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https://git.do.srb2.org/STJr/SRB2.git
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Add support for srb2:// URL handler (server links)
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parent
04131d3268
commit
feb18208cb
4 changed files with 52 additions and 5 deletions
27
src/d_main.c
27
src/d_main.c
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@ -889,6 +889,29 @@ static void IdentifyVersion(void)
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char *srb2wad;
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const char *srb2waddir = NULL;
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// URL handlers are opened by web browsers (at least Firefox) from the browser's working directory, not the game's stored directory,
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// so chdir to that directory unless overridden.
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if (M_GetUrlProtocolArg() != NULL && !M_CheckParm("-nochdir"))
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{
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size_t i;
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CONS_Printf("srb2:// connect links load game files from the SRB2 application's stored directory. Switching to ");
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strlcpy(srb2path, myargv[0], sizeof(srb2path));
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// Get just the directory, minus the EXE name
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for (i = strlen(srb2path)-1; i > 0; i--)
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{
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if (srb2path[i] == '/' || srb2path[i] == '\\')
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{
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srb2path[i] = '\0';
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break;
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}
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}
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CONS_Printf("%s\n", srb2path);
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chdir(srb2path);
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}
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#if (defined (__unix__) && !defined (MSDOS)) || defined (UNIXCOMMON) || defined (HAVE_SDL)
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// change to the directory where 'srb2.pk3' is found
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srb2waddir = I_LocateWad();
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@ -1152,7 +1175,7 @@ void D_SRB2Main(void)
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// add any files specified on the command line with -file wadfile
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// to the wad list
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if (!(M_CheckParm("-connect") && !M_CheckParm("-server")))
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if (!((M_GetUrlProtocolArg() || M_CheckParm("-connect")) && !M_CheckParm("-server")))
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{
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if (M_CheckParm("-file"))
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{
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@ -1187,7 +1210,7 @@ void D_SRB2Main(void)
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M_InitMenuPresTables();
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// init title screen display params
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if (M_CheckParm("-connect"))
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if (M_GetUrlProtocolArg() || M_CheckParm("-connect"))
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F_InitMenuPresValues();
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//---------------------------------------------------- READY TIME
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@ -1423,6 +1423,7 @@ static void SOCK_ClearBans(void)
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boolean I_InitTcpNetwork(void)
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{
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char serverhostname[255];
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const char *urlparam = NULL;
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boolean ret = false;
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// initilize the OS's TCP/IP stack
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if (!I_InitTcpDriver())
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@ -1476,10 +1477,12 @@ boolean I_InitTcpNetwork(void)
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ret = true;
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}
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else if (M_CheckParm("-connect"))
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else if ((urlparam = M_GetUrlProtocolArg()) != NULL || M_CheckParm("-connect"))
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{
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if (M_IsNextParm())
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strcpy(serverhostname, M_GetNextParm());
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if (urlparam != NULL)
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strlcpy(serverhostname, urlparam, sizeof(serverhostname));
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else if (M_IsNextParm())
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strlcpy(serverhostname, M_GetNextParm(), sizeof(serverhostname));
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else
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serverhostname[0] = 0; // assuming server in the LAN, use broadcast to detect it
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18
src/m_argv.c
18
src/m_argv.c
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@ -34,6 +34,24 @@ boolean myargmalloc = false;
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*/
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static INT32 found;
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/** \brief Parses a server URL (such as srb2://127.0.0.1) as may be passed to the game via a web browser, etc.
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\return the contents of the URL after the protocol (a server to join), or NULL if not found
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*/
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const char *M_GetUrlProtocolArg(void)
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{
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INT32 i;
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for (i = 1; i < myargc; i++)
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{
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if (!strnicmp(myargv[i], "srb2://", 7))
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{
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return &myargv[i][7];
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}
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}
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return NULL;
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}
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/** \brief The M_CheckParm function
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@ -21,6 +21,9 @@ extern INT32 myargc;
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extern char **myargv;
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extern boolean myargmalloc;
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// Looks for an srb2:// (or similar) URL passed in as an argument and returns the IP to connect to if found.
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const char *M_GetUrlProtocolArg(void);
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// Returns the position of the given parameter in the arg list (0 if not found).
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INT32 M_CheckParm(const char *check);
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