mirror of
https://git.do.srb2.org/STJr/SRB2.git
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Include r_skins.h instead of r_things.h in many files where all they wanted from it was skins stuff
(oddly enough, this actually revealed some secret file dependencies previously included via r_things.h! I also needed to include d_player.h in r_skins.h itself it seems)
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commit
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21 changed files with 22 additions and 18 deletions
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@ -22,7 +22,7 @@
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#include "g_input.h"
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#include "m_menu.h"
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#include "r_local.h"
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#include "r_things.h"
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#include "r_skins.h"
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#include "p_local.h"
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#include "p_setup.h"
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#include "s_sound.h"
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@ -31,6 +31,7 @@
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#include "r_data.h"
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#include "r_draw.h"
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#include "r_patch.h"
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#include "r_things.h" // R_Char2Frame
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#include "r_sky.h"
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#include "fastcmp.h"
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#include "lua_script.h"
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@ -16,6 +16,7 @@
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#include "i_video.h"
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#include "v_video.h"
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#include "r_state.h" // fadecolormap
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#include "r_draw.h" // transtable
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#include "p_pspr.h" // tr_transxxx
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#include "p_local.h"
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@ -38,7 +38,7 @@
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#include "byteptr.h"
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#include "i_joy.h"
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#include "r_local.h"
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#include "r_things.h"
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#include "r_skins.h"
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#include "y_inter.h"
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#include "v_video.h"
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#include "dehacked.h" // get_number (for ghost thok)
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@ -28,7 +28,7 @@
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#include "../tables.h"
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#include "../sounds.h"
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#include "../r_main.h"
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#include "../r_things.h"
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#include "../r_skins.h"
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#include "../m_random.h"
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#include "../p_local.h"
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#include "hw3dsdrv.h"
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@ -21,7 +21,7 @@
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#include "z_zone.h"
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#include "r_main.h"
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#include "r_draw.h"
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#include "r_things.h"
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#include "r_things.h" // R_Frame2Char etc
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#include "m_random.h"
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#include "s_sound.h"
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#include "g_game.h"
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@ -15,7 +15,7 @@
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#include "doomstat.h"
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#include "p_mobj.h"
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#include "g_game.h"
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#include "r_things.h"
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#include "r_skins.h"
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#include "b_bot.h"
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#include "z_zone.h"
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@ -13,7 +13,7 @@
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#include "doomdef.h"
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#ifdef HAVE_BLUA
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#include "fastcmp.h"
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#include "r_things.h"
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#include "r_skins.h"
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#include "p_local.h"
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#include "g_game.h"
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#include "p_setup.h"
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@ -13,7 +13,7 @@
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#include "doomdef.h"
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#ifdef HAVE_BLUA
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#include "fastcmp.h"
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#include "r_things.h"
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#include "r_skins.h"
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#include "sounds.h"
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#include "lua_script.h"
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@ -18,7 +18,7 @@
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#include "v_video.h" // video flags
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#include "g_game.h" // record info
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#include "r_things.h" // numskins
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#include "r_skins.h" // numskins
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#include "r_draw.h" // R_GetColorByName
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// Map triggers for linedef executors
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@ -15,9 +15,10 @@
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#ifndef __X_MENU__
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#define __X_MENU__
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#include "doomstat.h" // for NUMGAMETYPES
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#include "d_event.h"
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#include "command.h"
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#include "r_things.h" // for SKINNAMESIZE
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#include "r_skins.h" // for SKINNAMESIZE
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#include "f_finale.h" // for ttmode_enum
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//
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@ -21,7 +21,7 @@
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#include "s_sound.h"
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#include "m_random.h"
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#include "m_misc.h"
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#include "r_things.h"
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#include "r_skins.h"
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#include "i_video.h"
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#include "z_zone.h"
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#include "lua_hook.h"
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@ -19,7 +19,7 @@
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#include "p_local.h"
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#include "p_setup.h"
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#include "r_main.h"
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#include "r_things.h"
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#include "r_skins.h"
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#include "r_sky.h"
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#include "r_splats.h"
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#include "s_sound.h"
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@ -22,7 +22,7 @@
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#include "p_setup.h"
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#include "p_saveg.h"
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#include "r_data.h"
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#include "r_things.h"
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#include "r_skins.h"
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#include "r_state.h"
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#include "w_wad.h"
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#include "y_inter.h"
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@ -27,7 +27,7 @@
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#include "i_system.h"
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#include "r_data.h"
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#include "r_things.h"
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#include "r_things.h" // for R_AddSpriteDefs
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#include "r_patch.h"
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#include "r_sky.h"
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#include "r_draw.h"
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@ -36,7 +36,7 @@
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#include "m_cond.h" //unlock triggers
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#include "lua_hook.h" // LUAh_LinedefExecute
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#include "f_finale.h" // control text prompt
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#include "r_things.h" // skins
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#include "r_skins.h" // skins
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#ifdef HW3SOUND
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#include "hardware/hw3sound.h"
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@ -22,7 +22,7 @@
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#include "p_local.h"
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#include "r_main.h"
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#include "s_sound.h"
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#include "r_things.h"
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#include "r_skins.h"
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#include "d_think.h"
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#include "r_sky.h"
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#include "p_setup.h"
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@ -16,6 +16,7 @@
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#include "info.h"
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#include "sounds.h"
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#include "d_player.h" // skinflags
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#include "r_patch.h" // spriteinfo_t
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#include "r_defs.h" // spritedef_t
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@ -27,7 +27,7 @@ extern INT32 msg_id;
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#include "g_game.h"
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#include "m_argv.h"
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#include "r_main.h" // R_PointToAngle2() used to calc stereo sep.
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#include "r_things.h" // for skins
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#include "r_skins.h" // for skins
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#include "i_system.h"
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#include "i_sound.h"
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#include "s_sound.h"
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#include "i_sound.h"
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#include "sounds.h"
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#include "r_defs.h"
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#include "r_things.h"
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#include "r_skins.h"
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#include "z_zone.h"
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#include "w_wad.h"
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#include "lua_script.h"
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@ -19,7 +19,7 @@
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#include "i_video.h"
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#include "p_tick.h"
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#include "r_defs.h"
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#include "r_things.h"
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#include "r_skins.h"
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#include "s_sound.h"
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#include "st_stuff.h"
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#include "v_video.h"
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