mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-02-20 10:53:27 +00:00
Merge branch 'keep-body' into 'next'
Let clients rejoin the server without losing their status See merge request STJr/SRB2!722
This commit is contained in:
commit
53e2cfbde2
19 changed files with 356 additions and 221 deletions
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@ -1458,7 +1458,7 @@ static void Got_NetVar(UINT8 **p, INT32 playernum)
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// not from server or remote admin, must be hacked/buggy client
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CONS_Alert(CONS_WARNING, M_GetText("Illegal netvar command received from %s\n"), player_names[playernum]);
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if (server)
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SendKick(playernum, KICK_MSG_CON_FAIL);
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SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
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return;
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}
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netid = READUINT16(*p);
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320
src/d_clisrv.c
320
src/d_clisrv.c
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@ -21,6 +21,7 @@
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#include "d_net.h"
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#include "d_main.h"
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#include "g_game.h"
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#include "st_stuff.h"
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#include "hu_stuff.h"
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#include "keys.h"
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#include "g_input.h" // JOY1
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@ -76,6 +77,7 @@ char motd[254], server_context[8]; // Message of the Day, Unique Context (even w
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// Server specific vars
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UINT8 playernode[MAXPLAYERS];
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char playeraddress[MAXPLAYERS][64];
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// Minimum timeout for sending the savegame
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// The actual timeout will be longer depending on the savegame length
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@ -391,7 +393,7 @@ static void ExtraDataTicker(void)
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{
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if (server)
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{
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SendKick(i, KICK_MSG_CON_FAIL);
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SendKick(i, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
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DEBFILE(va("player %d kicked [gametic=%u] reason as follows:\n", i, gametic));
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}
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CONS_Alert(CONS_WARNING, M_GetText("Got unknown net command [%s]=%d (max %d)\n"), sizeu1(curpos - bufferstart), *curpos, bufferstart[0]);
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@ -437,6 +439,9 @@ void SendKick(UINT8 playernum, UINT8 msg)
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{
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UINT8 buf[2];
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if (!(server && cv_rejointimeout.value))
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msg &= ~KICK_MSG_KEEP_BODY;
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buf[0] = playernum;
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buf[1] = msg;
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SendNetXCmd(XD_KICK, &buf, 2);
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@ -1058,7 +1063,7 @@ static void SV_SendResynch(INT32 node)
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if (resynch_score[node] > (unsigned)cv_resynchattempts.value*250)
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{
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SendKick(nodetoplayer[node], KICK_MSG_CON_FAIL);
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SendKick(nodetoplayer[node], KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
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resynch_score[node] = 0;
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}
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}
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@ -2413,6 +2418,7 @@ void CL_ClearPlayer(INT32 playernum)
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if (players[playernum].mo)
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P_RemoveMobj(players[playernum].mo);
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memset(&players[playernum], 0, sizeof (player_t));
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memset(playeraddress[playernum], 0, sizeof(*playeraddress));
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}
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//
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@ -2420,7 +2426,7 @@ void CL_ClearPlayer(INT32 playernum)
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//
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// Removes a player from the current game
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//
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static void CL_RemovePlayer(INT32 playernum, INT32 reason)
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static void CL_RemovePlayer(INT32 playernum, kickreason_t reason)
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{
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// Sanity check: exceptional cases (i.e. c-fails) can cause multiple
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// kick commands to be issued for the same player.
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@ -2433,9 +2439,6 @@ static void CL_RemovePlayer(INT32 playernum, INT32 reason)
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playerpernode[node]--;
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if (playerpernode[node] <= 0)
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{
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// If a resynch was in progress, well, it no longer needs to be.
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SV_InitResynchVars(playernode[playernum]);
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nodeingame[playernode[playernum]] = false;
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Net_CloseConnection(playernode[playernum]);
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ResetNode(node);
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@ -2831,9 +2834,12 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
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char buf[3 + MAX_REASONLENGTH];
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char *reason = buf;
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kickreason_t kickreason = KR_KICK;
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boolean keepbody;
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pnum = READUINT8(*p);
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msg = READUINT8(*p);
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keepbody = (msg & KICK_MSG_KEEP_BODY) != 0;
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msg &= ~KICK_MSG_KEEP_BODY;
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if (pnum == serverplayer && IsPlayerAdmin(playernum))
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{
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@ -2893,6 +2899,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
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*/
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pnum = playernum;
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msg = KICK_MSG_CON_FAIL;
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keepbody = true;
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}
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//CONS_Printf("\x82%s ", player_names[pnum]);
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@ -2912,7 +2919,8 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
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switch (msg)
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{
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case KICK_MSG_GO_AWAY:
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HU_AddChatText(va("\x82*%s has been kicked (Go away)", player_names[pnum]), false);
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if (!players[pnum].quittime)
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HU_AddChatText(va("\x82*%s has been kicked (Go away)", player_names[pnum]), false);
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kickreason = KR_KICK;
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break;
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case KICK_MSG_PING_HIGH:
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@ -2961,7 +2969,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
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kickreason = KR_TIMEOUT;
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break;
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case KICK_MSG_PLAYER_QUIT:
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if (netgame) // not splitscreen/bots
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if (netgame && !players[pnum].quittime) // not splitscreen/bots or soulless body
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HU_AddChatText(va("\x82*%s left the game", player_names[pnum]), false);
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kickreason = KR_LEAVE;
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break;
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@ -3002,6 +3010,24 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
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else
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M_StartMessage(M_GetText("You have been kicked by the server\n\nPress ESC\n"), NULL, MM_NOTHING);
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}
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else if (keepbody)
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{
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if (server && !demoplayback)
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{
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INT32 node = playernode[pnum];
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playerpernode[node]--;
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if (playerpernode[node] <= 0)
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{
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nodeingame[node] = false;
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Net_CloseConnection(node);
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ResetNode(node);
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}
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}
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playernode[pnum] = UINT8_MAX;
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players[pnum].quittime = 1;
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}
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else
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CL_RemovePlayer(pnum, kickreason);
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}
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@ -3010,6 +3036,9 @@ consvar_t cv_allownewplayer = {"allowjoin", "On", CV_NETVAR, CV_OnOff, NULL, 0,
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consvar_t cv_joinnextround = {"joinnextround", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done
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static CV_PossibleValue_t maxplayers_cons_t[] = {{2, "MIN"}, {32, "MAX"}, {0, NULL}};
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consvar_t cv_maxplayers = {"maxplayers", "8", CV_SAVE, maxplayers_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t rejointimeout_cons_t[] = {{1, "MIN"}, {60 * FRACUNIT, "MAX"}, {0, "Off"}, {0, NULL}};
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consvar_t cv_rejointimeout = {"rejointimeout", "Off", CV_SAVE|CV_FLOAT, rejointimeout_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
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static CV_PossibleValue_t resynchattempts_cons_t[] = {{1, "MIN"}, {20, "MAX"}, {0, "No"}, {0, NULL}};
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consvar_t cv_resynchattempts = {"resynchattempts", "10", CV_SAVE, resynchattempts_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL };
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consvar_t cv_blamecfail = {"blamecfail", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
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@ -3079,6 +3108,7 @@ static void ResetNode(INT32 node)
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nodewaiting[node] = 0;
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playerpernode[node] = 0;
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sendingsavegame[node] = false;
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SV_InitResynchVars(node);
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}
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void SV_ResetServer(void)
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@ -3094,13 +3124,8 @@ void SV_ResetServer(void)
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tictoclear = maketic;
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for (i = 0; i < MAXNETNODES; i++)
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{
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ResetNode(i);
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// Make sure resynch status doesn't get carried over!
