Merge branch 'next' into linedef-args

This commit is contained in:
MascaraSnake 2020-01-06 14:46:47 +01:00
commit 031e3d93b2
10 changed files with 205 additions and 83 deletions

View file

@ -20,9 +20,12 @@ enum hook {
hook_MapChange,
hook_MapLoad,
hook_PlayerJoin,
hook_PreThinkFrame,
hook_ThinkFrame,
hook_PostThinkFrame,
hook_MobjSpawn,
hook_MobjCollide,
hook_MobjLineCollide,
hook_MobjMoveCollide,
hook_TouchSpecial,
hook_MobjFuse,
@ -62,12 +65,16 @@ extern const char *const hookNames[];
void LUAh_MapChange(INT16 mapnumber); // Hook for map change (before load)
void LUAh_MapLoad(void); // Hook for map load
void LUAh_PlayerJoin(int playernum); // Hook for Got_AddPlayer
void LUAh_PreThinkFrame(void); // Hook for frame (before mobj and player thinkers)
void LUAh_ThinkFrame(void); // Hook for frame (after mobj and player thinkers)
void LUAh_PostThinkFrame(void); // Hook for frame (at end of tick, ie after overlays, precipitation, specials)
boolean LUAh_MobjHook(mobj_t *mo, enum hook which);
boolean LUAh_PlayerHook(player_t *plr, enum hook which);
#define LUAh_MobjSpawn(mo) LUAh_MobjHook(mo, hook_MobjSpawn) // Hook for P_SpawnMobj by mobj type
UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which);
UINT8 LUAh_MobjLineCollideHook(mobj_t *thing, line_t *line, enum hook which);
#define LUAh_MobjCollide(thing1, thing2) LUAh_MobjCollideHook(thing1, thing2, hook_MobjCollide) // Hook for PIT_CheckThing by (thing) mobj type
#define LUAh_MobjLineCollide(thing, line) LUAh_MobjLineCollideHook(thing, line, hook_MobjLineCollide) // Hook for PIT_CheckThing by (thing) mobj type
#define LUAh_MobjMoveCollide(thing1, thing2) LUAh_MobjCollideHook(thing1, thing2, hook_MobjMoveCollide) // Hook for PIT_CheckThing by (tmthing) mobj type
boolean LUAh_TouchSpecial(mobj_t *special, mobj_t *toucher); // Hook for P_TouchSpecialThing by mobj type
#define LUAh_MobjFuse(mo) LUAh_MobjHook(mo, hook_MobjFuse) // Hook for mobj->fuse == 0 by mobj type

