Merge branch 'next' into udmf-next

This commit is contained in:
MascaraSnake 2020-05-04 20:32:56 +02:00
commit 6e7373a475
25 changed files with 537 additions and 905 deletions

View file

@ -760,6 +760,7 @@ linedeftypes
{
title = "Parameters";
prefix = "(22)";
flags8text = "[3] Set translucency by X offset";
flags32text = "[5] Render outer sides only";
flags64text = "[6] Trigger linedef executor";
flags128text = "[7] Intangible";
@ -1908,6 +1909,27 @@ linedeftypes
prefix = "(333)";
}
334
{
title = "Object Dye - Continuous";
flags64text = "[6] Disable for this color";
prefix = "(334)";
}
335
{
title = "Object Dye - Each Time";
flags64text = "[6] Disable for this color";
prefix = "(335)";
}
336
{
title = "Object Dye - Once";
flags64text = "[6] Disable for this color";
prefix = "(336)";
}
399
{
title = "Level Load";
@ -2218,6 +2240,19 @@ linedeftypes
prefix = "(462)";
flags8text = "[3] Set delay by backside sector";
}
463
{
title = "Dye Object";
prefix = "(463)";
}
464
{
title = "Trigger Egg Capsule";
prefix = "(464)";
flags64text = "[6] Don't end level";
}
}
linedefexecmisc
@ -3704,6 +3739,7 @@ thingtypes
width = 8;
height = 16;
sprite = "internal:capsule";
angletext = "Tag";
}
292
{

View file

@ -1863,6 +1863,12 @@ static void readlevelheader(MYFILE *f, INT32 num)
}
else if (fastcmp(word, "STARTRINGS"))
mapheaderinfo[num-1]->startrings = (UINT16)i;
else if (fastcmp(word, "SPECIALSTAGETIME"))
mapheaderinfo[num-1]->sstimer = i;
else if (fastcmp(word, "SPECIALSTAGESPHERES"))
mapheaderinfo[num-1]->ssspheres = i;
else if (fastcmp(word, "GRAVITY"))
mapheaderinfo[num-1]->gravity = FLOAT_TO_FIXED(atof(word2));
else
deh_warning("Level header %d: unknown word '%s'", num, word);
}

View file

@ -578,9 +578,6 @@ extern const char *compdate, *comptime, *comprevision, *compbranch;
/// Dumps the contents of a network save game upon consistency failure for debugging.
//#define DUMPCONSISTENCY
/// Polyobject fake flat code
#define POLYOBJECTS_PLANES
/// See name of player in your crosshair
#define SEENAMES

View file

@ -319,6 +319,9 @@ typedef struct
char selectheading[22]; ///< Level select heading. Allows for controllable grouping.
UINT16 startrings; ///< Number of rings players start with.
INT32 sstimer; ///< Timer for special stages.
UINT32 ssspheres; ///< Sphere requirement in special stages.
fixed_t gravity; ///< Map-wide gravity.
// Title card.
char ltzzpatch[8]; ///< Zig zag patch.

View file

@ -887,12 +887,10 @@ static void AdjustSegs(void)
float distv1,distv2,tmp;
nearv1 = nearv2 = MYMAX;
#ifdef POLYOBJECTS
// Don't touch polyobject segs. We'll compensate
// for this when we go about drawing them.
if (lseg->polyseg)
continue;
#endif
if (p) {
for (j = 0; j < p->numpts; j++)

View file

@ -1603,7 +1603,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
// heights of the polygon, and h & l, are the final (clipped)
// poly coords.
#ifdef POLYOBJECTS
// NOTE: With polyobjects, whenever you need to check the properties of the polyobject sector it belongs to,
// you must use the linedef's backsector to be correct
// From CB
@ -1613,7 +1612,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
popenbottom = back->floorheight;
}
else
#endif
{
popentop = min(worldtop, worldhigh);
popenbottom = max(worldbottom, worldlow);
@ -1643,7 +1641,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
polybottom = polytop - textureheight[gr_midtexture]*repeats;
}
// CB
#ifdef POLYOBJECTS
// NOTE: With polyobjects, whenever you need to check the properties of the polyobject sector it belongs to,
// you must use the linedef's backsector to be correct
if (gr_curline->polyseg)
@ -1651,7 +1648,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
lowcut = polybottom;
highcut = polytop;
}
#endif
else
{
// The cut-off values of a linedef can always be constant, since every line has an absoulute front and or back sector
@ -1757,7 +1753,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
break;
}
#ifdef POLYOBJECTS
if (gr_curline->polyseg && gr_curline->polyseg->translucency > 0)
{
if (gr_curline->polyseg->translucency >= NUMTRANSMAPS) // wall not drawn
@ -1768,7 +1763,6 @@ static void HWR_StoreWallRange(double startfrac, double endfrac)
else
blendmode = HWR_TranstableToAlpha(gr_curline->polyseg->translucency, &Surf);
}
#endif
if (gr_frontsector->numlights)
{
@ -2564,10 +2558,8 @@ static void HWR_AddLine(seg_t * line)
static sector_t tempsec;
fixed_t v1x, v1y, v2x, v2y; // the seg's vertexes as fixed_t
#ifdef POLYOBJECTS
if (line->polyseg && !(line->polyseg->flags & POF_RENDERSIDES))
return;
#endif
gr_curline = line;
@ -2694,13 +2686,10 @@ static void HWR_AddLine(seg_t * line)
if (bothceilingssky && bothfloorssky) // everything's sky? let's save us a bit of time then
{
if (
#ifdef POLYOBJECTS
!line->polyseg &&
#endif
!line->sidedef->midtexture
&& ((!gr_frontsector->ffloors && !gr_backsector->ffloors)
|| (gr_frontsector->tag == gr_backsector->tag)))
if (!line->polyseg &&
!line->sidedef->midtexture
&& ((!gr_frontsector->ffloors && !gr_backsector->ffloors)
|| (gr_frontsector->tag == gr_backsector->tag)))
return; // line is empty, don't even bother
// treat like wide open window instead
HWR_ProcessSeg(); // Doesn't need arguments because they're defined globally :D
@ -2736,13 +2725,10 @@ static void HWR_AddLine(seg_t * line)
if (bothceilingssky && bothfloorssky) // everything's sky? let's save us a bit of time then
{
if (
#ifdef POLYOBJECTS
!line->polyseg &&
#endif
!line->sidedef->midtexture
&& ((!gr_frontsector->ffloors && !gr_backsector->ffloors)
|| (gr_frontsector->tag == gr_backsector->tag)))
if (!line->polyseg &&
!line->sidedef->midtexture
&& ((!gr_frontsector->ffloors && !gr_backsector->ffloors)
|| (gr_frontsector->tag == gr_backsector->tag)))
return; // line is empty, don't even bother
goto clippass; // treat like wide open window instead
@ -2934,8 +2920,6 @@ static boolean HWR_CheckBBox(fixed_t *bspcoord)
#endif
}
#ifdef POLYOBJECTS
//
// HWR_AddPolyObjectSegs
//
@ -2978,7 +2962,6 @@ static inline void HWR_AddPolyObjectSegs(void)
Z_Free(gr_fakeline);
}
#ifdef POLYOBJECTS_PLANES
static void HWR_RenderPolyObjectPlane(polyobj_t *polysector, boolean isceiling, fixed_t fixedheight,
FBITFIELD blendmode, UINT8 lightlevel, levelflat_t *levelflat, sector_t *FOFsector,
UINT8 alpha, extracolormap_t *planecolormap)
@ -3233,8 +3216,6 @@ static void HWR_AddPolyObjectPlanes(void)
}
}
}
#endif
#endif
// -----------------+
// HWR_Subsector : Determine floor/ceiling planes.
@ -3562,7 +3543,6 @@ static void HWR_Subsector(size_t num)
#endif
#endif //doplanes
#ifdef POLYOBJECTS
// Draw all the polyobjects in this subsector
if (sub->polyList)
{
@ -3583,15 +3563,12 @@ static void HWR_Subsector(size_t num)
// Draw polyobject lines.
HWR_AddPolyObjectSegs();
#ifdef POLYOBJECTS_PLANES
if (sub->validcount != validcount) // This validcount situation seems to let us know that the floors have already been drawn.
{
// Draw polyobject planes
HWR_AddPolyObjectPlanes();
}
#endif
}
#endif
// Hurder ici se passe les choses INT32<33>essantes!
// on vient de tracer le sol et le plafond
@ -3614,14 +3591,8 @@ static void HWR_Subsector(size_t num)
while (count--)
{
if (!line->glseg
#ifdef POLYOBJECTS
&& !line->polyseg // ignore segs that belong to polyobjects
#endif
)
{
if (!line->glseg && !line->polyseg) // ignore segs that belong to polyobjects
HWR_AddLine(line);
}
line++;
}
}

