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make savegamename in doomdef.h an extern, put the actual definition in d_main.c
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2 changed files with 3 additions and 1 deletions
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@ -125,6 +125,8 @@ boolean advancedemo;
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INT32 debugload = 0;
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#endif
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char savegamename[256];
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char srb2home[256] = ".";
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char srb2path[256] = ".";
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boolean usehome = true;
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@ -458,7 +458,7 @@ void CONS_Debug(INT32 debugflags, const char *fmt, ...) FUNCDEBUG;
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// Things that used to be in dstrings.h
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#define SAVEGAMENAME "srb2sav"
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char savegamename[256];
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extern char savegamename[256];
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// m_misc.h
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#ifdef GETTEXT
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