View file

@ -31,9 +31,12 @@ const char *const hookNames[hook_MAX+1] = {
"MapChange",
"MapLoad",
"PlayerJoin",
"PreThinkFrame",
"ThinkFrame",
"PostThinkFrame",
"MobjSpawn",
"MobjCollide",
"MobjLineCollide",
"MobjMoveCollide",
"TouchSpecial",
"MobjFuse",
@ -124,6 +127,7 @@ static int lib_addHook(lua_State *L)
// Take a mobjtype enum which this hook is specifically for.
case hook_MobjSpawn:
case hook_MobjCollide:
case hook_MobjLineCollide:
case hook_MobjMoveCollide:
case hook_TouchSpecial:
case hook_MobjFuse:
@ -183,6 +187,7 @@ static int lib_addHook(lua_State *L)
lastp = &mobjthinkerhooks[hook.s.mt];
break;
case hook_MobjCollide:
case hook_MobjLineCollide:
case hook_MobjMoveCollide:
lastp = &mobjcollidehooks[hook.s.mt];
break;
@ -413,6 +418,29 @@ void LUAh_PlayerJoin(int playernum)
lua_settop(gL, 0);
}
// Hook for frame (before mobj and player thinkers)
void LUAh_PreThinkFrame(void)
{
hook_p hookp;
if (!gL || !(hooksAvailable[hook_PreThinkFrame/8] & (1<<(hook_PreThinkFrame%8))))
return;
for (hookp = roothook; hookp; hookp = hookp->next)
{
if (hookp->type != hook_PreThinkFrame)
continue;
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
if (lua_pcall(gL, 0, 0, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
}
}
}
// Hook for frame (after mobj and player thinkers)
void LUAh_ThinkFrame(void)
{
@ -436,6 +464,30 @@ void LUAh_ThinkFrame(void)
}
}
// Hook for frame (at end of tick, ie after overlays, precipitation, specials)
void LUAh_PostThinkFrame(void)
{
hook_p hookp;
if (!gL || !(hooksAvailable[hook_PostThinkFrame/8] & (1<<(hook_PostThinkFrame%8))))
return;
for (hookp = roothook; hookp; hookp = hookp->next)
{
if (hookp->type != hook_PostThinkFrame)
continue;
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
if (lua_pcall(gL, 0, 0, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
}
}
}
// Hook for mobj collisions
UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which)
{
@ -515,6 +567,84 @@ UINT8 LUAh_MobjCollideHook(mobj_t *thing1, mobj_t *thing2, enum hook which)
return shouldCollide;
}
UINT8 LUAh_MobjLineCollideHook(mobj_t *thing, line_t *line, enum hook which)
{
hook_p hookp;
UINT8 shouldCollide = 0; // 0 = default, 1 = force yes, 2 = force no.
if (!gL || !(hooksAvailable[which/8] & (1<<(which%8))))
return 0;
I_Assert(thing->type < NUMMOBJTYPES);
lua_settop(gL, 0);
// Look for all generic mobj collision hooks
for (hookp = mobjcollidehooks[MT_NULL]; hookp; hookp = hookp->next)
{
if (hookp->type != which)
continue;
if (lua_gettop(gL) == 0)
{
LUA_PushUserdata(gL, thing, META_MOBJ);
LUA_PushUserdata(gL, line, META_LINE);
}
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
lua_pushvalue(gL, -3);
lua_pushvalue(gL, -3);
if (lua_pcall(gL, 2, 1, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (!lua_isnil(gL, -1))
{ // if nil, leave shouldCollide = 0.
if (lua_toboolean(gL, -1))
shouldCollide = 1; // Force yes
else
shouldCollide = 2; // Force no
}
lua_pop(gL, 1);
}
for (hookp = mobjcollidehooks[thing->type]; hookp; hookp = hookp->next)
{
if (hookp->type != which)
continue;
if (lua_gettop(gL) == 0)
{
LUA_PushUserdata(gL, thing, META_MOBJ);
LUA_PushUserdata(gL, line, META_LINE);
}
lua_pushfstring(gL, FMT_HOOKID, hookp->id);
lua_gettable(gL, LUA_REGISTRYINDEX);
lua_pushvalue(gL, -3);
lua_pushvalue(gL, -3);
if (lua_pcall(gL, 2, 1, 0)) {
if (!hookp->error || cv_debug & DBG_LUA)
CONS_Alert(CONS_WARNING,"%s\n",lua_tostring(gL, -1));
lua_pop(gL, 1);
hookp->error = true;
continue;
}
if (!lua_isnil(gL, -1))
{ // if nil, leave shouldCollide = 0.
if (lua_toboolean(gL, -1))
shouldCollide = 1; // Force yes
else
shouldCollide = 2; // Force no
}
lua_pop(gL, 1);
}
lua_settop(gL, 0);
return shouldCollide;
}
// Hook for mobj thinkers
boolean LUAh_MobjThinker(mobj_t *mo)
{

View file

@ -159,15 +159,13 @@ static const char *const side_opt[] = {
enum vertex_e {
vertex_valid = 0,
vertex_x,
vertex_y,
vertex_z
vertex_y
};
static const char *const vertex_opt[] = {
"valid",
"x",
"y",
"z",
NULL};
enum ffloor_e {
@ -993,9 +991,6 @@ static int vertex_get(lua_State *L)
case vertex_y:
lua_pushfixed(L, vertex->y);
return 1;
case vertex_z:
lua_pushfixed(L, vertex->z);
return 1;
}
return 0;
}

View file

@ -1948,6 +1948,19 @@ static boolean PIT_CheckLine(line_t *ld)
// this line is out of the if so upper and lower textures can be hit by a splat
blockingline = ld;
#ifdef HAVE_BLUA
{
UINT8 shouldCollide = LUAh_MobjLineCollide(tmthing, blockingline); // checks hook for thing's type
if (P_MobjWasRemoved(tmthing))
return true; // one of them was removed???
if (shouldCollide == 1)
return false; // force collide
else if (shouldCollide == 2)
return true; // force no collide
}
#endif
if (!ld->backsector) // one sided line
{
if (P_PointOnLineSide(tmthing->x, tmthing->y, ld))
@ -1992,7 +2005,7 @@ static boolean PIT_CheckLine(line_t *ld)
if (lowfloor < tmdropoffz)
tmdropoffz = lowfloor;
return true;
}