View file

@ -80,9 +80,7 @@ static UINT8 lib_searchBlockmap_Lines(lua_State *L, INT32 x, INT32 y, mobj_t *th
{
INT32 offset;
const INT32 *list; // Big blockmap
#ifdef POLYOBJECTS
polymaplink_t *plink; // haleyjd 02/22/06
#endif
line_t *ld;
if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
@ -90,7 +88,6 @@ static UINT8 lib_searchBlockmap_Lines(lua_State *L, INT32 x, INT32 y, mobj_t *th
offset = y*bmapwidth + x;
#ifdef POLYOBJECTS
// haleyjd 02/22/06: consider polyobject lines
plink = polyblocklinks[offset];
@ -133,7 +130,6 @@ static UINT8 lib_searchBlockmap_Lines(lua_State *L, INT32 x, INT32 y, mobj_t *th
}
plink = (polymaplink_t *)(plink->link.next);
}
#endif
offset = *(blockmap + offset); // offset = blockmap[y*bmapwidth+x];

View file

@ -2133,6 +2133,12 @@ static int mapheaderinfo_get(lua_State *L)
lua_pushinteger(L, header->menuflags);
else if (fastcmp(field,"startrings"))
lua_pushinteger(L, header->startrings);
else if (fastcmp(field, "sstimer"))
lua_pushinteger(L, header->sstimer);
else if (fastcmp(field, "ssspheres"))
lua_pushinteger(L, header->ssspheres);
else if (fastcmp(field, "gravity"))
lua_pushfixed(L, header->gravity);
// TODO add support for reading numGradedMares and grades
else {
// Read custom vars now

View file

@ -2157,7 +2157,6 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
BMBOUNDFIX(xl, xh, yl, yh);
#ifdef POLYOBJECTS
// Check polyobjects and see if tmfloorz/tmceilingz need to be altered
{
validcount++;
@ -2229,7 +2228,6 @@ boolean P_CheckPosition(mobj_t *thing, fixed_t x, fixed_t y)
}
}
}
#endif
// tmfloorthing is set when tmfloorz comes from a thing's top
tmfloorthing = NULL;
@ -2387,7 +2385,6 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
BMBOUNDFIX(xl, xh, yl, yh);
#ifdef POLYOBJECTS
// Check polyobjects and see if tmfloorz/tmceilingz need to be altered
{
validcount++;
@ -2458,7 +2455,6 @@ boolean P_CheckCameraPosition(fixed_t x, fixed_t y, camera_t *thiscam)
}
}
}
#endif
// check lines
for (bx = xl; bx <= xh; bx++)

