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https://git.do.srb2.org/STJr/SRB2.git
synced 2024-11-15 09:11:48 +00:00
AA trees are not needed at all for rotated patches
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5a2ad5c2f3
commit
b8625d9efb
5 changed files with 4 additions and 28 deletions
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@ -1388,23 +1388,6 @@ GLPatch_t *HWR_GetCachedGLPatch(lumpnum_t lumpnum)
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return HWR_GetCachedGLPatchPwad(WADFILENUM(lumpnum),LUMPNUM(lumpnum));
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}
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#ifdef ROTSPRITE
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GLPatch_t *HWR_GetCachedGLRotSprite(aatree_t *hwrcache, UINT16 rollangle, patch_t *rawpatch)
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{
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GLPatch_t *grpatch;
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if (!(grpatch = M_AATreeGet(hwrcache, rollangle)))
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{
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grpatch = Z_Calloc(sizeof(GLPatch_t), PU_HWRPATCHINFO, NULL);
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grpatch->rawpatch = rawpatch;
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grpatch->mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_HWRPATCHINFO, NULL);
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M_AATreeSet(hwrcache, rollangle, grpatch);
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}
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return grpatch;
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}
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#endif
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// Need to do this because they aren't powers of 2
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static void HWR_DrawFadeMaskInCache(GLMipmap_t *mipmap, INT32 pblockwidth, INT32 pblockheight,
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lumpnum_t fademasklumpnum, UINT16 fmwidth, UINT16 fmheight)
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@ -113,9 +113,6 @@ GLPatch_t *HWR_GetPic(lumpnum_t lumpnum);
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void HWR_SetPalette(RGBA_t *palette);
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GLPatch_t *HWR_GetCachedGLPatchPwad(UINT16 wad, UINT16 lump);
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GLPatch_t *HWR_GetCachedGLPatch(lumpnum_t lumpnum);
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#ifdef ROTSPRITE
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GLPatch_t *HWR_GetCachedGLRotSprite(aatree_t *hwrcache, UINT16 rollangle, patch_t *rawpatch);
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#endif
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void HWR_GetFadeMask(lumpnum_t fademasklumpnum);
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// --------
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@ -729,9 +729,6 @@ typedef struct
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{
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patch_t *patch[8][ROTANGLES];
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boolean cached[8];
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#ifdef HWRENDER
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aatree_t *hardware_patch[8];
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#endif/*HWRENDER*/
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} rotsprite_t;
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#endif/*ROTSPRITE*/
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@ -1613,9 +1613,11 @@ void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, sp
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#ifdef HWRENDER
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if (rendermode == render_opengl)
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{
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GLPatch_t *grPatch = HWR_GetCachedGLRotSprite(sprframe->rotsprite.hardware_patch[rot], angle, newpatch);
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HWR_MakePatch(newpatch, grPatch, grPatch->mipmap, false);
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GLPatch_t *grPatch = Z_Calloc(sizeof(GLPatch_t), PU_HWRPATCHINFO, NULL);
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grPatch->mipmap = Z_Calloc(sizeof(GLMipmap_t), PU_HWRPATCHINFO, NULL);
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grPatch->rawpatch = newpatch;
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sprframe->rotsprite.patch[rot][angle] = (patch_t *)grPatch;
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HWR_MakePatch(newpatch, grPatch, grPatch->mipmap, false);
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}
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else
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#endif // HWRENDER
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@ -125,9 +125,6 @@ static void R_InstallSpriteLump(UINT16 wad, // graphics patch
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sprtemp[frame].rotsprite.cached[r] = false;
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for (ang = 0; ang < ROTANGLES; ang++)
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sprtemp[frame].rotsprite.patch[r][ang] = NULL;
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#ifdef HWRENDER
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sprtemp[frame].rotsprite.hardware_patch[r] = M_AATreeAlloc(AATREE_ZUSER);
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#endif/*HWRENDER*/
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}
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#endif/*ROTSPRITE*/
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