mirror of
https://git.do.srb2.org/STJr/SRB2.git
synced 2025-04-13 13:42:31 +00:00
Merge branch 'next' of https://git.magicalgirl.moe/STJr/SRB2.git into lua-io
This commit is contained in:
commit
12959ff4a9
81 changed files with 2537 additions and 1256 deletions
|
@ -2,7 +2,7 @@ cmake_minimum_required(VERSION 3.0)
|
|||
# DO NOT CHANGE THIS SRB2 STRING! Some variable names depend on this string.
|
||||
# Version change is fine.
|
||||
project(SRB2
|
||||
VERSION 2.2.0
|
||||
VERSION 2.2.1
|
||||
LANGUAGES C)
|
||||
|
||||
if(${PROJECT_SOURCE_DIR} MATCHES ${PROJECT_BINARY_DIR})
|
||||
|
|
17
appveyor.yml
17
appveyor.yml
|
@ -1,4 +1,4 @@
|
|||
version: 2.2.0.{branch}-{build}
|
||||
version: 2.2.1.{branch}-{build}
|
||||
os: MinGW
|
||||
|
||||
environment:
|
||||
|
@ -83,7 +83,14 @@ before_build:
|
|||
- ccache -V
|
||||
- ccache -s
|
||||
- if [%NOUPX%] == [1] ( set "NOUPX=NOUPX=1" ) else ( set "NOUPX=" )
|
||||
- set "SRB2_MFLAGS=-C src WARNINGMODE=1 CCACHE=1 NOOBJDUMP=1 %NOUPX%"
|
||||
- if defined [%APPVEYOR_PULL_REQUEST_HEAD_COMMIT%] ( set "COMMIT=%APPVEYOR_PULL_REQUEST_HEAD_COMMIT%" ) else ( set "COMMIT=%APPVEYOR_REPO_COMMIT%" )
|
||||
- cmd: git rev-parse --short %COMMIT%>%TMP%/gitshort.txt
|
||||
- cmd: set /P GITSHORT=<%TMP%/gitshort.txt
|
||||
# for pull requests, take the owner's name only, if this isn't the same repo of course
|
||||
- set "REPO=%APPVEYOR_REPO_BRANCH%"
|
||||
- if not [%APPVEYOR_PULL_REQUEST_HEAD_REPO_NAME%] == [] ( if not [%APPVEYOR_PULL_REQUEST_HEAD_REPO_NAME%] == [%APPVEYOR_REPO_NAME%] ( for /f "delims=/" %%a in ("%APPVEYOR_PULL_REQUEST_HEAD_REPO_NAME%") do set "REPO=%%a-%APPVEYOR_PULL_REQUEST_HEAD_REPO_BRANCH%" ) )
|
||||
- set "EXENAME=EXENAME=srb2win-%REPO%-%GITSHORT%.exe"
|
||||
- set "SRB2_MFLAGS=-C src WARNINGMODE=1 CCACHE=1 NOOBJDUMP=1 %NOUPX% %EXENAME%"
|
||||
- if [%X86_64%] == [1] ( set "MINGW_FLAGS=MINGW64=1 X86_64=1 GCC81=1" ) else ( set "MINGW_FLAGS=MINGW=1 GCC91=1" )
|
||||
- set "SRB2_MFLAGS=%SRB2_MFLAGS% %MINGW_FLAGS% %CONFIGURATION%=1"
|
||||
|
||||
|
@ -99,10 +106,8 @@ after_build:
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|||
)
|
||||
- if [%X86_64%] == [1] ( set "CONFIGURATION=%CONFIGURATION%64" )
|
||||
- ccache -s
|
||||
- cmd: git rev-parse --short %APPVEYOR_REPO_COMMIT%>%TMP%/gitshort.txt
|
||||
- cmd: set /P GITSHORT=<%TMP%/gitshort.txt
|
||||
- set BUILD_ARCHIVE=%APPVEYOR_REPO_BRANCH%-%GITSHORT%-%CONFIGURATION%.7z
|
||||
- set BUILDSARCHIVE=%APPVEYOR_REPO_BRANCH%-%CONFIGURATION%.7z
|
||||
- set BUILD_ARCHIVE=%REPO%-%GITSHORT%-%CONFIGURATION%.7z
|
||||
- set BUILDSARCHIVE=%REPO%-%CONFIGURATION%.7z
|
||||
- cmd: 7z a %BUILD_ARCHIVE% %BUILD_PATH% -xr!.gitignore
|
||||
- appveyor PushArtifact %BUILD_ARCHIVE%
|
||||
- cmd: copy %BUILD_ARCHIVE% %BUILDSARCHIVE%
|
||||
|
|
124
src/am_map.c
124
src/am_map.c
|
@ -160,6 +160,7 @@ static boolean am_stopped = true;
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|||
static INT32 f_x, f_y; // location of window on screen (always zero for both)
|
||||
static INT32 f_w, f_h; // size of window on screen (always the screen width and height respectively)
|
||||
|
||||
static boolean m_keydown[4]; // which window panning keys are being pressed down?
|
||||
static mpoint_t m_paninc; // how far the window pans each tic (map coords)
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||||
static fixed_t mtof_zoommul; // how far the window zooms in each tic (map coords)
|
||||
static fixed_t ftom_zoommul; // how far the window zooms in each tic (fb coords)
|
||||
|
@ -205,6 +206,7 @@ static boolean followplayer = true; // specifies whether to follow the player ar
|
|||
typedef void (*AMDRAWFLINEFUNC) (const fline_t *fl, INT32 color);
|
||||
static AMDRAWFLINEFUNC AM_drawFline;
|
||||
|
||||
static void AM_drawPixel(INT32 xx, INT32 yy, INT32 cc);
|
||||
static void AM_drawFline_soft(const fline_t *fl, INT32 color);
|
||||
|
||||
static void AM_activateNewScale(void)
|
||||
|
@ -344,22 +346,22 @@ static void AM_initVariables(void)
|
|||
old_m_h = m_h;
|
||||
}
|
||||
|
||||
//
|
||||
// Called when the screen size changes.
|
||||
//
|
||||
static void AM_FrameBufferInit(void)
|
||||
{
|
||||
f_x = f_y = 0;
|
||||
f_w = vid.width;
|
||||
f_h = vid.height;
|
||||
}
|
||||
|
||||
//
|
||||
// should be called at the start of every level
|
||||
// right now, i figure it out myself
|
||||
//
|
||||
static void AM_LevelInit(void)
|
||||
{
|
||||
f_x = f_y = 0;
|
||||
f_w = vid.width;
|
||||
f_h = vid.height;
|
||||
|
||||
AM_drawFline = AM_drawFline_soft;
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
AM_drawFline = HWR_drawAMline;
|
||||
#endif
|
||||
|
||||
AM_findMinMaxBoundaries();
|
||||
scale_mtof = FixedDiv(min_scale_mtof*10, 7*FRACUNIT);
|
||||
if (scale_mtof > max_scale_mtof)
|
||||
|
@ -381,7 +383,7 @@ void AM_Stop(void)
|
|||
*
|
||||
* \sa AM_Stop
|
||||
*/
|
||||
static inline void AM_Start(void)
|
||||
void AM_Start(void)
|
||||
{
|
||||
static INT32 lastlevel = -1;
|
||||
|
||||
|
@ -390,8 +392,12 @@ static inline void AM_Start(void)
|
|||
am_stopped = false;
|
||||
if (lastlevel != gamemap || am_recalc) // screen size changed
|
||||
{
|
||||
AM_LevelInit();
|
||||
lastlevel = gamemap;
|
||||
AM_FrameBufferInit();
|
||||
if (lastlevel != gamemap)
|
||||
{
|
||||
AM_LevelInit();
|
||||
lastlevel = gamemap;
|
||||
}
|
||||
am_recalc = false;
|
||||
}
|
||||
AM_initVariables();
|
||||
|
@ -417,6 +423,28 @@ static void AM_maxOutWindowScale(void)
|
|||
AM_activateNewScale();
|
||||
}
|
||||
|
||||
//
|
||||
// set window panning
|
||||
//
|
||||
static void AM_setWindowPanning(void)
|
||||
{
|
||||
// up and down
|
||||
if (m_keydown[2]) // pan up
|
||||
m_paninc.y = FTOM(F_PANINC);
|
||||
else if (m_keydown[3]) // pan down
|
||||
m_paninc.y = -FTOM(F_PANINC);
|
||||
else
|
||||
m_paninc.y = 0;
|
||||
|
||||
// left and right
|
||||
if (m_keydown[0]) // pan right
|
||||
m_paninc.x = FTOM(F_PANINC);
|
||||
else if (m_keydown[1]) // pan left
|
||||
m_paninc.x = -FTOM(F_PANINC);
|
||||
else
|
||||
m_paninc.x = 0;
|
||||
}
|
||||
|
||||
/** Responds to user inputs in automap mode.
|
||||
*
|
||||
* \param ev Event to possibly respond to.
|
||||
|
@ -449,35 +477,49 @@ boolean AM_Responder(event_t *ev)
|
|||
{
|
||||
case AM_PANRIGHTKEY: // pan right
|
||||
if (!followplayer)
|
||||
m_paninc.x = FTOM(F_PANINC);
|
||||
{
|
||||
m_keydown[0] = true;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
else
|
||||
rc = false;
|
||||
break;
|
||||
case AM_PANLEFTKEY: // pan left
|
||||
if (!followplayer)
|
||||
m_paninc.x = -FTOM(F_PANINC);
|
||||
{
|
||||
m_keydown[1] = true;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
else
|
||||
rc = false;
|
||||
break;
|
||||
case AM_PANUPKEY: // pan up
|
||||
if (!followplayer)
|
||||
m_paninc.y = FTOM(F_PANINC);
|
||||
{
|
||||
m_keydown[2] = true;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
else
|
||||
rc = false;
|
||||
break;
|
||||
case AM_PANDOWNKEY: // pan down
|
||||
if (!followplayer)
|
||||
m_paninc.y = -FTOM(F_PANINC);
|
||||
{
|
||||
m_keydown[3] = true;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
else
|
||||
rc = false;
|
||||
break;
|
||||
case AM_ZOOMOUTKEY: // zoom out
|
||||
mtof_zoommul = M_ZOOMOUT;
|
||||
ftom_zoommul = M_ZOOMIN;
|
||||
AM_setWindowPanning();
|
||||
break;
|
||||
case AM_ZOOMINKEY: // zoom in
|
||||
mtof_zoommul = M_ZOOMIN;
|
||||
ftom_zoommul = M_ZOOMOUT;
|
||||
AM_setWindowPanning();
|
||||
break;
|
||||
case AM_TOGGLEKEY:
|
||||
AM_Stop();
|
||||
|
@ -491,6 +533,7 @@ boolean AM_Responder(event_t *ev)
|
|||
}
|
||||
else
|
||||
AM_restoreScaleAndLoc();
|
||||
AM_setWindowPanning();
|
||||
break;
|
||||
case AM_FOLLOWKEY:
|
||||
followplayer = !followplayer;
|
||||
|
@ -510,14 +553,32 @@ boolean AM_Responder(event_t *ev)
|
|||
switch (ev->data1)
|
||||
{
|
||||
case AM_PANRIGHTKEY:
|
||||
if (!followplayer)
|
||||
{
|
||||
m_keydown[0] = false;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
break;
|
||||
case AM_PANLEFTKEY:
|
||||
if (!followplayer)
|
||||
m_paninc.x = 0;
|
||||
{
|
||||
m_keydown[1] = false;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
break;
|
||||
case AM_PANUPKEY:
|
||||
if (!followplayer)
|
||||
{
|
||||
m_keydown[2] = false;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
break;
|
||||
case AM_PANDOWNKEY:
|
||||
if (!followplayer)
|
||||
m_paninc.y = 0;
|
||||
{
|
||||
m_keydown[3] = false;
|
||||
AM_setWindowPanning();
|
||||
}
|
||||
break;
|
||||
case AM_ZOOMOUTKEY:
|
||||
case AM_ZOOMINKEY:
|
||||
|
@ -718,6 +779,17 @@ static boolean AM_clipMline(const mline_t *ml, fline_t *fl)
|
|||
}
|
||||
#undef DOOUTCODE
|
||||
|
||||
//
|
||||
// Draws a pixel.
|
||||
//
|
||||
static void AM_drawPixel(INT32 xx, INT32 yy, INT32 cc)
|
||||
{
|
||||
UINT8 *dest = screens[0];
|
||||
if (xx < 0 || yy < 0 || xx >= vid.width || yy >= vid.height)
|
||||
return; // off the screen
|
||||
dest[(yy*vid.width) + xx] = cc;
|
||||
}
|
||||
|
||||
//
|
||||
// Classic Bresenham w/ whatever optimizations needed for speed
|
||||
//
|
||||
|
@ -739,8 +811,6 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
|||
}
|
||||
#endif
|
||||
|
||||
#define PUTDOT(xx,yy,cc) V_DrawFill(xx,yy,1,1,cc|V_NOSCALESTART);
|
||||
|
||||
dx = fl->b.x - fl->a.x;
|
||||
ax = 2 * (dx < 0 ? -dx : dx);
|
||||
sx = dx < 0 ? -1 : 1;
|
||||
|
@ -757,7 +827,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
|||
d = ay - ax/2;
|
||||
for (;;)
|
||||
{
|
||||
PUTDOT(x, y, color)
|
||||
AM_drawPixel(x, y, color);
|
||||
if (x == fl->b.x)
|
||||
return;
|
||||
if (d >= 0)
|
||||
|
@ -774,7 +844,7 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
|||
d = ax - ay/2;
|
||||
for (;;)
|
||||
{
|
||||
PUTDOT(x, y, color)
|
||||
AM_drawPixel(x, y, color);
|
||||
if (y == fl->b.y)
|
||||
return;
|
||||
if (d >= 0)
|
||||
|
@ -786,8 +856,6 @@ static void AM_drawFline_soft(const fline_t *fl, INT32 color)
|
|||
d += ax;
|
||||
}
|
||||
}
|
||||
|
||||
#undef PUTDOT
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -1100,6 +1168,12 @@ void AM_Drawer(void)
|
|||
if (!automapactive)
|
||||
return;
|
||||
|
||||
AM_drawFline = AM_drawFline_soft;
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
AM_drawFline = HWR_drawAMline;
|
||||
#endif
|
||||
|
||||
AM_clearFB(BACKGROUND);
|
||||
if (draw_grid) AM_drawGrid(GRIDCOLORS);
|
||||
AM_drawWalls();
|
||||
|
|
|
@ -38,6 +38,9 @@ void AM_Ticker(void);
|
|||
// Called by main loop, instead of view drawer if automap is active.
|
||||
void AM_Drawer(void);
|
||||
|
||||
// Enables the automap.
|
||||
void AM_Start(void);
|
||||
|
||||
// Called to force the automap to quit if the level is completed while it is up.
|
||||
void AM_Stop(void);
|
||||
|
||||
|
|
|
@ -823,8 +823,13 @@ static void COM_Help_f(void)
|
|||
if (!stricmp(cvar->PossibleValue[MINVAL].strvalue, "MIN"))
|
||||
{
|
||||
if (floatmode)
|
||||
CONS_Printf(" range from %f to %f\n", FIXED_TO_FLOAT(cvar->PossibleValue[MINVAL].value),
|
||||
FIXED_TO_FLOAT(cvar->PossibleValue[MAXVAL].value));
|
||||
{
|
||||
float fu = FIXED_TO_FLOAT(cvar->PossibleValue[MINVAL].value);
|
||||
float ck = FIXED_TO_FLOAT(cvar->PossibleValue[MAXVAL].value);
|
||||
CONS_Printf(" range from %ld%s to %ld%s\n",
|
||||
(long)fu, M_Ftrim(fu),
|
||||
(long)ck, M_Ftrim(ck));
|
||||
}
|
||||
else
|
||||
CONS_Printf(" range from %d to %d\n", cvar->PossibleValue[MINVAL].value,
|
||||
cvar->PossibleValue[MAXVAL].value);
|
||||
|
@ -973,7 +978,10 @@ static void COM_Add_f(void)
|
|||
}
|
||||
|
||||
if (( cvar->flags & CV_FLOAT ))
|
||||
CV_Set(cvar, va("%f", FIXED_TO_FLOAT (cvar->value) + atof(COM_Argv(2))));
|
||||
{
|
||||
float n =FIXED_TO_FLOAT (cvar->value) + atof(COM_Argv(2));
|
||||
CV_Set(cvar, va("%ld%s", (long)n, M_Ftrim(n)));
|
||||
}
|
||||
else
|
||||
CV_AddValue(cvar, atoi(COM_Argv(2)));
|
||||
}
|
||||
|
@ -1458,7 +1466,7 @@ static void Got_NetVar(UINT8 **p, INT32 playernum)
|
|||
// not from server or remote admin, must be hacked/buggy client
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal netvar command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
netid = READUINT16(*p);
|
||||
|
|
|
@ -26,12 +26,12 @@
|
|||
#else
|
||||
|
||||
/* Manually defined asset hashes for non-CMake builds
|
||||
* Last updated 2019 / 12 / 06 - v2.2.0 - main assets
|
||||
* Last updated 2020 / 02 / 15 - v2.2.1 - main assets
|
||||
* Last updated 20?? / ?? / ?? - v2.2.? - patch.pk3
|
||||
*/
|
||||
#define ASSET_HASH_SRB2_PK3 "51419a33b4982d840c6772c159ba7c0a"
|
||||
#define ASSET_HASH_ZONES_PK3 "df74843919fd51af26a0baa8e21e4c19"
|
||||
#define ASSET_HASH_PLAYER_DTA "56a247e074dd0dc794b6617efef1e918"
|
||||
#define ASSET_HASH_SRB2_PK3 "0277c9416756627004e83cbb5b2e3e28"
|
||||
#define ASSET_HASH_ZONES_PK3 "f7e88afb6af7996a834c7d663144bead"
|
||||
#define ASSET_HASH_PLAYER_DTA "ad49e07b17cc662f1ad70c454910b4ae"
|
||||
#ifdef USE_PATCH_DTA
|
||||
#define ASSET_HASH_PATCH_PK3 "there is no patch.pk3, only zuul"
|
||||
#endif
|
||||
|
|
|
@ -613,6 +613,15 @@ void CON_Ticker(void)
|
|||
con_tick++;
|
||||
con_tick &= 7;
|
||||
|
||||
// if the menu is open then close the console.
|
||||
if (menuactive && con_destlines)
|
||||
{
|
||||
consoletoggle = false;
|
||||
con_destlines = 0;
|
||||
CON_ClearHUD();
|
||||
I_UpdateMouseGrab();
|
||||
}
|
||||
|
||||
// console key was pushed
|
||||
if (consoletoggle)
|
||||
{
|
||||
|
@ -769,7 +778,7 @@ boolean CON_Responder(event_t *ev)
|
|||
// check for console toggle key
|
||||
if (ev->type != ev_console)
|
||||
{
|
||||
if (modeattacking || metalrecording || menuactive)
|
||||
if (modeattacking || metalrecording)
|
||||
return false;
|
||||
|
||||
if (key == gamecontrol[gc_console][0] || key == gamecontrol[gc_console][1])
|
||||
|
@ -784,7 +793,7 @@ boolean CON_Responder(event_t *ev)
|
|||
// check other keys only if console prompt is active
|
||||
if (!consoleready && key < NUMINPUTS) // metzgermeister: boundary check!!
|
||||
{
|
||||
if (! menuactive && bindtable[key])
|
||||
if (bindtable[key])
|
||||
{
|
||||
COM_BufAddText(bindtable[key]);
|
||||
COM_BufAddText("\n");
|
||||
|
|
332
src/d_clisrv.c
332
src/d_clisrv.c
|
@ -21,6 +21,7 @@
|
|||
#include "d_net.h"
|
||||
#include "d_main.h"
|
||||
#include "g_game.h"
|
||||
#include "st_stuff.h"
|
||||
#include "hu_stuff.h"
|
||||
#include "keys.h"
|
||||
#include "g_input.h" // JOY1
|
||||
|
@ -76,6 +77,7 @@ char motd[254], server_context[8]; // Message of the Day, Unique Context (even w
|
|||
|
||||
// Server specific vars
|
||||
UINT8 playernode[MAXPLAYERS];
|
||||
char playeraddress[MAXPLAYERS][64];
|
||||
|
||||
// Minimum timeout for sending the savegame
|
||||
// The actual timeout will be longer depending on the savegame length
|
||||
|
@ -391,7 +393,7 @@ static void ExtraDataTicker(void)
|
|||
{
|
||||
if (server)
|
||||
{
|
||||
SendKick(i, KICK_MSG_CON_FAIL);
|
||||
SendKick(i, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
DEBFILE(va("player %d kicked [gametic=%u] reason as follows:\n", i, gametic));
|
||||
}
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Got unknown net command [%s]=%d (max %d)\n"), sizeu1(curpos - bufferstart), *curpos, bufferstart[0]);
|
||||
|
@ -402,8 +404,8 @@ static void ExtraDataTicker(void)
|
|||
}
|
||||
|
||||
// If you are a client, you can safely forget the net commands for this tic
|
||||
// If you are the server, you need to remember them until every client has been aknowledged,
|
||||
// because if you need to resend a PT_SERVERTICS packet, you need to put the commands in it
|
||||
// If you are the server, you need to remember them until every client has been acknowledged,
|
||||
// because if you need to resend a PT_SERVERTICS packet, you will need to put the commands in it
|
||||
if (client)
|
||||
D_FreeTextcmd(gametic);
|
||||
}
|
||||
|
@ -437,6 +439,9 @@ void SendKick(UINT8 playernum, UINT8 msg)
|
|||
{
|
||||
UINT8 buf[2];
|
||||
|
||||
if (!(server && cv_rejointimeout.value))
|
||||
msg &= ~KICK_MSG_KEEP_BODY;
|
||||
|
||||
buf[0] = playernum;
|
||||
buf[1] = msg;
|
||||
SendNetXCmd(XD_KICK, &buf, 2);
|
||||
|
@ -1058,7 +1063,7 @@ static void SV_SendResynch(INT32 node)
|
|||
|
||||
if (resynch_score[node] > (unsigned)cv_resynchattempts.value*250)
|
||||
{
|
||||
SendKick(nodetoplayer[node], KICK_MSG_CON_FAIL);
|
||||
SendKick(nodetoplayer[node], KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
resynch_score[node] = 0;
|
||||
}
|
||||
}
|
||||
|
@ -1273,8 +1278,14 @@ static boolean CL_SendJoin(void)
|
|||
netbuffer->u.clientcfg.subversion = SUBVERSION;
|
||||
strncpy(netbuffer->u.clientcfg.application, SRB2APPLICATION,
|
||||
sizeof netbuffer->u.clientcfg.application);
|
||||
|
||||
CleanupPlayerName(consoleplayer, cv_playername.zstring);
|
||||
if (splitscreen)
|
||||
CleanupPlayerName(1, cv_playername2.zstring);/* 1 is a HACK? oh no */
|
||||
|
||||
strncpy(netbuffer->u.clientcfg.names[0], cv_playername.zstring, MAXPLAYERNAME);
|
||||
strncpy(netbuffer->u.clientcfg.names[1], cv_playername2.zstring, MAXPLAYERNAME);
|
||||
|
||||
return HSendPacket(servernode, true, 0, sizeof (clientconfig_pak));
|
||||
}
|
||||
|
||||
|
@ -2413,6 +2424,7 @@ void CL_ClearPlayer(INT32 playernum)
|
|||
if (players[playernum].mo)
|
||||
P_RemoveMobj(players[playernum].mo);
|
||||
memset(&players[playernum], 0, sizeof (player_t));
|
||||
memset(playeraddress[playernum], 0, sizeof(*playeraddress));
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -2420,7 +2432,7 @@ void CL_ClearPlayer(INT32 playernum)
|
|||
//
|
||||
// Removes a player from the current game
|
||||
//
|
||||
static void CL_RemovePlayer(INT32 playernum, INT32 reason)
|
||||
static void CL_RemovePlayer(INT32 playernum, kickreason_t reason)
|
||||
{
|
||||
// Sanity check: exceptional cases (i.e. c-fails) can cause multiple
|
||||
// kick commands to be issued for the same player.
|
||||
|
@ -2433,9 +2445,6 @@ static void CL_RemovePlayer(INT32 playernum, INT32 reason)
|
|||
playerpernode[node]--;
|
||||
if (playerpernode[node] <= 0)
|
||||
{
|
||||
// If a resynch was in progress, well, it no longer needs to be.
|
||||
SV_InitResynchVars(playernode[playernum]);
|
||||
|
||||
nodeingame[playernode[playernum]] = false;
|
||||
Net_CloseConnection(playernode[playernum]);
|
||||
ResetNode(node);
|
||||
|
@ -2557,6 +2566,7 @@ void CL_Reset(void)
|
|||
multiplayer = false;
|
||||
servernode = 0;
|
||||
server = true;
|
||||
resynch_local_inprogress = false;
|
||||
doomcom->numnodes = 1;
|
||||
doomcom->numslots = 1;
|
||||
SV_StopServer();
|
||||
|
@ -2830,9 +2840,12 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
|||
char buf[3 + MAX_REASONLENGTH];
|
||||
char *reason = buf;
|
||||
kickreason_t kickreason = KR_KICK;
|
||||
boolean keepbody;
|
||||
|
||||
pnum = READUINT8(*p);
|
||||
msg = READUINT8(*p);
|
||||
keepbody = (msg & KICK_MSG_KEEP_BODY) != 0;
|
||||
msg &= ~KICK_MSG_KEEP_BODY;
|
||||
|
||||
if (pnum == serverplayer && IsPlayerAdmin(playernum))
|
||||
{
|
||||
|
@ -2892,6 +2905,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
|||
*/
|
||||
pnum = playernum;
|
||||
msg = KICK_MSG_CON_FAIL;
|
||||
keepbody = true;
|
||||
}
|
||||
|
||||
//CONS_Printf("\x82%s ", player_names[pnum]);
|
||||
|
@ -2911,7 +2925,8 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
|||
switch (msg)
|
||||
{
|
||||
case KICK_MSG_GO_AWAY:
|
||||
HU_AddChatText(va("\x82*%s has been kicked (Go away)", player_names[pnum]), false);
|
||||
if (!players[pnum].quittime)
|
||||
HU_AddChatText(va("\x82*%s has been kicked (Go away)", player_names[pnum]), false);
|
||||
kickreason = KR_KICK;
|
||||
break;
|
||||
case KICK_MSG_PING_HIGH:
|
||||
|
@ -2960,7 +2975,7 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
|||
kickreason = KR_TIMEOUT;
|
||||
break;
|
||||
case KICK_MSG_PLAYER_QUIT:
|
||||
if (netgame) // not splitscreen/bots
|
||||
if (netgame && !players[pnum].quittime) // not splitscreen/bots or soulless body
|
||||
HU_AddChatText(va("\x82*%s left the game", player_names[pnum]), false);
|
||||
kickreason = KR_LEAVE;
|
||||
break;
|
||||
|
@ -3001,6 +3016,24 @@ static void Got_KickCmd(UINT8 **p, INT32 playernum)
|
|||
else
|
||||
M_StartMessage(M_GetText("You have been kicked by the server\n\nPress ESC\n"), NULL, MM_NOTHING);
|
||||
}
|
||||
else if (keepbody)
|
||||
{
|
||||
if (server && !demoplayback)
|
||||
{
|
||||
INT32 node = playernode[pnum];
|
||||
playerpernode[node]--;
|
||||
if (playerpernode[node] <= 0)
|
||||
{
|
||||
nodeingame[node] = false;
|
||||
Net_CloseConnection(node);
|
||||
ResetNode(node);
|
||||
}
|
||||
}
|
||||
|
||||
playernode[pnum] = UINT8_MAX;
|
||||
|
||||
players[pnum].quittime = 1;
|
||||
}
|
||||
else
|
||||
CL_RemovePlayer(pnum, kickreason);
|
||||
}
|
||||
|
@ -3009,6 +3042,9 @@ consvar_t cv_allownewplayer = {"allowjoin", "On", CV_NETVAR, CV_OnOff, NULL, 0,
|
|||
consvar_t cv_joinnextround = {"joinnextround", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done
|
||||
static CV_PossibleValue_t maxplayers_cons_t[] = {{2, "MIN"}, {32, "MAX"}, {0, NULL}};
|
||||
consvar_t cv_maxplayers = {"maxplayers", "8", CV_SAVE, maxplayers_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
static CV_PossibleValue_t rejointimeout_cons_t[] = {{1, "MIN"}, {60 * FRACUNIT, "MAX"}, {0, "Off"}, {0, NULL}};
|
||||
consvar_t cv_rejointimeout = {"rejointimeout", "Off", CV_SAVE|CV_FLOAT, rejointimeout_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
static CV_PossibleValue_t resynchattempts_cons_t[] = {{1, "MIN"}, {20, "MAX"}, {0, "No"}, {0, NULL}};
|
||||
consvar_t cv_resynchattempts = {"resynchattempts", "10", CV_SAVE, resynchattempts_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
consvar_t cv_blamecfail = {"blamecfail", "Off", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL };
|
||||
|
@ -3078,6 +3114,7 @@ static void ResetNode(INT32 node)
|
|||
nodewaiting[node] = 0;
|
||||
playerpernode[node] = 0;
|
||||
sendingsavegame[node] = false;
|
||||
SV_InitResynchVars(node);
|
||||
}
|
||||
|
||||
void SV_ResetServer(void)
|
||||
|
@ -3093,13 +3130,8 @@ void SV_ResetServer(void)
|
|||
tictoclear = maketic;
|
||||
|
||||
for (i = 0; i < MAXNETNODES; i++)
|
||||
{
|
||||
ResetNode(i);
|
||||
|
||||
// Make sure resynch status doesn't get carried over!
|
||||
SV_InitResynchVars(i);
|
||||
}
|
||||
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
#ifdef HAVE_BLUA
|
||||
|
@ -3107,6 +3139,7 @@ void SV_ResetServer(void)
|
|||
#endif
|
||||
playeringame[i] = false;
|
||||
playernode[i] = UINT8_MAX;
|
||||
memset(playeraddress[i], 0, sizeof(*playeraddress));
|
||||
sprintf(player_names[i], "Player %d", i + 1);
|
||||
adminplayers[i] = -1; // Populate the entire adminplayers array with -1.
|
||||
}
|
||||
|
@ -3199,6 +3232,37 @@ void D_QuitNetGame(void)
|
|||
#endif
|
||||
}
|
||||
|
||||
static INT32 FindRejoinerNum(SINT8 node)
|
||||
{
|
||||
char strippednodeaddress[64];
|
||||
const char *nodeaddress;
|
||||
char *port;
|
||||
INT32 i;
|
||||
|
||||
// Make sure there is no dead dress before proceeding to the stripping
|
||||
if (!I_GetNodeAddress)
|
||||
return -1;
|
||||
nodeaddress = I_GetNodeAddress(node);
|
||||
if (!nodeaddress)
|
||||
return -1;
|
||||
|
||||
// Strip the address of its port
|
||||
strcpy(strippednodeaddress, nodeaddress);
|
||||
port = strchr(strippednodeaddress, ':');
|
||||
if (port)
|
||||
*port = '\0';
|
||||
|
||||
// Check if any player matches the stripped address
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && playeraddress[i][0] && playernode[i] == UINT8_MAX
|
||||
&& !strcmp(playeraddress[i], strippednodeaddress))
|
||||
return i;
|
||||
}
|
||||
|
||||
return -1;
|
||||
}
|
||||
|
||||
// Adds a node to the game (player will follow at map change or at savegame....)
|
||||
static inline void SV_AddNode(INT32 node)
|
||||
{
|
||||
|
@ -3215,13 +3279,16 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
|
|||
{
|
||||
INT16 node, newplayernum;
|
||||
boolean splitscreenplayer;
|
||||
boolean rejoined;
|
||||
player_t *newplayer;
|
||||
char *port;
|
||||
|
||||
if (playernum != serverplayer && !IsPlayerAdmin(playernum))
|
||||
{
|
||||
// protect against hacked/buggy client
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal add player command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3230,15 +3297,34 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
|
|||
splitscreenplayer = newplayernum & 0x80;
|
||||
newplayernum &= ~0x80;
|
||||
|
||||
// Clear player before joining, lest some things get set incorrectly
|
||||
// HACK: don't do this for splitscreen, it relies on preset values
|
||||
if (!splitscreen && !botingame)
|
||||
CL_ClearPlayer(newplayernum);
|
||||
playeringame[newplayernum] = true;
|
||||
rejoined = playeringame[newplayernum];
|
||||
|
||||
if (!rejoined)
|
||||
{
|
||||
// Clear player before joining, lest some things get set incorrectly
|
||||
// HACK: don't do this for splitscreen, it relies on preset values
|
||||
if (!splitscreen && !botingame)
|
||||
CL_ClearPlayer(newplayernum);
|
||||
playeringame[newplayernum] = true;
|
||||
G_AddPlayer(newplayernum);
|
||||
if (newplayernum+1 > doomcom->numslots)
|
||||
doomcom->numslots = (INT16)(newplayernum+1);
|
||||
|
||||
if (server && I_GetNodeAddress)
|
||||
{
|
||||
strcpy(playeraddress[newplayernum], I_GetNodeAddress(node));
|
||||
port = strchr(playeraddress[newplayernum], ':');
|
||||
if (port)
|
||||
*port = '\0';
|
||||
}
|
||||
}
|
||||
|
||||
newplayer = &players[newplayernum];
|
||||
|
||||
newplayer->jointime = 0;
|
||||
newplayer->quittime = 0;
|
||||
|
||||
READSTRINGN(*p, player_names[newplayernum], MAXPLAYERNAME);
|
||||
G_AddPlayer(newplayernum);
|
||||
if (newplayernum+1 > doomcom->numslots)
|
||||
doomcom->numslots = (INT16)(newplayernum+1);
|
||||
|
||||
// the server is creating my player
|
||||
if (node == mynode)
|
||||
|
@ -3256,29 +3342,67 @@ static void Got_AddPlayer(UINT8 **p, INT32 playernum)
|
|||
secondarydisplayplayer = newplayernum;
|
||||
DEBFILE("spawning my brother\n");
|
||||
if (botingame)
|
||||
players[newplayernum].bot = 1;
|
||||
newplayer->bot = 1;
|
||||
}
|
||||
D_SendPlayerConfig();
|
||||
addedtogame = true;
|
||||
|
||||
if (rejoined)
|
||||
{
|
||||
if (newplayer->mo)
|
||||
{
|
||||
if (!splitscreenplayer)
|
||||
localangle = newplayer->mo->angle;
|
||||
else
|
||||
localangle2 = newplayer->mo->angle;
|
||||
|
||||
newplayer->viewheight = 41*newplayer->height/48;
|
||||
|
||||
if (newplayer->mo->eflags & MFE_VERTICALFLIP)
|
||||
newplayer->viewz = newplayer->mo->z + newplayer->mo->height - newplayer->viewheight;
|
||||
else
|
||||
newplayer->viewz = newplayer->mo->z + newplayer->viewheight;
|
||||
}
|
||||
|
||||
// wake up the status bar
|
||||
ST_Start();
|
||||
// wake up the heads up text
|
||||
HU_Start();
|
||||
|
||||
if (camera.chase && !splitscreenplayer)
|
||||
P_ResetCamera(newplayer, &camera);
|
||||
if (camera2.chase && splitscreenplayer)
|
||||
P_ResetCamera(newplayer, &camera2);
|
||||
}
|
||||
}
|
||||
|
||||
if (netgame)
|
||||
{
|
||||
if (server && cv_showjoinaddress.value)
|
||||
{
|
||||
const char *address;
|
||||
if (I_GetNodeAddress && (address = I_GetNodeAddress(node)) != NULL)
|
||||
HU_AddChatText(va("\x82*%s has joined the game (player %d) (%s)", player_names[newplayernum], newplayernum, address), false); // merge join notification + IP to avoid clogging console/chat.
|
||||
}
|
||||
char joinmsg[256];
|
||||
|
||||
if (rejoined)
|
||||
strcpy(joinmsg, M_GetText("\x82*%s has rejoined the game (player %d)"));
|
||||
else
|
||||
HU_AddChatText(va("\x82*%s has joined the game (player %d)", player_names[newplayernum], newplayernum), false); // if you don't wanna see the join address.
|
||||
strcpy(joinmsg, M_GetText("\x82*%s has joined the game (player %d)"));
|
||||
strcpy(joinmsg, va(joinmsg, player_names[newplayernum], newplayernum));
|
||||
|
||||
// Merge join notification + IP to avoid clogging console/chat
|
||||
if (server && cv_showjoinaddress.value && I_GetNodeAddress)
|
||||
{
|
||||
const char *address = I_GetNodeAddress(node);
|
||||
if (address)
|
||||
strcat(joinmsg, va(" (%s)", address));
|
||||
}
|
||||
|
||||
HU_AddChatText(joinmsg, false);
|
||||
}
|
||||
|
||||
if (server && multiplayer && motd[0] != '\0')
|
||||
COM_BufAddText(va("sayto %d %s\n", newplayernum, motd));
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_PlayerJoin(newplayernum);
|
||||
if (!rejoined)
|
||||
LUAh_PlayerJoin(newplayernum);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -3287,11 +3411,7 @@ static boolean SV_AddWaitingPlayers(const char *name, const char *name2)
|
|||
INT32 node, n, newplayer = false;
|
||||
UINT8 buf[2 + MAXPLAYERNAME];
|
||||
UINT8 *p;
|
||||
UINT8 newplayernum = 0;
|
||||
|
||||
// What is the reason for this? Why can't newplayernum always be 0?
|
||||
if (dedicated)
|
||||
newplayernum = 1;
|
||||
INT32 newplayernum;
|
||||
|
||||
for (node = 0; node < MAXNETNODES; node++)
|
||||
{
|
||||
|
@ -3300,68 +3420,22 @@ static boolean SV_AddWaitingPlayers(const char *name, const char *name2)
|
|||
{
|
||||
newplayer = true;
|
||||
|
||||
if (netgame)
|
||||
// !!!!!!!!! EXTREMELY SUPER MEGA GIGA ULTRA ULTIMATELY TERRIBLY IMPORTANT !!!!!!!!!
|
||||
//
|
||||
// The line just after that comment is an awful, horrible, terrible, TERRIBLE hack.
|
||||
//
|
||||
// Basically, the fix I did in order to fix the download freezes happens
|
||||
// to cause situations in which a player number does not match
|
||||
// the node number associated to that player.
|
||||
// That is totally normal, there is absolutely *nothing* wrong with that.
|
||||
// Really. Player 7 being tied to node 29, for instance, is totally fine.
|
||||
//
|
||||
// HOWEVER. A few (broken) parts of the netcode do the TERRIBLE mistake
|
||||
// of mixing up the concepts of node and player, resulting in
|
||||
// incorrect handling of cases where a player is tied to a node that has
|
||||
// a different number (which is a totally normal case, or at least should be).
|
||||
// This incorrect handling can go as far as literally
|
||||
// anyone from joining your server at all, forever.
|
||||
//
|
||||
// Given those two facts, there are two options available
|
||||
// in order to let this download freeze fix be:
|
||||
// 1) Fix the broken parts that assume a node is a player or similar bullshit.
|
||||
// 2) Change the part this comment is located at, so that any player who joins
|
||||
// is given the same number as their associated node.
|
||||
//
|
||||
// No need to say, 1) is by far the obvious best, whereas 2) is a terrible hack.
|
||||
// Unfortunately, after trying 1), I most likely didn't manage to find all
|
||||
// of those broken parts, and thus 2) has become the only safe option that remains.
|
||||
//
|
||||
// So I did this hack.
|
||||
//
|
||||
// If it isn't clear enough, in order to get rid of this ugly hack,
|
||||
// you will have to fix all parts of the netcode that
|
||||
// make a confusion between nodes and players.
|
||||
//
|
||||
// And if it STILL isn't clear enough, a node and a player
|
||||
// is NOT the same thing. Never. NEVER. *NEVER*.
|
||||
//
|
||||
// And if someday you make the terrible mistake of
|
||||
// daring to have the unforgivable idea to try thinking
|
||||
// that a node might possibly be the same as a player,
|
||||
// or that a player should have the same number as its node,
|
||||
// be sure that I will somehow know about it and
|
||||
// hunt you down tirelessly and make you regret it,
|
||||
// even if you live on the other side of the world.
|
||||
//
|
||||
// TODO: vvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvvv
|
||||
// \todo >>>>>>>>>> Remove this horrible hack as soon as possible <<<<<<<<<<
|
||||
// TODO: ^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
|
||||
//
|
||||
// !!!!!!!!! EXTREMELY SUPER MEGA GIGA ULTRA ULTIMATELY TERRIBLY IMPORTANT !!!!!!!!!
|
||||
newplayernum = node; // OMFG SAY WELCOME TO TEH NEW HACK FOR FIX FIL DOWNLOAD!!1!
|
||||
else // Don't use the hack if we don't have to
|
||||
newplayernum = FindRejoinerNum(node);
|
||||
if (newplayernum == -1)
|
||||
{
|
||||
// search for a free playernum
|
||||
// we can't use playeringame since it is not updated here
|
||||
for (; newplayernum < MAXPLAYERS; newplayernum++)
|
||||
for (newplayernum = dedicated ? 1 : 0; newplayernum < MAXPLAYERS; newplayernum++)
|
||||
{
|
||||
if (playeringame[newplayernum])
|
||||
continue;
|
||||
for (n = 0; n < MAXNETNODES; n++)
|
||||
if (nodetoplayer[n] == newplayernum || nodetoplayer2[n] == newplayernum)
|
||||
break;
|
||||
if (n == MAXNETNODES)
|
||||
break;
|
||||
}
|
||||
}
|
||||
|
||||
// should never happen since we check the playernum
|
||||
// before accepting the join
|
||||
|
@ -3388,8 +3462,6 @@ static boolean SV_AddWaitingPlayers(const char *name, const char *name2)
|
|||
SendNetXCmd(XD_ADDPLAYER, &buf, p - buf);
|
||||
|
||||
DEBFILE(va("Server added player %d node %d\n", newplayernum, node));
|
||||
// use the next free slot (we can't put playeringame[newplayernum] = true here)
|
||||
newplayernum++;
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -3515,8 +3587,11 @@ static size_t TotalTextCmdPerTic(tic_t tic)
|
|||
static void HandleConnect(SINT8 node)
|
||||
{
|
||||
char names[MAXSPLITSCREENPLAYERS][MAXPLAYERNAME + 1];
|
||||
INT32 rejoinernum;
|
||||
INT32 i;
|
||||
|
||||
rejoinernum = FindRejoinerNum(node);
|
||||
|
||||
if (bannednode && bannednode[node])
|
||||
SV_SendRefuse(node, M_GetText("You have been banned\nfrom the server"));
|
||||
else if (netbuffer->u.clientcfg._255 != 255 ||
|
||||
|
@ -3528,9 +3603,9 @@ static void HandleConnect(SINT8 node)
|
|||
else if (netbuffer->u.clientcfg.version != VERSION
|
||||
|| netbuffer->u.clientcfg.subversion != SUBVERSION)
|
||||
SV_SendRefuse(node, va(M_GetText("Different SRB2 versions cannot\nplay a netgame!\n(server version %d.%d.%d)"), VERSION/100, VERSION%100, SUBVERSION));
|
||||
else if (!cv_allownewplayer.value && node)
|
||||
else if (!cv_allownewplayer.value && node && rejoinernum == -1)
|
||||
SV_SendRefuse(node, M_GetText("The server is not accepting\njoins for the moment"));
|
||||
else if (D_NumPlayers() >= cv_maxplayers.value)
|
||||
else if (D_NumPlayers() >= cv_maxplayers.value && rejoinernum == -1)
|
||||
SV_SendRefuse(node, va(M_GetText("Maximum players reached: %d"), cv_maxplayers.value));
|
||||
else if (netgame && netbuffer->u.clientcfg.localplayers > 1) // Hacked client?
|
||||
SV_SendRefuse(node, M_GetText("Too many players from\nthis node."));
|
||||
|
@ -3549,7 +3624,7 @@ static void HandleConnect(SINT8 node)
|
|||
for (i = 0; i < netbuffer->u.clientcfg.localplayers - playerpernode[node]; i++)
|
||||
{
|
||||
strlcpy(names[i], netbuffer->u.clientcfg.names[i], MAXPLAYERNAME + 1);
|
||||
if (!EnsurePlayerNameIsGood(names[i], -1))
|
||||
if (!EnsurePlayerNameIsGood(names[i], rejoinernum))
|
||||
{
|
||||
SV_SendRefuse(node, "Bad player name");
|
||||
return;
|
||||
|
@ -3990,7 +4065,7 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
}
|
||||
else
|
||||
{
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL);
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
DEBFILE(va("player %d kicked (synch failure) [%u] %d!=%d\n",
|
||||
netconsole, realstart, consistancy[realstart%BACKUPTICS],
|
||||
SHORT(netbuffer->u.clientpak.consistancy)));
|
||||
|
@ -4109,6 +4184,7 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
kickmsg = KICK_MSG_TIMEOUT;
|
||||
else
|
||||
kickmsg = KICK_MSG_PLAYER_QUIT;
|
||||
kickmsg |= KICK_MSG_KEEP_BODY;
|
||||
|
||||
SendKick(netconsole, kickmsg);
|
||||
nodetoplayer[node] = -1;
|
||||
|
@ -4144,7 +4220,7 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_RESYNCHEND", node);
|
||||
if (server)
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL);
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
break;
|
||||
}
|
||||
resynch_local_inprogress = false;
|
||||
|
@ -4162,7 +4238,7 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_SERVERTICS", node);
|
||||
if (server)
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL);
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -4222,7 +4298,7 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_RESYNCHING", node);
|
||||
if (server)
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL);
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
break;
|
||||
}
|
||||
resynch_local_inprogress = true;
|
||||
|
@ -4234,7 +4310,7 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_PING", node);
|
||||
if (server)
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL);
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -4258,7 +4334,7 @@ static void HandlePacketFromPlayer(SINT8 node)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("%s received from non-host %d\n"), "PT_FILEFRAGMENT", node);
|
||||
if (server)
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL);
|
||||
SendKick(netconsole, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
break;
|
||||
}
|
||||
if (client)
|
||||
|
@ -4460,7 +4536,7 @@ static void CL_SendClientCmd(void)
|
|||
packetsize = sizeof (clientcmd_pak) - sizeof (ticcmd_t) - sizeof (INT16);
|
||||
HSendPacket(servernode, false, 0, packetsize);
|
||||
}
|
||||
else if (gamestate != GS_NULL)
|
||||
else if (gamestate != GS_NULL && (addedtogame || dedicated))
|
||||
{
|
||||
G_MoveTiccmd(&netbuffer->u.clientpak.cmd, &localcmds, 1);
|
||||
netbuffer->u.clientpak.consistancy = SHORT(consistancy[gametic%BACKUPTICS]);
|
||||
|
@ -4634,8 +4710,14 @@ static void Local_Maketic(INT32 realtics)
|
|||
G_BuildTiccmd(&localcmds2, realtics, 2);
|
||||
|
||||
localcmds.angleturn |= TICCMD_RECEIVED;
|
||||
localcmds2.angleturn |= TICCMD_RECEIVED;
|
||||
}
|
||||
|
||||
// This function is utter bullshit and is responsible for
|
||||
// the random desynch that happens when a player spawns.
|
||||
// This is because ticcmds are resent to clients if a packet
|
||||
// was dropped, and thus modifying them can lead to several
|
||||
// clients having their ticcmds set to different values.