View file

@ -451,7 +451,6 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
I_Assert(back != NULL);
openfloorrover = openceilingrover = NULL;
#ifdef POLYOBJECTS
if (linedef->polyobj)
{
// set these defaults so that polyobjects don't interfere with collision above or below them
@ -462,7 +461,6 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
opentopslope = openbottomslope = NULL;
}
else
#endif
{ // Set open and high/low values here
fixed_t frontheight, backheight;
@ -517,7 +515,7 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
texheight = textures[texnum]->height << FRACBITS;
// Set texbottom and textop to the Z coordinates of the texture's boundaries
#if 0 // #ifdef POLYOBJECTS
#if 0
// don't remove this code unless solid midtextures
// on non-solid polyobjects should NEVER happen in the future
if (linedef->polyobj && (linedef->polyobj->flags & POF_TESTHEIGHT)) {
@ -560,7 +558,6 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
}
}
}
#ifdef POLYOBJECTS
if (linedef->polyobj)
{
// Treat polyobj's backsector like a 3D Floor
@ -597,94 +594,95 @@ void P_LineOpening(line_t *linedef, mobj_t *mobj)
// otherwise don't do anything special, pretend there's nothing else there
}
else
#endif
// Check for fake floors in the sector.
if (front->ffloors || back->ffloors)
{
ffloor_t *rover;
fixed_t delta1, delta2;
// Check for frontsector's fake floors
for (rover = front->ffloors; rover; rover = rover->next)
// Check for fake floors in the sector.
if (front->ffloors || back->ffloors)
{
fixed_t topheight, bottomheight;
if (!(rover->flags & FF_EXISTS))
continue;
ffloor_t *rover;
fixed_t delta1, delta2;
if (mobj->player && (P_CheckSolidLava(rover) || P_CanRunOnWater(mobj->player, rover)))
;
else if (!((rover->flags & FF_BLOCKPLAYER && mobj->player)
|| (rover->flags & FF_BLOCKOTHERS && !mobj->player)))
continue;
topheight = P_GetFOFTopZ(mobj, front, rover, tmx, tmy, linedef);
bottomheight = P_GetFOFBottomZ(mobj, front, rover, tmx, tmy, linedef);
delta1 = abs(mobj->z - (bottomheight + ((topheight - bottomheight)/2)));
delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
if (delta1 >= delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_PLATFORM) // thing is below FOF
// Check for frontsector's fake floors
for (rover = front->ffloors; rover; rover = rover->next)
{
if (bottomheight < opentop) {
opentop = bottomheight;
opentopslope = *rover->b_slope;
openceilingrover = rover;
fixed_t topheight, bottomheight;
if (!(rover->flags & FF_EXISTS))
continue;
if (mobj->player && (P_CheckSolidLava(rover) || P_CanRunOnWater(mobj->player, rover)))
;
else if (!((rover->flags & FF_BLOCKPLAYER && mobj->player)
|| (rover->flags & FF_BLOCKOTHERS && !mobj->player)))
continue;
topheight = P_GetFOFTopZ(mobj, front, rover, tmx, tmy, linedef);
bottomheight = P_GetFOFBottomZ(mobj, front, rover, tmx, tmy, linedef);
delta1 = abs(mobj->z - (bottomheight + ((topheight - bottomheight)/2)));
delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
if (delta1 >= delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_PLATFORM) // thing is below FOF
{
if (bottomheight < opentop) {
opentop = bottomheight;
opentopslope = *rover->b_slope;
openceilingrover = rover;
}
else if (bottomheight < highceiling)
highceiling = bottomheight;
}
if (delta1 < delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_REVERSEPLATFORM) // thing is above FOF
{
if (topheight > openbottom) {
openbottom = topheight;
openbottomslope = *rover->t_slope;
openfloorrover = rover;
}
else if (topheight > lowfloor)
lowfloor = topheight;
}
else if (bottomheight < highceiling)
highceiling = bottomheight;
}
if (delta1 < delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_REVERSEPLATFORM) // thing is above FOF
// Check for backsectors fake floors
for (rover = back->ffloors; rover; rover = rover->next)
{
if (topheight > openbottom) {
openbottom = topheight;
openbottomslope = *rover->t_slope;
openfloorrover = rover;
fixed_t topheight, bottomheight;
if (!(rover->flags & FF_EXISTS))
continue;
if (mobj->player && (P_CheckSolidLava(rover) || P_CanRunOnWater(mobj->player, rover)))
;
else if (!((rover->flags & FF_BLOCKPLAYER && mobj->player)
|| (rover->flags & FF_BLOCKOTHERS && !mobj->player)))
continue;
topheight = P_GetFOFTopZ(mobj, back, rover, tmx, tmy, linedef);
bottomheight = P_GetFOFBottomZ(mobj, back, rover, tmx, tmy, linedef);
delta1 = abs(mobj->z - (bottomheight + ((topheight - bottomheight)/2)));
delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
if (delta1 >= delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_PLATFORM) // thing is below FOF
{
if (bottomheight < opentop) {
opentop = bottomheight;
opentopslope = *rover->b_slope;
openceilingrover = rover;
}
else if (bottomheight < highceiling)
highceiling = bottomheight;
}
else if (topheight > lowfloor)
lowfloor = topheight;
}
}
// Check for backsectors fake floors
for (rover = back->ffloors; rover; rover = rover->next)
{
fixed_t topheight, bottomheight;
if (!(rover->flags & FF_EXISTS))
continue;
if (mobj->player && (P_CheckSolidLava(rover) || P_CanRunOnWater(mobj->player, rover)))
;
else if (!((rover->flags & FF_BLOCKPLAYER && mobj->player)
|| (rover->flags & FF_BLOCKOTHERS && !mobj->player)))
continue;
topheight = P_GetFOFTopZ(mobj, back, rover, tmx, tmy, linedef);
bottomheight = P_GetFOFBottomZ(mobj, back, rover, tmx, tmy, linedef);
delta1 = abs(mobj->z - (bottomheight + ((topheight - bottomheight)/2)));
delta2 = abs(thingtop - (bottomheight + ((topheight - bottomheight)/2)));
if (delta1 >= delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_PLATFORM) // thing is below FOF
{
if (bottomheight < opentop) {
opentop = bottomheight;
opentopslope = *rover->b_slope;
openceilingrover = rover;
if (delta1 < delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_REVERSEPLATFORM) // thing is above FOF
{
if (topheight > openbottom) {
openbottom = topheight;
openbottomslope = *rover->t_slope;
openfloorrover = rover;
}
else if (topheight > lowfloor)
lowfloor = topheight;
}
else if (bottomheight < highceiling)
highceiling = bottomheight;
}
if (delta1 < delta2 && (rover->flags & FF_INTANGIBLEFLATS) != FF_REVERSEPLATFORM) // thing is above FOF
{
if (topheight > openbottom) {
openbottom = topheight;
openbottomslope = *rover->t_slope;
openfloorrover = rover;
}
else if (topheight > lowfloor)
lowfloor = topheight;
}
}
}
@ -934,9 +932,7 @@ boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean (*func)(line_t *))
{
INT32 offset;
const INT32 *list; // Big blockmap
#ifdef POLYOBJECTS
polymaplink_t *plink; // haleyjd 02/22/06
#endif
line_t *ld;
if (x < 0 || y < 0 || x >= bmapwidth || y >= bmapheight)
@ -944,7 +940,6 @@ boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean (*func)(line_t *))
offset = y*bmapwidth + x;
#ifdef POLYOBJECTS
// haleyjd 02/22/06: consider polyobject lines
plink = polyblocklinks[offset];
@ -968,7 +963,6 @@ boolean P_BlockLinesIterator(INT32 x, INT32 y, boolean (*func)(line_t *))
}
plink = (polymaplink_t *)(plink->link.next);
}
#endif
offset = *(blockmap + offset); // offset = blockmap[y*bmapwidth+x];

View file

@ -2895,7 +2895,6 @@ static void P_PlayerZMovement(mobj_t *mo)
mo->eflags |= MFE_JUSTHITFLOOR; // Spin Attack
{
#ifdef POLYOBJECTS
// Check if we're on a polyobject
// that triggers a linedef executor.
msecnode_t *node;
@ -2955,8 +2954,6 @@ static void P_PlayerZMovement(mobj_t *mo)
}
if (!stopmovecut)
#endif
// Cut momentum in half when you hit the ground and
// aren't pressing any controls.
if (!(mo->player->cmd.forwardmove || mo->player->cmd.sidemove) && !mo->player->cmomx && !mo->player->cmomy && !(mo->player->pflags & PF_SPINNING))

