This commit is contained in:
Louis-Antoine 2020-05-10 11:00:30 +02:00
commit 614f45b380
49 changed files with 2478 additions and 3054 deletions

View file

@ -760,6 +760,7 @@ linedeftypes
{
title = "Parameters";
prefix = "(22)";
flags8text = "[3] Set translucency by X offset";
flags32text = "[5] Render outer sides only";
flags64text = "[6] Trigger linedef executor";
flags128text = "[7] Intangible";
@ -1908,6 +1909,27 @@ linedeftypes
prefix = "(333)";
}
334
{
title = "Object Dye - Continuous";
flags64text = "[6] Disable for this color";
prefix = "(334)";
}
335
{
title = "Object Dye - Each Time";
flags64text = "[6] Disable for this color";
prefix = "(335)";
}
336
{
title = "Object Dye - Once";
flags64text = "[6] Disable for this color";
prefix = "(336)";
}
399
{
title = "Level Load";
@ -2218,6 +2240,19 @@ linedeftypes
prefix = "(462)";
flags8text = "[3] Set delay by backside sector";
}
463
{
title = "Dye Object";
prefix = "(463)";
}
464
{
title = "Trigger Egg Capsule";
prefix = "(464)";
flags64text = "[6] Don't end level";
}
}
linedefexecmisc
@ -3704,6 +3739,7 @@ thingtypes
width = 8;
height = 16;
sprite = "internal:capsule";
angletext = "Tag";
}
292
{

View file

@ -85,6 +85,10 @@ tic_t jointimeout = (10*TICRATE);
static boolean sendingsavegame[MAXNETNODES]; // Are we sending the savegame?
static tic_t freezetimeout[MAXNETNODES]; // Until when can this node freeze the server before getting a timeout?
// Incremented by cv_joindelay when a client joins, decremented each tic.
// If higher than cv_joindelay * 2 (3 joins in a short timespan), joins are temporarily disabled.
static tic_t joindelay = 0;
UINT16 pingmeasurecount = 1;
UINT32 realpingtable[MAXPLAYERS]; //the base table of ping where an average will be sent to everyone.
UINT32 playerpingtable[MAXPLAYERS]; //table of player latency values.
@ -3594,6 +3598,8 @@ consvar_t cv_allownewplayer = {"allowjoin", "On", CV_NETVAR, CV_OnOff, NULL, 0,
consvar_t cv_joinnextround = {"joinnextround", "Off", CV_NETVAR, CV_OnOff, NULL, 0, NULL, NULL, 0, 0, NULL}; /// \todo not done
static CV_PossibleValue_t maxplayers_cons_t[] = {{2, "MIN"}, {32, "MAX"}, {0, NULL}};
consvar_t cv_maxplayers = {"maxplayers", "8", CV_SAVE, maxplayers_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t joindelay_cons_t[] = {{1, "MIN"}, {3600, "MAX"}, {0, "Off"}, {0, NULL}};
consvar_t cv_joindelay = {"joindelay", "10", CV_SAVE, joindelay_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t rejointimeout_cons_t[] = {{1, "MIN"}, {60 * FRACUNIT, "MAX"}, {0, "Off"}, {0, NULL}};
consvar_t cv_rejointimeout = {"rejointimeout", "Off", CV_SAVE|CV_FLOAT, rejointimeout_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
@ -3681,6 +3687,8 @@ void SV_ResetServer(void)
neededtic = maketic;
tictoclear = maketic;
joindelay = 0;
for (i = 0; i < MAXNETNODES; i++)
ResetNode(i);
@ -4130,6 +4138,9 @@ static void HandleConnect(SINT8 node)
SV_SendRefuse(node, M_GetText("No players from\nthis node."));
else if (luafiletransfers)
SV_SendRefuse(node, M_GetText("The server is broadcasting a file\nrequested by a Lua script.\nPlease wait a bit and then\ntry rejoining."));
else if (netgame && joindelay > 2 * (tic_t)cv_joindelay.value * TICRATE)
SV_SendRefuse(node, va(M_GetText("Too many people are connecting.\nPlease wait %d seconds and then\ntry rejoining."),
(joindelay - 2 * cv_joindelay.value * TICRATE) / TICRATE));
else
{
#ifndef NONET
@ -4187,6 +4198,7 @@ static void HandleConnect(SINT8 node)
DEBFILE("send savegame\n");
}
SV_AddWaitingPlayers(names[0], names[1]);
joindelay += cv_joindelay.value * TICRATE;
player_joining = true;
}
#else
@ -5555,12 +5567,21 @@ void NetUpdate(void)
hu_resynching = true;
}
}
Net_AckTicker();
// Handle timeouts to prevent definitive freezes from happenning
if (server)
{
for (i = 1; i < MAXNETNODES; i++)
if (nodeingame[i] && freezetimeout[i] < I_GetTime())
Net_ConnectionTimeout(i);
// In case the cvar value was lowered
if (joindelay)
joindelay = min(joindelay - 1, 3 * (tic_t)cv_joindelay.value * TICRATE);
}
nowtime /= NEWTICRATERATIO;
if (nowtime > resptime)
{
@ -5568,6 +5589,7 @@ void NetUpdate(void)
M_Ticker();
CON_Ticker();
}
SV_FileSendTicker();
}

View file

@ -515,7 +515,7 @@ extern UINT32 realpingtable[MAXPLAYERS];
extern UINT32 playerpingtable[MAXPLAYERS];
extern tic_t servermaxping;
extern consvar_t cv_allownewplayer, cv_joinnextround, cv_maxplayers, cv_rejointimeout;
extern consvar_t cv_allownewplayer, cv_joinnextround, cv_maxplayers, cv_joindelay, cv_rejointimeout;
extern consvar_t cv_resynchattempts, cv_blamecfail;
extern consvar_t cv_maxsend, cv_noticedownload, cv_downloadspeed;

View file

@ -573,6 +573,7 @@ void D_RegisterServerCommands(void)
// d_clisrv
CV_RegisterVar(&cv_maxplayers);
CV_RegisterVar(&cv_joindelay);
CV_RegisterVar(&cv_rejointimeout);
CV_RegisterVar(&cv_resynchattempts);
CV_RegisterVar(&cv_maxsend);

View file

@ -1863,6 +1863,12 @@ static void readlevelheader(MYFILE *f, INT32 num)
}
else if (fastcmp(word, "STARTRINGS"))
mapheaderinfo[num-1]->startrings = (UINT16)i;
else if (fastcmp(word, "SPECIALSTAGETIME"))
mapheaderinfo[num-1]->sstimer = i;
else if (fastcmp(word, "SPECIALSTAGESPHERES"))
mapheaderinfo[num-1]->ssspheres = i;
else if (fastcmp(word, "GRAVITY"))
mapheaderinfo[num-1]->gravity = FLOAT_TO_FIXED(atof(word2));
else
deh_warning("Level header %d: unknown word '%s'", num, word);
}
@ -3027,6 +3033,7 @@ static actionpointer_t actionpointers[] =
{{A_DragonbomberSpawn}, "A_DRAGONBOMERSPAWN"},
{{A_DragonWing}, "A_DRAGONWING"},
{{A_DragonSegment}, "A_DRAGONSEGMENT"},
{{A_ChangeHeight}, "A_CHANGEHEIGHT"},
{{NULL}, "NONE"},
// This NULL entry must be the last in the list
@ -6225,6 +6232,14 @@ static const char *const STATE_LIST[] = { // array length left dynamic for sanit
"S_ROCKET",
"S_LASER",
"S_LASER2",
"S_LASERFLASH",
"S_LASERFLAME1",
"S_LASERFLAME2",
"S_LASERFLAME3",
"S_LASERFLAME4",
"S_LASERFLAME5",
"S_TORPEDO",

View file

@ -578,9 +578,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
/// Dumps the contents of a network save game upon consistency failure for debugging.
//#define DUMPCONSISTENCY
/// Polyobject fake flat code
#define POLYOBJECTS_PLANES
/// See name of player in your crosshair
#define SEENAMES

View file

@ -319,6 +319,9 @@ typedef struct
char selectheading[22]; ///< Level select heading. Allows for controllable grouping.
UINT16 startrings; ///< Number of rings players start with.
INT32 sstimer; ///< Timer for special stages.
UINT32 ssspheres; ///< Sphere requirement in special stages.
fixed_t gravity; ///< Map-wide gravity.
// Title card.
char ltzzpatch[8]; ///< Zig zag patch.

View file

@ -887,12 +887,10 @@ static void AdjustSegs(void)
float distv1,distv2,tmp;
nearv1 = nearv2 = MYMAX;
#ifdef POLYOBJECTS
// Don't touch polyobject segs. We'll compensate
// for this when we go about drawing them.
if (lseg->polyseg)
continue;
#endif
if (p) {
for (j = 0; j < p->numpts; j++)

View file

@ -298,6 +298,8 @@ light_t *t_lspr[NUMSPRITES] =
// Projectiles
&lspr[NOLIGHT], // SPR_MISL
&lspr[SMALLREDBALL_L], // SPR_LASR
&lspr[REDSHINE_L], // SPR_LASF
&lspr[NOLIGHT], // SPR_TORP
&lspr[NOLIGHT], // SPR_ENRG
&lspr[NOLIGHT], // SPR_MINE

View file

@ -1602,7 +1602,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
// heights of the polygon, and h & l, are the final (clipped)
// poly coords.
#ifdef POLYOBJECTS
// NOTE: With polyobjects, whenever you need to check the properties of the polyobject sector it belongs to,
// you must use the linedef's backsector to be correct
// From CB
@ -1612,7 +1611,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
popenbottom = back->floorheight;
}
else
#endif
{
popentop = min(worldtop, worldhigh);
popenbottom = max(worldbottom, worldlow);
@ -1642,7 +1640,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
polybottom = polytop - textureheight[gr_midtexture]*repeats;
}
// CB
#ifdef POLYOBJECTS
// NOTE: With polyobjects, whenever you need to check the properties of the polyobject sector it belongs to,
// you must use the linedef's backsector to be correct
if (gr_curline->polyseg)
@ -1650,7 +1647,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
lowcut = polybottom;
highcut = polytop;
}
#endif
else
{
// The cut-off values of a linedef can always be constant, since every line has an absoulute front and or back sector
@ -1780,7 +1776,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
break;
}
#ifdef POLYOBJECTS
if (gr_curline->polyseg && gr_curline->polyseg->translucency > 0)
{
if (gr_curline->polyseg->translucency >= NUMTRANSMAPS) // wall not drawn
@ -1791,7 +1786,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
else
blendmode = HWR_TranstableToAlpha(gr_curline->polyseg->translucency, &Surf);
}
#endif
if (gr_frontsector->numlights)
{
@ -2587,10 +2581,8 @@ static void HWR_AddLine(seg_t * line)
static sector_t tempsec;
fixed_t v1x, v1y, v2x, v2y; // the seg's vertexes as fixed_t
#ifdef POLYOBJECTS
if (line->polyseg && !(line->polyseg->flags & POF_RENDERSIDES))
return;
#endif
gr_curline = line;
@ -2717,13 +2709,10 @@ static void HWR_AddLine(seg_t * line)
if (bothceilingssky && bothfloorssky) // everything's sky? let's save us a bit of time then
{
if (
#ifdef POLYOBJECTS
!line->polyseg &&
#endif
!line->sidedef->midtexture
&& ((!gr_frontsector->ffloors && !gr_backsector->ffloors)
|| (gr_frontsector->tag == gr_backsector->tag)))
if (!line->polyseg &&
!line->sidedef->midtexture
&& ((!gr_frontsector->ffloors && !gr_backsector->ffloors)
|| (gr_frontsector->tag == gr_backsector->tag)))
return; // line is empty, don't even bother
// treat like wide open window instead
HWR_ProcessSeg(); // Doesn't need arguments because they're defined globally :D
@ -2759,13 +2748,10 @@ static void HWR_AddLine(seg_t * line)
if (bothceilingssky && bothfloorssky) // everything's sky? let's save us a bit of time then
{
if (
#ifdef POLYOBJECTS
!line->polyseg &&
#endif
!line->sidedef->midtexture
&& ((!gr_frontsector->ffloors && !gr_backsector->ffloors)
|| (gr_frontsector->tag == gr_backsector->tag)))
if (!line->polyseg &&
!line->sidedef->midtexture
&& ((!gr_frontsector->ffloors && !gr_backsector->ffloors)
|| (gr_frontsector->tag == gr_backsector->tag)))
return; // line is empty, don't even bother
goto clippass; // treat like wide open window instead
@ -2957,8 +2943,6 @@ static boolean HWR_CheckBBox(fixed_t *bspcoord)
#endif
}
#ifdef POLYOBJECTS
//
// HWR_AddPolyObjectSegs
//
@ -3001,7 +2985,6 @@ static inline void HWR_AddPolyObjectSegs(void)
Z_Free(gr_fakeline);
}
#ifdef POLYOBJECTS_PLANES
static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling, fixed_t fixedheight,
FBITFIELD blendmode, UINT8 lightlevel, levelflat_t *levelflat, sector_t *FOFsector,
UINT8 alpha, extracolormap_t *planecolormap)
@ -3256,8 +3239,6 @@ static void HWR_AddPolyObjectPlanes(void)
}
}
}
#endif
#endif
// -----------------+
// HWR_Subsector : Determine floor/ceiling planes.
@ -3585,7 +3566,6 @@ static void HWR_Subsector(size_t num)
#endif
#endif //doplanes
#ifdef POLYOBJECTS
// Draw all the polyobjects in this subsector
if (sub->polyList)
{
@ -3606,15 +3586,12 @@ static void HWR_Subsector(size_t num)
// Draw polyobject lines.
HWR_AddPolyObjectSegs();
#ifdef POLYOBJECTS_PLANES
if (sub->validcount != validcount) // This validcount situation seems to let us know that the floors have already been drawn.
{
// Draw polyobject planes
HWR_AddPolyObjectPlanes();
}
#endif
}
#endif
// Hurder ici se passe les choses INT32<33>essantes!
// on vient de tracer le sol et le plafond
@ -3637,14 +3614,8 @@ static void HWR_Subsector(size_t num)
while (count--)
{
if (!line->glseg
#ifdef POLYOBJECTS
&& !line->polyseg // ignore segs that belong to polyobjects
#endif
)
{
if (!line->glseg && !line->polyseg) // ignore segs that belong to polyobjects
HWR_AddLine(line);
}
line++;
}
}
@ -3959,7 +3930,7 @@ static void HWR_DrawDropShadow(mobj_t *thing, gr_vissprite_t *spr, fixed_t scale
HWR_GetPatch(gpatch);
scalemul = FixedMul(FRACUNIT - floordiff/640, scale);
scalemul = FixedMul(scalemul, (thing->radius*2) / gpatch->height);
scalemul = FixedMul(scalemul, (thing->radius*2) / SHORT(gpatch->height));
fscale = FIXED_TO_FLOAT(scalemul);
fx = FIXED_TO_FLOAT(thing->x);
@ -3971,9 +3942,9 @@ static void HWR_DrawDropShadow(mobj_t *thing, gr_vissprite_t *spr, fixed_t scale
// 0--1
if (thing && fabsf(fscale - 1.0f) > 1.0E-36f)
offset = (gpatch->height/2) * fscale;
offset = (SHORT(gpatch->height)/2) * fscale;
else
offset = (float)(gpatch->height/2);
offset = (float)(SHORT(gpatch->height)/2);
shadowVerts[0].x = shadowVerts[3].x = fx - offset;
shadowVerts[2].x = shadowVerts[1].x = fx + offset;
@ -5282,10 +5253,10 @@ static void HWR_ProjectSprite(mobj_t *thing)
rotsprite = sprframe->rotsprite.patch[rot][rollangle];
if (rotsprite != NULL)
{
spr_width = rotsprite->width << FRACBITS;
spr_height = rotsprite->height << FRACBITS;
spr_offset = rotsprite->leftoffset << FRACBITS;
spr_topoffset = rotsprite->topoffset << FRACBITS;
spr_width = SHORT(rotsprite->width) << FRACBITS;
spr_height = SHORT(rotsprite->height) << FRACBITS;
spr_offset = SHORT(rotsprite->leftoffset) << FRACBITS;
spr_topoffset = SHORT(rotsprite->topoffset) << FRACBITS;
// flip -> rotate, not rotate -> flip
flip = 0;
}