|
||||
void SV_SpawnPlayer(INT32 playernum, INT32 x, INT32 y, angle_t angle)
|
||||
{
|
||||
tic_t tic;
|
||||
|
@ -4669,28 +4751,36 @@ void SV_SpawnPlayer(INT32 playernum, INT32 x, INT32 y, angle_t angle)
|
|||
// create missed tic
|
||||
static void SV_Maketic(void)
|
||||
{
|
||||
INT32 j;
|
||||
INT32 i;
|
||||
|
||||
for (j = 0; j < MAXNETNODES; j++)
|
||||
if (playerpernode[j])
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
|
||||
// We didn't receive this tic
|
||||
if ((netcmds[maketic % BACKUPTICS][i].angleturn & TICCMD_RECEIVED) == 0)
|
||||
{
|
||||
INT32 player = nodetoplayer[j];
|
||||
if ((netcmds[maketic%BACKUPTICS][player].angleturn & TICCMD_RECEIVED) == 0)
|
||||
{ // we didn't receive this tic
|
||||
INT32 i;
|
||||
ticcmd_t * ticcmd = &netcmds[(maketic ) % BACKUPTICS][i];
|
||||
ticcmd_t *prevticcmd = &netcmds[(maketic - 1) % BACKUPTICS][i];
|
||||
|
||||
DEBFILE(va("MISS tic%4d for node %d\n", maketic, j));
|
||||
#if defined(PARANOIA) && 0
|
||||
CONS_Debug(DBG_NETPLAY, "Client Misstic %d\n", maketic);
|
||||
#endif
|
||||
// copy the old tic
|
||||
for (i = 0; i < playerpernode[j]; i++, player = nodetoplayer2[j])
|
||||
{
|
||||
netcmds[maketic%BACKUPTICS][player] = netcmds[(maketic-1)%BACKUPTICS][player];
|
||||
netcmds[maketic%BACKUPTICS][player].angleturn &= ~TICCMD_RECEIVED;
|
||||
}
|
||||
if (players[i].quittime)
|
||||
{
|
||||
// Copy the angle/aiming from the previous tic
|
||||
// and empty the other inputs
|
||||
memset(ticcmd, 0, sizeof(netcmds[0][0]));
|
||||
ticcmd->angleturn = prevticcmd->angleturn | TICCMD_RECEIVED;
|
||||
ticcmd->aiming = prevticcmd->aiming;
|
||||
}
|
||||
else
|
||||
{
|
||||
DEBFILE(va("MISS tic%4d for player %d\n", maketic, i));
|
||||
// Copy the input from the previous tic
|
||||
*ticcmd = *prevticcmd;
|
||||
ticcmd->angleturn &= ~TICCMD_RECEIVED;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// all tic are now proceed make the next
|
||||
maketic++;
|
||||
|
@ -4812,7 +4902,7 @@ static inline void PingUpdate(void)
|
|||
// ok your net has been bad for too long, you deserve to die.
|
||||
{
|
||||
pingtimeout[i] = 0;
|
||||
SendKick(i, KICK_MSG_PING_HIGH);
|
||||
SendKick(i, KICK_MSG_PING_HIGH | KICK_MSG_KEEP_BODY);
|
||||
}
|
||||
}
|
||||
/*
|
||||
|
|
|
@ -491,6 +491,7 @@ extern consvar_t cv_playbackspeed;
|
|||
#define KICK_MSG_PING_HIGH 6
|
||||
#define KICK_MSG_CUSTOM_KICK 7
|
||||
#define KICK_MSG_CUSTOM_BAN 8
|
||||
#define KICK_MSG_KEEP_BODY 0x80
|
||||
|
||||
typedef enum
|
||||
{
|
||||
|
@ -518,7 +519,9 @@ extern UINT32 realpingtable[MAXPLAYERS];
|
|||
extern UINT32 playerpingtable[MAXPLAYERS];
|
||||
extern tic_t servermaxping;
|
||||
|
||||
extern consvar_t cv_joinnextround, cv_allownewplayer, cv_maxplayers, cv_resynchattempts, cv_blamecfail, cv_maxsend, cv_noticedownload, cv_downloadspeed;
|
||||
extern consvar_t cv_allownewplayer, cv_joinnextround, cv_maxplayers, cv_rejointimeout;
|
||||
extern consvar_t cv_resynchattempts, cv_blamecfail;
|
||||
extern consvar_t cv_maxsend, cv_noticedownload, cv_downloadspeed;
|
||||
|
||||
// Used in d_net, the only dependence
|
||||
tic_t ExpandTics(INT32 low);
|
||||
|
|
42
src/d_main.c
42
src/d_main.c
|
@ -188,14 +188,14 @@ void D_ProcessEvents(void)
|
|||
continue;
|
||||
}
|
||||
|
||||
// console input
|
||||
if (CON_Responder(ev))
|
||||
continue; // ate the event
|
||||
|
||||
// Menu input
|
||||
if (M_Responder(ev))
|
||||
continue; // menu ate the event
|
||||
|
||||
// console input
|
||||
if (CON_Responder(ev))
|
||||
continue; // ate the event
|
||||
|
||||
G_Responder(ev);
|
||||
}
|
||||
}
|
||||
|
@ -266,6 +266,9 @@ static void D_Display(void)
|
|||
#endif
|
||||
}
|
||||
|
||||
if (rendermode == render_soft && !splitscreen)
|
||||
R_CheckViewMorph();
|
||||
|
||||
// change the view size if needed
|
||||
if (setsizeneeded || setrenderstillneeded)
|
||||
{
|
||||
|
@ -446,6 +449,9 @@ static void D_Display(void)
|
|||
// Image postprocessing effect
|
||||
if (rendermode == render_soft)
|
||||
{
|
||||
if (!splitscreen)
|
||||
R_ApplyViewMorph();
|
||||
|
||||
if (postimgtype)
|
||||
V_DoPostProcessor(0, postimgtype, postimgparam);
|
||||
if (postimgtype2)
|
||||
|
@ -502,12 +508,13 @@ static void D_Display(void)
|
|||
// vid size change is now finished if it was on...
|
||||
vid.recalc = 0;
|
||||
|
||||
M_Drawer(); // menu is drawn even on top of everything
|
||||
// focus lost moved to M_Drawer
|
||||
|
||||
// FIXME: draw either console or menu, not the two
|
||||
if (gamestate != GS_TIMEATTACK)
|
||||
CON_Drawer();
|
||||
|
||||
M_Drawer(); // menu is drawn even on top of everything
|
||||
// focus lost moved to M_Drawer
|
||||
|
||||
//
|
||||
// wipe update
|
||||
//
|
||||
|
@ -651,8 +658,14 @@ void D_SRB2Loop(void)
|
|||
// hack to start on a nice clear console screen.
|
||||
COM_ImmedExecute("cls;version");
|
||||
|
||||
V_DrawScaledPatch(0, 0, 0, W_CachePatchNum(W_GetNumForName("CONSBACK"), PU_CACHE));
|
||||
I_FinishUpdate(); // page flip or blit buffer
|
||||
/*
|
||||
LMFAO this was showing garbage under OpenGL
|
||||
because I_FinishUpdate was called afterward
|
||||
*/
|
||||
/* Smells like a hack... Don't fade Sonic's ass into the title screen. */
|
||||
if (gamestate != GS_TITLESCREEN)
|
||||
V_DrawScaledPatch(0, 0, 0, W_CachePatchNum(W_GetNumForName("CONSBACK"), PU_CACHE));
|
||||
|
||||
for (;;)
|
||||
{
|
||||
|
@ -1202,15 +1215,10 @@ void D_SRB2Main(void)
|
|||
|
||||
// load wad, including the main wad file
|
||||
CONS_Printf("W_InitMultipleFiles(): Adding IWAD and main PWADs.\n");
|
||||
if (!W_InitMultipleFiles(startupwadfiles, mainwads))
|
||||
#ifdef _DEBUG
|
||||
CONS_Error("A WAD file was not found or not valid.\nCheck the log to see which ones.\n");
|
||||
#else
|
||||
I_Error("A WAD file was not found or not valid.\nCheck the log to see which ones.\n");
|
||||
#endif
|
||||
W_InitMultipleFiles(startupwadfiles, mainwads);
|
||||
D_CleanFile();
|
||||
|
||||
#ifndef DEVELOP // md5s last updated 06/12/19 (ddmmyy)
|
||||
#ifndef DEVELOP // md5s last updated 16/02/20 (ddmmyy)
|
||||
|
||||
// Check MD5s of autoloaded files
|
||||
W_VerifyFileMD5(0, ASSET_HASH_SRB2_PK3); // srb2.pk3
|
||||
|
@ -1287,12 +1295,14 @@ void D_SRB2Main(void)
|
|||
// Lactozilla: Does the render mode need to change?
|
||||
if ((setrenderneeded != 0) && (setrenderneeded != rendermode))
|
||||
{
|
||||
CONS_Printf("Switching the renderer...\n");
|
||||
needpatchflush = true;
|
||||
needpatchrecache = true;
|
||||
VID_CheckRenderer();
|
||||
SCR_ChangeRendererCVars(setrenderneeded);
|
||||
D_CheckRendererState();
|
||||
setrenderneeded = 0;
|
||||
}
|
||||
D_CheckRendererState();
|
||||
|
||||
wipegamestate = gamestate;
|
||||
|
||||
|
|
|
@ -370,7 +370,7 @@ consvar_t cv_advancemap = {"advancemap", "Next", CV_NETVAR, advancemap_cons_t, N
|
|||
static CV_PossibleValue_t playersforexit_cons_t[] = {{0, "One"}, {1, "1/4"}, {2, "Half"}, {3, "3/4"}, {4, "All"}, {0, NULL}};
|
||||
consvar_t cv_playersforexit = {"playersforexit", "All", CV_NETVAR, playersforexit_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_exitmove = {"exitmove", "Off", CV_NETVAR|CV_CALL, CV_OnOff, ExitMove_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_exitmove = {"exitmove", "On", CV_NETVAR|CV_CALL, CV_OnOff, ExitMove_OnChange, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
consvar_t cv_runscripts = {"runscripts", "Yes", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
|
@ -581,6 +581,7 @@ void D_RegisterServerCommands(void)
|
|||
|
||||
// d_clisrv
|
||||
CV_RegisterVar(&cv_maxplayers);
|
||||
CV_RegisterVar(&cv_rejointimeout);
|
||||
CV_RegisterVar(&cv_resynchattempts);
|
||||
CV_RegisterVar(&cv_maxsend);
|
||||
CV_RegisterVar(&cv_noticedownload);
|
||||
|
@ -633,7 +634,7 @@ void D_RegisterClientCommands(void)
|
|||
// Set default player names
|
||||
// Monster Iestyn (12/08/19): not sure where else I could have actually put this, but oh well
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
sprintf(player_names[i], "Player %d", i);
|
||||
sprintf(player_names[i], "Player %d", 1 + i);
|
||||
|
||||
if (dedicated)
|
||||
return;
|
||||
|
@ -678,6 +679,7 @@ void D_RegisterClientCommands(void)
|
|||
// GIF variables
|
||||
CV_RegisterVar(&cv_gif_optimize);
|
||||
CV_RegisterVar(&cv_gif_downscale);
|
||||
CV_RegisterVar(&cv_gif_localcolortable);
|
||||
|
||||
#ifdef WALLSPLATS
|
||||
CV_RegisterVar(&cv_splats);
|
||||
|
@ -1009,7 +1011,7 @@ boolean EnsurePlayerNameIsGood(char *name, INT32 playernum)
|
|||
* SetPlayerName
|
||||
* \author Graue <graue@oceanbase.org>
|
||||
*/
|
||||
static void CleanupPlayerName(INT32 playernum, const char *newname)
|
||||
void CleanupPlayerName(INT32 playernum, const char *newname)
|
||||
{
|
||||
char *buf;
|
||||
char *p;
|
||||
|
@ -1037,6 +1039,17 @@ static void CleanupPlayerName(INT32 playernum, const char *newname)
|
|||
|
||||
tmpname = p;
|
||||
|
||||
do
|
||||
{
|
||||
/* from EnsurePlayerNameIsGood */
|
||||
if (!isprint(*p) || *p == ';' || (UINT8)*p >= 0x80)
|
||||
break;
|
||||
}
|
||||
while (*++p) ;
|
||||
|
||||
if (*p)/* bad char found */
|
||||
break;
|
||||
|
||||
// Remove trailing spaces.
|
||||
p = &tmpname[strlen(tmpname)-1]; // last character
|
||||
while (*p == ' ' && p >= tmpname)
|
||||
|
@ -1126,7 +1139,7 @@ static void SetPlayerName(INT32 playernum, char *newname)
|
|||
{
|
||||
CONS_Printf(M_GetText("Player %d sent a bad name change\n"), playernum+1);
|
||||
if (server && netgame)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -1484,7 +1497,7 @@ static void Got_NameAndColor(UINT8 **cp, INT32 playernum)
|
|||
if (kick)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal color change received from %s (team: %d), color: %d)\n"), player_names[playernum], p->ctfteam, p->skincolor);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -2024,7 +2037,7 @@ static void Got_Mapcmd(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal map change received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2135,7 +2148,7 @@ static void Got_Pause(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal pause command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2210,7 +2223,7 @@ static void Got_Suicide(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal suicide command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2273,7 +2286,7 @@ static void Got_Clearscores(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal clear scores command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -2620,7 +2633,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
|
|||
// this should never happen unless the client is hacked/buggy
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
}
|
||||
|
||||
if (NetPacket.packet.verification) // Special marker that the server sent the request
|
||||
|
@ -2629,7 +2642,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
playernum = NetPacket.packet.playernum;
|
||||
|
@ -2662,7 +2675,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
}
|
||||
return;
|
||||
}
|
||||
|
@ -2721,7 +2734,7 @@ static void Got_Teamchange(UINT8 **cp, INT32 playernum)
|
|||
if (server && ((NetPacket.packet.newteam < 0 || NetPacket.packet.newteam > 3) || error))
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal team change received from player %s\n"), player_names[playernum]);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
}
|
||||
|
||||
//Safety first!
|
||||
|
@ -3013,7 +3026,7 @@ static void Got_Verification(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal verification received from %s (serverplayer is %s)\n"), player_names[playernum], player_names[serverplayer]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3063,7 +3076,7 @@ static void Got_Removal(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal demotion received from %s (serverplayer is %s)\n"), player_names[playernum], player_names[serverplayer]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3137,7 +3150,7 @@ static void Got_MotD_f(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal motd change received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
Z_Free(mymotd);
|
||||
return;
|
||||
}
|
||||
|
@ -3193,7 +3206,7 @@ static void Got_RunSOCcmd(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal runsoc command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3351,7 +3364,7 @@ static void Got_RequestAddfilecmd(UINT8 **cp, INT32 playernum)
|
|||
if ((playernum != serverplayer && !IsPlayerAdmin(playernum)) || kick)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal addfile command received from %s\n"), player_names[playernum]);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3400,7 +3413,7 @@ static void Got_Addfilecmd(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal addfile command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -3738,9 +3751,15 @@ static void ExitMove_OnChange(void)
|
|||
if (cv_exitmove.value)
|
||||
{
|
||||
for (i = 0; i < MAXPLAYERS; ++i)
|
||||
if (playeringame[i] && players[i].mo
|
||||
&& players[i].mo->target && players[i].mo->target->type == MT_SIGN)
|
||||
P_SetTarget(&players[i].mo->target, NULL);
|
||||
if (playeringame[i] && players[i].mo)
|
||||
{
|
||||
if (players[i].mo->target && players[i].mo->target->type == MT_SIGN)
|
||||
P_SetTarget(&players[i].mo->target, NULL);
|
||||
|
||||
if (players[i].pflags & PF_FINISHED)
|
||||
P_GiveFinishFlags(&players[i]);
|
||||
}
|
||||
|
||||
CONS_Printf(M_GetText("Players can now move after completing the level.\n"));
|
||||
}
|
||||
else
|
||||
|
@ -4193,7 +4212,7 @@ static void Got_ExitLevelcmd(UINT8 **cp, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal exitlevel command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
|
|
@ -195,6 +195,7 @@ typedef union {
|
|||
// add game commands, needs cleanup
|
||||
void D_RegisterServerCommands(void);
|
||||
void D_RegisterClientCommands(void);
|
||||
void CleanupPlayerName(INT32 playernum, const char *newname);
|
||||
boolean EnsurePlayerNameIsGood(char *name, INT32 playernum);
|
||||
void D_SendPlayerConfig(void);
|
||||
void Command_ExitGame_f(void);
|
||||
|
|
|
@ -278,6 +278,7 @@ typedef enum
|
|||
pw_nights_linkfreeze,
|
||||
|
||||
pw_nocontrol, //for linedef exec 427
|
||||
pw_justlaunched, // Launched off a slope this tic (0=none, 1=standard launch, 2=half-pipe launch)
|
||||
|
||||
NUMPOWERS
|
||||
} powertype_t;
|
||||
|
@ -324,6 +325,8 @@ typedef struct player_s
|
|||
// bounded/scaled total momentum.
|
||||
fixed_t bob;
|
||||
|
||||
angle_t viewrollangle;
|
||||
|
||||
// Mouse aiming, where the guy is looking at!
|
||||
// It is updated with cmd->aiming.
|
||||
angle_t aiming;
|
||||
|
@ -510,6 +513,7 @@ typedef struct player_s
|
|||
UINT8 bot;
|
||||
|
||||
tic_t jointime; // Timer when player joins game to change skin/color
|
||||
tic_t quittime; // Time elapsed since user disconnected, zero if connected
|
||||
#ifdef HWRENDER
|
||||
fixed_t fovadd; // adjust FOV for hw rendering
|
||||
#endif
|
||||
|
|
198
src/dehacked.c
198
src/dehacked.c
|
@ -585,21 +585,30 @@ static void readfreeslots(MYFILE *f)
|
|||
continue;
|
||||
// Copy in the spr2 name and increment free_spr2.
|
||||
if (free_spr2 < NUMPLAYERSPRITES) {
|
||||
CONS_Printf("Sprite SPR2_%s allocated.\n",word);
|
||||
strncpy(spr2names[free_spr2],word,4);
|
||||
spr2defaults[free_spr2] = 0;
|
||||
spr2names[free_spr2++][4] = 0;
|
||||
} else
|
||||
CONS_Alert(CONS_WARNING, "Ran out of free SPR2 slots!\n");
|
||||
deh_warning("Ran out of free SPR2 slots!\n");
|
||||
}
|
||||
else if (fastcmp(type, "TOL"))
|
||||
{
|
||||
if (lastcustomtol > 31)
|
||||
CONS_Alert(CONS_WARNING, "Ran out of free typeoflevel slots!\n");
|
||||
// Search if we already have a typeoflevel by that name...
|
||||
for (i = 0; TYPEOFLEVEL[i].name; i++)
|
||||
if (fastcmp(word, TYPEOFLEVEL[i].name))
|
||||
break;
|
||||
|
||||
// We found it? Then don't allocate another one.
|
||||
if (TYPEOFLEVEL[i].name)
|
||||
continue;
|
||||
|
||||
// We don't, so freeslot it.
|
||||
if (lastcustomtol == (UINT32)MAXTOL) // Unless you have way too many, since they're flags.
|
||||
deh_warning("Ran out of free typeoflevel slots!\n");
|
||||
else
|
||||
{
|
||||
G_AddTOL((1<<lastcustomtol), word);
|
||||
lastcustomtol++;
|
||||
G_AddTOL(lastcustomtol, word);
|
||||
lastcustomtol <<= 1;
|
||||
}
|
||||
}
|
||||
else
|
||||
|
@ -1105,38 +1114,7 @@ static void readsprite2(MYFILE *f, INT32 num)
|
|||
Z_Free(s);
|
||||
}
|
||||
|
||||
INT32 numtolinfo = NUMBASETOL;
|
||||
UINT32 lastcustomtol = 13;
|
||||
|
||||
tolinfo_t TYPEOFLEVEL[NUMMAXTOL] = {
|
||||
{"SOLO",TOL_SP},
|
||||
{"SP",TOL_SP},
|
||||
{"SINGLEPLAYER",TOL_SP},
|
||||
{"SINGLE",TOL_SP},
|
||||
|
||||
{"COOP",TOL_COOP},
|
||||
{"CO-OP",TOL_COOP},
|
||||
|
||||
{"COMPETITION",TOL_COMPETITION},
|
||||
{"RACE",TOL_RACE},
|
||||
|
||||
{"MATCH",TOL_MATCH},
|
||||
{"TAG",TOL_TAG},
|
||||
{"CTF",TOL_CTF},
|
||||
|
||||
{"2D",TOL_2D},
|
||||
{"MARIO",TOL_MARIO},
|
||||
{"NIGHTS",TOL_NIGHTS},
|
||||
{"OLDBRAK",TOL_ERZ3},
|
||||
|
||||
{"XMAS",TOL_XMAS},
|
||||
{"CHRISTMAS",TOL_XMAS},
|
||||
{"WINTER",TOL_XMAS},
|
||||
|
||||
{NULL, 0}
|
||||
};
|
||||
|
||||
// copypasted from readPlayer :sleep:
|
||||
// copypasted from readPlayer :]
|
||||
static const char *const GAMETYPERULE_LIST[];
|
||||
static void readgametype(MYFILE *f, char *gtname)
|
||||
{
|
||||
|
@ -1293,10 +1271,7 @@ static void readgametype(MYFILE *f, char *gtname)
|
|||
UINT32 wordgt = 0;
|
||||
for (j = 0; GAMETYPERULE_LIST[j]; j++)
|
||||
if (fastcmp(word, GAMETYPERULE_LIST[j])) {
|
||||
if (!j) // GTR_CAMPAIGN
|
||||
wordgt |= 1;
|
||||
else
|
||||
wordgt |= (1<<j);
|
||||
wordgt |= (1<<j);
|
||||
if (i || word2[0] == 'T' || word2[0] == 'Y')
|
||||
newgtrules |= wordgt;
|
||||
break;
|
||||
|
@ -1831,6 +1806,24 @@ static void readlevelheader(MYFILE *f, INT32 num)
|
|||
else
|
||||
mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARD;
|
||||
}
|
||||
else if (fastcmp(word, "SHOWTITLECARDFOR"))
|
||||
{
|
||||
mapheaderinfo[num-1]->levelflags |= LF_NOTITLECARD;
|
||||
tmp = strtok(word2,",");
|
||||
do {
|
||||
if (fastcmp(tmp, "FIRST"))
|
||||
mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARDFIRST;
|
||||
else if (fastcmp(tmp, "RESPAWN"))
|
||||
mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARDRESPAWN;
|
||||
else if (fastcmp(tmp, "RECORDATTACK"))
|
||||
mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARDRECORDATTACK;
|
||||
else if (fastcmp(tmp, "ALL"))
|
||||
mapheaderinfo[num-1]->levelflags &= ~LF_NOTITLECARD;
|
||||
else if (!fastcmp(tmp, "NONE"))
|
||||
deh_warning("Level header %d: unknown titlecard show option %s\n", num, tmp);
|
||||
|
||||
} while((tmp = strtok(NULL,",")) != NULL);
|
||||
}
|
||||
|
||||
// Individual triggers for menu flags
|
||||
else if (fastcmp(word, "HIDDEN"))
|
||||
|
@ -4945,19 +4938,19 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_PLAY_SUPER_TRANS3",
|
||||
"S_PLAY_SUPER_TRANS4",
|
||||
"S_PLAY_SUPER_TRANS5",
|
||||
"S_PLAY_SUPER_TRANS6", // This has special significance in the code. If you add more frames, search for it and make the appropriate changes.
|
||||
"S_PLAY_SUPER_TRANS6",
|
||||
|
||||
// technically the player goes here but it's an infinite tic state
|
||||
"S_OBJPLACE_DUMMY",
|
||||
|
||||
// 1-Up Box Sprites (uses player sprite)
|
||||
// 1-Up Box Sprites overlay (uses player sprite)
|
||||
"S_PLAY_BOX1",
|
||||
"S_PLAY_BOX2",
|
||||
"S_PLAY_ICON1",
|
||||
"S_PLAY_ICON2",
|
||||
"S_PLAY_ICON3",
|
||||
|
||||
// Level end sign (uses player sprite)
|
||||
// Level end sign overlay (uses player sprite)
|
||||
"S_PLAY_SIGN",
|
||||
|
||||
// NiGHTS character (uses player sprite)
|
||||
|
@ -5205,7 +5198,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_ROBOHOOD_JUMP2",
|
||||
"S_ROBOHOOD_JUMP3",
|
||||
|
||||
// CastleBot FaceStabber
|
||||
// Castlebot Facestabber
|
||||
"S_FACESTABBER_STND1",
|
||||
"S_FACESTABBER_STND2",
|
||||
"S_FACESTABBER_STND3",
|
||||
|
@ -5425,6 +5418,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_EGGMOBILE_FLEE2",
|
||||
"S_EGGMOBILE_BALL",
|
||||
"S_EGGMOBILE_TARGET",
|
||||
|
||||
"S_BOSSEGLZ1",
|
||||
"S_BOSSEGLZ2",
|
||||
|
||||
|
@ -5477,7 +5471,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_EGGMOBILE3_FLEE1",
|
||||
"S_EGGMOBILE3_FLEE2",
|
||||
|
||||
// Boss 3 pinch
|
||||
// Boss 3 Pinch
|
||||
"S_FAKEMOBILE_INIT",
|
||||
"S_FAKEMOBILE",
|
||||
"S_FAKEMOBILE_ATK1",
|
||||
|
@ -5493,7 +5487,6 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_BOSSSEBH2",
|
||||
|
||||
// Boss 3 Shockwave
|
||||
|
||||
"S_SHOCKWAVE1",
|
||||
"S_SHOCKWAVE2",
|
||||
|
||||
|
@ -5530,9 +5523,9 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_JETFLAME",
|
||||
|
||||
// Boss 4 Spectator Eggrobo
|
||||
"S_EGGROBO1_IDLE",
|
||||
"S_EGGROBO1_STND",
|
||||
"S_EGGROBO1_BSLAP1",
|
||||
"S_EGGROBO2_BSLAP2",
|
||||
"S_EGGROBO1_BSLAP2",
|
||||
"S_EGGROBO1_PISSED",
|
||||
|
||||
// Boss 4 Spectator Eggrobo jet flame
|
||||
|
@ -5776,7 +5769,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_CYBRAKDEMON_NAPALM_ATTACK1",
|
||||
"S_CYBRAKDEMON_NAPALM_ATTACK2",
|
||||
"S_CYBRAKDEMON_NAPALM_ATTACK3",
|
||||
"S_CYBRAKDEMON_FINISH_ATTACK", // If just attacked, remove MF2_FRET w/out going back to spawnstate
|
||||
"S_CYBRAKDEMON_FINISH_ATTACK1", // If just attacked, remove MF2_FRET w/out going back to spawnstate
|
||||
"S_CYBRAKDEMON_FINISH_ATTACK2", // Force a delay between attacks so you don't get bombarded with them back-to-back
|
||||
"S_CYBRAKDEMON_PAIN1",
|
||||
"S_CYBRAKDEMON_PAIN2",
|
||||
|
@ -6470,7 +6463,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_LITTLETUMBLEWEED_ROLL7",
|
||||
"S_LITTLETUMBLEWEED_ROLL8",
|
||||
|
||||
// Cacti Sprites
|
||||
// Cacti
|
||||
"S_CACTI1",
|
||||
"S_CACTI2",
|
||||
"S_CACTI3",
|
||||
|
@ -6485,7 +6478,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_CACTITINYSEG",
|
||||
"S_CACTISMALLSEG",
|
||||
|
||||
// Warning signs sprites
|
||||
// Warning signs
|
||||
"S_ARIDSIGN_CAUTION",
|
||||
"S_ARIDSIGN_CACTI",
|
||||
"S_ARIDSIGN_SHARPTURN",
|
||||
|
@ -6502,6 +6495,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_TNTBARREL_EXPL4",
|
||||
"S_TNTBARREL_EXPL5",
|
||||
"S_TNTBARREL_EXPL6",
|
||||
"S_TNTBARREL_EXPL7",
|
||||
"S_TNTBARREL_FLYING",
|
||||
|
||||
// TNT proximity shell
|
||||
|
@ -7047,7 +7041,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_ZAPSB10",
|
||||
"S_ZAPSB11", // blank frame
|
||||
|
||||
// Thunder spark
|
||||
//Thunder spark
|
||||
"S_THUNDERCOIN_SPARK",
|
||||
|
||||
// Invincibility Sparkles
|
||||
|
@ -7348,6 +7342,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_BHORIZ7",
|
||||
"S_BHORIZ8",
|
||||
|
||||
// Booster
|
||||
"S_BOOSTERSOUND",
|
||||
"S_YELLOWBOOSTERROLLER",
|
||||
"S_YELLOWBOOSTERSEG_LEFT",
|
||||
|
@ -7378,7 +7373,7 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_SPLISH8",
|
||||
"S_SPLISH9",
|
||||
|
||||
// Lava splish
|
||||
// Lava Splish
|
||||
"S_LAVASPLISH",
|
||||
|
||||
// added water splash
|
||||
|
@ -7482,6 +7477,9 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
|
||||
// Got Flag Sign
|
||||
"S_GOTFLAG",
|
||||
|
||||
// Finish flag
|
||||
"S_FINISHFLAG",
|
||||
|
||||
"S_CORK",
|
||||
"S_LHRT",
|
||||
|
@ -7974,6 +7972,8 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
|
|||
"S_ROCKCRUMBLEN",
|
||||
"S_ROCKCRUMBLEO",
|
||||
"S_ROCKCRUMBLEP",
|
||||
|
||||
// Level debris
|
||||
"S_GFZDEBRIS",
|
||||
"S_BRICKDEBRIS",
|
||||
"S_WOODDEBRIS",
|
||||
|
@ -7993,7 +7993,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
"MT_THOK", // Thok! mobj
|
||||
"MT_PLAYER",
|
||||
"MT_TAILSOVERLAY", // c:
|
||||
"MT_METALJETFUME", // [:
|
||||
"MT_METALJETFUME",
|
||||
|
||||
// Enemies
|
||||
"MT_BLUECRAWLA", // Crawla (Blue)
|
||||
|
@ -8110,7 +8110,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
"MT_CYBRAKDEMON_NAPALM_FLAMES",
|
||||
"MT_CYBRAKDEMON_VILE_EXPLOSION",
|
||||
|
||||
// Metal Sonic
|
||||
// Metal Sonic (Boss 9)
|
||||
"MT_METALSONIC_RACE",
|
||||
"MT_METALSONIC_BATTLE",
|
||||
"MT_MSSHIELD_FRONT",
|
||||
|
@ -8124,7 +8124,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
"MT_BOMBSPHERE",
|
||||
"MT_REDTEAMRING", //Rings collectable by red team.
|
||||
"MT_BLUETEAMRING", //Rings collectable by blue team.
|
||||
"MT_TOKEN", // Special Stage Token
|
||||
"MT_TOKEN", // Special Stage token for special stage
|
||||
"MT_REDFLAG", // Red CTF Flag
|
||||
"MT_BLUEFLAG", // Blue CTF Flag
|
||||
"MT_EMBLEM",
|
||||
|
@ -8350,22 +8350,22 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
// Arid Canyon Scenery
|
||||
"MT_BIGTUMBLEWEED",
|
||||
"MT_LITTLETUMBLEWEED",
|
||||
"MT_CACTI1",
|
||||
"MT_CACTI2",
|
||||
"MT_CACTI3",
|
||||
"MT_CACTI4",
|
||||
"MT_CACTI5",
|
||||
"MT_CACTI6",
|
||||
"MT_CACTI7",
|
||||
"MT_CACTI8",
|
||||
"MT_CACTI9",
|
||||
"MT_CACTI10",
|
||||
"MT_CACTI11",
|
||||
"MT_CACTITINYSEG",
|
||||
"MT_CACTISMALLSEG",
|
||||
"MT_ARIDSIGN_CAUTION",
|
||||
"MT_ARIDSIGN_CACTI",
|
||||
"MT_ARIDSIGN_SHARPTURN",
|
||||
"MT_CACTI1", // Tiny Red Flower Cactus
|
||||
"MT_CACTI2", // Small Red Flower Cactus
|
||||
"MT_CACTI3", // Tiny Blue Flower Cactus
|
||||
"MT_CACTI4", // Small Blue Flower Cactus
|
||||
"MT_CACTI5", // Prickly Pear
|
||||
"MT_CACTI6", // Barrel Cactus
|
||||
"MT_CACTI7", // Tall Barrel Cactus
|
||||
"MT_CACTI8", // Armed Cactus
|
||||
"MT_CACTI9", // Ball Cactus
|
||||
"MT_CACTI10", // Tiny Cactus
|
||||
"MT_CACTI11", // Small Cactus
|
||||
"MT_CACTITINYSEG", // Tiny Cactus Segment
|
||||
"MT_CACTISMALLSEG", // Small Cactus Segment
|
||||
"MT_ARIDSIGN_CAUTION", // Caution Sign
|
||||
"MT_ARIDSIGN_CACTI", // Cacti Sign
|
||||
"MT_ARIDSIGN_SHARPTURN", // Sharp Turn Sign
|
||||
"MT_OILLAMP",
|
||||
"MT_TNTBARREL",
|
||||
"MT_PROXIMITYTNT",
|
||||
|
@ -8420,7 +8420,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
"MT_GLAREGOYLEUP",
|
||||
"MT_GLAREGOYLEDOWN",
|
||||
"MT_GLAREGOYLELONG",
|
||||
"MT_TARGET",
|
||||
"MT_TARGET", // AKA Red Crystal
|
||||
"MT_GREENFLAME",
|
||||
"MT_BLUEGARGOYLE",
|
||||
|
||||
|
@ -8471,7 +8471,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
"MT_HHZSTALAGMITE_TALL",
|
||||
"MT_HHZSTALAGMITE_SHORT",
|
||||
|
||||
// Botanic Serenity
|
||||
// Botanic Serenity scenery
|
||||
"MT_BSZTALLFLOWER_RED",
|
||||
"MT_BSZTALLFLOWER_PURPLE",
|
||||
"MT_BSZTALLFLOWER_BLUE",
|
||||
|
@ -8601,6 +8601,7 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
"MT_LOCKONINF", // In-level Target
|
||||
"MT_TAG", // Tag Sign
|
||||
"MT_GOTFLAG", // Got Flag sign
|
||||
"MT_FINISHFLAG", // Finish flag
|
||||
|
||||
// Ambient Sounds
|
||||
"MT_AWATERA", // Ambient Water Sound 1
|
||||
|
@ -8751,6 +8752,8 @@ static const char *const MOBJTYPE_LIST[] = { // array length left dynamic for s
|
|||
"MT_ROCKCRUMBLE14",
|
||||
"MT_ROCKCRUMBLE15",
|
||||
"MT_ROCKCRUMBLE16",
|
||||
|
||||
// Level debris
|
||||
"MT_GFZDEBRIS",
|
||||
"MT_BRICKDEBRIS",
|
||||
"MT_WOODDEBRIS",
|
||||
|
@ -8989,9 +8992,11 @@ static const char *COLOR_ENUMS[] = {
|
|||
// Desaturated
|
||||
"AETHER", // SKINCOLOR_AETHER,
|
||||
"SLATE", // SKINCOLOR_SLATE,
|
||||
"BLUEBELL", // SKINCOLOR_BLUEBELL,
|
||||
"PINK", // SKINCOLOR_PINK,
|
||||
"YOGURT", // SKINCOLOR_YOGURT,
|
||||
"BROWN", // SKINCOLOR_BROWN,
|
||||
"BRONZE", // SKINCOLOR_BRONZE,
|
||||
"TAN", // SKINCOLOR_TAN,
|
||||
"BEIGE", // SKINCOLOR_BEIGE,
|
||||
"MOSS", // SKINCOLOR_MOSS,
|
||||
|
@ -9004,9 +9009,11 @@ static const char *COLOR_ENUMS[] = {
|
|||
"RED", // SKINCOLOR_RED,
|
||||
"CRIMSON", // SKINCOLOR_CRIMSON,
|
||||
"FLAME", // SKINCOLOR_FLAME,
|
||||
"KETCHUP", // SKINCOLOR_KETCHUP,
|
||||
"PEACHY", // SKINCOLOR_PEACHY,
|
||||
"QUAIL", // SKINCOLOR_QUAIL,
|
||||
"SUNSET", // SKINCOLOR_SUNSET,
|
||||
"COPPER", // SKINCOLOR_COPPER,
|
||||
"APRICOT", // SKINCOLOR_APRICOT,
|
||||
"ORANGE", // SKINCOLOR_ORANGE,
|
||||
"RUST", // SKINCOLOR_RUST,
|
||||
|
@ -9016,6 +9023,7 @@ static const char *COLOR_ENUMS[] = {
|
|||
"OLIVE", // SKINCOLOR_OLIVE,
|
||||
"LIME", // SKINCOLOR_LIME,
|
||||
"PERIDOT", // SKINCOLOR_PERIDOT,
|
||||
"APPLE", // SKINCOLOR_APPLE,
|
||||
"GREEN", // SKINCOLOR_GREEN,
|
||||
"FOREST", // SKINCOLOR_FOREST,
|
||||
"EMERALD", // SKINCOLOR_EMERALD,
|
||||
|
@ -9042,6 +9050,7 @@ static const char *COLOR_ENUMS[] = {
|
|||
"VIOLET", // SKINCOLOR_VIOLET,
|
||||
"LILAC", // SKINCOLOR_LILAC,
|
||||
"PLUM", // SKINCOLOR_PLUM,
|
||||
"RASPBERRY", // SKINCOLOR_RASPBERRY,
|
||||
"ROSY", // SKINCOLOR_ROSY,
|
||||
|
||||
// Super special awesome Super flashing colors!
|
||||
|
@ -9135,7 +9144,8 @@ static const char *const POWERS_LIST[] = {
|
|||
"NIGHTS_LINKFREEZE",
|
||||
|
||||
//for linedef exec 427
|
||||
"NOCONTROL"
|
||||
"NOCONTROL",
|
||||
"JUSTLAUNCHED",
|
||||
};
|
||||
|
||||
static const char *const HUDITEMS_LIST[] = {
|
||||
|
@ -9143,6 +9153,7 @@ static const char *const HUDITEMS_LIST[] = {
|
|||
|
||||
"RINGS",
|
||||
"RINGSNUM",
|
||||
"RINGSNUMTICS",
|
||||
|
||||
"SCORE",
|
||||
"SCORENUM",
|
||||
|
@ -9162,8 +9173,7 @@ static const char *const HUDITEMS_LIST[] = {
|
|||
"TIMELEFTNUM",
|
||||
"TIMEUP",
|
||||
"HUNTPICS",
|
||||
"POWERUPS",
|
||||
"LAP"
|
||||
"POWERUPS"
|
||||
};
|
||||
|
||||
static const char *const MENUTYPES_LIST[] = {
|
||||
|
@ -9372,6 +9382,9 @@ struct {
|
|||
{"LF_NOZONE",LF_NOZONE},
|
||||
{"LF_SAVEGAME",LF_SAVEGAME},
|
||||
{"LF_MIXNIGHTSCOUNTDOWN",LF_MIXNIGHTSCOUNTDOWN},
|
||||
{"LF_NOTITLECARDFIRST",LF_NOTITLECARDFIRST},
|
||||
{"LF_NOTITLECARDRESPAWN",LF_NOTITLECARDRESPAWN},
|
||||
{"LF_NOTITLECARDRECORDATTACK",LF_NOTITLECARDRECORDATTACK},
|
||||
{"LF_NOTITLECARD",LF_NOTITLECARD},
|
||||
{"LF_WARNINGTITLE",LF_WARNINGTITLE},
|
||||
// And map flags
|
||||
|
@ -10465,16 +10478,23 @@ static inline int lib_freeslot(lua_State *L)
|
|||
}
|
||||
else if (fastcmp(type, "TOL"))
|
||||
{
|
||||
if (lastcustomtol > 31)
|
||||
CONS_Alert(CONS_WARNING, "Ran out of free typeoflevel slots!\n");
|
||||
else
|
||||
{
|
||||
UINT32 newtol = (1<<lastcustomtol);
|
||||
CONS_Printf("TypeOfLevel TOL_%s allocated.\n",word);
|
||||
G_AddTOL(newtol, word);
|
||||
lua_pushinteger(L, newtol);
|
||||
lastcustomtol++;
|
||||
r++;
|
||||
// Search if we already have a typeoflevel by that name...
|
||||
int i;
|
||||
for (i = 0; TYPEOFLEVEL[i].name; i++)
|
||||
if (fastcmp(word, TYPEOFLEVEL[i].name))
|
||||
break;
|
||||
|
||||
// We don't, so allocate a new one.
|
||||
if (TYPEOFLEVEL[i].name == NULL) {
|
||||
if (lastcustomtol == (UINT32)MAXTOL) // Unless you have way too many, since they're flags.
|
||||
CONS_Alert(CONS_WARNING, "Ran out of free typeoflevel slots!\n");
|
||||
else {
|
||||
CONS_Printf("TypeOfLevel TOL_%s allocated.\n",word);
|
||||
G_AddTOL(lastcustomtol, word);
|
||||
lua_pushinteger(L, lastcustomtol);
|
||||
lastcustomtol <<= 1;
|
||||
r++;
|
||||
}
|
||||
}
|
||||
}
|
||||
Z_Free(s);
|
||||
|
|
|
@ -143,9 +143,9 @@ extern char logfilename[1024];
|
|||
// we use comprevision and compbranch instead.
|
||||
#else
|
||||
#define VERSION 202 // Game version
|
||||
#define SUBVERSION 0 // more precise version number
|
||||
#define VERSIONSTRING "v2.2.0"
|
||||
#define VERSIONSTRINGW L"v2.2.0"
|
||||
#define SUBVERSION 1 // more precise version number
|
||||
#define VERSIONSTRING "v2.2.1"
|
||||
#define VERSIONSTRINGW L"v2.2.1"
|
||||
// Hey! If you change this, add 1 to the MODVERSION below!
|
||||
// Otherwise we can't force updates!
|
||||
#endif
|
||||
|
@ -210,7 +210,7 @@ extern char logfilename[1024];
|
|||
// it's only for detection of the version the player is using so the MS can alert them of an update.
|
||||
// Only set it higher, not lower, obviously.
|
||||
// Note that we use this to help keep internal testing in check; this is why v2.2.0 is not version "1".
|
||||
#define MODVERSION 40
|
||||
#define MODVERSION 41
|
||||
|
||||
// To version config.cfg, MAJOREXECVERSION is set equal to MODVERSION automatically.
|
||||
// Increment MINOREXECVERSION whenever a config change is needed that does not correspond
|
||||
|
@ -253,9 +253,11 @@ typedef enum
|
|||
// Desaturated
|
||||
SKINCOLOR_AETHER,
|
||||
SKINCOLOR_SLATE,
|
||||
SKINCOLOR_BLUEBELL,
|
||||
SKINCOLOR_PINK,
|
||||
SKINCOLOR_YOGURT,
|
||||
SKINCOLOR_BROWN,
|
||||
SKINCOLOR_BRONZE,
|
||||
SKINCOLOR_TAN,
|
||||
SKINCOLOR_BEIGE,
|
||||
SKINCOLOR_MOSS,
|
||||
|
@ -268,9 +270,11 @@ typedef enum
|
|||
SKINCOLOR_RED,
|
||||
SKINCOLOR_CRIMSON,
|
||||
SKINCOLOR_FLAME,
|
||||
SKINCOLOR_KETCHUP,
|
||||
SKINCOLOR_PEACHY,
|
||||
SKINCOLOR_QUAIL,
|
||||
SKINCOLOR_SUNSET,
|
||||
SKINCOLOR_COPPER,
|
||||
SKINCOLOR_APRICOT,
|
||||
SKINCOLOR_ORANGE,
|
||||
SKINCOLOR_RUST,
|
||||
|
@ -280,6 +284,7 @@ typedef enum
|
|||
SKINCOLOR_OLIVE,
|
||||
SKINCOLOR_LIME,
|
||||
SKINCOLOR_PERIDOT,
|
||||
SKINCOLOR_APPLE,
|
||||
SKINCOLOR_GREEN,
|
||||
SKINCOLOR_FOREST,
|
||||
SKINCOLOR_EMERALD,
|
||||
|
@ -306,6 +311,7 @@ typedef enum
|
|||
SKINCOLOR_VIOLET,
|
||||
SKINCOLOR_LILAC,
|
||||
SKINCOLOR_PLUM,
|
||||
SKINCOLOR_RASPBERRY,
|
||||
SKINCOLOR_ROSY,
|
||||
|
||||
// SKINCOLOR_? - one left before we bump up against 0x39, which isn't a HARD limit anymore but would be excessive
|
||||
|
@ -490,6 +496,7 @@ extern INT32 cv_debug;
|
|||
#define DBG_SETUP 0x0400
|
||||
#define DBG_LUA 0x0800
|
||||
#define DBG_RANDOMIZER 0x1000
|
||||
#define DBG_VIEWMORPH 0x2000
|
||||
|
||||
// =======================
|
||||
// Misc stuff for later...
|
||||
|
|
|
@ -351,15 +351,19 @@ typedef struct
|
|||
} mapheader_t;
|
||||
|
||||
// level flags
|
||||
#define LF_SCRIPTISFILE 1 ///< True if the script is a file, not a lump.
|
||||
#define LF_SPEEDMUSIC 2 ///< Speed up act music for super sneakers
|
||||
#define LF_NOSSMUSIC 4 ///< Disable Super Sonic music
|
||||
#define LF_NORELOAD 8 ///< Don't reload level on death
|
||||
#define LF_NOZONE 16 ///< Don't include "ZONE" on level title
|
||||
#define LF_SAVEGAME 32 ///< Save the game upon loading this level
|
||||
#define LF_MIXNIGHTSCOUNTDOWN 64 ///< Play sfx_timeup instead of music change for NiGHTS countdown
|
||||
#define LF_WARNINGTITLE 128 ///< WARNING! WARNING! WARNING! WARNING!
|
||||
#define LF_NOTITLECARD 256 ///< Don't start the title card
|
||||
#define LF_SCRIPTISFILE (1<<0) ///< True if the script is a file, not a lump.
|
||||
#define LF_SPEEDMUSIC (1<<1) ///< Speed up act music for super sneakers
|
||||
#define LF_NOSSMUSIC (1<<2) ///< Disable Super Sonic music
|
||||
#define LF_NORELOAD (1<<3) ///< Don't reload level on death
|
||||
#define LF_NOZONE (1<<4) ///< Don't include "ZONE" on level title
|
||||
#define LF_SAVEGAME (1<<5) ///< Save the game upon loading this level
|
||||
#define LF_MIXNIGHTSCOUNTDOWN (1<<6) ///< Play sfx_timeup instead of music change for NiGHTS countdown
|
||||
#define LF_WARNINGTITLE (1<<7) ///< WARNING! WARNING! WARNING! WARNING!
