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Don't call HWR_Switch twice
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@ -1534,10 +1534,7 @@ void VID_CheckRenderer(void)
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}
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#ifdef HWRENDER
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else if (rendermode == render_opengl)
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{
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R_InitHardwareMode();
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HWR_Switch();
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}
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#else
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(void)oldrenderer;
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#endif
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