Add missed pitch and roll to precipmobj_t

This commit is contained in:
Nev3r 2020-04-19 16:05:08 +02:00
parent ca10b38b9c
commit 0147320ff4

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@ -398,7 +398,7 @@ typedef struct precipmobj_s
struct precipmobj_s **sprev; // killough 8/11/98: change to ptr-to-ptr
// More drawing info: to determine current sprite.
angle_t angle; // orientation
angle_t angle, pitch, roll; // orientation
angle_t rollangle;
spritenum_t sprite; // used to find patch_t and flip value
UINT32 frame; // frame number, plus bits see p_pspr.h