|
||||
|
||||
#define LF_NOTITLECARDFIRST (1<<8)
|
||||
#define LF_NOTITLECARDRESPAWN (1<<9)
|
||||
#define LF_NOTITLECARDRECORDATTACK (1<<10)
|
||||
#define LF_NOTITLECARD (LF_NOTITLECARDFIRST|LF_NOTITLECARDRESPAWN|LF_NOTITLECARDRECORDATTACK) ///< Don't start the title card at all
|
||||
|
||||
#define LF2_HIDEINMENU 1 ///< Hide in the multiplayer menu
|
||||
#define LF2_HIDEINSTATS 2 ///< Hide in the statistics screen
|
||||
|
@ -437,6 +441,7 @@ extern const char *Gametype_ConstantNames[NUMGAMETYPES];
|
|||
extern INT32 pointlimits[NUMGAMETYPES];
|
||||
extern INT32 timelimits[NUMGAMETYPES];
|
||||
|
||||
// TypeOfLevel things
|
||||
enum TypeOfLevel
|
||||
{
|
||||
TOL_SP = 0x01, ///< Single Player
|
||||
|
@ -461,16 +466,16 @@ enum TypeOfLevel
|
|||
TOL_XMAS = 0x1000, ///< Christmas NiGHTS
|
||||
};
|
||||
|
||||
#define NUMBASETOL 18
|
||||
#define NUMMAXTOL (18 + NUMGAMETYPEFREESLOTS)
|
||||
#define MAXTOL (1<<31)
|
||||
#define NUMBASETOLNAMES (19)
|
||||
#define NUMTOLNAMES (NUMBASETOLNAMES + NUMGAMETYPEFREESLOTS)
|
||||
|
||||
typedef struct
|
||||
{
|
||||
const char *name;
|
||||
UINT32 flag;
|
||||
} tolinfo_t;
|
||||
extern tolinfo_t TYPEOFLEVEL[NUMMAXTOL];
|
||||
extern INT32 numtolinfo;
|
||||
extern tolinfo_t TYPEOFLEVEL[NUMTOLNAMES];
|
||||
extern UINT32 lastcustomtol;
|
||||
|
||||
extern tic_t totalplaytime;
|
||||
|
|
|
@ -1120,6 +1120,9 @@ static const char *credits[] = {
|
|||
"\1Sonic Robo Blast II",
|
||||
"\1Credits",
|
||||
"",
|
||||
"\1Producer",
|
||||
"Rob Tisdell",
|
||||
"",
|
||||
"\1Game Design",
|
||||
"Ben \"Mystic\" Geyer",
|
||||
"\"SSNTails\"",
|
||||
|
@ -1165,6 +1168,7 @@ static const char *credits[] = {
|
|||
"Tasos \"tatokis\" Sahanidis", // Corrected C FixedMul, making 64-bit builds netplay compatible
|
||||
"Wessel \"sphere\" Smit",
|
||||
"Ben \"Cue\" Woodford",
|
||||
"Ikaro \"Tatsuru\" Vinhas",
|
||||
// Git contributors with 5+ approved merges of substantive quality,
|
||||
// or contributors with at least one groundbreaking merge, may be named.
|
||||
// Everyone else is acknowledged under "Special Thanks > SRB2 Community Contributors".
|
||||
|
@ -1233,7 +1237,7 @@ static const char *credits[] = {
|
|||
"Thomas \"Shadow Hog\" Igoe",
|
||||
"Alexander \"DrTapeworm\" Moench-Ford",
|
||||
"\"Kaito Sinclaire\"",
|
||||
"\"QueenDelta\"",
|
||||
"Anna \"QueenDelta\" Sandlin",
|
||||
"Wessel \"sphere\" Smit",
|
||||
"\"Spazzo\"",
|
||||
"\"SSNTails\"",
|
||||
|
@ -1257,7 +1261,7 @@ static const char *credits[] = {
|
|||
"Cody \"SRB2 Playah\" Koester",
|
||||
"Skye \"OmegaVelocity\" Meredith",
|
||||
"Stephen \"HEDGESMFG\" Moellering",
|
||||
"Nick \"ST218\" Molina",
|
||||
"Rosalie \"ST218\" Molina",
|
||||
"Samuel \"Prime 2.0\" Peters",
|
||||
"Colin \"Sonict\" Pfaff",
|
||||
"Bill \"Tets\" Reed",
|
||||
|
@ -2694,8 +2698,18 @@ static void F_FigureActiveTtScale(void)
|
|||
SINT8 newttscale = max(1, min(6, vid.dupx));
|
||||
SINT8 oldttscale = activettscale;
|
||||
|
||||
if (newttscale == testttscale)
|
||||
return;
|
||||
if (needpatchrecache)
|
||||
ttloaded[0] = ttloaded[1] = ttloaded[2] = ttloaded[3] = ttloaded[4] = ttloaded[5] = 0;
|
||||
else
|
||||
{
|
||||
if (newttscale == testttscale)
|
||||
return;
|
||||
|
||||
// We have a new ttscale, so load gfx
|
||||
if(oldttscale > 0)
|
||||
F_UnloadAlacroixGraphics(oldttscale);
|
||||
}
|
||||
|
||||
testttscale = newttscale;
|
||||
|
||||
// If ttscale is unavailable: look for lower scales, then higher scales.
|
||||
|
@ -2713,10 +2727,6 @@ static void F_FigureActiveTtScale(void)
|
|||
|
||||
activettscale = (newttscale >= 1 && newttscale <= 6) ? newttscale : 0;
|
||||
|
||||
// We have a new ttscale, so load gfx
|
||||
if(oldttscale > 0)
|
||||
F_UnloadAlacroixGraphics(oldttscale);
|
||||
|
||||
if(activettscale > 0)
|
||||
F_LoadAlacroixGraphics(activettscale);
|
||||
}
|
||||
|
@ -2758,12 +2768,6 @@ void F_TitleScreenDrawer(void)
|
|||
return;
|
||||
#endif
|
||||
|
||||
if (needpatchrecache && (curttmode == TTMODE_ALACROIX))
|
||||
{
|
||||
ttloaded[0] = ttloaded[1] = ttloaded[2] = ttloaded[3] = ttloaded[4] = ttloaded[5] = 0;
|
||||
F_LoadAlacroixGraphics(activettscale);
|
||||
}
|
||||
|
||||
switch(curttmode)
|
||||
{
|
||||
case TTMODE_OLD:
|
||||
|
@ -3629,7 +3633,6 @@ void F_StartContinue(void)
|
|||
}
|
||||
|
||||
wipestyleflags = WSF_FADEOUT;
|
||||
F_TryColormapFade(31);
|
||||
G_SetGamestate(GS_CONTINUING);
|
||||
gameaction = ga_nothing;
|
||||
|
||||
|
|
|
@ -192,8 +192,7 @@ void F_WipeStageTitle(void)
|
|||
// draw level title
|
||||
if ((WipeStageTitle && st_overlay)
|
||||
&& (wipestyle == WIPESTYLE_COLORMAP)
|
||||
&& !(mapheaderinfo[gamemap-1]->levelflags & LF_NOTITLECARD)
|
||||
&& *mapheaderinfo[gamemap-1]->lvlttl != '\0')
|
||||
&& G_IsTitleCardAvailable())
|
||||
{
|
||||
ST_runTitleCard();
|
||||
ST_drawWipeTitleCard();
|
||||
|
|
216
src/g_game.c
216
src/g_game.c
|
@ -1140,7 +1140,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
INT32 *myaiming = (ssplayer == 1 ? &localaiming : &localaiming2);
|
||||
|
||||
angle_t drawangleoffset = (player->powers[pw_carry] == CR_ROLLOUT) ? ANGLE_180 : 0;
|
||||
INT32 chasecam, chasefreelook, alwaysfreelook, usejoystick, invertmouse, mousemove;
|
||||
INT32 chasecam, chasefreelook, alwaysfreelook, usejoystick, invertmouse, turnmultiplier, mousemove;
|
||||
controlstyle_e controlstyle = G_ControlStyle(ssplayer);
|
||||
INT32 *mx; INT32 *my; INT32 *mly;
|
||||
|
||||
|
@ -1163,6 +1163,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
alwaysfreelook = cv_alwaysfreelook.value;
|
||||
usejoystick = cv_usejoystick.value;
|
||||
invertmouse = cv_invertmouse.value;
|
||||
turnmultiplier = cv_cam_turnmultiplier.value;
|
||||
mousemove = cv_mousemove.value;
|
||||
mx = &mousex;
|
||||
my = &mousey;
|
||||
|
@ -1176,6 +1177,7 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
alwaysfreelook = cv_alwaysfreelook2.value;
|
||||
usejoystick = cv_usejoystick2.value;
|
||||
invertmouse = cv_invertmouse2.value;
|
||||
turnmultiplier = cv_cam2_turnmultiplier.value;
|
||||
mousemove = cv_mousemove2.value;
|
||||
mx = &mouse2x;
|
||||
my = &mouse2y;
|
||||
|
@ -1293,14 +1295,14 @@ void G_BuildTiccmd(ticcmd_t *cmd, INT32 realtics, UINT8 ssplayer)
|
|||
{
|
||||
if (turnright && turnleft);
|
||||
else if (turnright)
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - ((angleturn[tspeed] * cv_cam_turnmultiplier.value)>>FRACBITS));
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - ((angleturn[tspeed] * turnmultiplier)>>FRACBITS));
|
||||
else if (turnleft)
|
||||
cmd->angleturn = (INT16)(cmd->angleturn + ((angleturn[tspeed] * cv_cam_turnmultiplier.value)>>FRACBITS));
|
||||
cmd->angleturn = (INT16)(cmd->angleturn + ((angleturn[tspeed] * turnmultiplier)>>FRACBITS));
|
||||
|
||||
if (analogjoystickmove && lookjoystickvector.xaxis != 0)
|
||||
{
|
||||
// JOYAXISRANGE should be 1023 (divide by 1024)
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - ((((lookjoystickvector.xaxis * angleturn[1]) >> 10) * cv_cam_turnmultiplier.value)>>FRACBITS)); // ANALOG!
|
||||
cmd->angleturn = (INT16)(cmd->angleturn - ((((lookjoystickvector.xaxis * angleturn[1]) >> 10) * turnmultiplier)>>FRACBITS)); // ANALOG!
|
||||
}
|
||||
|
||||
if (turnright || turnleft || abs(cmd->angleturn) > angleturn[2])
|
||||
|
@ -1926,19 +1928,32 @@ void G_PreLevelTitleCard(void)
|
|||
wipestyleflags = WSF_CROSSFADE;
|
||||
}
|
||||
|
||||
static boolean titlecardforreload = false;
|
||||
|
||||
//
|
||||
// Returns true if the current level has a title card.
|
||||
//
|
||||
boolean G_IsTitleCardAvailable(void)
|
||||
{
|
||||
// The current level header explicitly disabled the title card.
|
||||
if (mapheaderinfo[gamemap-1]->levelflags & LF_NOTITLECARD)
|
||||
UINT16 titleflag = LF_NOTITLECARDFIRST;
|
||||
|
||||
if (modeattacking != ATTACKING_NONE)
|
||||
titleflag = LF_NOTITLECARDRECORDATTACK;
|
||||
else if (titlecardforreload)
|
||||
titleflag = LF_NOTITLECARDRESPAWN;
|
||||
|
||||
if (mapheaderinfo[gamemap-1]->levelflags & titleflag)
|
||||
return false;
|
||||
|
||||
// The current gametype doesn't have a title card.
|
||||
if (gametyperules & GTR_NOTITLECARD)
|
||||
return false;
|
||||
|
||||
// The current level has no name.
|
||||
if (!mapheaderinfo[gamemap-1]->lvlttl[0])
|
||||
return false;
|
||||
|
||||
// The title card is available.
|
||||
return true;
|
||||
}
|
||||
|
@ -2412,6 +2427,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
|
|||
INT32 skin;
|
||||
UINT32 availabilities;
|
||||
tic_t jointime;
|
||||
tic_t quittime;
|
||||
boolean spectator;
|
||||
boolean outofcoop;
|
||||
INT16 bot;
|
||||
|
@ -2425,6 +2441,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
|
|||
ctfteam = players[player].ctfteam;
|
||||
exiting = players[player].exiting;
|
||||
jointime = players[player].jointime;
|
||||
quittime = players[player].quittime;
|
||||
spectator = players[player].spectator;
|
||||
outofcoop = players[player].outofcoop;
|
||||
pflags = (players[player].pflags & (PF_FLIPCAM|PF_ANALOGMODE|PF_DIRECTIONCHAR|PF_AUTOBRAKE|PF_TAGIT|PF_GAMETYPEOVER));
|
||||
|
@ -2496,6 +2513,7 @@ void G_PlayerReborn(INT32 player, boolean betweenmaps)
|
|||
p->pflags = pflags;
|
||||
p->ctfteam = ctfteam;
|
||||
p->jointime = jointime;
|
||||
p->quittime = quittime;
|
||||
p->spectator = spectator;
|
||||
p->outofcoop = outofcoop;
|
||||
|
||||
|
@ -2649,73 +2667,24 @@ static boolean G_CheckSpot(INT32 playernum, mapthing_t *mthing)
|
|||
// or a not-so-appropriate spot, if it initially fails
|
||||
// due to a lack of starts open or something.
|
||||
//
|
||||
void G_SpawnPlayer(INT32 playernum, boolean starpost)
|
||||
void G_SpawnPlayer(INT32 playernum)
|
||||
{
|
||||
mapthing_t *spawnpoint;
|
||||
|
||||
if (!playeringame[playernum])
|
||||
return;
|
||||
|
||||
P_SpawnPlayer(playernum);
|
||||
|
||||
if (starpost) //Don't even bother with looking for a place to spawn.
|
||||
{
|
||||
P_MovePlayerToStarpost(playernum);
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_PlayerSpawn(&players[playernum]); // Lua hook for player spawning :)
|
||||
#endif
|
||||
return;
|
||||
}
|
||||
|
||||
// -- CTF --
|
||||
// Order: CTF->DM->Coop
|
||||
if ((gametyperules & (GTR_TEAMFLAGS|GTR_TEAMS)) && players[playernum].ctfteam)
|
||||
{
|
||||
if (!(spawnpoint = G_FindCTFStart(playernum)) // find a CTF start
|
||||
&& !(spawnpoint = G_FindMatchStart(playernum))) // find a DM start
|
||||
spawnpoint = G_FindCoopStart(playernum); // fallback
|
||||
}
|
||||
|
||||
// -- DM/Tag/CTF-spectator/etc --
|
||||
// Order: DM->CTF->Coop
|
||||
else if ((gametyperules & GTR_DEATHMATCHSTARTS) && !(players[playernum].pflags & PF_TAGIT))
|
||||
{
|
||||
if (!(spawnpoint = G_FindMatchStart(playernum)) // find a DM start
|
||||
&& !(spawnpoint = G_FindCTFStart(playernum))) // find a CTF start
|
||||
spawnpoint = G_FindCoopStart(playernum); // fallback
|
||||
}
|
||||
|
||||
// -- Other game modes --
|
||||
// Order: Coop->DM->CTF
|
||||
else
|
||||
{
|
||||
if (!(spawnpoint = G_FindCoopStart(playernum)) // find a Co-op start
|
||||
&& !(spawnpoint = G_FindMatchStart(playernum))) // find a DM start
|
||||
spawnpoint = G_FindCTFStart(playernum); // fallback
|
||||
}
|
||||
|
||||
//No spawns found. ANYWHERE.
|
||||
if (!spawnpoint)
|
||||
{
|
||||
if (nummapthings)
|
||||
{
|
||||
if (playernum == consoleplayer || (splitscreen && playernum == secondarydisplayplayer))
|
||||
CONS_Alert(CONS_ERROR, M_GetText("No player spawns found, spawning at the first mapthing!\n"));
|
||||
spawnpoint = &mapthings[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
if (playernum == consoleplayer || (splitscreen && playernum == secondarydisplayplayer))
|
||||
CONS_Alert(CONS_ERROR, M_GetText("No player spawns found, spawning at the origin!\n"));
|
||||
//P_MovePlayerToSpawn handles this fine if the spawnpoint is NULL.
|
||||
}
|
||||
}
|
||||
P_MovePlayerToSpawn(playernum, spawnpoint);
|
||||
|
||||
G_MovePlayerToSpawnOrStarpost(playernum);
|
||||
#ifdef HAVE_BLUA
|
||||
LUAh_PlayerSpawn(&players[playernum]); // Lua hook for player spawning :)
|
||||
#endif
|
||||
}
|
||||
|
||||
void G_MovePlayerToSpawnOrStarpost(INT32 playernum)
|
||||
{
|
||||
if (players[playernum].starposttime)
|
||||
P_MovePlayerToStarpost(playernum);
|
||||
else
|
||||
P_MovePlayerToSpawn(playernum, G_FindMapStart(playernum));
|
||||
}
|
||||
|
||||
mapthing_t *G_FindCTFStart(INT32 playernum)
|
||||
|
@ -2812,6 +2781,59 @@ mapthing_t *G_FindCoopStart(INT32 playernum)
|
|||
return NULL;
|
||||
}
|
||||
|
||||
mapthing_t *G_FindMapStart(INT32 playernum)
|
||||
{
|
||||
mapthing_t *spawnpoint;
|
||||
|
||||
if (!playeringame[playernum])
|
||||
return NULL;
|
||||
|
||||
// -- CTF --
|
||||
// Order: CTF->DM->Coop
|
||||
if ((gametyperules & (GTR_TEAMFLAGS|GTR_TEAMS)) && players[playernum].ctfteam)
|
||||
{
|
||||
if (!(spawnpoint = G_FindCTFStart(playernum)) // find a CTF start
|
||||
&& !(spawnpoint = G_FindMatchStart(playernum))) // find a DM start
|
||||
spawnpoint = G_FindCoopStart(playernum); // fallback
|
||||
}
|
||||
|
||||
// -- DM/Tag/CTF-spectator/etc --
|
||||
// Order: DM->CTF->Coop
|
||||
else if ((gametyperules & GTR_DEATHMATCHSTARTS) && !(players[playernum].pflags & PF_TAGIT))
|
||||
{
|
||||
if (!(spawnpoint = G_FindMatchStart(playernum)) // find a DM start
|
||||
&& !(spawnpoint = G_FindCTFStart(playernum))) // find a CTF start
|
||||
spawnpoint = G_FindCoopStart(playernum); // fallback
|
||||
}
|
||||
|
||||
// -- Other game modes --
|
||||
// Order: Coop->DM->CTF
|
||||
else
|
||||
{
|
||||
if (!(spawnpoint = G_FindCoopStart(playernum)) // find a Co-op start
|
||||
&& !(spawnpoint = G_FindMatchStart(playernum))) // find a DM start
|
||||
spawnpoint = G_FindCTFStart(playernum); // fallback
|
||||
}
|
||||
|
||||
//No spawns found. ANYWHERE.
|
||||
if (!spawnpoint)
|
||||
{
|
||||
if (nummapthings)
|
||||
{
|
||||
if (playernum == consoleplayer || (splitscreen && playernum == secondarydisplayplayer))
|
||||
CONS_Alert(CONS_ERROR, M_GetText("No player spawns found, spawning at the first mapthing!\n"));
|
||||
spawnpoint = &mapthings[0];
|
||||
}
|
||||
else
|
||||
{
|
||||
if (playernum == consoleplayer || (splitscreen && playernum == secondarydisplayplayer))
|
||||
CONS_Alert(CONS_ERROR, M_GetText("No player spawns found, spawning at the origin!\n"));
|
||||
}
|
||||
}
|
||||
|
||||
return spawnpoint;
|
||||
}
|
||||
|
||||
// Go back through all the projectiles and remove all references to the old
|
||||
// player mobj, replacing them with the new one.
|
||||
void G_ChangePlayerReferences(mobj_t *oldmo, mobj_t *newmo)
|
||||
|
@ -2990,7 +3012,7 @@ void G_DoReborn(INT32 playernum)
|
|||
{
|
||||
if (!playeringame[i])
|
||||
continue;
|
||||
G_SpawnPlayer(i, (players[i].starposttime));
|
||||
G_SpawnPlayer(i);
|
||||
}
|
||||
|
||||
// restore time in netgame (see also p_setup.c)
|
||||
|
@ -3011,7 +3033,9 @@ void G_DoReborn(INT32 playernum)
|
|||
#ifdef HAVE_BLUA
|
||||
LUAh_MapChange(gamemap);
|
||||
#endif
|
||||
titlecardforreload = true;
|
||||
G_DoLoadLevel(true);
|
||||
titlecardforreload = false;
|
||||
if (metalrecording)
|
||||
G_BeginMetal();
|
||||
return;
|
||||
|
@ -3036,7 +3060,7 @@ void G_DoReborn(INT32 playernum)
|
|||
P_RemoveMobj(player->mo);
|
||||
}
|
||||
|
||||
G_SpawnPlayer(playernum, (player->starposttime));
|
||||
G_SpawnPlayer(playernum);
|
||||
if (oldmo)
|
||||
G_ChangePlayerReferences(oldmo, players[playernum].mo);
|
||||
}
|
||||
|
@ -3078,7 +3102,6 @@ void G_AddPlayer(INT32 playernum)
|
|||
}
|
||||
}
|
||||
|
||||
p->jointime = 0;
|
||||
p->playerstate = PST_REBORN;
|
||||
|
||||
p->height = mobjinfo[MT_PLAYER].height;
|
||||
|
@ -3101,6 +3124,8 @@ boolean G_EnoughPlayersFinished(void)
|
|||
{
|
||||
if (!playeringame[i] || players[i].spectator || players[i].bot)
|
||||
continue;
|
||||
if (players[i].quittime > 30 * TICRATE)
|
||||
continue;
|
||||
if (players[i].lives <= 0)
|
||||
continue;
|
||||
|
||||
|
@ -3189,17 +3214,17 @@ UINT32 gametypedefaultrules[NUMGAMETYPES] =
|
|||
GTR_RACE|GTR_SPAWNENEMIES|GTR_SPAWNINVUL|GTR_ALLOWEXIT,
|
||||
|
||||
// Match
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_POWERSTONES|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD|GTR_DEATHPENALTY,
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_POWERSTONES|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD|GTR_DEATHPENALTY,
|
||||
// Team Match
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD,
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD,
|
||||
|
||||
// Tag
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
|
||||
// Hide and Seek
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_TAG|GTR_SPECTATORS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_STARTCOUNTDOWN|GTR_BLINDFOLDED|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY,
|
||||
|
||||
// CTF
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_TEAMFLAGS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_POWERSTONES|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD,
|
||||
GTR_RINGSLINGER|GTR_FIRSTPERSON|GTR_SPECTATORS|GTR_TEAMS|GTR_TEAMFLAGS|GTR_POINTLIMIT|GTR_TIMELIMIT|GTR_OVERTIME|GTR_POWERSTONES|GTR_DEATHMATCHSTARTS|GTR_SPAWNINVUL|GTR_RESPAWNDELAY|GTR_PITYSHIELD,
|
||||
};
|
||||
|
||||
//
|
||||
|
@ -3242,8 +3267,8 @@ void G_AddGametypeConstant(INT16 gtype, const char *newgtconst)
|
|||
{
|
||||
size_t r = 0; // read
|
||||
size_t w = 0; // write
|
||||
char *gtconst = Z_Calloc(strlen(newgtconst) + 3, PU_STATIC, NULL);
|
||||
char *tmpconst = Z_Calloc(strlen(newgtconst), PU_STATIC, NULL);
|
||||
char *gtconst = Z_Calloc(strlen(newgtconst) + 4, PU_STATIC, NULL);
|
||||
char *tmpconst = Z_Calloc(strlen(newgtconst) + 1, PU_STATIC, NULL);
|
||||
|
||||
// Copy the gametype name.
|
||||
strcpy(tmpconst, newgtconst);
|
||||
|
@ -3370,6 +3395,36 @@ UINT32 gametypetol[NUMGAMETYPES] =
|
|||
TOL_CTF, // CTF
|
||||
};
|
||||
|
||||
tolinfo_t TYPEOFLEVEL[NUMTOLNAMES] = {
|
||||
{"SOLO",TOL_SP},
|
||||
{"SP",TOL_SP},
|
||||
{"SINGLEPLAYER",TOL_SP},
|
||||
{"SINGLE",TOL_SP},
|
||||
|
||||
{"COOP",TOL_COOP},
|
||||
{"CO-OP",TOL_COOP},
|
||||
|
||||
{"COMPETITION",TOL_COMPETITION},
|
||||
{"RACE",TOL_RACE},
|
||||
|
||||
{"MATCH",TOL_MATCH},
|
||||
{"TAG",TOL_TAG},
|
||||
{"CTF",TOL_CTF},
|
||||
|
||||
{"2D",TOL_2D},
|
||||
{"MARIO",TOL_MARIO},
|
||||
{"NIGHTS",TOL_NIGHTS},
|
||||
{"OLDBRAK",TOL_ERZ3},
|
||||
|
||||
{"XMAS",TOL_XMAS},
|
||||
{"CHRISTMAS",TOL_XMAS},
|
||||
{"WINTER",TOL_XMAS},
|
||||
|
||||
{NULL, 0}
|
||||
};
|
||||
|
||||
UINT32 lastcustomtol = (TOL_XMAS<<1);
|
||||
|
||||
//
|
||||
// G_AddTOL
|
||||
//
|
||||
|
@ -3377,16 +3432,16 @@ UINT32 gametypetol[NUMGAMETYPES] =
|
|||
//
|
||||
void G_AddTOL(UINT32 newtol, const char *tolname)
|
||||
{
|
||||
TYPEOFLEVEL[numtolinfo].name = Z_StrDup(tolname);
|
||||
TYPEOFLEVEL[numtolinfo].flag = newtol;
|
||||
numtolinfo++;
|
||||
INT32 i;
|
||||
for (i = 0; TYPEOFLEVEL[i].name; i++)
|
||||
;
|
||||
|
||||
TYPEOFLEVEL[numtolinfo].name = NULL;
|
||||
TYPEOFLEVEL[numtolinfo].flag = 0;
|
||||
TYPEOFLEVEL[i].name = Z_StrDup(tolname);
|
||||
TYPEOFLEVEL[i].flag = newtol;
|
||||
}
|
||||
|
||||
//
|
||||
// G_AddTOL
|
||||
// G_AddGametypeTOL
|
||||
//
|
||||
// Assigns a type of level to a gametype.
|
||||
//
|
||||
|
@ -3725,7 +3780,10 @@ static void G_DoCompleted(void)
|
|||
}
|
||||
|
||||
if (i == 7)
|
||||
{
|
||||
gottoken = false;
|
||||
token = 0;
|
||||
}
|
||||
}
|
||||
|
||||
if (spec && !gottoken)
|
||||
|
|
|
@ -161,7 +161,9 @@ INT32 G_FindMapByNameOrCode(const char *query, char **foundmapnamep);
|
|||
mapthing_t *G_FindCTFStart(INT32 playernum);
|
||||
mapthing_t *G_FindMatchStart(INT32 playernum);
|
||||
mapthing_t *G_FindCoopStart(INT32 playernum);
|
||||
void G_SpawnPlayer(INT32 playernum, boolean starpost);
|
||||
mapthing_t *G_FindMapStart(INT32 playernum);
|
||||
void G_MovePlayerToSpawnOrStarpost(INT32 playernum);
|
||||
void G_SpawnPlayer(INT32 playernum);
|
||||
|
||||
// Can be called by the startup code or M_Responder.
|
||||
// A normal game starts at map 1, but a warp test can start elsewhere
|
||||
|
|
|
@ -662,7 +662,13 @@ INT32 G_KeyStringtoNum(const char *keystr)
|
|||
return keystr[0];
|
||||
|
||||
if (!strncmp(keystr, "KEY", 3) && keystr[3] >= '0' && keystr[3] <= '9')
|
||||
return atoi(&keystr[3]);
|
||||
{
|
||||
/* what if we out of range bruh? */
|
||||
j = atoi(&keystr[3]);
|
||||
if (j < NUMINPUTS)
|
||||
return j;
|
||||
return 0;
|
||||
}
|
||||
|
||||
for (j = 0; j < NUMKEYNAMES; j++)
|
||||
if (!stricmp(keynames[j].name, keystr))
|
||||
|
|
|
@ -509,6 +509,7 @@ light_t *t_lspr[NUMSPRITES] =
|
|||
&lspr[NOLIGHT], // SPR_LCKN
|
||||
&lspr[NOLIGHT], // SPR_TTAG
|
||||
&lspr[NOLIGHT], // SPR_GFLG
|
||||
&lspr[NOLIGHT], // SPR_FNSF
|
||||
|
||||
&lspr[NOLIGHT], // SPR_CORK
|
||||
&lspr[NOLIGHT], // SPR_LHRT
|
||||
|
|
|
@ -5022,12 +5022,7 @@ void HWR_AddTransparentFloor(levelflat_t *levelflat, extrasubsector_t *xsub, boo
|
|||
|
||||
planeinfo[numplanes].isceiling = isceiling;
|
||||
planeinfo[numplanes].fixedheight = fixedheight;
|
||||
|
||||
if (planecolormap && (planecolormap->fog & 1))
|
||||
planeinfo[numplanes].lightlevel = lightlevel;
|
||||
else
|
||||
planeinfo[numplanes].lightlevel = 255;
|
||||
|
||||
planeinfo[numplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? lightlevel : 255;
|
||||
planeinfo[numplanes].levelflat = levelflat;
|
||||
planeinfo[numplanes].xsub = xsub;
|
||||
planeinfo[numplanes].alpha = alpha;
|
||||
|
@ -5059,12 +5054,7 @@ void HWR_AddTransparentPolyobjectFloor(levelflat_t *levelflat, polyobj_t *polyse
|
|||
|
||||
polyplaneinfo[numpolyplanes].isceiling = isceiling;
|
||||
polyplaneinfo[numpolyplanes].fixedheight = fixedheight;
|
||||
|
||||
if (planecolormap && (planecolormap->fog & 1))
|
||||
polyplaneinfo[numpolyplanes].lightlevel = lightlevel;
|
||||
else
|
||||
polyplaneinfo[numpolyplanes].lightlevel = 255;
|
||||
|
||||
polyplaneinfo[numpolyplanes].lightlevel = (planecolormap && (planecolormap->flags & CMF_FOG)) ? lightlevel : 255;
|
||||
polyplaneinfo[numpolyplanes].levelflat = levelflat;
|
||||
polyplaneinfo[numpolyplanes].polysector = polysector;
|
||||
polyplaneinfo[numpolyplanes].alpha = alpha;
|
||||
|
@ -5325,7 +5315,7 @@ static void HWR_AddSprites(sector_t *sec)
|
|||
#ifdef HWPRECIP
|
||||
precipmobj_t *precipthing;
|
||||
#endif
|
||||
fixed_t approx_dist, limit_dist, hoop_limit_dist;
|
||||
fixed_t limit_dist, hoop_limit_dist;
|
||||
|
||||
// BSP is traversed by subsector.
|
||||
// A sector might have been split into several
|
||||
|
@ -5344,35 +5334,10 @@ static void HWR_AddSprites(sector_t *sec)
|
|||
// If a limit exists, handle things a tiny bit different.
|
||||
limit_dist = (fixed_t)(cv_drawdist.value) << FRACBITS;
|
||||
hoop_limit_dist = (fixed_t)(cv_drawdist_nights.value) << FRACBITS;
|
||||
if (limit_dist || hoop_limit_dist)
|
||||
for (thing = sec->thinglist; thing; thing = thing->snext)
|
||||
{
|
||||
for (thing = sec->thinglist; thing; thing = thing->snext)
|
||||
{
|
||||
if (thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW)
|
||||
continue;
|
||||
|
||||
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
|
||||
|
||||
if (thing->sprite == SPR_HOOP)
|
||||
{
|
||||
if (hoop_limit_dist && approx_dist > hoop_limit_dist)
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (limit_dist && approx_dist > limit_dist)
|
||||
continue;
|
||||
}
|
||||
|
||||
if (R_ThingVisibleWithinDist(thing, limit_dist, hoop_limit_dist))
|
||||
HWR_ProjectSprite(thing);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Draw everything in sector, no checks
|
||||
for (thing = sec->thinglist; thing; thing = thing->snext)
|
||||
if (!(thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW))
|
||||
HWR_ProjectSprite(thing);
|
||||
}
|
||||
|
||||
#ifdef HWPRECIP
|
||||
|
@ -5381,15 +5346,8 @@ static void HWR_AddSprites(sector_t *sec)
|
|||
{
|
||||
for (precipthing = sec->preciplist; precipthing; precipthing = precipthing->snext)
|
||||
{
|
||||
if (precipthing->precipflags & PCF_INVISIBLE)
|
||||
continue;
|
||||
|
||||
approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
|
||||
|
||||
if (approx_dist > limit_dist)
|
||||
continue;
|
||||
|
||||
HWR_ProjectPrecipitationSprite(precipthing);
|
||||
if (R_PrecipThingVisible(precipthing, limit_dist))
|
||||
HWR_ProjectPrecipitationSprite(precipthing);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@ -5643,7 +5601,7 @@ static void HWR_ProjectSprite(mobj_t *thing)
|
|||
if ((thing->flags2 & MF2_LINKDRAW) && thing->tracer)
|
||||
{
|
||||
// bodge support - not nearly as comprehensive as r_things.c, but better than nothing
|
||||
if (thing->tracer->sprite == SPR_NULL || thing->tracer->flags2 & MF2_DONTDRAW)
|
||||
if (! R_ThingVisible(thing->tracer))
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -5851,6 +5809,12 @@ static void HWR_DrawSkyBackground(player_t *player)
|
|||
dometransform.scalez = 1;
|
||||
dometransform.fovxangle = fpov; // Tails
|
||||
dometransform.fovyangle = fpov; // Tails
|
||||
if (player->viewrollangle != 0)
|
||||
{
|
||||
fixed_t rol = AngleFixed(player->viewrollangle);
|
||||
dometransform.rollangle = FIXED_TO_FLOAT(rol);
|
||||
dometransform.roll = true;
|
||||
}
|
||||
dometransform.splitscreen = splitscreen;
|
||||
|
||||
HWR_GetTexture(texturetranslation[skytexture]);
|
||||
|
@ -6074,6 +6038,12 @@ void HWR_RenderSkyboxView(INT32 viewnumber, player_t *player)
|
|||
atransform.scalez = 1;
|
||||
atransform.fovxangle = fpov; // Tails
|
||||
atransform.fovyangle = fpov; // Tails
|
||||
if (player->viewrollangle != 0)
|
||||
{
|
||||
fixed_t rol = AngleFixed(player->viewrollangle);
|
||||
atransform.rollangle = FIXED_TO_FLOAT(rol);
|
||||
atransform.roll = true;
|
||||
}
|
||||
atransform.splitscreen = splitscreen;
|
||||
|
||||
gr_fovlud = (float)(1.0l/tan((double)(fpov*M_PIl/360l)));
|
||||
|
@ -6294,6 +6264,12 @@ void HWR_RenderPlayerView(INT32 viewnumber, player_t *player)
|
|||
atransform.scalez = 1;
|
||||
atransform.fovxangle = fpov; // Tails
|
||||
atransform.fovyangle = fpov; // Tails
|
||||
if (player->viewrollangle != 0)
|
||||
{
|
||||
fixed_t rol = AngleFixed(player->viewrollangle);
|
||||
atransform.rollangle = FIXED_TO_FLOAT(rol);
|
||||
atransform.roll = true;
|
||||
}
|
||||
atransform.splitscreen = splitscreen;
|
||||
|
||||
gr_fovlud = (float)(1.0l/tan((double)(fpov*M_PIl/360l)));
|
||||
|
|
|
@ -476,8 +476,9 @@ void HWR_InitModels(void)
|
|||
size_t i;
|
||||
INT32 s;
|
||||
FILE *f;
|
||||
char name[18], filename[32];
|
||||
char name[24], filename[32];
|
||||
float scale, offset;
|
||||
size_t prefixlen;
|
||||
|
||||
CONS_Printf("HWR_InitModels()...\n");
|
||||
for (s = 0; s < MAXSKINS; s++)
|
||||
|
@ -509,46 +510,54 @@ void HWR_InitModels(void)
|
|||
nomd2s = true;
|
||||
return;
|
||||
}
|
||||
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
|
||||
|
||||
// length of the player model prefix
|
||||
prefixlen = strlen(PLAYERMODELPREFIX);
|
||||
|
||||
while (fscanf(f, "%25s %31s %f %f", name, filename, &scale, &offset) == 4)
|
||||
{
|
||||
if (stricmp(name, "PLAY") == 0)
|
||||
char *skinname = name;
|
||||
size_t len = strlen(name);
|
||||
|
||||
// check for the player model prefix.
|
||||
if (!strnicmp(name, PLAYERMODELPREFIX, prefixlen) && (len > prefixlen))
|
||||
{
|
||||
CONS_Printf("Model for sprite PLAY detected in models.dat, use a player skin instead!\n");
|
||||
continue;
|
||||
skinname += prefixlen;
|
||||
goto addskinmodel;
|
||||
}
|
||||
|
||||
for (i = 0; i < NUMSPRITES; i++)
|
||||
// add sprite model
|
||||
if (len == 4) // must be 4 characters long exactly. otherwise it's not a sprite name.
|
||||
{
|
||||
if (stricmp(name, sprnames[i]) == 0)
|
||||
for (i = 0; i < NUMSPRITES; i++)
|
||||
{
|
||||
//if (stricmp(name, "PLAY") == 0)
|
||||
//continue;
|
||||
|
||||
//CONS_Debug(DBG_RENDER, " Found: %s %s %f %f\n", name, filename, scale, offset);
|
||||
md2_models[i].scale = scale;
|
||||
md2_models[i].offset = offset;
|
||||
md2_models[i].notfound = false;
|
||||
strcpy(md2_models[i].filename, filename);
|
||||
goto md2found;
|
||||
if (stricmp(name, sprnames[i]) == 0)
|
||||
{
|
||||
md2_models[i].scale = scale;
|
||||
md2_models[i].offset = offset;
|
||||
md2_models[i].notfound = false;
|
||||
strcpy(md2_models[i].filename, filename);
|
||||
goto modelfound;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
addskinmodel:
|
||||
// add player model
|
||||
for (s = 0; s < MAXSKINS; s++)
|
||||
{
|
||||
if (stricmp(name, skins[s].name) == 0)
|
||||
if (stricmp(skinname, skins[s].name) == 0)
|
||||
{
|
||||
//CONS_Printf(" Found: %s %s %f %f\n", name, filename, scale, offset);
|
||||
md2_playermodels[s].skin = s;
|
||||
md2_playermodels[s].scale = scale;
|
||||
md2_playermodels[s].offset = offset;
|
||||
md2_playermodels[s].notfound = false;
|
||||
strcpy(md2_playermodels[s].filename, filename);
|
||||
goto md2found;
|
||||
goto modelfound;
|
||||
}
|
||||
}
|
||||
// no sprite/player skin name found?!?
|
||||
//CONS_Printf("Unknown sprite/player skin %s detected in models.dat\n", name);
|
||||
md2found:
|
||||
|
||||
modelfound:
|
||||
// move on to next line...
|
||||
continue;
|
||||
}
|
||||
|
@ -558,8 +567,9 @@ md2found:
|
|||
void HWR_AddPlayerModel(int skin) // For skins that were added after startup
|
||||
{
|
||||
FILE *f;
|
||||
char name[18], filename[32];
|
||||
char name[24], filename[32];
|
||||
float scale, offset;
|
||||
size_t prefixlen;
|
||||
|
||||
if (nomd2s)
|
||||
return;
|
||||
|
@ -577,32 +587,42 @@ void HWR_AddPlayerModel(int skin) // For skins that were added after startup
|
|||
return;
|
||||
}
|
||||
|
||||
// Check for any model that match the names of player skins!
|
||||
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
|
||||
// length of the player model prefix
|
||||
prefixlen = strlen(PLAYERMODELPREFIX);
|
||||
|
||||
// Check for any models that match the names of player skins!
|
||||
while (fscanf(f, "%25s %31s %f %f", name, filename, &scale, &offset) == 4)
|
||||
{
|
||||
if (stricmp(name, skins[skin].name) == 0)
|
||||
char *skinname = name;
|
||||
size_t len = strlen(name);
|
||||
|
||||
// ignore the player model prefix.
|
||||
if (!strnicmp(name, PLAYERMODELPREFIX, prefixlen) && (len > prefixlen))
|
||||
skinname += prefixlen;
|
||||
|
||||
if (stricmp(skinname, skins[skin].name) == 0)
|
||||
{
|
||||
md2_playermodels[skin].skin = skin;
|
||||
md2_playermodels[skin].scale = scale;
|
||||
md2_playermodels[skin].offset = offset;
|
||||
md2_playermodels[skin].notfound = false;
|
||||
strcpy(md2_playermodels[skin].filename, filename);
|
||||
goto playermd2found;
|
||||
goto playermodelfound;
|
||||
}
|
||||
}
|
||||
|
||||
//CONS_Printf("Model for player skin %s not found\n", skins[skin].name);
|
||||
md2_playermodels[skin].notfound = true;
|
||||
playermd2found:
|
||||
playermodelfound:
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
void HWR_AddSpriteModel(size_t spritenum) // For sprites that were added after startup
|
||||
{
|
||||
FILE *f;
|
||||
// name[18] is used to check for names in the models.dat file that match with sprites or player skins
|
||||
// name[24] is used to check for names in the models.dat file that match with sprites or player skins
|
||||
// sprite names are always 4 characters long, and names is for player skins can be up to 19 characters long
|
||||
char name[18], filename[32];
|
||||
// PLAYERMODELPREFIX is 6 characters long
|
||||
char name[24], filename[32];
|
||||
float scale, offset;
|
||||
|
||||
if (nomd2s)
|
||||
|
@ -622,22 +642,30 @@ void HWR_AddSpriteModel(size_t spritenum) // For sprites that were added after s
|
|||
return;
|
||||
}
|
||||
|
||||
// Check for any MD2s that match the names of sprite names!
|
||||
while (fscanf(f, "%19s %31s %f %f", name, filename, &scale, &offset) == 4)
|
||||
// Check for any models that match the names of sprite names!
|
||||
while (fscanf(f, "%25s %31s %f %f", name, filename, &scale, &offset) == 4)
|
||||
{
|
||||
// length of the sprite name
|
||||
size_t len = strlen(name);
|
||||
if (len != 4) // must be 4 characters long exactly. otherwise it's not a sprite name.
|
||||
continue;
|
||||
|
||||
// check for the player model prefix.
|
||||
if (!strnicmp(name, PLAYERMODELPREFIX, strlen(PLAYERMODELPREFIX)))
|
||||
continue; // that's not a sprite...
|
||||
|
||||
if (stricmp(name, sprnames[spritenum]) == 0)
|
||||
{
|
||||
md2_models[spritenum].scale = scale;
|
||||
md2_models[spritenum].offset = offset;
|
||||
md2_models[spritenum].notfound = false;
|
||||
strcpy(md2_models[spritenum].filename, filename);
|
||||
goto spritemd2found;
|
||||
goto spritemodelfound;
|
||||
}
|
||||
}
|
||||
|
||||
//CONS_Printf("MD2 for sprite %s not found\n", sprnames[spritenum]);
|
||||
md2_models[spritenum].notfound = true;
|
||||
spritemd2found:
|
||||
spritemodelfound:
|
||||
fclose(f);
|
||||
}
|
||||
|
||||
|
|
|
@ -49,4 +49,6 @@ void HWR_AddPlayerModel(INT32 skin);
|
|||
void HWR_AddSpriteModel(size_t spritenum);
|
||||
boolean HWR_DrawModel(gr_vissprite_t *spr);
|
||||
|
||||
#define PLAYERMODELPREFIX "PLAYER"
|
||||
|
||||
#endif // _HW_MD2_H_
|
||||
|
|
|
@ -2238,6 +2238,8 @@ EXPORT void HWRAPI(SetTransform) (FTransform *stransform)
|
|||
else
|
||||
pglScalef(stransform->scalex, stransform->scaley, -stransform->scalez);
|
||||
|
||||
if (stransform->roll)
|
||||
pglRotatef(stransform->rollangle, 0.0f, 0.0f, 1.0f);
|
||||
pglRotatef(stransform->anglex , 1.0f, 0.0f, 0.0f);
|
||||
pglRotatef(stransform->angley+270.0f, 0.0f, 1.0f, 0.0f);
|
||||
pglTranslatef(-stransform->x, -stransform->z, -stransform->y);
|
||||
|
|
|
@ -654,7 +654,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
M_GetText("Illegal say command received from %s while muted\n") : M_GetText("Illegal csay command received from non-admin %s\n"),
|
||||
player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
|
||||
|
@ -668,7 +668,7 @@ static void Got_Saycmd(UINT8 **p, INT32 playernum)
|
|||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal say command received from %s containing invalid characters\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
@ -1437,7 +1437,7 @@ static void HU_drawMiniChat(void)
|
|||
|
||||
for (; i>0; i--)
|
||||
{
|
||||
const char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i-1]);
|
||||
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i-1]);
|
||||
size_t j = 0;
|
||||
INT32 linescount = 0;
|
||||
|
||||
|
@ -1479,6 +1479,9 @@ static void HU_drawMiniChat(void)
|
|||
dy = 0;
|
||||
dx = 0;
|
||||
msglines += linescount+1;
|
||||
|
||||
if (msg)
|
||||
Z_Free(msg);
|
||||
}
|
||||
|
||||
y = chaty - charheight*(msglines+1);
|
||||
|
@ -1501,7 +1504,7 @@ static void HU_drawMiniChat(void)
|
|||
INT32 timer = ((cv_chattime.value*TICRATE)-chat_timers[i]) - cv_chattime.value*TICRATE+9; // see below...
|
||||
INT32 transflag = (timer >= 0 && timer <= 9) ? (timer*V_10TRANS) : 0; // you can make bad jokes out of this one.
|
||||
size_t j = 0;
|
||||
const char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i]); // get the current message, and word wrap it.
|
||||
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_mini[i]); // get the current message, and word wrap it.
|
||||
UINT8 *colormap = NULL;
|
||||
|
||||
while(msg[j]) // iterate through msg
|
||||
|
@ -1547,6 +1550,9 @@ static void HU_drawMiniChat(void)
|
|||
}
|
||||
dy += charheight;
|
||||
dx = 0;
|
||||
|
||||
if (msg)
|
||||
Z_Free(msg);
|
||||
}
|
||||
|
||||
// decrement addy and make that shit smooth:
|
||||
|
@ -1598,7 +1604,7 @@ static void HU_drawChatLog(INT32 offset)
|
|||
{
|
||||
INT32 clrflag = 0;
|
||||
INT32 j = 0;
|
||||
const char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_log[i]); // get the current message, and word wrap it.
|
||||
char *msg = CHAT_WordWrap(x+2, boxw-(charwidth*2), V_SNAPTOBOTTOM|V_SNAPTOLEFT|V_ALLOWLOWERCASE, chat_log[i]); // get the current message, and word wrap it.
