created P_GetFFloorID to get an "ID" of an FOF in its target sector (an opposite to P_GetFFloorByID you could say!), rewrote floor/ceiling rover archiving code to use both P_GetFFloorID and P_GetFFloorByID

This commit is contained in:
Monster Iestyn 2020-04-24 22:29:41 +01:00
parent e406a7bef5
commit 7dda5f6b94
3 changed files with 41 additions and 57 deletions

View file

@ -1518,42 +1518,14 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
if (diff2 & MD2_FLOORROVER)
{
ffloor_t *rover;
size_t i = 0;
UINT32 roverindex = 0;
for (rover = mobj->floorrover->target->ffloors; rover; rover = rover->next)
{
if (rover == mobj->floorrover)
{
roverindex = i;
break;
}
i++;
}
WRITEUINT32(save_p, (UINT32)(mobj->floorrover->target - sectors));
WRITEUINT32(save_p, rover ? roverindex : i); // store max index to denote invalid ffloor ref
WRITEUINT32(save_p, SaveSector(mobj->floorrover->target));
WRITEUINT16(save_p, P_GetFFloorID(mobj->floorrover));
}
if (diff2 & MD2_CEILINGROVER)
{
ffloor_t *rover;
size_t i = 0;
UINT32 roverindex = 0;
for (rover = mobj->ceilingrover->target->ffloors; rover; rover = rover->next)
{
if (rover == mobj->ceilingrover)
{
roverindex = i;
break;
}
i++;
}
WRITEUINT32(save_p, (UINT32)(mobj->ceilingrover->target - sectors));
WRITEUINT32(save_p, rover ? roverindex : i); // store max index to denote invalid ffloor ref
WRITEUINT32(save_p, SaveSector(mobj->ceilingrover->target));
WRITEUINT16(save_p, P_GetFFloorID(mobj->ceilingrover));
}
if (diff & MD_SPAWNPOINT)
@ -2634,34 +2606,16 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
if (diff2 & MD2_FLOORROVER)
{
size_t floor_sectornum = (size_t)READUINT32(save_p);
size_t floor_rovernum = (size_t)READUINT32(save_p);
ffloor_t *rover = NULL;
size_t rovernum = 0;
for (rover = sectors[floor_sectornum].ffloors; rover; rover = rover->next)
{
if (rovernum == floor_rovernum)
break;
rovernum++;
}
floorrover = rover;
sector_t *sec = LoadSector(READUINT32(save_p));
UINT16 id = READUINT16(save_p);
floorrover = P_GetFFloorByID(sec, id);
}
if (diff2 & MD2_CEILINGROVER)
{
size_t ceiling_sectornum = (size_t)READUINT32(save_p);
size_t ceiling_rovernum = (size_t)READUINT32(save_p);
ffloor_t *rover = NULL;
size_t rovernum = 0;
for (rover = sectors[ceiling_sectornum].ffloors; rover; rover = rover->next)
{
if (rovernum == ceiling_rovernum)
break;
rovernum++;
}
ceilingrover = rover;
sector_t *sec = LoadSector(READUINT32(save_p));
UINT16 id = READUINT16(save_p);
ceilingrover = P_GetFFloorByID(sec, id);
}
if (diff & MD_SPAWNPOINT)

View file

@ -5678,6 +5678,35 @@ void P_UpdateSpecials(void)
}
}
//
// Floor over floors (FOFs), 3Dfloors, 3Dblocks, fake floors (ffloors), rovers, or whatever you want to call them
//
/** Gets the ID number for a 3Dfloor in its target sector.
*
* \param fflr The 3Dfloor we want an ID for.
* \return ID of 3Dfloor in target sector. Note that the first FOF's ID is 0. UINT16_MAX is given if invalid.
* \sa P_GetFFloorByID
*/
UINT16 P_GetFFloorID(ffloor_t *fflr)
{
ffloor_t *rover;
sector_t *sec;
UINT16 i = 0;
if (!rover)
return UINT16_MAX;
sec = rover->target;
if (!sec->ffloors)
return UINT16_MAX;
for (rover = sec->ffloors; rover; rover = rover->next, i++)
if (rover == fflr)
return i;
return UINT16_MAX;
}
/** Gets a 3Dfloor by control sector.
*
* \param sec Target sector.
@ -5702,7 +5731,7 @@ static inline ffloor_t *P_GetFFloorBySec(sector_t *sec, sector_t *sec2)
* \param sec Target sector.
* \param id ID of 3Dfloor in target sector. Note that the first FOF's ID is 0.
* \return Pointer to found 3Dfloor, or NULL.
* \sa P_GetFFloorBySec
* \sa P_GetFFloorBySec, P_GetFFloorID
*/
ffloor_t *P_GetFFloorByID(sector_t *sec, UINT16 id)
{

View file

@ -74,6 +74,7 @@ void P_RunDeNightserizeExecutors(mobj_t *actor);
void P_RunNightsLapExecutors(mobj_t *actor);
void P_RunNightsCapsuleTouchExecutors(mobj_t *actor, boolean entering, boolean enoughspheres);
UINT16 P_GetFFloorID(ffloor_t *fflr);
ffloor_t *P_GetFFloorByID(sector_t *sec, UINT16 id);
//