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Add missed pitch and roll to precipmobj_t
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@ -398,7 +398,7 @@ typedef struct precipmobj_s
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struct precipmobj_s **sprev; // killough 8/11/98: change to ptr-to-ptr
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// More drawing info: to determine current sprite.
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angle_t angle; // orientation
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angle_t angle, pitch, roll; // orientation
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angle_t rollangle;
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spritenum_t sprite; // used to find patch_t and flip value
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UINT32 frame; // frame number, plus bits see p_pspr.h
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