|
||||
UINT8 *colormap = NULL;
|
||||
while(msg[j]) // iterate through msg
|
||||
{
|
||||
|
@ -1638,6 +1644,9 @@ static void HU_drawChatLog(INT32 offset)
|
|||
}
|
||||
dy += charheight;
|
||||
dx = 0;
|
||||
|
||||
if (msg)
|
||||
Z_Free(msg);
|
||||
}
|
||||
|
||||
|
||||
|
@ -2369,7 +2378,7 @@ void HU_DrawTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scorelines, I
|
|||
|
||||
if (!splitscreen) // don't draw it on splitscreen,
|
||||
{
|
||||
if (!(tab[i].num == serverplayer))
|
||||
if (!(tab[i].num == serverplayer || players[tab[i].num].quittime))
|
||||
HU_drawPing(x+ 253, y, playerpingtable[tab[i].num], false, 0);
|
||||
//else
|
||||
// V_DrawSmallString(x+ 246, y+4, V_YELLOWMAP, "SERVER");
|
||||
|
@ -2568,7 +2577,7 @@ static void HU_Draw32TeamTabRankings(playersort_t *tab, INT32 whiteplayer)
|
|||
V_DrawRightAlignedThinString(x+128, y, ((players[tab[i].num].spectator || players[tab[i].num].playerstate == PST_DEAD) ? 0 : V_TRANSLUCENT), va("%u", tab[i].count));
|
||||
if (!splitscreen)
|
||||
{
|
||||
if (!(tab[i].num == serverplayer))
|
||||
if (!(tab[i].num == serverplayer || players[tab[i].num].quittime))
|
||||
HU_drawPing(x+ 135, y+1, playerpingtable[tab[i].num], true, 0);
|
||||
//else
|
||||
//V_DrawSmallString(x+ 129, y+4, V_YELLOWMAP, "HOST");
|
||||
|
@ -2692,7 +2701,7 @@ void HU_DrawTeamTabRankings(playersort_t *tab, INT32 whiteplayer)
|
|||
V_DrawRightAlignedThinString(x+100, y, (greycheck ? V_TRANSLUCENT : 0), va("%u", tab[i].count));
|
||||
if (!splitscreen)
|
||||
{
|
||||
if (!(tab[i].num == serverplayer))
|
||||
if (!(tab[i].num == serverplayer || players[tab[i].num].quittime))
|
||||
HU_drawPing(x+ 113, y, playerpingtable[tab[i].num], false, 0);
|
||||
//else
|
||||
// V_DrawSmallString(x+ 94, y+4, V_YELLOWMAP, "SERVER");
|
||||
|
@ -2723,7 +2732,7 @@ void HU_DrawDualTabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scoreline
|
|||
supercheck = supercheckdef;
|
||||
|
||||
strlcpy(name, tab[i].name, 7);
|
||||
if (!(tab[i].num == serverplayer))
|
||||
if (!(tab[i].num == serverplayer || players[tab[i].num].quittime))
|
||||
HU_drawPing(x+ 113, y, playerpingtable[tab[i].num], false, 0);
|
||||
//else
|
||||
// V_DrawSmallString(x+ 94, y+4, V_YELLOWMAP, "SERVER");
|
||||
|
@ -2831,7 +2840,7 @@ static void HU_Draw32TabRankings(INT32 x, INT32 y, playersort_t *tab, INT32 scor
|
|||
strlcpy(name, tab[i].name, 7);
|
||||
if (!splitscreen) // don't draw it on splitscreen,
|
||||
{
|
||||
if (!(tab[i].num == serverplayer))
|
||||
if (!(tab[i].num == serverplayer || players[tab[i].num].quittime))
|
||||
HU_drawPing(x+ 135, y+1, playerpingtable[tab[i].num], true, 0);
|
||||
//else
|
||||
// V_DrawSmallString(x+ 129, y+4, V_YELLOWMAP, "HOST");
|
||||
|
|
54
src/info.c
54
src/info.c
|
@ -407,6 +407,7 @@ char sprnames[NUMSPRITES + 1][5] =
|
|||
"LCKN", // Target
|
||||
"TTAG", // Tag Sign
|
||||
"GFLG", // Got Flag sign
|
||||
"FNSF", // Finish flag
|
||||
|
||||
"CORK",
|
||||
"LHRT",
|
||||
|
@ -762,7 +763,7 @@ state_t states[NUMSTATES] =
|
|||
{SPR_PLAY, SPR2_LIFE, 20, {NULL}, 0, 4, S_NULL}, // S_PLAY_ICON3
|
||||
|
||||
// Level end sign (uses player sprite)
|
||||
{SPR_PLAY, SPR2_SIGN|FF_PAPERSPRITE, -1, {NULL}, 0, 29, S_PLAY_SIGN}, // S_PLAY_SIGN
|
||||
{SPR_PLAY, SPR2_SIGN|FF_PAPERSPRITE, 2, {NULL}, 0, 29, S_PLAY_SIGN}, // S_PLAY_SIGN
|
||||
|
||||
// NiGHTS Player, transforming
|
||||
{SPR_PLAY, SPR2_TRNS|FF_ANIMATE, 7, {NULL}, 0, 4, S_PLAY_NIGHTS_TRANS2}, // S_PLAY_NIGHTS_TRANS1
|
||||
|
@ -2343,12 +2344,13 @@ state_t states[NUMSTATES] =
|
|||
|
||||
// TNT barrel
|
||||
{SPR_BARR, 0, -1, {NULL}, 0, 0, S_NULL}, // S_TNTBARREL_STND1
|
||||
{SPR_BARX, 0|FF_FULLBRIGHT, 3, {A_SetObjectFlags}, MF_NOCLIP|MF_NOGRAVITY|MF_NOBLOCKMAP, 0, S_TNTBARREL_EXPL2}, // S_TNTBARREL_EXPL1
|
||||
{SPR_BARX, 1|FF_FULLBRIGHT, 2, {A_TNTExplode}, MT_TNTDUST, 0, S_TNTBARREL_EXPL3}, // S_TNTBARREL_EXPL2
|
||||
{SPR_BARX, 1|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_TNTBARREL_EXPL4}, // S_TNTBARREL_EXPL3
|
||||
{SPR_BARX, 2|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_TNTBARREL_EXPL5}, // S_TNTBARREL_EXPL4
|
||||
{SPR_BARX, 3|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_TNTBARREL_EXPL6}, // S_TNTBARREL_EXPL5
|
||||
{SPR_NULL, 0, 35, {NULL}, 0, 0, S_NULL}, // S_TNTBARREL_EXPL6
|
||||
{SPR_BARX, 0, 0, {A_RollAngle}, 0, 1, S_TNTBARREL_EXPL2}, // S_TNTBARREL_EXPL1
|
||||
{SPR_BARX, 0|FF_FULLBRIGHT, 3, {A_SetObjectFlags}, MF_NOCLIP|MF_NOGRAVITY|MF_NOBLOCKMAP, 0, S_TNTBARREL_EXPL3}, // S_TNTBARREL_EXPL2
|
||||
{SPR_BARX, 1|FF_FULLBRIGHT, 2, {A_TNTExplode}, MT_TNTDUST, 0, S_TNTBARREL_EXPL4}, // S_TNTBARREL_EXPL3
|
||||
{SPR_BARX, 1|FF_FULLBRIGHT, 1, {NULL}, 0, 0, S_TNTBARREL_EXPL5}, // S_TNTBARREL_EXPL4
|
||||
{SPR_BARX, 2|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_TNTBARREL_EXPL6}, // S_TNTBARREL_EXPL5
|
||||
{SPR_BARX, 3|FF_FULLBRIGHT, 3, {NULL}, 0, 0, S_TNTBARREL_EXPL7}, // S_TNTBARREL_EXPL6
|
||||
{SPR_NULL, 0, 35, {NULL}, 0, 0, S_NULL}, // S_TNTBARREL_EXPL7
|
||||
#ifndef ROTSPRITE
|
||||
{SPR_BARR, 1|FF_ANIMATE, -1, {NULL}, 7, 2, S_NULL}, // S_TNTBARREL_FLYING
|
||||
#else
|
||||
|
@ -2394,7 +2396,7 @@ state_t states[NUMSTATES] =
|
|||
|
||||
// Minecart
|
||||
{SPR_NULL, 0, 1, {NULL}, 0, 0, S_MINECART_IDLE}, // S_MINECART_IDLE
|
||||
{SPR_NULL, 0, 0, {A_KillSegments}, 0, 0, S_TNTBARREL_EXPL3}, // S_MINECART_DTH1
|
||||
{SPR_NULL, 0, 0, {A_KillSegments}, 0, 0, S_TNTBARREL_EXPL4}, // S_MINECART_DTH1
|
||||
{SPR_MCRT, 8|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_MINECARTEND
|
||||
{SPR_MCRT, 0|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_MINECARTSEG_FRONT
|
||||
{SPR_MCRT, 1|FF_PAPERSPRITE, -1, {NULL}, 0, 0, S_NULL}, // S_MINECARTSEG_BACK
|
||||
|
@ -3348,7 +3350,10 @@ state_t states[NUMSTATES] =
|
|||
{SPR_TTAG, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_TTAG
|
||||
|
||||
// CTF Sign
|
||||
{SPR_GFLG, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_GOTFLAG
|
||||
{SPR_GFLG, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_GOTFLAG
|
||||
|
||||
// Finish flag
|
||||
{SPR_FNSF, FF_TRANS30, -1, {NULL}, 0, 0, S_NULL}, // S_FINISHFLAG
|
||||
|
||||
{SPR_CORK, 0, -1, {NULL}, 0, 0, S_NULL}, // S_CORK
|
||||
{SPR_LHRT, FF_FULLBRIGHT, -1, {NULL}, 0, 0, S_NULL}, // S_LHRT
|
||||
|
@ -6487,10 +6492,10 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
24*FRACUNIT, // radius
|
||||
24*FRACUNIT, // height
|
||||
0, // display offset
|
||||
0, // mass
|
||||
DMG_FIRE, // mass
|
||||
1, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
|
||||
MF_NOBLOCKMAP|MF_MISSILE|MF_PAIN|MF_NOGRAVITY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
|
@ -17994,6 +17999,33 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
|
|||
MF_NOBLOCKMAP|MF_NOCLIP|MF_NOGRAVITY|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
{ // MT_FINISHFLAG
|
||||
-1, // doomednum
|
||||
S_FINISHFLAG, // spawnstate
|
||||
1000, // spawnhealth
|
||||
S_NULL, // seestate
|
||||
sfx_None, // seesound
|
||||
8, // reactiontime
|
||||
sfx_None, // attacksound
|
||||
S_NULL, // painstate
|
||||
0, // painchance
|
||||
sfx_None, // painsound
|
||||
S_NULL, // meleestate
|
||||
S_NULL, // missilestate
|
||||
S_NULL, // deathstate
|
||||
S_NULL, // xdeathstate
|
||||
sfx_None, // deathsound
|
||||
4*FRACUNIT, // speed
|
||||
8*FRACUNIT, // radius
|
||||
8*FRACUNIT, // height
|
||||
1, // display offset
|
||||
16, // mass
|
||||
0, // damage
|
||||
sfx_None, // activesound
|
||||
MF_NOBLOCKMAP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY, // flags
|
||||
S_NULL // raisestate
|
||||
},
|
||||
|
||||
// ambient water 1a (large)
|
||||
{ // MT_AWATERA
|
||||
|
|
|
@ -670,6 +670,7 @@ typedef enum sprite
|
|||
SPR_LCKN, // Target
|
||||
SPR_TTAG, // Tag Sign
|
||||
SPR_GFLG, // Got Flag sign
|
||||
SPR_FNSF, // Finish flag
|
||||
|
||||
SPR_CORK,
|
||||
SPR_LHRT,
|
||||
|
@ -2503,6 +2504,7 @@ typedef enum state
|
|||
S_TNTBARREL_EXPL4,
|
||||
S_TNTBARREL_EXPL5,
|
||||
S_TNTBARREL_EXPL6,
|
||||
S_TNTBARREL_EXPL7,
|
||||
S_TNTBARREL_FLYING,
|
||||
|
||||
// TNT proximity shell
|
||||
|
@ -3484,6 +3486,9 @@ typedef enum state
|
|||
|
||||
// Got Flag Sign
|
||||
S_GOTFLAG,
|
||||
|
||||
// Finish flag
|
||||
S_FINISHFLAG,
|
||||
|
||||
S_CORK,
|
||||
S_LHRT,
|
||||
|
@ -4625,6 +4630,7 @@ typedef enum mobj_type
|
|||
MT_LOCKONINF, // In-level Target
|
||||
MT_TAG, // Tag Sign
|
||||
MT_GOTFLAG, // Got Flag sign
|
||||
MT_FINISHFLAG, // Finish flag
|
||||
|
||||
// Ambient Sounds
|
||||
MT_AWATERA, // Ambient Water Sound 1
|
||||
|
|
|
@ -20,6 +20,7 @@
|
|||
#endif
|
||||
#include "z_zone.h"
|
||||
#include "r_main.h"
|
||||
#include "r_draw.h"
|
||||
#include "r_things.h"
|
||||
#include "m_random.h"
|
||||
#include "s_sound.h"
|
||||
|
@ -2193,11 +2194,11 @@ static int lib_rPointInSubsector(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
static int lib_rIsPointInSubsector(lua_State *L)
|
||||
static int lib_rPointInSubsectorOrNil(lua_State *L)
|
||||
{
|
||||
fixed_t x = luaL_checkfixed(L, 1);
|
||||
fixed_t y = luaL_checkfixed(L, 2);
|
||||
subsector_t *sub = R_IsPointInSubsector(x, y);
|
||||
subsector_t *sub = R_PointInSubsectorOrNull(x, y);
|
||||
//HUDSAFE
|
||||
INLEVEL
|
||||
if (sub)
|
||||
|
@ -2313,9 +2314,29 @@ static int lib_rTextureNumForName(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
// R_DRAW
|
||||
////////////
|
||||
static int lib_rGetColorByName(lua_State *L)
|
||||
{
|
||||
const char* colorname = luaL_checkstring(L, 1);
|
||||
//HUDSAFE
|
||||
lua_pushinteger(L, R_GetColorByName(colorname));
|
||||
return 1;
|
||||
}
|
||||
|
||||
// Lua exclusive function, returns the name of a color from the SKINCOLOR_ constant.
|
||||
// SKINCOLOR_GREEN > "Green" for example
|
||||
static int lib_rGetNameByColor(lua_State *L)
|
||||
{
|
||||
UINT8 colornum = (UINT8)luaL_checkinteger(L, 1);
|
||||
if (!colornum || colornum >= MAXSKINCOLORS)
|
||||
return luaL_error(L, "skincolor %d out of range (1 - %d).", colornum, MAXSKINCOLORS-1);
|
||||
lua_pushstring(L, Color_Names[colornum]);
|
||||
return 1;
|
||||
}
|
||||
|
||||
// S_SOUND
|
||||
////////////
|
||||
|
||||
static int lib_sStartSound(lua_State *L)
|
||||
{
|
||||
const void *origin = NULL;
|
||||
|
@ -3141,7 +3162,7 @@ static luaL_Reg lib[] = {
|
|||
{"R_PointToDist",lib_rPointToDist},
|
||||
{"R_PointToDist2",lib_rPointToDist2},
|
||||
{"R_PointInSubsector",lib_rPointInSubsector},
|
||||
{"R_IsPointInSubsector",lib_rIsPointInSubsector},
|
||||
{"R_PointInSubsectorOrNil",lib_rPointInSubsectorOrNil},
|
||||
|
||||
// r_things (sprite)
|
||||
{"R_Char2Frame",lib_rChar2Frame},
|
||||
|
@ -3153,6 +3174,10 @@ static luaL_Reg lib[] = {
|
|||
{"R_CheckTextureNumForName",lib_rCheckTextureNumForName},
|
||||
{"R_TextureNumForName",lib_rTextureNumForName},
|
||||
|
||||
// r_draw
|
||||
{"R_GetColorByName", lib_rGetColorByName},
|
||||
{"R_GetNameByColor", lib_rGetNameByColor},
|
||||
|
||||
// s_sound
|
||||
{"S_StartSound",lib_sStartSound},
|
||||
{"S_StartSoundAtVolume",lib_sStartSoundAtVolume},
|
||||
|
|
|
@ -87,7 +87,7 @@ deny:
|
|||
|
||||
CONS_Alert(CONS_WARNING, M_GetText("Illegal lua command received from %s\n"), player_names[playernum]);
|
||||
if (server)
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL);
|
||||
SendKick(playernum, KICK_MSG_CON_FAIL | KICK_MSG_KEEP_BODY);
|
||||
}
|
||||
|
||||
// Wrapper for COM_AddCommand commands
|
||||
|
|
|
@ -102,7 +102,7 @@ boolean LUAh_HurtMsg(player_t *player, mobj_t *inflictor, mobj_t *source, UINT8
|
|||
boolean LUAh_MapThingSpawn(mobj_t *mo, mapthing_t *mthing); // Hook for P_SpawnMapThing by mobj type
|
||||
boolean LUAh_FollowMobj(player_t *player, mobj_t *mobj); // Hook for P_PlayerAfterThink Smiles mobj-following
|
||||
UINT8 LUAh_PlayerCanDamage(player_t *player, mobj_t *mobj); // Hook for P_PlayerCanDamage
|
||||
void LUAh_PlayerQuit(player_t *plr, int reason); // Hook for player quitting
|
||||
void LUAh_PlayerQuit(player_t *plr, kickreason_t reason); // Hook for player quitting
|
||||
void LUAh_IntermissionThinker(void); // Hook for Y_Ticker
|
||||
boolean LUAh_TeamSwitch(player_t *player, int newteam, boolean fromspectators, boolean tryingautobalance, boolean tryingscramble); // Hook for team switching in... uh....
|
||||
UINT8 LUAh_ViewpointSwitch(player_t *player, player_t *newdisplayplayer, boolean forced); // Hook for spy mode
|
||||
|
|
|
@ -1439,7 +1439,7 @@ UINT8 LUAh_PlayerCanDamage(player_t *player, mobj_t *mobj)
|
|||
return shouldCollide;
|
||||
}
|
||||
|
||||
void LUAh_PlayerQuit(player_t *plr, int reason)
|
||||
void LUAh_PlayerQuit(player_t *plr, kickreason_t reason)
|
||||
{
|
||||
hook_p hookp;
|
||||
if (!gL || !(hooksAvailable[hook_PlayerQuit/8] & (1<<(hook_PlayerQuit%8))))
|
||||
|
@ -1594,7 +1594,7 @@ boolean LUAh_SeenPlayer(player_t *player, player_t *seenfriend)
|
|||
hook_p hookp;
|
||||
boolean hasSeenPlayer = true;
|
||||
if (!gL || !(hooksAvailable[hook_SeenPlayer/8] & (1<<(hook_SeenPlayer%8))))
|
||||
return 0;
|
||||
return true;
|
||||
|
||||
lua_settop(gL, 0);
|
||||
hud_running = true; // local hook
|
||||
|
|
|
@ -268,10 +268,14 @@ static int patch_get(lua_State *L)
|
|||
#endif
|
||||
enum patch field = luaL_checkoption(L, 2, NULL, patch_opt);
|
||||
|
||||
// patches are CURRENTLY always valid, expected to be cached with PU_STATIC
|
||||
// this may change in the future, so patch.valid still exists
|
||||
if (!patch)
|
||||
// patches are invalidated when switching renderers
|
||||
if (!patch) {
|
||||
if (field == patch_valid) {
|
||||
lua_pushboolean(L, 0);
|
||||
return 1;
|
||||
}
|
||||
return LUA_ErrInvalid(L, "patch_t");
|
||||
}
|
||||
|
||||
switch (field)
|
||||
{
|
||||
|
@ -424,7 +428,7 @@ static int libd_cachePatch(lua_State *L)
|
|||
return 1;
|
||||
}
|
||||
|
||||
// v.getSpritePatch(sprite, [frame, [angle]])
|
||||
// v.getSpritePatch(sprite, [frame, [angle, [rollangle]]])
|
||||
static int libd_getSpritePatch(lua_State *L)
|
||||
{
|
||||
UINT32 i; // sprite prefix
|
||||
|
@ -475,13 +479,31 @@ static int libd_getSpritePatch(lua_State *L)
|
|||
if (angle >= ((sprframe->rotate & SRF_3DGE) ? 16 : 8)) // out of range?
|
||||
return 0;
|
||||
|
||||
#ifdef ROTSPRITE
|
||||
if (lua_isnumber(L, 4))
|
||||
{
|
||||
// rotsprite?????
|
||||
angle_t rollangle = luaL_checkangle(L, 4);
|
||||
INT32 rot = R_GetRollAngle(rollangle);
|
||||
|
||||
if (rot) {
|
||||
if (!(sprframe->rotsprite.cached & (1<<angle)))
|
||||
R_CacheRotSprite(i, frame, NULL, sprframe, angle, sprframe->flip & (1<<angle));
|
||||
LUA_PushUserdata(L, sprframe->rotsprite.patch[angle][rot], META_PATCH);
|
||||
lua_pushboolean(L, false);
|
||||
lua_pushboolean(L, true);
|
||||
return 3;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// push both the patch and it's "flip" value
|
||||
LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_PATCH), META_PATCH);
|
||||
lua_pushboolean(L, (sprframe->flip & (1<<angle)) != 0);
|
||||
return 2;
|
||||
}
|
||||
|
||||
// v.getSprite2Patch(skin, sprite, [super?,] [frame, [angle]])
|
||||
// v.getSprite2Patch(skin, sprite, [super?,] [frame, [angle, [rollangle]]])
|
||||
static int libd_getSprite2Patch(lua_State *L)
|
||||
{
|
||||
INT32 i; // skin number
|
||||
|
@ -570,6 +592,24 @@ static int libd_getSprite2Patch(lua_State *L)
|
|||
if (angle >= ((sprframe->rotate & SRF_3DGE) ? 16 : 8)) // out of range?
|
||||
return 0;
|
||||
|
||||
#ifdef ROTSPRITE
|
||||
if (lua_isnumber(L, 4))
|
||||
{
|
||||
// rotsprite?????
|
||||
angle_t rollangle = luaL_checkangle(L, 4);
|
||||
INT32 rot = R_GetRollAngle(rollangle);
|
||||
|
||||
if (rot) {
|
||||
if (!(sprframe->rotsprite.cached & (1<<angle)))
|
||||
R_CacheRotSprite(SPR_PLAY, frame, &skins[i].sprinfo[j], sprframe, angle, sprframe->flip & (1<<angle));
|
||||
LUA_PushUserdata(L, sprframe->rotsprite.patch[angle][rot], META_PATCH);
|
||||
lua_pushboolean(L, false);
|
||||
lua_pushboolean(L, true);
|
||||
return 3;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
// push both the patch and it's "flip" value
|
||||
LUA_PushUserdata(L, W_CachePatchNum(sprframe->lumppat[angle], PU_PATCH), META_PATCH);
|
||||
lua_pushboolean(L, (sprframe->flip & (1<<angle)) != 0);
|
||||
|
@ -1214,7 +1254,7 @@ void LUAh_GameHUD(player_t *stplayr)
|
|||
|
||||
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
lua_rawgeti(gL, -1, 2); // HUD[2] = rendering funcs
|
||||
lua_rawgeti(gL, -1, 2+hudhook_game); // HUD[2] = rendering funcs
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
|
||||
lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
|
||||
|
@ -1248,7 +1288,7 @@ void LUAh_ScoresHUD(void)
|
|||
|
||||
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
lua_rawgeti(gL, -1, 3); // HUD[3] = rendering funcs
|
||||
lua_rawgeti(gL, -1, 2+hudhook_scores); // HUD[3] = rendering funcs
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
|
||||
lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
|
||||
|
@ -1273,7 +1313,7 @@ void LUAh_TitleHUD(void)
|
|||
|
||||
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
lua_rawgeti(gL, -1, 4); // HUD[4] = rendering funcs
|
||||
lua_rawgeti(gL, -1, 2+hudhook_title); // HUD[5] = rendering funcs
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
|
||||
lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
|
||||
|
@ -1298,7 +1338,7 @@ void LUAh_TitleCardHUD(player_t *stplayr)
|
|||
|
||||
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
lua_rawgeti(gL, -1, 5); // HUD[5] = rendering funcs
|
||||
lua_rawgeti(gL, -1, 2+hudhook_titlecard); // HUD[6] = rendering funcs
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
|
||||
lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
|
||||
|
@ -1332,7 +1372,7 @@ void LUAh_IntermissionHUD(void)
|
|||
|
||||
lua_getfield(gL, LUA_REGISTRYINDEX, "HUD");
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
lua_rawgeti(gL, -1, 4); // HUD[4] = rendering funcs
|
||||
lua_rawgeti(gL, -1, 2+hudhook_intermission); // HUD[4] = rendering funcs
|
||||
I_Assert(lua_istable(gL, -1));
|
||||
|
||||
lua_rawgeti(gL, -2, 1); // HUD[1] = lib_draw
|
||||
|
|
|
@ -120,6 +120,8 @@ static int player_get(lua_State *L)
|
|||
lua_pushfixed(L, plr->deltaviewheight);
|
||||
else if (fastcmp(field,"bob"))
|
||||
lua_pushfixed(L, plr->bob);
|
||||
else if (fastcmp(field,"viewrollangle"))
|
||||
lua_pushangle(L, plr->viewrollangle);
|
||||
else if (fastcmp(field,"aiming"))
|
||||
lua_pushangle(L, plr->aiming);
|
||||
else if (fastcmp(field,"drawangle"))
|
||||
|
@ -362,6 +364,8 @@ static int player_get(lua_State *L)
|
|||
lua_pushinteger(L, plr->bot);
|
||||
else if (fastcmp(field,"jointime"))
|
||||
lua_pushinteger(L, plr->jointime);
|
||||
else if (fastcmp(field,"quittime"))
|
||||
lua_pushinteger(L, plr->quittime);
|
||||
#ifdef HWRENDER
|
||||
else if (fastcmp(field,"fovadd"))
|
||||
lua_pushfixed(L, plr->fovadd);
|
||||
|
@ -415,6 +419,8 @@ static int player_set(lua_State *L)
|
|||
plr->deltaviewheight = luaL_checkfixed(L, 3);
|
||||
else if (fastcmp(field,"bob"))
|
||||
plr->bob = luaL_checkfixed(L, 3);
|
||||
else if (fastcmp(field,"viewrollangle"))
|
||||
plr->viewrollangle = luaL_checkangle(L, 3);
|
||||
else if (fastcmp(field,"aiming")) {
|
||||
plr->aiming = luaL_checkangle(L, 3);
|
||||
if (plr == &players[consoleplayer])
|
||||
|
@ -701,6 +707,8 @@ static int player_set(lua_State *L)
|
|||
return NOSET;
|
||||
else if (fastcmp(field,"jointime"))
|
||||
plr->jointime = (tic_t)luaL_checkinteger(L, 3);
|
||||
else if (fastcmp(field,"quittime"))
|
||||
plr->quittime = (tic_t)luaL_checkinteger(L, 3);
|
||||
#ifdef HWRENDER
|
||||
else if (fastcmp(field,"fovadd"))
|
||||
plr->fovadd = luaL_checkfixed(L, 3);
|
||||
|
|
|
@ -102,6 +102,9 @@ int LUA_PushGlobals(lua_State *L, const char *word)
|
|||
} else if (fastcmp(word,"circuitmap")) {
|
||||
lua_pushboolean(L, circuitmap);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"stoppedclock")) {
|
||||
lua_pushboolean(L, stoppedclock);
|
||||
return 1;
|
||||
} else if (fastcmp(word,"netgame")) {
|
||||
lua_pushboolean(L, netgame);
|
||||
return 1;
|
||||
|
|
107
src/m_anigif.c
107
src/m_anigif.c
|
@ -19,6 +19,7 @@
|
|||
#include "v_video.h"
|
||||
#include "i_video.h"
|
||||
#include "m_misc.h"
|
||||
#include "st_stuff.h" // st_palette
|
||||
|
||||
#ifdef HWRENDER
|
||||
#include "hardware/hw_main.h"
|
||||
|
@ -29,11 +30,17 @@
|
|||
|
||||
consvar_t cv_gif_optimize = {"gif_optimize", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_gif_downscale = {"gif_downscale", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
consvar_t cv_gif_localcolortable = {"gif_localcolortable", "On", CV_SAVE, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
|
||||
|
||||
#ifdef HAVE_ANIGIF
|
||||
static boolean gif_optimize = false; // So nobody can do something dumb
|
||||
static boolean gif_downscale = false; // like changing cvars mid output
|
||||
static RGBA_t *gif_palette = NULL;
|
||||
|
||||
// Palette handling
|
||||
static boolean gif_localcolortable = false;
|
||||
static boolean gif_colorprofile = false;
|
||||
static RGBA_t *gif_headerpalette = NULL;
|
||||
static RGBA_t *gif_framepalette = NULL;
|
||||
|
||||
static FILE *gif_out = NULL;
|
||||
static INT32 gif_frames = 0;
|
||||
|
@ -393,16 +400,47 @@ const UINT8 gifhead_nsid[19] = {0x21,0xFF,0x0B, // extension block + size
|
|||
0x4E,0x45,0x54,0x53,0x43,0x41,0x50,0x45,0x32,0x2E,0x30, // NETSCAPE2.0
|
||||
0x03,0x01,0xFF,0xFF,0x00}; // sub-block, repetitions
|
||||
|
||||
|
||||
//
|
||||
// GIF_getpalette
|
||||
// determine the palette for the current frame.
|
||||
//
|
||||
static RGBA_t *GIF_getpalette(size_t palnum)
|
||||
{
|
||||
// In hardware mode, always returns the local palette
|
||||
#ifdef HWRENDER
|
||||
if (rendermode == render_opengl)
|
||||
return pLocalPalette;
|
||||
else
|
||||
#endif
|
||||
return (gif_colorprofile ? &pLocalPalette[palnum*256] : &pMasterPalette[palnum*256]);
|
||||
}
|
||||
|
||||
//
|
||||
// GIF_palwrite
|
||||
// writes the gif palette.
|
||||
// used both for the header and local color tables.
|
||||
//
|
||||
static UINT8 *GIF_palwrite(UINT8 *p, RGBA_t *pal)
|
||||
{
|
||||
INT32 i;
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
WRITEUINT8(p, pal[i].s.red);
|
||||
WRITEUINT8(p, pal[i].s.green);
|
||||
WRITEUINT8(p, pal[i].s.blue);
|
||||
}
|
||||
return p;
|
||||
}
|
||||
|
||||
//
|
||||
// GIF_headwrite
|
||||
// writes the gif header to the currently open output file.
|
||||
// NOTE that this code does not accomodate for palette changes.
|
||||
//
|
||||
static void GIF_headwrite(void)
|
||||
{
|
||||
UINT8 *gifhead = Z_Malloc(800, PU_STATIC, NULL);
|
||||
UINT8 *p = gifhead;
|
||||
INT32 i;
|
||||
UINT16 rwidth, rheight;
|
||||
|
||||
if (!gif_out)
|
||||
|
@ -423,24 +461,17 @@ static void GIF_headwrite(void)
|
|||
rwidth = vid.width;
|
||||
rheight = vid.height;
|
||||
}
|
||||
|
||||
WRITEUINT16(p, rwidth);
|
||||
WRITEUINT16(p, rheight);
|
||||
|
||||
// colors, aspect, etc
|
||||
WRITEUINT8(p, 0xF7);
|
||||
WRITEUINT8(p, 0xF7); // (0xF7 = 1111 0111)
|
||||
WRITEUINT8(p, 0x00);
|
||||
WRITEUINT8(p, 0x00);
|
||||
|
||||
// write color table
|
||||
{
|
||||
RGBA_t *pal = gif_palette;
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
WRITEUINT8(p, pal[i].s.red);
|
||||
WRITEUINT8(p, pal[i].s.green);
|
||||
WRITEUINT8(p, pal[i].s.blue);
|
||||
}
|
||||
}
|
||||
p = GIF_palwrite(p, gif_headerpalette);
|
||||
|
||||
// write extension block
|
||||
WRITEMEM(p, gifhead_nsid, sizeof(gifhead_nsid));
|
||||
|
@ -468,7 +499,7 @@ static void hwrconvert(void)
|
|||
INT32 x, y;
|
||||
size_t i = 0;
|
||||
|
||||
InitColorLUT(gif_palette);
|
||||
InitColorLUT(gif_framepalette);
|
||||
|
||||
for (y = 0; y < vid.height; y++)
|
||||
{
|
||||
|
@ -494,6 +525,7 @@ static void GIF_framewrite(void)
|
|||
UINT8 *p;
|
||||
UINT8 *movie_screen = screens[2];
|
||||
INT32 blitx, blity, blitw, blith;
|
||||
boolean palchanged;
|
||||
|
||||
if (!gifframe_data)
|
||||
gifframe_data = Z_Malloc(gifframe_size, PU_STATIC, NULL);
|
||||
|
@ -502,8 +534,18 @@ static void GIF_framewrite(void)
|
|||
if (!gif_out)
|
||||
return;
|
||||
|
||||
// Lactozilla: Compare the header's palette with the current frame's palette and see if it changed.
|
||||
if (gif_localcolortable)
|
||||
{
|
||||
gif_framepalette = GIF_getpalette(max(st_palette, 0));
|
||||
palchanged = memcmp(gif_headerpalette, gif_framepalette, sizeof(RGBA_t) * 256);
|
||||
}
|
||||
else
|
||||
palchanged = false;
|
||||
|
||||
// Compare image data (for optimizing GIF)
|
||||
if (gif_optimize && gif_frames > 0)
|
||||
// If the palette has changed, the entire frame is considered to be different.
|
||||
if (gif_optimize && gif_frames > 0 && (!palchanged))
|
||||
{
|
||||
// before blit movie_screen points to last frame, cur_screen points to this frame
|
||||
UINT8 *cur_screen = screens[0];
|
||||
|
@ -566,7 +608,20 @@ static void GIF_framewrite(void)
|
|||
WRITEUINT16(p, (UINT16)(blity / scrbuf_downscaleamt));
|
||||
WRITEUINT16(p, (UINT16)(blitw / scrbuf_downscaleamt));
|
||||
WRITEUINT16(p, (UINT16)(blith / scrbuf_downscaleamt));
|
||||
WRITEUINT8(p, 0); // no local table of colors
|
||||
|
||||
if (!gif_localcolortable)
|
||||
WRITEUINT8(p, 0); // no local table of colors
|
||||
else
|
||||
{
|
||||
if (palchanged)
|
||||
{
|
||||
// The palettes are different, so write the Local Color Table!
|
||||
WRITEUINT8(p, 0x87); // (0x87 = 1000 0111)
|
||||
p = GIF_palwrite(p, gif_framepalette);
|
||||
}
|
||||
else
|
||||
WRITEUINT8(p, 0); // They are equal, no Local Color Table needed.
|
||||
}
|
||||
|
||||
scrbuf_pos = movie_screen + blitx + (blity * vid.width);
|
||||
scrbuf_writeend = scrbuf_pos + (blitw - 1) + ((blith - 1) * vid.width);
|
||||
|
@ -624,29 +679,15 @@ static void GIF_framewrite(void)
|
|||
//
|
||||
INT32 GIF_open(const char *filename)
|
||||
{
|
||||
#if 0
|
||||
if (rendermode != render_soft)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, M_GetText("GIFs cannot be taken in non-software modes!\n"));
|
||||
return 0;
|
||||
}
|
||||
#endif
|
||||
|
||||
gif_out = fopen(filename, "wb");
|
||||
if (!gif_out)
|
||||
return 0;
|
||||
|
||||
gif_optimize = (!!cv_gif_optimize.value);
|
||||
gif_downscale = (!!cv_gif_downscale.value);
|
||||
|
||||
// GIF color table
|
||||
// In hardware mode, uses the master palette
|
||||
gif_palette = ((cv_screenshot_colorprofile.value
|
||||
#ifdef HWRENDER
|
||||
&& (rendermode == render_soft)
|
||||
#endif
|
||||
) ? pLocalPalette
|
||||
: pMasterPalette);
|
||||
gif_localcolortable = (!!cv_gif_localcolortable.value);
|
||||
gif_colorprofile = (!!cv_screenshot_colorprofile.value);
|
||||
gif_headerpalette = GIF_getpalette(0);
|
||||
|
||||
GIF_headwrite();
|
||||
gif_frames = 0;
|
||||
|
|
|
@ -27,6 +27,6 @@ void GIF_frame(void);
|
|||
INT32 GIF_close(void);
|
||||
#endif
|
||||
|
||||
extern consvar_t cv_gif_optimize, cv_gif_downscale;
|
||||
extern consvar_t cv_gif_optimize, cv_gif_downscale, cv_gif_localcolortable;
|
||||
|
||||
#endif
|
||||
|
|
21
src/m_argv.c
21
src/m_argv.c
|
@ -92,36 +92,21 @@ const char *M_GetNextParm(void)
|
|||
void M_PushSpecialParameters(void)
|
||||
{
|
||||
INT32 i;
|
||||
char s[256];
|
||||
boolean onetime = false;
|
||||
|
||||
for (i = 1; i < myargc; i++)
|
||||
{
|
||||
if (myargv[i][0] == '+')
|
||||
{
|
||||
strcpy(s, &myargv[i][1]);
|
||||
COM_BufAddText(&myargv[i][1]);
|
||||
i++;
|
||||
|
||||
// get the parameters of the command too
|
||||
for (; i < myargc && myargv[i][0] != '+' && myargv[i][0] != '-'; i++)
|
||||
{
|
||||
strcat(s, " ");
|
||||
if (!onetime)
|
||||
{
|
||||
strcat(s, "\"");
|
||||
onetime = true;
|
||||
}
|
||||
strcat(s, myargv[i]);
|
||||
COM_BufAddText(va(" \"%s\"", myargv[i]));
|
||||
}
|
||||
if (onetime)
|
||||
{
|
||||
strcat(s, "\"");
|
||||
onetime = false;
|
||||
}
|
||||
strcat(s, "\n");
|
||||
|
||||
// push it
|
||||
COM_BufAddText(s);
|
||||
COM_BufAddText("\n");
|
||||
i--;
|
||||
}
|
||||
}
|
||||
|
|
|
@ -452,7 +452,7 @@ void Command_RTeleport_f(void)
|
|||
else
|
||||
inty = 0;
|
||||
|
||||
ss = R_IsPointInSubsector(p->mo->x + intx*FRACUNIT, p->mo->y + inty*FRACUNIT);
|
||||
ss = R_PointInSubsectorOrNull(p->mo->x + intx*FRACUNIT, p->mo->y + inty*FRACUNIT);
|
||||
if (!ss || ss->sector->ceilingheight - ss->sector->floorheight < p->mo->height)
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("Not a valid location.\n"));
|
||||
|
@ -530,7 +530,7 @@ void Command_Teleport_f(void)
|
|||
inty = mt->y<<FRACBITS;
|
||||
offset = mt->z<<FRACBITS;
|
||||
|
||||
ss = R_IsPointInSubsector(intx, inty);
|
||||
ss = R_PointInSubsectorOrNull(intx, inty);
|
||||
if (!ss || ss->sector->ceilingheight - ss->sector->floorheight < p->mo->height)
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("Spawnpoint not in a valid location.\n"));
|
||||
|
@ -597,7 +597,7 @@ void Command_Teleport_f(void)
|
|||
return;
|
||||
}
|
||||
|
||||
ss = R_IsPointInSubsector(mo2->x, mo2->y);
|
||||
ss = R_PointInSubsectorOrNull(mo2->x, mo2->y);
|
||||
if (!ss || ss->sector->ceilingheight - ss->sector->floorheight < p->mo->height)
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("Starpost not in a valid location.\n"));
|
||||
|
@ -653,7 +653,7 @@ void Command_Teleport_f(void)
|
|||
}
|
||||
}
|
||||
|
||||
ss = R_IsPointInSubsector(intx, inty);
|
||||
ss = R_PointInSubsectorOrNull(intx, inty);
|
||||
if (!ss || ss->sector->ceilingheight - ss->sector->floorheight < p->mo->height)
|
||||
{
|
||||
CONS_Alert(CONS_NOTICE, M_GetText("Not a valid location.\n"));
|
||||
|
|
220
src/m_menu.c
220
src/m_menu.c
|
@ -231,6 +231,8 @@ static void M_Credits(INT32 choice);
|
|||
static void M_SoundTest(INT32 choice);
|
||||
static void M_PandorasBox(INT32 choice);
|
||||
static void M_EmblemHints(INT32 choice);
|
||||
static void M_HandleEmblemHints(INT32 choice);
|
||||
UINT32 hintpage = 1;
|
||||
static void M_HandleChecklist(INT32 choice);
|
||||
menu_t SR_MainDef, SR_UnlockChecklistDef;
|
||||
|
||||
|
@ -323,6 +325,7 @@ menu_t OP_DataOptionsDef, OP_ScreenshotOptionsDef, OP_EraseDataDef;
|
|||
menu_t OP_ServerOptionsDef;
|
||||
menu_t OP_MonitorToggleDef;
|
||||
static void M_ScreenshotOptions(INT32 choice);
|
||||
static void M_SetupScreenshotMenu(void);
|
||||
static void M_EraseData(INT32 choice);
|
||||
|
||||
static void M_Addons(INT32 choice);
|
||||
|
@ -364,7 +367,6 @@ static void M_DrawMonitorToggles(void);
|
|||
static void M_OGL_DrawFogMenu(void);
|
||||
#endif
|
||||
#ifndef NONET
|
||||
static void M_DrawScreenshotMenu(void);
|
||||
static void M_DrawConnectMenu(void);
|
||||
static void M_DrawMPMainMenu(void);
|
||||
static void M_DrawRoomMenu(void);
|
||||
|
@ -727,8 +729,9 @@ static menuitem_t SR_SoundTestMenu[] =
|
|||
|
||||
static menuitem_t SR_EmblemHintMenu[] =
|
||||
{
|
||||
{IT_STRING|IT_CVAR, NULL, "Emblem Radar", &cv_itemfinder, 10},
|
||||
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SPauseDef, 20}
|
||||
{IT_STRING | IT_ARROWS, NULL, "Page", M_HandleEmblemHints, 10},
|
||||
{IT_STRING|IT_CVAR, NULL, "Emblem Radar", &cv_itemfinder, 20},
|
||||
{IT_WHITESTRING|IT_SUBMENU, NULL, "Back", &SPauseDef, 30}
|
||||
};
|
||||
|
||||
// --------------------------------
|
||||
|
@ -1514,6 +1517,7 @@ static menuitem_t OP_ScreenshotOptionsMenu[] =
|
|||
|
||||
{IT_STRING|IT_CVAR, NULL, "Region Optimizing", &cv_gif_optimize, 95},
|
||||
{IT_STRING|IT_CVAR, NULL, "Downscaling", &cv_gif_downscale, 100},
|
||||
{IT_STRING|IT_CVAR, NULL, "Local Color Table", &cv_gif_localcolortable, 105},
|
||||
|
||||
{IT_STRING|IT_CVAR, NULL, "Memory Level", &cv_zlib_memorya, 95},
|
||||
{IT_STRING|IT_CVAR, NULL, "Compression Level", &cv_zlib_levela, 100},
|
||||
|
@ -1524,13 +1528,14 @@ static menuitem_t OP_ScreenshotOptionsMenu[] =
|
|||
enum
|
||||
{
|
||||
op_screenshot_colorprofile = 1,
|
||||
op_screenshot_storagelocation = 3,
|
||||
op_screenshot_folder = 4,
|
||||
op_movie_folder = 11,
|
||||
op_screenshot_capture = 12,
|
||||
op_screenshot_gif_start = 13,
|
||||
op_screenshot_gif_end = 14,
|
||||
op_screenshot_apng_start = 15,
|
||||
op_screenshot_apng_end = 18,
|
||||
op_screenshot_gif_end = 15,
|
||||
op_screenshot_apng_start = 16,
|
||||
op_screenshot_apng_end = 19,
|
||||
};
|
||||
|
||||
static menuitem_t OP_EraseDataMenu[] =
|
||||
|
@ -3028,7 +3033,8 @@ static void M_ChangeCvar(INT32 choice)
|
|||
|| !(currentMenu->menuitems[itemOn].status & IT_CV_INTEGERSTEP))
|
||||
{
|
||||
char s[20];
|
||||
sprintf(s,"%f",FIXED_TO_FLOAT(cv->value)+(choice)*(1.0f/16.0f));
|
||||
float n = FIXED_TO_FLOAT(cv->value)+(choice)*(1.0f/16.0f);
|
||||
sprintf(s,"%ld%s",(long)n,M_Ftrim(n));
|
||||
CV_Set(cv,s);
|
||||
}
|
||||
else
|
||||
|
@ -3758,6 +3764,12 @@ void M_SetupNextMenu(menu_t *menudef)
|
|||
hidetitlemap = false;
|
||||
}
|
||||
|
||||
// Guess I'll put this here, idk
|
||||
boolean M_MouseNeeded(void)
|
||||
{
|
||||
return (currentMenu == &MessageDef && currentMenu->prevMenu == &OP_ChangeControlsDef);
|
||||
}
|
||||
|
||||
//
|
||||
// M_Ticker
|
||||
//
|
||||
|
@ -3779,6 +3791,9 @@ void M_Ticker(void)
|
|||
if (--vidm_testingmode == 0)
|
||||
setmodeneeded = vidm_previousmode + 1;
|
||||
}
|
||||
|
||||
if (currentMenu == &OP_ScreenshotOptionsDef)
|
||||
M_SetupScreenshotMenu();
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -5596,7 +5611,8 @@ static void M_DrawNightsAttackMountains(void)
|
|||
static INT32 bgscrollx;
|
||||
INT32 dupz = (vid.dupx < vid.dupy ? vid.dupx : vid.dupy);
|
||||
patch_t *background = W_CachePatchName(curbgname, PU_PATCH);
|
||||
INT32 x = FixedInt(bgscrollx) % SHORT(background->width);
|
||||
INT16 w = SHORT(background->width);
|
||||
INT32 x = FixedInt(-bgscrollx) % w;
|
||||
INT32 y = BASEVIDHEIGHT - SHORT(background->height)*2;
|
||||
|
||||
if (vid.height != BASEVIDHEIGHT * dupz)
|
||||
|
@ -5604,11 +5620,13 @@ static void M_DrawNightsAttackMountains(void)
|
|||
V_DrawFill(0, y+50, vid.width, BASEVIDHEIGHT, V_SNAPTOLEFT|31);
|
||||
|
||||
V_DrawScaledPatch(x, y, V_SNAPTOLEFT, background);
|
||||
x += SHORT(background->width);
|
||||
x += w;
|
||||
if (x < BASEVIDWIDTH)
|
||||
V_DrawScaledPatch(x, y, V_SNAPTOLEFT, background);
|
||||
|
||||
bgscrollx -= (FRACUNIT/2);
|
||||
bgscrollx += (FRACUNIT/2);
|
||||
if (bgscrollx > w<<FRACBITS)
|
||||
bgscrollx &= 0xFFFF;
|
||||
}
|
||||
|
||||
// NiGHTS Attack foreground.
|
||||
|
@ -7225,18 +7243,33 @@ finishchecklist:
|
|||
}
|
||||
|
||||
#define NUMHINTS 5
|
||||
|
||||
static void M_EmblemHints(INT32 choice)
|
||||
{
|
||||
INT32 i;
|
||||
UINT32 local = 0;
|
||||
emblem_t *emblem;
|
||||
for (i = 0; i < numemblems; i++)
|
||||
{
|
||||
emblem = &emblemlocations[i];
|
||||
if (emblem->level != gamemap || emblem->type > ET_SKIN)
|
||||
continue;
|
||||
if (++local > NUMHINTS*2)
|
||||
break;
|
||||
}
|
||||
|
||||
(void)choice;
|
||||
SR_EmblemHintMenu[0].status = (M_SecretUnlocked(SECRET_ITEMFINDER)) ? (IT_CVAR|IT_STRING) : (IT_SECRET);
|
||||
SR_EmblemHintMenu[0].status = (local > NUMHINTS*2) ? (IT_STRING | IT_ARROWS) : (IT_DISABLED);
|
||||
SR_EmblemHintMenu[1].status = (M_SecretUnlocked(SECRET_ITEMFINDER)) ? (IT_CVAR|IT_STRING) : (IT_SECRET);
|
||||
hintpage = 1;
|
||||
M_SetupNextMenu(&SR_EmblemHintDef);
|
||||
itemOn = 1; // always start on back.
|
||||
itemOn = 2; // always start on back.