View file

@ -187,6 +187,8 @@ char sprnames[NUMSPRITES + 1][5] =
// Projectiles
"MISL",
"LASR", // GFZ3 laser
"LASF", // GFZ3 laser flames
"TORP", // Torpedo
"ENRG", // Energy ball
"MINE", // Skim mine
@ -2058,7 +2060,15 @@ state_t states[NUMSTATES] =
{SPR_MISL, FF_FULLBRIGHT, 1, {A_SmokeTrailer}, MT_SMOKE, 0, S_ROCKET}, // S_ROCKET
{SPR_MISL, FF_FULLBRIGHT, 2, {NULL}, 0, 0, S_NULL}, // S_LASER
{SPR_LASR, FF_FULLBRIGHT|0, 2, {NULL}, 0, 0, S_NULL}, // S_LASER
{SPR_LASR, FF_FULLBRIGHT|1, 2, {NULL}, 0, 0, S_NULL}, // S_LASER2
{SPR_LASR, FF_FULLBRIGHT|2, 2, {NULL}, 0, 0, S_NULL}, // S_LASERFLASH
{SPR_LASF, FF_FULLBRIGHT|0, 2, {NULL}, 0, 0, S_LASERFLAME2}, // S_LASERFLAME1
{SPR_LASF, FF_FULLBRIGHT|1, 1, {A_ChangeHeight}, 156*FRACUNIT, 3, S_LASERFLAME3}, // S_LASERFLAME2
{SPR_LASF, FF_FULLBRIGHT|2, 0, {A_ChangeHeight}, 32*FRACUNIT, 3, S_LASERFLAME4}, // S_LASERFLAME3
{SPR_LASF, FF_ANIMATE|FF_PAPERSPRITE|FF_FULLBRIGHT|2, 4, {NULL}, 1, 2, S_LASERFLAME5}, // S_LASERFLAME4
{SPR_LASF, FF_ANIMATE|FF_PAPERSPRITE|FF_FULLBRIGHT|4, 28, {NULL}, 2, 2, S_NULL}, // S_LASERFLAME5
{SPR_TORP, 0, 1, {A_SmokeTrailer}, MT_SMOKE, 0, S_TORPEDO}, // S_TORPEDO
@ -5665,28 +5675,28 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
{ // MT_EGGMOBILE_FIRE
-1, // doomednum
S_SPINFIRE1, // spawnstate
S_LASERFLAME1, // spawnstate
1, // spawnhealth
S_NULL, // seestate
sfx_None, // seesound
sfx_s3kc2s, // seesound
8, // reactiontime
sfx_None, // attacksound
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
sfx_s3k8d, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
0, // speed
8*FRACUNIT, // radius
14*FRACUNIT, // height
24*FRACUNIT, // radius
84*FRACUNIT, // height
0, // display offset
DMG_FIRE, // mass
1, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY|MF_FIRE, // flags
MF_NOGRAVITY|MF_FIRE|MF_PAIN, // flags
S_NULL // raisestate
},
@ -9637,8 +9647,8 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
S_NULL, // painstate
0, // painchance
sfx_None, // painsound
S_NULL, // meleestate
S_NULL, // missilestate
S_LASERFLASH, // meleestate
S_LASER2, // missilestate
S_NULL, // deathstate
S_NULL, // xdeathstate
sfx_None, // deathsound
@ -9649,7 +9659,7 @@ mobjinfo_t mobjinfo[NUMMOBJTYPES] =
0, // mass
20, // damage
sfx_None, // activesound
MF_NOBLOCKMAP|MF_MISSILE|MF_NOGRAVITY, // flags
MF_MISSILE|MF_NOGRAVITY, // flags
S_NULL // raisestate
},

View file

@ -284,6 +284,7 @@ void A_RolloutRock();
void A_DragonbomberSpawn();
void A_DragonWing();
void A_DragonSegment();
void A_ChangeHeight();
// ratio of states to sprites to mobj types is roughly 6 : 1 : 1
#define NUMMOBJFREESLOTS 512
@ -451,6 +452,8 @@ typedef enum sprite
// Projectiles
SPR_MISL,
SPR_LASR, // GFZ3 laser
SPR_LASF, // GFZ3 laser flames
SPR_TORP, // Torpedo
SPR_ENRG, // Energy ball
SPR_MINE, // Skim mine
@ -2220,6 +2223,14 @@ typedef enum state
S_ROCKET,
S_LASER,
S_LASER2,
S_LASERFLASH,
S_LASERFLAME1,
S_LASERFLAME2,
S_LASERFLAME3,
S_LASERFLAME4,
S_LASERFLAME5,
S_TORPEDO,

View file

@ -80,9 +80,7 @@ static UINT8 lib_searchBlockmap_Lines(lua_State *L, INT32 x, INT32 y, mobj_t *th
{
INT32 offset;
const INT32 *list; // Big blockmap
#ifdef POLYOBJECTS
polymaplink_t *plink; // haleyjd 02/22/06
#endif
line_t *ld;
if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
@ -90,7 +88,6 @@ static UINT8 lib_searchBlockmap_Lines(lua_State *L, INT32 x, INT32 y, mobj_t *th
offset = y*bmapwidth + x;
#ifdef POLYOBJECTS
// haleyjd 02/22/06: consider polyobject lines
plink = polyblocklinks[offset];
@ -133,7 +130,6 @@ static UINT8 lib_searchBlockmap_Lines(lua_State *L, INT32 x, INT32 y, mobj_t *th
}
plink = (polymaplink_t *)(plink->link.next);
}
#endif
offset = *(blockmap + offset); // offset = blockmap[y*bmapwidth+x];

View file

@ -412,9 +412,9 @@ static int libd_cachePatch(lua_State *L)
HUDONLY
luapat = patchinfohead;
lumpnum = W_CheckNumForName(luaL_checkstring(L, 1));
lumpnum = W_CheckNumForLongName(luaL_checkstring(L, 1));
if (lumpnum == LUMPERROR)
lumpnum = W_GetNumForName("MISSING");
lumpnum = W_GetNumForLongName("MISSING");
for (i = 0; i < numluapatches; i++)
{
@ -454,7 +454,7 @@ static int libd_cachePatch(lua_State *L)
numluapatches++;
#else
HUDONLY
LUA_PushUserdata(L, W_CachePatchName(luaL_checkstring(L, 1), PU_PATCH), META_PATCH);
LUA_PushUserdata(L, W_CachePatchLongName(luaL_checkstring(L, 1), PU_PATCH), META_PATCH);
#endif
return 1;
}

View file

@ -2082,6 +2082,12 @@ static int mapheaderinfo_get(lua_State *L)
lua_pushinteger(L, header->menuflags);
else if (fastcmp(field,"startrings"))
lua_pushinteger(L, header->startrings);
else if (fastcmp(field, "sstimer"))
lua_pushinteger(L, header->sstimer);
else if (fastcmp(field, "ssspheres"))
lua_pushinteger(L, header->ssspheres);
else if (fastcmp(field, "gravity"))
lua_pushfixed(L, header->gravity);
// TODO add support for reading numGradedMares and grades
else {
// Read custom vars now

View file

@ -730,9 +730,13 @@ void LUA_InvalidatePlayer(player_t *player)
enum
{
ARCH_NULL=0,
ARCH_BOOLEAN,
ARCH_SIGNED,
ARCH_STRING,
ARCH_TRUE,
ARCH_FALSE,
ARCH_INT8,
ARCH_INT16,
ARCH_INT32,
ARCH_SMALLSTRING,
ARCH_LARGESTRING,
ARCH_TABLE,
ARCH_MOBJINFO,
@ -817,22 +821,33 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex)
WRITEUINT8(save_p, ARCH_NULL);
return 2;
case LUA_TBOOLEAN:
WRITEUINT8(save_p, ARCH_BOOLEAN);
WRITEUINT8(save_p, lua_toboolean(gL, myindex));
WRITEUINT8(save_p, lua_toboolean(gL, myindex) ? ARCH_TRUE : ARCH_FALSE);
break;
case LUA_TNUMBER:
{
lua_Integer number = lua_tointeger(gL, myindex);
WRITEUINT8(save_p, ARCH_SIGNED);
WRITEFIXED(save_p, number);
if (number >= INT8_MIN && number <= INT8_MAX)
{
WRITEUINT8(save_p, ARCH_INT8);
WRITESINT8(save_p, number);
}
else if (number >= INT16_MIN && number <= INT16_MAX)
{
WRITEUINT8(save_p, ARCH_INT16);
WRITEINT16(save_p, number);
}
else
{
WRITEUINT8(save_p, ARCH_INT32);
WRITEFIXED(save_p, number);
}
break;
}
case LUA_TSTRING:
{
UINT16 len = (UINT16)lua_objlen(gL, myindex); // get length of string, including embedded zeros
UINT32 len = (UINT32)lua_objlen(gL, myindex); // get length of string, including embedded zeros
const char *s = lua_tostring(gL, myindex);
UINT16 i = 0;
WRITEUINT8(save_p, ARCH_STRING);
UINT32 i = 0;
// if you're wondering why we're writing a string to save_p this way,
// it turns out that Lua can have embedded zeros ('\0') in the strings,
// so we can't use WRITESTRING as that cuts off when it finds a '\0'.
@ -840,7 +855,16 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex)
// fixing the awful crashes previously encountered for reading strings longer than 1024
// (yes I know that's kind of a stupid thing to care about, but it'd be evil to trim or ignore them?)
// -- Monster Iestyn 05/08/18
WRITEUINT16(save_p, len); // save size of string
if (len < 255)
{
WRITEUINT8(save_p, ARCH_SMALLSTRING);
WRITEUINT8(save_p, len); // save size of string
}
else
{
WRITEUINT8(save_p, ARCH_LARGESTRING);
WRITEUINT32(save_p, len); // save size of string
}
while (i < len)
WRITECHAR(save_p, s[i++]); // write chars individually, including the embedded zeros
break;
@ -1010,16 +1034,8 @@ static UINT8 ArchiveValue(int TABLESINDEX, int myindex)
if (!rover)
WRITEUINT8(save_p, ARCH_NULL);
else {
ffloor_t *r2;
UINT16 i = 0;
// search for id
for (r2 = rover->target->ffloors; r2; r2 = r2->next)
{
if (r2 == rover)
break;
i++;
}
if (!r2)
UINT16 i = P_GetFFloorID(rover);
if (i == UINT16_MAX) // invalid ID
WRITEUINT8(save_p, ARCH_NULL);
else
{
@ -1178,21 +1194,36 @@ static UINT8 UnArchiveValue(int TABLESINDEX)
case ARCH_NULL:
lua_pushnil(gL);
break;
case ARCH_BOOLEAN:
lua_pushboolean(gL, READUINT8(save_p));
case ARCH_TRUE:
lua_pushboolean(gL, true);
break;
case ARCH_SIGNED:
case ARCH_FALSE:
lua_pushboolean(gL, false);
break;
case ARCH_INT8:
lua_pushinteger(gL, READSINT8(save_p));
break;
case ARCH_INT16:
lua_pushinteger(gL, READINT16(save_p));
break;
case ARCH_INT32:
lua_pushinteger(gL, READFIXED(save_p));
break;
case ARCH_STRING:
case ARCH_SMALLSTRING:
case ARCH_LARGESTRING:
{
UINT16 len = READUINT16(save_p); // length of string, including embedded zeros
UINT32 len;
char *value;
UINT16 i = 0;
UINT32 i = 0;
// See my comments in the ArchiveValue function;
// it's much the same for reading strings as writing them!
// (i.e. we can't use READSTRING either)
// -- Monster Iestyn 05/08/18
if (type == ARCH_SMALLSTRING)
len = READUINT8(save_p); // length of string, including embedded zeros
else
len = READUINT32(save_p); // length of string, including embedded zeros
value = malloc(len); // make temp buffer of size len
// now read the actual string
while (i < len)

View file

@ -1583,7 +1583,7 @@ static menuitem_t OP_ServerOptionsMenu[] =
{IT_HEADER, NULL, "General", NULL, 0},
#ifndef NONET
{IT_STRING | IT_CVAR | IT_CV_STRING,
NULL, "Server name", &cv_servername, 7},
NULL, "Server name", &cv_servername, 7},
{IT_STRING | IT_CVAR, NULL, "Max Players", &cv_maxplayers, 21},
{IT_STRING | IT_CVAR, NULL, "Allow Add-on Downloading", &cv_downloading, 26},
{IT_STRING | IT_CVAR, NULL, "Allow players to join", &cv_allownewplayer, 31},
@ -1628,8 +1628,9 @@ static menuitem_t OP_ServerOptionsMenu[] =
#ifndef NONET
{IT_HEADER, NULL, "Advanced", NULL, 225},
{IT_STRING | IT_CVAR | IT_CV_STRING, NULL, "Master server", &cv_masterserver, 231},
{IT_STRING | IT_CVAR, NULL, "Attempts to resynchronise", &cv_resynchattempts, 245},
{IT_STRING | IT_CVAR | IT_CV_STRING, NULL, "Master server", &cv_masterserver, 231},
{IT_STRING | IT_CVAR, NULL, "Join delay", &cv_joindelay, 246},
{IT_STRING | IT_CVAR, NULL, "Attempts to resynchronise", &cv_resynchattempts, 251},
#endif
};
@ -10822,7 +10823,8 @@ static void M_ServerOptions(INT32 choice)
OP_ServerOptionsMenu[ 3].status = IT_GRAYEDOUT; // Allow add-on downloading
OP_ServerOptionsMenu[ 4].status = IT_GRAYEDOUT; // Allow players to join
OP_ServerOptionsMenu[35].status = IT_GRAYEDOUT; // Master server
OP_ServerOptionsMenu[36].status = IT_GRAYEDOUT; // Attempts to resynchronise
OP_ServerOptionsMenu[36].status = IT_GRAYEDOUT; // Minimum delay between joins
OP_ServerOptionsMenu[37].status = IT_GRAYEDOUT; // Attempts to resynchronise
}
else
{
@ -10834,6 +10836,7 @@ static void M_ServerOptions(INT32 choice)
? IT_GRAYEDOUT
: (IT_STRING | IT_CVAR | IT_CV_STRING));
OP_ServerOptionsMenu[36].status = IT_STRING | IT_CVAR;
OP_ServerOptionsMenu[37].status = IT_STRING | IT_CVAR;
}
#endif