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SV_InitResynchVars(i);
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}
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for (i = 0; i < MAXPLAYERS; i++)
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{
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#ifdef HAVE_BLUA
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@ -3108,6 +3133,7 @@ void SV_ResetServer(void)
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#endif
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playeringame[i] = false;
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playernode[i] = UINT8_MAX;
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memset(playeraddress[i], 0, sizeof(*playeraddress));
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sprintf(player_names[i], "Player %d", i + 1);
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adminplayers[i] = -1; // Populate the entire adminplayers array with -1.
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}
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@ -3198,6 +3224,37 @@ void D_QuitNetGame(void)
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#endif
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}
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static INT32 FindRejoinerNum(SINT8 node)
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{
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char strippednodeaddress[64];
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const char *nodeaddress;
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char *port;
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INT32 i;
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// Make sure there is no dead dress before proceeding to the stripping
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if (!I_GetNodeAddress)
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return -1;
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nodeaddress = I_GetNodeAddress(node);
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if (!nodeaddress)
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return -1;
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// Strip the address of its port
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strcpy(strippednodeaddress, nodeaddress);
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port = strchr(strippednodeaddress, ':');
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if (port)
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*port = '\0';
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// Check if any player matches the stripped address
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for (i = 0; i < MAXPLAYERS; i++)
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{
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if (playeringame[i] && playeraddress[i][0] && playernode[i] == UINT8_MAX
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&& !strcmp(playeraddress[i], strippednodeaddress))
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return i;
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}
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return -1;
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}
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// Adds a node to the game (player will follow at map change or at savegame....)
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static inline void SV_AddNode(INT32 node)
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{
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@ -3214,13 +3271,16 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
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{
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INT16 node, newplayernum;
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boolean splitscreenplayer;
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boolean rejoined;
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player_t *newplayer;
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char *port;
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if (playernum != serverplayer && !IsPlayerAdmin(playernum))
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{
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// protect against hacked/buggy client
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CONS_Alert(CONS_WARNING, M_GetText("Illegal add player command received from %s\n"), player_names[playernum]);
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if (server)
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SendKick(playernum, KICK_MSG_CON_FAIL);
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SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
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return;
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}
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@ -3229,15 +3289,34 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
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splitscreenplayer = newplayernum & 0x80;
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newplayernum &= ~0x80;
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// Clear player before joining, lest some things get set incorrectly
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// HACK: don't do this for splitscreen, it relies on preset values
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if (!splitscreen && !botingame)
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CL_ClearPlayer(newplayernum);
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playeringame[newplayernum] = true;
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rejoined = playeringame[newplayernum];
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if (!rejoined)
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{
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// Clear player before joining, lest some things get set incorrectly
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// HACK: don't do this for splitscreen, it relies on preset values
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if (!splitscreen && !botingame)
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CL_ClearPlayer(newplayernum);
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playeringame[newplayernum] = true;
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G_AddPlayer(newplayernum);
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if (newplayernum+1 > doomcom->numslots)
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doomcom->numslots = (INT16)(newplayernum+1);
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if (server && I_GetNodeAddress)
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{
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strcpy(playeraddress[newplayernum], I_GetNodeAddress(node));
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port = strchr(playeraddress[newplayernum], ':');
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if (port)
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*port = '\0';
|
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}
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}
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newplayer = &players[newplayernum];
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|
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newplayer->jointime = 0;
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newplayer->quittime = 0;
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|
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READSTRINGN(*p, player_names[newplayernum], MAXPLAYERNAME);
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G_AddPlayer(newplayernum);
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if (newplayernum+1 > doomcom->numslots)
|
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doomcom->numslots = (INT16)(newplayernum+1);
|
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|
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// the server is creating my player
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if (node == mynode)
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@ -3255,29 +3334,67 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
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secondarydisplayplayer = newplayernum;
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DEBFILE("spawning my brother\n");
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if (botingame)
|
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players[newplayernum].bot = 1;
|
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newplayer->bot = 1;
|
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}
|
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D_SendPlayerConfig();
|
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addedtogame = true;
|
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|
||||
if (rejoined)
|
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{
|
||||
if (newplayer->mo)
|
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{
|
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if (!splitscreenplayer)
|
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localangle = newplayer->mo->angle;
|
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else
|
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localangle2 = newplayer->mo->angle;
|
||||
|
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newplayer->viewheight = 41*newplayer->height/48;
|
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|
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if (newplayer->mo->eflags & MFE_VERTICALFLIP)
|
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newplayer->viewz = newplayer->mo->z + newplayer->mo->height - newplayer->viewheight;
|
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else
|
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newplayer->viewz = newplayer->mo->z + newplayer->viewheight;
|
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}
|
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|
||||
// wake up the status bar
|
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ST_Start();
|
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// wake up the heads up text
|
||||
HU_Start();
|
||||
|
||||
if (camera.chase && !splitscreenplayer)
|
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P_ResetCamera(newplayer, &camera);
|
||||
if (camera2.chase && splitscreenplayer)
|
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P_ResetCamera(newplayer, &camera2);
|
||||
}
|
||||
}
|
||||
|
||||
if (netgame)
|
||||
{
|
||||
if (server && cv_showjoinaddress.value)
|
||||
{
|
||||
const char *address;
|
||||
if (I_GetNodeAddress && (address = I_GetNodeAddress(node)) != NULL)
|
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HU_AddChatText(va("\x82*%s has joined the game (player %d) (%s)", player_names[newplayernum], newplayernum, address), false); // merge join notification + IP to avoid clogging console/chat.
|
||||
}
|
||||
char joinmsg[256];
|
||||
|
||||
if (rejoined)
|
||||
strcpy(joinmsg, M_GetText("\x82*%s has rejoined the game (player %d)"));
|
||||
else
|
||||
HU_AddChatText(va("\x82*%s has joined the game (player %d)", player_names[newplayernum], newplayernum), false); // if you don't wanna see the join address.
