Don't check "Too many flats in level" with P_AddLevelFlatRuntime

Also moved the debug down in case anyone uses that.
This commit is contained in:
James R 2020-01-21 15:11:16 -08:00
parent 9cd101c68d
commit d90c0b8fbd

View file

@ -585,15 +585,11 @@ Ploadflat (levelflat_t *levelflat, const char *flatname)
if (strnicmp(levelflat[i].name, flatname, 8) == 0)
return i;
}
if (numlevelflats >= MAXLEVELFLATS)
I_Error("Too many flats in level\n");
}
#ifndef ZDEBUG
CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
#endif
if (numlevelflats >= MAXLEVELFLATS)
I_Error("Too many flats in level\n");
if (levelflat)
levelflat += numlevelflats;
else
@ -656,6 +652,10 @@ flatfound:
levelflat->u.flat.baselumpnum = LUMPERROR;
}
#ifndef ZDEBUG
CONS_Debug(DBG_SETUP, "flat #%03d: %s\n", atoi(sizeu1(numlevelflats)), levelflat->name);
#endif
return ( numlevelflats++ );
}