View file

@ -47,8 +47,7 @@ void T_MoveCeiling(ceiling_t *ceiling)
case 0: // IN STASIS
break;
case 1: // UP
res = T_MovePlane(ceiling->sector, ceiling->speed, ceiling->topheight, false,
1, ceiling->direction);
res = T_MovePlane(ceiling->sector, ceiling->speed, ceiling->topheight, false, true, ceiling->direction);
if (ceiling->type == bounceCeiling)
{
@ -159,8 +158,7 @@ void T_MoveCeiling(ceiling_t *ceiling)
break;
case -1: // DOWN
res = T_MovePlane(ceiling->sector, ceiling->speed, ceiling->bottomheight,
ceiling->crush, 1, ceiling->direction);
res = T_MovePlane(ceiling->sector, ceiling->speed, ceiling->bottomheight, ceiling->crush, true, ceiling->direction);
if (ceiling->type == bounceCeiling)
{
@ -314,11 +312,10 @@ void T_CrushCeiling(ceiling_t *ceiling)
if (ceiling->type == crushBothOnce)
{
// Move the floor
T_MovePlane(ceiling->sector, ceiling->speed, ceiling->bottomheight-(ceiling->topheight-ceiling->bottomheight), false, 0, -ceiling->direction);
T_MovePlane(ceiling->sector, ceiling->speed, ceiling->bottomheight-(ceiling->topheight-ceiling->bottomheight), false, false, -ceiling->direction);
}
res = T_MovePlane(ceiling->sector, ceiling->speed, ceiling->topheight,
false, 1, ceiling->direction);
res = T_MovePlane(ceiling->sector, ceiling->speed, ceiling->topheight, false, true, ceiling->direction);
if (res == pastdest)
{
@ -357,11 +354,10 @@ void T_CrushCeiling(ceiling_t *ceiling)
if (ceiling->type == crushBothOnce)
{
// Move the floor
T_MovePlane(ceiling->sector, ceiling->speed, ceiling->bottomheight, ceiling->crush, 0, -ceiling->direction);
T_MovePlane(ceiling->sector, ceiling->speed, ceiling->bottomheight, ceiling->crush, false, -ceiling->direction);
}
res = T_MovePlane(ceiling->sector, ceiling->speed, ceiling->bottomheight,
ceiling->crush, 1, ceiling->direction);
res = T_MovePlane(ceiling->sector, ceiling->speed, ceiling->bottomheight, ceiling->crush, true, ceiling->direction);
if (res == pastdest)
{
@ -399,7 +395,7 @@ INT32 EV_DoCeiling(line_t *line, ceiling_e type)
sector_t *sec;
ceiling_t *ceiling;
while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0)
while ((secnum = P_FindSectorFromTag(line->tag,secnum)) >= 0)
{
sec = &sectors[secnum];
@ -619,7 +615,7 @@ INT32 EV_DoCrush(line_t *line, ceiling_e type)
sector_t *sec;
ceiling_t *ceiling;
while ((secnum = P_FindSectorFromLineTag(line,secnum)) >= 0)
while ((secnum = P_FindSectorFromTag(line->tag,secnum)) >= 0)
{
sec = &sectors[secnum];

View file

@ -312,6 +312,7 @@ void A_RolloutRock(mobj_t *actor);
void A_DragonbomberSpawn(mobj_t *actor);
void A_DragonWing(mobj_t *actor);
void A_DragonSegment(mobj_t *actor);
void A_ChangeHeight(mobj_t *actor);
//for p_enemy.c
@ -2990,6 +2991,19 @@ void A_Boss1Laser(mobj_t *actor)
angle_t angle;
mobj_t *point;
tic_t dur;
static const UINT8 LASERCOLORS[] =
{
SKINCOLOR_SUPERRED3,
SKINCOLOR_SUPERRED4,
SKINCOLOR_SUPERRED5,
SKINCOLOR_FLAME,
SKINCOLOR_RED,
SKINCOLOR_RED,
SKINCOLOR_FLAME,
SKINCOLOR_SUPERRED5,
SKINCOLOR_SUPERRED4,
SKINCOLOR_SUPERRED3,
};
if (LUA_CallAction("A_Boss1Laser", actor))
return;
@ -3064,7 +3078,7 @@ void A_Boss1Laser(mobj_t *actor)
point = P_SpawnMobj(x, y, z, locvar1);
P_SetTarget(&point->target, actor);
point->angle = actor->angle;
speed = point->radius*2;
speed = point->radius;
point->momz = FixedMul(FINECOSINE(angle>>ANGLETOFINESHIFT), speed);
point->momx = FixedMul(FINESINE(angle>>ANGLETOFINESHIFT), FixedMul(FINECOSINE(point->angle>>ANGLETOFINESHIFT), speed));
point->momy = FixedMul(FINESINE(angle>>ANGLETOFINESHIFT), FixedMul(FINESINE(point->angle>>ANGLETOFINESHIFT), speed));
@ -3073,23 +3087,69 @@ void A_Boss1Laser(mobj_t *actor)
{
mobj_t *mo = P_SpawnMobj(point->x, point->y, point->z, point->type);
mo->angle = point->angle;
mo->color = LASERCOLORS[((UINT8)(i + 3*dur) >> 2) % sizeof(LASERCOLORS)]; // codeing
P_UnsetThingPosition(mo);
mo->flags = MF_NOBLOCKMAP|MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY;
mo->flags = MF_NOCLIP|MF_NOCLIPHEIGHT|MF_NOGRAVITY|MF_SCENERY;
P_SetThingPosition(mo);
if (dur & 1 && mo->info->missilestate)
{
P_SetMobjState(mo, mo->info->missilestate);
if (mo->info->meleestate)
{
mobj_t *mo2 = P_SpawnMobjFromMobj(mo, 0, 0, 0, MT_PARTICLE);
mo2->flags2 |= MF2_LINKDRAW;
P_SetTarget(&mo2->tracer, actor);
P_SetMobjState(mo2, mo->info->meleestate);
}
}
if (dur == 1)
P_SpawnGhostMobj(mo);
x = point->x, y = point->y, z = point->z;
if (P_RailThinker(point))
break;
}
x += point->momx;
y += point->momy;
floorz = P_FloorzAtPos(x, y, z, mobjinfo[MT_EGGMOBILE_FIRE].height);
if (z - floorz < mobjinfo[MT_EGGMOBILE_FIRE].height>>1)
if (z - floorz < mobjinfo[MT_EGGMOBILE_FIRE].height>>1 && dur & 1)
{
point = P_SpawnMobj(x, y, floorz+1, MT_EGGMOBILE_FIRE);
point = P_SpawnMobj(x, y, floorz, MT_EGGMOBILE_FIRE);
point->angle = actor->angle;
point->destscale = actor->scale;
P_SetScale(point, point->destscale);
P_SetTarget(&point->target, actor);
point->destscale = 3*FRACUNIT;
point->scalespeed = FRACUNIT>>2;
point->fuse = TICRATE;
P_MobjCheckWater(point);
if (point->eflags & (MFE_UNDERWATER|MFE_TOUCHWATER))
{
for (i = 0; i < 2; i++)
{
UINT8 size = 3;
mobj_t *steam = P_SpawnMobj(x, y, point->watertop - size*mobjinfo[MT_DUST].height, MT_DUST);
P_SetScale(steam, size*actor->scale);
P_SetObjectMomZ(steam, FRACUNIT + 2*P_RandomFixed(), true);
P_InstaThrust(steam, FixedAngle(P_RandomKey(360)*FRACUNIT), 2*P_RandomFixed());
if (point->info->painsound)
S_StartSound(steam, point->info->painsound);
}
}
else
{
fixed_t distx = P_ReturnThrustX(point, point->angle, point->radius);
fixed_t disty = P_ReturnThrustY(point, point->angle, point->radius);
if (P_TryMove(point, point->x + distx, point->y + disty, false) // prevents the sprite from clipping into the wall or dangling off ledges
&& P_TryMove(point, point->x - 2*distx, point->y - 2*disty, false)
&& P_TryMove(point, point->x + distx, point->y + disty, false))
{
if (point->info->seesound)
S_StartSound(point, point->info->seesound);
}
else
P_RemoveMobj(point);
}
}
if (dur > 1)
@ -14409,3 +14469,43 @@ void A_DragonSegment(mobj_t *actor)
actor->angle = hangle;
P_TeleportMove(actor, target->x + xdist, target->y + ydist, target->z + zdist);
}
// Function: A_ChangeHeight
//
// Description: Changes the actor's height by var1
//
// var1 = height
// var2 =
// &1: height is absolute
// &2: scale with actor's scale
//
void A_ChangeHeight(mobj_t *actor)
{
INT32 locvar1 = var1;
INT32 locvar2 = var2;
fixed_t height = locvar1;
boolean reverse;
if (LUA_CallAction("A_ChangeHeight", actor))
return;
reverse = (actor->eflags & MFE_VERTICALFLIP) || (actor->flags2 & MF2_OBJECTFLIP);
if (locvar2 & 2)
height = FixedMul(height, actor->scale);
P_UnsetThingPosition(actor);
if (locvar2 & 1)
{
if (reverse)
actor->z += actor->height - locvar1;
actor->height = locvar1;
}
else
{
if (reverse)
actor->z -= locvar1;
actor->height += locvar1;
}
P_SetThingPosition(actor);
}

File diff suppressed because it is too large Load diff

View file

@ -2157,7 +2157,6 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
BMBOUNDFIX(xl, xh, yl, yh);
#ifdef POLYOBJECTS
// Check polyobjects and see if tmfloorz/tmceilingz need to be altered
{
validcount++;
@ -2229,7 +2228,6 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
}
}
}
#endif
// tmfloorthing is set when tmfloorz comes from a thing's top
tmfloorthing = NULL;
@ -2387,7 +2385,6 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
BMBOUNDFIX(xl, xh, yl, yh);
#ifdef POLYOBJECTS
// Check polyobjects and see if tmfloorz/tmceilingz need to be altered
{
validcount++;
@ -2458,7 +2455,6 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
}
}
}
#endif
// check lines
for (bx = xl; bx <= xh; bx++)
@ -4223,21 +4219,19 @@ static boolean PIT_ChangeSector(mobj_t *thing, boolean realcrush)
{
//If the thing was crushed by a crumbling FOF, reward the player who made it crumble!
thinker_t *think;
elevator_t *crumbler;
crumble_t *crumbler;
for (think = thlist[THINK_MAIN].next; think != &thlist[THINK_MAIN]; think = think->next)
{
if (think->function.acp1 != (actionf_p1)T_StartCrumble)
continue;
crumbler = (elevator_t *)think;
crumbler = (crumble_t *)think;
if (crumbler->player && crumbler->player->mo
&& crumbler->player->mo != thing
&& crumbler->actionsector == thing->subsector->sector
&& crumbler->sector == rover->master->frontsector
&& (crumbler->type == elevateBounce
|| crumbler->type == elevateContinuous))
&& crumbler->sector == rover->master->frontsector)
{
killer = crumbler->player->mo;
}