|
||||
strcpy(joinmsg, M_GetText("\x82*%s has joined the game (player %d)"));
|
||||
strcpy(joinmsg, va(joinmsg, player_names[newplayernum], newplayernum));
|
||||
|
||||
// Merge join notification + IP to avoid clogging console/chat
|
||||
if (server && cv_showjoinaddress.value && I_GetNodeAddress)
|
||||
{
|
||||
const char *address = I_GetNodeAddress(node);
|
||||
if (address)
|
||||
strcat(joinmsg, va(" (%s)", address));
|
||||
}
|
||||
|
||||
HU_AddChatText(joinmsg, false);
|
||||
}
|
||||
|
||||
if (server && multiplayer && motd[0] != '\0')
|
||||
COM_BufAddText(va("sayto %d %s\n", newplayernum, motd));
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_PlayerJoin(newplayernum);
|
||||
if (!rejoined)
|
||||
LUAh_PlayerJoin(newplayernum);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -3286,11 +3403,7 @@ static boolean SV_AddWaitingPlayers(const char *name, const char *name2)
|
|||
INT32 node, n, newplayer = false;
|
||||
UINT8 buf[2 + MAXPLAYERNAME];
|
||||
UINT8 *p;
|
||||
UINT8 newplayernum = 0;
|
||||
|
||||
// What is the reason for this? Why can't newplayernum always be 0?
|
||||
if (dedicated)
|
||||
newplayernum = 1;
|
||||
INT32 newplayernum;
|
||||
|
||||
for (node = 0; node < MAXNETNODES; node++)
|
||||
{
|
||||
|
@ -3299,68 +3412,22 @@ static boolean SV_AddWaitingPlayers(const char *name, const char *name2)
|
|||
{
|
||||
newplayer = true;
|
||||
|
||||
if (netgame)
|
||||
// !!!!!!!!! EXTREMELY SUPER MEGA GIGA ULTRA ULTIMATELY TERRIBLY IMPORTANT !!!!!!!!!
|
||||
//
|
||||
// The line just after that comment is an awful, horrible, terrible, TERRIBLE hack.
|
||||
//
|
||||
// Basically, the fix I did in order to fix the download freezes happens
|
||||
// to cause situations in which a player number does not match
|
||||
// the node number associated to that player.
|
||||
// That is totally normal, there is absolutely *nothing* wrong with that.
|
||||
// Really. Player 7 being tied to node 29, for instance, is totally fine.
|
||||
//
|
||||
// HOWEVER. A few (broken) parts of the netcode do the TERRIBLE mistake
|
||||
// of mixing up the concepts of node and player, resulting in
|
||||
// incorrect handling of cases where a player is tied to a node that has
|
||||
// a different number (which is a totally normal case, or at least should be).
|
||||
// This incorrect handling can go as far as literally
|
||||
// anyone from joining your server at all, forever.
|
||||
//
|
||||
// Given those two facts, there are two options available
|
||||
// in order to let this download freeze fix be:
|
||||
// 1) Fix the broken parts that assume a node is a player or similar bullshit.
|
||||
// 2) Change the part this comment is located at, so that any player who joins
|
||||
// is given the same number as their associated node.
|
||||
//
|
||||
// No need to say, 1) is by far the obvious best, whereas 2) is a terrible hack.
|
||||
// Unfortunately, after trying 1), I most likely didn't manage to find all
|
||||
// of those broken parts, and thus 2) has become the only safe option that remains.
|
||||
//
|
||||
// So I did this hack.
|
||||
//
|
||||
// If it isn't clear enough, in order to get rid of this ugly hack,
|
||||
// you will have to fix all parts of the netcode that
|
||||
// make a confusion between nodes and players.
|
||||
//
|
||||
// And if it STILL isn't clear enough, a node and a player
|
||||
// is NOT the same thing. Never. NEVER. *NEVER*.
|
||||
//
|
||||
// And if someday you make the terrible mistake of
|
||||
// daring to have the unforgivable idea to try thinking
|
||||
// that a node might possibly be the same as a player,
|
||||
// or that a player should have the same number as its node,
|
||||
// be sure that I will somehow know about it and
|
||||
// hunt you down tirelessly and make you regret it,
|
||||
// even if you live on the other side of the world.
|
||||
//
|
||||
// TODO: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
|
||||
// \todo >>>>>>>>>> Remove this horrible hack as soon as possible <<<<<<<<<<
|
||||
// TODO: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
//
|
||||
// !!!!!!!!! EXTREMELY SUPER MEGA GIGA ULTRA ULTIMATELY TERRIBLY IMPORTANT !!!!!!!!!
|
||||
newplayernum = node; // OMFG SAY WELCOME TO TEH NEW HACK FOR FIX FIL DOWNLOAD!!1!
|
||||
else // Don't use the hack if we don't have to
|
||||
newplayernum = FindRejoinerNum(node);
|
||||
if (newplayernum == -1)
|
||||
{
|
||||
// search for a free playernum
|
||||
// we can't use playeringame since it is not updated here
|
||||
for (; newplayernum < MAXPLAYERS; newplayernum++)
|
||||
for (newplayernum = dedicated ? 1 : 0; newplayernum < MAXPLAYERS; newplayernum++)
|
||||
{
|
||||
if (playeringame[newplayernum])
|
||||
continue;
|
||||
for (n = 0; n < MAXNETNODES; n++)
|
||||
if (nodetoplayer[n] == newplayernum || nodetoplayer2[n] == newplayernum)
|
||||
break;
|
||||
if (n == MAXNETNODES)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// should never happen since we check the playernum
|
||||
// before accepting the join
|
||||
|
@ -3387,8 +3454,6 @@ static boolean SV_AddWaitingPlayers(const char *name, const char *name2)
|
|||
SendNetXCmd(XD_ADDPLAYER, &buf, p - buf);
|
||||
|
||||
DEBFILE(va("Server added player %d node %d\n", newplayernum, node));
|
||||
// use the next free slot (we can't put playeringame[newplayernum] = true here)
|
||||
newplayernum++;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3514,8 +3579,11 @@ static size_t TotalTextCmdPerTic(tic_t tic)
|
|||
static void HandleConnect(SINT8 node)
|
||||
{
|
||||
char names[MAXSPLITSCREENPLAYERS][MAXPLAYERNAME + 1];
|
||||
INT32 rejoinernum;
|
||||
INT32 i;
|
||||
|
||||
rejoinernum = FindRejoinerNum(node);
|
||||
|
||||
if (bannednode && bannednode[node])
|
||||
SV_SendRefuse(node, M_GetText("You have been banned\nfrom the server"));
|
||||
else if (netbuffer->u.clientcfg._255 != 255 ||
|
||||
|
@ -3527,9 +3595,9 @@ static void HandleConnect(SINT8 node)
|
|||
else if (netbuffer->u.clientcfg.version != VERSION
|
||||
|| netbuffer->u.clientcfg.subversion != SUBVERSION)
|
||||
SV_SendRefuse(node, va(M_GetText("Different SRB2 versions cannot\nplay a netgame!\n(server version %d.%d.%d)"), VERSION/100, VERSION%100, SUBVERSION));
|
||||
else if (!cv_allownewplayer.value && node)
|
||||
else if (!cv_allownewplayer.value && node && rejoinernum == -1)
|
||||
SV_SendRefuse(node, M_GetText("The server is not accepting\njoins for the moment"));
|
||||
else if (D_NumPlayers() >= cv_maxplayers.value)
|
||||
else if (D_NumPlayers() >= cv_maxplayers.value && rejoinernum == -1)
|
||||
SV_SendRefuse(node, va(M_GetText("Maximum players reached: %d"), cv_maxplayers.value));
|
||||
else if (netgame && netbuffer->u.clientcfg.localplayers > 1) // Hacked client?
