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Use generally higher zooms and fix fuzzy edges
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1 changed files with 2 additions and 2 deletions
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@ -669,7 +669,7 @@ void R_CheckViewMorph(void)
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if (temp < FRACUNIT)
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temp = FRACUNIT;
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else
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temp |= 0xFFF; // Limit how many times the viewport needs to be recalculated
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temp |= 0x3FFF; // Limit how many times the viewport needs to be recalculated
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//CONS_Printf("Setting zoom to %f\n", FIXED_TO_FLOAT(temp));
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@ -712,7 +712,7 @@ void R_CheckViewMorph(void)
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{
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INT16 xa, ya, xb, yb;
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xa = x2+halfwidth;
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ya = y2+halfheight;
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ya = y2+halfheight-1;
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xb = vid.width-1-xa;
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yb = vid.height-1-ya;
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