File diff suppressed because it is too large Load diff

View file

@ -18,8 +18,6 @@
#include "p_mobj.h"
#include "r_defs.h"
// haleyjd: temporary define
#ifdef POLYOBJECTS
//
// Defines
//
@ -31,7 +29,6 @@
#define POLYOBJ_SPAWNCRUSH_DOOMEDNUM 762 // todo: REMOVE
#define POLYOBJ_START_LINE 20
#define POLYOBJ_EXPLICIT_LINE 21
#define POLYINFO_SPECIALNUM 22
typedef enum
@ -301,6 +298,14 @@ typedef struct polyrotdisplacedata_s
UINT8 turnobjs;
} polyrotdisplacedata_t;
typedef struct polyflagdata_s
{
INT32 polyObjNum;
INT32 speed;
UINT32 angle;
fixed_t momx;
} polyflagdata_t;
typedef struct polyfadedata_s
{
INT32 polyObjNum;
@ -322,7 +327,6 @@ boolean P_PointInsidePolyobj(polyobj_t *po, fixed_t x, fixed_t y);
boolean P_MobjTouchingPolyobj(polyobj_t *po, mobj_t *mo);
boolean P_MobjInsidePolyobj(polyobj_t *po, mobj_t *mo);
boolean P_BBoxInsidePolyobj(polyobj_t *po, fixed_t *bbox);
void Polyobj_GetInfo(INT16 poid, INT32 *poflags, INT32 *parentID, INT32 *potrans);
// thinkers (needed in p_saveg.c)
void T_PolyObjRotate(polyrotate_t *);
@ -335,14 +339,14 @@ void T_PolyObjRotDisplace (polyrotdisplace_t *);
void T_PolyObjFlag (polymove_t *);
void T_PolyObjFade (polyfade_t *);
INT32 EV_DoPolyDoor(polydoordata_t *);
INT32 EV_DoPolyObjMove(polymovedata_t *);
INT32 EV_DoPolyObjWaypoint(polywaypointdata_t *);
INT32 EV_DoPolyObjRotate(polyrotdata_t *);
INT32 EV_DoPolyObjDisplace(polydisplacedata_t *);
INT32 EV_DoPolyObjRotDisplace(polyrotdisplacedata_t *);
INT32 EV_DoPolyObjFlag(struct line_s *);
INT32 EV_DoPolyObjFade(polyfadedata_t *);
boolean EV_DoPolyDoor(polydoordata_t *);
boolean EV_DoPolyObjMove(polymovedata_t *);
boolean EV_DoPolyObjWaypoint(polywaypointdata_t *);
boolean EV_DoPolyObjRotate(polyrotdata_t *);
boolean EV_DoPolyObjDisplace(polydisplacedata_t *);
boolean EV_DoPolyObjRotDisplace(polyrotdisplacedata_t *);
boolean EV_DoPolyObjFlag(polyflagdata_t *);
boolean EV_DoPolyObjFade(polyfadedata_t *);
//
@ -353,8 +357,6 @@ extern polyobj_t *PolyObjects;
extern INT32 numPolyObjects;
extern polymaplink_t **polyblocklinks; // polyobject blockmap
#endif // ifdef POLYOBJECTS
#endif
// EOF

View file

@ -1386,7 +1386,6 @@ typedef enum
tc_planedisplace,
tc_dynslopeline,
tc_dynslopevert,
#ifdef POLYOBJECTS
tc_polyrotate, // haleyjd 03/26/06: polyobjects
tc_polymove,
tc_polywaypoint,
@ -1396,7 +1395,6 @@ typedef enum
tc_polydisplace,
tc_polyrotdisplace,
tc_polyfade,
#endif
tc_end
} specials_e;
@ -2081,7 +2079,6 @@ static inline void SaveDynamicSlopeThinker(const thinker_t *th, const UINT8 type
WRITEMEM(save_p, ht->vex, sizeof(ht->vex));
}
#ifdef POLYOBJECTS
static inline void SavePolyrotatetThinker(const thinker_t *th, const UINT8 type)
{
const polyrotate_t *ht = (const void *)th;
@ -2190,7 +2187,6 @@ static void SavePolyfadeThinker(const thinker_t *th, const UINT8 type)
WRITEINT32(save_p, ht->duration);
WRITEINT32(save_p, ht->timer);
}
#endif
static void P_NetArchiveThinkers(void)
{
@ -2362,7 +2358,6 @@ static void P_NetArchiveThinkers(void)
SavePlaneDisplaceThinker(th, tc_planedisplace);
continue;
}
#ifdef POLYOBJECTS
else if (th->function.acp1 == (actionf_p1)T_PolyObjRotate)
{
SavePolyrotatetThinker(th, tc_polyrotate);
@ -2408,7 +2403,6 @@ static void P_NetArchiveThinkers(void)
SavePolyfadeThinker(th, tc_polyfade);
continue;
}
#endif
else if (th->function.acp1 == (actionf_p1)T_DynamicSlopeLine)
{
SaveDynamicSlopeThinker(th, tc_dynslopeline);
@ -3232,7 +3226,6 @@ static inline thinker_t* LoadDynamicSlopeThinker(actionf_p1 thinker)
return &ht->thinker;
}
#ifdef POLYOBJECTS
static inline thinker_t* LoadPolyrotatetThinker(actionf_p1 thinker)
{
polyrotate_t *ht = Z_Malloc(sizeof (*ht), PU_LEVSPEC, NULL);
@ -3349,7 +3342,6 @@ static thinker_t* LoadPolyfadeThinker(actionf_p1 thinker)
ht->timer = READINT32(save_p);
return &ht->thinker;
}
#endif
static void P_NetUnArchiveThinkers(void)
{
@ -3510,7 +3502,6 @@ static void P_NetUnArchiveThinkers(void)
case tc_planedisplace:
th = LoadPlaneDisplaceThinker((actionf_p1)T_PlaneDisplace);
break;
#ifdef POLYOBJECTS
case tc_polyrotate:
th = LoadPolyrotatetThinker((actionf_p1)T_PolyObjRotate);
break;
@ -3547,7 +3538,6 @@ static void P_NetUnArchiveThinkers(void)
case tc_polyfade:
th = LoadPolyfadeThinker((actionf_p1)T_PolyObjFade);
break;
#endif
case tc_dynslopeline:
th = LoadDynamicSlopeThinker((actionf_p1)T_DynamicSlopeLine);
@ -3609,7 +3599,6 @@ static void P_NetUnArchiveThinkers(void)
//
// haleyjd 03/26/06: PolyObject saving code
//
#ifdef POLYOBJECTS
#define PD_FLAGS 0x01
#define PD_TRANS 0x02
@ -3698,7 +3687,6 @@ static inline void P_UnArchivePolyObjects(void)
for (i = 0; i < numSavedPolys; ++i)
P_UnArchivePolyObj(&PolyObjects[i]);
}
#endif
static inline void P_FinishMobjs(void)
{
@ -4172,9 +4160,7 @@ void P_SaveNetGame(void)
if (gamestate == GS_LEVEL)
{
P_NetArchiveWorld();
#ifdef POLYOBJECTS
P_ArchivePolyObjects();
#endif
P_NetArchiveThinkers();
P_NetArchiveSpecials();
P_NetArchiveColormaps();
@ -4212,9 +4198,7 @@ boolean P_LoadNetGame(void)
if (gamestate == GS_LEVEL)
{
P_NetUnArchiveWorld();
#ifdef POLYOBJECTS
P_UnArchivePolyObjects();
#endif
P_NetUnArchiveThinkers();
P_NetUnArchiveSpecials();
P_NetUnArchiveColormaps();