|
||||
SV_SendRefuse(node, M_GetText("Too many players from\nthis node."));
|
||||
|
@ -3544,7 +3612,7 @@ static void HandleConnect(SINT8 node)
|
|||
for (i = 0; i < netbuffer->u.clientcfg.localplayers - playerpernode[node]; i++)
|
||||
{
|
||||
strlcpy(names[i], netbuffer->u.clientcfg.names[i], MAXPLAYERNAME + 1);
|
||||
if (!EnsurePlayerNameIsGood(names[i], -1))
|
||||
if (!EnsurePlayerNameIsGood(names[i], rejoinernum))
|
||||
{
|
||||
SV_SendRefuse(node, "Bad player name");
|
||||
return;
|
||||
|
@ -3985,7 +4053,7 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
}
|
||||
else
|
||||
{
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL);
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
DEBFILE(va("player %d kicked (synch failure) [%u] %d!=%d\n",
|
||||
netconsole, realstart, consistancy[realstart%BACKUPTICS],
|
||||
SHORT(netbuffer->u.clientpak.consistancy)));
|
||||
|
@ -4104,6 +4172,7 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
kickmsg = KICK_MSG_TIMEOUT;
|
||||
else
|
||||
kickmsg = KICK_MSG_PLAYER_QUIT;
|
||||
kickmsg |= KICK_MSG_KEEP_BODY;
|
||||
|
||||
SendKick(netconsole, kickmsg);
|
||||
nodetoplayer[node] = -1;
|
||||
|
@ -4125,7 +4194,7 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_RESYNCHEND", node);
|
||||
if (server)
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL);
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
break;
|
||||
}
|
||||
resynch_local_inprogress = false;
|
||||
|
@ -4143,7 +4212,7 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_SERVERTICS", node);
|
||||
if (server)
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL);
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -4203,7 +4272,7 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_RESYNCHING", node);
|
||||
if (server)
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL);
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
break;
|
||||
}
|
||||
resynch_local_inprogress = true;
|
||||
|
@ -4215,7 +4284,7 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_PING", node);
|
||||
if (server)
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL);
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -4239,7 +4308,7 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_FILEFRAGMENT", node);
|
||||
if (server)
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL);
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
break;
|
||||
}
|
||||
if (client)
|
||||
|
@ -4435,7 +4504,7 @@ static void CL_SendClientCmd(void)
|
|||
packetsize = sizeof (clientcmd_pak) - sizeof (ticcmd_t) - sizeof (INT16);
|
||||
HSendPacket(servernode, false, 0, packetsize);
|
||||
}
|
||||
else if (gamestate != GS_NULL)
|
||||
else if (gamestate != GS_NULL && addedtogame)
|
||||
{
|
||||
G_MoveTiccmd(&netbuffer->u.clientpak.cmd, &localcmds, 1);
|
||||
netbuffer->u.clientpak.consistancy = SHORT(consistancy[gametic%BACKUPTICS]);
|
||||
|
@ -4611,6 +4680,11 @@ static void Local_Maketic(INT32 realtics)
|
|||
localcmds.angleturn |= TICCMD_RECEIVED;
|
||||
}
|
||||
|
||||
// This function is utter bullshit and is responsible for
|
||||
// the random desynch that happens when a player spawns.
|
||||
// This is because ticcmds are resent to clients if a packet
|
||||
// was dropped, and thus modifying them can lead to several
|
||||
// clients having their ticcmds set to different values.
|
||||
void SV_SpawnPlayer(INT32 playernum, INT32 x, INT32 y, angle_t angle)
|
||||
{
|
||||
tic_t tic;
|
||||
|
@ -4644,28 +4718,36 @@ void SV_SpawnPlayer(INT32 playernum, INT32 x, INT32 y, angle_t angle)
|
|||
// create missed tic
|
||||
static void SV_Maketic(void)
|
||||
{
|
||||
INT32 j;
|
||||
INT32 i;
|
||||
|
||||
for (j = 0; j < MAXNETNODES; j++)
|
||||
if (playerpernode[j])
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
// We didn't receive this tic
|
||||
if ((netcmds[maketic % BACKUPTICS][i].angleturn & TICCMD_RECEIVED) == 0)
|
||||
{
|
||||
INT32 player = nodetoplayer[j];
|
||||
if ((netcmds[maketic%BACKUPTICS][player].angleturn & TICCMD_RECEIVED) == 0)
|
||||
{ // we didn't receive this tic
|
||||
INT32 i;
|
||||
ticcmd_t * ticcmd = &netcmds[(maketic ) % BACKUPTICS][i];
|
||||
ticcmd_t *prevticcmd = &netcmds[(maketic - 1) % BACKUPTICS][i];
|
||||
|
||||
DEBFILE(va("MISS tic%4d for node %d\n", maketic, j));
|
||||
#if defined(PARANOIA) && 0
|
||||
CONS_Debug(DBG_NETPLAY, "Client Misstic %d\n", maketic);
|
||||
#endif
|
||||
// copy the old tic
|
||||
for (i = 0; i < playerpernode[j]; i++, player = nodetoplayer2[j])
|
||||
{
|
||||
netcmds[maketic%BACKUPTICS][player] = netcmds[(maketic-1)%BACKUPTICS][player];
|
||||
netcmds[maketic%BACKUPTICS][player].angleturn &= ~TICCMD_RECEIVED;
|
||||
}
|
||||
if (players[i].quittime)
|
||||
{
|
||||
// Copy the angle/aiming from the previous tic
|
||||
// and empty the other inputs
|
||||
memset(ticcmd, 0, sizeof(netcmds[0][0]));
|
||||
ticcmd->angleturn = prevticcmd->angleturn | TICCMD_RECEIVED;
|
||||
ticcmd->aiming = prevticcmd->aiming;
|
||||
}
|
||||
else
|
||||
{
|
||||
DEBFILE(va("MISS tic%4d for player %d\n", maketic, i));
|
||||
// Copy the input from the previous tic
|
||||
*ticcmd = *prevticcmd;
|
||||
ticcmd->angleturn &= ~TICCMD_RECEIVED;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// all tic are now proceed make the next
|
||||
maketic++;
|
||||
|
@ -4787,7 +4869,7 @@ static inline void PingUpdate(void)
|
|||
// ok your net has been bad for too long, you deserve to die.