|
||||
}
|
||||
|
||||
static void M_DrawEmblemHints(void)
|
||||
{
|
||||
INT32 i, j = 0, x, y, left_hints = NUMHINTS;
|
||||
UINT32 collected = 0, local = 0;
|
||||
INT32 i, j = 0, x, y, left_hints = NUMHINTS, pageflag = 0;
|
||||
UINT32 collected = 0, totalemblems = 0, local = 0;
|
||||
emblem_t *emblem;
|
||||
const char *hint;
|
||||
|
||||
|
@ -7245,17 +7278,34 @@ static void M_DrawEmblemHints(void)
|
|||
emblem = &emblemlocations[i];
|
||||
if (emblem->level != gamemap || emblem->type > ET_SKIN)
|
||||
continue;
|
||||
if (++local >= NUMHINTS*2)
|
||||
break;
|
||||
|
||||
local++;
|
||||
}
|
||||
|
||||
x = (local > NUMHINTS ? 4 : 12);
|
||||
y = 8;
|
||||
|
||||
// If there are more than 1 page's but less than 2 pages' worth of emblems,
|
||||
if (local > NUMHINTS){
|
||||
if (local > ((hintpage-1)*NUMHINTS*2) && local < ((hintpage)*NUMHINTS*2)){
|
||||
if (NUMHINTS % 2 == 1)
|
||||
left_hints = (local - ((hintpage-1)*NUMHINTS*2) + 1) / 2;
|
||||
else
|
||||
left_hints = (local - ((hintpage-1)*NUMHINTS*2)) / 2;
|
||||
}else{
|
||||
left_hints = NUMHINTS;
|
||||
}
|
||||
}
|
||||
|
||||
if (local > NUMHINTS*2){
|
||||
if (itemOn == 0){
|
||||
pageflag = V_YELLOWMAP;
|
||||
}
|
||||
V_DrawString(currentMenu->x + 40, currentMenu->y + 10, pageflag, va("%d of %d",hintpage, local/(NUMHINTS*2) + 1));
|
||||
}
|
||||
|
||||
// If there are more than 1 page's but less than 2 pages' worth of emblems on the last possible page,
|
||||
// put half (rounded up) of the hints on the left, and half (rounded down) on the right
|
||||
if (local > NUMHINTS && local < (NUMHINTS*2)-1)
|
||||
left_hints = (local + 1) / 2;
|
||||
|
||||
|
||||
if (!local)
|
||||
V_DrawCenteredString(160, 48, V_YELLOWMAP, "No hidden emblems on this map.");
|
||||
|
@ -7265,42 +7315,80 @@ static void M_DrawEmblemHints(void)
|
|||
if (emblem->level != gamemap || emblem->type > ET_SKIN)
|
||||
continue;
|
||||
|
||||
if (emblem->collected)
|
||||
{
|
||||
collected = V_GREENMAP;
|
||||
V_DrawMappedPatch(x, y+4, 0, W_CachePatchName(M_GetEmblemPatch(emblem, false), PU_PATCH),
|
||||
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_CACHE));
|
||||
}
|
||||
else
|
||||
{
|
||||
collected = 0;
|
||||
V_DrawScaledPatch(x, y+4, 0, W_CachePatchName("NEEDIT", PU_PATCH));
|
||||
}
|
||||
totalemblems++;
|
||||
|
||||
if (emblem->hint[0])
|
||||
hint = emblem->hint;
|
||||
else
|
||||
hint = M_GetText("No hint available for this emblem.");
|
||||
hint = V_WordWrap(40, BASEVIDWIDTH-12, 0, hint);
|
||||
if (local > NUMHINTS)
|
||||
V_DrawThinString(x+28, y, V_RETURN8|V_ALLOWLOWERCASE|collected, hint);
|
||||
else
|
||||
V_DrawString(x+28, y, V_RETURN8|V_ALLOWLOWERCASE|collected, hint);
|
||||
if (totalemblems >= ((hintpage-1)*(NUMHINTS*2) + 1) && totalemblems < (hintpage*NUMHINTS*2)+1){
|
||||
|
||||
y += 28;
|
||||
if (emblem->collected)
|
||||
{
|
||||
collected = V_GREENMAP;
|
||||
V_DrawMappedPatch(x, y+4, 0, W_CachePatchName(M_GetEmblemPatch(emblem, false), PU_PATCH),
|
||||
R_GetTranslationColormap(TC_DEFAULT, M_GetEmblemColor(emblem), GTC_CACHE));
|
||||
}
|
||||
else
|
||||
{
|
||||
collected = 0;
|
||||
V_DrawScaledPatch(x, y+4, 0, W_CachePatchName("NEEDIT", PU_PATCH));
|
||||
}
|
||||
|
||||
if (++j == left_hints)
|
||||
{
|
||||
x = 4+(BASEVIDWIDTH/2);
|
||||
y = 8;
|
||||
if (emblem->hint[0])
|
||||
hint = emblem->hint;
|
||||
else
|
||||
hint = M_GetText("No hint available for this emblem.");
|
||||
hint = V_WordWrap(40, BASEVIDWIDTH-12, 0, hint);
|
||||
//always draw tiny if we have more than NUMHINTS*2, visually more appealing
|
||||
if (local > NUMHINTS)
|
||||
V_DrawThinString(x+28, y, V_RETURN8|V_ALLOWLOWERCASE|collected, hint);
|
||||
else
|
||||
V_DrawString(x+28, y, V_RETURN8|V_ALLOWLOWERCASE|collected, hint);
|
||||
|
||||
y += 28;
|
||||
|
||||
// If there are more than 1 page's but less than 2 pages' worth of emblems on the last possible page,
|
||||
// put half (rounded up) of the hints on the left, and half (rounded down) on the right
|
||||
|
||||
if (++j == left_hints)
|
||||
{
|
||||
x = 4+(BASEVIDWIDTH/2);
|
||||
y = 8;
|
||||
}
|
||||
else if (j >= NUMHINTS*2)
|
||||
break;
|
||||
}
|
||||
else if (j >= NUMHINTS*2)
|
||||
break;
|
||||
}
|
||||
|
||||
M_DrawGenericMenu();
|
||||
}
|
||||
|
||||
|
||||
static void M_HandleEmblemHints(INT32 choice)
|
||||
{
|
||||
INT32 i;
|
||||
emblem_t *emblem;
|
||||
UINT32 stageemblems = 0;
|
||||
|
||||
for (i = 0; i < numemblems; i++)
|
||||
{
|
||||
emblem = &emblemlocations[i];
|
||||
if (emblem->level != gamemap || emblem->type > ET_SKIN)
|
||||
continue;
|
||||
|
||||
stageemblems++;
|
||||
}
|
||||
|
||||
|
||||
if (choice == 0){
|
||||
if (hintpage > 1){
|
||||
hintpage--;
|
||||
}
|
||||
}else{
|
||||
if (hintpage < ((stageemblems-1)/(NUMHINTS*2) + 1)){
|
||||
hintpage++;
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
/*static void M_DrawSkyRoom(void)
|
||||
{
|
||||
INT32 i, y = 0;
|
||||
|
@ -8059,8 +8147,16 @@ static void M_DrawLoadGameData(void)
|
|||
col = 134;
|
||||
else
|
||||
{
|
||||
col = charskin->prefcolor - 1;
|
||||
col = Color_Index[Color_Opposite[col][0]-1][Color_Opposite[col][1]];
|
||||
if (charskin->prefoppositecolor)
|
||||
{
|
||||
col = charskin->prefoppositecolor - 1;
|
||||
col = Color_Index[col][Color_Opposite[Color_Opposite[col][0] - 1][1]];
|
||||
}
|
||||
else
|
||||
{
|
||||
col = charskin->prefcolor - 1;
|
||||
col = Color_Index[Color_Opposite[col][0]-1][Color_Opposite[col][1]];
|
||||
}
|
||||
}
|
||||
|
||||
V_DrawFill(x+6, y+64, 72, 50, col);
|
||||
|
@ -10837,7 +10933,6 @@ static void M_HandleConnectIP(INT32 choice)
|
|||
default: // otherwise do nothing.
|
||||
break;
|
||||
}
|
||||
break; // don't check for typed keys
|
||||
}
|
||||
|
||||
if (l >= 28-1)
|
||||
|
@ -11341,9 +11436,27 @@ static void M_ScreenshotOptions(INT32 choice)
|
|||
Screenshot_option_Onchange();
|
||||
Moviemode_mode_Onchange();
|
||||
|
||||
M_SetupScreenshotMenu();
|
||||
M_SetupNextMenu(&OP_ScreenshotOptionsDef);
|
||||
}
|
||||
|
||||
static void M_SetupScreenshotMenu(void)
|
||||
{
|
||||
menuitem_t *item = &OP_ScreenshotOptionsMenu[op_screenshot_colorprofile];
|
||||
|
||||
#ifdef HWRENDER
|
||||
// Hide some options based on render mode
|
||||
if (rendermode == render_opengl)
|
||||
{
|
||||
item->status = IT_GRAYEDOUT;
|
||||
if ((currentMenu == &OP_ScreenshotOptionsDef) && (itemOn == op_screenshot_colorprofile)) // Can't select that
|
||||
itemOn = op_screenshot_storagelocation;
|
||||
}
|
||||
else
|
||||
#endif
|
||||
item->status = (IT_STRING | IT_CVAR);
|
||||
}
|
||||
|
||||
// =============
|
||||
// JOYSTICK MENU
|
||||
// =============
|
||||
|
@ -12286,6 +12399,15 @@ static void M_HandleVideoMode(INT32 ch)
|
|||
static void M_DrawScreenshotMenu(void)
|
||||
{
|
||||
M_DrawGenericScrollMenu();
|
||||
#ifdef HWRENDER
|
||||
if ((rendermode == render_opengl) && (itemOn < 7)) // where it starts to go offscreen; change this number if you change the layout of the screenshot menu
|
||||
{
|
||||
INT32 y = currentMenu->y+currentMenu->menuitems[op_screenshot_colorprofile].alphaKey*2;
|
||||
if (itemOn == 6)
|
||||
y -= 10;
|
||||
V_DrawRightAlignedString(BASEVIDWIDTH - currentMenu->x, y, V_REDMAP, "Yes");
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
||||
// ===============
|
||||
|
|
|
@ -322,6 +322,9 @@ typedef struct menu_s
|
|||
void M_SetupNextMenu(menu_t *menudef);
|
||||
void M_ClearMenus(boolean callexitmenufunc);
|
||||
|
||||
// Maybe this goes here????? Who knows.
|
||||
boolean M_MouseNeeded(void);
|
||||
|
||||
extern menu_t *currentMenu;
|
||||
|
||||
extern menu_t MainDef;
|
||||
|
|
18
src/m_misc.c
18
src/m_misc.c
|
@ -2612,3 +2612,21 @@ int M_JumpWordReverse(const char *line, int offset)
|
|||
offset--;
|
||||
return offset;
|
||||
}
|
||||
|
||||
const char * M_Ftrim (double f)
|
||||
{
|
||||
static char dig[9];/* "0." + 6 digits (6 is printf's default) */
|
||||
int i;
|
||||
/* I know I said it's the default, but just in case... */
|
||||
sprintf(dig, "%.6f", fabs(modf(f, &f)));
|
||||
/* trim trailing zeroes */
|
||||
for (i = strlen(dig)-1; dig[i] == '0'; --i)
|
||||
;
|
||||
if (dig[i] == '.')/* :NOTHING: */
|
||||
return "";
|
||||
else
|
||||
{
|
||||
dig[i + 1] = '\0';
|
||||
return &dig[1];/* skip the 0 */
|
||||
}
|
||||
}
|
||||
|
|
|
@ -109,6 +109,12 @@ int M_JumpWord (const char *s);
|
|||
/* E.g. cursor = M_JumpWordReverse(line, cursor); */
|
||||
int M_JumpWordReverse (const char *line, int offset);
|
||||
|
||||
/*
|
||||
Return dot and then the fractional part of a float, without
|
||||
trailing zeros, or "" if the fractional part is zero.
|
||||
*/
|
||||
const char * M_Ftrim (double);
|
||||
|
||||
// counting bits, for weapon ammo code, usually
|
||||
FUNCMATH UINT8 M_CountBits(UINT32 num, UINT8 size);
|
||||
|
||||
|
|
|
@ -746,6 +746,9 @@ boolean P_LookForPlayers(mobj_t *actor, boolean allaround, boolean tracer, fixed
|
|||
if (player->bot)
|
||||
continue; // ignore bots
|
||||
|
||||
if (player->quittime)
|
||||
continue; // Ignore uncontrolled bodies
|
||||
|
||||
if (dist > 0
|
||||
&& P_AproxDistance(P_AproxDistance(player->mo->x - actor->x, player->mo->y - actor->y), player->mo->z - actor->z) > dist)
|
||||
continue; // Too far away
|
||||
|
@ -5195,8 +5198,8 @@ void A_SignPlayer(mobj_t *actor)
|
|||
player_t *player = actor->target ? actor->target->player : NULL;
|
||||
UINT8 skinnum;
|
||||
UINT8 skincount = 0;
|
||||
for (skincount = 0; skincount < numskins; skincount++)
|
||||
if (!skincheck(skincount))
|
||||
for (skinnum = 0; skinnum < numskins; skinnum++)
|
||||
if (!skincheck(skinnum))
|
||||
skincount++;
|
||||
skinnum = P_RandomKey(skincount);
|
||||
for (skincount = 0; skincount < numskins; skincount++)
|
||||
|
@ -5229,20 +5232,23 @@ void A_SignPlayer(mobj_t *actor)
|
|||
{
|
||||
ov->color = facecolor;
|
||||
ov->skin = skin;
|
||||
P_SetMobjState(ov, actor->info->seestate); // S_PLAY_SIGN
|
||||
if ((statenum_t)(ov->state-states) != actor->info->seestate)
|
||||
P_SetMobjState(ov, actor->info->seestate); // S_PLAY_SIGN
|
||||
}
|
||||
else // CLEAR! sign
|
||||
{
|
||||
ov->color = SKINCOLOR_NONE;
|
||||
ov->skin = NULL; // needs to be NULL in the case of SF_HIRES characters
|
||||
P_SetMobjState(ov, actor->info->missilestate); // S_CLEARSIGN
|
||||
if ((statenum_t)(ov->state-states) != actor->info->missilestate)
|
||||
P_SetMobjState(ov, actor->info->missilestate); // S_CLEARSIGN
|
||||
}
|
||||
}
|
||||
else // Eggman face
|
||||
{
|
||||
ov->color = SKINCOLOR_NONE;
|
||||
ov->skin = NULL;
|
||||
P_SetMobjState(ov, actor->info->meleestate); // S_EGGMANSIGN
|
||||
if ((statenum_t)(ov->state-states) != actor->info->meleestate)
|
||||
P_SetMobjState(ov, actor->info->meleestate); // S_EGGMANSIGN
|
||||
if (!signcolor)
|
||||
signcolor = SKINCOLOR_CARBON;
|
||||
}
|
||||
|
|
206
src/p_inter.c
206
src/p_inter.c
|
@ -1428,98 +1428,7 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
// Misc touchables //
|
||||
// *************** //
|
||||
case MT_STARPOST:
|
||||
if (player->bot)
|
||||
return;
|
||||
// In circuit, player must have touched all previous starposts
|
||||
if (circuitmap
|
||||
&& special->health - player->starpostnum > 1)
|
||||
{
|
||||
// blatant reuse of a variable that's normally unused in circuit
|
||||
if (!player->tossdelay)
|
||||
S_StartSound(toucher, sfx_lose);
|
||||
player->tossdelay = 3;
|
||||
return;
|
||||
}
|
||||
|
||||
// We could technically have 91.1 Star Posts. 90 is cleaner.
|
||||
if (special->health > 90)
|
||||
{
|
||||
CONS_Debug(DBG_GAMELOGIC, "Bad Starpost Number!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (player->starpostnum >= special->health)
|
||||
return; // Already hit this post
|
||||
|
||||
if (cv_coopstarposts.value && G_GametypeUsesCoopStarposts() && (netgame || multiplayer))
|
||||
{
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i])
|
||||
{
|
||||
if (players[i].bot) // ignore dumb, stupid tails
|
||||
continue;
|
||||
|
||||
players[i].starposttime = leveltime;
|
||||
players[i].starpostx = player->mo->x>>FRACBITS;
|
||||
players[i].starposty = player->mo->y>>FRACBITS;
|
||||
players[i].starpostz = special->z>>FRACBITS;
|
||||
players[i].starpostangle = special->angle;
|
||||
players[i].starpostscale = player->mo->destscale;
|
||||
if (special->flags2 & MF2_OBJECTFLIP)
|
||||
{
|
||||
players[i].starpostscale *= -1;
|
||||
players[i].starpostz += special->height>>FRACBITS;
|
||||
}
|
||||
players[i].starpostnum = special->health;
|
||||
|
||||
if (cv_coopstarposts.value == 2 && (players[i].playerstate == PST_DEAD || players[i].spectator) && P_GetLives(&players[i]))
|
||||
P_SpectatorJoinGame(&players[i]); //players[i].playerstate = PST_REBORN;
|
||||
}
|
||||
}
|
||||
S_StartSound(NULL, special->info->painsound);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Save the player's time and position.
|
||||
player->starposttime = leveltime;
|
||||
player->starpostx = toucher->x>>FRACBITS;
|
||||
player->starposty = toucher->y>>FRACBITS;
|
||||
player->starpostz = special->z>>FRACBITS;
|
||||
player->starpostangle = special->angle;
|
||||
player->starpostscale = player->mo->destscale;
|
||||
if (special->flags2 & MF2_OBJECTFLIP)
|
||||
{
|
||||
player->starpostscale *= -1;
|
||||
player->starpostz += special->height>>FRACBITS;
|
||||
}
|
||||
player->starpostnum = special->health;
|
||||
S_StartSound(toucher, special->info->painsound);
|
||||
}
|
||||
|
||||
P_ClearStarPost(special->health);
|
||||
|
||||
// Find all starposts in the level with this value - INCLUDING this one!
|
||||
if (!(netgame && circuitmap && player != &players[consoleplayer]))
|
||||
{
|
||||
thinker_t *th;
|
||||
mobj_t *mo2;
|
||||
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type != MT_STARPOST)
|
||||
continue;
|
||||
if (mo2->health != special->health)
|
||||
continue;
|
||||
|
||||
P_SetMobjState(mo2, mo2->info->painstate);
|
||||
}
|
||||
}
|
||||
P_TouchStarPost(special, player, special->spawnpoint && (special->spawnpoint->options & MTF_OBJECTSPECIAL));
|
||||
return;
|
||||
|
||||
case MT_FAKEMOBILE:
|
||||
|
@ -1872,6 +1781,112 @@ void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck)
|
|||
special->shadowscale = 0;
|
||||
}
|
||||
|
||||
/** Saves a player's level progress at a star post
|
||||
*
|
||||
* \param post The star post to trigger
|
||||
* \param player The player that should receive the checkpoint
|
||||
* \param snaptopost If true, the respawn point will use the star post's position, otherwise player x/y and star post z
|
||||
*/
|
||||
void P_TouchStarPost(mobj_t *post, player_t *player, boolean snaptopost)
|
||||
{
|
||||
size_t i;
|
||||
mobj_t *toucher = player->mo;
|
||||
mobj_t *checkbase = snaptopost ? post : toucher;
|
||||
|
||||
if (player->bot)
|
||||
return;
|
||||
// In circuit, player must have touched all previous starposts
|
||||
if (circuitmap
|
||||
&& post->health - player->starpostnum > 1)
|
||||
{
|
||||
// blatant reuse of a variable that's normally unused in circuit
|
||||
if (!player->tossdelay)
|
||||
S_StartSound(toucher, sfx_lose);
|
||||
player->tossdelay = 3;
|
||||
return;
|
||||
}
|
||||
|
||||
// With the parameter + angle setup, we can go up to 1365 star posts. Who needs that many?
|
||||
if (post->health > 1365)
|
||||
{
|
||||
CONS_Debug(DBG_GAMELOGIC, "Bad Starpost Number!\n");
|
||||
return;
|
||||
}
|
||||
|
||||
if (player->starpostnum >= post->health)
|
||||
return; // Already hit this post
|
||||
|
||||
if (cv_coopstarposts.value && G_GametypeUsesCoopStarposts() && (netgame || multiplayer))
|
||||
{
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i])
|
||||
{
|
||||
if (players[i].bot) // ignore dumb, stupid tails
|
||||
continue;
|
||||
|
||||
players[i].starposttime = leveltime;
|
||||
players[i].starpostx = checkbase->x>>FRACBITS;
|
||||
players[i].starposty = checkbase->y>>FRACBITS;
|
||||
players[i].starpostz = post->z>>FRACBITS;
|
||||
players[i].starpostangle = post->angle;
|
||||
players[i].starpostscale = player->mo->destscale;
|
||||
if (post->flags2 & MF2_OBJECTFLIP)
|
||||
{
|
||||
players[i].starpostscale *= -1;
|
||||
players[i].starpostz += post->height>>FRACBITS;
|
||||
}
|
||||
players[i].starpostnum = post->health;
|
||||
|
||||
if (cv_coopstarposts.value == 2 && (players[i].playerstate == PST_DEAD || players[i].spectator) && P_GetLives(&players[i]))
|
||||
P_SpectatorJoinGame(&players[i]); //players[i].playerstate = PST_REBORN;
|
||||
}
|
||||
}
|
||||
S_StartSound(NULL, post->info->painsound);
|
||||
}
|
||||
else
|
||||
{
|
||||
// Save the player's time and position.
|
||||
player->starposttime = leveltime;
|
||||
player->starpostx = checkbase->x>>FRACBITS;
|
||||
player->starposty = checkbase->y>>FRACBITS;
|
||||
player->starpostz = post->z>>FRACBITS;
|
||||
player->starpostangle = post->angle;
|
||||
player->starpostscale = player->mo->destscale;
|
||||
if (post->flags2 & MF2_OBJECTFLIP)
|
||||
{
|
||||
player->starpostscale *= -1;
|
||||
player->starpostz += post->height>>FRACBITS;
|
||||
}
|
||||
player->starpostnum = post->health;
|
||||
S_StartSound(toucher, post->info->painsound);
|
||||
}
|
||||
|
||||
P_ClearStarPost(post->health);
|
||||
|
||||
// Find all starposts in the level with this value - INCLUDING this one!
|
||||
if (!(netgame && circuitmap && player != &players[consoleplayer]))
|
||||
{
|
||||
thinker_t *th;
|
||||
mobj_t *mo2;
|
||||
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
{
|
||||
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
|
||||
continue;
|
||||
|
||||
mo2 = (mobj_t *)th;
|
||||
|
||||
if (mo2->type != MT_STARPOST)
|
||||
continue;
|
||||
if (mo2->health != post->health)
|
||||
continue;
|
||||
|
||||
P_SetMobjState(mo2, mo2->info->painstate);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
/** Prints death messages relating to a dying or hit player.
|
||||
*
|
||||
* \param player Affected player.
|
||||
|
@ -2257,9 +2272,9 @@ void P_CheckSurvivors(void)
|
|||
{
|
||||
if (players[i].spectator)
|
||||
spectators++;
|
||||
else if (players[i].pflags & PF_TAGIT)
|
||||
else if ((players[i].pflags & PF_TAGIT) && players[i].quittime < 30 * TICRATE)
|
||||
taggers++;
|
||||
else if (!(players[i].pflags & PF_GAMETYPEOVER))
|
||||
else if (!(players[i].pflags & PF_GAMETYPEOVER) && players[i].quittime < 30 * TICRATE)
|
||||
{
|
||||
survivorarray[survivors] = i;
|
||||
survivors++;
|
||||
|
@ -2527,7 +2542,8 @@ void P_KillMobj(mobj_t *target, mobj_t *inflictor, mobj_t *source, UINT8 damaget
|
|||
else if (!target->player->bot && !target->player->spectator && (target->player->lives != INFLIVES)
|
||||
&& G_GametypeUsesLives())
|
||||
{
|
||||
target->player->lives -= 1; // Lose a life Tails 03-11-2000
|
||||
if (!(target->player->pflags & PF_FINISHED))
|
||||
target->player->lives -= 1; // Lose a life Tails 03-11-2000
|
||||
|
||||
if (target->player->lives <= 0) // Tails 03-14-2000
|
||||
{
|
||||
|
|
|
@ -159,6 +159,7 @@ void P_GivePlayerLives(player_t *player, INT32 numlives);
|
|||
void P_GiveCoopLives(player_t *player, INT32 numlives, boolean sound);
|
||||
UINT8 P_GetNextEmerald(void);
|
||||
void P_GiveEmerald(boolean spawnObj);
|
||||
void P_GiveFinishFlags(player_t *player);
|
||||
#if 0
|
||||
void P_ResetScore(player_t *player);
|
||||
#else
|
||||
|
@ -486,6 +487,7 @@ void P_PlayerWeaponPanelOrAmmoBurst(player_t *player);
|
|||
void P_PlayerEmeraldBurst(player_t *player, boolean toss);
|
||||
|
||||
void P_TouchSpecialThing(mobj_t *special, mobj_t *toucher, boolean heightcheck);
|
||||
void P_TouchStarPost(mobj_t *starpost, player_t *player, boolean snaptopost);
|
||||
void P_PlayerFlagBurst(player_t *player, boolean toss);
|
||||
void P_CheckTimeLimit(void);
|
||||
void P_CheckPointLimit(void);
|
||||
|
|
|
@ -592,9 +592,6 @@ static void P_DoTailsCarry(player_t *sonic, player_t *tails)
|
|||
if (!(tails->pflags & PF_CANCARRY))
|
||||
return;
|
||||
|
||||
if (sonic->pflags & PF_FINISHED)
|
||||
return;
|
||||
|
||||
if ((sonic->mo->eflags & MFE_VERTICALFLIP) != (tails->mo->eflags & MFE_VERTICALFLIP))
|
||||
return; // Both should be in same gravity
|
||||
|
||||
|
|
132
src/p_mobj.c
132
src/p_mobj.c
|
@ -1997,8 +1997,12 @@ void P_XYMovement(mobj_t *mo)
|
|||
{
|
||||
mo->momz = transfermomz;
|
||||
mo->standingslope = NULL;
|
||||
if (player && (player->pflags & PF_SPINNING))
|
||||
player->pflags |= PF_THOKKED;
|
||||
if (player)
|
||||
{
|
||||
player->powers[pw_justlaunched] = 2;
|
||||
if (player->pflags & PF_SPINNING)
|
||||
player->pflags |= PF_THOKKED;
|
||||
}
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@ -2350,6 +2354,7 @@ static void P_RingZMovement(mobj_t *mo)
|
|||
if (mo->eflags & MFE_APPLYPMOMZ && !P_IsObjectOnGround(mo))
|
||||
{
|
||||
mo->momz += mo->pmomz;
|
||||
mo->pmomz = 0;
|
||||
mo->eflags &= ~MFE_APPLYPMOMZ;
|
||||
}
|
||||
mo->z += mo->momz;
|
||||
|
@ -2419,6 +2424,7 @@ static boolean P_ZMovement(mobj_t *mo)
|
|||
if (mo->eflags & MFE_APPLYPMOMZ && !P_IsObjectOnGround(mo))
|
||||
{
|
||||
mo->momz += mo->pmomz;
|
||||
mo->pmomz = 0;
|
||||
mo->eflags &= ~MFE_APPLYPMOMZ;
|
||||
}
|
||||
mo->z += mo->momz;
|
||||
|
@ -2907,6 +2913,7 @@ static void P_PlayerZMovement(mobj_t *mo)
|
|||
if (mo->eflags & MFE_APPLYPMOMZ && !P_IsObjectOnGround(mo))
|
||||
{
|
||||
mo->momz += mo->pmomz;
|
||||
mo->pmomz = 0;
|
||||
mo->eflags &= ~MFE_APPLYPMOMZ;
|
||||
}
|
||||
|
||||
|
@ -3157,6 +3164,7 @@ static boolean P_SceneryZMovement(mobj_t *mo)
|
|||
if (mo->eflags & MFE_APPLYPMOMZ && !P_IsObjectOnGround(mo))
|
||||
{
|
||||
mo->momz += mo->pmomz;
|
||||
mo->pmomz = 0;
|
||||
mo->eflags &= ~MFE_APPLYPMOMZ;
|
||||
}
|
||||
mo->z += mo->momz;
|
||||
|
@ -3396,7 +3404,7 @@ void P_MobjCheckWater(mobj_t *mobj)
|
|||
if (!((p->powers[pw_super]) || (p->powers[pw_invulnerability])))
|
||||
{
|
||||
boolean electric = !!(p->powers[pw_shield] & SH_PROTECTELECTRIC);
|
||||
if (electric || ((p->powers[pw_shield] & SH_PROTECTFIRE) && !(p->powers[pw_shield] & SH_PROTECTWATER)))
|
||||
if (electric || ((p->powers[pw_shield] & SH_PROTECTFIRE) && !(p->powers[pw_shield] & SH_PROTECTWATER) && !(mobj->eflags & MFE_TOUCHLAVA)))
|
||||
{ // Water removes electric and non-water fire shields...
|
||||
P_FlashPal(p,
|
||||
electric
|
||||
|
@ -3918,6 +3926,7 @@ static void P_PlayerMobjThinker(mobj_t *mobj)
|
|||
// Needed for gravity boots
|
||||
P_CheckGravity(mobj, false);
|
||||
|
||||
mobj->player->powers[pw_justlaunched] = 0;
|
||||
if (mobj->momx || mobj->momy)
|
||||
{
|
||||
P_XYMovement(mobj);
|
||||
|
@ -7996,6 +8005,37 @@ static void P_MobjSceneryThink(mobj_t *mobj)
|
|||
mobj->frame = (mobj->frame & ~FF_TRANSMASK) | ((10 - (mobj->fuse*2)) << (FF_TRANSSHIFT));
|
||||
}
|
||||
break;
|
||||
case MT_FINISHFLAG:
|
||||
{
|
||||
if (!mobj->target || mobj->target->player->playerstate == PST_DEAD || !cv_exitmove.value)
|
||||
{
|
||||
P_RemoveMobj(mobj);
|
||||
return;
|
||||
}
|
||||
|
||||
if (!camera.chase)
|
||||
mobj->flags2 |= MF2_DONTDRAW;
|
||||
else
|
||||
mobj->flags2 &= ~MF2_DONTDRAW;
|
||||
|
||||
P_UnsetThingPosition(mobj);
|
||||
{
|
||||
fixed_t radius = FixedMul(10*mobj->info->speed, mobj->target->scale);
|
||||
angle_t fa;
|
||||
|
||||
mobj->angle += FixedAngle(mobj->info->speed);
|
||||
|
||||
fa = mobj->angle >> ANGLETOFINESHIFT;
|
||||
|
||||
mobj->x = mobj->target->x + FixedMul(FINECOSINE(fa),radius);
|
||||
mobj->y = mobj->target->y + FixedMul(FINESINE(fa),radius);
|
||||
mobj->z = mobj->target->z + mobj->target->height/2;
|
||||
}
|
||||
P_SetThingPosition(mobj);
|
||||
|
||||
P_SetScale(mobj, mobj->target->scale);
|
||||
}
|
||||
break;
|
||||
case MT_VWREF:
|
||||
case MT_VWREB:
|
||||
{
|
||||
|
@ -10457,6 +10497,61 @@ void P_SceneryThinker(mobj_t *mobj)
|
|||
// GAME SPAWN FUNCTIONS
|
||||
//
|
||||
|
||||
static fixed_t P_DefaultMobjShadowScale (mobj_t *thing)
|
||||
{
|
||||
switch (thing->type)
|
||||
{
|
||||
case MT_PLAYER:
|
||||
case MT_ROLLOUTROCK:
|
||||
|
||||
case MT_EGGMOBILE4_MACE:
|
||||
case MT_SMALLMACE:
|
||||
case MT_BIGMACE:
|
||||
|
||||
case MT_SMALLGRABCHAIN:
|
||||
case MT_BIGGRABCHAIN:
|
||||
|
||||
case MT_YELLOWSPRINGBALL:
|
||||
case MT_REDSPRINGBALL:
|
||||
|
||||
return FRACUNIT;
|
||||
|
||||
case MT_RING:
|
||||
case MT_FLINGRING:
|
||||
|
||||
case MT_BLUESPHERE:
|
||||
case MT_FLINGBLUESPHERE:
|
||||
case MT_BOMBSPHERE:
|
||||
|
||||
case MT_REDTEAMRING:
|
||||
case MT_BLUETEAMRING:
|
||||
case MT_REDFLAG:
|
||||
case MT_BLUEFLAG:
|
||||
|
||||
case MT_EMBLEM:
|
||||
|
||||
case MT_TOKEN:
|
||||
case MT_EMERALD1:
|
||||
case MT_EMERALD2:
|
||||
case MT_EMERALD3:
|
||||
case MT_EMERALD4:
|
||||
case MT_EMERALD5:
|
||||
case MT_EMERALD6:
|
||||
case MT_EMERALD7:
|
||||
case MT_EMERHUNT:
|
||||
case MT_FLINGEMERALD:
|
||||
|
||||
return 2*FRACUNIT/3;
|
||||
|
||||
default:
|
||||
|
||||
if (thing->flags & (MF_ENEMY|MF_BOSS))
|
||||
return FRACUNIT;
|
||||
else
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
//
|
||||
// P_SpawnMobj
|
||||
//
|
||||
|
@ -10558,20 +10653,7 @@ mobj_t *P_SpawnMobj(fixed_t x, fixed_t y, fixed_t z, mobjtype_t type)
|
|||
mobj->z = z;
|
||||
|
||||
// Set shadowscale here, before spawn hook so that Lua can change it
|
||||
if (
|
||||
type == MT_PLAYER ||
|
||||
type == MT_ROLLOUTROCK ||
|
||||
type == MT_EGGMOBILE4_MACE ||
|
||||
(type >= MT_SMALLMACE && type <= MT_REDSPRINGBALL) ||
|
||||
(mobj->flags & (MF_ENEMY|MF_BOSS))
|
||||
)
|
||||
mobj->shadowscale = FRACUNIT;
|
||||
else if (
|
||||
type >= MT_RING && type <= MT_FLINGEMERALD && type != MT_EMERALDSPAWN
|
||||
)
|
||||
mobj->shadowscale = 2*FRACUNIT/3;
|
||||
else
|
||||
mobj->shadowscale = 0;
|
||||
mobj->shadowscale = P_DefaultMobjShadowScale(mobj);
|
||||
|
||||
#ifdef HAVE_BLUA
|
||||
// DANGER! This can cause P_SpawnMobj to return NULL!
|
||||
|
@ -11114,7 +11196,7 @@ void P_SpawnPrecipitation(void)
|
|||
x = basex + ((M_RandomKey(MAPBLOCKUNITS<<3)<<FRACBITS)>>3);
|
||||
y = basey + ((M_RandomKey(MAPBLOCKUNITS<<3)<<FRACBITS)>>3);
|
||||
|
||||
precipsector = R_IsPointInSubsector(x, y);
|
||||
precipsector = R_PointInSubsectorOrNull(x, y);
|
||||
|
||||
// No sector? Stop wasting time,
|
||||
// move on to the next entry in the blockmap
|
||||
|
@ -11512,6 +11594,9 @@ void P_AfterPlayerSpawn(INT32 playernum)
|
|||
|
||||
if (CheckForReverseGravity)
|
||||
P_CheckGravity(mobj, false);
|
||||
|
||||
if (p->pflags & PF_FINISHED)
|
||||
P_GiveFinishFlags(p);
|
||||
}
|
||||
|
||||
// spawn it at a playerspawn mapthing
|
||||
|
@ -12931,7 +13016,16 @@ static boolean P_SetupSpawnedMapThing(mapthing_t *mthing, mobj_t *mobj, boolean
|
|||
thinker_t* th;
|
||||
mobj_t* mo2;
|
||||
boolean foundanother = false;
|
||||
mobj->health = (mthing->angle/360) + 1;
|
||||
|
||||
if (mthing->extrainfo)
|
||||
// Allow thing Parameter to define star post num too!
|
||||
// For starposts above param 15 (the 16th), add 360 to the angle like before and start parameter from 1 (NOT 0)!
|
||||
// So the 16th starpost is angle=0 param=15, the 17th would be angle=360 param=1.
|
||||
// This seems more intuitive for mappers to use until UDMF is ready, since most SP maps won't have over 16 consecutive star posts.
|
||||
mobj->health = mthing->extrainfo + (mthing->angle/360)*15 + 1;
|
||||
else
|
||||
// Old behavior if Parameter is 0; add 360 to the angle for each consecutive star post.
|
||||
mobj->health = (mthing->angle/360) + 1;
|
||||
|
||||
// See if other starposts exist in this level that have the same value.
|
||||
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
|
||||
|
|
|
@ -1001,15 +1001,35 @@ static void Polyobj_pushThing(polyobj_t *po, line_t *line, mobj_t *mo)
|
|||
//
|
||||
static void Polyobj_slideThing(mobj_t *mo, fixed_t dx, fixed_t dy)
|
||||
{
|
||||
if (mo->player) { // Do something similar to conveyor movement. -Red
|
||||
mo->player->cmomx += dx;
|
||||
mo->player->cmomy += dy;
|
||||
if (mo->player) { // Finally this doesn't suck eggs -fickle
|
||||
fixed_t cdx, cdy;
|
||||
|
||||
dx = FixedMul(dx, CARRYFACTOR);
|
||||
dy = FixedMul(dy, CARRYFACTOR);
|
||||
cdx = FixedMul(dx, FRACUNIT-CARRYFACTOR);
|
||||
cdy = FixedMul(dy, FRACUNIT-CARRYFACTOR);
|
||||
|
||||
mo->player->cmomx -= dx;
|
||||
mo->player->cmomy -= dy;
|
||||
if (mo->player->onconveyor == 1)
|
||||
{
|
||||
mo->momx += cdx;
|
||||
mo->momy += cdy;
|
||||
|
||||
// Multiple slides in the same tic, somehow
|
||||
mo->player->cmomx += cdx;
|
||||
mo->player->cmomy += cdy;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (mo->player->onconveyor == 3)
|
||||
{
|
||||
mo->momx += cdx - mo->player->cmomx;
|
||||
mo->momy += cdy - mo->player->cmomy;
|
||||
}
|
||||
|
||||
mo->player->cmomx = cdx;
|
||||
mo->player->cmomy = cdy;
|
||||
}
|
||||
|
||||
dx = FixedMul(dx, FRACUNIT - mo->friction);
|
||||
dy = FixedMul(dy, FRACUNIT - mo->friction);
|
||||
|
||||
if (mo->player->pflags & PF_SPINNING && (mo->player->rmomx || mo->player->rmomy) && !(mo->player->pflags & PF_STARTDASH)) {
|
||||
#define SPINMULT 5184 // Consider this a substitute for properly calculating FRACUNIT-friction. I'm tired. -Red
|
||||
|
@ -1282,7 +1302,8 @@ static void Polyobj_rotateThings(polyobj_t *po, vertex_t origin, angle_t delta,
|
|||
{
|
||||
static INT32 pomovecount = 10000;
|
||||
INT32 x, y;
|
||||
angle_t deltafine = delta >> ANGLETOFINESHIFT;
|
||||
angle_t deltafine = (((po->angle + delta) >> ANGLETOFINESHIFT) - (po->angle >> ANGLETOFINESHIFT)) & FINEMASK;
|
||||
// This fineshift trickery replaces the old delta>>ANGLETOFINESHIFT; doing it this way avoids loss of precision causing objects to slide off -fickle
|
||||
|
||||
pomovecount++;
|
||||
|
||||
|
@ -1334,19 +1355,10 @@ static void Polyobj_rotateThings(polyobj_t *po, vertex_t origin, angle_t delta,
|
|||
oldxoff = mo->x-origin.x;
|
||||
oldyoff = mo->y-origin.y;
|
||||
|
||||
if (mo->player) // Hack to fix players sliding off of spinning polys -Red
|
||||
{
|
||||
fixed_t temp;
|
||||
newxoff = FixedMul(oldxoff, c)-FixedMul(oldyoff, s) - oldxoff;
|
||||
newyoff = FixedMul(oldyoff, c)+FixedMul(oldxoff, s) - oldyoff;
|
||||
|
||||
temp = FixedMul(oldxoff, c)-FixedMul(oldyoff, s);
|
||||
oldyoff = FixedMul(oldyoff, c)+FixedMul(oldxoff, s);
|
||||
oldxoff = temp;
|
||||
}
|
||||
|
||||
newxoff = FixedMul(oldxoff, c)-FixedMul(oldyoff, s);
|
||||
newyoff = FixedMul(oldyoff, c)+FixedMul(oldxoff, s);
|
||||
|
||||
Polyobj_slideThing(mo, newxoff-oldxoff, newyoff-oldyoff);
|
||||
Polyobj_slideThing(mo, newxoff, newyoff);
|
||||
|
||||
if (turnthings == 2 || (turnthings == 1 && !mo->player)) {
|
||||
mo->angle += delta;
|
||||
|
|
|
@ -116,6 +116,7 @@ static void P_NetArchivePlayers(void)
|
|||
|
||||
WRITEANGLE(save_p, players[i].aiming);
|
||||
WRITEANGLE(save_p, players[i].drawangle);
|
||||
WRITEANGLE(save_p, players[i].viewrollangle);
|
||||
WRITEANGLE(save_p, players[i].awayviewaiming);
|
||||
WRITEINT32(save_p, players[i].awayviewtics);
|
||||
WRITEINT16(save_p, players[i].rings);
|
||||
|
@ -255,6 +256,7 @@ static void P_NetArchivePlayers(void)
|
|||
WRITEINT32(save_p, players[i].onconveyor);
|
||||
|
||||
WRITEUINT32(save_p, players[i].jointime);
|
||||
WRITEUINT32(save_p, players[i].quittime);
|
||||
|
||||
WRITEUINT16(save_p, flags);
|
||||
|
||||
|
@ -325,6 +327,7 @@ static void P_NetUnArchivePlayers(void)
|
|||
|
||||
players[i].aiming = READANGLE(save_p);
|
||||
players[i].drawangle = READANGLE(save_p);
|
||||
players[i].viewrollangle = READANGLE(save_p);
|
||||
players[i].awayviewaiming = READANGLE(save_p);
|
||||
players[i].awayviewtics = READINT32(save_p);
|
||||
players[i].rings = READINT16(save_p);
|
||||
|
@ -446,6 +449,7 @@ static void P_NetUnArchivePlayers(void)
|
|||
players[i].onconveyor = READINT32(save_p);
|
||||
|
||||
players[i].jointime = READUINT32(save_p);
|
||||
players[i].quittime = READUINT32(save_p);
|
||||
|
||||
flags = READUINT16(save_p);
|
||||
|
||||
|
@ -607,7 +611,7 @@ static void P_NetArchiveColormaps(void)
|
|||
|
||||
WRITEUINT8(save_p, exc->fadestart);
|
||||
WRITEUINT8(save_p, exc->fadeend);
|
||||
WRITEUINT8(save_p, exc->fog);
|
||||
WRITEUINT8(save_p, exc->flags);
|
||||
|
||||
WRITEINT32(save_p, exc->rgba);
|
||||
WRITEINT32(save_p, exc->fadergba);
|
||||
|
@ -637,7 +641,7 @@ static void P_NetUnArchiveColormaps(void)
|
|||
|
||||
for (exc = net_colormaps; i < num_net_colormaps; i++, exc = exc_next)
|
||||
{
|
||||
UINT8 fadestart, fadeend, fog;
|
||||
UINT8 fadestart, fadeend, flags;
|
||||
INT32 rgba, fadergba;
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
char lumpname[9];
|
||||
|
@ -645,7 +649,7 @@ static void P_NetUnArchiveColormaps(void)
|
|||
|
||||
fadestart = READUINT8(save_p);
|
||||
fadeend = READUINT8(save_p);
|
||||
fog = READUINT8(save_p);
|
||||
flags = READUINT8(save_p);
|
||||
|
||||
rgba = READINT32(save_p);
|
||||
fadergba = READINT32(save_p);
|
||||
|
@ -677,7 +681,7 @@ static void P_NetUnArchiveColormaps(void)
|
|||
|
||||
exc->fadestart = fadestart;
|
||||
exc->fadeend = fadeend;
|
||||
exc->fog = fog;
|
||||
exc->flags = flags;
|
||||
|
||||
exc->rgba = rgba;
|
||||
exc->fadergba = fadergba;
|
||||
|
@ -687,7 +691,7 @@ static void P_NetUnArchiveColormaps(void)
|
|||
exc->lumpname[0] = 0;
|
||||
#endif
|
||||
|
||||
existing_exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, fog);
|
||||
existing_exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, flags);
|
||||
|
||||
if (existing_exc)
|
||||
exc->colormap = existing_exc->colormap;
|
||||
|
@ -1253,6 +1257,7 @@ typedef enum
|
|||
#endif
|
||||
MD2_COLORIZED = 1<<12,
|
||||
MD2_ROLLANGLE = 1<<13,
|
||||
MD2_SHADOWSCALE = 1<<14,
|
||||
} mobj_diff2_t;
|
||||
|
||||
typedef enum
|
||||
|
@ -1474,6 +1479,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|||
diff2 |= MD2_COLORIZED;
|
||||
if (mobj->rollangle)
|
||||
diff2 |= MD2_ROLLANGLE;
|
||||
if (mobj->shadowscale)
|
||||
diff2 |= MD2_SHADOWSCALE;
|
||||
if (diff2 != 0)
|
||||
diff |= MD_MORE;
|
||||
|
||||
|
@ -1640,6 +1647,8 @@ static void SaveMobjThinker(const thinker_t *th, const UINT8 type)
|
|||
WRITEUINT8(save_p, mobj->colorized);
|
||||
if (diff2 & MD2_ROLLANGLE)
|
||||
WRITEANGLE(save_p, mobj->rollangle);
|
||||
if (diff2 & MD2_SHADOWSCALE)
|
||||
WRITEFIXED(save_p, mobj->shadowscale);
|
||||
|
||||
WRITEUINT32(save_p, mobj->mobjnum);
|
||||
}
|
||||
|
@ -2719,6 +2728,8 @@ static thinker_t* LoadMobjThinker(actionf_p1 thinker)
|
|||
mobj->colorized = READUINT8(save_p);
|
||||
if (diff2 & MD2_ROLLANGLE)
|
||||
mobj->rollangle = READANGLE(save_p);
|
||||
if (diff2 & MD2_SHADOWSCALE)
|
||||
mobj->shadowscale = READFIXED(save_p);
|
||||
|
||||
if (diff & MD_REDFLAG)
|
||||
{
|
||||
|
|
|
@ -411,7 +411,7 @@ levelflat refers to an array of level flats,
|
|||
or NULL if we want to allocate it now.
|
||||
*/
|
||||
static INT32
|
||||
Ploadflat (levelflat_t *levelflat, const char *flatname)
|
||||
Ploadflat (levelflat_t *levelflat, const char *flatname, boolean resize)
|
||||
{
|
||||
#ifndef NO_PNG_LUMPS
|
||||
UINT8 buffer[8];
|
||||
|
@ -422,31 +422,26 @@ Ploadflat (levelflat_t *levelflat, const char *flatname)
|
|||
|
||||
size_t i;
|
||||
|
||||
if (levelflat)
|
||||
// Scan through the already found flats, return if it matches.
|
||||
for (i = 0; i < numlevelflats; i++)
|
||||
{
|
||||
// Scan through the already found flats, return if it matches.
|
||||
for (i = 0; i < numlevelflats; i++)
|
||||
{
|
||||
if (strnicmp(levelflat[i].name, flatname, 8) == 0)
|
||||
return i;
|
||||
}
|
||||
if (strnicmp(levelflat[i].name, flatname, 8) == 0)
|
||||
return i;
|
||||
}
|
||||
|
||||
#ifndef ZDEBUG
|
||||
CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
|
||||
#endif
|
||||
|
||||
if (numlevelflats >= MAXLEVELFLATS)
|
||||
I_Error("Too many flats in level\n");
|
||||
|
||||
if (levelflat)
|
||||
levelflat += numlevelflats;
|
||||
else
|
||||
if (resize)
|
||||
{
|
||||
// allocate new flat memory
|
||||
levelflats = Z_Realloc(levelflats, (numlevelflats + 1) * sizeof(*levelflats), PU_LEVEL, NULL);
|
||||
levelflat = levelflats + numlevelflats;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (numlevelflats >= MAXLEVELFLATS)
|
||||
I_Error("Too many flats in level\n");
|
||||
|
||||
levelflat += numlevelflats;
|
||||
}
|
||||
|
||||
// Store the name.
|
||||
strlcpy(levelflat->name, flatname, sizeof (levelflat->name));
|
||||
|
@ -501,6 +496,10 @@ flatfound:
|
|||
levelflat->u.flat.baselumpnum = LUMPERROR;
|
||||
}
|
||||
|
||||
#ifndef ZDEBUG
|
||||
CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
|
||||
#endif
|
||||
|
||||
return ( numlevelflats++ );
|
||||
}
|
||||
|
||||
|
@ -508,7 +507,7 @@ flatfound:
|
|||
// allocate an id for it, and set the levelflat (to speedup search)
|
||||
INT32 P_AddLevelFlat(const char *flatname, levelflat_t *levelflat)
|
||||
{
|
||||
return Ploadflat(levelflat, flatname);
|
||||
return Ploadflat(levelflat, flatname, false);
|
||||
}
|
||||
|
||||
// help function for Lua and $$$.sav reading
|
||||
|
@ -517,7 +516,7 @@ INT32 P_AddLevelFlat(const char *flatname, levelflat_t *levelflat)
|
|||
//
|
||||
INT32 P_AddLevelFlatRuntime(const char *flatname)
|
||||
{
|
||||
return Ploadflat(levelflats, flatname);
|
||||
return Ploadflat(levelflats, flatname, true);
|
||||
}
|
||||
|
||||
// help function for $$$.sav checking
|
||||
|
@ -3097,7 +3096,7 @@ static void P_InitTagGametype(void)
|
|||
//Also, you'd never have to loop through all 32 players slots to find anything ever again.