View file

@ -219,6 +219,9 @@ static void P_ClearSingleMapHeaderInfo(INT16 i)
mapheaderinfo[num]->typeoflevel = 0;
mapheaderinfo[num]->nextlevel = (INT16)(i + 1);
mapheaderinfo[num]->startrings = 0;
mapheaderinfo[num]->sstimer = 90;
mapheaderinfo[num]->ssspheres = 1;
mapheaderinfo[num]->gravity = FRACUNIT/2;
mapheaderinfo[num]->keywords[0] = '\0';
snprintf(mapheaderinfo[num]->musname, 7, "%sM", G_BuildMapName(i));
mapheaderinfo[num]->musname[6] = 0;
@ -956,9 +959,7 @@ static void P_InitializeLinedef(line_t *ld)
ld->splats = NULL;
#endif
ld->firsttag = ld->nexttag = -1;
#ifdef POLYOBJECTS
ld->polyobj = NULL;
#endif
ld->text = NULL;
ld->callcount = 0;
@ -2048,10 +2049,8 @@ static void P_InitializeSeg(seg_t *seg)
seg->numlights = 0;
seg->rlights = NULL;
#ifdef POLYOBJECTS
seg->polyseg = NULL;
seg->dontrenderme = false;
#endif
}
static void P_LoadSegs(UINT8 *data)
@ -2412,11 +2411,9 @@ static boolean P_LoadBlockMap(UINT8 *data, size_t count)
blocklinks = Z_Calloc(count, PU_LEVEL, NULL);
blockmap = blockmaplump+4;
#ifdef POLYOBJECTS
// haleyjd 2/22/06: setup polyobject blockmap
count = sizeof(*polyblocklinks) * bmapwidth * bmapheight;
polyblocklinks = Z_Calloc(count, PU_LEVEL, NULL);
#endif
return true;
}
@ -2667,11 +2664,9 @@ static void P_CreateBlockMap(void)
blocklinks = Z_Calloc(count, PU_LEVEL, NULL);
blockmap = blockmaplump + 4;
#ifdef POLYOBJECTS
// haleyjd 2/22/06: setup polyobject blockmap
count = sizeof(*polyblocklinks) * bmapwidth * bmapheight;
polyblocklinks = Z_Calloc(count, PU_LEVEL, NULL);
#endif
}
}

View file

@ -100,7 +100,6 @@ static fixed_t P_InterceptVector2(divline_t *v2, divline_t *v1)
return frac;
}
#ifdef POLYOBJECTS
static boolean P_CrossSubsecPolyObj(polyobj_t *po, register los_t *los)
{
size_t i;
@ -169,7 +168,6 @@ static boolean P_CrossSubsecPolyObj(polyobj_t *po, register los_t *los)
return true;
}
#endif
//
// P_CrossSubsector
@ -180,9 +178,7 @@ static boolean P_CrossSubsector(size_t num, register los_t *los)
{
seg_t *seg;
INT32 count;
#ifdef POLYOBJECTS
polyobj_t *po; // haleyjd 02/23/06
#endif
#ifdef RANGECHECK
if (num >= numsubsectors)
@ -192,7 +188,6 @@ static boolean P_CrossSubsector(size_t num, register los_t *los)
// haleyjd 02/23/06: this assignment should be after the above check
seg = segs + subsectors[num].firstline;
#ifdef POLYOBJECTS
// haleyjd 02/23/06: check polyobject lines
if ((po = subsectors[num].polyList))
{
@ -207,7 +202,6 @@ static boolean P_CrossSubsector(size_t num, register los_t *los)
po = (polyobj_t *)(po->link.next);
}
}
#endif
for (count = subsectors[num].numlines; --count >= 0; seg++) // check lines
{
@ -413,15 +407,10 @@ boolean P_CheckSight(mobj_t *t1, mobj_t *t2)
// killough 11/98: shortcut for melee situations
// same subsector? obviously visible
#ifndef POLYOBJECTS
if (t1->subsector == t2->subsector)
return true;
#else
// haleyjd 02/23/06: can't do this if there are polyobjects in the subsec
if (!t1->subsector->polyList &&
t1->subsector == t2->subsector)
return true;
#endif
// An unobstructed LOS is possible.
// Now look from eyes of t1 to any part of t2.

