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Reduce near renderdist to lessen visible texture distortion
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@ -714,7 +714,7 @@ static void HWR_RenderPlane(subsector_t *subsector, extrasubsector_t *xsub, bool
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UINT8 numplanes, j;
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vertex_t v; // For determining the closest distance from the line to the camera, to split render planes for minimum distortion;
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const float renderdist = 30000.0f; // How far out to properly render the plane
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const float renderdist = 27000.0f; // How far out to properly render the plane
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const float farrenderdist = 32768.0f; // From here, raise plane to horizon level to fill in the line with some texture distortion
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seg_t *line = &segs[subsector->firstline];
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