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
{
|
||||
if (playeringame[i] && !players[i].spectator)
|
||||
if (playeringame[i] && !(players[i].spectator && players[i].quittime))
|
||||
{
|
||||
playersactive[realnumplayers] = i; //stores the player's node in the array.
|
||||
realnumplayers++;
|
||||
|
@ -3119,7 +3118,7 @@ static void P_InitTagGametype(void)
|
|||
if (players[playersactive[i]].mo)
|
||||
P_RemoveMobj(players[playersactive[i]].mo);
|
||||
|
||||
G_SpawnPlayer(playersactive[i], false); //respawn the lucky player in his dedicated spawn location.
|
||||
G_SpawnPlayer(playersactive[i]); //respawn the lucky player in his dedicated spawn location.
|
||||
}
|
||||
|
||||
static void P_SetupCamera(void)
|
||||
|
@ -3297,7 +3296,7 @@ static void P_InitPlayers(void)
|
|||
G_DoReborn(i);
|
||||
else // gametype is GT_COOP or GT_RACE
|
||||
{
|
||||
G_SpawnPlayer(i, players[i].starposttime);
|
||||
G_SpawnPlayer(i);
|
||||
if (players[i].starposttime)
|
||||
P_ClearStarPost(players[i].starpostnum);
|
||||
}
|
||||
|
@ -3685,8 +3684,7 @@ boolean P_LoadLevel(boolean fromnetsave)
|
|||
return true;
|
||||
|
||||
// If so...
|
||||
if ((!(mapheaderinfo[gamemap-1]->levelflags & LF_NOTITLECARD)) && (*mapheaderinfo[gamemap-1]->lvlttl != '\0'))
|
||||
G_PreLevelTitleCard();
|
||||
G_PreLevelTitleCard();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
@ -3828,10 +3826,9 @@ boolean P_AddWadFile(const char *wadfilename)
|
|||
// UINT16 mapPos, mapNum = 0;
|
||||
|
||||
// Init file.
|
||||
if ((numlumps = W_InitFile(wadfilename, false)) == INT16_MAX)
|
||||
if ((numlumps = W_InitFile(wadfilename, false, false)) == INT16_MAX)
|
||||
{
|
||||
refreshdirmenu |= REFRESHDIR_NOTLOADED;
|
||||
CONS_Printf(M_GetText("Errors occurred while loading %s; not added.\n"), wadfilename);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
|
|
|
@ -726,6 +726,9 @@ void P_SlopeLaunch(mobj_t *mo)
|
|||
|
||||
//CONS_Printf("Launched off of slope.\n");
|
||||
mo->standingslope = NULL;
|
||||
|
||||
if (mo->player)
|
||||
mo->player->powers[pw_justlaunched] = 1;
|
||||
}
|
||||
|
||||
//
|
||||
|
|
31
src/p_spec.c
31
src/p_spec.c
|
@ -3516,7 +3516,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
false, // subtract FadeA (no flag for this, just pass negative alpha)
|
||||
false, // subtract FadeStart (we ran out of flags)
|
||||
false, // subtract FadeEnd (we ran out of flags)
|
||||
false, // ignore Fog (we ran out of flags)
|
||||
false, // ignore Flags (we ran out of flags)
|
||||
line->flags & ML_DONTPEGBOTTOM,
|
||||
(line->flags & ML_DONTPEGBOTTOM) ? (sides[line->sidenum[0]].textureoffset >> FRACBITS) : 0,
|
||||
(line->flags & ML_DONTPEGBOTTOM) ? (sides[line->sidenum[0]].rowoffset >> FRACBITS) : 0,
|
||||
|
@ -3883,7 +3883,7 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
|
|||
false, // subtract FadeA (no flag for this, just pass negative alpha)
|
||||
false, // subtract FadeStart (we ran out of flags)
|
||||
false, // subtract FadeEnd (we ran out of flags)
|
||||
false, // ignore Fog (we ran out of flags)
|
||||
false, // ignore Flags (we ran out of flags)
|
||||
line->flags & ML_DONTPEGBOTTOM,
|
||||
(line->flags & ML_DONTPEGBOTTOM) ? (sides[line->sidenum[0]].textureoffset >> FRACBITS) : 0,
|
||||
(line->flags & ML_DONTPEGBOTTOM) ? (sides[line->sidenum[0]].rowoffset >> FRACBITS) : 0,
|
||||
|
@ -4426,10 +4426,18 @@ void P_ProcessSpecialSector(player_t *player, sector_t *sector, sector_t *rovers
|
|||
case 6: // Death Pit (Camera Mod)
|
||||
case 7: // Death Pit (No Camera Mod)
|
||||
if (roversector || P_MobjReadyToTrigger(player->mo, sector))
|
||||
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_DEATHPIT);
|
||||
{
|
||||
if (player->quittime)
|
||||
G_MovePlayerToSpawnOrStarpost(player - players);
|
||||
else
|
||||
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_DEATHPIT);
|
||||
}
|
||||
break;
|
||||
case 8: // Instant Kill
|
||||
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_INSTAKILL);
|
||||
if (player->quittime)
|
||||
G_MovePlayerToSpawnOrStarpost(player - players);
|
||||
else
|
||||
P_DamageMobj(player->mo, NULL, NULL, 1, DMG_INSTAKILL);
|
||||
break;
|
||||
case 9: // Ring Drainer (Floor Touch)
|
||||
case 10: // Ring Drainer (No Floor Touch)
|
||||
|
@ -4684,7 +4692,7 @@ DoneSection2:
|
|||
if (!post)
|
||||
break;
|
||||
|
||||
P_TouchSpecialThing(post, player->mo, false);
|
||||
P_TouchStarPost(post, player, false);
|
||||
break;
|
||||
}
|
||||
|
||||
|
@ -7073,10 +7081,9 @@ void P_SpawnSpecials(boolean fromnetsave)
|
|||
case 202: // Fog
|
||||
ffloorflags = FF_EXISTS|FF_RENDERALL|FF_FOG|FF_BOTHPLANES|FF_INVERTPLANES|FF_ALLSIDES|FF_INVERTSIDES|FF_CUTEXTRA|FF_EXTRA|FF_DOUBLESHADOW|FF_CUTSPRITES;
|
||||
sec = sides[*lines[i].sidenum].sector - sectors;
|
||||
// SoM: Because it's fog, check for an extra colormap and set
|
||||
// the fog flag...
|
||||
// SoM: Because it's fog, check for an extra colormap and set the fog flag...
|
||||
if (sectors[sec].extra_colormap)
|
||||
sectors[sec].extra_colormap->fog = 1;
|
||||
sectors[sec].extra_colormap->flags = CMF_FOG;
|
||||
P_AddFakeFloorsByLine(i, ffloorflags, secthinkers);
|
||||
break;
|
||||
|
||||
|
@ -8464,7 +8471,7 @@ void T_FadeColormap(fadecolormap_t *d)
|
|||
extracolormap_t *exc;
|
||||
INT32 duration = d->ticbased ? d->duration : 256;
|
||||
fixed_t factor = min(FixedDiv(duration - d->timer, duration), 1*FRACUNIT);
|
||||
INT16 cr, cg, cb, ca, fadestart, fadeend, fog;
|
||||
INT16 cr, cg, cb, ca, fadestart, fadeend, flags;
|
||||
INT32 rgba, fadergba;
|
||||
|
||||
// NULL failsafes (or intentionally set to signify default)
|
||||
|
@ -8513,7 +8520,7 @@ void T_FadeColormap(fadecolormap_t *d)
|
|||
|
||||
fadestart = APPLYFADE(d->dest_exc->fadestart, d->source_exc->fadestart, d->sector->extra_colormap->fadestart);
|
||||
fadeend = APPLYFADE(d->dest_exc->fadeend, d->source_exc->fadeend, d->sector->extra_colormap->fadeend);
|
||||
fog = abs(factor) > FRACUNIT/2 ? d->dest_exc->fog : d->source_exc->fog; // set new fog flag halfway through fade
|
||||
flags = abs(factor) > FRACUNIT/2 ? d->dest_exc->flags : d->source_exc->flags; // set new flags halfway through fade
|
||||
|
||||
#undef APPLYFADE
|
||||
|
||||
|
@ -8521,12 +8528,12 @@ void T_FadeColormap(fadecolormap_t *d)
|
|||
// setup new colormap
|
||||
//////////////////
|
||||
|
||||
if (!(d->sector->extra_colormap = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, fog)))
|
||||
if (!(d->sector->extra_colormap = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, flags)))
|
||||
{
|
||||
exc = R_CreateDefaultColormap(false);
|
||||
exc->fadestart = fadestart;
|
||||
exc->fadeend = fadeend;
|
||||
exc->fog = (boolean)fog;
|
||||
exc->flags = flags;
|
||||
exc->rgba = rgba;
|
||||
exc->fadergba = fadergba;
|
||||
exc->colormap = R_CreateLightTable(exc);
|
||||
|
|
18
src/p_tick.c
18
src/p_tick.c
|
@ -590,10 +590,24 @@ void P_Ticker(boolean run)
|
|||
{
|
||||
INT32 i;
|
||||
|
||||
//Increment jointime even if paused.
|
||||
// Increment jointime and quittime even if paused
|
||||
for (i = 0; i < MAXPLAYERS; i++)
|
||||
if (playeringame[i])
|
||||
++players[i].jointime;
|
||||
{
|
||||
players[i].jointime++;
|
||||
|
||||
if (players[i].quittime)
|
||||
{
|
||||
players[i].quittime++;
|
||||
|
||||
if (players[i].quittime == 30 * TICRATE && G_TagGametype())
|
||||
P_CheckSurvivors();
|
||||
|
||||
if (server && players[i].quittime >= (tic_t)FixedMul(cv_rejointimeout.value, 60 * TICRATE)
|
||||
&& !(players[i].quittime % TICRATE))
|
||||
SendKick(i, KICK_MSG_PLAYER_QUIT);
|
||||
}
|
||||
}
|
||||
|
||||
if (objectplacing)
|
||||
{
|
||||
|
|
81
src/p_user.c
81
src/p_user.c
|
@ -370,6 +370,33 @@ void P_GiveEmerald(boolean spawnObj)
|
|||
}
|
||||
}
|
||||
|
||||
//
|
||||
// P_GiveFinishFlags
|
||||
//
|
||||
// Give the player visual indicators
|
||||
// that they've finished the map.
|
||||
//
|
||||
void P_GiveFinishFlags(player_t *player)
|
||||
{
|
||||
angle_t angle = FixedAngle(player->mo->angle << FRACBITS);
|
||||
UINT8 i;
|
||||
|
||||
if (!player->mo)
|
||||
return;
|
||||
|
||||
for (i = 0; i < 3; i++)
|
||||
{
|
||||
angle_t fa = (angle >> ANGLETOFINESHIFT) & FINEMASK;
|
||||
fixed_t xoffs = FINECOSINE(fa);
|
||||
fixed_t yoffs = FINESINE(fa);
|
||||
mobj_t* flag = P_SpawnMobjFromMobj(player->mo, xoffs, yoffs, 0, MT_FINISHFLAG);
|
||||
flag->angle = angle;
|
||||
angle += FixedAngle(120*FRACUNIT);
|
||||
|
||||
P_SetTarget(&flag->target, player->mo);
|
||||
}
|
||||
}
|
||||
|
||||
#if 0
|
||||
//
|
||||
// P_ResetScore
|
||||
|
@ -2171,6 +2198,7 @@ void P_DoPlayerFinish(player_t *player)
|
|||
return;
|
||||
|
||||
player->pflags |= PF_FINISHED;
|
||||
P_GiveFinishFlags(player);
|
||||
|
||||
if (netgame)
|
||||
CONS_Printf(M_GetText("%s has completed the level.\n"), player_names[player-players]);
|
||||
|
@ -2380,6 +2408,8 @@ boolean P_PlayerHitFloor(player_t *player, boolean dorollstuff)
|
|||
}
|
||||
}
|
||||
}
|
||||
else if (player->charability == CA_GLIDEANDCLIMB && (player->mo->state-states == S_PLAY_GLIDE_LANDING))
|
||||
;
|
||||
else if (player->charability2 == CA2_GUNSLINGER && player->panim == PA_ABILITY2)
|
||||
;
|
||||
else if (player->panim != PA_IDLE && player->panim != PA_WALK && player->panim != PA_RUN && player->panim != PA_DASH)
|
||||
|
@ -3160,7 +3190,7 @@ static void P_DoClimbing(player_t *player)
|
|||
platx = P_ReturnThrustX(player->mo, player->mo->angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale));
|
||||
platy = P_ReturnThrustY(player->mo, player->mo->angle, player->mo->radius + FixedMul(8*FRACUNIT, player->mo->scale));
|
||||
|
||||
glidesector = R_IsPointInSubsector(player->mo->x + platx, player->mo->y + platy);
|
||||
glidesector = R_PointInSubsectorOrNull(player->mo->x + platx, player->mo->y + platy);
|
||||
|
||||
{
|
||||
boolean floorclimb = false;
|
||||
|
@ -4537,16 +4567,14 @@ void P_DoJump(player_t *player, boolean soundandstate)
|
|||
player->mo->z--;
|
||||
if (player->mo->pmomz < 0)
|
||||
player->mo->momz += player->mo->pmomz; // Add the platform's momentum to your jump.
|
||||
else
|
||||
player->mo->pmomz = 0;
|
||||
player->mo->pmomz = 0;
|
||||
}
|
||||
else
|
||||
{
|
||||
player->mo->z++;
|
||||
if (player->mo->pmomz > 0)
|
||||
player->mo->momz += player->mo->pmomz; // Add the platform's momentum to your jump.
|
||||
else
|
||||
player->mo->pmomz = 0;
|
||||
player->mo->pmomz = 0;
|
||||
}
|
||||
player->mo->eflags &= ~MFE_APPLYPMOMZ;
|
||||
|
||||
|
@ -5503,10 +5531,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
|
|||
; // Can't do anything if you're a fish out of water!
|
||||
else if (player->powers[pw_tailsfly]) // If currently flying, give an ascend boost.
|
||||
{
|
||||
if (!player->fly1)
|
||||
player->fly1 = 20;
|
||||
else
|
||||
player->fly1 = 2;
|
||||
player->fly1 = 20;
|
||||
|
||||
if (player->charability == CA_SWIM)
|
||||
player->fly1 /= 2;
|
||||
|
@ -7439,6 +7464,8 @@ static void P_NiGHTSMovement(player_t *player)
|
|||
else // AngleFixed(R_PointToAngle2()) results in slight inaccuracy! Don't use it unless movement is on both axises.
|
||||
newangle = (INT16)FixedInt(AngleFixed(R_PointToAngle2(0,0, cmd->sidemove*FRACUNIT, cmd->forwardmove*FRACUNIT)));
|
||||
|
||||
newangle -= player->viewrollangle / ANG1;
|
||||
|
||||
if (newangle < 0 && moved)
|
||||
newangle = (INT16)(360+newangle);
|
||||
}
|
||||
|
@ -8487,7 +8514,11 @@ static void P_MovePlayer(player_t *player)
|
|||
// Descend
|
||||
if (cmd->buttons & BT_USE && !(player->pflags & PF_STASIS) && !player->exiting && !(player->mo->eflags & MFE_GOOWATER))
|
||||
if (P_MobjFlip(player->mo)*player->mo->momz > -FixedMul(5*actionspd, player->mo->scale))
|
||||
{
|
||||
if (player->fly1 > 2)
|
||||
player->fly1 = 2;
|
||||
P_SetObjectMomZ(player->mo, -actionspd/2, true);
|
||||
}
|
||||
|
||||
}
|
||||
else
|
||||
|
@ -10235,7 +10266,7 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
|
|||
}
|
||||
|
||||
// move camera down to move under lower ceilings
|
||||
newsubsec = R_IsPointInSubsector(((mo->x>>FRACBITS) + (thiscam->x>>FRACBITS))<<(FRACBITS-1), ((mo->y>>FRACBITS) + (thiscam->y>>FRACBITS))<<(FRACBITS-1));
|
||||
newsubsec = R_PointInSubsectorOrNull(((mo->x>>FRACBITS) + (thiscam->x>>FRACBITS))<<(FRACBITS-1), ((mo->y>>FRACBITS) + (thiscam->y>>FRACBITS))<<(FRACBITS-1));
|
||||
|
||||
if (!newsubsec)
|
||||
newsubsec = thiscam->subsector;
|
||||
|
@ -11043,10 +11074,21 @@ static void P_MinecartThink(player_t *player)
|
|||
|
||||
if (angdiff + minecart->angle != player->mo->angle && (!demoplayback || P_ControlStyle(player) == CS_LMAOGALOG))
|
||||
{
|
||||
angle_t *ang = NULL;
|
||||
|
||||
if (player == &players[consoleplayer])
|
||||
localangle = player->mo->angle;
|
||||
ang = &localangle;
|
||||
else if (player == &players[secondarydisplayplayer])
|
||||
localangle2 = player->mo->angle;
|
||||
ang = &localangle2;
|
||||
|
||||
if (ang)
|
||||
{
|
||||
angdiff = *ang - minecart->angle;
|
||||
if (angdiff < ANGLE_180 && angdiff > MINECARTCONEMAX)
|
||||
*ang = minecart->angle + MINECARTCONEMAX;
|
||||
else if (angdiff > ANGLE_180 && angdiff < InvAngle(MINECARTCONEMAX))
|
||||
*ang = minecart->angle - MINECARTCONEMAX;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
|
@ -11756,6 +11798,8 @@ void P_PlayerThink(player_t *player)
|
|||
{
|
||||
if (!playeringame[i] || players[i].spectator || players[i].bot)
|
||||
continue;
|
||||
if (players[i].quittime > 30 * TICRATE)
|
||||
continue;
|
||||
if (players[i].lives <= 0)
|
||||
continue;
|
||||
|
||||
|
@ -12160,7 +12204,9 @@ void P_PlayerThink(player_t *player)
|
|||
|
||||
#ifdef POLYOBJECTS
|
||||
if (player->onconveyor == 1)
|
||||
player->cmomy = player->cmomx = 0;
|
||||
player->onconveyor = 3;
|
||||
else if (player->onconveyor == 3)
|
||||
player->cmomy = player->cmomx = 0;
|
||||
#endif
|
||||
|
||||
P_DoSuperStuff(player);
|
||||
|
@ -12208,6 +12254,11 @@ void P_PlayerThink(player_t *player)
|
|||
player->pflags &= ~PF_USEDOWN;
|
||||
}
|
||||
|
||||
// IF PLAYER NOT HERE THEN FLASH END IF
|
||||
if (player->quittime && player->powers[pw_flashing] < flashingtics - 1
|
||||
&& !(G_TagGametype() && !(player->pflags & PF_TAGIT)) && !player->gotflag)
|
||||
player->powers[pw_flashing] = flashingtics - 1;
|
||||
|
||||
// Counters, time dependent power ups.
|
||||
// Time Bonus & Ring Bonus count settings
|
||||
|
||||
|
@ -12251,12 +12302,12 @@ void P_PlayerThink(player_t *player)
|
|||
else
|
||||
player->powers[pw_underwater] = 0;
|
||||
}
|
||||
else if (player->powers[pw_underwater] && !(maptol & TOL_NIGHTS) && !((netgame || multiplayer) && player->spectator)) // underwater timer
|
||||
else if (player->powers[pw_underwater] && !(maptol & TOL_NIGHTS) && !((netgame || multiplayer) && (player->spectator || player->quittime))) // underwater timer
|
||||
player->powers[pw_underwater]--;
|
||||
|
||||
if (player->powers[pw_spacetime] && (player->pflags & PF_GODMODE || (player->powers[pw_shield] & SH_PROTECTWATER)))
|
||||
player->powers[pw_spacetime] = 0;
|
||||
else if (player->powers[pw_spacetime] && !(maptol & TOL_NIGHTS) && !((netgame || multiplayer) && player->spectator)) // underwater timer
|
||||
else if (player->powers[pw_spacetime] && !(maptol & TOL_NIGHTS) && !((netgame || multiplayer) && (player->spectator || player->quittime))) // underwater timer
|
||||
player->powers[pw_spacetime]--;
|
||||
|
||||
if (player->powers[pw_gravityboots] && player->powers[pw_gravityboots] < UINT16_MAX)
|
||||
|
|
60
src/r_data.c
60
src/r_data.c
|
@ -1799,7 +1799,7 @@ extracolormap_t *R_CreateDefaultColormap(boolean lighttable)
|
|||
extracolormap_t *exc = Z_Calloc(sizeof (*exc), PU_LEVEL, NULL);
|
||||
exc->fadestart = 0;
|
||||
exc->fadeend = 31;
|
||||
exc->fog = 0;
|
||||
exc->flags = 0;
|
||||
exc->rgba = 0;
|
||||
exc->fadergba = 0x19000000;
|
||||
exc->colormap = lighttable ? R_CreateLightTable(exc) : NULL;
|
||||
|
@ -1903,17 +1903,17 @@ void R_AddColormapToList(extracolormap_t *extra_colormap)
|
|||
//
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
boolean R_CheckDefaultColormapByValues(boolean checkrgba, boolean checkfadergba, boolean checkparams,
|
||||
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog, lumpnum_t lump)
|
||||
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags, lumpnum_t lump)
|
||||
#else
|
||||
boolean R_CheckDefaultColormapByValues(boolean checkrgba, boolean checkfadergba, boolean checkparams,
|
||||
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog)
|
||||
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags)
|
||||
#endif
|
||||
{
|
||||
return (
|
||||
(!checkparams ? true :
|
||||
(fadestart == 0
|
||||
&& fadeend == 31
|
||||
&& !fog)
|
||||
&& !flags)
|
||||
)
|
||||
&& (!checkrgba ? true : rgba == 0)
|
||||
&& (!checkfadergba ? true : fadergba == 0x19000000)
|
||||
|
@ -1930,9 +1930,9 @@ boolean R_CheckDefaultColormap(extracolormap_t *extra_colormap, boolean checkrgb
|
|||
return true;
|
||||
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
return R_CheckDefaultColormapByValues(checkrgba, checkfadergba, checkparams, extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->fog, extra_colormap->lump);
|
||||
return R_CheckDefaultColormapByValues(checkrgba, checkfadergba, checkparams, extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->flags, extra_colormap->lump);
|
||||
#else
|
||||
return R_CheckDefaultColormapByValues(checkrgba, checkfadergba, checkparams, extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->fog);
|
||||
return R_CheckDefaultColormapByValues(checkrgba, checkfadergba, checkparams, extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->flags);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -1952,7 +1952,7 @@ boolean R_CheckEqualColormaps(extracolormap_t *exc_a, extracolormap_t *exc_b, bo
|
|||
(!checkparams ? true :
|
||||
(exc_a->fadestart == exc_b->fadestart
|
||||
&& exc_a->fadeend == exc_b->fadeend
|
||||
&& exc_a->fog == exc_b->fog)
|
||||
&& exc_a->flags == exc_b->flags)
|
||||
)
|
||||
&& (!checkrgba ? true : exc_a->rgba == exc_b->rgba)
|
||||
&& (!checkfadergba ? true : exc_a->fadergba == exc_b->fadergba)
|
||||
|
@ -1968,9 +1968,9 @@ boolean R_CheckEqualColormaps(extracolormap_t *exc_a, extracolormap_t *exc_b, bo
|
|||
// NOTE: Returns NULL if no match is found
|
||||
//
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog, lumpnum_t lump)
|
||||
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags, lumpnum_t lump)
|
||||
#else
|
||||
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog)
|
||||
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags)
|
||||
#endif
|
||||
{
|
||||
extracolormap_t *exc;
|
||||
|
@ -1982,7 +1982,7 @@ extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8
|
|||
&& fadergba == exc->fadergba
|
||||
&& fadestart == exc->fadestart
|
||||
&& fadeend == exc->fadeend
|
||||
&& fog == exc->fog
|
||||
&& flags == exc->flags
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
&& (lump != LUMPERROR && lump == exc->lump)
|
||||
#endif
|
||||
|
@ -2001,9 +2001,9 @@ extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8
|
|||
extracolormap_t *R_GetColormapFromList(extracolormap_t *extra_colormap)
|
||||
{
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
return R_GetColormapFromListByValues(extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->fog, extra_colormap->lump);
|
||||
return R_GetColormapFromListByValues(extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->flags, extra_colormap->lump);
|
||||
#else
|
||||
return R_GetColormapFromListByValues(extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->fog);
|
||||
return R_GetColormapFromListByValues(extra_colormap->rgba, extra_colormap->fadergba, extra_colormap->fadestart, extra_colormap->fadeend, extra_colormap->flags);
|
||||
#endif
|
||||
}
|
||||
|
||||
|
@ -2035,7 +2035,7 @@ extracolormap_t *R_ColormapForName(char *name)
|
|||
// is no real way to tell how GL should handle a colormap lump anyway..
|
||||
exc->fadestart = 0;
|
||||
exc->fadeend = 31;
|
||||
exc->fog = 0;
|
||||
exc->flags = 0;
|
||||
exc->rgba = 0;
|
||||
exc->fadergba = 0x19000000;
|
||||
|
||||
|
@ -2192,7 +2192,7 @@ extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3)
|
|||
// default values
|
||||
UINT8 cr = 0, cg = 0, cb = 0, ca = 0, cfr = 0, cfg = 0, cfb = 0, cfa = 25;
|
||||
UINT32 fadestart = 0, fadeend = 31;
|
||||
UINT8 fog = 0;
|
||||
UINT8 flags = 0;
|
||||
INT32 rgba = 0, fadergba = 0x19000000;
|
||||
|
||||
#define HEX2INT(x) (UINT32)(x >= '0' && x <= '9' ? x - '0' : x >= 'a' && x <= 'f' ? x - 'a' + 10 : x >= 'A' && x <= 'F' ? x - 'A' + 10 : 0)
|
||||
|
@ -2241,12 +2241,12 @@ extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3)
|
|||
|
||||
#define NUMFROMCHAR(c) (c >= '0' && c <= '9' ? c - '0' : 0)
|
||||
|
||||
// Get parameters like fadestart, fadeend, and the fogflag
|
||||
// Get parameters like fadestart, fadeend, and flags
|
||||
if (p2[0] == '#')
|
||||
{
|
||||
if (p2[1])
|
||||
{
|
||||
fog = NUMFROMCHAR(p2[1]);
|
||||
flags = NUMFROMCHAR(p2[1]);
|
||||
if (p2[2] && p2[3])
|
||||
{
|
||||
fadestart = NUMFROMCHAR(p2[3]) + (NUMFROMCHAR(p2[2]) * 10);
|
||||
|
@ -2313,18 +2313,18 @@ extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3)
|
|||
|
||||
// Did we just make a default colormap?
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
if (R_CheckDefaultColormapByValues(true, true, true, rgba, fadergba, fadestart, fadeend, fog, LUMPERROR))
|
||||
if (R_CheckDefaultColormapByValues(true, true, true, rgba, fadergba, fadestart, fadeend, flags, LUMPERROR))
|
||||
return NULL;
|
||||
#else
|
||||
if (R_CheckDefaultColormapByValues(true, true, true, rgba, fadergba, fadestart, fadeend, fog))
|
||||
if (R_CheckDefaultColormapByValues(true, true, true, rgba, fadergba, fadestart, fadeend, flags))
|
||||
return NULL;
|
||||
#endif
|
||||
|
||||
// Look for existing colormaps
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, fog, LUMPERROR);
|
||||
exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, flags, LUMPERROR);
|
||||
#else
|
||||
exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, fog);
|
||||
exc = R_GetColormapFromListByValues(rgba, fadergba, fadestart, fadeend, flags);
|
||||
#endif
|
||||
if (exc)
|
||||
return exc;
|
||||
|
@ -2336,7 +2336,7 @@ extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3)
|
|||
|
||||
extra_colormap->fadestart = (UINT16)fadestart;
|
||||
extra_colormap->fadeend = (UINT16)fadeend;
|
||||
extra_colormap->fog = fog;
|
||||
extra_colormap->flags = flags;
|
||||
|
||||
extra_colormap->rgba = rgba;
|
||||
extra_colormap->fadergba = fadergba;
|
||||
|
@ -2363,7 +2363,7 @@ extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3)
|
|||
extracolormap_t *R_AddColormaps(extracolormap_t *exc_augend, extracolormap_t *exc_addend,
|
||||
boolean subR, boolean subG, boolean subB, boolean subA,
|
||||
boolean subFadeR, boolean subFadeG, boolean subFadeB, boolean subFadeA,
|
||||
boolean subFadeStart, boolean subFadeEnd, boolean ignoreFog,
|
||||
boolean subFadeStart, boolean subFadeEnd, boolean ignoreFlags,
|
||||
boolean useAltAlpha, INT16 altAlpha, INT16 altFadeAlpha,
|
||||
boolean lighttable)
|
||||
{
|
||||
|
@ -2451,8 +2451,8 @@ extracolormap_t *R_AddColormaps(extracolormap_t *exc_augend, extracolormap_t *ex
|
|||
// HACK: fadeend defaults to 31, so don't add anything in this case
|
||||
, 31), 0);
|
||||
|
||||
if (!ignoreFog) // overwrite fog with new value
|
||||
exc_augend->fog = exc_addend->fog;
|
||||
if (!ignoreFlags) // overwrite flags with new value
|
||||
exc_augend->flags = exc_addend->flags;
|
||||
|
||||
///////////////////
|
||||
// put it together
|
||||
|
@ -2465,16 +2465,20 @@ extracolormap_t *R_AddColormaps(extracolormap_t *exc_augend, extracolormap_t *ex
|
|||
|
||||
// Thanks to quake2 source!
|
||||
// utils3/qdata/images.c
|
||||
UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b)
|
||||
UINT8 NearestPaletteColor(UINT8 r, UINT8 g, UINT8 b, RGBA_t *palette)
|
||||
{
|
||||
int dr, dg, db;
|
||||
int distortion, bestdistortion = 256 * 256 * 4, bestcolor = 0, i;
|
||||
|
||||
// Use master palette if none specified
|
||||
if (palette == NULL)
|
||||
palette = pMasterPalette;
|
||||
|
||||
for (i = 0; i < 256; i++)
|
||||
{
|
||||
dr = r - pMasterPalette[i].s.red;
|
||||
dg = g - pMasterPalette[i].s.green;
|
||||
db = b - pMasterPalette[i].s.blue;
|
||||
dr = r - palette[i].s.red;
|
||||
dg = g - palette[i].s.green;
|
||||
db = b - palette[i].s.blue;
|
||||
distortion = dr*dr + dg*dg + db*db;
|
||||
if (distortion < bestdistortion)
|
||||
{
|
||||
|
|
13
src/r_data.h
13
src/r_data.h
|
@ -135,12 +135,12 @@ void R_AddColormapToList(extracolormap_t *extra_colormap);
|
|||
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
boolean R_CheckDefaultColormapByValues(boolean checkrgba, boolean checkfadergba, boolean checkparams,
|
||||
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog, lumpnum_t lump);
|
||||
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog, lumpnum_t lump);
|
||||
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags, lumpnum_t lump);
|
||||
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags, lumpnum_t lump);
|
||||
#else
|
||||
boolean R_CheckDefaultColormapByValues(boolean checkrgba, boolean checkfadergba, boolean checkparams,
|
||||
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog);
|
||||
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 fog);
|
||||
INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags);
|
||||
extracolormap_t *R_GetColormapFromListByValues(INT32 rgba, INT32 fadergba, UINT8 fadestart, UINT8 fadeend, UINT8 flags);
|
||||
#endif
|
||||
boolean R_CheckDefaultColormap(extracolormap_t *extra_colormap, boolean checkrgba, boolean checkfadergba, boolean checkparams);
|
||||
boolean R_CheckEqualColormaps(extracolormap_t *exc_a, extracolormap_t *exc_b, boolean checkrgba, boolean checkfadergba, boolean checkparams);
|
||||
|
@ -151,7 +151,7 @@ extracolormap_t *R_CreateColormap(char *p1, char *p2, char *p3);
|
|||
extracolormap_t *R_AddColormaps(extracolormap_t *exc_augend, extracolormap_t *exc_addend,
|
||||
boolean subR, boolean subG, boolean subB, boolean subA,
|
||||
boolean subFadeR, boolean subFadeG, boolean subFadeB, boolean subFadeA,
|
||||
boolean subFadeStart, boolean subFadeEnd, boolean ignoreFog,
|
||||
boolean subFadeStart, boolean subFadeEnd, boolean ignoreFlags,
|
||||
boolean useAltAlpha, INT16 altAlpha, INT16 altFadeAlpha,
|
||||
boolean lighttable);
|
||||
#ifdef EXTRACOLORMAPLUMPS
|
||||
|
@ -171,7 +171,8 @@ const char *R_NameForColormap(extracolormap_t *extra_colormap);
|
|||
#define R_PutRgbaRGB(r, g, b) (R_PutRgbaR(r) + R_PutRgbaG(g) + R_PutRgbaB(b))
|
||||
#define R_PutRgbaRGBA(r, g, b, a) (R_PutRgbaRGB(r, g, b) + R_PutRgbaA(a))
|
||||
|
||||
UINT8 NearestColor(UINT8 r, UINT8 g, UINT8 b);
|
||||
UINT8 NearestPaletteColor(UINT8 r, UINT8 g, UINT8 b, RGBA_t *palette);
|
||||
#define NearestColor(r, g, b) NearestPaletteColor(r, g, b, NULL)
|
||||
|
||||
extern INT32 numtextures;
|
||||
|
||||
|
|
|
@ -53,11 +53,14 @@ typedef struct
|
|||
// Could even use more than 32 levels.
|
||||
typedef UINT8 lighttable_t;
|
||||
|
||||
#define CMF_FADEFULLBRIGHTSPRITES 1
|
||||
#define CMF_FOG 4
|
||||
|
||||
// ExtraColormap type. Use for extra_colormaps from now on.
|
||||
typedef struct extracolormap_s
|
||||
{
|
||||
UINT8 fadestart, fadeend;
|
||||
UINT8 fog; // categorical value, not boolean
|
||||
UINT8 flags;
|
||||
|
||||
// store rgba values in combined bitwise
|
||||
// also used in OpenGL instead lighttables
|
||||
|
|
20
src/r_draw.c
20
src/r_draw.c
|
@ -153,9 +153,11 @@ const UINT8 Color_Index[MAXTRANSLATIONS-1][16] = {
|
|||
// Desaturated
|
||||
{0x00, 0x00, 0x01, 0x02, 0x02, 0x03, 0x91, 0x91, 0x91, 0xaa, 0xab, 0xac, 0xad, 0xae, 0xaf, 0xaf}, // SKINCOLOR_AETHER
|
||||
{0x00, 0x02, 0x04, 0x06, 0x08, 0x0a, 0xaa, 0xaa, 0xaa, 0xab, 0xac, 0xac, 0xad, 0xad, 0xae, 0xaf}, // SKINCOLOR_SLATE
|
||||
{0x90, 0x91, 0x92, 0x93, 0x94, 0x94, 0x95, 0xac, 0xac, 0xad, 0xad, 0xa8, 0xa8, 0xa9, 0xfd, 0xfe}, // SKINCOLOR_BLUEBELL
|
||||
{0xd0, 0xd0, 0xd1, 0xd1, 0xd2, 0xd2, 0xd3, 0xd3, 0xd3, 0xd4, 0xd5, 0xd6, 0xd7, 0x2b, 0x2c, 0x2e}, // SKINCOLOR_PINK
|
||||
{0xd0, 0x30, 0xd8, 0xd9, 0xda, 0xdb, 0xdb, 0xdc, 0xdd, 0xde, 0xdf, 0xe0, 0xe3, 0xe6, 0xe8, 0xe9}, // SKINCOLOR_YOGURT
|
||||
{0xdf, 0xe0, 0xe1, 0xe2, 0xe4, 0xe5, 0xe6, 0xe7, 0xe8, 0xe9, 0xea, 0xeb, 0xec, 0xed, 0xee, 0xef}, // SKINCOLOR_BROWN
|
||||
{0xde, 0xe0, 0xe1, 0xe4, 0xe7, 0xe9, 0xeb, 0xec, 0xed, 0xed, 0xed, 0x19, 0x19, 0x1b, 0x1d, 0x1e}, // SKINCOLOR_BRONZE
|
||||
{0x51, 0x51, 0x54, 0x54, 0x55, 0x55, 0x56, 0x56, 0x56, 0x57, 0xf5, 0xf5, 0xf9, 0xf9, 0xed, 0xed}, // SKINCOLOR_TAN
|
||||
{0x54, 0x55, 0x56, 0x56, 0xf2, 0xf3, 0xf3, 0xf4, 0xf5, 0xf6, 0xf8, 0xf9, 0xfa, 0xfb, 0xed, 0xed}, // SKINCOLOR_BEIGE
|
||||
{0x58, 0x58, 0x59, 0x59, 0x5a, 0x5a, 0x5b, 0x5b, 0x5b, 0x5c, 0x5d, 0x5d, 0x5e, 0x5e, 0x5f, 0x5f}, // SKINCOLOR_MOSS
|
||||
|
@ -168,9 +170,11 @@ const UINT8 Color_Index[MAXTRANSLATIONS-1][16] = {
|
|||
{0x20, 0x21, 0x22, 0x23, 0x24, 0x25, 0x27, 0x28, 0x29, 0x2a, 0x2b, 0x2c, 0x2d, 0x47, 0x2e, 0x2f}, // SKINCOLOR_RED
|
||||
{0x27, 0x27, 0x28, 0x28, 0x29, 0x2a, 0x2b, 0x2b, 0x2c, 0x2d, 0x2e, 0x2e, 0x2e, 0x2f, 0x2f, 0x1f}, // SKINCOLOR_CRIMSON
|
||||
{0x31, 0x32, 0x33, 0x36, 0x22, 0x22, 0x25, 0x25, 0x25, 0xcd, 0xcf, 0xcf, 0xc5, 0xc5, 0xc7, 0xc7}, // SKINCOLOR_FLAME
|
||||
{0x48, 0x49, 0x40, 0x33, 0x34, 0x36, 0x22, 0x24, 0x26, 0x28, 0x2a, 0x2b, 0x2c, 0x47, 0x2e, 0x2f}, // SKINCOLOR_KETCHUP
|
||||
{0xd0, 0x30, 0x31, 0x31, 0x32, 0x32, 0xdc, 0xdc, 0xdc, 0xd3, 0xd4, 0xd4, 0xcc, 0xcd, 0xce, 0xcf}, // SKINCOLOR_PEACHY
|
||||
{0xd8, 0xd9, 0xdb, 0xdc, 0xde, 0xdf, 0xd5, 0xd5, 0xc2, 0xc3, 0xc4, 0xc5, 0xc6, 0xc7, 0x1d, 0x1f}, // SKINCOLOR_QUAIL
|
||||
{0x51, 0x52, 0x40, 0x40, 0x34, 0x36, 0xd5, 0xd5, 0xd6, 0xd7, 0xcf, 0xcf, 0xc6, 0xc6, 0xc7, 0xfe}, // SKINCOLOR_SUNSET
|
||||
{0x58, 0x54, 0x40, 0x34, 0x35, 0x38, 0x3a, 0x3c, 0x3d, 0x2a, 0x2b, 0x2c, 0x2c, 0xba, 0xba, 0xbb}, // SKINCOLOR_COPPER
|
||||
{0x00, 0xd8, 0xd9, 0xda, 0xdb, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e}, // SKINCOLOR_APRICOT
|
||||
{0x31, 0x32, 0x33, 0x34, 0x35, 0x36, 0x37, 0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3d, 0x3e, 0x3f, 0x2c}, // SKINCOLOR_ORANGE
|
||||
{0x38, 0x39, 0x3a, 0x3b, 0x3c, 0x3c, 0x3d, 0x3d, 0x3d, 0x3f, 0x2c, 0x2d, 0x47, 0x2e, 0x2f, 0x2f}, // SKINCOLOR_RUST
|
||||
|
@ -180,6 +184,7 @@ const UINT8 Color_Index[MAXTRANSLATIONS-1][16] = {
|
|||
{0x4b, 0x4b, 0x4c, 0x4c, 0x4d, 0x4e, 0xe7, 0xe7, 0xe9, 0xc5, 0xc5, 0xc6, 0xc6, 0xc7, 0xc7, 0xfd}, // SKINCOLOR_OLIVE
|
||||
{0x50, 0x51, 0x52, 0x53, 0x48, 0xbc, 0xbd, 0xbe, 0xbe, 0xbf, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, // SKINCOLOR_LIME
|
||||
{0x58, 0x58, 0xbc, 0xbc, 0xbd, 0xbd, 0xbe, 0xbe, 0xbe, 0xbf, 0x5e, 0x5e, 0x5f, 0x5f, 0x77, 0x77}, // SKINCOLOR_PERIDOT
|
||||
{0x49, 0x49, 0xbc, 0xbd, 0xbe, 0xbe, 0xbe, 0x67, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6d}, // SKINCOLOR_APPLE
|
||||
{0x60, 0x61, 0x62, 0x63, 0x64, 0x65, 0x66, 0x67, 0x68, 0x69, 0x6a, 0x6b, 0x6c, 0x6d, 0x6e, 0x6f}, // SKINCOLOR_GREEN
|
||||
{0x65, 0x66, 0x67, 0x68, 0x69, 0x69, 0x6a, 0x6b, 0x6b, 0x6c, 0x6d, 0x6d, 0x6e, 0x6e, 0x6e, 0x6f}, // SKINCOLOR_FOREST
|
||||
{0x70, 0x70, 0x71, 0x71, 0x72, 0x72, 0x73, 0x73, 0x73, 0x74, 0x75, 0x75, 0x76, 0x76, 0x77, 0x77}, // SKINCOLOR_EMERALD
|
||||
|
@ -206,6 +211,7 @@ const UINT8 Color_Index[MAXTRANSLATIONS-1][16] = {
|
|||
{0xd0, 0xd1, 0xd2, 0xca, 0xcc, 0xb8, 0xb9, 0xb9, 0xba, 0xa8, 0xa8, 0xa9, 0xa9, 0xfd, 0xfe, 0xfe}, // SKINCOLOR_VIOLET
|
||||
{0x00, 0xd0, 0xd1, 0xd2, 0xd3, 0xc1, 0xc1, 0xc2, 0xc3, 0xc4, 0xc5, 0xc5, 0xc6, 0xc6, 0xfe, 0x1f}, // SKINCOLOR_LILAC
|
||||
{0xc8, 0xd3, 0xd5, 0xd6, 0xd7, 0xce, 0xcf, 0xb9, 0xb9, 0xba, 0xba, 0xa9, 0xa9, 0xa9, 0xfd, 0xfe}, // SKINCOLOR_PLUM
|
||||
{0xc8, 0xc9, 0xca, 0xcb, 0xcb, 0xcc, 0xcd, 0xcd, 0xce, 0xb9, 0xb9, 0xba, 0xba, 0xbb, 0xfe, 0xfe}, // SKINCOLOR_RASPBERRY
|
||||
{0xfc, 0xc8, 0xc8, 0xc9, 0xc9, 0xca, 0xca, 0xcb, 0xcb, 0xcc, 0xcc, 0xcd, 0xcd, 0xce, 0xce, 0xcf}, // SKINCOLOR_ROSY
|
||||
|
||||
// {0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff, 0xff}, // SKINCOLOR_?
|
||||
|
@ -285,9 +291,11 @@ const char *Color_Names[MAXSKINCOLORS + NUMSUPERCOLORS] =
|
|||
// Desaturated
|
||||
"Aether", // SKINCOLOR_AETHER,
|
||||
"Slate", // SKINCOLOR_SLATE,
|
||||
"Bluebell", // SKINCOLOR_BLUEBELL,
|
||||
"Pink", // SKINCOLOR_PINK,
|
||||
"Yogurt", // SKINCOLOR_YOGURT,
|
||||
"Brown", // SKINCOLOR_BROWN,
|
||||
"Brown", // SKINCOLOR_BROWN,
|
||||
"Bronze", // SKINCOLOR_BRONZE,
|
||||
"Tan", // SKINCOLOR_TAN,
|
||||
"Beige", // SKINCOLOR_BEIGE,
|
||||
"Moss", // SKINCOLOR_MOSS,
|
||||
|
@ -300,9 +308,11 @@ const char *Color_Names[MAXSKINCOLORS + NUMSUPERCOLORS] =
|
|||
"Red", // SKINCOLOR_RED,
|
||||
"Crimson", // SKINCOLOR_CRIMSON,
|
||||
"Flame", // SKINCOLOR_FLAME,
|
||||
"Ketchup", // SKINCOLOR_KETCHUP,
|
||||
"Peachy", // SKINCOLOR_PEACHY,
|
||||
"Quail", // SKINCOLOR_QUAIL,
|
||||
"Sunset", // SKINCOLOR_SUNSET,
|
||||
"Copper", // SKINCOLOR_COPPER,
|
||||
"Apricot", // SKINCOLOR_APRICOT,
|
||||
"Orange", // SKINCOLOR_ORANGE,
|
||||
"Rust", // SKINCOLOR_RUST,
|
||||
|
@ -312,6 +322,7 @@ const char *Color_Names[MAXSKINCOLORS + NUMSUPERCOLORS] =
|
|||
"Olive", // SKINCOLOR_OLIVE,
|
||||
"Lime", // SKINCOLOR_LIME,
|
||||
"Peridot", // SKINCOLOR_PERIDOT,
|
||||
"Apple", // SKINCOLOR_APPLE,
|
||||
"Green", // SKINCOLOR_GREEN,
|
||||
"Forest", // SKINCOLOR_FOREST,
|
||||
"Emerald", // SKINCOLOR_EMERALD,
|
||||
|
@ -338,6 +349,7 @@ const char *Color_Names[MAXSKINCOLORS + NUMSUPERCOLORS] =
|
|||
"Violet", // SKINCOLOR_VIOLET,
|
||||
"Lilac", // SKINCOLOR_LILAC,
|
||||
"Plum", // SKINCOLOR_PLUM,
|
||||
"Raspberry", // SKINCOLOR_RASPBERRY,
|
||||
"Rosy", // SKINCOLOR_ROSY,
|
||||
|
||||
// Super behaves by different rules (one name per 5 colours), and will be accessed exclusively via R_GetSuperColorByName instead of R_GetColorByName.