View file

@ -1044,9 +1044,6 @@ static INT32 P_FindLineFromTag(INT32 tag, INT32 start)
}
}
//
// P_FindSpecialLineFromTag
//
INT32 P_FindSpecialLineFromTag(INT16 special, INT16 tag, INT32 start)
{
if (tag == -1)
@ -1076,14 +1073,8 @@ INT32 P_FindSpecialLineFromTag(INT16 special, INT16 tag, INT32 start)
}
}
// haleyjd: temporary define
#ifdef POLYOBJECTS
//
// PolyDoor
//
// Parses arguments for parameterized polyobject door types
//
static boolean PolyDoor(line_t *line)
{
polydoordata_t pdd;
@ -1120,11 +1111,7 @@ static boolean PolyDoor(line_t *line)
return EV_DoPolyDoor(&pdd);
}
//
// PolyMove
//
// Parses arguments for parameterized polyobject move specials
//
static boolean PolyMove(line_t *line)
{
polymovedata_t pmd;
@ -1139,12 +1126,8 @@ static boolean PolyMove(line_t *line)
return EV_DoPolyObjMove(&pmd);
}
//
// PolyInvisible
//
// Makes a polyobject invisible and intangible
// If NOCLIMB is ticked, the polyobject will still be tangible, just not visible.
//
static void PolyInvisible(line_t *line)
{
INT32 polyObjNum = line->tag;
@ -1167,12 +1150,8 @@ static void PolyInvisible(line_t *line)
po->flags &= ~POF_RENDERALL;
}
//
// PolyVisible
//
// Makes a polyobject visible and tangible
// If NOCLIMB is ticked, the polyobject will not be tangible, just visible.
//
static void PolyVisible(line_t *line)
{
INT32 polyObjNum = line->tag;
@ -1195,16 +1174,14 @@ static void PolyVisible(line_t *line)
po->flags |= (po->spawnflags & POF_RENDERALL);
}
//
// PolyTranslucency
//
// Sets the translucency of a polyobject
// Frontsector floor / 100 = translevel
//
static void PolyTranslucency(line_t *line)
{
INT32 polyObjNum = line->tag;
polyobj_t *po;
INT32 value;
if (!(po = Polyobj_GetForNum(polyObjNum)))
{
@ -1216,37 +1193,28 @@ static void PolyTranslucency(line_t *line)
if (po->isBad)
return;
// if DONTPEGBOTTOM, specify raw translucency value in Front X Offset
// else, take it out of 1000. If Front X Offset is specified, use that. Else, use floorheight.
// If Front X Offset is specified, use that. Else, use floorheight.
value = (sides[line->sidenum[0]].textureoffset ? sides[line->sidenum[0]].textureoffset : line->frontsector->floorheight) >> FRACBITS;
// If DONTPEGBOTTOM, specify raw translucency value. Else, take it out of 1000.
if (!(line->flags & ML_DONTPEGBOTTOM))
value /= 100;
if (line->flags & ML_EFFECT3) // relative calc
po->translucency = max(min(po->translucency + ((line->flags & ML_DONTPEGBOTTOM) ?
(sides[line->sidenum[0]].textureoffset ?
max(min(sides[line->sidenum[0]].textureoffset>>FRACBITS, NUMTRANSMAPS), -NUMTRANSMAPS)
: max(min(line->frontsector->floorheight>>FRACBITS, NUMTRANSMAPS), -NUMTRANSMAPS))
: (sides[line->sidenum[0]].textureoffset ?
max(min(sides[line->sidenum[0]].textureoffset>>FRACBITS, 1000), -1000) / 100
: max(min(line->frontsector->floorheight>>FRACBITS, 1000), -1000) / 100)),
NUMTRANSMAPS), 0);
po->translucency += value;
else
po->translucency = (line->flags & ML_DONTPEGBOTTOM) ?
(sides[line->sidenum[0]].textureoffset ?
max(min(sides[line->sidenum[0]].textureoffset>>FRACBITS, NUMTRANSMAPS), 0)
: max(min(line->frontsector->floorheight>>FRACBITS, NUMTRANSMAPS), 0))
: (sides[line->sidenum[0]].textureoffset ?
max(min(sides[line->sidenum[0]].textureoffset>>FRACBITS, 1000), 0) / 100
: max(min(line->frontsector->floorheight>>FRACBITS, 1000), 0) / 100);
po->translucency = value;
po->translucency = max(min(po->translucency, NUMTRANSMAPS), 0);
}
//
// PolyFade
//
// Makes a polyobject translucency fade and applies tangibility
//
static boolean PolyFade(line_t *line)
{
INT32 polyObjNum = line->tag;
polyobj_t *po;
polyfadedata_t pfd;
INT32 value;
if (!(po = Polyobj_GetForNum(polyObjNum)))
{
@ -1269,25 +1237,19 @@ static boolean PolyFade(line_t *line)
pfd.polyObjNum = polyObjNum;
// if DONTPEGBOTTOM, specify raw translucency value in Front X Offset
// else, take it out of 1000. If Front X Offset is specified, use that. Else, use floorheight.
// If Front X Offset is specified, use that. Else, use floorheight.
value = (sides[line->sidenum[0]].textureoffset ? sides[line->sidenum[0]].textureoffset : line->frontsector->floorheight) >> FRACBITS;
// If DONTPEGBOTTOM, specify raw translucency value. Else, take it out of 1000.
if (!(line->flags & ML_DONTPEGBOTTOM))
value /= 100;
if (line->flags & ML_EFFECT3) // relative calc
pfd.destvalue = max(min(po->translucency + ((line->flags & ML_DONTPEGBOTTOM) ?
(sides[line->sidenum[0]].textureoffset ?
max(min(sides[line->sidenum[0]].textureoffset>>FRACBITS, NUMTRANSMAPS), -NUMTRANSMAPS)
: max(min(line->frontsector->floorheight>>FRACBITS, NUMTRANSMAPS), -NUMTRANSMAPS))
: (sides[line->sidenum[0]].textureoffset ?
max(min(sides[line->sidenum[0]].textureoffset>>FRACBITS, 1000), -1000) / 100
: max(min(line->frontsector->floorheight>>FRACBITS, 1000), -1000) / 100)),
NUMTRANSMAPS), 0);
pfd.destvalue = po->translucency + value;
else
pfd.destvalue = (line->flags & ML_DONTPEGBOTTOM) ?
(sides[line->sidenum[0]].textureoffset ?
max(min(sides[line->sidenum[0]].textureoffset>>FRACBITS, NUMTRANSMAPS), 0)
: max(min(line->frontsector->floorheight>>FRACBITS, NUMTRANSMAPS), 0))
: (sides[line->sidenum[0]].textureoffset ?
max(min(sides[line->sidenum[0]].textureoffset>>FRACBITS, 1000), 0) / 100
: max(min(line->frontsector->floorheight>>FRACBITS, 1000), 0) / 100);
pfd.destvalue = value;
pfd.destvalue = max(min(pfd.destvalue, NUMTRANSMAPS), 0);
// already equal, nothing to do
if (po->translucency == pfd.destvalue)
@ -1306,11 +1268,7 @@ static boolean PolyFade(line_t *line)
return EV_DoPolyObjFade(&pfd);
}
//
// PolyWaypoint
//
// Parses arguments for parameterized polyobject waypoint movement
//
static boolean PolyWaypoint(line_t *line)
{
polywaypointdata_t pwd;
@ -1326,11 +1284,7 @@ static boolean PolyWaypoint(line_t *line)
return EV_DoPolyObjWaypoint(&pwd);
}
//
// PolyRotate
//
// Parses arguments for parameterized polyobject rotate specials
//
static boolean PolyRotate(line_t *line)
{
polyrotdata_t prd;
@ -1355,11 +1309,20 @@ static boolean PolyRotate(line_t *line)
return EV_DoPolyObjRotate(&prd);
}
//
// PolyDisplace
//
// Parses arguments for polyobject flag waving special
static boolean PolyFlag(line_t *line)
{
polyflagdata_t pfd;
pfd.polyObjNum = line->tag;
pfd.speed = P_AproxDistance(line->dx, line->dy) >> FRACBITS;
pfd.angle = R_PointToAngle2(line->v1->x, line->v1->y, line->v2->x, line->v2->y) >> ANGLETOFINESHIFT;
pfd.momx = sides[line->sidenum[0]].textureoffset >> FRACBITS;
return EV_DoPolyObjFlag(&pfd);
}
// Parses arguments for parameterized polyobject move-by-sector-heights specials
//
static boolean PolyDisplace(line_t *line)
{
polydisplacedata_t pdd;
@ -1374,8 +1337,7 @@ static boolean PolyDisplace(line_t *line)
}
/** Similar to PolyDisplace().
*/
// Parses arguments for parameterized polyobject rotate-by-sector-heights specials
static boolean PolyRotDisplace(line_t *line)
{
polyrotdisplacedata_t pdd;
@ -1401,8 +1363,6 @@ static boolean PolyRotDisplace(line_t *line)
return EV_DoPolyObjRotDisplace(&pdd);
}
#endif // ifdef POLYOBJECTS
/** Changes a sector's tag.
* Used by the linedef executor tag changer and by crumblers.
*
@ -4028,7 +3988,47 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
}
break;
#ifdef POLYOBJECTS
case 464: // Trigger Egg Capsule
{
thinker_t *th;
mobj_t *mo2;
// Find the center of the Eggtrap and release all the pretty animals!
// The chimps are my friends.. heeheeheheehehee..... - LouisJM
for (th = thlist[THINK_MOBJ].next; th != &thlist[THINK_MOBJ]; th = th->next)
{
if (th->function.acp1 == (actionf_p1)P_RemoveThinkerDelayed)
continue;
mo2 = (mobj_t *)th;
if (mo2->type != MT_EGGTRAP)
continue;
if (!mo2->spawnpoint)
continue;
if (mo2->spawnpoint->angle != line->tag)
continue;
P_KillMobj(mo2, NULL, mo, 0);
}
if (!(line->flags & ML_NOCLIMB))
{
INT32 i;
// Mark all players with the time to exit thingy!
for (i = 0; i < MAXPLAYERS; i++)
{
if (!playeringame[i])
continue;
P_DoPlayerExit(&players[i]);
}
}
}
break;
case 480: // Polyobj_DoorSlide
case 481: // Polyobj_DoorSwing
PolyDoor(line);
@ -4058,7 +4058,6 @@ static void P_ProcessLineSpecial(line_t *line, mobj_t *mo, sector_t *callsec)
case 492:
PolyFade(line);
break;
#endif
default:
break;
@ -6271,11 +6270,11 @@ static void P_RunLevelLoadExecutors(void)
void P_InitSpecials(void)
{
// Set the default gravity. Custom gravity overrides this setting.
gravity = FRACUNIT/2;
gravity = mapheaderinfo[gamemap-1]->gravity;
// Defaults in case levels don't have them set.
sstimer = 90*TICRATE + 6;
ssspheres = 1;
sstimer = mapheaderinfo[gamemap-1]->sstimer*TICRATE + 6;
ssspheres = mapheaderinfo[gamemap-1]->ssspheres;
CheckForBustableBlocks = CheckForBouncySector = CheckForQuicksand = CheckForMarioBlocks = CheckForFloatBob = CheckForReverseGravity = false;
@ -7323,7 +7322,6 @@ void P_SpawnSpecials(boolean fromnetsave)
Z_Free(secthinkers);
#ifdef POLYOBJECTS
// haleyjd 02/20/06: spawn polyobjects
Polyobj_InitLevel();
@ -7332,7 +7330,7 @@ void P_SpawnSpecials(boolean fromnetsave)
switch (lines[i].special)
{
case 30: // Polyobj_Flag
EV_DoPolyObjFlag(&lines[i]);
PolyFlag(&lines[i]);
break;
case 31: // Polyobj_Displace
@ -7344,7 +7342,6 @@ void P_SpawnSpecials(boolean fromnetsave)
break;
}
}
#endif
P_RunLevelLoadExecutors();
}

