mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-14 17:01:07 +00:00
Make emerald hunt shards spawn at correct heights, and add Float option.
This commit is contained in:
parent
536fb1ef2a
commit
25affe6948
4 changed files with 27 additions and 11 deletions
|
@ -3900,6 +3900,8 @@ thingtypes
|
|||
{
|
||||
title = "Emerald Hunt Location";
|
||||
sprite = "SHRDA0";
|
||||
flags8height = 24;
|
||||
flags8text = "[8] Float";
|
||||
}
|
||||
321
|
||||
{
|
||||
|
|
|
@ -11616,7 +11616,7 @@ void P_MovePlayerToStarpost(INT32 playernum)
|
|||
mapthing_t *huntemeralds[MAXHUNTEMERALDS];
|
||||
INT32 numhuntemeralds;
|
||||
|
||||
static fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x, const fixed_t y, const fixed_t offset, const boolean flip)
|
||||
fixed_t P_GetMobjSpawnHeight(mobjtype_t mobjtype, fixed_t x, fixed_t y, fixed_t offset, boolean flip)
|
||||
{
|
||||
const subsector_t *ss = R_PointInSubsector(x, y);
|
||||
|
||||
|
@ -11633,7 +11633,7 @@ static fixed_t P_GetMobjSpawnHeight(const mobjtype_t mobjtype, const fixed_t x,
|
|||
+ offset;
|
||||
}
|
||||
|
||||
static fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthing_t* mthing, const fixed_t x, const fixed_t y)
|
||||
fixed_t P_GetMapThingSpawnHeight(mobjtype_t mobjtype, mapthing_t* mthing, fixed_t x, fixed_t y)
|
||||
{
|
||||
fixed_t offset = mthing->z << FRACBITS;
|
||||
boolean flip = (!!(mobjinfo[mobjtype].flags & MF_SPAWNCEILING) ^ !!(mthing->options & MTF_OBJECTFLIP));
|
||||
|
@ -11673,6 +11673,7 @@ static fixed_t P_GetMapThingSpawnHeight(const mobjtype_t mobjtype, const mapthin
|
|||
|
||||
// Ring-like items, may float additional units with MTF_AMBUSH.
|
||||
case MT_SPIKEBALL:
|
||||
case MT_EMERHUNT:
|
||||
case MT_EMERALDSPAWN:
|
||||
case MT_TOKEN:
|
||||
case MT_EMBLEM:
|
||||
|
|
|
@ -451,6 +451,9 @@ void P_MovePlayerToSpawn(INT32 playernum, mapthing_t *mthing);
|
|||
void P_MovePlayerToStarpost(INT32 playernum);
|
||||
void P_AfterPlayerSpawn(INT32 playernum);
|
||||
|
||||
fixed_t P_GetMobjSpawnHeight(mobjtype_t mobjtype, fixed_t x, fixed_t y, fixed_t offset, boolean flip);
|
||||
fixed_t P_GetMapThingSpawnHeight(mobjtype_t mobjtype, mapthing_t* mthing, fixed_t x, fixed_t y);
|
||||
|
||||
mobj_t *P_SpawnMapThing(mapthing_t *mthing);
|
||||
void P_SpawnHoop(mapthing_t *mthing);
|
||||
void P_SetBonusTime(mobj_t *mobj);
|
||||
|
|
|
@ -695,6 +695,7 @@ static void P_SpawnEmeraldHunt(void)
|
|||
{
|
||||
INT32 emer1, emer2, emer3;
|
||||
INT32 timeout = 0; // keeps from getting stuck
|
||||
fixed_t x, y, z;
|
||||
|
||||
emer1 = emer2 = emer3 = 0;
|
||||
|
||||
|
@ -719,21 +720,30 @@ static void P_SpawnEmeraldHunt(void)
|
|||
|
||||
//decrement spawn values to the actual number because zero is valid.
|
||||
if (emer1--)
|
||||
P_SpawnMobj(huntemeralds[emer1]->x<<FRACBITS,
|
||||
huntemeralds[emer1]->y<<FRACBITS,
|
||||
huntemeralds[emer1]->z<<FRACBITS, MT_EMERHUNT);
|
||||
{
|
||||
x = huntemeralds[emer1]->x<<FRACBITS;
|
||||
y = huntemeralds[emer1]->y<<FRACBITS;
|
||||
z = P_GetMapThingSpawnHeight(MT_EMERHUNT, huntemeralds[emer1], x, y);
|
||||
P_SpawnMobj(x, y, z, MT_EMERHUNT);
|
||||
}
|
||||
|
||||
if (emer2--)
|
||||
P_SetMobjStateNF(P_SpawnMobj(huntemeralds[emer2]->x<<FRACBITS,
|
||||
huntemeralds[emer2]->y<<FRACBITS,
|
||||
huntemeralds[emer2]->z<<FRACBITS, MT_EMERHUNT),
|
||||
{
|
||||
x = huntemeralds[emer2]->x<<FRACBITS;
|
||||
y = huntemeralds[emer2]->y<<FRACBITS;
|
||||
z = P_GetMapThingSpawnHeight(MT_EMERHUNT, huntemeralds[emer2], x, y);
|
||||
P_SetMobjStateNF(P_SpawnMobj(x, y, z, MT_EMERHUNT),
|
||||
mobjinfo[MT_EMERHUNT].spawnstate+1);
|
||||
}
|
||||
|
||||
if (emer3--)
|
||||
P_SetMobjStateNF(P_SpawnMobj(huntemeralds[emer3]->x<<FRACBITS,
|
||||
huntemeralds[emer3]->y<<FRACBITS,
|
||||
huntemeralds[emer3]->z<<FRACBITS, MT_EMERHUNT),
|
||||
{
|
||||
x = huntemeralds[emer3]->x<<FRACBITS;
|
||||
y = huntemeralds[emer3]->y<<FRACBITS;
|
||||
z = P_GetMapThingSpawnHeight(MT_EMERHUNT, huntemeralds[emer3], x, y);
|
||||
P_SetMobjStateNF(P_SpawnMobj(x, y, z, MT_EMERHUNT),
|
||||
mobjinfo[MT_EMERHUNT].spawnstate+2);
|
||||
}
|
||||
}
|
||||
|
||||
static void P_SpawnMapThings(boolean spawnemblems)
|
||||
|
|
Loading…
Reference in a new issue