View file

@ -451,7 +451,6 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
I_Assert(back != NULL);
openfloorrover = openceilingrover = NULL;
#ifdef POLYOBJECTS
if (linedef->polyobj)
{
// set these defaults so that polyobjects don't interfere with collision above or below them
@ -462,7 +461,6 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
opentopslope = openbottomslope = NULL;
}
else
#endif
{ // Set open and high/low values here
fixed_t frontheight, backheight;
@ -517,7 +515,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
texheight = textures[texnum]->height << FRACBITS;
// Set texbottom and textop to the Z coordinates of the texture's boundaries
#if 0 // #ifdef POLYOBJECTS
#if 0
// don't remove this code unless solid midtextures
// on non-solid polyobjects should NEVER happen in the future
if (linedef->polyobj && (linedef->polyobj->flags & POF_TESTHEIGHT)) {
@ -560,7 +558,6 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
}
}
}
#ifdef POLYOBJECTS
if (linedef->polyobj)
{
// Treat polyobj's backsector like a 3D Floor
@ -597,94 +594,95 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
// otherwise don't do anything special, pretend there's nothing else there
}
else
#endif
// Check for fake floors in the sector.
if (front->ffloors || back->ffloors)
{
ffloor_t *rover;
fixed_t delta1, delta2;
// Check for frontsector's fake floors
for (rover = front->ffloors; rover; rover = rover->next)
// Check for fake floors in the sector.
if (front->ffloors || back->ffloors)
{
fixed_t topheight, bottomheight;
if (!(rover->flags & FF_EXISTS))
continue;
ffloor_t *rover;
fixed_t delta1, delta2;
if (mobj->player && (P_CheckSolidLava(rover) || P_CanRunOnWater(mobj->player, rover)))
;
else if (!((rover->flags & FF_BLOCKPLAYER && mobj->player)
|| (rover->flags & FF_BLOCKOTHERS && !mobj->player)))
continue;
topheight = P_GetFOFTopZ(mobj, front, rover, tmx, tmy, linedef);
bottomheight = P_GetFOFBottomZ(mobj, front, rover, tmx, tmy, linedef);
delta1 = abs(mobj->z - (bottomheight + ((topheight - bottomheight)/2)));
delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
if (delta1 >= delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_PLATFORM) // thing is below FOF
// Check for frontsector's fake floors
for (rover = front->ffloors; rover; rover = rover->next)
{
if (bottomheight < opentop) {
opentop = bottomheight;
opentopslope = *rover->b_slope;
openceilingrover = rover;
fixed_t topheight, bottomheight;
if (!(rover->flags & FF_EXISTS))
continue;
if (mobj->player && (P_CheckSolidLava(rover) || P_CanRunOnWater(mobj->player, rover)))
;
else if (!((rover->flags & FF_BLOCKPLAYER && mobj->player)
|| (rover->flags & FF_BLOCKOTHERS && !mobj->player)))
continue;
topheight = P_GetFOFTopZ(mobj, front, rover, tmx, tmy, linedef);
bottomheight = P_GetFOFBottomZ(mobj, front, rover, tmx, tmy, linedef);
delta1 = abs(mobj->z - (bottomheight + ((topheight - bottomheight)/2)));
delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
if (delta1 >= delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_PLATFORM) // thing is below FOF
{
if (bottomheight < opentop) {
opentop = bottomheight;
opentopslope = *rover->b_slope;
openceilingrover = rover;
}
else if (bottomheight < highceiling)
highceiling = bottomheight;
}
if (delta1 < delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_REVERSEPLATFORM) // thing is above FOF
{
if (topheight > openbottom) {
openbottom = topheight;
openbottomslope = *rover->t_slope;
openfloorrover = rover;
}
else if (topheight > lowfloor)
lowfloor = topheight;
}
else if (bottomheight < highceiling)
highceiling = bottomheight;
}
if (delta1 < delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_REVERSEPLATFORM) // thing is above FOF
// Check for backsectors fake floors
for (rover = back->ffloors; rover; rover = rover->next)
{
if (topheight > openbottom) {
openbottom = topheight;
openbottomslope = *rover->t_slope;
openfloorrover = rover;
fixed_t topheight, bottomheight;
if (!(rover->flags & FF_EXISTS))
continue;
if (mobj->player && (P_CheckSolidLava(rover) || P_CanRunOnWater(mobj->player, rover)))
;
else if (!((rover->flags & FF_BLOCKPLAYER && mobj->player)
|| (rover->flags & FF_BLOCKOTHERS && !mobj->player)))
continue;
topheight = P_GetFOFTopZ(mobj, back, rover, tmx, tmy, linedef);
bottomheight = P_GetFOFBottomZ(mobj, back, rover, tmx, tmy, linedef);
delta1 = abs(mobj->z - (bottomheight + ((topheight - bottomheight)/2)));
delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
if (delta1 >= delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_PLATFORM) // thing is below FOF
{
if (bottomheight < opentop) {
opentop = bottomheight;
opentopslope = *rover->b_slope;
openceilingrover = rover;
}
else if (bottomheight < highceiling)
highceiling = bottomheight;
}
else if (topheight > lowfloor)
lowfloor = topheight;
}
}
// Check for backsectors fake floors
for (rover = back->ffloors; rover; rover = rover->next)
{
fixed_t topheight, bottomheight;
if (!(rover->flags & FF_EXISTS))
continue;
if (mobj->player && (P_CheckSolidLava(rover) || P_CanRunOnWater(mobj->player, rover)))
;
else if (!((rover->flags & FF_BLOCKPLAYER && mobj->player)
|| (rover->flags & FF_BLOCKOTHERS && !mobj->player)))
continue;
topheight = P_GetFOFTopZ(mobj, back, rover, tmx, tmy, linedef);
bottomheight = P_GetFOFBottomZ(mobj, back, rover, tmx, tmy, linedef);
delta1 = abs(mobj->z - (bottomheight + ((topheight - bottomheight)/2)));
delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
if (delta1 >= delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_PLATFORM) // thing is below FOF
{
if (bottomheight < opentop) {
opentop = bottomheight;
opentopslope = *rover->b_slope;
openceilingrover = rover;
if (delta1 < delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_REVERSEPLATFORM) // thing is above FOF
{
if (topheight > openbottom) {
openbottom = topheight;
openbottomslope = *rover->t_slope;
openfloorrover = rover;
}
else if (topheight > lowfloor)
lowfloor = topheight;
}
else if (bottomheight < highceiling)
highceiling = bottomheight;
}
if (delta1 < delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_REVERSEPLATFORM) // thing is above FOF
{
if (topheight > openbottom) {
openbottom = topheight;
openbottomslope = *rover->t_slope;
openfloorrover = rover;
}
else if (topheight > lowfloor)
lowfloor = topheight;
}
}
}
@ -934,9 +932,7 @@ boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean (*func)(line_t *))
{
INT32 offset;
const INT32 *list; // Big blockmap
#ifdef POLYOBJECTS
polymaplink_t *plink; // haleyjd 02/22/06
#endif
line_t *ld;
if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
@ -944,7 +940,6 @@ boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean (*func)(line_t *))
offset = y*bmapwidth + x;
#ifdef POLYOBJECTS
// haleyjd 02/22/06: consider polyobject lines
plink = polyblocklinks[offset];
@ -968,7 +963,6 @@ boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean (*func)(line_t *))
}
plink = (polymaplink_t *)(plink->link.next);
}
#endif
offset = *(blockmap + offset); // offset = blockmap[y*bmapwidth+x];

View file

@ -1691,7 +1691,7 @@ static void P_PushableCheckBustables(mobj_t *mo)
// Needs ML_EFFECT4 flag for pushables to break it
if (!(rover->master->flags & ML_EFFECT4)) continue;
if (!rover->master->frontsector->crumblestate)
if (rover->master->frontsector->crumblestate == CRUMBLE_NONE)
{
topheight = P_GetFOFTopZ(mo, node->m_sector, rover, mo->x, mo->y, NULL);
bottomheight = P_GetFOFBottomZ(mo, node->m_sector, rover, mo->x, mo->y, NULL);
@ -2895,7 +2895,6 @@ static void P_PlayerZMovement(mobj_t *mo)
mo->eflags |= MFE_JUSTHITFLOOR; // Spin Attack
{
#ifdef POLYOBJECTS
// Check if we're on a polyobject
// that triggers a linedef executor.
msecnode_t *node;
@ -2955,8 +2954,6 @@ static void P_PlayerZMovement(mobj_t *mo)
}
if (!stopmovecut)
#endif
// Cut momentum in half when you hit the ground and
// aren't pressing any controls.
if (!(mo->player->cmd.forwardmove || mo->player->cmd.sidemove) && !mo->player->cmomx && !mo->player->cmomy && !(mo->player->pflags & PF_SPINNING))
@ -7059,8 +7056,7 @@ static void P_MobjScaleThink(mobj_t *mobj)
fixed_t oldheight = mobj->height;
UINT8 correctionType = 0; // Don't correct Z position, just gain height
if ((mobj->flags & MF_NOCLIPHEIGHT || (mobj->z > mobj->floorz && mobj->z + mobj->height < mobj->ceilingz))
&& mobj->type != MT_EGGMOBILE_FIRE)
if (mobj->flags & MF_NOCLIPHEIGHT || (mobj->z > mobj->floorz && mobj->z + mobj->height < mobj->ceilingz))
correctionType = 1; // Correct Z position by centering
else if (mobj->eflags & MFE_VERTICALFLIP)
correctionType = 2; // Correct Z position by moving down
@ -7081,10 +7077,6 @@ static void P_MobjScaleThink(mobj_t *mobj)
/// \todo Lua hook for "reached destscale"?
switch (mobj->type)
{
case MT_EGGMOBILE_FIRE:
mobj->destscale = FRACUNIT;
mobj->scalespeed = FRACUNIT>>4;
break;
default:
break;
}

File diff suppressed because it is too large Load diff

View file

@ -18,8 +18,6 @@
#include "p_mobj.h"
#include "r_defs.h"
// haleyjd: temporary define
#ifdef POLYOBJECTS
//
// Defines
//
@ -31,7 +29,6 @@
#define POLYOBJ_SPAWNCRUSH_DOOMEDNUM 762 // todo: REMOVE
#define POLYOBJ_START_LINE 20
#define POLYOBJ_EXPLICIT_LINE 21
#define POLYINFO_SPECIALNUM 22
typedef enum
@ -301,6 +298,14 @@ typedef struct polyrotdisplacedata_s
UINT8 turnobjs;
} polyrotdisplacedata_t;
typedef struct polyflagdata_s
{
INT32 polyObjNum;
INT32 speed;
UINT32 angle;
fixed_t momx;
} polyflagdata_t;
typedef struct polyfadedata_s
{
INT32 polyObjNum;
@ -322,7 +327,6 @@ boolean P_PointInsidePolyobj(polyobj_t *po, fixed_t x, fixed_t y);
boolean P_MobjTouchingPolyobj(polyobj_t *po, mobj_t *mo);
boolean P_MobjInsidePolyobj(polyobj_t *po, mobj_t *mo);
boolean P_BBoxInsidePolyobj(polyobj_t *po, fixed_t *bbox);
void Polyobj_GetInfo(INT16 poid, INT32 *poflags, INT32 *parentID, INT32 *potrans);
// thinkers (needed in p_saveg.c)
void T_PolyObjRotate(polyrotate_t *);
@ -335,14 +339,14 @@ void T_PolyObjRotDisplace (polyrotdisplace_t *);
void T_PolyObjFlag (polymove_t *);
void T_PolyObjFade (polyfade_t *);
INT32 EV_DoPolyDoor(polydoordata_t *);
INT32 EV_DoPolyObjMove(polymovedata_t *);
INT32 EV_DoPolyObjWaypoint(polywaypointdata_t *);
INT32 EV_DoPolyObjRotate(polyrotdata_t *);
INT32 EV_DoPolyObjDisplace(polydisplacedata_t *);
INT32 EV_DoPolyObjRotDisplace(polyrotdisplacedata_t *);
INT32 EV_DoPolyObjFlag(struct line_s *);
INT32 EV_DoPolyObjFade(polyfadedata_t *);
boolean EV_DoPolyDoor(polydoordata_t *);
boolean EV_DoPolyObjMove(polymovedata_t *);
boolean EV_DoPolyObjWaypoint(polywaypointdata_t *);
boolean EV_DoPolyObjRotate(polyrotdata_t *);
boolean EV_DoPolyObjDisplace(polydisplacedata_t *);
boolean EV_DoPolyObjRotDisplace(polyrotdisplacedata_t *);
boolean EV_DoPolyObjFlag(polyflagdata_t *);
boolean EV_DoPolyObjFade(polyfadedata_t *);
//
@ -353,8 +357,6 @@ extern polyobj_t *PolyObjects;
extern INT32 numPolyObjects;
extern polymaplink_t **polyblocklinks; // polyobject blockmap
#endif // ifdef POLYOBJECTS
#endif
// EOF

File diff suppressed because it is too large Load diff

View file

@ -218,6 +218,9 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
mapheaderinfo[num]->typeoflevel = 0;
mapheaderinfo[num]->nextlevel = (INT16)(i + 1);
mapheaderinfo[num]->startrings = 0;
mapheaderinfo[num]->sstimer = 90;
mapheaderinfo[num]->ssspheres = 1;
mapheaderinfo[num]->gravity = FRACUNIT/2;
mapheaderinfo[num]->keywords[0] = '\0';
snprintf(mapheaderinfo[num]->musname, 7, "%sM", G_BuildMapName(i));
mapheaderinfo[num]->musname[6] = 0;
@ -846,7 +849,7 @@ static void P_InitializeSector(sector_t *ss)
ss->camsec = -1;
ss->floorlightsec = ss->ceilinglightsec = -1;
ss->crumblestate = 0;
ss->crumblestate = CRUMBLE_NONE;
ss->touching_thinglist = NULL;
@ -953,9 +956,7 @@ static void P_InitializeLinedef(line_t *ld)
ld->splats = NULL;
#endif
ld->firsttag = ld->nexttag = -1;
#ifdef POLYOBJECTS
ld->polyobj = NULL;
#endif
ld->text = NULL;
ld->callcount = 0;
@ -1869,10 +1870,8 @@ static void P_InitializeSeg(seg_t *seg)
seg->numlights = 0;
seg->rlights = NULL;
#ifdef POLYOBJECTS
seg->polyseg = NULL;
seg->dontrenderme = false;
#endif
}
static void P_LoadSegs(UINT8 *data)
@ -2235,11 +2234,9 @@ static boolean P_LoadBlockMap(UINT8 *data, size_t count)
blocklinks = Z_Calloc(count, PU_LEVEL, NULL);
blockmap = blockmaplump+4;
#ifdef POLYOBJECTS
// haleyjd 2/22/06: setup polyobject blockmap
count = sizeof(*polyblocklinks) * bmapwidth * bmapheight;
polyblocklinks = Z_Calloc(count, PU_LEVEL, NULL);
#endif
return true;
}
@ -2490,11 +2487,9 @@ static void P_CreateBlockMap(void)
blocklinks = Z_Calloc(count, PU_LEVEL, NULL);
blockmap = blockmaplump + 4;
#ifdef POLYOBJECTS
// haleyjd 2/22/06: setup polyobject blockmap
count = sizeof(*polyblocklinks) * bmapwidth * bmapheight;
polyblocklinks = Z_Calloc(count, PU_LEVEL, NULL);
#endif
}
}

View file

@ -100,7 +100,6 @@ static fixed_t P_InterceptVector2(divline_t *v2, divline_t *v1)
return frac;
}
#ifdef POLYOBJECTS
static boolean P_CrossSubsecPolyObj(polyobj_t *po, register los_t *los)
{
size_t i;
@ -169,7 +168,6 @@ static boolean P_CrossSubsecPolyObj(polyobj_t *po, register los_t *los)
return true;
}
#endif
//
// P_CrossSubsector
@ -180,9 +178,7 @@ static boolean P_CrossSubsector(size_t num, register los_t *los)
{
seg_t *seg;
INT32 count;
#ifdef POLYOBJECTS
polyobj_t *po; // haleyjd 02/23/06
#endif
#ifdef RANGECHECK
if (num >= numsubsectors)
@ -192,7 +188,6 @@ static boolean P_CrossSubsector(size_t num, register los_t *los)
// haleyjd 02/23/06: this assignment should be after the above check
seg = segs + subsectors[num].firstline;
#ifdef POLYOBJECTS
// haleyjd 02/23/06: check polyobject lines
if ((po = subsectors[num].polyList))
{
@ -207,7 +202,6 @@ static boolean P_CrossSubsector(size_t num, register los_t *los)
po = (polyobj_t *)(po->link.next);
}
}
#endif
for (count = subsectors[num].numlines; --count >= 0; seg++) // check lines
{
@ -413,15 +407,10 @@ boolean P_CheckSight(mobj_t *t1, mobj_t *t2)
// killough 11/98: shortcut for melee situations
// same subsector? obviously visible
#ifndef POLYOBJECTS
if (t1->subsector == t2->subsector)
return true;
#else
// haleyjd 02/23/06: can't do this if there are polyobjects in the subsec
if (!t1->subsector->polyList &&
t1->subsector == t2->subsector)
return true;
#endif
// An unobstructed LOS is possible.
// Now look from eyes of t1 to any part of t2.

