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Fix incorrect team gametype rule being used in A_OldRingExplode
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parent
51c593e633
commit
3ce4ddf854
1 changed files with 3 additions and 3 deletions
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@ -6601,7 +6601,7 @@ void A_OldRingExplode(mobj_t *actor) {
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if (changecolor)
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{
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if (!(gametyperules & GTR_TEAMFLAGS))
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if (!(gametyperules & GTR_TEAMS))
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mo->color = actor->target->color; //copy color
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else if (actor->target->player->ctfteam == 2)
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mo->color = skincolor_bluering;
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@ -6617,7 +6617,7 @@ void A_OldRingExplode(mobj_t *actor) {
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if (changecolor)
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{
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if (!(gametyperules & GTR_TEAMFLAGS))
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if (!(gametyperules & GTR_TEAMS))
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mo->color = actor->target->color; //copy color
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else if (actor->target->player->ctfteam == 2)
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mo->color = skincolor_bluering;
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@ -6632,7 +6632,7 @@ void A_OldRingExplode(mobj_t *actor) {
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if (changecolor)
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{
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if (!(gametyperules & GTR_TEAMFLAGS))
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if (!(gametyperules & GTR_TEAMS))
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mo->color = actor->target->color; //copy color
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else if (actor->target->player->ctfteam == 2)
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mo->color = skincolor_bluering;
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