
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//pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
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if (MipMap)
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{
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pgluBuild2DMipmaps(GL_TEXTURE_2D, GL_LUMINANCE_ALPHA, w, h, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0);
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if (pTexInfo->flags & TF_TRANSPARENT)
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 0); // No mippmaps on transparent stuff
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else
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 4);
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//pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_LINEAR_MIPMAP_LINEAR);
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}
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else
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{
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if (updatemipmap)
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pglTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
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else
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pglTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
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}
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}
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else if (pTexInfo->grInfo.format == GR_TEXFMT_ALPHA_8)
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{
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//pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
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if (MipMap)
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{
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pgluBuild2DMipmaps(GL_TEXTURE_2D, GL_ALPHA, w, h, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0);
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if (pTexInfo->flags & TF_TRANSPARENT)
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 0); // No mippmaps on transparent stuff
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else
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 4);
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//pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_LINEAR_MIPMAP_LINEAR);
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}
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else
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{
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if (updatemipmap)
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pglTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
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else
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pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
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}
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}
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else
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{
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if (MipMap)
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{
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pgluBuild2DMipmaps(GL_TEXTURE_2D, textureformatGL, w, h, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
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// Control the mipmap level of detail
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0); // the lower the number, the higer the detail
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if (pTexInfo->flags & TF_TRANSPARENT)
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 0); // No mippmaps on transparent stuff
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else
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 5);
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}
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else
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{
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if (updatemipmap)
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pglTexSubImage2D(GL_TEXTURE_2D, 0, 0, 0, w, h, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
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else
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pglTexImage2D(GL_TEXTURE_2D, 0, textureformatGL, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
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}
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}
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if (pTexInfo->flags & TF_WRAPX)
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
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else
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Clamp2D(GL_TEXTURE_WRAP_S);
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if (pTexInfo->flags & TF_WRAPY)
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
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else
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Clamp2D(GL_TEXTURE_WRAP_T);
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if (maximumAnisotropy)
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropic_filter);
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}
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// -----------------+
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// SetTexture : The mipmap becomes the current texture source
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@ -1654,179 +1859,7 @@ EXPORT void HWRAPI(SetTexture) (FTextureInfo *pTexInfo)
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}
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else
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{
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// Download a mipmap
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static RGBA_t tex[2048*2048];
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const GLvoid *ptex = tex;
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INT32 w, h;
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GLuint texnum = 0;
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pglGenTextures(1, &texnum);
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//GL_DBG_Printf ("DownloadMipmap %d %x\n",(INT32)texnum,pTexInfo->grInfo.data);
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w = pTexInfo->width;
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h = pTexInfo->height;
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if ((pTexInfo->grInfo.format == GR_TEXFMT_P_8) ||
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(pTexInfo->grInfo.format == GR_TEXFMT_AP_88))
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{
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const GLubyte *pImgData = (const GLubyte *)pTexInfo->grInfo.data;
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INT32 i, j;
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for (j = 0; j < h; j++)
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{
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for (i = 0; i < w; i++)
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{
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if ((*pImgData == HWR_PATCHES_CHROMAKEY_COLORINDEX) &&
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(pTexInfo->flags & TF_CHROMAKEYED))
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{
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tex[w*j+i].s.red = 0;
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tex[w*j+i].s.green = 0;
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tex[w*j+i].s.blue = 0;
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tex[w*j+i].s.alpha = 0;
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pTexInfo->flags |= TF_TRANSPARENT; // there is a hole in it
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}
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else
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{
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tex[w*j+i].s.red = myPaletteData[*pImgData].s.red;
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tex[w*j+i].s.green = myPaletteData[*pImgData].s.green;
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tex[w*j+i].s.blue = myPaletteData[*pImgData].s.blue;
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tex[w*j+i].s.alpha = myPaletteData[*pImgData].s.alpha;
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}
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pImgData++;
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if (pTexInfo->grInfo.format == GR_TEXFMT_AP_88)
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{
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if (!(pTexInfo->flags & TF_CHROMAKEYED))
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tex[w*j+i].s.alpha = *pImgData;
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pImgData++;
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}
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}
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}
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}
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else if (pTexInfo->grInfo.format == GR_RGBA)