View file

@ -566,7 +566,7 @@ void P_CopySectorSlope(line_t *line)
int i, special = line->special;
// Check for copy linedefs
for (i = -1; (i = P_FindSectorFromLineTag(line, i)) >= 0;)
for (i = -1; (i = P_FindSectorFromTag(line->tag, i)) >= 0;)
{
sector_t *srcsec = sectors + i;

File diff suppressed because it is too large Load diff

View file

@ -55,7 +55,6 @@ fixed_t P_FindNextLowestFloor(sector_t *sec, fixed_t currentheight);
fixed_t P_FindLowestCeilingSurrounding(sector_t *sec);
fixed_t P_FindHighestCeilingSurrounding(sector_t *sec);
INT32 P_FindSectorFromLineTag(line_t *line, INT32 start);
INT32 P_FindSectorFromTag(INT16 tag, INT32 start);
INT32 P_FindSpecialLineFromTag(INT16 special, INT16 tag, INT32 start);
@ -74,6 +73,7 @@ void P_RunDeNightserizeExecutors(mobj_t *actor);
void P_RunNightsLapExecutors(mobj_t *actor);
void P_RunNightsCapsuleTouchExecutors(mobj_t *actor, boolean entering, boolean enoughspheres);
UINT16 P_GetFFloorID(ffloor_t *fflr);
ffloor_t *P_GetFFloorByID(sector_t *sec, UINT16 id);
//
@ -108,6 +108,7 @@ typedef struct
sector_t *sector; ///< Sector in which the effect takes place.
sector_t *sec;
line_t *sourceline;
UINT8 nobosses;
} laserthink_t;
/** Strobe light action structure..
@ -307,18 +308,130 @@ typedef struct
fixed_t delaytimer;
fixed_t floorwasheight; // Height the floor WAS at
fixed_t ceilingwasheight; // Height the ceiling WAS at
player_t *player; // Player who initiated the thinker (used for airbob)
line_t *sourceline;
} elevator_t;
typedef enum
{
CF_RETURN = 1, // Return after crumbling
CF_FLOATBOB = 1<<1, // Float on water
CF_REVERSE = 1<<2, // Reverse gravity
} crumbleflag_t;
typedef struct
{
thinker_t thinker;
line_t *sourceline;
sector_t *sector;
sector_t *actionsector; // The sector the rover action is taking place in.
player_t *player; // Player who initiated the thinker (used for airbob)
INT32 direction;
INT32 origalpha;
INT32 timer;
fixed_t speed;
fixed_t floorwasheight; // Height the floor WAS at
fixed_t ceilingwasheight; // Height the ceiling WAS at
UINT8 flags;
} crumble_t;
typedef struct
{
thinker_t thinker;
fixed_t vars[16]; // Misc. variables
fixed_t var2s[16]; // Second misc variables buffer.
line_t *sourceline; // Source line of the thinker
sector_t *sector; // Sector the thinker is from
} levelspecthink_t;
} noenemies_t;
typedef struct
{
thinker_t thinker;
sector_t *sector;
fixed_t speed;
INT32 direction;
fixed_t floorstartheight;
fixed_t ceilingstartheight;
fixed_t destheight;
} continuousfall_t;
typedef struct
{
thinker_t thinker;
line_t *sourceline;
sector_t *sector;
fixed_t speed;
fixed_t distance;
fixed_t floorwasheight;
fixed_t ceilingwasheight;
boolean low;
} bouncecheese_t;
typedef struct
{
thinker_t thinker;
sector_t *sector;
fixed_t speed;
INT32 direction;
fixed_t floorstartheight;
fixed_t ceilingstartheight;
INT16 tag;
} mariothink_t;
typedef struct
{
thinker_t thinker;
line_t *sourceline;
sector_t *sector;
} mariocheck_t;
typedef struct
{
thinker_t thinker;
line_t *sourceline;
sector_t *sector;
fixed_t crushspeed;
fixed_t retractspeed;
INT32 direction;
fixed_t floorstartheight;
fixed_t ceilingstartheight;
INT32 delay;
INT16 tag;
UINT16 sound;
} thwomp_t;
typedef struct
{
thinker_t thinker;
line_t *sourceline;
sector_t *sector;
INT16 tag;
} floatthink_t;
typedef struct
{
thinker_t thinker;
line_t *sourceline; // Source line of the thinker
boolean playersInArea[MAXPLAYERS];
boolean playersOnArea[MAXPLAYERS];
boolean triggerOnExit;
} eachtime_t;
typedef enum
{
RF_REVERSE = 1, //Lower when stood on
RF_SPINDASH = 1<<1, //Require spindash to move
RF_DYNAMIC = 1<<2, //Dynamically sinking platform
} raiseflag_t;
typedef struct
{
thinker_t thinker;
INT16 tag;
sector_t *sector;
fixed_t ceilingbottom;
fixed_t ceilingtop;
fixed_t basespeed;
fixed_t extraspeed; //For dynamically sinking platform
UINT8 shaketimer; //For dynamically sinking platform
UINT8 flags;
} raise_t;
#define ELEVATORSPEED (FRACUNIT*4)
#define FLOORSPEED (FRACUNIT)
@ -331,35 +444,34 @@ typedef enum
} result_e;
result_e T_MovePlane(sector_t *sector, fixed_t speed, fixed_t dest, boolean crush,
INT32 floorOrCeiling, INT32 direction);
INT32 EV_DoFloor(line_t *line, floor_e floortype);
INT32 EV_DoElevator(line_t *line, elevator_e elevtype, boolean customspeed);
boolean ceiling, INT32 direction);
void EV_DoFloor(line_t *line, floor_e floortype);
void EV_DoElevator(line_t *line, elevator_e elevtype, boolean customspeed);
void EV_CrumbleChain(sector_t *sec, ffloor_t *rover);
INT32 EV_BounceSector(sector_t *sector, fixed_t momz, line_t *sourceline);
void EV_BounceSector(sector_t *sector, fixed_t momz, line_t *sourceline);
// Some other special 3dfloor types
INT32 EV_StartCrumble(sector_t *sector, ffloor_t *rover,
boolean floating, player_t *player, fixed_t origalpha, boolean crumblereturn);
INT32 EV_DoContinuousFall(sector_t *sec, sector_t *pbacksector, fixed_t spd, boolean backwards);
void EV_DoContinuousFall(sector_t *sec, sector_t *backsector, fixed_t spd, boolean backwards);
INT32 EV_MarioBlock(ffloor_t *rover, sector_t *sector, mobj_t *puncher);
void EV_MarioBlock(ffloor_t *rover, sector_t *sector, mobj_t *puncher);
void T_MoveFloor(floormove_t *movefloor);
void T_MoveElevator(elevator_t *elevator);
void T_ContinuousFalling(levelspecthink_t *faller);
void T_BounceCheese(levelspecthink_t *bouncer);
void T_StartCrumble(elevator_t *elevator);
void T_MarioBlock(levelspecthink_t *block);
void T_SpikeSector(levelspecthink_t *spikes);
void T_FloatSector(levelspecthink_t *floater);
void T_MarioBlockChecker(levelspecthink_t *block);
void T_ThwompSector(levelspecthink_t *thwomp);
void T_NoEnemiesSector(levelspecthink_t *nobaddies);
void T_EachTimeThinker(levelspecthink_t *eachtime);
void T_ContinuousFalling(continuousfall_t *faller);
void T_BounceCheese(bouncecheese_t *bouncer);
void T_StartCrumble(crumble_t *crumble);
void T_MarioBlock(mariothink_t *block);
void T_FloatSector(floatthink_t *floater);
void T_MarioBlockChecker(mariocheck_t *block);
void T_ThwompSector(thwomp_t *thwomp);
void T_NoEnemiesSector(noenemies_t *nobaddies);
void T_EachTimeThinker(eachtime_t *eachtime);
void T_CameraScanner(elevator_t *elevator);
void T_RaiseSector(levelspecthink_t *sraise);
void T_RaiseSector(raise_t *raise);
typedef struct
{

View file

@ -2566,7 +2566,7 @@ static void P_CheckBustableBlocks(player_t *player)
{
if (!(rover->flags & FF_EXISTS)) continue;
if ((rover->flags & FF_BUSTUP)/* && !rover->master->frontsector->crumblestate*/)
if ((rover->flags & FF_BUSTUP)/* && rover->master->frontsector->crumblestate == CRUMBLE_NONE*/)
{
// If it's an FF_SHATTER, you can break it just by touching it.
if (rover->flags & FF_SHATTER)
@ -3847,7 +3847,6 @@ static void P_DoTeeter(player_t *player)
BMBOUNDFIX(xl, xh, yl, yh);
// Polyobjects
#ifdef POLYOBJECTS
validcount++;
for (by = yl; by <= yh; by++)
@ -3941,7 +3940,6 @@ static void P_DoTeeter(player_t *player)
plink = (polymaplink_t *)(plink->link.next);
}
}
#endif
if (teeter) // only bother with objects as a last resort if you were already teetering
{
mobj_t *oldtmthing = tmthing;
@ -5006,6 +5004,15 @@ void P_Telekinesis(player_t *player, fixed_t thrust, fixed_t range)
player->pflags |= PF_THOKKED;
}
static void P_DoTwinSpin(player_t *player)
{
player->pflags &= ~PF_NOJUMPDAMAGE;
player->pflags |= P_GetJumpFlags(player) | PF_THOKKED;
S_StartSound(player->mo, sfx_s3k42);
player->mo->frame = 0;
P_SetPlayerMobjState(player->mo, S_PLAY_TWINSPIN);
}
//
// P_DoJumpStuff
//
@ -5176,12 +5183,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
break;
case CA_TWINSPIN:
if ((player->charability2 == CA2_MELEE) && (!(player->pflags & (PF_THOKKED|PF_USEDOWN)) || player->charflags & SF_MULTIABILITY))
{
player->pflags |= PF_THOKKED;
S_StartSound(player->mo, sfx_s3k42);
player->mo->frame = 0;
P_SetPlayerMobjState(player->mo, S_PLAY_TWINSPIN);
}
P_DoTwinSpin(player);
break;
default:
break;
@ -5438,12 +5440,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
break;
case CA_TWINSPIN:
if (!(player->pflags & PF_THOKKED) || player->charflags & SF_MULTIABILITY)
{
player->pflags |= PF_THOKKED;
S_StartSound(player->mo, sfx_s3k42);
player->mo->frame = 0;
P_SetPlayerMobjState(player->mo, S_PLAY_TWINSPIN);
}
P_DoTwinSpin(player);
break;
default:
break;
@ -5702,11 +5699,7 @@ static void P_2dMovement(player_t *player)
}
else if (player->onconveyor == 4 && !P_IsObjectOnGround(player->mo)) // Actual conveyor belt
player->cmomx = player->cmomy = 0;
else if (player->onconveyor != 2 && player->onconveyor != 4
#ifdef POLYOBJECTS
&& player->onconveyor != 1
#endif
)
else if (player->onconveyor != 2 && player->onconveyor != 4 && player->onconveyor != 1)
player->cmomx = player->cmomy = 0;
player->rmomx = player->mo->momx - player->cmomx;
@ -5901,11 +5894,7 @@ static void P_3dMovement(player_t *player)
}
else if (player->onconveyor == 4 && !P_IsObjectOnGround(player->mo)) // Actual conveyor belt
player->cmomx = player->cmomy = 0;
else if (player->onconveyor != 2 && player->onconveyor != 4
#ifdef POLYOBJECTS
&& player->onconveyor != 1
#endif
)
else if (player->onconveyor != 2 && player->onconveyor != 4 && player->onconveyor != 1)
player->cmomx = player->cmomy = 0;
player->rmomx = player->mo->momx - player->cmomx;
@ -10235,7 +10224,6 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
}
}
#ifdef POLYOBJECTS
// Check polyobjects and see if floorz/ceilingz need to be altered
{
INT32 xl, xh, yl, yh, bx, by;
@ -10314,7 +10302,6 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
}
}
}
#endif
// crushed camera
if (myceilingz <= myfloorz + thiscam->height && !resetcalled && !cameranoclip)
@ -11725,10 +11712,8 @@ void P_PlayerThink(player_t *player)
P_MobjCheckWater(player->mo);
#ifndef SECTORSPECIALSAFTERTHINK
#ifdef POLYOBJECTS
if (player->onconveyor != 1 || !P_IsObjectOnGround(player->mo))
#endif
player->onconveyor = 0;
player->onconveyor = 0;
// check special sectors : damage & secrets
if (!player->spectator)
@ -12086,12 +12071,10 @@ void P_PlayerThink(player_t *player)
// it lasts for one tic.
player->pflags &= ~PF_FULLSTASIS;
#ifdef POLYOBJECTS
if (player->onconveyor == 1)
player->onconveyor = 3;
else if (player->onconveyor == 3)
player->cmomy = player->cmomx = 0;
#endif
P_DoSuperStuff(player);
P_CheckSneakerAndLivesTimer(player);
@ -12213,7 +12196,7 @@ void P_PlayerThink(player_t *player)
player->powers[pw_nocontrol]--;
else
player->powers[pw_nocontrol] = 0;
//pw_super acts as a timer now
if (player->powers[pw_super]
&& (player->mo->state < &states[S_PLAY_SUPER_TRANS1]
@ -12424,10 +12407,8 @@ void P_PlayerAfterThink(player_t *player)
cmd = &player->cmd;
#ifdef SECTORSPECIALSAFTERTHINK
#ifdef POLYOBJECTS
if (player->onconveyor != 1 || !P_IsObjectOnGround(player->mo))
#endif
player->onconveyor = 0;
player->onconveyor = 0;
// check special sectors : damage & secrets
if (!player->spectator)