View file

@ -78,68 +78,37 @@ void P_ClosestPointOnLine(fixed_t x, fixed_t y, line_t *line, vertex_t *result)
return;
}
//
// P_ClosestPointOnLine3D
// Finds the closest point on a given line to the supplied point IN 3D!!!
//
void P_ClosestPointOnLine3D(fixed_t x, fixed_t y, fixed_t z, line_t *line, vertex_t *result)
/// Similar to FV3_ClosestPointOnLine() except it actually works.
void P_ClosestPointOnLine3D(const vector3_t *p, const vector3_t *Line, vector3_t *result)
{
fixed_t startx = line->v1->x;
fixed_t starty = line->v1->y;
fixed_t startz = line->v1->z;
fixed_t dx = line->dx;
fixed_t dy = line->dy;
fixed_t dz = line->v2->z - line->v1->z;
const vector3_t* v1 = &Line[0];
const vector3_t* v2 = &Line[1];
vector3_t c, V, n;
fixed_t t, d;
FV3_SubEx(v2, v1, &V);
FV3_SubEx(p, v1, &c);
// Determine t (the length of the vector from <20>Line[0]<5D> to <20>p<EFBFBD>)
fixed_t cx, cy, cz;
fixed_t vx, vy, vz;
fixed_t magnitude;
fixed_t t;
d = R_PointToDist2(0, v2->z, R_PointToDist2(v2->x, v2->y, v1->x, v1->y), v1->z);
FV3_Copy(&n, &V);
FV3_Divide(&n, d);
//Sub (p, &Line[0], &c);
cx = x - startx;
cy = y - starty;
cz = z - startz;
//Sub (&Line[1], &Line[0], &V);
vx = dx;
vy = dy;
vz = dz;
//Normalize (&V, &V);
magnitude = R_PointToDist2(0, line->v2->z, R_PointToDist2(line->v2->x, line->v2->y, startx, starty), startz);
vx = FixedDiv(vx, magnitude);
vy = FixedDiv(vy, magnitude);
vz = FixedDiv(vz, magnitude);
t = (FixedMul(vx, cx) + FixedMul(vy, cy) + FixedMul(vz, cz));
t = FV3_Dot(&n, &c);
// Set closest point to the end if it extends past -Red
if (t <= 0)
{
result->x = line->v1->x;
result->y = line->v1->y;
result->z = line->v1->z;
FV3_Copy(result, v1);
return;
}
else if (t >= magnitude)
else if (t >= d)
{
result->x = line->v2->x;
result->y = line->v2->y;
result->z = line->v2->z;
FV3_Copy(result, v2);
return;
}
// Return the point between <20>Line[0]<5D> and <20>Line[1]<5D>
vx = FixedMul(vx, t);
vy = FixedMul(vy, t);
vz = FixedMul(vz, t);
FV3_Mul(&n, t);
//Add (&Line[0], &V, out);
result->x = startx + vx;
result->y = starty + vy;
result->z = startz + vz;
FV3_AddEx(v1, &n, result);
return;
}

View file

@ -43,7 +43,7 @@ boolean P_PathTraverse(fixed_t px1, fixed_t py1, fixed_t px2, fixed_t py2,
FUNCMATH fixed_t P_AproxDistance(fixed_t dx, fixed_t dy);
void P_ClosestPointOnLine(fixed_t x, fixed_t y, line_t *line, vertex_t *result);
void P_ClosestPointOnLine3D(fixed_t x, fixed_t y, fixed_t z, line_t *line, vertex_t *result);
void P_ClosestPointOnLine3D(const vector3_t *p, const vector3_t *line, vector3_t *result);
INT32 P_PointOnLineSide(fixed_t x, fixed_t y, line_t *line);
void P_MakeDivline(line_t *li, divline_t *dl);
void P_CameraLineOpening(line_t *plinedef);