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{
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// corona test : passed as ARGB 8888, which is not in glide formats
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// Hurdler: not used for coronas anymore, just for dynamic lighting
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ptex = pTexInfo->grInfo.data;
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}
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else if (pTexInfo->grInfo.format == GR_TEXFMT_ALPHA_INTENSITY_88)
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{
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const GLubyte *pImgData = (const GLubyte *)pTexInfo->grInfo.data;
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INT32 i, j;
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for (j = 0; j < h; j++)
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{
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for (i = 0; i < w; i++)
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{
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tex[w*j+i].s.red = *pImgData;
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tex[w*j+i].s.green = *pImgData;
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tex[w*j+i].s.blue = *pImgData;
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pImgData++;
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tex[w*j+i].s.alpha = *pImgData;
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pImgData++;
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}
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}
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}
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else if (pTexInfo->grInfo.format == GR_TEXFMT_ALPHA_8) // Used for fade masks
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{
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const GLubyte *pImgData = (const GLubyte *)pTexInfo->grInfo.data;
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INT32 i, j;
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for (j = 0; j < h; j++)
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{
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for (i = 0; i < w; i++)
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{
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tex[w*j+i].s.red = 255; // 255 because the fade mask is modulated with the screen texture, so alpha affects it while the colours don't
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tex[w*j+i].s.green = 255;
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tex[w*j+i].s.blue = 255;
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tex[w*j+i].s.alpha = *pImgData;
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pImgData++;
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}
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}
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}
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else
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GL_MSG_Warning ("SetTexture(bad format) %ld\n", pTexInfo->grInfo.format);
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// the texture number was already generated by pglGenTextures
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pglBindTexture(GL_TEXTURE_2D, texnum);
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pTexInfo->downloaded = texnum;
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tex_downloaded = texnum;
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// disable texture filtering on any texture that has holes so there's no dumb borders or blending issues
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if (pTexInfo->flags & TF_TRANSPARENT)
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{
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
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}
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else
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{
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, mag_filter);
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, min_filter);
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}
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if (pTexInfo->grInfo.format == GR_TEXFMT_ALPHA_INTENSITY_88)
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{
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//pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
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if (MipMap)
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{
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pgluBuild2DMipmaps(GL_TEXTURE_2D, GL_LUMINANCE_ALPHA, w, h, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0);
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if (pTexInfo->flags & TF_TRANSPARENT)
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 0); // No mippmaps on transparent stuff
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else
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pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 4);
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//pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_LINEAR_MIPMAP_LINEAR);
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}
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else
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pglTexImage2D(GL_TEXTURE_2D, 0, GL_LUMINANCE_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
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}
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else if (pTexInfo->grInfo.format == GR_TEXFMT_ALPHA_8)
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{
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//pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
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if (MipMap)
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{
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pgluBuild2DMipmaps(GL_TEXTURE_2D, GL_ALPHA, w, h, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0);
|
||||
if (pTexInfo->flags & TF_TRANSPARENT)
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 0); // No mippmaps on transparent stuff
|
||||
else
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 4);
|
||||
//pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_LINEAR_MIPMAP_LINEAR);
|
||||
}
|
||||
else
|
||||
pglTexImage2D(GL_TEXTURE_2D, 0, GL_ALPHA, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (MipMap)
|
||||
{
|
||||
pgluBuild2DMipmaps(GL_TEXTURE_2D, textureformatGL, w, h, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
|
||||
// Control the mipmap level of detail
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_LOD, 0); // the lower the number, the higer the detail
|
||||
if (pTexInfo->flags & TF_TRANSPARENT)
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 0); // No mippmaps on transparent stuff
|
||||
else
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_LOD, 5);
|
||||
}
|
||||
else
|
||||
pglTexImage2D(GL_TEXTURE_2D, 0, textureformatGL, w, h, 0, GL_RGBA, GL_UNSIGNED_BYTE, ptex);
|
||||
}
|
||||
|
||||
if (pTexInfo->flags & TF_WRAPX)
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_REPEAT);
|
||||
else
|
||||
Clamp2D(GL_TEXTURE_WRAP_S);
|
||||
|
||||
if (pTexInfo->flags & TF_WRAPY)
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_REPEAT);
|
||||
else
|
||||
Clamp2D(GL_TEXTURE_WRAP_T);
|
||||
|
||||
if (maximumAnisotropy)
|
||||
pglTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAX_ANISOTROPY_EXT, anisotropic_filter);
|
||||
|
||||
UpdateTexture(pTexInfo);
|
||||
pTexInfo->nextmipmap = NULL;
|
||||
if (gr_cachetail)
|
||||
{ // insertion at the tail
|
||||
|
|
|
@ -84,6 +84,7 @@ void *hwSym(const char *funcName,void *handle)
|
|||
GETFUNC(SetBlend);
|
||||
GETFUNC(ClearBuffer);
|
||||
GETFUNC(SetTexture);
|
||||
GETFUNC(UpdateTexture);
|
||||
GETFUNC(ReadRect);
|
||||
GETFUNC(GClipRect);
|
||||
GETFUNC(ClearMipMapCache);
|
||||
|
|
|
@ -1769,6 +1769,7 @@ void I_StartupHardwareGraphics(void)
|
|||
HWD.pfnSetBlend = hwSym("SetBlend",NULL);
|
||||
HWD.pfnClearBuffer = hwSym("ClearBuffer",NULL);
|
||||
HWD.pfnSetTexture = hwSym("SetTexture",NULL);
|
||||
HWD.pfnUpdateTexture = hwSym("UpdateTexture",NULL);
|
||||
HWD.pfnReadRect = hwSym("ReadRect",NULL);
|
||||
HWD.pfnGClipRect = hwSym("GClipRect",NULL);
|
||||
HWD.pfnClearMipMapCache = hwSym("ClearMipMapCache",NULL);
|
||||
|
|
|
@ -106,6 +106,7 @@ static loadfunc_t hwdFuncTable[] = {
|
|||
{"SetBlend@4", &hwdriver.pfnSetBlend},
|
||||
{"ClearBuffer@12", &hwdriver.pfnClearBuffer},
|
||||
{"SetTexture@4", &hwdriver.pfnSetTexture},
|
||||
{"UpdateTexture@4", &hwdriver.pfnUpdateTexture},
|
||||
{"ReadRect@24", &hwdriver.pfnReadRect},
|
||||
{"GClipRect@20", &hwdriver.pfnGClipRect},
|
||||
{"ClearMipMapCache@0", &hwdriver.pfnClearMipMapCache},
|
||||
|
@ -137,6 +138,7 @@ static loadfunc_t hwdFuncTable[] = {
|
|||
{"SetBlend", &hwdriver.pfnSetBlend},
|
||||
{"ClearBuffer", &hwdriver.pfnClearBuffer},
|
||||
{"SetTexture", &hwdriver.pfnSetTexture},
|
||||
{"UpdateTexture", &hwdriver.pfnUpdateTexture},
|
||||
{"ReadRect", &hwdriver.pfnReadRect},
|
||||
{"GClipRect", &hwdriver.pfnGClipRect},
|
||||
{"ClearMipMapCache", &hwdriver.pfnClearMipMapCache},
|
||||
|
|
Loading…
Reference in a new issue