Rewrite T_PolyObjWaypoint to move more smoothly

This commit is contained in:
MascaraSnake 2020-05-16 08:45:06 +02:00
parent 0508f99419
commit e422d1fa1d

View file

@ -1600,11 +1600,8 @@ static void T_MovePolyObj(polyobj_t *po, fixed_t distx, fixed_t disty, fixed_t d
void T_PolyObjWaypoint(polywaypoint_t *th)
{
mobj_t *target = NULL;
mobj_t *waypoint = NULL;
fixed_t pox, poy, poz;
fixed_t distx, disty, distz, dist;
fixed_t momx, momy, momz;
polyobj_t *po = Polyobj_GetForNum(th->polyObjNum);
fixed_t speed = th->speed;
if (!po)
#ifdef RANGECHECK
@ -1629,97 +1626,95 @@ void T_PolyObjWaypoint(polywaypoint_t *th)
return;
}
pox = po->centerPt.x;
poy = po->centerPt.y;
poz = (po->lines[0]->backsector->floorheight + po->lines[0]->backsector->ceilingheight)/2;
// Calculate the distance between the polyobject and the waypoint
distx = target->x - pox;
disty = target->y - poy;
distz = target->z - poz;
dist = P_AproxDistance(P_AproxDistance(distx, disty), distz);
if (dist < 1)
dist = 1;
momx = FixedMul(FixedDiv(target->x - pox, dist), th->speed);
momy = FixedMul(FixedDiv(target->y - poy, dist), th->speed);
momz = FixedMul(FixedDiv(target->z - poz, dist), th->speed);
// Will the polyobject be FURTHER away if the momx/momy/momz is added to
// its current coordinates, or closer? (shift down to fracunits to avoid approximation errors)
if (dist>>FRACBITS <= P_AproxDistance(P_AproxDistance(target->x - pox - momx, target->y - poy - momy), target->z - poz - momz)>>FRACBITS)
// Move along the waypoint sequence until speed for the current tic is exhausted
while (speed > 0)
{
// If further away, set XYZ of polyobject to waypoint location
T_MovePolyObj(po, distx, disty, distz);
mobj_t *waypoint = NULL;
fixed_t pox, poy, poz;
fixed_t distx, disty, distz, dist;
if (!th->stophere)
// Current position of polyobject
pox = po->centerPt.x;
poy = po->centerPt.y;
poz = (po->lines[0]->backsector->floorheight + po->lines[0]->backsector->ceilingheight)/2;
// Calculate the distance between the polyobject and the waypoint
distx = target->x - pox;
disty = target->y - poy;
distz = target->z - poz;
dist = P_AproxDistance(P_AproxDistance(distx, disty), distz);
if (dist < 1)
dist = 1;
// Will the polyobject overshoot its target?
if (speed <= dist)
{
CONS_Debug(DBG_POLYOBJ, "Looking for next waypoint...\n");
waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false);
// No. Move towards waypoint
fixed_t momx, momy, momz;
if (!waypoint && th->returnbehavior == PWR_WRAP) // If specified, wrap waypoints
{
if (!th->continuous)
{
th->returnbehavior = PWR_STOP;
th->stophere = true;
}
waypoint = (th->direction == -1) ? P_GetLastWaypoint(th->sequence) : P_GetFirstWaypoint(th->sequence);
}
else if (!waypoint && th->returnbehavior == PWR_COMEBACK) // Come back to the start
{
th->direction = -th->direction;
if (!th->continuous)
th->returnbehavior = PWR_STOP;
waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false);
}
}
if (waypoint)
{
CONS_Debug(DBG_POLYOBJ, "Found waypoint (sequence %d, number %d).\n", waypoint->threshold, waypoint->health);
target = waypoint;
th->pointnum = target->health;
// Set the mobj as your target! -- Monster Iestyn 27/12/19
P_SetTarget(&th->target, target);
// calculate MOMX/MOMY/MOMZ for next waypoint
// change slope
dist = P_AproxDistance(P_AproxDistance(target->x - pox, target->y - poy), target->z - poz);
if (dist < 1)
dist = 1;
momx = FixedMul(FixedDiv(target->x - pox, dist), th->speed);
momy = FixedMul(FixedDiv(target->y - poy, dist), th->speed);
momz = FixedMul(FixedDiv(target->z - poz, dist), th->speed);
momx = FixedMul(FixedDiv(target->x - pox, dist), speed);
momy = FixedMul(FixedDiv(target->y - poy, dist), speed);
momz = FixedMul(FixedDiv(target->z - poz, dist), speed);
T_MovePolyObj(po, momx, momy, momz);
return;
}
else
{
momx = momy = momz = 0;
// Yes. Teleport to waypoint and look for the next one
T_MovePolyObj(po, distx, disty, distz);
if (!th->stophere)
CONS_Debug(DBG_POLYOBJ, "Next waypoint not found!\n");
{
CONS_Debug(DBG_POLYOBJ, "Looking for next waypoint...\n");
waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false);
if (po->thinker == &th->thinker)
po->thinker = NULL;
if (!waypoint && th->returnbehavior == PWR_WRAP) // If specified, wrap waypoints
{
if (!th->continuous)
{
th->returnbehavior = PWR_STOP;
th->stophere = true;
}
P_RemoveThinker(&th->thinker);
return;
waypoint = (th->direction == -1) ? P_GetLastWaypoint(th->sequence) : P_GetFirstWaypoint(th->sequence);
}
else if (!waypoint && th->returnbehavior == PWR_COMEBACK) // Come back to the start
{
th->direction = -th->direction;
if (!th->continuous)
th->returnbehavior = PWR_STOP;
waypoint = (th->direction == -1) ? P_GetPreviousWaypoint(target, false) : P_GetNextWaypoint(target, false);
}
}
if (waypoint)
{
CONS_Debug(DBG_POLYOBJ, "Found waypoint (sequence %d, number %d).\n", waypoint->threshold, waypoint->health);
target = waypoint;
th->pointnum = target->health;
// Set the mobj as your target! -- Monster Iestyn 27/12/19
P_SetTarget(&th->target, target);
// Calculate remaining speed
speed -= dist;
}
else
{
if (!th->stophere)
CONS_Debug(DBG_POLYOBJ, "Next waypoint not found!\n");
if (po->thinker == &th->thinker)
po->thinker = NULL;
P_RemoveThinker(&th->thinker);
return;
}
}
}
else
{
// momx/momy/momz already equals the right speed
}
// Move the polyobject
T_MovePolyObj(po, momx, momy, momz);
}
void T_PolyDoorSlide(polyslidedoor_t *th)