View file

@ -3847,7 +3847,6 @@ static void P_DoTeeter(player_t *player)
BMBOUNDFIX(xl, xh, yl, yh);
// Polyobjects
#ifdef POLYOBJECTS
validcount++;
for (by = yl; by <= yh; by++)
@ -3941,7 +3940,6 @@ static void P_DoTeeter(player_t *player)
plink = (polymaplink_t *)(plink->link.next);
}
}
#endif
if (teeter) // only bother with objects as a last resort if you were already teetering
{
mobj_t *oldtmthing = tmthing;
@ -5006,6 +5004,15 @@ void P_Telekinesis(player_t *player, fixed_t thrust, fixed_t range)
player->pflags |= PF_THOKKED;
}
static void P_DoTwinSpin(player_t *player)
{
player->pflags &= ~PF_NOJUMPDAMAGE;
player->pflags |= P_GetJumpFlags(player) | PF_THOKKED;
S_StartSound(player->mo, sfx_s3k42);
player->mo->frame = 0;
P_SetPlayerMobjState(player->mo, S_PLAY_TWINSPIN);
}
//
// P_DoJumpStuff
//
@ -5176,12 +5183,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
break;
case CA_TWINSPIN:
if ((player->charability2 == CA2_MELEE) && (!(player->pflags & (PF_THOKKED|PF_USEDOWN)) || player->charflags & SF_MULTIABILITY))
{
player->pflags |= PF_THOKKED;
S_StartSound(player->mo, sfx_s3k42);
player->mo->frame = 0;
P_SetPlayerMobjState(player->mo, S_PLAY_TWINSPIN);
}
P_DoTwinSpin(player);
break;
default:
break;
@ -5438,12 +5440,7 @@ static void P_DoJumpStuff(player_t *player, ticcmd_t *cmd)
break;
case CA_TWINSPIN:
if (!(player->pflags & PF_THOKKED) || player->charflags & SF_MULTIABILITY)
{
player->pflags |= PF_THOKKED;
S_StartSound(player->mo, sfx_s3k42);
player->mo->frame = 0;
P_SetPlayerMobjState(player->mo, S_PLAY_TWINSPIN);
}
P_DoTwinSpin(player);
break;
default:
break;
@ -5702,11 +5699,7 @@ static void P_2dMovement(player_t *player)
}
else if (player->onconveyor == 4 && !P_IsObjectOnGround(player->mo)) // Actual conveyor belt
player->cmomx = player->cmomy = 0;
else if (player->onconveyor != 2 && player->onconveyor != 4
#ifdef POLYOBJECTS
&& player->onconveyor != 1
#endif
)
else if (player->onconveyor != 2 && player->onconveyor != 4 && player->onconveyor != 1)
player->cmomx = player->cmomy = 0;
player->rmomx = player->mo->momx - player->cmomx;
@ -5901,11 +5894,7 @@ static void P_3dMovement(player_t *player)
}
else if (player->onconveyor == 4 && !P_IsObjectOnGround(player->mo)) // Actual conveyor belt
player->cmomx = player->cmomy = 0;
else if (player->onconveyor != 2 && player->onconveyor != 4
#ifdef POLYOBJECTS
&& player->onconveyor != 1
#endif
)
else if (player->onconveyor != 2 && player->onconveyor != 4 && player->onconveyor != 1)
player->cmomx = player->cmomy = 0;
player->rmomx = player->mo->momx - player->cmomx;
@ -10235,7 +10224,6 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
}
}
#ifdef POLYOBJECTS
// Check polyobjects and see if floorz/ceilingz need to be altered
{
INT32 xl, xh, yl, yh, bx, by;
@ -10314,7 +10302,6 @@ boolean P_MoveChaseCamera(player_t *player, camera_t *thiscam, boolean resetcall
}
}
}
#endif
// crushed camera
if (myceilingz <= myfloorz + thiscam->height && !resetcalled && !cameranoclip)
@ -11725,10 +11712,8 @@ void P_PlayerThink(player_t *player)
P_MobjCheckWater(player->mo);
#ifndef SECTORSPECIALSAFTERTHINK
#ifdef POLYOBJECTS
if (player->onconveyor != 1 || !P_IsObjectOnGround(player->mo))
#endif
player->onconveyor = 0;
player->onconveyor = 0;
// check special sectors : damage & secrets
if (!player->spectator)
@ -12086,12 +12071,10 @@ void P_PlayerThink(player_t *player)
// it lasts for one tic.
player->pflags &= ~PF_FULLSTASIS;
#ifdef POLYOBJECTS
if (player->onconveyor == 1)
player->onconveyor = 3;
else if (player->onconveyor == 3)
player->cmomy = player->cmomx = 0;
#endif
P_DoSuperStuff(player);
P_CheckSneakerAndLivesTimer(player);
@ -12424,10 +12407,8 @@ void P_PlayerAfterThink(player_t *player)
cmd = &player->cmd;
#ifdef SECTORSPECIALSAFTERTHINK
#ifdef POLYOBJECTS
if (player->onconveyor != 1 || !P_IsObjectOnGround(player->mo))
#endif
player->onconveyor = 0;
player->onconveyor = 0;
// check special sectors : damage & secrets
if (!player->spectator)