View file

@ -354,9 +354,7 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
boolean R_IsEmptyLine(seg_t *line, sector_t *front, sector_t *back)
{
return (
#ifdef POLYOBJECTS
!line->polyseg &&
#endif
back->ceilingpic == front->ceilingpic
&& back->floorpic == front->floorpic
&& back->f_slope == front->f_slope
@ -482,13 +480,10 @@ static void R_AddLine(seg_t *line)
if (bothceilingssky && bothfloorssky) // everything's sky? let's save us a bit of time then
{
if (
#ifdef POLYOBJECTS
!line->polyseg &&
#endif
!line->sidedef->midtexture
&& ((!frontsector->ffloors && !backsector->ffloors)
|| (frontsector->tag == backsector->tag)))
if (!line->polyseg &&
!line->sidedef->midtexture
&& ((!frontsector->ffloors && !backsector->ffloors)
|| (frontsector->tag == backsector->tag)))
return; // line is empty, don't even bother
goto clippass; // treat like wide open window instead
@ -654,8 +649,6 @@ static boolean R_CheckBBox(const fixed_t *bspcoord)
return true;
}
#ifdef POLYOBJECTS
size_t numpolys; // number of polyobjects in current subsector
size_t num_po_ptrs; // number of polyobject pointers allocated
polyobj_t **po_ptrs; // temp ptr array to sort polyobject pointers
@ -819,7 +812,6 @@ static void R_AddPolyObjects(subsector_t *sub)
R_AddLine(po_ptrs[i]->segs[j]);
}
}
#endif
//
// R_Subsector
@ -896,11 +888,7 @@ static void R_Subsector(size_t num)
|| (frontsector->heightsec != -1 && sectors[frontsector->heightsec].ceilingpic == skyflatnum))
{
floorplane = R_FindPlane(frontsector->floorheight, frontsector->floorpic, floorlightlevel,
frontsector->floor_xoffs, frontsector->floor_yoffs, frontsector->floorpic_angle, floorcolormap, NULL
#ifdef POLYOBJECTS_PLANES
, NULL
#endif
, frontsector->f_slope);
frontsector->floor_xoffs, frontsector->floor_yoffs, frontsector->floorpic_angle, floorcolormap, NULL, NULL, frontsector->f_slope);
}
else
floorplane = NULL;
@ -911,11 +899,7 @@ static void R_Subsector(size_t num)
{
ceilingplane = R_FindPlane(frontsector->ceilingheight, frontsector->ceilingpic,
ceilinglightlevel, frontsector->ceiling_xoffs, frontsector->ceiling_yoffs, frontsector->ceilingpic_angle,
ceilingcolormap, NULL
#ifdef POLYOBJECTS_PLANES
, NULL
#endif
, frontsector->c_slope);
ceilingcolormap, NULL, NULL, frontsector->c_slope);
}
else
ceilingplane = NULL;
@ -963,11 +947,7 @@ static void R_Subsector(size_t num)
ffloor[numffloors].plane = R_FindPlane(*rover->bottomheight, *rover->bottompic,
*frontsector->lightlist[light].lightlevel, *rover->bottomxoffs,
*rover->bottomyoffs, *rover->bottomangle, *frontsector->lightlist[light].extra_colormap, rover
#ifdef POLYOBJECTS_PLANES
, NULL
#endif
, *rover->b_slope);
*rover->bottomyoffs, *rover->bottomangle, *frontsector->lightlist[light].extra_colormap, rover, NULL, *rover->b_slope);
ffloor[numffloors].slope = *rover->b_slope;
@ -1000,11 +980,7 @@ static void R_Subsector(size_t num)
ffloor[numffloors].plane = R_FindPlane(*rover->topheight, *rover->toppic,
*frontsector->lightlist[light].lightlevel, *rover->topxoffs, *rover->topyoffs, *rover->topangle,
*frontsector->lightlist[light].extra_colormap, rover
#ifdef POLYOBJECTS_PLANES
, NULL
#endif
, *rover->t_slope);
*frontsector->lightlist[light].extra_colormap, rover, NULL, *rover->t_slope);
ffloor[numffloors].slope = *rover->t_slope;
@ -1019,7 +995,6 @@ static void R_Subsector(size_t num)
}
}
#ifdef POLYOBJECTS_PLANES
// Polyobjects have planes, too!
if (sub->polyList)
{
@ -1085,7 +1060,6 @@ static void R_Subsector(size_t num)
po = (polyobj_t *)(po->link.next);
}
}
#endif
#ifdef FLOORSPLATS
if (sub->splats)
@ -1108,21 +1082,15 @@ static void R_Subsector(size_t num)
firstseg = NULL;
#ifdef POLYOBJECTS
// haleyjd 02/19/06: draw polyobjects before static lines
if (sub->polyList)
R_AddPolyObjects(sub);
#endif
while (count--)
{
// CONS_Debug(DBG_GAMELOGIC, "Adding normal line %d...(%d)\n", line->linedef-lines, leveltime);
if (!line->glseg
#ifdef POLYOBJECTS
&& !line->polyseg // ignore segs that belong to polyobjects
#endif
)
R_AddLine(line);
if (!line->glseg && !line->polyseg) // ignore segs that belong to polyobjects
R_AddLine(line);
line++;
curline = NULL; /* cph 2001/11/18 - must clear curline now we're done with it, so stuff doesn't try using it for other things */
}

View file

@ -40,13 +40,11 @@ void R_PortalClearClipSegs(INT32 start, INT32 end);
void R_ClearDrawSegs(void);
void R_RenderBSPNode(INT32 bspnum);
#ifdef POLYOBJECTS
void R_SortPolyObjects(subsector_t *sub);
extern size_t numpolys; // number of polyobjects in current subsector
extern size_t num_po_ptrs; // number of polyobject pointers allocated
extern polyobj_t **po_ptrs; // temp ptr array to sort polyobject pointers
#endif
sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
INT32 *ceilinglightlevel, boolean back);

View file

@ -28,8 +28,6 @@
#include "m_aatree.h"
#endif
#define POLYOBJECTS
//
// ClipWallSegment
// Clips the given range of columns
@ -107,9 +105,7 @@ typedef struct
fixed_t z; ///< Z coordinate.
} degenmobj_t;
#ifdef POLYOBJECTS
#include "p_polyobj.h"
#endif
// Store fake planes in a resizable array insted of just by
// heightsec. Allows for multiple fake planes.
@ -277,6 +273,16 @@ typedef enum
SF_INVERTPRECIP = 1<<4,
} sectorflags_t;
typedef enum
{
CRUMBLE_NONE, // No crumble thinker
CRUMBLE_WAIT, // Don't float on water because this is supposed to wait for a crumble
CRUMBLE_ACTIVATED, // Crumble thinker activated, but hasn't fallen yet
CRUMBLE_FALL, // Crumble thinker is falling
CRUMBLE_RESTORE, // Crumble thinker is about to restore to original position
} crumblestate_t;
//
// The SECTORS record, at runtime.
// Stores things/mobjs.
@ -424,9 +430,7 @@ typedef struct line_s
void *splats; // wallsplat_t list
#endif
INT32 firsttag, nexttag; // improves searches for tags.
#ifdef POLYOBJECTS
polyobj_t *polyobj; // Belongs to a polyobject?
#endif
char *text; // a concatenation of all front and back texture names, for linedef specials that require a string.
INT16 callcount; // no. of calls left before triggering, for the "X calls" linedef specials, defaults to 0
@ -469,9 +473,7 @@ typedef struct subsector_s
sector_t *sector;
INT16 numlines;
UINT16 firstline;
#ifdef POLYOBJECTS
struct polyobj_s *polyList; // haleyjd 02/19/06: list of polyobjects
#endif
#if 1//#ifdef FLOORSPLATS
void *splats; // floorsplat_t list
#endif
@ -574,10 +576,8 @@ typedef struct seg_s
// Why slow things down by calculating lightlists for every thick side?
size_t numlights;
r_lightlist_t *rlights;
#ifdef POLYOBJECTS
polyobj_t *polyseg;
boolean dontrenderme;
#endif
boolean glseg;
} seg_t;

View file

@ -1231,9 +1231,9 @@ void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, sp
if (!R_CheckIfPatch(lump))
return;
width = patch->width;
height = patch->height;
leftoffset = patch->leftoffset;
width = SHORT(patch->width);
height = SHORT(patch->height);
leftoffset = SHORT(patch->leftoffset);
// rotation pivot
px = SPRITE_XCENTER;
@ -1348,7 +1348,7 @@ void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, sp
newpatch = R_MaskedFlatToPatch(rawdst, newwidth, newheight, 0, 0, &size);
{
newpatch->leftoffset = (newpatch->width / 2) + (leftoffset - px);
newpatch->topoffset = (newpatch->height / 2) + (patch->topoffset - py);
newpatch->topoffset = (newpatch->height / 2) + (SHORT(patch->topoffset) - py);
}
//BP: we cannot use special tric in hardware mode because feet in ground caused by z-buffer
@ -1358,6 +1358,12 @@ void R_CacheRotSprite(spritenum_t sprnum, UINT8 frame, spriteinfo_t *sprinfo, sp
// P_PrecacheLevel
if (devparm) spritememory += size;
// convert everything to little-endian, for big-endian support
newpatch->width = SHORT(newpatch->width);
newpatch->height = SHORT(newpatch->height);
newpatch->leftoffset = SHORT(newpatch->leftoffset);
newpatch->topoffset = SHORT(newpatch->topoffset);
#ifdef HWRENDER
if (rendermode == render_opengl)
{

View file

@ -337,11 +337,7 @@ static visplane_t *new_visplane(unsigned hash)
//
visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
fixed_t xoff, fixed_t yoff, angle_t plangle, extracolormap_t *planecolormap,
ffloor_t *pfloor
#ifdef POLYOBJECTS_PLANES
, polyobj_t *polyobj
#endif
, pslope_t *slope)
ffloor_t *pfloor, polyobj_t *polyobj, pslope_t *slope)
{
visplane_t *check;
unsigned hash;
@ -361,7 +357,6 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
}
}
#ifdef POLYOBJECTS_PLANES
if (polyobj)
{
if (polyobj->angle != 0)
@ -376,7 +371,6 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
yoff += polyobj->centerPt.y;
}
}
#endif
// This appears to fix the Nimbus Ruins sky bug.
if (picnum == skyflatnum && pfloor)
@ -390,12 +384,10 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
for (check = visplanes[hash]; check; check = check->next)
{
#ifdef POLYOBJECTS_PLANES
if (check->polyobj && pfloor)
continue;
if (polyobj != check->polyobj)
continue;
#endif
if (height == check->height && picnum == check->picnum
&& lightlevel == check->lightlevel
&& xoff == check->xoffs && yoff == check->yoffs
@ -426,9 +418,7 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
check->viewz = viewz;
check->viewangle = viewangle;
check->plangle = plangle;
#ifdef POLYOBJECTS_PLANES
check->polyobj = polyobj;
#endif
check->slope = slope;
memset(check->top, 0xff, sizeof (check->top));
@ -496,9 +486,7 @@ visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop)
new_pl->viewz = pl->viewz;
new_pl->viewangle = pl->viewangle;
new_pl->plangle = pl->plangle;
#ifdef POLYOBJECTS_PLANES
new_pl->polyobj = pl->polyobj;
#endif
new_pl->slope = pl->slope;
pl = new_pl;
pl->minx = start;
@ -523,11 +511,9 @@ void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop)
// INT32 unionl, unionh;
// INT32 x;
#ifdef POLYOBJECTS_PLANES
// Don't expand polyobject planes here - we do that on our own.
if (pl->polyobj)
return;
#endif
if (pl->minx > start) pl->minx = start;
if (pl->maxx < stop) pl->maxx = stop;
@ -603,11 +589,7 @@ void R_DrawPlanes(void)
{
for (pl = visplanes[i]; pl; pl = pl->next)
{
if (pl->ffloor != NULL
#ifdef POLYOBJECTS_PLANES
|| pl->polyobj != NULL
#endif
)
if (pl->ffloor != NULL || pl->polyobj != NULL)
continue;
R_DrawSinglePlane(pl);
@ -961,7 +943,6 @@ void R_DrawSinglePlane(visplane_t *pl)
#endif
spanfunc = spanfuncs[BASEDRAWFUNC];
#ifdef POLYOBJECTS_PLANES
if (pl->polyobj && pl->polyobj->translucency != 0)
{
spanfunctype = SPANDRAWFUNC_TRANS;
@ -979,95 +960,98 @@ void R_DrawSinglePlane(visplane_t *pl)
else
light = LIGHTLEVELS-1;
} else
#endif
if (pl->ffloor)
}
else
{
// Don't draw planes that shouldn't be drawn.
for (rover = pl->ffloor->target->ffloors; rover; rover = rover->next)
if (pl->ffloor)
{
if ((pl->ffloor->flags & FF_CUTEXTRA) && (rover->flags & FF_EXTRA))
// Don't draw planes that shouldn't be drawn.
for (rover = pl->ffloor->target->ffloors; rover; rover = rover->next)
{
if (pl->ffloor->flags & FF_EXTRA)
if ((pl->ffloor->flags & FF_CUTEXTRA) && (rover->flags & FF_EXTRA))
{
// The plane is from an extra 3D floor... Check the flags so
// there are no undesired cuts.
if (((pl->ffloor->flags & (FF_FOG|FF_SWIMMABLE)) == (rover->flags & (FF_FOG|FF_SWIMMABLE)))
&& pl->height < *rover->topheight
&& pl->height > *rover->bottomheight)
return;
if (pl->ffloor->flags & FF_EXTRA)
{
// The plane is from an extra 3D floor... Check the flags so
// there are no undesired cuts.
if (((pl->ffloor->flags & (FF_FOG|FF_SWIMMABLE)) == (rover->flags & (FF_FOG|FF_SWIMMABLE)))
&& pl->height < *rover->topheight
&& pl->height > *rover->bottomheight)
return;
}
}
}
}
if (pl->ffloor->flags & FF_TRANSLUCENT)
{
spanfunctype = SPANDRAWFUNC_TRANS;
// Hacked up support for alpha value in software mode Tails 09-24-2002
if (pl->ffloor->alpha < 12)
return; // Don't even draw it
else if (pl->ffloor->alpha < 38)
ds_transmap = transtables + ((tr_trans90-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 64)
ds_transmap = transtables + ((tr_trans80-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 89)
ds_transmap = transtables + ((tr_trans70-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 115)
ds_transmap = transtables + ((tr_trans60-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 140)
ds_transmap = transtables + ((tr_trans50-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 166)
ds_transmap = transtables + ((tr_trans40-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 192)
ds_transmap = transtables + ((tr_trans30-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 217)
ds_transmap = transtables + ((tr_trans20-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 243)
ds_transmap = transtables + ((tr_trans10-1)<<FF_TRANSSHIFT);
else // Opaque, but allow transparent flat pixels
spanfunctype = SPANDRAWFUNC_SPLAT;
if ((spanfunctype == SPANDRAWFUNC_SPLAT) || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)))
light = (pl->lightlevel >> LIGHTSEGSHIFT);
else
light = LIGHTLEVELS-1;
}
else if (pl->ffloor->flags & FF_FOG)
{
spanfunctype = SPANDRAWFUNC_FOG;
light = (pl->lightlevel >> LIGHTSEGSHIFT);
}
else light = (pl->lightlevel >> LIGHTSEGSHIFT);
#ifndef NOWATER
if (pl->ffloor->flags & FF_RIPPLE)
{
INT32 top, bottom;
itswater = true;
if (spanfunctype == SPANDRAWFUNC_TRANS)
if (pl->ffloor->flags & FF_TRANSLUCENT)
{
spanfunctype = SPANDRAWFUNC_WATER;
spanfunctype = SPANDRAWFUNC_TRANS;
// Copy the current scene, ugh
top = pl->high-8;
bottom = pl->low+8;
// Hacked up support for alpha value in software mode Tails 09-24-2002
if (pl->ffloor->alpha < 12)
return; // Don't even draw it
else if (pl->ffloor->alpha < 38)
ds_transmap = transtables + ((tr_trans90-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 64)
ds_transmap = transtables + ((tr_trans80-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 89)
ds_transmap = transtables + ((tr_trans70-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 115)
ds_transmap = transtables + ((tr_trans60-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 140)
ds_transmap = transtables + ((tr_trans50-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 166)
ds_transmap = transtables + ((tr_trans40-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 192)
ds_transmap = transtables + ((tr_trans30-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 217)
ds_transmap = transtables + ((tr_trans20-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 243)
ds_transmap = transtables + ((tr_trans10-1)<<FF_TRANSSHIFT);
else // Opaque, but allow transparent flat pixels
spanfunctype = SPANDRAWFUNC_SPLAT;
if (top < 0)
top = 0;
if (bottom > vid.height)
bottom = vid.height;
// Only copy the part of the screen we need
VID_BlitLinearScreen((splitscreen && viewplayer == &players[secondarydisplayplayer]) ? screens[0] + (top+(vid.height>>1))*vid.width : screens[0]+((top)*vid.width), screens[1]+((top)*vid.width),
vid.width, bottom-top,
vid.width, vid.width);
if ((spanfunctype == SPANDRAWFUNC_SPLAT) || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)))
light = (pl->lightlevel >> LIGHTSEGSHIFT);
else
light = LIGHTLEVELS-1;
}
else if (pl->ffloor->flags & FF_FOG)
{
spanfunctype = SPANDRAWFUNC_FOG;
light = (pl->lightlevel >> LIGHTSEGSHIFT);
}
else light = (pl->lightlevel >> LIGHTSEGSHIFT);
#ifndef NOWATER
if (pl->ffloor->flags & FF_RIPPLE)
{
INT32 top, bottom;
itswater = true;
if (spanfunctype == SPANDRAWFUNC_TRANS)
{
spanfunctype = SPANDRAWFUNC_WATER;
// Copy the current scene, ugh
top = pl->high-8;
bottom = pl->low+8;
if (top < 0)
top = 0;
if (bottom > vid.height)
bottom = vid.height;
// Only copy the part of the screen we need
VID_BlitLinearScreen((splitscreen && viewplayer == &players[secondarydisplayplayer]) ? screens[0] + (top+(vid.height>>1))*vid.width : screens[0]+((top)*vid.width), screens[1]+((top)*vid.width),
vid.width, bottom-top,
vid.width, vid.width);
}
}
#endif
}
#endif
else
light = (pl->lightlevel >> LIGHTSEGSHIFT);
}
else light = (pl->lightlevel >> LIGHTSEGSHIFT);
if (!pl->slope // Don't mess with angle on slopes! We'll handle this ourselves later
&& viewangle != pl->viewangle+pl->plangle)

