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FIX COLOR BUG
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a321ec9135
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07b2a5aca8
6 changed files with 33 additions and 35 deletions
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@ -41,7 +41,6 @@ struct GLMipmap_s
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struct GLMipmap_s *nextcolormap;
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const UINT8 *colormap;
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INT32 tcindex;
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// opengl
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struct GLMipmap_s *nextmipmap; // opengl : liste of all texture in opengl driver
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@ -999,32 +999,13 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT
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// mostly copied from HWR_GetMappedPatch, hence the similarities and comment
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GLMipmap_t *grmip, *newmip;
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if ((colormap == colormaps || colormap == NULL) && (skinnum > TC_DEFAULT))
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if (colormap == colormaps || colormap == NULL)
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{
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// Don't do any blending
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HWD.pfnSetTexture(gpatch->mipmap);
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return;
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}
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// search for the mipmap
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// skip the first (no colormap translated)
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for (grmip = gpatch->mipmap; grmip->nextcolormap; )
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{
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grmip = grmip->nextcolormap;
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if (grmip->colormap == colormap || (skinnum < TC_DEFAULT && grmip->tcindex == skinnum))
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{
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if (grmip->downloaded && grmip->grInfo.data)
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{
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HWD.pfnSetTexture(grmip); // found the colormap, set it to the correct texture
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Z_ChangeTag(grmip->grInfo.data, PU_HWRMODELTEXTURE);
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return;
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}
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}
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}
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// If here, the blended texture has not been created
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// So we create it
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if ((blendgpatch && blendgpatch->mipmap->grInfo.format)
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&& (gpatch->width != blendgpatch->width || gpatch->height != blendgpatch->height))
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{
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@ -1033,21 +1014,39 @@ static void HWR_GetBlendedTexture(GLPatch_t *gpatch, GLPatch_t *blendgpatch, INT
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return;
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}
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// search for the mipmap
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// skip the first (no colormap translated)
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for (grmip = gpatch->mipmap; grmip->nextcolormap; )
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{
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grmip = grmip->nextcolormap;
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if (grmip->colormap == colormap)
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{
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if (grmip->downloaded && grmip->grInfo.data)
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{
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HWD.pfnSetTexture(grmip); // found the colormap, set it to the correct texture
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Z_ChangeTag(grmip->grInfo.data, PU_HWRMODELTEXTURE_UNLOCKED);
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return;
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}
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}
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}
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// If here, the blended texture has not been created
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// So we create it
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//BP: WARNING: don't free it manually without clearing the cache of harware renderer
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// (it have a liste of mipmap)
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// this malloc is cleared in HWR_FreeTextureCache
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// (...) unfortunately z_malloc fragment alot the memory :(so malloc is better
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newmip = calloc(1, sizeof (*newmip));
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if (newmip == NULL)
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I_Error("%s: Out of memory", "HWR_GetMappedPatch");
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I_Error("%s: Out of memory", "HWR_GetBlendedTexture");
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grmip->nextcolormap = newmip;
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newmip->colormap = colormap;
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newmip->tcindex = skinnum;
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HWR_CreateBlendedTexture(gpatch, blendgpatch, newmip, skinnum, color);
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HWD.pfnSetTexture(newmip);
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Z_ChangeTag(newmip->grInfo.data, PU_HWRMODELTEXTURE);
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Z_ChangeTag(newmip->grInfo.data, PU_HWRMODELTEXTURE_UNLOCKED);
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}
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#define NORMALFOG 0x00000000
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@ -1273,7 +1272,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
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if (gpatch && gpatch->mipmap->grInfo.format) // else if meant that if a texture couldn't be loaded, it would just end up using something else's texture
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{
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INT32 skinnum = INT32_MAX;
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INT32 skinnum = TC_DEFAULT;
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if ((spr->mobj->flags & (MF_ENEMY|MF_BOSS)) && (spr->mobj->flags2 & MF2_FRET) && !(spr->mobj->flags & MF_GRENADEBOUNCE) && (leveltime & 1)) // Bosses "flash"
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{
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@ -1304,15 +1303,7 @@ boolean HWR_DrawModel(gr_vissprite_t *spr)
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}
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// Translation or skin number found
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if (skinnum != INT32_MAX)
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{
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HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, skinnum, spr->colormap, (skincolors_t)spr->mobj->color);
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}
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else
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{
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// Sorry nothing
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HWD.pfnSetTexture(gpatch->mipmap);
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}
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HWR_GetBlendedTexture(gpatch, (GLPatch_t *)md2->blendgrpatch, skinnum, spr->colormap, (skincolors_t)spr->mobj->color);
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}
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else
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{
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@ -3701,10 +3701,15 @@ void HWR_SetupLevel(void)
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// Meaning, they had memory allocated and marked with the PU_LEVEL tag.
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// Level textures are only reloaded after R_LoadTextures, which is
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// when the texture list is loaded.
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// Sal: Unfortunately, NOT freeing them causes the dreaded Color Bug.
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HWR_FreeMipmapCache();
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#ifdef ALAM_LIGHTING
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// BP: reset light between levels (we draw preview frame lights on current frame)
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HWR_ResetLights();
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#endif
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// Correct missing sidedefs & deep water trick
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HWR_CorrectSWTricks();
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HWR_CreatePlanePolygons((INT32)numnodes - 1);
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@ -1484,7 +1484,7 @@ void W_FlushCachedPatches(void)
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Z_FreeTag(PU_HWRPATCHINFO);
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Z_FreeTag(PU_HWRMODELTEXTURE);
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Z_FreeTag(PU_HWRCACHE);
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Z_FreeTags(PU_HWRCACHE_UNLOCKED, PU_HWRPATCHINFO_UNLOCKED);
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Z_FreeTags(PU_HWRCACHE_UNLOCKED, PU_HWRMODELTEXTURE_UNLOCKED);
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}
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needpatchflush = false;
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}
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@ -516,6 +516,7 @@ void Z_FlushCachedPatches(void)
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Z_FreeTag(PU_HWRCACHE);
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Z_FreeTag(PU_HWRCACHE_UNLOCKED);
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Z_FreeTag(PU_HWRPATCHINFO_UNLOCKED);
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Z_FreeTag(PU_HWRMODELTEXTURE_UNLOCKED);
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}
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// happens before a renderer switch
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@ -813,6 +814,7 @@ static void Command_Memfree_f(void)
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CONS_Printf(M_GetText("HW Texture cache : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRCACHE)>>10));
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CONS_Printf(M_GetText("Plane polygons : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRPLANE)>>10));
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CONS_Printf(M_GetText("HW Texture used : %7d KB\n"), HWR_GetTextureUsed()>>10);
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CONS_Printf(M_GetText("HW model textures : %7s KB\n"), sizeu1(Z_TagUsage(PU_HWRMODELTEXTURE)>>10));
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}
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#endif
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@ -64,6 +64,7 @@ enum
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// 'second-level' cache for graphics
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// stored in hardware format and downloaded as needed
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PU_HWRPATCHINFO_UNLOCKED = 103, // 'unlocked' PU_HWRPATCHINFO memory
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PU_HWRMODELTEXTURE_UNLOCKED = 104, // 'unlocked' PU_HWRMODELTEXTURE memory
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};
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//
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