|
||||
{
|
||||
pingtimeout[i] = 0;
|
||||
SendKick(i, KICK_MSG_PING_HIGH);
|
||||
SendKick(i, KICK_MSG_PING_HIGH | KICK_MSG_KEEP_BODY);
|
||||
}
|
||||
}
|
||||
/*
|
||||
|
|
|
@ -485,6 +485,7 @@ extern consvar_t cv_playbackspeed;
|
|||
#define KICK_MSG_PING_HIGH 6
|
||||
#define KICK_MSG_CUSTOM_KICK 7
|
||||
#define KICK_MSG_CUSTOM_BAN 8
|
||||
#define KICK_MSG_KEEP_BODY 0x80
|
||||
|
||||
typedef enum
|
||||
{
|
||||
|
@ -512,7 +513,9 @@ extern UINT32 realpingtable[MAXPLAYERS];
|
|||
extern UINT32 playerpingtable[MAXPLAYERS];
|
||||
extern tic_t servermaxping;
|
||||
|
||||
extern consvar_t cv_joinnextround, cv_allownewplayer, cv_maxplayers, cv_resynchattempts, cv_blamecfail, cv_maxsend, cv_noticedownload, cv_downloadspeed;
|
||||
extern consvar_t cv_allownewplayer, cv_joinnextround, cv_maxplayers, cv_rejointimeout;
|
||||
extern consvar_t cv_resynchattempts, cv_blamecfail;
|
||||
extern consvar_t cv_maxsend, cv_noticedownload, cv_downloadspeed;
|
||||
|
||||
// Used in d_net, the only dependence
|
||||
tic_t ExpandTics(INT32 low);
|
||||
|
|
|
@ -579,6 +579,7 @@ void D_RegisterServerCommands(void)
|
|||
|
||||
// d_clisrv
|
||||
CV_RegisterVar(&cv_maxplayers);
|
||||
CV_RegisterVar(&cv_rejointimeout);
|
||||
CV_RegisterVar(&cv_resynchattempts);
|
||||
CV_RegisterVar(&cv_maxsend);
|
||||
CV_RegisterVar(&cv_noticedownload);
|
||||
|
@ -1124,7 +1125,7 @@ static void SetPlayerName(INT32 playernum, char *newname)
|
|||
{
|
||||
CONS_Printf(M_GetText("Player %d sent a bad name change\n"), playernum+1);
|
||||
if (server && netgame)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1482,7 +1483,7 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
|||
if (kick)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal color change received from %s (team: %d), color: %d)\n"), player_names[playernum], p->ctfteam, p->skincolor);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -2022,7 +2023,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal map change received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2133,7 +2134,7 @@ static void Got_Pause(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal pause command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2208,7 +2209,7 @@ static void Got_Suicide(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal suicide command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2271,7 +2272,7 @@ static void Got_Clearscores(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal clear scores command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2618,7 +2619,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
|
|||
// this should never happen unless the client is hacked/buggy
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
}
|
||||
|
||||
if (NetPacket.packet.verification) // Special marker that the server sent the request
|
||||
|
@ -2627,7 +2628,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
playernum = NetPacket.packet.playernum;
|
||||
|
@ -2660,7 +2661,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -2719,7 +2720,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
|
|||
if (server && ((NetPacket.packet.newteam < 0 || NetPacket.packet.newteam > 3) || error))
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
}
|
||||
|
||||
//Safety first!
|
||||
|
@ -3011,7 +3012,7 @@ static void Got_Verification(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal verification received from %s (serverplayer is %s)\n"), player_names[playernum], player_names[serverplayer]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3061,7 +3062,7 @@ static void Got_Removal(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal demotion received from %s (serverplayer is %s)\n"), player_names[playernum], player_names[serverplayer]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3135,7 +3136,7 @@ static void Got_MotD_f(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal motd change received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
Z_Free(mymotd);
|
||||
return;
|
||||
}
|
||||
|
@ -3191,7 +3192,7 @@ static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal runsoc command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3349,7 +3350,7 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
|
|||
if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal addfile command received from %s\n"), player_names[playernum]);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3398,7 +3399,7 @@ static void Got_Addfilecmd(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal addfile command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -4191,7 +4192,7 @@ static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal exitlevel command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -510,6 +510,7 @@ typedef struct player_s
|
|||
UINT8 bot;
|
||||
|
||||
tic_t jointime; // Timer when player joins game to change skin/color
|
||||
tic_t quittime; // Time elapsed since user disconnected, zero if connected
|
||||
#ifdef HWRENDER
|
||||
fixed_t fovadd; // adjust FOV for hw rendering
|
||||
#endif
|
||||
|
|
130
src/g_game.c
130
src/g_game.c
|
@ -2414,6 +2414,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
|
|||
INT32 skin;
|
||||
UINT32 availabilities;
|
||||
tic_t jointime;
|
||||
tic_t quittime;
|
||||
boolean spectator;
|
||||
boolean outofcoop;
|
||||
INT16 bot;
|
||||
|
@ -2427,6 +2428,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
|
|||
ctfteam = players[player].ctfteam;
|
||||
exiting = players[player].exiting;
|
||||
jointime = players[player].jointime;
|
||||
quittime = players[player].quittime;
|
||||
spectator = players[player].spectator;
|
||||
outofcoop = players[player].outofcoop;
|
||||
pflags = (players[player].pflags & (PF_FLIPCAM|PF_ANALOGMODE|PF_DIRECTIONCHAR|PF_AUTOBRAKE|PF_TAGIT|PF_GAMETYPEOVER));
|
||||
|
@ -2498,6 +2500,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
|
|||
p->pflags = pflags;
|
||||
p->ctfteam = ctfteam;
|
||||
p->jointime = jointime;
|
||||
p->quittime = quittime;
|
||||
p->spectator = spectator;
|
||||
p->outofcoop = outofcoop;
|
||||
|
||||
|
@ -2651,73 +2654,24 @@ static boolean G_CheckSpot(INT32 playernum, mapthing_t *mthing)
|
|||
// or a not-so-appropriate spot, if it initially fails
|
||||
// due to a lack of starts open or something.
|
||||
//
|
||||
void G_SpawnPlayer(INT32 playernum, boolean starpost)
|
||||
void G_SpawnPlayer(INT32 playernum)
|
||||
{
|
||||
mapthing_t *spawnpoint;
|
||||
|
||||
if (!playeringame[playernum])
|
||||
return;
|
||||
|
||||
P_SpawnPlayer(playernum);
|
||||
|
||||
if (starpost) //Don't even bother with looking for a place to spawn.
|
||||
{
|
||||
P_MovePlayerToStarpost(playernum);
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_PlayerSpawn(&players[playernum]); // Lua hook for player spawning :)
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
// -- CTF --
|
||||
// Order: CTF->DM->Coop
|
||||
if ((gametyperules & (GTR_TEAMFLAGS|GTR_TEAMS)) && players[playernum].ctfteam)
|
||||
{
|
||||
if (!(spawnpoint = G_FindCTFStart(playernum)) // find a CTF start
|
||||
&& !(spawnpoint = G_FindMatchStart(playernum))) // find a DM start
|
||||
spawnpoint = G_FindCoopStart(playernum); // fallback
|
||||
}
|
||||
|
||||
// -- DM/Tag/CTF-spectator/etc --
|
||||
// Order: DM->CTF->Coop
|
||||
else if ((gametyperules & GTR_DEATHMATCHSTARTS) && !(players[playernum].pflags & PF_TAGIT))
|
||||
{
|
||||
if (!(spawnpoint = G_FindMatchStart(playernum)) // find a DM start
|
||||
&& !(spawnpoint = G_FindCTFStart(playernum))) // find a CTF start
|
||||
spawnpoint = G_FindCoopStart(playernum); // fallback
|
||||
}
|
||||
|
||||
// -- Other game modes --
|
||||
// Order: Coop->DM->CTF
|
||||
else
|
||||
{
|
||||
if (!(spawnpoint = G_FindCoopStart(playernum)) // find a Co-op start
|
||||
&& !(spawnpoint = G_FindMatchStart(playernum))) // find a DM start
|
||||
spawnpoint = G_FindCTFStart(playernum); // fallback
|
||||
}
|
||||
|
||||
//No spawns found. ANYWHERE.
