Fix F_StartContinue fading out incorrectly in OpenGL

This commit is contained in:
Jaime Passos 2020-01-27 13:28:07 -03:00
parent 9d9c685dad
commit 28fd2380df

View file

@ -3628,7 +3628,6 @@ void F_StartContinue(void)
}
wipestyleflags = WSF_FADEOUT;
F_TryColormapFade(31);
G_SetGamestate(GS_CONTINUING);
gameaction = ga_nothing;