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Add music position functions to Lua
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1 changed files with 22 additions and 0 deletions
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@ -2656,6 +2656,25 @@ static int lib_sFadeOutStopMusic(lua_State *L)
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return 1;
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}
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static int lib_sGetMusicLength(lua_State *L)
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{
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lua_pushinteger(L, S_GetMusicLength());
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return 1;
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}
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static int lib_sGetMusicPosition(lua_State *L)
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{
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lua_pushinteger(L, S_GetMusicPosition());
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return 1;
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}
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static int lib_sSetMusicPosition(lua_State *L)
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{
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UINT32 pos = (UINT32)luaL_checkinteger(L, 1);
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lua_pushboolean(L, S_SetMusicPosition(pos));
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return 1;
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}
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static int lib_sOriginPlaying(lua_State *L)
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{
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void *origin = *((mobj_t **)luaL_checkudata(L, 1, META_MOBJ));
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@ -3242,6 +3261,9 @@ static luaL_Reg lib[] = {
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{"S_StopFadingMusic",lib_sStopFadingMusic},
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{"S_FadeMusic",lib_sFadeMusic},
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{"S_FadeOutStopMusic",lib_sFadeOutStopMusic},
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{"S_GetMusicLength",lib_sGetMusicLength},
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{"S_GetMusicPosition",lib_sGetMusicPosition},
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{"S_SetMusicPosition",lib_sSetMusicPosition},
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{"S_OriginPlaying",lib_sOriginPlaying},
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{"S_IdPlaying",lib_sIdPlaying},
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{"S_SoundPlaying",lib_sSoundPlaying},
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