View file

@ -47,9 +47,7 @@ typedef struct visplane_s
fixed_t xoffs, yoffs; // Scrolling flats.
struct ffloor_s *ffloor;
#ifdef POLYOBJECTS_PLANES
polyobj_t *polyobj;
#endif
pslope_t *slope;
} visplane_t;
@ -80,11 +78,7 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2);
void R_MakeSpans(INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2);
void R_DrawPlanes(void);
visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, fixed_t xoff, fixed_t yoff, angle_t plangle,
extracolormap_t *planecolormap, ffloor_t *ffloor
#ifdef POLYOBJECTS_PLANES
, polyobj_t *polyobj
#endif
, pslope_t *slope);
extracolormap_t *planecolormap, ffloor_t *ffloor, polyobj_t *polyobj, pslope_t *slope);
visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop);
void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop);
void R_PlaneBounds(visplane_t *plane);
@ -112,9 +106,7 @@ typedef struct planemgr_s
struct pslope_s *slope;
struct ffloor_s *ffloor;
#ifdef POLYOBJECTS_PLANES
polyobj_t *polyobj;
#endif
} visffloor_t;
extern visffloor_t ffloor[MAXFFLOORS];

View file

@ -610,7 +610,6 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
// draw the texture
col = (column_t *)((UINT8 *)R_GetColumn(texnum, maskedtexturecol[dc_x]) - 3);
//#ifdef POLYOBJECTS_PLANES
#if 0 // Disabling this allows inside edges to render below the planes, for until the clipping is fixed to work right when POs are near the camera. -Red
if (curline->dontrenderme && curline->polyseg && (curline->polyseg->flags & POF_RENDERPLANES))
{
@ -1309,10 +1308,8 @@ static void R_RenderSegLoop (void)
for (i = 0; i < numffloors; i++)
{
#ifdef POLYOBJECTS_PLANES
if (ffloor[i].polyobj && (!curline->polyseg || ffloor[i].polyobj != curline->polyseg))
continue;
#endif
if (ffloor[i].height < viewz)
{
@ -1325,18 +1322,19 @@ static void R_RenderSegLoop (void)
if (bottom_w > bottom)
bottom_w = bottom;
#ifdef POLYOBJECTS_PLANES
// Polyobject-specific hack to fix plane leaking -Red
if (ffloor[i].polyobj && top_w >= bottom_w) {
if (ffloor[i].polyobj && top_w >= bottom_w)
{
ffloor[i].plane->top[rw_x] = 0xFFFF;
ffloor[i].plane->bottom[rw_x] = 0x0000; // fix for sky plane drawing crashes - Monster Iestyn 25/05/18
} else
#endif
if (top_w <= bottom_w)
}
else
{
ffloor[i].plane->top[rw_x] = (INT16)top_w;
ffloor[i].plane->bottom[rw_x] = (INT16)bottom_w;
if (top_w <= bottom_w)
{
ffloor[i].plane->top[rw_x] = (INT16)top_w;
ffloor[i].plane->bottom[rw_x] = (INT16)bottom_w;
}
}
}
else if (ffloor[i].height > viewz)
@ -1350,18 +1348,19 @@ static void R_RenderSegLoop (void)
if (bottom_w > bottom)
bottom_w = bottom;
#ifdef POLYOBJECTS_PLANES
// Polyobject-specific hack to fix plane leaking -Red
if (ffloor[i].polyobj && top_w >= bottom_w) {
if (ffloor[i].polyobj && top_w >= bottom_w)
{
ffloor[i].plane->top[rw_x] = 0xFFFF;
ffloor[i].plane->bottom[rw_x] = 0x0000; // fix for sky plane drawing crashes - Monster Iestyn 25/05/18
} else
#endif
if (top_w <= bottom_w)
}
else
{
ffloor[i].plane->top[rw_x] = (INT16)top_w;
ffloor[i].plane->bottom[rw_x] = (INT16)bottom_w;
if (top_w <= bottom_w)
{
ffloor[i].plane->top[rw_x] = (INT16)top_w;
ffloor[i].plane->bottom[rw_x] = (INT16)bottom_w;
}
}
}
}
@ -1818,10 +1817,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
{
for (i = 0; i < numffloors; i++)
{
#ifdef POLYOBJECTS_PLANES
if (ffloor[i].polyobj && (!ds_p->curline->polyseg || ffloor[i].polyobj != ds_p->curline->polyseg))
continue;
#endif
if (ffloor[i].slope) {
ffloor[i].f_pos = P_GetZAt(ffloor[i].slope, segleft.x, segleft.y) - viewz;
@ -2328,33 +2325,40 @@ void R_StoreWallRange(INT32 start, INT32 stop)
maskedtextureheight = ds_p->maskedtextureheight; // note to red, this == &(ds_p->maskedtextureheight[0])
#ifdef POLYOBJECTS
if (curline->polyseg) { // use REAL front and back floors please, so midtexture rendering isn't mucked up
if (curline->polyseg)
{ // use REAL front and back floors please, so midtexture rendering isn't mucked up
rw_midtextureslide = rw_midtexturebackslide = 0;
if (!!(linedef->flags & ML_DONTPEGBOTTOM) ^ !!(linedef->flags & ML_EFFECT3))
rw_midtexturemid = rw_midtextureback = max(curline->frontsector->floorheight, curline->backsector->floorheight) - viewz;
else
rw_midtexturemid = rw_midtextureback = min(curline->frontsector->ceilingheight, curline->backsector->ceilingheight) - viewz;
} else
#endif
// Set midtexture starting height
if (linedef->flags & ML_EFFECT2) { // Ignore slopes when texturing
rw_midtextureslide = rw_midtexturebackslide = 0;
if (!!(linedef->flags & ML_DONTPEGBOTTOM) ^ !!(linedef->flags & ML_EFFECT3))
rw_midtexturemid = rw_midtextureback = max(frontsector->floorheight, backsector->floorheight) - viewz;
else
rw_midtexturemid = rw_midtextureback = min(frontsector->ceilingheight, backsector->ceilingheight) - viewz;
}
else
{
// Set midtexture starting height
if (linedef->flags & ML_EFFECT2)
{ // Ignore slopes when texturing
rw_midtextureslide = rw_midtexturebackslide = 0;
if (!!(linedef->flags & ML_DONTPEGBOTTOM) ^ !!(linedef->flags & ML_EFFECT3))
rw_midtexturemid = rw_midtextureback = max(frontsector->floorheight, backsector->floorheight) - viewz;
else
rw_midtexturemid = rw_midtextureback = min(frontsector->ceilingheight, backsector->ceilingheight) - viewz;
} else if (!!(linedef->flags & ML_DONTPEGBOTTOM) ^ !!(linedef->flags & ML_EFFECT3)) {
rw_midtexturemid = worldbottom;
rw_midtextureslide = floorfrontslide;
rw_midtextureback = worldlow;
rw_midtexturebackslide = floorbackslide;
} else {
rw_midtexturemid = worldtop;
rw_midtextureslide = ceilingfrontslide;
rw_midtextureback = worldhigh;
rw_midtexturebackslide = ceilingbackslide;
}
else if (!!(linedef->flags & ML_DONTPEGBOTTOM) ^ !!(linedef->flags & ML_EFFECT3))
{
rw_midtexturemid = worldbottom;
rw_midtextureslide = floorfrontslide;
rw_midtextureback = worldlow;
rw_midtexturebackslide = floorbackslide;
}
else
{
rw_midtexturemid = worldtop;
rw_midtextureslide = ceilingfrontslide;
rw_midtextureback = worldhigh;
rw_midtexturebackslide = ceilingbackslide;
}
}
rw_midtexturemid += sidedef->rowoffset;
rw_midtextureback += sidedef->rowoffset;
@ -2711,7 +2715,6 @@ void R_StoreWallRange(INT32 start, INT32 stop)
}
}
}
#ifdef POLYOBJECTS_PLANES
if (curline->polyseg && frontsector && (curline->polyseg->flags & POF_RENDERPLANES))
{
while (i < numffloors && ffloor[i].polyobj != curline->polyseg) i++;
@ -2750,7 +2753,6 @@ void R_StoreWallRange(INT32 start, INT32 stop)
i++;
}
}
#endif
numbackffloors = i;
}
@ -2804,7 +2806,6 @@ void R_StoreWallRange(INT32 start, INT32 stop)
for (i = 0; i < numffloors; i++)
R_ExpandPlane(ffloor[i].plane, rw_x, rw_stopx - 1);
}
#ifdef POLYOBJECTS_PLANES
// FIXME hack to fix planes disappearing when a seg goes behind the camera. This NEEDS to be changed to be done properly. -Red
if (curline->polyseg)
{
@ -2819,7 +2820,6 @@ void R_StoreWallRange(INT32 start, INT32 stop)
ffloor[i].plane->maxx = rw_stopx - 1;
}
}
#endif
}
#ifdef WALLSPLATS

View file

@ -888,7 +888,7 @@ static void R_DrawVisSprite(vissprite_t *vis)
vis->x2 = vid.width-1;
localcolfunc = (vis->cut & SC_VFLIP) ? R_DrawFlippedMaskedColumn : R_DrawMaskedColumn;
lengthcol = patch->height;
lengthcol = SHORT(patch->height);
// Split drawing loops for paper and non-paper to reduce conditional checks per sprite
if (vis->scalestep)
@ -1140,7 +1140,6 @@ fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope)
}
#if 0 // Unfortunately, this drops CEZ2 down to sub-17 FPS on my i7.
//#ifdef POLYOBJECTS
// Check polyobjects and see if floorz needs to be altered, for rings only because they don't update floorz
if (thing->type == MT_RING)
{
@ -1231,8 +1230,8 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
yscale = FixedDiv(projectiony, tz);
shadowxscale = FixedMul(thing->radius*2, scalemul);
shadowyscale = FixedMul(FixedMul(thing->radius*2, scalemul), FixedDiv(abs(floorz - viewz), tz));
shadowyscale = min(shadowyscale, shadowxscale) / patch->height;
shadowxscale /= patch->width;
shadowyscale = min(shadowyscale, shadowxscale) / SHORT(patch->height);
shadowxscale /= SHORT(patch->width);
shadowskew = 0;
if (floorslope)
@ -1247,24 +1246,24 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
//CONS_Printf("Shadow is sloped by %d %d\n", xslope, zslope);
if (viewz < floorz)
shadowyscale += FixedMul(FixedMul(thing->radius*2 / patch->height, scalemul), zslope);
shadowyscale += FixedMul(FixedMul(thing->radius*2 / SHORT(patch->height), scalemul), zslope);
else
shadowyscale -= FixedMul(FixedMul(thing->radius*2 / patch->height, scalemul), zslope);
shadowyscale -= FixedMul(FixedMul(thing->radius*2 / SHORT(patch->height), scalemul), zslope);
shadowyscale = abs(shadowyscale);
shadowskew = xslope;
}
tx -= patch->width * shadowxscale/2;
tx -= SHORT(patch->width) * shadowxscale/2;
x1 = (centerxfrac + FixedMul(tx,xscale))>>FRACBITS;
if (x1 >= viewwidth) return;
tx += patch->width * shadowxscale;
tx += SHORT(patch->width) * shadowxscale;
x2 = ((centerxfrac + FixedMul(tx,xscale))>>FRACBITS); x2--;
if (x2 < 0 || x2 <= x1) return;
if (shadowyscale < FRACUNIT/patch->height) return; // fix some crashes?
if (shadowyscale < FRACUNIT/SHORT(patch->height)) return; // fix some crashes?
shadow = R_NewVisSprite();
shadow->patch = patch;
@ -1279,8 +1278,8 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
shadow->dispoffset = vis->dispoffset - 5;
shadow->gx = thing->x;
shadow->gy = thing->y;
shadow->gzt = shadow->pz + shadow->patch->height * shadowyscale / 2;
shadow->gz = shadow->gzt - shadow->patch->height * shadowyscale;
shadow->gzt = shadow->pz + SHORT(patch->height) * shadowyscale / 2;
shadow->gz = shadow->gzt - SHORT(patch->height) * shadowyscale;
shadow->texturemid = FixedMul(thing->scale, FixedDiv(shadow->gzt - viewz, shadowyscale));
if (thing->skin && ((skin_t *)thing->skin)->flags & SF_HIRES)
shadow->texturemid = FixedMul(shadow->texturemid, ((skin_t *)thing->skin)->highresscale);
@ -1301,7 +1300,7 @@ static void R_ProjectDropShadow(mobj_t *thing, vissprite_t *vis, fixed_t scale,
shadow->startfrac = 0;
//shadow->xiscale = 0x7ffffff0 / (shadow->xscale/2);
shadow->xiscale = (patch->width<<FRACBITS)/(x2-x1+1); // fuck it
shadow->xiscale = (SHORT(patch->width)<<FRACBITS)/(x2-x1+1); // fuck it
if (shadow->x1 > x1)
shadow->startfrac += shadow->xiscale*(shadow->x1-x1);
@ -1528,10 +1527,10 @@ static void R_ProjectSprite(mobj_t *thing)
rotsprite = sprframe->rotsprite.patch[rot][rollangle];
if (rotsprite != NULL)
{
spr_width = rotsprite->width << FRACBITS;
spr_height = rotsprite->height << FRACBITS;
spr_offset = rotsprite->leftoffset << FRACBITS;
spr_topoffset = rotsprite->topoffset << FRACBITS;
spr_width = SHORT(rotsprite->width) << FRACBITS;
spr_height = SHORT(rotsprite->height) << FRACBITS;
spr_offset = SHORT(rotsprite->leftoffset) << FRACBITS;
spr_topoffset = SHORT(rotsprite->topoffset) << FRACBITS;
// flip -> rotate, not rotate -> flip
flip = 0;
}
@ -2271,7 +2270,6 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps
entry->ffloor = ds->thicksides[i];
}
}
#ifdef POLYOBJECTS_PLANES
// Check for a polyobject plane, but only if this is a front line
if (ds->curline->polyseg && ds->curline->polyseg->visplane && !ds->curline->side) {
plane = ds->curline->polyseg->visplane;
@ -2287,7 +2285,6 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps
}
ds->curline->polyseg->visplane = NULL;
}
#endif
if (ds->maskedtexturecol)
{
entry = R_CreateDrawNode(head);
@ -2335,7 +2332,6 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps
if (tempskip)
return;
#ifdef POLYOBJECTS_PLANES
// find all the remaining polyobject planes and add them on the end of the list
// probably this is a terrible idea if we wanted them to be sorted properly
// but it works getting them in for now
@ -2356,7 +2352,6 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps
// note: no seg is set, for what should be obvious reasons
PolyObjects[i].visplane = NULL;
}
#endif
// No vissprites in this mask?
if (mask->vissprites[1] - mask->vissprites[0] == 0)