|
||||
|
@ -375,9 +387,11 @@ const UINT8 Color_Opposite[MAXSKINCOLORS - 1][2] =
|
|||
// Desaturated
|
||||
{SKINCOLOR_GREY, 15}, // SKINCOLOR_AETHER,
|
||||
{SKINCOLOR_SILVER, 12}, // SKINCOLOR_SLATE,
|
||||
{SKINCOLOR_COPPER, 4}, // SKINCOLOR_BLUEBELL,
|
||||
{SKINCOLOR_AZURE, 9}, // SKINCOLOR_PINK,
|
||||
{SKINCOLOR_RUST, 7}, // SKINCOLOR_YOGURT,
|
||||
{SKINCOLOR_TAN, 2}, // SKINCOLOR_BROWN,
|
||||
{SKINCOLOR_KETCHUP, 0}, // SKINCOLOR_BRONZE,
|
||||
{SKINCOLOR_BROWN, 12}, // SKINCOLOR_TAN,
|
||||
{SKINCOLOR_MOSS, 5}, // SKINCOLOR_BEIGE,
|
||||
{SKINCOLOR_BEIGE, 13}, // SKINCOLOR_MOSS,
|
||||
|
@ -390,9 +404,11 @@ const UINT8 Color_Opposite[MAXSKINCOLORS - 1][2] =
|
|||
{SKINCOLOR_GREEN, 10}, // SKINCOLOR_RED,
|
||||
{SKINCOLOR_ICY, 10}, // SKINCOLOR_CRIMSON,
|
||||
{SKINCOLOR_PURPLE, 8}, // SKINCOLOR_FLAME,
|
||||
{SKINCOLOR_BRONZE, 8}, // SKINCOLOR_KETCHUP,
|
||||
{SKINCOLOR_TEAL, 7}, // SKINCOLOR_PEACHY,
|
||||
{SKINCOLOR_WAVE, 5}, // SKINCOLOR_QUAIL,
|
||||
{SKINCOLOR_SAPPHIRE, 5}, // SKINCOLOR_SUNSET,
|
||||
{SKINCOLOR_BLUEBELL, 5}, // SKINCOLOR_COPPER
|
||||
{SKINCOLOR_CYAN, 4}, // SKINCOLOR_APRICOT,
|
||||
{SKINCOLOR_BLUE, 4}, // SKINCOLOR_ORANGE,
|
||||
{SKINCOLOR_YOGURT, 8}, // SKINCOLOR_RUST,
|
||||
|
@ -402,6 +418,7 @@ const UINT8 Color_Opposite[MAXSKINCOLORS - 1][2] =
|
|||
{SKINCOLOR_DUSK, 3}, // SKINCOLOR_OLIVE,
|
||||
{SKINCOLOR_MAGENTA, 9}, // SKINCOLOR_LIME,
|
||||
{SKINCOLOR_COBALT, 2}, // SKINCOLOR_PERIDOT,
|
||||
{SKINCOLOR_RASPBERRY, 13}, // SKINCOLOR_APPLE,
|
||||
{SKINCOLOR_RED, 6}, // SKINCOLOR_GREEN,
|
||||
{SKINCOLOR_SALMON, 9}, // SKINCOLOR_FOREST,
|
||||
{SKINCOLOR_RUBY, 4}, // SKINCOLOR_EMERALD,
|
||||
|
@ -428,6 +445,7 @@ const UINT8 Color_Opposite[MAXSKINCOLORS - 1][2] =
|
|||
{SKINCOLOR_MINT, 6}, // SKINCOLOR_VIOLET,
|
||||
{SKINCOLOR_VAPOR, 4}, // SKINCOLOR_LILAC,
|
||||
{SKINCOLOR_MINT, 7}, // SKINCOLOR_PLUM,
|
||||
{SKINCOLOR_APPLE, 13}, // SKINCOLOR_RASPBERRY
|
||||
{SKINCOLOR_AQUA, 1} // SKINCOLOR_ROSY,
|
||||
};
|
||||
|
||||
|
|
|
@ -644,6 +644,7 @@ void R_CalcTiltedLighting(fixed_t start, fixed_t end)
|
|||
}
|
||||
}
|
||||
|
||||
#define PLANELIGHTFLOAT (BASEVIDWIDTH * BASEVIDWIDTH / vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f * FIXED_TO_FLOAT(fovtan))
|
||||
|
||||
/** \brief The R_DrawTiltedSpan_8 function
|
||||
Draw slopes! Holy sheit!
|
||||
|
@ -669,7 +670,7 @@ void R_DrawTiltedSpan_8(void)
|
|||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
|
||||
float planelightfloat = PLANELIGHTFLOAT;
|
||||
float lightstart, lightend;
|
||||
|
||||
lightend = (iz + ds_szp->x*width) * planelightfloat;
|
||||
|
@ -805,7 +806,7 @@ void R_DrawTiltedTranslucentSpan_8(void)
|
|||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
|
||||
float planelightfloat = PLANELIGHTFLOAT;
|
||||
float lightstart, lightend;
|
||||
|
||||
lightend = (iz + ds_szp->x*width) * planelightfloat;
|
||||
|
@ -942,7 +943,7 @@ void R_DrawTiltedTranslucentWaterSpan_8(void)
|
|||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
|
||||
float planelightfloat = PLANELIGHTFLOAT;
|
||||
float lightstart, lightend;
|
||||
|
||||
lightend = (iz + ds_szp->x*width) * planelightfloat;
|
||||
|
@ -1078,7 +1079,7 @@ void R_DrawTiltedSplat_8(void)
|
|||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
|
||||
float planelightfloat = PLANELIGHTFLOAT;
|
||||
float lightstart, lightend;
|
||||
|
||||
lightend = (iz + ds_szp->x*width) * planelightfloat;
|
||||
|
|
|
@ -62,6 +62,9 @@ void R_DrawSpan_NPO2_8 (void)
|
|||
}
|
||||
|
||||
#ifdef ESLOPE
|
||||
|
||||
#define PLANELIGHTFLOAT (BASEVIDWIDTH * BASEVIDWIDTH / vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f * FIXED_TO_FLOAT(fovtan))
|
||||
|
||||
/** \brief The R_DrawTiltedSpan_NPO2_8 function
|
||||
Draw slopes! Holy sheit!
|
||||
*/
|
||||
|
@ -86,7 +89,7 @@ void R_DrawTiltedSpan_NPO2_8(void)
|
|||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
|
||||
float planelightfloat = PLANELIGHTFLOAT;
|
||||
float lightstart, lightend;
|
||||
|
||||
lightend = (iz + ds_szp->x*width) * planelightfloat;
|
||||
|
@ -282,7 +285,7 @@ void R_DrawTiltedTranslucentSpan_NPO2_8(void)
|
|||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
|
||||
float planelightfloat = PLANELIGHTFLOAT;
|
||||
float lightstart, lightend;
|
||||
|
||||
lightend = (iz + ds_szp->x*width) * planelightfloat;
|
||||
|
@ -476,7 +479,7 @@ void R_DrawTiltedSplat_NPO2_8(void)
|
|||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
|
||||
float planelightfloat = PLANELIGHTFLOAT;
|
||||
float lightstart, lightend;
|
||||
|
||||
lightend = (iz + ds_szp->x*width) * planelightfloat;
|
||||
|
@ -869,7 +872,7 @@ void R_DrawTiltedTranslucentWaterSpan_NPO2_8(void)
|
|||
|
||||
// Lighting is simple. It's just linear interpolation from start to end
|
||||
{
|
||||
float planelightfloat = BASEVIDWIDTH*BASEVIDWIDTH/vid.width / (zeroheight - FIXED_TO_FLOAT(viewz)) / 21.0f;
|
||||
float planelightfloat = PLANELIGHTFLOAT;
|
||||
float lightstart, lightend;
|
||||
|
||||
lightend = (iz + ds_szp->x*width) * planelightfloat;
|
||||
|
|
377
src/r_main.c
377
src/r_main.c
|
@ -71,6 +71,7 @@ angle_t viewangle, aimingangle;
|
|||
fixed_t viewcos, viewsin;
|
||||
sector_t *viewsector;
|
||||
player_t *viewplayer;
|
||||
mobj_t *r_viewmobj;
|
||||
|
||||
//
|
||||
// precalculated math tables
|
||||
|
@ -546,6 +547,303 @@ static inline void R_InitLightTables(void)
|
|||
}
|
||||
}
|
||||
|
||||
//#define WOUGHMP_WOUGHMP // I got a fish-eye lens - I'll make a rap video with a couple of friends
|
||||
// it's kinda laggy sometimes
|
||||
|
||||
static struct {
|
||||
angle_t rollangle; // pre-shifted by fineshift
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
fixed_t fisheye;
|
||||
#endif
|
||||
|
||||
fixed_t zoomneeded;
|
||||
INT32 *scrmap;
|
||||
INT32 scrmapsize;
|
||||
|
||||
INT32 x1; // clip rendering horizontally for efficiency
|
||||
INT16 ceilingclip[MAXVIDWIDTH], floorclip[MAXVIDWIDTH];
|
||||
|
||||
boolean use;
|
||||
} viewmorph = {
|
||||
0,
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
0,
|
||||
#endif
|
||||
|
||||
FRACUNIT,
|
||||
NULL,
|
||||
0,
|
||||
|
||||
0,
|
||||
{}, {},
|
||||
|
||||
false
|
||||
};
|
||||
|
||||
void R_CheckViewMorph(void)
|
||||
{
|
||||
float zoomfactor, rollcos, rollsin;
|
||||
float x1, y1, x2, y2;
|
||||
fixed_t temp;
|
||||
INT32 end, vx, vy, pos, usedpos;
|
||||
INT32 usedx, usedy, halfwidth = vid.width/2, halfheight = vid.height/2;
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
float fisheyemap[MAXVIDWIDTH/2 + 1];
|
||||
#endif
|
||||
|
||||
angle_t rollangle = players[displayplayer].viewrollangle;
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
fixed_t fisheye = cv_cam2_turnmultiplier.value; // temporary test value
|
||||
#endif
|
||||
|
||||
rollangle >>= ANGLETOFINESHIFT;
|
||||
rollangle = ((rollangle+2) & ~3) & FINEMASK; // Limit the distinct number of angles to reduce recalcs from angles changing a lot.
|
||||
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
fisheye &= ~0x7FF; // Same
|
||||
#endif
|
||||
|
||||
if (rollangle == viewmorph.rollangle &&
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
fisheye == viewmorph.fisheye &&
|
||||
#endif
|
||||
viewmorph.scrmapsize == vid.width*vid.height)
|
||||
return; // No change
|
||||
|
||||
viewmorph.rollangle = rollangle;
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
viewmorph.fisheye = fisheye;
|
||||
#endif
|
||||
|
||||
if (viewmorph.rollangle == 0
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
&& viewmorph.fisheye == 0
|
||||
#endif
|
||||
)
|
||||
{
|
||||
viewmorph.use = false;
|
||||
viewmorph.x1 = 0;
|
||||
if (viewmorph.zoomneeded != FRACUNIT)
|
||||
R_SetViewSize();
|
||||
viewmorph.zoomneeded = FRACUNIT;
|
||||
|
||||
return;
|
||||
}
|
||||
|
||||
if (viewmorph.scrmapsize != vid.width*vid.height)
|
||||
{
|
||||
if (viewmorph.scrmap)
|
||||
free(viewmorph.scrmap);
|
||||
viewmorph.scrmap = malloc(vid.width*vid.height * sizeof(INT32));
|
||||
viewmorph.scrmapsize = vid.width*vid.height;
|
||||
}
|
||||
|
||||
temp = FINECOSINE(rollangle);
|
||||
rollcos = FIXED_TO_FLOAT(temp);
|
||||
temp = FINESINE(rollangle);
|
||||
rollsin = FIXED_TO_FLOAT(temp);
|
||||
|
||||
// Calculate maximum zoom needed
|
||||
x1 = (vid.width*fabsf(rollcos) + vid.height*fabsf(rollsin)) / vid.width;
|
||||
y1 = (vid.height*fabsf(rollcos) + vid.width*fabsf(rollsin)) / vid.height;
|
||||
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
if (fisheye)
|
||||
{
|
||||
float f = FIXED_TO_FLOAT(fisheye);
|
||||
for (vx = 0; vx <= halfwidth; vx++)
|
||||
fisheyemap[vx] = 1.0f / cos(atan(vx * f / halfwidth));
|
||||
|
||||
f = cos(atan(f));
|
||||
if (f < 1.0f)
|
||||
{
|
||||
x1 /= f;
|
||||
y1 /= f;
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
||||
temp = max(x1, y1)*FRACUNIT;
|
||||
if (temp < FRACUNIT)
|
||||
temp = FRACUNIT;
|
||||
else
|
||||
temp |= 0x3FFF; // Limit how many times the viewport needs to be recalculated
|
||||
|
||||
//CONS_Printf("Setting zoom to %f\n", FIXED_TO_FLOAT(temp));
|
||||
|
||||
if (temp != viewmorph.zoomneeded)
|
||||
{
|
||||
viewmorph.zoomneeded = temp;
|
||||
R_SetViewSize();
|
||||
}
|
||||
|
||||
zoomfactor = FIXED_TO_FLOAT(viewmorph.zoomneeded);
|
||||
|
||||
end = vid.width * vid.height - 1;
|
||||
|
||||
pos = 0;
|
||||
|
||||
// Pre-multiply rollcos and rollsin to use for positional stuff
|
||||
rollcos /= zoomfactor;
|
||||
rollsin /= zoomfactor;
|
||||
|
||||
x1 = -(halfwidth * rollcos - halfheight * rollsin);
|
||||
y1 = -(halfheight * rollcos + halfwidth * rollsin);
|
||||
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
if (fisheye)
|
||||
viewmorph.x1 = (INT32)(halfwidth - (halfwidth * fabsf(rollcos) + halfheight * fabsf(rollsin)) * fisheyemap[halfwidth]);
|
||||
else
|
||||
#endif
|
||||
viewmorph.x1 = (INT32)(halfwidth - (halfwidth * fabsf(rollcos) + halfheight * fabsf(rollsin)));
|
||||
//CONS_Printf("saving %d cols\n", viewmorph.x1);
|
||||
|
||||
// Set ceilingclip and floorclip
|
||||
for (vx = 0; vx < vid.width; vx++)
|
||||
{
|
||||
viewmorph.ceilingclip[vx] = vid.height;
|
||||
viewmorph.floorclip[vx] = -1;
|
||||
}
|
||||
x2 = x1;
|
||||
y2 = y1;
|
||||
for (vx = 0; vx < vid.width; vx++)
|
||||
{
|
||||
INT16 xa, ya, xb, yb;
|
||||
xa = x2+halfwidth;
|
||||
ya = y2+halfheight-1;
|
||||
xb = vid.width-1-xa;
|
||||
yb = vid.height-1-ya;
|
||||
|
||||
viewmorph.ceilingclip[xa] = min(viewmorph.ceilingclip[xa], ya);
|
||||
viewmorph.floorclip[xa] = max(viewmorph.floorclip[xa], ya);
|
||||
viewmorph.ceilingclip[xb] = min(viewmorph.ceilingclip[xb], yb);
|
||||
viewmorph.floorclip[xb] = max(viewmorph.floorclip[xb], yb);
|
||||
x2 += rollcos;
|
||||
y2 += rollsin;
|
||||
}
|
||||
x2 = x1;
|
||||
y2 = y1;
|
||||
for (vy = 0; vy < vid.height; vy++)
|
||||
{
|
||||
INT16 xa, ya, xb, yb;
|
||||
xa = x2+halfwidth;
|
||||
ya = y2+halfheight;
|
||||
xb = vid.width-1-xa;
|
||||
yb = vid.height-1-ya;
|
||||
|
||||
viewmorph.ceilingclip[xa] = min(viewmorph.ceilingclip[xa], ya);
|
||||
viewmorph.floorclip[xa] = max(viewmorph.floorclip[xa], ya);
|
||||
viewmorph.ceilingclip[xb] = min(viewmorph.ceilingclip[xb], yb);
|
||||
viewmorph.floorclip[xb] = max(viewmorph.floorclip[xb], yb);
|
||||
x2 -= rollsin;
|
||||
y2 += rollcos;
|
||||
}
|
||||
|
||||
//CONS_Printf("Top left corner is %f %f\n", x1, y1);
|
||||
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
if (fisheye)
|
||||
{
|
||||
for (vy = 0; vy < halfheight; vy++)
|
||||
{
|
||||
x2 = x1;
|
||||
y2 = y1;
|
||||
x1 -= rollsin;
|
||||
y1 += rollcos;
|
||||
|
||||
for (vx = 0; vx < vid.width; vx++)
|
||||
{
|
||||
usedx = halfwidth + x2*fisheyemap[(int) floorf(fabsf(y2*zoomfactor))];
|
||||
usedy = halfheight + y2*fisheyemap[(int) floorf(fabsf(x2*zoomfactor))];
|
||||
|
||||
usedpos = usedx + usedy*vid.width;
|
||||
|
||||
viewmorph.scrmap[pos] = usedpos;
|
||||
viewmorph.scrmap[end-pos] = end-usedpos;
|
||||
|
||||
x2 += rollcos;
|
||||
y2 += rollsin;
|
||||
pos++;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
#endif
|
||||
x1 += halfwidth;
|
||||
y1 += halfheight;
|
||||
|
||||
for (vy = 0; vy < halfheight; vy++)
|
||||
{
|
||||
x2 = x1;
|
||||
y2 = y1;
|
||||
x1 -= rollsin;
|
||||
y1 += rollcos;
|
||||
|
||||
for (vx = 0; vx < vid.width; vx++)
|
||||
{
|
||||
usedx = x2;
|
||||
usedy = y2;
|
||||
|
||||
usedpos = usedx + usedy*vid.width;
|
||||
|
||||
viewmorph.scrmap[pos] = usedpos;
|
||||
viewmorph.scrmap[end-pos] = end-usedpos;
|
||||
|
||||
x2 += rollcos;
|
||||
y2 += rollsin;
|
||||
pos++;
|
||||
}
|
||||
}
|
||||
#ifdef WOUGHMP_WOUGHMP
|
||||
}
|
||||
#endif
|
||||
|
||||
viewmorph.use = true;
|
||||
}
|
||||
|
||||
void R_ApplyViewMorph(void)
|
||||
{
|
||||
UINT8 *tmpscr = screens[4];
|
||||
UINT8 *srcscr = screens[0];
|
||||
INT32 p, end = vid.width * vid.height;
|
||||
|
||||
if (!viewmorph.use)
|
||||
return;
|
||||
|
||||
if (cv_debug & DBG_VIEWMORPH)
|
||||
{
|
||||
UINT8 border = 32;
|
||||
UINT8 grid = 160;
|
||||
INT32 ws = vid.width / 4;
|
||||
INT32 hs = vid.width * (vid.height / 4);
|
||||
|
||||
memcpy(tmpscr, srcscr, vid.width*vid.height);
|
||||
for (p = 0; p < vid.width; p++)
|
||||
{
|
||||
tmpscr[viewmorph.scrmap[p]] = border;
|
||||
tmpscr[viewmorph.scrmap[p + hs]] = grid;
|
||||
tmpscr[viewmorph.scrmap[p + hs*2]] = grid;
|
||||
tmpscr[viewmorph.scrmap[p + hs*3]] = grid;
|
||||
tmpscr[viewmorph.scrmap[end - 1 - p]] = border;
|
||||
}
|
||||
for (p = vid.width; p < end; p += vid.width)
|
||||
{
|
||||
tmpscr[viewmorph.scrmap[p]] = border;
|
||||
tmpscr[viewmorph.scrmap[p + ws]] = grid;
|
||||
tmpscr[viewmorph.scrmap[p + ws*2]] = grid;
|
||||
tmpscr[viewmorph.scrmap[p + ws*3]] = grid;
|
||||
tmpscr[viewmorph.scrmap[end - 1 - p]] = border;
|
||||
}
|
||||
}
|
||||
else
|
||||
for (p = 0; p < end; p++)
|
||||
tmpscr[p] = srcscr[viewmorph.scrmap[p]];
|
||||
|
||||
VID_BlitLinearScreen(tmpscr, screens[0],
|
||||
vid.width*vid.bpp, vid.height, vid.width*vid.bpp, vid.width);
|
||||
}
|
||||
|
||||
|
||||
//
|
||||
// R_SetViewSize
|
||||
|
@ -594,7 +892,7 @@ void R_ExecuteSetViewSize(void)
|
|||
centeryfrac = centery<<FRACBITS;
|
||||
|
||||
fov = FixedAngle(cv_fov.value/2) + ANGLE_90;
|
||||
fovtan = FINETANGENT(fov >> ANGLETOFINESHIFT);
|
||||
fovtan = FixedMul(FINETANGENT(fov >> ANGLETOFINESHIFT), viewmorph.zoomneeded);
|
||||
if (splitscreen == 1) // Splitscreen FOV should be adjusted to maintain expected vertical view
|
||||
fovtan = 17*fovtan/10;
|
||||
|
||||
|
@ -701,9 +999,9 @@ subsector_t *R_PointInSubsector(fixed_t x, fixed_t y)
|
|||
}
|
||||
|
||||
//
|
||||
// R_IsPointInSubsector, same as above but returns 0 if not in subsector
|
||||
// R_PointInSubsectorOrNull, same as above but returns 0 if not in subsector
|
||||
//
|
||||
subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y)
|
||||
subsector_t *R_PointInSubsectorOrNull(fixed_t x, fixed_t y)
|
||||
{
|
||||
node_t *node;
|
||||
INT32 side, i;
|
||||
|
@ -742,10 +1040,8 @@ subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y)
|
|||
// R_SetupFrame
|
||||
//
|
||||
|
||||
static mobj_t *viewmobj;
|
||||
|
||||
// WARNING: a should be unsigned but to add with 2048, it isn't!
|
||||
#define AIMINGTODY(a) FixedDiv((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)>>FRACBITS, fovtan)
|
||||
#define AIMINGTODY(a) ((FINETANGENT((2048+(((INT32)a)>>ANGLETOFINESHIFT)) & FINEMASK)*160)/fovtan)
|
||||
|
||||
// recalc necessary stuff for mouseaiming
|
||||
// slopes are already calculated for the full possible view (which is 4*viewheight).
|
||||
|
@ -800,16 +1096,16 @@ void R_SetupFrame(player_t *player)
|
|||
if (player->awayviewtics)
|
||||
{
|
||||
// cut-away view stuff
|
||||
viewmobj = player->awayviewmobj; // should be a MT_ALTVIEWMAN
|
||||
I_Assert(viewmobj != NULL);
|
||||
viewz = viewmobj->z + 20*FRACUNIT;
|
||||
r_viewmobj = player->awayviewmobj; // should be a MT_ALTVIEWMAN
|
||||
I_Assert(r_viewmobj != NULL);
|
||||
viewz = r_viewmobj->z + 20*FRACUNIT;
|
||||
aimingangle = player->awayviewaiming;
|
||||
viewangle = viewmobj->angle;
|
||||
viewangle = r_viewmobj->angle;
|
||||
}
|
||||
else if (!player->spectator && chasecam)
|
||||
// use outside cam view
|
||||
{
|
||||
viewmobj = NULL;
|
||||
r_viewmobj = NULL;
|
||||
viewz = thiscam->z + (thiscam->height>>1);
|
||||
aimingangle = thiscam->aiming;
|
||||
viewangle = thiscam->angle;
|
||||
|
@ -819,11 +1115,11 @@ void R_SetupFrame(player_t *player)
|
|||
{
|
||||
viewz = player->viewz;
|
||||
|
||||
viewmobj = player->mo;
|
||||
I_Assert(viewmobj != NULL);
|
||||
r_viewmobj = player->mo;
|
||||
I_Assert(r_viewmobj != NULL);
|
||||
|
||||
aimingangle = player->aiming;
|
||||
viewangle = viewmobj->angle;
|
||||
viewangle = r_viewmobj->angle;
|
||||
|
||||
if (!demoplayback && player->playerstate != PST_DEAD)
|
||||
{
|
||||
|
@ -857,13 +1153,13 @@ void R_SetupFrame(player_t *player)
|
|||
}
|
||||
else
|
||||
{
|
||||
viewx = viewmobj->x;
|
||||
viewy = viewmobj->y;
|
||||
viewx = r_viewmobj->x;
|
||||
viewy = r_viewmobj->y;
|
||||
viewx += quake.x;
|
||||
viewy += quake.y;
|
||||
|
||||
if (viewmobj->subsector)
|
||||
viewsector = viewmobj->subsector->sector;
|
||||
if (r_viewmobj->subsector)
|
||||
viewsector = r_viewmobj->subsector->sector;
|
||||
else
|
||||
viewsector = R_PointInSubsector(viewx, viewy)->sector;
|
||||
}
|
||||
|
@ -885,12 +1181,12 @@ void R_SkyboxFrame(player_t *player)
|
|||
thiscam = &camera;
|
||||
|
||||
// cut-away view stuff
|
||||
viewmobj = skyboxmo[0];
|
||||
r_viewmobj = skyboxmo[0];
|
||||
#ifdef PARANOIA
|
||||
if (!viewmobj)
|
||||
if (!r_viewmobj)
|
||||
{
|
||||
const size_t playeri = (size_t)(player - players);
|
||||
I_Error("R_SkyboxFrame: viewmobj null (player %s)", sizeu1(playeri));
|
||||
I_Error("R_SkyboxFrame: r_viewmobj null (player %s)", sizeu1(playeri));
|
||||
}
|
||||
#endif
|
||||
if (player->awayviewtics)
|
||||
|
@ -921,13 +1217,13 @@ void R_SkyboxFrame(player_t *player)
|
|||
}
|
||||
}
|
||||
}
|
||||
viewangle += viewmobj->angle;
|
||||
viewangle += r_viewmobj->angle;
|
||||
|
||||
viewplayer = player;
|
||||
|
||||
viewx = viewmobj->x;
|
||||
viewy = viewmobj->y;
|
||||
viewz = viewmobj->z; // 26/04/17: use actual Z position instead of spawnpoint angle!
|
||||
viewx = r_viewmobj->x;
|
||||
viewy = r_viewmobj->y;
|
||||
viewz = r_viewmobj->z; // 26/04/17: use actual Z position instead of spawnpoint angle!
|
||||
|
||||
if (mapheaderinfo[gamemap-1])
|
||||
{
|
||||
|
@ -967,29 +1263,29 @@ void R_SkyboxFrame(player_t *player)
|
|||
else if (mh->skybox_scaley < 0)
|
||||
y = (campos.y - skyboxmo[1]->y) * -mh->skybox_scaley;
|
||||
|
||||
if (viewmobj->angle == 0)
|
||||
if (r_viewmobj->angle == 0)
|
||||
{
|
||||
viewx += x;
|
||||
viewy += y;
|
||||
}
|
||||
else if (viewmobj->angle == ANGLE_90)
|
||||
else if (r_viewmobj->angle == ANGLE_90)
|
||||
{
|
||||
viewx -= y;
|
||||
viewy += x;
|
||||
}
|
||||
else if (viewmobj->angle == ANGLE_180)
|
||||
else if (r_viewmobj->angle == ANGLE_180)
|
||||
{
|
||||
viewx -= x;
|
||||
viewy -= y;
|
||||
}
|
||||
else if (viewmobj->angle == ANGLE_270)
|
||||
else if (r_viewmobj->angle == ANGLE_270)
|
||||
{
|
||||
viewx += y;
|
||||
viewy -= x;
|
||||
}
|
||||
else
|
||||
{
|
||||
angle_t ang = viewmobj->angle>>ANGLETOFINESHIFT;
|
||||
angle_t ang = r_viewmobj->angle>>ANGLETOFINESHIFT;
|
||||
viewx += FixedMul(x,FINECOSINE(ang)) - FixedMul(y, FINESINE(ang));
|
||||
viewy += FixedMul(x, FINESINE(ang)) + FixedMul(y,FINECOSINE(ang));
|
||||
}
|
||||
|
@ -1000,8 +1296,8 @@ void R_SkyboxFrame(player_t *player)
|
|||
viewz += campos.z * -mh->skybox_scalez;
|
||||
}
|
||||
|
||||
if (viewmobj->subsector)
|
||||
viewsector = viewmobj->subsector->sector;
|
||||
if (r_viewmobj->subsector)
|
||||
viewsector = r_viewmobj->subsector->sector;
|
||||
else
|
||||
viewsector = R_PointInSubsector(viewx, viewy)->sector;
|
||||
|
||||
|
@ -1082,9 +1378,22 @@ void R_RenderPlayerView(player_t *player)
|
|||
validcount++;
|
||||
|
||||
// Clear buffers.
|
||||
R_ClearClipSegs();
|
||||
R_ClearDrawSegs();
|
||||
R_ClearPlanes();
|
||||
if (viewmorph.use)
|
||||
{
|
||||
portalclipstart = viewmorph.x1;
|
||||
portalclipend = viewwidth-viewmorph.x1-1;
|
||||
R_PortalClearClipSegs(portalclipstart, portalclipend);
|
||||
memcpy(ceilingclip, viewmorph.ceilingclip, sizeof(INT16)*vid.width);
|
||||
memcpy(floorclip, viewmorph.floorclip, sizeof(INT16)*vid.width);
|
||||
}
|
||||
else
|
||||
{
|
||||
portalclipstart = 0;
|
||||
portalclipend = viewwidth-1;
|
||||
R_ClearClipSegs();
|
||||
}
|
||||
R_ClearDrawSegs();
|
||||
R_ClearSprites();
|
||||
#ifdef FLOORSPLATS
|
||||
R_ClearVisibleFloorSplats();
|
||||
|
|
|
@ -26,6 +26,7 @@ extern INT32 centerx, centery;
|
|||
|
||||
extern fixed_t centerxfrac, centeryfrac;
|
||||
extern fixed_t projection, projectiony;
|
||||
extern fixed_t fovtan; // field of view
|
||||
|
||||
extern size_t validcount, linecount, loopcount, framecount;
|
||||
|
||||
|
@ -45,6 +46,8 @@ extern size_t validcount, linecount, loopcount, framecount;
|
|||
#define MAXLIGHTZ 128
|
||||
#define LIGHTZSHIFT 20
|
||||
|
||||
#define LIGHTRESOLUTIONFIX (640*fovtan/vid.width)
|
||||
|
||||
extern lighttable_t *scalelight[LIGHTLEVELS][MAXLIGHTSCALE];
|
||||
extern lighttable_t *scalelightfixed[MAXLIGHTSCALE];
|
||||
extern lighttable_t *zlight[LIGHTLEVELS][MAXLIGHTZ];
|
||||
|
@ -64,7 +67,7 @@ fixed_t R_PointToDist2(fixed_t px2, fixed_t py2, fixed_t px1, fixed_t py1);
|
|||
|
||||
fixed_t R_ScaleFromGlobalAngle(angle_t visangle);
|
||||
subsector_t *R_PointInSubsector(fixed_t x, fixed_t y);
|
||||
subsector_t *R_IsPointInSubsector(fixed_t x, fixed_t y);
|
||||
subsector_t *R_PointInSubsectorOrNull(fixed_t x, fixed_t y);
|
||||
|
||||
boolean R_DoCulling(line_t *cullheight, line_t *viewcullheight, fixed_t vz, fixed_t bottomh, fixed_t toph);
|
||||
|
||||
|
@ -91,6 +94,9 @@ void R_InitHardwareMode(void);
|
|||
#endif
|
||||
void R_ReloadHUDGraphics(void);
|
||||
|
||||
void R_CheckViewMorph(void);
|
||||
void R_ApplyViewMorph(void);
|
||||
|
||||
// just sets setsizeneeded true
|
||||
extern boolean setsizeneeded;
|
||||
void R_SetViewSize(void);
|
||||
|
|
|
@ -1196,7 +1196,7 @@ void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, sp
|
|||
INT32 angle;
|
||||
patch_t *patch;
|
||||
patch_t *newpatch;
|
||||
UINT16 *rawsrc, *rawdst;
|
||||
UINT16 *rawdst;
|
||||
size_t size;
|
||||
INT32 bflip = (flip != 0x00);
|
||||
|
||||
|
@ -1212,14 +1212,23 @@ void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, sp
|
|||
INT32 width, height, leftoffset;
|
||||
fixed_t ca, sa;
|
||||
lumpnum_t lump = sprframe->lumppat[rot];
|
||||
size_t lumplength;
|
||||
|
||||
if (lump == LUMPERROR)
|
||||
return;
|
||||
|
||||
patch = (patch_t *)W_CacheLumpNum(lump, PU_STATIC);
|
||||
lumplength = W_LumpLength(lump);
|
||||
|
||||
#ifndef NO_PNG_LUMPS
|
||||
if (R_IsLumpPNG((UINT8 *)patch, lumplength))
|
||||
patch = R_PNGToPatch((UINT8 *)patch, lumplength, NULL);
|
||||
else
|
||||
#endif
|
||||
// Because there's something wrong with SPR_DFLM, I guess
|
||||
if (!R_CheckIfPatch(lump))
|
||||
return;
|
||||
|
||||
patch = (patch_t *)W_CacheLumpNum(lump, PU_STATIC);
|
||||
width = patch->width;
|
||||
height = patch->height;
|
||||
leftoffset = patch->leftoffset;
|
||||
|
@ -1242,16 +1251,6 @@ void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, sp
|
|||
leftoffset = width - leftoffset;
|
||||
}
|
||||
|
||||
// Draw the sprite to a temporary buffer.
|
||||
size = (width*height);
|
||||
rawsrc = Z_Malloc(size * sizeof(UINT16), PU_STATIC, NULL);
|
||||
|
||||
// can't memset here
|
||||
for (i = 0; i < size; i++)
|
||||
rawsrc[i] = 0xFF00;
|
||||
|
||||
R_PatchToMaskedFlat(patch, rawsrc, bflip);
|
||||
|
||||
// Don't cache angle = 0
|
||||
for (angle = 1; angle < ROTANGLES; angle++)
|
||||
{
|
||||
|
|
|
@ -44,9 +44,6 @@
|
|||
// Quincunx antialiasing of flats!
|
||||
//#define QUINCUNX
|
||||
|
||||
// good night sweet prince
|
||||
#define SHITPLANESPARENCY
|
||||
|
||||
//SoM: 3/23/2000: Use Boom visplane hashing.
|
||||
|
||||
visplane_t *visplanes[MAXVISPLANES];
|
||||
|
@ -995,11 +992,7 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
else // Opaque, but allow transparent flat pixels
|
||||
spanfunctype = SPANDRAWFUNC_SPLAT;
|
||||
|
||||
#ifdef SHITPLANESPARENCY
|
||||
if ((spanfunctype == SPANDRAWFUNC_SPLAT) != (pl->extra_colormap && (pl->extra_colormap->fog & 4)))
|
||||
#else
|
||||
if (!pl->extra_colormap || !(pl->extra_colormap->fog & 2))
|
||||
#endif
|
||||
if ((spanfunctype == SPANDRAWFUNC_SPLAT) || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)))
|
||||
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||||
else
|
||||
light = LIGHTLEVELS-1;
|
||||
|
@ -1053,11 +1046,7 @@ void R_DrawSinglePlane(visplane_t *pl)
|
|||
else // Opaque, but allow transparent flat pixels
|
||||
spanfunctype = SPANDRAWFUNC_SPLAT;
|
||||
|
||||
#ifdef SHITPLANESPARENCY
|
||||
if ((spanfunctype == SPANDRAWFUNC_SPLAT) != (pl->extra_colormap && (pl->extra_colormap->fog & 4)))
|
||||
#else
|
||||
if (!pl->extra_colormap || !(pl->extra_colormap->fog & 2))
|
||||
#endif
|
||||
if ((spanfunctype == SPANDRAWFUNC_SPLAT) || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)))
|
||||
light = (pl->lightlevel >> LIGHTSEGSHIFT);
|
||||
else
|
||||
light = LIGHTLEVELS-1;
|
||||
|
|
44
src/r_segs.c
44
src/r_segs.c
|
@ -199,7 +199,7 @@ static void R_DrawWallSplats(void)
|
|||
// draw the columns
|
||||
for (dc_x = x1; dc_x <= x2; dc_x++, spryscale += rw_scalestep)
|
||||
{
|
||||
pindex = FixedMul(spryscale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE - 1;
|
||||
dc_colormap = walllights[pindex];
|
||||
|
@ -418,14 +418,14 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
rlight->extra_colormap = *light->extra_colormap;
|
||||
rlight->flags = light->flags;
|
||||
|
||||
if (rlight->flags & FF_FOG || (rlight->extra_colormap && rlight->extra_colormap->fog))
|
||||
if ((colfunc != colfuncs[COLDRAWFUNC_FUZZY])
|
||||
|| (rlight->flags & FF_FOG)
|
||||
|| (rlight->extra_colormap && (rlight->extra_colormap->flags & CMF_FOG)))
|
||||
lightnum = (rlight->lightlevel >> LIGHTSEGSHIFT);
|
||||
else if (colfunc == colfuncs[COLDRAWFUNC_FUZZY])
|
||||
lightnum = LIGHTLEVELS - 1;
|
||||
else
|
||||
lightnum = (rlight->lightlevel >> LIGHTSEGSHIFT);
|
||||
lightnum = LIGHTLEVELS - 1;
|
||||
|
||||
if (rlight->extra_colormap && rlight->extra_colormap->fog)
|
||||
if (rlight->extra_colormap && (rlight->extra_colormap->flags & CMF_FOG))
|
||||
;
|
||||
else if (curline->v1->y == curline->v2->y)
|
||||
lightnum--;
|
||||
|
@ -437,18 +437,14 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
}
|
||||
else
|
||||
{
|
||||
if (colfunc == colfuncs[COLDRAWFUNC_FUZZY])
|
||||
{
|
||||
if (frontsector->extra_colormap && frontsector->extra_colormap->fog)
|
||||
lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT);
|
||||
else
|
||||
lightnum = LIGHTLEVELS - 1;
|
||||
}
|
||||
else
|
||||
if ((colfunc != colfuncs[COLDRAWFUNC_FUZZY])
|
||||
|| (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG)))
|
||||
lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT);
|
||||
else
|
||||
lightnum = LIGHTLEVELS - 1;
|
||||
|
||||
if (colfunc == colfuncs[COLDRAWFUNC_FOG]
|
||||
|| (frontsector->extra_colormap && frontsector->extra_colormap->fog))
|
||||
|| (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG)))
|
||||
;
|
||||
else if (curline->v1->y == curline->v2->y)
|
||||
lightnum--;
|
||||
|
@ -599,7 +595,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
else
|
||||
xwalllights = scalelight[rlight->lightnum];
|
||||
|
||||
pindex = FixedMul(spryscale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE - 1;
|
||||
|
@ -644,7 +640,7 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
|
|||
}
|
||||
|
||||
// calculate lighting
|
||||
pindex = FixedMul(spryscale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE - 1;
|
||||
|
@ -947,7 +943,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
else
|
||||
rlight->lightnum = (rlight->lightlevel >> LIGHTSEGSHIFT);
|
||||
|
||||
if (pfloor->flags & FF_FOG || rlight->flags & FF_FOG || (rlight->extra_colormap && rlight->extra_colormap->fog))
|
||||
if (pfloor->flags & FF_FOG || rlight->flags & FF_FOG || (rlight->extra_colormap && (rlight->extra_colormap->flags & CMF_FOG)))
|
||||
;
|
||||
else if (curline->v1->y == curline->v2->y)
|
||||
rlight->lightnum--;
|
||||
|
@ -962,7 +958,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
else
|
||||
{
|
||||
// Get correct light level!
|
||||
if ((frontsector->extra_colormap && frontsector->extra_colormap->fog))
|
||||
if ((frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG)))
|
||||
lightnum = (frontsector->lightlevel >> LIGHTSEGSHIFT);
|
||||
else if (pfloor->flags & FF_FOG)
|
||||
lightnum = (pfloor->master->frontsector->lightlevel >> LIGHTSEGSHIFT);
|
||||
|
@ -972,7 +968,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
lightnum = R_FakeFlat(frontsector, &tempsec, &templight, &templight, false)
|
||||
->lightlevel >> LIGHTSEGSHIFT;
|
||||
|
||||
if (pfloor->flags & FF_FOG || (frontsector->extra_colormap && frontsector->extra_colormap->fog));
|
||||
if (pfloor->flags & FF_FOG || (frontsector->extra_colormap && (frontsector->extra_colormap->flags & CMF_FOG)));
|
||||
else if (curline->v1->y == curline->v2->y)
|
||||
lightnum--;
|
||||
else if (curline->v1->x == curline->v2->x)
|
||||
|
@ -1188,7 +1184,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
else
|
||||
xwalllights = scalelight[lightnum];
|
||||
|
||||
pindex = FixedMul(spryscale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE-1;
|
||||
|
@ -1281,7 +1277,7 @@ void R_RenderThickSideRange(drawseg_t *ds, INT32 x1, INT32 x2, ffloor_t *pfloor)
|
|||
}
|
||||
|
||||
// calculate lighting
|
||||
pindex = FixedMul(spryscale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
|
||||
pindex = FixedMul(spryscale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE - 1;
|
||||
|
@ -1486,7 +1482,7 @@ static void R_RenderSegLoop (void)
|
|||
if (segtextured)
|
||||
{
|
||||
// calculate lighting
|
||||
pindex = FixedMul(rw_scale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
|
||||
pindex = FixedMul(rw_scale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE-1;
|
||||
|
@ -1521,7 +1517,7 @@ static void R_RenderSegLoop (void)
|
|||
else
|
||||
xwalllights = scalelight[lightnum];
|
||||
|
||||
pindex = FixedMul(rw_scale, FixedDiv(640, vid.width))>>LIGHTSCALESHIFT;
|
||||
pindex = FixedMul(rw_scale, LIGHTRESOLUTIONFIX)>>LIGHTSCALESHIFT;
|
||||
|
||||
if (pindex >= MAXLIGHTSCALE)
|
||||
pindex = MAXLIGHTSCALE-1;
|
||||
|
|
|
@ -76,5 +76,5 @@ void R_SetupSkyDraw(void)
|
|||
void R_SetSkyScale(void)
|
||||
{
|
||||
fixed_t difference = vid.fdupx-(vid.dupx<<FRACBITS);
|
||||
skyscale = FixedDiv(FRACUNIT, vid.fdupx+difference);
|
||||
skyscale = FixedDiv(fovtan, vid.fdupx+difference);
|
||||
}
|
||||
|
|
|
@ -86,6 +86,7 @@ extern fixed_t viewx, viewy, viewz;
|
|||
extern angle_t viewangle, aimingangle;
|
||||
extern sector_t *viewsector;
|
||||
extern player_t *viewplayer;
|
||||
extern mobj_t *r_viewmobj;
|
||||
|
||||
extern consvar_t cv_allowmlook;
|
||||
extern consvar_t cv_maxportals;
|
||||
|
|
143
src/r_things.c
143
src/r_things.c
|
@ -1094,10 +1094,10 @@ static void R_SplitSprite(vissprite_t *sprite)
|
|||
|
||||
newsprite->extra_colormap = *sector->lightlist[i].extra_colormap;
|
||||
|
||||
if (!((newsprite->cut & SC_FULLBRIGHT)
|
||||
&& (!newsprite->extra_colormap || !(newsprite->extra_colormap->fog & 1))))
|
||||
if (!(newsprite->cut & SC_FULLBRIGHT)
|
||||
|| (newsprite->extra_colormap && (newsprite->extra_colormap->flags & CMF_FADEFULLBRIGHTSPRITES)))
|
||||
{
|
||||
lindex = FixedMul(sprite->xscale, FixedDiv(640, vid.width))>>(LIGHTSCALESHIFT);
|
||||
lindex = FixedMul(sprite->xscale, LIGHTRESOLUTIONFIX)>>(LIGHTSCALESHIFT);
|
||||
|
||||
if (lindex >= MAXLIGHTSCALE)
|
||||
lindex = MAXLIGHTSCALE-1;
|
||||
|
@ -1307,17 +1307,8 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
|
|||
|
||||
shadow->mobj = thing; // Easy access! Tails 06-07-2002
|
||||
|
||||
shadow->x1 = x1 < 0 ? 0 : x1;
|
||||
shadow->x2 = x2 >= viewwidth ? viewwidth-1 : x2;
|
||||
|
||||
// PORTAL SEMI-CLIPPING
|
||||
if (portalrender)
|
||||
{
|
||||
if (shadow->x1 < portalclipstart)
|
||||
shadow->x1 = portalclipstart;
|
||||
if (shadow->x2 >= portalclipend)
|
||||
shadow->x2 = portalclipend-1;
|
||||
}
|
||||
shadow->x1 = x1 < portalclipstart ? portalclipstart : x1;
|
||||
shadow->x2 = x2 >= portalclipend ? portalclipend-1 : x2;
|
||||
|
||||
shadow->xscale = FixedMul(xscale, shadowxscale); //SoM: 4/17/2000
|
||||
shadow->scale = FixedMul(yscale, shadowyscale);
|
||||
|
@ -1695,7 +1686,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
|
||||
thing = thing->tracer;
|
||||
|
||||
if (thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW)
|
||||
if (! R_ThingVisible(thing))
|
||||
return;
|
||||
|
||||
tr_x = thing->x - viewx;
|
||||
|
@ -1815,17 +1806,8 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
|
||||
vis->mobj = thing; // Easy access! Tails 06-07-2002
|
||||
|
||||
vis->x1 = x1 < 0 ? 0 : x1;
|
||||
vis->x2 = x2 >= viewwidth ? viewwidth-1 : x2;
|
||||
|
||||
// PORTAL SEMI-CLIPPING
|
||||
if (portalrender)
|
||||
{
|
||||
if (vis->x1 < portalclipstart)
|
||||
vis->x1 = portalclipstart;
|
||||
if (vis->x2 >= portalclipend)
|
||||
vis->x2 = portalclipend-1;
|
||||
}
|
||||
vis->x1 = x1 < portalclipstart ? portalclipstart : x1;
|
||||
vis->x2 = x2 >= portalclipend ? portalclipend-1 : x2;
|
||||
|
||||
vis->xscale = xscale; //SoM: 4/17/2000
|
||||
vis->sector = thing->subsector->sector;
|
||||
|
@ -1882,7 +1864,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
vis->cut |= SC_FULLBRIGHT;
|
||||
|
||||
if (vis->cut & SC_FULLBRIGHT
|
||||
&& (!vis->extra_colormap || !(vis->extra_colormap->fog & 1)))
|
||||
&& (!vis->extra_colormap || !(vis->extra_colormap->flags & CMF_FADEFULLBRIGHTSPRITES)))
|
||||
{
|
||||
// full bright: goggles
|
||||
vis->colormap = colormaps;
|
||||
|
@ -1890,7 +1872,7 @@ static void R_ProjectSprite(mobj_t *thing)
|
|||
else
|
||||
{
|
||||
// diminished light
|
||||
lindex = FixedMul(xscale, FixedDiv(640, vid.width))>>(LIGHTSCALESHIFT);
|
||||
lindex = FixedMul(xscale, LIGHTRESOLUTIONFIX)>>(LIGHTSCALESHIFT);
|
||||
|
||||
if (lindex >= MAXLIGHTSCALE)
|
||||
lindex = MAXLIGHTSCALE-1;
|
||||
|
@ -2034,17 +2016,8 @@ static void R_ProjectPrecipitationSprite(precipmobj_t *thing)
|
|||
vis->shear.tan = 0;
|
||||
vis->shear.offset = 0;
|
||||
|
||||
vis->x1 = x1 < 0 ? 0 : x1;
|
||||
vis->x2 = x2 >= viewwidth ? viewwidth-1 : x2;
|
||||
|
||||
// PORTAL SEMI-CLIPPING
|
||||
if (portalrender)
|
||||
{
|
||||
if (vis->x1 < portalclipstart)
|
||||
vis->x1 = portalclipstart;
|
||||
if (vis->x2 >= portalclipend)
|
||||
vis->x2 = portalclipend-1;
|
||||
}
|
||||
vis->x1 = x1 < portalclipstart ? portalclipstart : x1;
|
||||
vis->x2 = x2 >= portalclipend ? portalclipend-1 : x2;
|
||||
|
||||
vis->xscale = xscale; //SoM: 4/17/2000
|
||||
vis->sector = thing->subsector->sector;
|
||||
|
@ -2098,7 +2071,7 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
|
|||
mobj_t *thing;
|
||||
precipmobj_t *precipthing; // Tails 08-25-2002
|
||||
INT32 lightnum;
|
||||
fixed_t approx_dist, limit_dist, hoop_limit_dist;
|
||||
fixed_t limit_dist, hoop_limit_dist;
|
||||
|
||||
if (rendermode != render_soft)
|
||||
return;
|
||||
|
@ -2131,35 +2104,10 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
|
|||
// If a limit exists, handle things a tiny bit different.