|
||||
if (!spawnpoint)
|
||||
{
|
||||
if (nummapthings)
|
||||
{
|
||||
if (playernum == consoleplayer || (splitscreen && playernum == secondarydisplayplayer))
|
||||
CONS_Alert(CONS_ERROR, M_GetText("No player spawns found, spawning at the first mapthing!\n"));
|
||||
spawnpoint = &mapthings[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
if (playernum == consoleplayer || (splitscreen && playernum == secondarydisplayplayer))
|
||||
CONS_Alert(CONS_ERROR, M_GetText("No player spawns found, spawning at the origin!\n"));
|
||||
//P_MovePlayerToSpawn handles this fine if the spawnpoint is NULL.
|
||||
}
|
||||
}
|
||||
P_MovePlayerToSpawn(playernum, spawnpoint);
|
||||
|
||||
G_MovePlayerToSpawnOrStarpost(playernum);
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_PlayerSpawn(&players[playernum]); // Lua hook for player spawning :)
|
||||
#endif
|
||||
}
|
||||
|
||||
void G_MovePlayerToSpawnOrStarpost(INT32 playernum)
|
||||
{
|
||||
if (players[playernum].starposttime)
|
||||
P_MovePlayerToStarpost(playernum);
|
||||
else
|
||||
P_MovePlayerToSpawn(playernum, G_FindMapStart(playernum));
|
||||
}
|
||||
|
||||
mapthing_t *G_FindCTFStart(INT32 playernum)
|
||||
|
@ -2814,6 +2768,59 @@ mapthing_t *G_FindCoopStart(INT32 playernum)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
mapthing_t *G_FindMapStart(INT32 playernum)
|
||||
{
|
||||
mapthing_t *spawnpoint;
|
||||
|
||||
if (!playeringame[playernum])
|
||||
return NULL;
|
||||
|
||||
// -- CTF --
|
||||
// Order: CTF->DM->Coop
|
||||
if ((gametyperules & (GTR_TEAMFLAGS|GTR_TEAMS)) && players[playernum].ctfteam)
|
||||
{
|
||||
if (!(spawnpoint = G_FindCTFStart(playernum)) // find a CTF start
|
||||
&& !(spawnpoint = G_FindMatchStart(playernum))) // find a DM start
|
||||
spawnpoint = G_FindCoopStart(playernum); // fallback
|
||||
}
|
||||
|
||||
// -- DM/Tag/CTF-spectator/etc --
|
||||
// Order: DM->CTF->Coop
|
||||
else if ((gametyperules & GTR_DEATHMATCHSTARTS) && !(players[playernum].pflags & PF_TAGIT))
|
||||
{
|
||||
if (!(spawnpoint = G_FindMatchStart(playernum)) // find a DM start
|
||||
&& !(spawnpoint = G_FindCTFStart(playernum))) // find a CTF start
|
||||
spawnpoint = G_FindCoopStart(playernum); // fallback
|
||||
}
|
||||
|
||||
// -- Other game modes --
|
||||
// Order: Coop->DM->CTF
|
||||
else
|
||||
{
|
||||
if (!(spawnpoint = G_FindCoopStart(playernum)) // find a Co-op start
|
||||
&& !(spawnpoint = G_FindMatchStart(playernum))) // find a DM start
|
||||
spawnpoint = G_FindCTFStart(playernum); // fallback
|
||||
}
|
||||
|
||||
//No spawns found. ANYWHERE.
|
||||
if (!spawnpoint)
|
||||
{
|
||||
if (nummapthings)
|
||||
{
|
||||
if (playernum == consoleplayer || (splitscreen && playernum == secondarydisplayplayer))
|
||||
CONS_Alert(CONS_ERROR, M_GetText("No player spawns found, spawning at the first mapthing!\n"));
|
||||
spawnpoint = &mapthings[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
if (playernum == consoleplayer || (splitscreen && playernum == secondarydisplayplayer))
|
||||
CONS_Alert(CONS_ERROR, M_GetText("No player spawns found, spawning at the origin!\n"));
|
||||
}
|
||||
}
|
||||
|
||||
return spawnpoint;
|
||||
}
|
||||
|
||||
// Go back through all the projectiles and remove all references to the old
|
||||
// player mobj, replacing them with the new one.
|
||||
void G_ChangePlayerReferences(mobj_t *oldmo, mobj_t *newmo)
|
||||
|
@ -2992,7 +2999,7 @@ void G_DoReborn(INT32 playernum)
|
|||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
G_SpawnPlayer(i, (players[i].starposttime));
|
||||
G_SpawnPlayer(i);
|
||||
}
|
||||
|
||||
// restore time in netgame (see also p_setup.c)
|
||||
|
@ -3038,7 +3045,7 @@ void G_DoReborn(INT32 playernum)
|
|||
P_RemoveMobj(player->mo);
|
||||
}
|
||||
|
||||
G_SpawnPlayer(playernum, (player->starposttime));
|
||||
G_SpawnPlayer(playernum);
|
||||
if (oldmo)
|
||||
G_ChangePlayerReferences(oldmo, players[playernum].mo);
|
||||
}
|
||||
|
@ -3080,7 +3087,6 @@ void G_AddPlayer(INT32 playernum)
|
|||
}
|
||||
}
|
||||
|
||||
p->jointime = 0;
|
||||
p->playerstate = PST_REBORN;
|
||||
|
||||
p->height = mobjinfo[MT_PLAYER].height;
|
||||
|
@ -3103,6 +3109,8 @@ boolean G_EnoughPlayersFinished(void)
|
|||
{
|
||||
if (!playeringame[i] || players[i].spectator || players[i].bot)
|
||||
continue;
|
||||
if (players[i].quittime > 30 * TICRATE)
|
||||
continue;
|
||||
if (players[i].lives <= 0)
|
||||
continue;
|
||||
|
||||
|
|
|
@ -161,7 +161,9 @@ INT32 G_FindMapByNameOrCode(const char *query, char **foundmapnamep);
|
|||
mapthing_t *G_FindCTFStart(INT32 playernum);
|
||||
mapthing_t *G_FindMatchStart(INT32 playernum);
|
||||
mapthing_t *G_FindCoopStart(INT32 playernum);
|
||||
void G_SpawnPlayer(INT32 playernum, boolean starpost);
|
||||
mapthing_t *G_FindMapStart(INT32 playernum);
|
||||
void G_MovePlayerToSpawnOrStarpost(INT32 playernum);
|
||||
void G_SpawnPlayer(INT32 playernum);
|
||||
|
||||
// Can be called by the startup code or M_Responder.
