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Add level header options for setting special stage time and spheres requirements
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parent
1b66d1f936
commit
4b87bee759
5 changed files with 14 additions and 2 deletions
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@ -1863,6 +1863,10 @@ static void readlevelheader(MYFILE *f, INT32 num)
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}
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else if (fastcmp(word, "STARTRINGS"))
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mapheaderinfo[num-1]->startrings = (UINT16)i;
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else if (fastcmp(word, "SPECIALSTAGETIME"))
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mapheaderinfo[num-1]->sstimer = i;
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else if (fastcmp(word, "SPECIALSTAGESPHERES"))
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mapheaderinfo[num-1]->ssspheres = i;
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else
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deh_warning("Level header %d: unknown word '%s'", num, word);
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}
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@ -319,6 +319,8 @@ typedef struct
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char selectheading[22]; ///< Level select heading. Allows for controllable grouping.
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UINT16 startrings; ///< Number of rings players start with.
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INT32 sstimer; ///< Timer for special stages.
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UINT32 ssspheres; ///< Sphere requirement in special stages.
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// Title card.
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char ltzzpatch[8]; ///< Zig zag patch.
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@ -2082,6 +2082,10 @@ static int mapheaderinfo_get(lua_State *L)
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lua_pushinteger(L, header->menuflags);
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else if (fastcmp(field,"startrings"))
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lua_pushinteger(L, header->startrings);
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else if (fastcmp(field, "sstimer"))
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lua_pushinteger(L, header->sstimer);
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else if (fastcmp(field, "ssspheres"))
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lua_pushinteger(L, header->ssspheres);
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// TODO add support for reading numGradedMares and grades
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else {
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// Read custom vars now
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@ -218,6 +218,8 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
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mapheaderinfo[num]->typeoflevel = 0;
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mapheaderinfo[num]->nextlevel = (INT16)(i + 1);
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mapheaderinfo[num]->startrings = 0;
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mapheaderinfo[num]->sstimer = 90;
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mapheaderinfo[num]->ssspheres = 1;
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mapheaderinfo[num]->keywords[0] = '\0';
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snprintf(mapheaderinfo[num]->musname, 7, "%sM", G_BuildMapName(i));
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mapheaderinfo[num]->musname[6] = 0;
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@ -6249,8 +6249,8 @@ void P_InitSpecials(void)
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gravity = FRACUNIT/2;
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// Defaults in case levels don't have them set.
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sstimer = 90*TICRATE + 6;
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ssspheres = 1;
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sstimer = mapheaderinfo[gamemap-1]->sstimer*TICRATE + 6;
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ssspheres = mapheaderinfo[gamemap-1]->ssspheres;
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CheckForBustableBlocks = CheckForBouncySector = CheckForQuicksand = CheckForMarioBlocks = CheckForFloatBob = CheckForReverseGravity = false;
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