View file

@ -846,7 +846,6 @@ static void P_LoadVertices(UINT8 *data)
{
v->x = SHORT(mv->x)<<FRACBITS;
v->y = SHORT(mv->y)<<FRACBITS;
v->z = 0;
}
}
@ -1583,7 +1582,6 @@ static void P_LoadTextmap(void)
{
// Defaults.
vt->x = vt->y = INT32_MAX;
vt->z = 0;
TextmapParse(vertexesPos[i], i, ParseTextmapVertexParameter);

View file

@ -5038,8 +5038,7 @@ DoneSection2:
mobj_t *waypointlow = NULL;
mobj_t *mo2;
mobj_t *closest = NULL;
line_t junk;
vertex_t v1, v2, resulthigh, resultlow;
vector3_t p, line[2], resulthigh, resultlow;
mobj_t *highest = NULL;
if (player->mo->tracer && player->mo->tracer->type == MT_TUBEWAYPOINT && player->powers[pw_carry] == CR_ROPEHANG)
@ -5186,38 +5185,34 @@ DoneSection2:
// Next, we need to find the closest point on the line between each set, and determine which one we're
// closest to.
p.x = player->mo->x;
p.y = player->mo->y;
p.z = player->mo->z;
// Waypointmid and Waypointlow:
if (waypointlow)
{
v1.x = waypointmid->x;
v1.y = waypointmid->y;
v1.z = waypointmid->z;
v2.x = waypointlow->x;
v2.y = waypointlow->y;
v2.z = waypointlow->z;
junk.v1 = &v1;
junk.v2 = &v2;
junk.dx = v2.x - v1.x;
junk.dy = v2.y - v1.y;
line[0].x = waypointmid->x;
line[0].y = waypointmid->y;
line[0].z = waypointmid->z;
line[1].x = waypointlow->x;
line[1].y = waypointlow->y;
line[1].z = waypointlow->z;
P_ClosestPointOnLine3D(player->mo->x, player->mo->y, player->mo->z, &junk, &resultlow);
P_ClosestPointOnLine3D(&p, line, &resultlow);
}
// Waypointmid and Waypointhigh:
if (waypointhigh)
{
v1.x = waypointmid->x;
v1.y = waypointmid->y;
v1.z = waypointmid->z;
v2.x = waypointhigh->x;
v2.y = waypointhigh->y;
v2.z = waypointhigh->z;
junk.v1 = &v1;
junk.v2 = &v2;
junk.dx = v2.x - v1.x;
junk.dy = v2.y - v1.y;
line[0].x = waypointmid->x;
line[0].y = waypointmid->y;
line[0].z = waypointmid->z;
line[1].x = waypointhigh->x;
line[1].y = waypointhigh->y;
line[1].z = waypointhigh->z;
P_ClosestPointOnLine3D(player->mo->x, player->mo->y, player->mo->z, &junk, &resulthigh);
P_ClosestPointOnLine3D(&p, line, &resulthigh);
}
// 3D support now available. Disregard the previous notice here. -Red

View file

@ -629,6 +629,10 @@ void P_Ticker(boolean run)
if (demoplayback)
G_ReadDemoTiccmd(&players[consoleplayer].cmd, 0);
#ifdef HAVE_BLUA
LUAh_PreThinkFrame();
#endif
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
P_PlayerThink(&players[i]);
@ -726,6 +730,10 @@ void P_Ticker(boolean run)
G_ConsGhostTic();
if (modeattacking)
G_GhostTicker();
#ifdef HAVE_BLUA
LUAh_PostThinkFrame();
#endif
}
P_MapEnd();
@ -745,6 +753,9 @@ void P_PreTicker(INT32 frames)
{
P_MapStart();
#ifdef HAVE_BLUA
LUAh_PreThinkFrame();
#endif
for (i = 0; i < MAXPLAYERS; i++)
if (playeringame[i] && players[i].mo && !P_MobjWasRemoved(players[i].mo))
{
@ -779,6 +790,10 @@ void P_PreTicker(INT32 frames)
P_UpdateSpecials();
P_RespawnSpecials();
#ifdef HAVE_BLUA
LUAh_PostThinkFrame();
#endif
P_MapEnd();
}
}

View file

@ -83,7 +83,7 @@ typedef struct extracolormap_s
*/
typedef struct
{
fixed_t x, y, z;
fixed_t x, y;
} vertex_t;
// Forward of linedefs, for sectors.