|
||||
// A normal game starts at map 1, but a warp test can start elsewhere
|
||||
|
|
|
@ -654,7 +654,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
M_GetText("Illegal say command received from %s while muted\n") : M_GetText("Illegal csay command received from non-admin %s\n"),
|
||||
player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -668,7 +668,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal say command received from %s containing invalid characters\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -2369,7 +2369,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
|
|||
|
||||
if (!splitscreen) // don't draw it on splitscreen,
|
||||
{
|
||||
if (!(tab[i].num == serverplayer))
|
||||
if (!(tab[i].num == serverplayer || players[tab[i].num].quittime))
|
||||
HU_drawPing(x+ 253, y, playerpingtable[tab[i].num], false, 0);
|
||||
//else
|
||||
// V_DrawSmallString(x+ 246, y+4, V_YELLOWMAP, "SERVER");
|
||||
|
@ -2568,7 +2568,7 @@ static void HU_Draw32TeamTabRankings(playersort_t *tab, INT32 whiteplayer)
|
|||
V_DrawRightAlignedThinString(x+128, y, ((players[tab[i].num].spectator || players[tab[i].num].playerstate == PST_DEAD) ? 0 : V_TRANSLUCENT), va("%u", tab[i].count));
|
||||
if (!splitscreen)
|
||||
{
|
||||
if (!(tab[i].num == serverplayer))
|
||||
if (!(tab[i].num == serverplayer || players[tab[i].num].quittime))
|
||||
HU_drawPing(x+ 135, y+1, playerpingtable[tab[i].num], true, 0);
|
||||
//else
|
||||
//V_DrawSmallString(x+ 129, y+4, V_YELLOWMAP, "HOST");
|
||||
|
@ -2692,7 +2692,7 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
|
|||
V_DrawRightAlignedThinString(x+100, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
|
||||
if (!splitscreen)
|
||||
{
|
||||
if (!(tab[i].num == serverplayer))
|
||||
if (!(tab[i].num == serverplayer || players[tab[i].num].quittime))
|
||||
HU_drawPing(x+ 113, y, playerpingtable[tab[i].num], false, 0);
|
||||
//else
|
||||
// V_DrawSmallString(x+ 94, y+4, V_YELLOWMAP, "SERVER");
|
||||
|
@ -2723,7 +2723,7 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
|
|||
supercheck = supercheckdef;
|
||||
|
||||
strlcpy(name, tab[i].name, 7);
|
||||
if (!(tab[i].num == serverplayer))
|
||||
if (!(tab[i].num == serverplayer || players[tab[i].num].quittime))
|
||||
HU_drawPing(x+ 113, y, playerpingtable[tab[i].num], false, 0);
|
||||
//else
|
||||
// V_DrawSmallString(x+ 94, y+4, V_YELLOWMAP, "SERVER");
|
||||
|
@ -2831,7 +2831,7 @@ static void HU_Draw32TabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scor
|
|||
strlcpy(name, tab[i].name, 7);
|
||||
if (!splitscreen) // don't draw it on splitscreen,
|
||||
{
|
||||
if (!(tab[i].num == serverplayer))
|
||||
if (!(tab[i].num == serverplayer || players[tab[i].num].quittime))
|
||||
HU_drawPing(x+ 135, y+1, playerpingtable[tab[i].num], true, 0);
|
||||
//else
|
||||
// V_DrawSmallString(x+ 129, y+4, V_YELLOWMAP, "HOST");
|
||||
|
|
|
@ -87,7 +87,7 @@ deny:
|
|||
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal lua command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
}
|
||||
|
||||
// Wrapper for COM_AddCommand commands
|
||||
|
|
|
@ -102,7 +102,7 @@ boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source, UINT8
|
|||
boolean LUAh_MapThingSpawn(mobj_t *mo, mapthing_t *mthing); // Hook for P_SpawnMapThing by mobj type
|
||||
boolean LUAh_FollowMobj(player_t *player, mobj_t *mobj); // Hook for P_PlayerAfterThink Smiles mobj-following
|
||||
UINT8 LUAh_PlayerCanDamage(player_t *player, mobj_t *mobj); // Hook for P_PlayerCanDamage
|
||||
void LUAh_PlayerQuit(player_t *plr, int reason); // Hook for player quitting
|
||||
void LUAh_PlayerQuit(player_t *plr, kickreason_t reason); // Hook for player quitting
|
||||
void LUAh_IntermissionThinker(void); // Hook for Y_Ticker
|
||||
boolean LUAh_TeamSwitch(player_t *player, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble); // Hook for team switching in... uh....
|
||||
UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean forced); // Hook for spy mode
|
||||
|
|
|
@ -1439,7 +1439,7 @@ UINT8 LUAh_PlayerCanDamage(player_t *player, mobj_t *mobj)
|
|||
return shouldCollide;
|
||||
}
|
||||
|
||||
void LUAh_PlayerQuit(player_t *plr, int reason)
|
||||
void LUAh_PlayerQuit(player_t *plr, kickreason_t reason)
|
||||
{
|
||||
hook_p hookp;
|
||||
if (!gL || !(hooksAvailable[hook_PlayerQuit/8] & (1<<(hook_PlayerQuit%8))))
|
||||
|
|
|
@ -362,6 +362,8 @@ static int player_get(lua_State *L)
|
|||
lua_pushinteger(L, plr->bot);
|
||||
else if (fastcmp(field,"jointime"))
|
||||
lua_pushinteger(L, plr->jointime);
|
||||
else if (fastcmp(field,"quittime"))
|
||||
lua_pushinteger(L, plr->quittime);
|
||||
#ifdef HWRENDER
|
||||
else if (fastcmp(field,"fovadd"))
|
||||
lua_pushfixed(L, plr->fovadd);
|
||||
|
@ -701,6 +703,8 @@ static int player_set(lua_State *L)
|
|||
return NOSET;
|
||||
else if (fastcmp(field,"jointime"))
|
||||
plr->jointime = (tic_t)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"quittime"))
|
||||
plr->quittime = (tic_t)luaL_checkinteger(L, 3);
|
||||
#ifdef HWRENDER
|
||||
else if (fastcmp(field,"fovadd"))
|
||||
plr->fovadd = luaL_checkfixed(L, 3);
|
||||
|
|
|
@ -746,6 +746,9 @@ boolean P_LookForPlayers(mobj_t *actor, boolean allaround, boolean tracer, fixed
|
|||
if (player->bot)
|
||||
continue; // ignore bots
|
||||
|
||||
if (player->quittime)
|
||||
continue; // Ignore uncontrolled bodies
|
||||
|
||||
if (dist > 0
|
||||
&& P_AproxDistance(P_AproxDistance(player->mo->x - actor->x, player->mo->y - actor->y), player->mo->z - actor->z) > dist)
|
||||
continue; // Too far away
|
||||
|
|
|
@ -2257,9 +2257,9 @@ void P_CheckSurvivors(void)
|
|||
{
|
||||
if (players[i].spectator)
|
||||
spectators++;
|
||||
else if (players[i].pflags & PF_TAGIT)
|
||||
else if ((players[i].pflags & PF_TAGIT) && players[i].quittime < 30 * TICRATE)
|
||||
taggers++;
|
||||
else if (!(players[i].pflags & PF_GAMETYPEOVER))
|
||||
else if (!(players[i].pflags & PF_GAMETYPEOVER) && players[i].quittime < 30 * TICRATE)
|
||||
{
|
||||
survivorarray[survivors] = i;
|
||||
survivors++;
|
||||
|
|
|
@ -255,6 +255,7 @@ static void P_NetArchivePlayers(void)
|
|||
WRITEINT32(save_p, players[i].onconveyor);
|
||||
|
||||
WRITEUINT32(save_p, players[i].jointime);
|
||||
WRITEUINT32(save_p, players[i].quittime);
|
||||
|
||||
WRITEUINT16(save_p, flags);
|
||||
|
||||
|
@ -446,6 +447,7 @@ static void P_NetUnArchivePlayers(void)
|
|||
players[i].onconveyor = READINT32(save_p);
|
||||
|
||||
players[i].jointime = READUINT32(save_p);
|
||||
players[i].quittime = READUINT32(save_p);
|
||||
|
||||
flags = READUINT16(save_p);
|
||||
|
||||
|
|
|
@ -3097,7 +3097,7 @@ static void P_InitTagGametype(void)
|
|||
//Also, you'd never have to loop through all 32 players slots to find anything ever again.