|
||||
limit_dist = (fixed_t)(cv_drawdist.value) << FRACBITS;
|
||||
hoop_limit_dist = (fixed_t)(cv_drawdist_nights.value) << FRACBITS;
|
||||
if (limit_dist || hoop_limit_dist)
|
||||
for (thing = sec->thinglist; thing; thing = thing->snext)
|
||||
{
|
||||
for (thing = sec->thinglist; thing; thing = thing->snext)
|
||||
{
|
||||
if (thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW)
|
||||
continue;
|
||||
|
||||
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
|
||||
|
||||
if (thing->sprite == SPR_HOOP)
|
||||
{
|
||||
if (hoop_limit_dist && approx_dist > hoop_limit_dist)
|
||||
continue;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (limit_dist && approx_dist > limit_dist)
|
||||
continue;
|
||||
}
|
||||
|
||||
if (R_ThingVisibleWithinDist(thing, limit_dist, hoop_limit_dist))
|
||||
R_ProjectSprite(thing);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
// Draw everything in sector, no checks
|
||||
for (thing = sec->thinglist; thing; thing = thing->snext)
|
||||
if (!(thing->sprite == SPR_NULL || thing->flags2 & MF2_DONTDRAW))
|
||||
R_ProjectSprite(thing);
|
||||
}
|
||||
|
||||
// no, no infinite draw distance for precipitation. this option at zero is supposed to turn it off
|
||||
|
@ -2167,15 +2115,8 @@ void R_AddSprites(sector_t *sec, INT32 lightlevel)
|
|||
{
|
||||
for (precipthing = sec->preciplist; precipthing; precipthing = precipthing->snext)
|
||||
{
|
||||
if (precipthing->precipflags & PCF_INVISIBLE)
|
||||
continue;
|
||||
|
||||
approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
|
||||
|
||||
if (approx_dist > limit_dist)
|
||||
continue;
|
||||
|
||||
R_ProjectPrecipitationSprite(precipthing);
|
||||
if (R_PrecipThingVisible(precipthing, limit_dist))
|
||||
R_ProjectPrecipitationSprite(precipthing);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
@ -2877,6 +2818,55 @@ void R_ClipSprites(drawseg_t* dsstart, portal_t* portal)
|
|||
}
|
||||
}
|
||||
|
||||
/* Check if thing may be drawn from our current view. */
|
||||
boolean R_ThingVisible (mobj_t *thing)
|
||||
{
|
||||
return (!(
|
||||
thing->sprite == SPR_NULL ||
|
||||
( thing->flags2 & (MF2_DONTDRAW) ) ||
|
||||
thing == r_viewmobj
|
||||
));
|
||||
}
|
||||
|
||||
boolean R_ThingVisibleWithinDist (mobj_t *thing,
|
||||
fixed_t limit_dist,
|
||||
fixed_t hoop_limit_dist)
|
||||
{
|
||||
fixed_t approx_dist;
|
||||
|
||||
if (! R_ThingVisible(thing))
|
||||
return false;
|
||||
|
||||
approx_dist = P_AproxDistance(viewx-thing->x, viewy-thing->y);
|
||||
|
||||
if (thing->sprite == SPR_HOOP)
|
||||
{
|
||||
if (hoop_limit_dist && approx_dist > hoop_limit_dist)
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (limit_dist && approx_dist > limit_dist)
|
||||
return false;
|
||||
}
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
/* Check if precipitation may be drawn from our current view. */
|
||||
boolean R_PrecipThingVisible (precipmobj_t *precipthing,
|
||||
fixed_t limit_dist)
|
||||
{
|
||||
fixed_t approx_dist;
|
||||
|
||||
if (( precipthing->precipflags & PCF_INVISIBLE ))
|
||||
return false;
|
||||
|
||||
approx_dist = P_AproxDistance(viewx-precipthing->x, viewy-precipthing->y);
|
||||
|
||||
return ( approx_dist <= limit_dist );
|
||||
}
|
||||
|
||||
//
|
||||
// R_DrawMasked
|
||||
//
|
||||
|
@ -3446,6 +3436,7 @@ static boolean R_ProcessPatchableFields(skin_t *skin, char *stoken, char *value)
|
|||
GETFLAG(DASHMODE)
|
||||
GETFLAG(FASTEDGE)
|
||||
GETFLAG(MULTIABILITY)
|
||||
GETFLAG(NONIGHTSROTATION)
|
||||
#undef GETFLAG
|
||||
|
||||
else // let's check if it's a sound, otherwise error out
|
||||
|
|
|
@ -59,6 +59,15 @@ void R_InitSprites(void);
|
|||
void R_ClearSprites(void);
|
||||
void R_ClipSprites(drawseg_t* dsstart, portal_t* portal);
|
||||
|
||||
boolean R_ThingVisible (mobj_t *thing);
|
||||
|
||||
boolean R_ThingVisibleWithinDist (mobj_t *thing,
|
||||
fixed_t draw_dist,
|
||||
fixed_t nights_draw_dist);
|
||||
|
||||
boolean R_PrecipThingVisible (precipmobj_t *precipthing,
|
||||
fixed_t precip_draw_dist);
|
||||
|
||||
/** Used to count the amount of masked elements
|
||||
* per portal to later group them in separate
|
||||
* drawnode lists.
|
||||
|
|
369
src/s_sound.c
369
src/s_sound.c
|
@ -1441,6 +1441,12 @@ static tic_t pause_starttic;
|
|||
/// Music Definitions
|
||||
/// ------------------------
|
||||
|
||||
enum
|
||||
{
|
||||
MUSICDEF_220,
|
||||
MUSICDEF_221,
|
||||
};
|
||||
|
||||
musicdef_t soundtestsfx = {
|
||||
"_STSFX", // prevents exactly one valid track name from being used on the sound test
|
||||
"Sound Effects",
|
||||
|
@ -1472,188 +1478,164 @@ static UINT16 W_CheckForMusicDefInPwad(UINT16 wadid)
|
|||
return INT16_MAX; // not found
|
||||
}
|
||||
|
||||
void S_LoadMusicDefs(UINT16 wadnum)
|
||||
static void
|
||||
MusicDefStrcpy (char *p, const char *s, size_t n, int version)
|
||||
{
|
||||
UINT16 lumpnum;
|
||||
char *lump, *buf;
|
||||
char *musdeftext;
|
||||
char *stoken;
|
||||
strlcpy(p, s, n);
|
||||
if (version == MUSICDEF_220)
|
||||
{
|
||||
while (( p = strchr(p, '_') ))
|
||||
*p++ = ' '; // turn _ into spaces.
|
||||
}
|
||||
}
|
||||
|
||||
static boolean
|
||||
ReadMusicDefFields (UINT16 wadnum, int line, boolean fields, char *stoken,
|
||||
musicdef_t **defp, int *versionp)
|
||||
{
|
||||
musicdef_t *def;
|
||||
int version;
|
||||
|
||||
char *value;
|
||||
char *textline;
|
||||
size_t size;
|
||||
INT32 i;
|
||||
musicdef_t *def = NULL;
|
||||
UINT16 line = 1; // for better error msgs
|
||||
int i;
|
||||
|
||||
lumpnum = W_CheckForMusicDefInPwad(wadnum);
|
||||
if (lumpnum == INT16_MAX)
|
||||
return;
|
||||
|
||||
lump = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
|
||||
size = W_LumpLengthPwad(wadnum, lumpnum);
|
||||
|
||||
// Null-terminated MUSICDEF lump.
|
||||
musdeftext = malloc(size+1);
|
||||
if (!musdeftext)
|
||||
I_Error("S_LoadMusicDefs: No more free memory for the parser\n");
|
||||
M_Memcpy(musdeftext, lump, size);
|
||||
musdeftext[size] = '\0';
|
||||
|
||||
// for strtok
|
||||
buf = malloc(size+1);
|
||||
if (!buf)
|
||||
I_Error("S_LoadMusicDefs: No more free memory for the parser\n");
|
||||
M_Memcpy(buf, musdeftext, size+1);
|
||||
|
||||
stoken = strtok(buf, "\r\n ");
|
||||
// Find music def
|
||||
while (stoken)
|
||||
if (!stricmp(stoken, "lump"))
|
||||
{
|
||||
/*if ((stoken[0] == '/' && stoken[1] == '/')
|
||||
|| (stoken[0] == '#')) // skip comments
|
||||
value = strtok(NULL, " ");
|
||||
if (!value)
|
||||
{
|
||||
stoken = strtok(NULL, "\r\n"); // skip end of line
|
||||
if (def)
|
||||
stoken = strtok(NULL, "\r\n= ");
|
||||
else
|
||||
stoken = strtok(NULL, "\r\n ");
|
||||
line++;
|
||||
}
|
||||
else*/ if (!stricmp(stoken, "lump"))
|
||||
{
|
||||
value = strtok(NULL, "\r\n ");
|
||||
|
||||
if (!value)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "MUSICDEF: Lump '%s' is missing name. (file %s, line %d)\n", stoken, wadfiles[wadnum]->filename, line);
|
||||
stoken = strtok(NULL, "\r\n"); // skip end of line
|
||||
goto skip_lump;
|
||||
}
|
||||
|
||||
// No existing musicdefs
|
||||
/*if (!musicdefstart)
|
||||
{
|
||||
musicdefstart = Z_Calloc(sizeof (musicdef_t), PU_STATIC, NULL);
|
||||
STRBUFCPY(musicdefstart->name, value);
|
||||
strlwr(musicdefstart->name);
|
||||
def = musicdefstart;
|
||||
//CONS_Printf("S_LoadMusicDefs: Initialized musicdef w/ song '%s'\n", def->name);
|
||||
}
|
||||
else*/
|
||||
{
|
||||
musicdef_t *prev = NULL;
|
||||
def = musicdefstart;
|
||||
|
||||
// Search if this is a replacement
|
||||
//CONS_Printf("S_LoadMusicDefs: Searching for song replacement...\n");
|
||||
while (def)
|
||||
{
|
||||
if (!stricmp(def->name, value))
|
||||
{
|
||||
//CONS_Printf("S_LoadMusicDefs: Found song replacement '%s'\n", def->name);
|
||||
break;
|
||||
}
|
||||
|
||||
prev = def;
|
||||
def = def->next;
|
||||
}
|
||||
|
||||
// Nothing found, add to the end.
|
||||
if (!def)
|
||||
{
|
||||
def = Z_Calloc(sizeof (musicdef_t), PU_STATIC, NULL);
|
||||
STRBUFCPY(def->name, value);
|
||||
strlwr(def->name);
|
||||
def->bpm = TICRATE<<(FRACBITS-1); // FixedDiv((60*TICRATE)<<FRACBITS, 120<<FRACBITS)
|
||||
if (prev != NULL)
|
||||
prev->next = def;
|
||||
//CONS_Printf("S_LoadMusicDefs: Added song '%s'\n", def->name);
|
||||
}
|
||||
}
|
||||
|
||||
skip_lump:
|
||||
stoken = strtok(NULL, "\r\n ");
|
||||
line++;
|
||||
CONS_Alert(CONS_WARNING,
|
||||
"MUSICDEF: Field '%s' is missing name. (file %s, line %d)\n",
|
||||
stoken, wadfiles[wadnum]->filename, line);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
// If this is set true, the line was invalid.
|
||||
boolean brokenline = false;
|
||||
musicdef_t *prev = NULL;
|
||||
def = musicdefstart;
|
||||
|
||||
// Delimit only by line break.
|
||||
value = strtok(NULL, "\r\n");
|
||||
// Search if this is a replacement
|
||||
//CONS_Printf("S_LoadMusicDefs: Searching for song replacement...\n");
|
||||
while (def)
|
||||
{
|
||||
if (!stricmp(def->name, value))
|
||||
{
|
||||
//CONS_Printf("S_LoadMusicDefs: Found song replacement '%s'\n", def->name);
|
||||
break;
|
||||
}
|
||||
|
||||
// Find the equals sign.
|
||||
value = strchr(value, '=');
|
||||
prev = def;
|
||||
def = def->next;
|
||||
}
|
||||
|
||||
// It's not there?!
|
||||
// Nothing found, add to the end.
|
||||
if (!def)
|
||||
{
|
||||
def = Z_Calloc(sizeof (musicdef_t), PU_STATIC, NULL);
|
||||
STRBUFCPY(def->name, value);
|
||||
strlwr(def->name);
|
||||
def->bpm = TICRATE<<(FRACBITS-1); // FixedDiv((60*TICRATE)<<FRACBITS, 120<<FRACBITS)
|
||||
if (prev != NULL)
|
||||
prev->next = def;
|
||||
//CONS_Printf("S_LoadMusicDefs: Added song '%s'\n", def->name);
|
||||
}
|
||||
|
||||
(*defp) = def;
|
||||
}
|
||||
}
|
||||
else if (!stricmp(stoken, "version"))
|
||||
{
|
||||
if (fields)/* is this not the first field? */
|
||||
{
|
||||
CONS_Alert(CONS_WARNING,
|
||||
"MUSICDEF: Field '%s' must come first. (file %s, line %d)\n",
|
||||
stoken, wadfiles[wadnum]->filename, line);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
value = strtok(NULL, " ");
|
||||
if (!value)
|
||||
brokenline = true;
|
||||
{
|
||||
CONS_Alert(CONS_WARNING,
|
||||
"MUSICDEF: Field '%s' is missing version. (file %s, line %d)\n",
|
||||
stoken, wadfiles[wadnum]->filename, line);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
if (strcasecmp(value, "2.2.0"))
|
||||
(*versionp) = MUSICDEF_221;
|
||||
}
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
version = (*versionp);
|
||||
|
||||
if (version == MUSICDEF_220)
|
||||
value = strtok(NULL, " =");
|
||||
else
|
||||
{
|
||||
value = strtok(NULL, "");
|
||||
|
||||
if (value)
|
||||
{
|
||||
// Find the equals sign.
|
||||
value = strchr(value, '=');
|
||||
}
|
||||
}
|
||||
|
||||
if (!value)
|
||||
{
|
||||
CONS_Alert(CONS_WARNING,
|
||||
"MUSICDEF: Field '%s' is missing value. (file %s, line %d)\n",
|
||||
stoken, wadfiles[wadnum]->filename, line);
|
||||
return false;
|
||||
}
|
||||
else
|
||||
{
|
||||
def = (*defp);
|
||||
|
||||
if (!def)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR,
|
||||
"MUSICDEF: No music definition before field '%s'. (file %s, line %d)\n",
|
||||
stoken, wadfiles[wadnum]->filename, line);
|
||||
return false;
|
||||
}
|
||||
|
||||
if (version != MUSICDEF_220)
|
||||
{
|
||||
// Skip the equals sign.
|
||||
value++;
|
||||
|
||||
// Now skip funny whitespace.
|
||||
if (value[0] == '\0') // :NOTHING:
|
||||
brokenline = true;
|
||||
else
|
||||
value += strspn(value, "\t ");
|
||||
value += strspn(value, "\t ");
|
||||
}
|
||||
|
||||
// If the line is valid, copy the text line from the lump data.
|
||||
if (!brokenline)
|
||||
{
|
||||
// strtok returns memory that already belongs to the input string.
|
||||
value = musdeftext + (value - buf);
|
||||
|
||||
// Find the length of the line.
|
||||
size = strcspn(value, "\r\n");
|
||||
|
||||
// Copy the line.
|
||||
textline = malloc(size+1);
|
||||
if (!textline)
|
||||
I_Error("S_LoadMusicDefs: No more free memory for text line\n");
|
||||
M_Memcpy(textline, value, size);
|
||||
textline[size] = '\0';
|
||||
}
|
||||
else
|
||||
{
|
||||
CONS_Alert(CONS_WARNING, "MUSICDEF: Field '%s' is missing value. (file %s, line %d)\n", stoken, wadfiles[wadnum]->filename, line);
|
||||
stoken = strtok(NULL, "\r\n"); // skip end of line
|
||||
goto skip_field;
|
||||
}
|
||||
|
||||
if (!def)
|
||||
{
|
||||
CONS_Alert(CONS_ERROR, "MUSICDEF: No music definition before field '%s'. (file %s, line %d)\n", stoken, wadfiles[wadnum]->filename, line);
|
||||
free(textline);
|
||||
free(buf);
|
||||
free(musdeftext);
|
||||
return;
|
||||
}
|
||||
|
||||
i = atoi(textline);
|
||||
textline = value;
|
||||
i = atoi(value);
|
||||
|
||||
/* based ignored lumps */
|
||||
if (!stricmp(stoken, "usage")) {
|
||||
#if 0 // Ignore for now
|
||||
STRBUFCPY(def->usage, textline);
|
||||
//CONS_Printf("S_LoadMusicDefs: Set usage to '%s'\n", def->usage);
|
||||
#endif
|
||||
} else if (!stricmp(stoken, "source")) {
|
||||
#if 0 // Ignore for now
|
||||
STRBUFCPY(def->source, textline);
|
||||
//CONS_Printf("S_LoadMusicDefs: Set source to '%s'\n", def->usage);
|
||||
#endif
|
||||
} else if (!stricmp(stoken, "title")) {
|
||||
STRBUFCPY(def->title, textline);
|
||||
//CONS_Printf("S_LoadMusicDefs: Set title to '%s'\n", def->source);
|
||||
MusicDefStrcpy(def->title, textline,
|
||||
sizeof def->title, version);
|
||||
} else if (!stricmp(stoken, "alttitle")) {
|
||||
STRBUFCPY(def->alttitle, textline);
|
||||
//CONS_Printf("S_LoadMusicDefs: Set alttitle to '%s'\n", def->source);
|
||||
MusicDefStrcpy(def->alttitle, textline,
|
||||
sizeof def->alttitle, version);
|
||||
} else if (!stricmp(stoken, "authors")) {
|
||||
STRBUFCPY(def->authors, textline);
|
||||
//CONS_Printf("S_LoadMusicDefs: Set authors to '%s'\n", def->source);
|
||||
MusicDefStrcpy(def->authors, textline,
|
||||
sizeof def->authors, version);
|
||||
} else if (!stricmp(stoken, "soundtestpage")) {
|
||||
def->soundtestpage = (UINT8)i;
|
||||
} else if (!stricmp(stoken, "soundtestcond")) {
|
||||
|
@ -1670,21 +1652,90 @@ skip_lump:
|
|||
if (bpmf > 0)
|
||||
def->bpm = FixedDiv((60*TICRATE)<<FRACBITS, bpmf);
|
||||
} else {
|
||||
CONS_Alert(CONS_WARNING, "MUSICDEF: Invalid field '%s'. (file %s, line %d)\n", stoken, wadfiles[wadnum]->filename, line);
|
||||
CONS_Alert(CONS_WARNING,
|
||||
"MUSICDEF: Invalid field '%s'. (file %s, line %d)\n",
|
||||
stoken, wadfiles[wadnum]->filename, line);
|
||||
}
|
||||
|
||||
// Free the temporary text line from memory.
|
||||
free(textline);
|
||||
|
||||
skip_field:
|
||||
stoken = strtok(NULL, "\r\n= ");
|
||||
line++;
|
||||
}
|
||||
}
|
||||
|
||||
free(buf);
|
||||
return true;
|
||||
}
|
||||
|
||||
void S_LoadMusicDefs(UINT16 wadnum)
|
||||
{
|
||||
UINT16 lumpnum;
|
||||
char *lump;
|
||||
char *musdeftext;
|
||||
size_t size;
|
||||
|
||||
char *lf;
|
||||
char *stoken;
|
||||
|
||||
size_t nlf;
|
||||
size_t ncr;
|
||||
|
||||
musicdef_t *def = NULL;
|
||||
int version = MUSICDEF_220;
|
||||
int line = 1; // for better error msgs
|
||||
boolean fields = false;
|
||||
|
||||
lumpnum = W_CheckForMusicDefInPwad(wadnum);
|
||||
if (lumpnum == INT16_MAX)
|
||||
return;
|
||||
|
||||
lump = W_CacheLumpNumPwad(wadnum, lumpnum, PU_CACHE);
|
||||
size = W_LumpLengthPwad(wadnum, lumpnum);
|
||||
|
||||
// Null-terminated MUSICDEF lump.
|
||||
musdeftext = malloc(size+1);
|
||||
if (!musdeftext)
|
||||
I_Error("S_LoadMusicDefs: No more free memory for the parser\n");
|
||||
M_Memcpy(musdeftext, lump, size);
|
||||
musdeftext[size] = '\0';
|
||||
|
||||
// Find music def
|
||||
stoken = musdeftext;
|
||||
for (;;)
|
||||
{
|
||||
lf = strpbrk(stoken, "\r\n");
|
||||
if (lf)
|
||||
{
|
||||
if (*lf == '\n')
|
||||
nlf = 1;
|
||||
else
|
||||
nlf = 0;
|
||||
*lf++ = '\0';/* now we can delimit to here */
|
||||
}
|
||||
|
||||
stoken = strtok(stoken, " ");
|
||||
if (stoken)
|
||||
{
|
||||
if (! ReadMusicDefFields(wadnum, line, fields, stoken,
|
||||
&def, &version))
|
||||
break;
|
||||
fields = true;
|
||||
}
|
||||
|
||||
if (lf)
|
||||
{
|
||||
do
|
||||
{
|
||||
line += nlf;
|
||||
ncr = strspn(lf, "\r");/* skip CR */
|
||||
lf += ncr;
|
||||
nlf = strspn(lf, "\n");
|
||||
lf += nlf;
|
||||
}
|
||||
while (nlf || ncr) ;
|
||||
|
||||
stoken = lf;/* now the next nonempty line */
|
||||
}
|
||||
else
|
||||
break;/* EOF */
|
||||
}
|
||||
|
||||
free(musdeftext);
|
||||
return;
|
||||
}
|
||||
|
||||
//
|
||||
|
|
|
@ -360,10 +360,13 @@ void SCR_Recalc(void)
|
|||
vid.fsmalldupy = vid.smalldupy*FRACUNIT;
|
||||
#endif
|
||||
|
||||
// toggle off automap because some screensize-dependent values will
|
||||
// toggle off (then back on) the automap because some screensize-dependent values will
|
||||
// be calculated next time the automap is activated.
|
||||
if (automapactive)
|
||||
AM_Stop();
|
||||
{
|
||||
am_recalc = true;
|
||||
AM_Start();
|
||||
}
|
||||
|
||||
// set the screen[x] ptrs on the new vidbuffers
|
||||
V_Init();
|
||||
|
|
|
@ -110,7 +110,6 @@ static SDL_bool disable_fullscreen = SDL_FALSE;
|
|||
#define USE_FULLSCREEN (disable_fullscreen||!allow_fullscreen)?0:cv_fullscreen.value
|
||||
static SDL_bool disable_mouse = SDL_FALSE;
|
||||
#define USE_MOUSEINPUT (!disable_mouse && cv_usemouse.value && havefocus)
|
||||
#define IGNORE_MOUSE (!cv_alwaysgrabmouse.value && (menuactive || paused || con_destlines || chat_on || gamestate != GS_LEVEL))
|
||||
#define MOUSE_MENU false //(!disable_mouse && cv_usemouse.value && menuactive && !USE_FULLSCREEN)
|
||||
#define MOUSEBUTTONS_MAX MOUSEBUTTONS
|
||||
|
||||
|
@ -362,6 +361,17 @@ static INT32 Impl_SDL_Scancode_To_Keycode(SDL_Scancode code)
|
|||
return 0;
|
||||
}
|
||||
|
||||
static boolean IgnoreMouse(void)
|
||||
{
|
||||
if (cv_alwaysgrabmouse.value)
|
||||
return false;
|
||||
if (menuactive)
|
||||
return !M_MouseNeeded();
|
||||
if (paused || con_destlines || chat_on || gamestate != GS_LEVEL)
|
||||
return true;
|
||||
return false;
|
||||
}
|
||||
|
||||
static void SDLdoGrabMouse(void)
|
||||
{
|
||||
SDL_ShowCursor(SDL_DISABLE);
|
||||
|
@ -388,7 +398,7 @@ void I_UpdateMouseGrab(void)
|
|||
{
|
||||
if (SDL_WasInit(SDL_INIT_VIDEO) == SDL_INIT_VIDEO && window != NULL
|
||||
&& SDL_GetMouseFocus() == window && SDL_GetKeyboardFocus() == window
|
||||
&& USE_MOUSEINPUT && !IGNORE_MOUSE)
|
||||
&& USE_MOUSEINPUT && !IgnoreMouse())
|
||||
SDLdoGrabMouse();
|
||||
}
|
||||
|
||||
|
@ -596,7 +606,7 @@ static void Impl_HandleWindowEvent(SDL_WindowEvent evt)
|
|||
}
|
||||
//else firsttimeonmouse = SDL_FALSE;
|
||||
|
||||
if (USE_MOUSEINPUT && !IGNORE_MOUSE)
|
||||
if (USE_MOUSEINPUT && !IgnoreMouse())
|
||||
SDLdoGrabMouse();
|
||||
}
|
||||
else if (!mousefocus && !kbfocus)
|
||||
|
@ -647,7 +657,7 @@ static void Impl_HandleMouseMotionEvent(SDL_MouseMotionEvent evt)
|
|||
|
||||
if (USE_MOUSEINPUT)
|
||||
{
|
||||
if ((SDL_GetMouseFocus() != window && SDL_GetKeyboardFocus() != window) || (IGNORE_MOUSE && !firstmove))
|
||||
if ((SDL_GetMouseFocus() != window && SDL_GetKeyboardFocus() != window) || (IgnoreMouse() && !firstmove))
|
||||
{
|
||||
SDLdoUngrabMouse();
|
||||
firstmove = false;
|
||||
|
@ -700,7 +710,7 @@ static void Impl_HandleMouseButtonEvent(SDL_MouseButtonEvent evt, Uint32 type)
|
|||
// this apparently makes a mouse button down event but not a mouse button up event,
|
||||
// resulting in whatever key was pressed down getting "stuck" if we don't ignore it.
|
||||
// -- Monster Iestyn (28/05/18)
|
||||
if (SDL_GetMouseFocus() != window || IGNORE_MOUSE)
|
||||
if (SDL_GetMouseFocus() != window || IgnoreMouse())
|
||||
return;
|
||||
|
||||
/// \todo inputEvent.button.which
|
||||
|
@ -1082,7 +1092,7 @@ void I_StartupMouse(void)
|
|||
}
|
||||
else
|
||||
firsttimeonmouse = SDL_FALSE;
|
||||
if (cv_usemouse.value && !IGNORE_MOUSE)
|
||||
if (cv_usemouse.value && !IgnoreMouse())
|
||||
SDLdoGrabMouse();
|
||||
else
|
||||
SDLdoUngrabMouse();
|
||||
|
@ -1489,7 +1499,6 @@ void VID_CheckRenderer(void)
|
|||
{
|
||||
I_StartupHardwareGraphics();
|
||||
R_InitHardwareMode();
|
||||
HWR_Switch();
|
||||
}
|
||||
#endif
|
||||
}
|
||||
|
|
|
@ -1219,7 +1219,7 @@
|
|||
C01FCF4B08A954540054247B /* Debug */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CURRENT_PROJECT_VERSION = 2.2.0;
|
||||
CURRENT_PROJECT_VERSION = 2.2.1;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
"$(inherited)",
|
||||
NORMALSRB2,
|
||||
|
@ -1231,7 +1231,7 @@
|
|||
C01FCF4C08A954540054247B /* Release */ = {
|
||||
isa = XCBuildConfiguration;
|
||||
buildSettings = {
|
||||
CURRENT_PROJECT_VERSION = 2.2.0;
|
||||
CURRENT_PROJECT_VERSION = 2.2.1;
|
||||
GCC_ENABLE_FIX_AND_CONTINUE = NO;
|
||||
GCC_GENERATE_DEBUGGING_SYMBOLS = NO;
|
||||
GCC_PREPROCESSOR_DEFINITIONS = (
|
||||
|
|
|
@ -128,6 +128,7 @@ static patch_t *minus5sec;
|
|||
static patch_t *minicaps;
|
||||
static patch_t *gotrflag;
|
||||
static patch_t *gotbflag;
|
||||
static patch_t *fnshico;
|
||||
|
||||
static boolean facefreed[MAXPLAYERS];
|
||||
|
||||
|
@ -310,6 +311,7 @@ void ST_LoadGraphics(void)
|
|||
bmatcico = W_CachePatchName("BMATCICO", PU_HUDGFX);
|
||||
gotrflag = W_CachePatchName("GOTRFLAG", PU_HUDGFX);
|
||||
gotbflag = W_CachePatchName("GOTBFLAG", PU_HUDGFX);
|
||||
fnshico = W_CachePatchName("FNSHICO", PU_HUDGFX);
|
||||
nonicon = W_CachePatchName("NONICON", PU_HUDGFX);
|
||||
nonicon2 = W_CachePatchName("NONICON2", PU_HUDGFX);
|
||||
|
||||
|
@ -944,7 +946,7 @@ static void ST_drawLivesArea(void)
|
|||
'\x16' | 0x80 | hudinfo[HUD_LIVES].f|V_PERPLAYER|V_HUDTRANS, false);
|
||||
else
|
||||
{
|
||||
if (stplyr->playerstate == PST_DEAD && !(stplyr->spectator) && (livescount || stplyr->deadtimer < (TICRATE<<1)))
|
||||
if (stplyr->playerstate == PST_DEAD && !(stplyr->spectator) && (livescount || stplyr->deadtimer < (TICRATE<<1)) && !(stplyr->pflags & PF_FINISHED))
|
||||
livescount++;
|
||||
if (livescount > 99)
|
||||
livescount = 99;
|
||||
|
@ -1278,13 +1280,15 @@ void ST_preDrawTitleCard(void)
|
|||
//
|
||||
void ST_runTitleCard(void)
|
||||
{
|
||||
boolean run = !(paused || P_AutoPause());
|
||||
|
||||
if (!G_IsTitleCardAvailable())
|
||||
return;
|
||||
|
||||
if (lt_ticker >= (lt_endtime + TICRATE))
|
||||
return;
|
||||
|
||||
if (!(paused || P_AutoPause()))
|
||||
if (run || (lt_ticker < PRELEVELTIME))
|
||||
{
|
||||
// tick
|
||||
lt_ticker++;
|
||||
|
@ -1432,7 +1436,7 @@ static void ST_drawPowerupHUD(void)
|
|||
UINT16 invulntime = 0;
|
||||
INT32 offs = hudinfo[HUD_POWERUPS].x;
|
||||
const UINT8 q = ((splitscreen && stplyr == &players[secondarydisplayplayer]) ? 1 : 0);
|
||||
static INT32 flagoffs[2] = {0, 0}, shieldoffs[2] = {0, 0};
|
||||
static INT32 flagoffs[2] = {0, 0}, shieldoffs[2] = {0, 0}, finishoffs[2] = {0, 0};
|
||||
#define ICONSEP (16+4) // matches weapon rings HUD
|
||||
|
||||
if (F_GetPromptHideHud(hudinfo[HUD_POWERUPS].y))
|
||||
|
@ -1440,6 +1444,26 @@ static void ST_drawPowerupHUD(void)
|
|||
|
||||
if (stplyr->spectator || stplyr->playerstate != PST_LIVE)
|
||||
return;
|
||||
|
||||
// ---------
|
||||
// Finish icon
|
||||
// ---------
|
||||
|
||||
// Let's have a power-like icon to represent finishing the level!
|
||||
if (stplyr->pflags & PF_FINISHED && cv_exitmove.value)
|
||||
{
|
||||
finishoffs[q] = ICONSEP;
|
||||
V_DrawSmallScaledPatch(offs, hudinfo[HUD_POWERUPS].y, V_PERPLAYER|hudinfo[HUD_POWERUPS].f|V_HUDTRANS, fnshico);
|
||||
}
|
||||
else if (finishoffs[q])
|
||||
{
|
||||
if (finishoffs[q] > 1)
|
||||
finishoffs[q] = 2*finishoffs[q]/3;
|
||||
else
|
||||
finishoffs[q] = 0;
|
||||
}
|
||||
|
||||
offs -= finishoffs[q];
|
||||
|
||||
// -------
|
||||
// Shields
|
||||
|
@ -2623,7 +2647,7 @@ static void ST_overlayDrawer(void)
|
|||
// Check for a valid level title
|
||||
// If the HUD is enabled
|
||||
// And, if Lua is running, if the HUD library has the stage title enabled
|
||||
if (!(mapheaderinfo[gamemap-1]->levelflags & LF_NOTITLECARD) && *mapheaderinfo[gamemap-1]->lvlttl != '\0' && !(hu_showscores && (netgame || multiplayer)))
|
||||
if (G_IsTitleCardAvailable() && *mapheaderinfo[gamemap-1]->lvlttl != '\0' && !(hu_showscores && (netgame || multiplayer)))
|
||||
{
|
||||
stagetitle = true;
|
||||
ST_preDrawTitleCard();
|
||||
|
|
|
@ -3244,7 +3244,6 @@ Unoptimized version
|
|||
#endif
|
||||
}
|
||||
|
||||
// Taken from my videos-in-SRB2 project
|
||||
// Generates a color look-up table
|
||||
// which has up to 64 colors at each channel
|
||||
// (see the defines in v_video.h)
|
||||
|
@ -3261,7 +3260,7 @@ void InitColorLUT(RGBA_t *palette)
|
|||
for (r = 0; r < CLUTSIZE; r++)
|
||||
for (g = 0; g < CLUTSIZE; g++)
|
||||
for (b = 0; b < CLUTSIZE; b++)
|
||||
colorlookup[r][g][b] = NearestColor(r << SHIFTCOLORBITS, g << SHIFTCOLORBITS, b << SHIFTCOLORBITS);
|
||||
colorlookup[r][g][b] = NearestPaletteColor(r << SHIFTCOLORBITS, g << SHIFTCOLORBITS, b << SHIFTCOLORBITS, palette);
|
||||
clutinit = true;
|
||||
lastpalette = palette;
|
||||
}
|
||||
|
|
|
@ -37,10 +37,7 @@ cv_allcaps;
|
|||
// Allocates buffer screens, call before R_Init.
|
||||
void V_Init(void);
|
||||
|
||||
// Taken from my videos-in-SRB2 project
|
||||
// Generates a color look-up table
|
||||
// which has up to 64 colors at each channel
|
||||
|
||||
// Color look-up table
|
||||
#define COLORBITS 6
|
||||
#define SHIFTCOLORBITS (8-COLORBITS)
|
||||
#define CLUTSIZE (1<<COLORBITS)
|
||||
|
|
61
src/w_wad.c
61
src/w_wad.c
|
@ -637,6 +637,21 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp)
|
|||
return lumpinfo;
|
||||
}
|
||||
|
||||
static UINT16 W_InitFileError (const char *filename, boolean exitworthy)
|
||||
{
|
||||
if (exitworthy)
|
||||
{
|
||||
#ifdef _DEBUG
|
||||
CONS_Error("A WAD file was not found or not valid.\nCheck the log to see which ones.\n");
|
||||
#else
|
||||
I_Error("A WAD file was not found or not valid.\nCheck the log to see which ones.\n");
|
||||
#endif
|
||||
}
|
||||
else
|
||||
CONS_Printf(M_GetText("Errors occurred while loading %s; not added.\n"), filename);
|
||||
return INT16_MAX;
|
||||
}
|
||||
|
||||
// Allocate a wadfile, setup the lumpinfo (directory) and
|
||||
// lumpcache, add the wadfile to the current active wadfiles
|
||||
//
|
||||
|
@ -648,7 +663,7 @@ static lumpinfo_t* ResGetLumpsZip (FILE* handle, UINT16* nlmp)
|
|||
//
|
||||
// Can now load dehacked files (.soc)
|
||||
//
|
||||
UINT16 W_InitFile(const char *filename, boolean mainfile)
|
||||
UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup)
|
||||
{
|
||||
FILE *handle;
|
||||
lumpinfo_t *lumpinfo = NULL;
|
||||
|
@ -681,12 +696,12 @@ UINT16 W_InitFile(const char *filename, boolean mainfile)
|
|||
{
|
||||
CONS_Alert(CONS_ERROR, M_GetText("Maximum wad files reached\n"));
|
||||
refreshdirmenu |= REFRESHDIR_MAX;
|
||||
return INT16_MAX;
|
||||
return W_InitFileError(filename, startup);
|
||||
}
|
||||
|
||||
// open wad file
|
||||
if ((handle = W_OpenWadFile(&filename, true)) == NULL)
|
||||
return INT16_MAX;
|
||||
return W_InitFileError(filename, startup);
|
||||
|
||||
// Check if wad files will overflow fileneededbuffer. Only the filename part
|
||||
// is send in the packet; cf.
|
||||
|
@ -701,7 +716,7 @@ UINT16 W_InitFile(const char *filename, boolean mainfile)
|
|||
refreshdirmenu |= REFRESHDIR_MAX;
|
||||
if (handle)
|
||||
fclose(handle);
|
||||
return INT16_MAX;
|
||||
return W_InitFileError(filename, startup);
|
||||
}
|
||||
|
||||
packetsizetally = packetsize;
|
||||
|
@ -722,7 +737,7 @@ UINT16 W_InitFile(const char *filename, boolean mainfile)
|
|||
CONS_Alert(CONS_ERROR, M_GetText("%s is already loaded\n"), filename);
|
||||
if (handle)
|
||||
fclose(handle);
|
||||
return INT16_MAX;
|
||||
return W_InitFileError(filename, false);
|
||||
}
|
||||
}
|
||||
#endif
|
||||
|
@ -750,7 +765,7 @@ UINT16 W_InitFile(const char *filename, boolean mainfile)
|
|||
if (lumpinfo == NULL)
|
||||
{
|
||||
fclose(handle);
|
||||
return INT16_MAX;
|
||||
return W_InitFileError(filename, startup);
|
||||
}
|
||||
|
||||
//
|
||||
|
@ -822,13 +837,9 @@ UINT16 W_InitFile(const char *filename, boolean mainfile)
|
|||
* backwards, so a later file overrides all earlier ones.
|
||||
*
|
||||
* \param filenames A null-terminated list of files to use.
|
||||
* \return 1 if all files were loaded, 0 if at least one was missing or
|
||||
* invalid.
|
||||
*/
|
||||
INT32 W_InitMultipleFiles(char **filenames, UINT16 mainfiles)
|
||||
void W_InitMultipleFiles(char **filenames, UINT16 mainfiles)
|
||||
{
|
||||
INT32 rc = 1;
|
||||
|
||||
// open all the files, load headers, and count lumps
|
||||
numwadfiles = 0;
|
||||
|
||||
|
@ -836,13 +847,8 @@ INT32 W_InitMultipleFiles(char **filenames, UINT16 mainfiles)
|
|||
for (; *filenames; filenames++)
|
||||
{
|
||||
//CONS_Debug(DBG_SETUP, "Loading %s\n", *filenames);
|
||||
rc &= (W_InitFile(*filenames, numwadfiles < mainfiles) != INT16_MAX) ? 1 : 0;
|
||||
W_InitFile(*filenames, numwadfiles < mainfiles, true);
|
||||
}
|
||||
|
||||
if (!numwadfiles)
|
||||
I_Error("W_InitMultipleFiles: no files found");
|
||||
|
||||
return rc;
|
||||
}
|
||||
|
||||
/** Make sure a lump number is valid.
|
||||
|
@ -1691,7 +1697,7 @@ W_VerifyName (const char *name, lumpchecklist_t *checklist, boolean status)
|
|||
size_t j;
|
||||
for (j = 0; checklist[j].len && checklist[j].name; ++j)
|
||||
{
|
||||
if (( strncmp(name, checklist[j].name,
|
||||
if (( strncasecmp(name, checklist[j].name,
|
||||
checklist[j].len) != false ) == status)
|
||||
{
|
||||
return true;
|
||||
|
@ -1746,6 +1752,19 @@ W_VerifyWAD (FILE *fp, lumpchecklist_t *checklist, boolean status)
|
|||
return true;
|
||||
}
|
||||
|
||||
// List of blacklisted folders to use when checking the PK3
|
||||
static lumpchecklist_t folderblacklist[] =
|
||||
{
|
||||
{"Lua/", 4},
|
||||
{"SOC/", 4},
|
||||
{"Sprites/", 8},
|
||||
{"Textures/", 9},
|
||||
{"Patches/", 8},
|
||||
{"Flats/", 6},
|
||||
{"Fades/", 6},
|
||||
{NULL, 0},
|
||||
};
|
||||
|
||||
static int
|
||||
W_VerifyPK3 (FILE *fp, lumpchecklist_t *checklist, boolean status)
|
||||
{
|
||||
|
@ -1797,7 +1816,7 @@ W_VerifyPK3 (FILE *fp, lumpchecklist_t *checklist, boolean status)
|
|||
else
|
||||
trimname = fullname; // Care taken for root files.
|
||||
|
||||
if (*trimname) // Ignore directories
|
||||
if (*trimname) // Ignore directories, well kinda
|
||||
{
|
||||
if ((dotpos = strrchr(trimname, '.')) == 0)
|
||||
dotpos = fullname + strlen(fullname); // Watch for files without extension.
|
||||
|
@ -1807,6 +1826,10 @@ W_VerifyPK3 (FILE *fp, lumpchecklist_t *checklist, boolean status)
|
|||
|
||||
if (! W_VerifyName(lumpname, checklist, status))
|
||||
return false;
|
||||
|
||||
// Check for directories next, if it's blacklisted it will return false
|
||||
if (W_VerifyName(fullname, folderblacklist, status))
|
||||
return false;
|
||||
}
|
||||
|
||||
free(fullname);
|
||||
|
|
|
@ -146,11 +146,10 @@ void W_Shutdown(void);
|
|||
// Opens a WAD file. Returns the FILE * handle for the file, or NULL if not found or could not be opened
|
||||
FILE *W_OpenWadFile(const char **filename, boolean useerrors);
|
||||
// Load and add a wadfile to the active wad files, returns numbers of lumps, INT16_MAX on error
|
||||
UINT16 W_InitFile(const char *filename, boolean mainfile);
|
||||
UINT16 W_InitFile(const char *filename, boolean mainfile, boolean startup);
|
||||
|
||||
// W_InitMultipleFiles returns 1 if all is okay, 0 otherwise,
|
||||
// so that it stops with a message if a file was not found, but not if all is okay.
|
||||
INT32 W_InitMultipleFiles(char **filenames, UINT16 mainfiles);
|
||||
// W_InitMultipleFiles exits if a file was not found, but not if all is okay.
|
||||
void W_InitMultipleFiles(char **filenames, UINT16 mainfiles);
|
||||
|
||||
const char *W_CheckNameForNumPwad(UINT16 wad, UINT16 lump);
|
||||
const char *W_CheckNameForNum(lumpnum_t lumpnum);
|
||||
|
|
19
src/z_zone.c
19
src/z_zone.c
|
@ -232,12 +232,12 @@ void Z_Free(void *ptr)
|
|||
|
||||
// Free the memory and get rid of the block.
|
||||
free(block->real);
|
||||
block->prev->next = block->next;
|
||||
block->next->prev = block->prev;
|
||||
free(block);
|
||||
#ifdef VALGRIND_DESTROY_MEMPOOL
|
||||
VALGRIND_DESTROY_MEMPOOL(block);
|
||||
#endif
|
||||
block->prev->next = block->next;
|
||||
block->next->prev = block->prev;
|
||||
free(block);
|
||||
}
|
||||
|
||||
/** malloc() that doesn't accept failure.
|
||||
|
@ -317,13 +317,9 @@ void *Z_MallocAlign(size_t size, INT32 tag, void *user, INT32 alignbits)
|
|||
// The mem header lives 'sizeof (memhdr_t)' bytes before given.
|
||||
hdr = (memhdr_t *)((UINT8 *)given - sizeof *hdr);
|
||||
|
||||
#ifdef VALGRIND_CREATE_MEMPOOL
|
||||
VALGRIND_CREATE_MEMPOOL(block, padsize, Z_calloc);
|
||||
#ifdef HAVE_VALGRIND
|
||||
Z_calloc = false;
|
||||
#endif
|
||||
#ifdef VALGRIND_MEMPOOL_ALLOC
|
||||
VALGRIND_MEMPOOL_ALLOC(block, hdr, size + sizeof *hdr);
|
||||
#endif
|
||||
|
||||
block->next = head.next;
|
||||
block->prev = &head;
|
||||
|
@ -341,6 +337,13 @@ void *Z_MallocAlign(size_t size, INT32 tag, void *user, INT32 alignbits)
|
|||
block->size = blocksize;
|
||||
block->realsize = size;
|
||||
|
||||
#ifdef VALGRIND_CREATE_MEMPOOL
|
||||
VALGRIND_CREATE_MEMPOOL(block, padsize, Z_calloc);
|
||||
#endif
|
||||
//#ifdef VALGRIND_MEMPOOL_ALLOC
|
||||
// VALGRIND_MEMPOOL_ALLOC(block, hdr, size + sizeof *hdr);
|
||||
//#endif
|
||||
|
||||
hdr->id = ZONEID;
|
||||
hdr->block = block;
|
||||
|
||||
|
|
Loading…
Reference in a new issue