View file

@ -1675,7 +1675,7 @@ void S_LoadMusicDefs(UINT16 wadnum)
char *lf;
char *stoken;
size_t nlf;
size_t nlf = 0xFFFFFFFF;
size_t ncr;
musicdef_t *def = NULL;

View file

@ -538,10 +538,16 @@ void SCR_DisplayTicRate(void)
if (totaltics <= TICRATE/2) ticcntcolor = V_REDMAP;
else if (totaltics == TICRATE) ticcntcolor = V_GREENMAP;
V_DrawString(vid.width-(72*vid.dupx), h,
V_YELLOWMAP|V_NOSCALESTART|V_USERHUDTRANS, "FPS:");
V_DrawString(vid.width-(40*vid.dupx), h,
ticcntcolor|V_NOSCALESTART|V_USERHUDTRANS, va("%02d/%02u", totaltics, TICRATE));
if (cv_ticrate.value == 2) // compact counter
V_DrawString(vid.width-(16*vid.dupx), h,
ticcntcolor|V_NOSCALESTART|V_USERHUDTRANS, va("%02d", totaltics));
else if (cv_ticrate.value == 1) // full counter
{
V_DrawString(vid.width-(72*vid.dupx), h,
V_YELLOWMAP|V_NOSCALESTART|V_USERHUDTRANS, "FPS:");
V_DrawString(vid.width-(40*vid.dupx), h,
ticcntcolor|V_NOSCALESTART|V_USERHUDTRANS, va("%02d/%02u", totaltics, TICRATE));
}
lasttic = ontic;
}

View file

@ -372,7 +372,9 @@ static boolean IgnoreMouse(void)
return false;
if (menuactive)
return !M_MouseNeeded();
if (paused || con_destlines || chat_on || gamestate != GS_LEVEL)
if (paused || con_destlines || chat_on)
return true;
if (gamestate != GS_LEVEL && gamestate != GS_INTERMISSION && gamestate != GS_CUTSCENE)
return true;
return false;
}

View file

@ -527,7 +527,7 @@ sfxinfo_t S_sfx[NUMSFX] =
{"s3k8a", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Boing"},
{"s3k8b", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Powerful hit"},
{"s3k8c", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Humming power"},
{"s3k8d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, ""},
{"s3k8d", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "/"},
{"s3k8e", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Accelerating"},
{"s3k8f", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Opening"},
{"s3k90", false, 64, 0, -1, NULL, 0, -1, -1, LUMPERROR, "Impact"},

View file

@ -42,7 +42,8 @@ UINT8 *screens[5];
// screens[3] = fade screen start
// screens[4] = fade screen end, postimage tempoarary buffer
consvar_t cv_ticrate = {"showfps", "No", 0, CV_YesNo, NULL, 0, NULL, NULL, 0, 0, NULL};
static CV_PossibleValue_t ticrate_cons_t[] = {{0, "No"}, {1, "Full"}, {2, "Compact"}, {0, NULL}};
consvar_t cv_ticrate = {"showfps", "No", CV_SAVE, ticrate_cons_t, NULL, 0, NULL, NULL, 0, 0, NULL};
static void CV_palette_OnChange(void);

View file

@ -76,6 +76,10 @@ int snprintf(char *str, size_t n, const char *fmt, ...);
//int vsnprintf(char *str, size_t n, const char *fmt, va_list ap);
#endif
#ifdef _DEBUG
#include "console.h"
#endif
#ifndef O_BINARY
#define O_BINARY 0
#endif
@ -920,6 +924,40 @@ const char *W_CheckNameForNum(lumpnum_t lumpnum)
// 'startlump' is the lump number to start the search
//
UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump)
{
UINT16 i;
static char uname[8 + 1];
if (!TestValidLump(wad,0))
return INT16_MAX;
strlcpy(uname, name, sizeof uname);
strupr(uname);
//
// scan forward
// start at 'startlump', useful parameter when there are multiple
// resources with the same name
//
if (startlump < wadfiles[wad]->numlumps)
{
lumpinfo_t *lump_p = wadfiles[wad]->lumpinfo + startlump;
for (i = startlump; i < wadfiles[wad]->numlumps; i++, lump_p++)
if (!strncmp(lump_p->name, uname, sizeof(uname) - 1))
return i;
}
// not found.
return INT16_MAX;
}
//
// Like W_CheckNumForNamePwad, but can find entries with long names
//
// Should be the only version, but that's not possible until we fix
// all the instances of non null-terminated strings in the codebase...
//
UINT16 W_CheckNumForLongNamePwad(const char *name, UINT16 wad, UINT16 startlump)
{
UINT16 i;
static char uname[256 + 1];
@ -1025,7 +1063,8 @@ lumpnum_t W_CheckNumForName(const char *name)
// most recent entries first
for (i = lumpnumcacheindex + LUMPNUMCACHESIZE; i > lumpnumcacheindex; i--)
{
if (strcmp(lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].lumpname, name) == 0)
if (!lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].lumpname[8]
&& strncmp(lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].lumpname, name, 8) == 0)
{
lumpnumcacheindex = i & (LUMPNUMCACHESIZE - 1);
return lumpnumcache[lumpnumcacheindex].lumpnum;
@ -1045,13 +1084,63 @@ lumpnum_t W_CheckNumForName(const char *name)
{
// Update the cache.
lumpnumcacheindex = (lumpnumcacheindex + 1) & (LUMPNUMCACHESIZE - 1);
strlcpy(lumpnumcache[lumpnumcacheindex].lumpname, name, 32);
memset(lumpnumcache[lumpnumcacheindex].lumpname, '\0', 32);
strncpy(lumpnumcache[lumpnumcacheindex].lumpname, name, 8);
lumpnumcache[lumpnumcacheindex].lumpnum = (i<<16)+check;
return lumpnumcache[lumpnumcacheindex].lumpnum;
}
}
//
// Like W_CheckNumForName, but can find entries with long names
//
// Should be the only version, but that's not possible until we fix
// all the instances of non null-terminated strings in the codebase...
//
lumpnum_t W_CheckNumForLongName(const char *name)
{
INT32 i;
lumpnum_t check = INT16_MAX;
if (!*name) // some doofus gave us an empty string?
return LUMPERROR;
// Check the lumpnumcache first. Loop backwards so that we check
// most recent entries first
for (i = lumpnumcacheindex + LUMPNUMCACHESIZE; i > lumpnumcacheindex; i--)
{
if (strcmp(lumpnumcache[i & (LUMPNUMCACHESIZE - 1)].lumpname, name) == 0)
{
lumpnumcacheindex = i & (LUMPNUMCACHESIZE - 1);
return lumpnumcache[lumpnumcacheindex].lumpnum;
}
}
// scan wad files backwards so patch lump files take precedence
for (i = numwadfiles - 1; i >= 0; i--)
{
check = W_CheckNumForLongNamePwad(name,(UINT16)i,0);
if (check != INT16_MAX)
break; //found it
}
if (check == INT16_MAX) return LUMPERROR;
else
{
if (strlen(name) < 32)
{
// Update the cache.
lumpnumcacheindex = (lumpnumcacheindex + 1) & (LUMPNUMCACHESIZE - 1);
memset(lumpnumcache[lumpnumcacheindex].lumpname, '\0', 32);
strlcpy(lumpnumcache[lumpnumcacheindex].lumpname, name, 32);
lumpnumcache[lumpnumcacheindex].lumpnum = (i << 16) + check;
}
return (i << 16) + check;
}
}
// Look for valid map data through all added files in descendant order.
// Get a map marker for WADs, and a standalone WAD file lump inside PK3s.
// TODO: Make it search through cache first, maybe...?
@ -1100,6 +1189,24 @@ lumpnum_t W_GetNumForName(const char *name)
return i;
}
//
// Like W_GetNumForName, but can find entries with long names
//
// Should be the only version, but that's not possible until we fix
// all the instances of non null-terminated strings in the codebase...
//
lumpnum_t W_GetNumForLongName(const char *name)
{
lumpnum_t i;
i = W_CheckNumForLongName(name);
if (i == LUMPERROR)
I_Error("W_GetNumForLongName: %s not found!\n", name);
return i;
}
//
// W_CheckNumForNameInBlock
// Checks only in blocks from blockstart lump to blockend lump
@ -1139,7 +1246,7 @@ UINT8 W_LumpExists(const char *name)
{
lumpinfo_t *lump_p = wadfiles[i]->lumpinfo;
for (j = 0; j < wadfiles[i]->numlumps; ++j, ++lump_p)
if (fastcmp(lump_p->name,name))
if (fastcmp(lump_p->longname, name))
return true;
}
return false;
@ -1680,6 +1787,17 @@ void *W_CachePatchName(const char *name, INT32 tag)
return W_CachePatchNum(W_GetNumForName("MISSING"), tag);
return W_CachePatchNum(num, tag);
}
void *W_CachePatchLongName(const char *name, INT32 tag)
{
lumpnum_t num;
num = W_CheckNumForLongName(name);
if (num == LUMPERROR)
return W_CachePatchNum(W_GetNumForLongName("MISSING"), tag);
return W_CachePatchNum(num, tag);
}
#ifndef NOMD5
#define MD5_LEN 16

View file

@ -156,6 +156,7 @@ const char *W_CheckNameForNumPwad(UINT16 wad, UINT16 lump);
const char *W_CheckNameForNum(lumpnum_t lumpnum);
UINT16 W_CheckNumForNamePwad(const char *name, UINT16 wad, UINT16 startlump); // checks only in one pwad
UINT16 W_CheckNumForLongNamePwad(const char *name, UINT16 wad, UINT16 startlump);
/* Find the first lump after F_START for instance. */
UINT16 W_CheckNumForMarkerStartPwad(const char *name, UINT16 wad, UINT16 startlump);
@ -166,7 +167,9 @@ UINT16 W_CheckNumForFolderEndPK3(const char *name, UINT16 wad, UINT16 startlump)
lumpnum_t W_CheckNumForMap(const char *name);
lumpnum_t W_CheckNumForName(const char *name);
lumpnum_t W_CheckNumForLongName(const char *name);
lumpnum_t W_GetNumForName(const char *name); // like W_CheckNumForName but I_Error on LUMPERROR
lumpnum_t W_GetNumForLongName(const char *name);
lumpnum_t W_CheckNumForNameInBlock(const char *name, const char *blockstart, const char *blockend);
UINT8 W_LumpExists(const char *name); // Lua uses this.
@ -194,6 +197,7 @@ boolean W_IsPatchCached(lumpnum_t lump, void *ptr);
void *W_CacheLumpName(const char *name, INT32 tag);
void *W_CachePatchName(const char *name, INT32 tag);
void *W_CachePatchLongName(const char *name, INT32 tag);
// Returns either a Software patch, or an OpenGL patch.
// Performs any necessary conversions from PNG images.

View file

@ -3199,7 +3199,7 @@ INT32 I_GetKey(void)
// -----------------
#define DI_KEYBOARD_BUFFERSIZE 32 // number of data elements in keyboard buffer
void I_StartupKeyboard(void)
static void I_StartupKeyboard(void)
{
DIPROPDWORD dip;
@ -3435,6 +3435,8 @@ INT32 I_StartupSystem(void)
// some 'more global than globals' things to initialize here ?
graphics_started = keyboard_started = sound_started = cdaudio_started = false;
I_StartupKeyboard();
#ifdef NDEBUG
#ifdef BUGTRAP

View file

@ -56,6 +56,7 @@ static consvar_t cv_stretch = {"stretch", "On", CV_SAVE|CV_NOSHOWHELP, CV_OnOff,
static consvar_t cv_ontop = {"ontop", "Never", 0, CV_NeverOnOff, NULL, 0, NULL, NULL, 0, 0, NULL};
boolean highcolor;
int vid_opengl_state = 0;
static BOOL bDIBMode; // means we are using DIB instead of DirectDraw surfaces
static LPBITMAPINFO bmiMain = NULL;
@ -949,7 +950,10 @@ INT32 VID_SetMode(INT32 modenum)
}
void VID_CheckRenderer(void) {}
void VID_CheckGLLoaded(rendermode_t oldrender) {}
void VID_CheckGLLoaded(rendermode_t oldrender)
{
(void)oldrender;
}
// ========================================================================
// Free the video buffer of the last video mode,