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && !players[i].spectator)
|
||||
if (playeringame[i] && !(players[i].spectator && players[i].quittime))
|
||||
{
|
||||
playersactive[realnumplayers] = i; //stores the player's node in the array.
|
||||
realnumplayers++;
|
||||
|
@ -3119,7 +3119,7 @@ static void P_InitTagGametype(void)
|
|||
if (players[playersactive[i]].mo)
|
||||
P_RemoveMobj(players[playersactive[i]].mo);
|
||||
|
||||
G_SpawnPlayer(playersactive[i], false); //respawn the lucky player in his dedicated spawn location.
|
||||
G_SpawnPlayer(playersactive[i]); //respawn the lucky player in his dedicated spawn location.
|
||||
}
|
||||
|
||||
static void P_SetupCamera(void)
|
||||
|
@ -3297,7 +3297,7 @@ static void P_InitPlayers(void)
|
|||
G_DoReborn(i);
|
||||
else // gametype is GT_COOP or GT_RACE
|
||||
{
|
||||
G_SpawnPlayer(i, players[i].starposttime);
|
||||
G_SpawnPlayer(i);
|
||||
if (players[i].starposttime)
|
||||
P_ClearStarPost(players[i].starpostnum);
|
||||
}
|
||||
|
|
12
src/p_spec.c
12
src/p_spec.c
|
@ -4426,10 +4426,18 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
|
|||
case 6: // Death Pit (Camera Mod)
|
||||
case 7: // Death Pit (No Camera Mod)
|
||||
if (roversector || P_MobjReadyToTrigger(player->mo, sector))
|
||||
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_DEATHPIT);
|
||||
{
|
||||
if (player->quittime)
|
||||
G_MovePlayerToSpawnOrStarpost(player - players);
|
||||
else
|
||||
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_DEATHPIT);
|
||||
}
|
||||
break;
|
||||
case 8: // Instant Kill
|
||||
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_INSTAKILL);
|
||||
if (player->quittime)
|
||||
G_MovePlayerToSpawnOrStarpost(player - players);
|
||||
else
|
||||
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_INSTAKILL);
|
||||
break;
|
||||
case 9: // Ring Drainer (Floor Touch)
|
||||
case 10: // Ring Drainer (No Floor Touch)
|
||||
|
|
18
src/p_tick.c
18
src/p_tick.c
|
@ -590,10 +590,24 @@ void P_Ticker(boolean run)
|
|||
{
|
||||
INT32 i;
|
||||
|
||||
//Increment jointime even if paused.
|
||||
// Increment jointime and quittime even if paused
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i])
|
||||
++players[i].jointime;
|
||||
{
|
||||
players[i].jointime++;
|
||||
|
||||
if (players[i].quittime)
|
||||
{
|
||||
players[i].quittime++;
|
||||
|
||||
if (players[i].quittime == 30 * TICRATE)
|
||||
P_CheckSurvivors();
|
||||
|
||||
if (server && players[i].quittime >= FixedMul(cv_rejointimeout.value, 60 * TICRATE)
|
||||
&& !(players[i].quittime % TICRATE))
|
||||
SendKick(i, KICK_MSG_PLAYER_QUIT);
|
||||
}
|
||||
}
|
||||
|
||||
if (objectplacing)
|
||||
{
|
||||
|
|
11
src/p_user.c
11
src/p_user.c
|
@ -11756,6 +11756,8 @@ void P_PlayerThink(player_t *player)
|
|||
{
|
||||
if (!playeringame[i] || players[i].spectator || players[i].bot)
|
||||
continue;
|
||||
if (players[i].quittime > 30 * TICRATE)
|
||||
continue;
|
||||
if (players[i].lives <= 0)
|
||||
continue;
|
||||
|
||||
|
@ -12208,6 +12210,11 @@ void P_PlayerThink(player_t *player)
|
|||
player->pflags &= ~PF_USEDOWN;
|
||||
}
|
||||
|
||||
// IF PLAYER NOT HERE THEN FLASH END IF
|
||||
if (player->quittime && player->powers[pw_flashing] < flashingtics - 1
|
||||
&& !(G_TagGametype() && !(player->pflags & PF_TAGIT)) && !player->gotflag)
|
||||
player->powers[pw_flashing] = flashingtics - 1;
|
||||
|
||||
// Counters, time dependent power ups.
|
||||
// Time Bonus & Ring Bonus count settings
|
||||
|
||||
|
@ -12251,12 +12258,12 @@ void P_PlayerThink(player_t *player)
|
|||
else
|
||||
player->powers[pw_underwater] = 0;
|
||||
}
|
||||
else if (player->powers[pw_underwater] && !(maptol & TOL_NIGHTS) && !((netgame || multiplayer) && player->spectator)) // underwater timer
|
||||
else if (player->powers[pw_underwater] && !(maptol & TOL_NIGHTS) && !((netgame || multiplayer) && (player->spectator || player->quittime))) // underwater timer
|
||||
player->powers[pw_underwater]--;
|
||||
|
||||
if (player->powers[pw_spacetime] && (player->pflags & PF_GODMODE || (player->powers[pw_shield] & SH_PROTECTWATER)))
|
||||
player->powers[pw_spacetime] = 0;
|
||||
else if (player->powers[pw_spacetime] && !(maptol & TOL_NIGHTS) && !((netgame || multiplayer) && player->spectator)) // underwater timer
|
||||
else if (player->powers[pw_spacetime] && !(maptol & TOL_NIGHTS) && !((netgame || multiplayer) && (player->spectator || player->quittime))) // underwater timer
|
||||
player->powers[pw_spacetime]--;
|
||||
|
||||
if (player->powers[pw_gravityboots] && player->powers[pw_gravityboots] < UINT16_MAX)
|
||||
|
|
Loading…
Reference in a new issue