View file

@ -354,9 +354,7 @@ sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
boolean R_IsEmptyLine(seg_t *line, sector_t *front, sector_t *back)
{
return (
#ifdef POLYOBJECTS
!line->polyseg &&
#endif
back->ceilingpic == front->ceilingpic
&& back->floorpic == front->floorpic
&& back->f_slope == front->f_slope
@ -482,13 +480,10 @@ static void R_AddLine(seg_t *line)
if (bothceilingssky && bothfloorssky) // everything's sky? let's save us a bit of time then
{
if (
#ifdef POLYOBJECTS
!line->polyseg &&
#endif
!line->sidedef->midtexture
&& ((!frontsector->ffloors && !backsector->ffloors)
|| (frontsector->tag == backsector->tag)))
if (!line->polyseg &&
!line->sidedef->midtexture
&& ((!frontsector->ffloors && !backsector->ffloors)
|| (frontsector->tag == backsector->tag)))
return; // line is empty, don't even bother
goto clippass; // treat like wide open window instead
@ -654,8 +649,6 @@ static boolean R_CheckBBox(const fixed_t *bspcoord)
return true;
}
#ifdef POLYOBJECTS
size_t numpolys; // number of polyobjects in current subsector
size_t num_po_ptrs; // number of polyobject pointers allocated
polyobj_t **po_ptrs; // temp ptr array to sort polyobject pointers
@ -819,7 +812,6 @@ static void R_AddPolyObjects(subsector_t *sub)
R_AddLine(po_ptrs[i]->segs[j]);
}
}
#endif
//
// R_Subsector
@ -896,11 +888,7 @@ static void R_Subsector(size_t num)
|| (frontsector->heightsec != -1 && sectors[frontsector->heightsec].ceilingpic == skyflatnum))
{
floorplane = R_FindPlane(frontsector->floorheight, frontsector->floorpic, floorlightlevel,
frontsector->floor_xoffs, frontsector->floor_yoffs, frontsector->floorpic_angle, floorcolormap, NULL
#ifdef POLYOBJECTS_PLANES
, NULL
#endif
, frontsector->f_slope);
frontsector->floor_xoffs, frontsector->floor_yoffs, frontsector->floorpic_angle, floorcolormap, NULL, NULL, frontsector->f_slope);
}
else
floorplane = NULL;
@ -911,11 +899,7 @@ static void R_Subsector(size_t num)
{
ceilingplane = R_FindPlane(frontsector->ceilingheight, frontsector->ceilingpic,
ceilinglightlevel, frontsector->ceiling_xoffs, frontsector->ceiling_yoffs, frontsector->ceilingpic_angle,
ceilingcolormap, NULL
#ifdef POLYOBJECTS_PLANES
, NULL
#endif
, frontsector->c_slope);
ceilingcolormap, NULL, NULL, frontsector->c_slope);
}
else
ceilingplane = NULL;
@ -963,11 +947,7 @@ static void R_Subsector(size_t num)
ffloor[numffloors].plane = R_FindPlane(*rover->bottomheight, *rover->bottompic,
*frontsector->lightlist[light].lightlevel, *rover->bottomxoffs,
*rover->bottomyoffs, *rover->bottomangle, *frontsector->lightlist[light].extra_colormap, rover
#ifdef POLYOBJECTS_PLANES
, NULL
#endif
, *rover->b_slope);
*rover->bottomyoffs, *rover->bottomangle, *frontsector->lightlist[light].extra_colormap, rover, NULL, *rover->b_slope);
ffloor[numffloors].slope = *rover->b_slope;
@ -1000,11 +980,7 @@ static void R_Subsector(size_t num)
ffloor[numffloors].plane = R_FindPlane(*rover->topheight, *rover->toppic,
*frontsector->lightlist[light].lightlevel, *rover->topxoffs, *rover->topyoffs, *rover->topangle,
*frontsector->lightlist[light].extra_colormap, rover
#ifdef POLYOBJECTS_PLANES
, NULL
#endif
, *rover->t_slope);
*frontsector->lightlist[light].extra_colormap, rover, NULL, *rover->t_slope);
ffloor[numffloors].slope = *rover->t_slope;
@ -1019,7 +995,6 @@ static void R_Subsector(size_t num)
}
}
#ifdef POLYOBJECTS_PLANES
// Polyobjects have planes, too!
if (sub->polyList)
{
@ -1085,7 +1060,6 @@ static void R_Subsector(size_t num)
po = (polyobj_t *)(po->link.next);
}
}
#endif
#ifdef FLOORSPLATS
if (sub->splats)
@ -1108,21 +1082,15 @@ static void R_Subsector(size_t num)
firstseg = NULL;
#ifdef POLYOBJECTS
// haleyjd 02/19/06: draw polyobjects before static lines
if (sub->polyList)
R_AddPolyObjects(sub);
#endif
while (count--)
{
// CONS_Debug(DBG_GAMELOGIC, "Adding normal line %d...(%d)\n", line->linedef-lines, leveltime);
if (!line->glseg
#ifdef POLYOBJECTS
&& !line->polyseg // ignore segs that belong to polyobjects
#endif
)
R_AddLine(line);
if (!line->glseg && !line->polyseg) // ignore segs that belong to polyobjects
R_AddLine(line);
line++;
curline = NULL; /* cph 2001/11/18 - must clear curline now we're done with it, so stuff doesn't try using it for other things */
}

View file

@ -40,13 +40,11 @@ void R_PortalClearClipSegs(INT32 start, INT32 end);
void R_ClearDrawSegs(void);
void R_RenderBSPNode(INT32 bspnum);
#ifdef POLYOBJECTS
void R_SortPolyObjects(subsector_t *sub);
extern size_t numpolys; // number of polyobjects in current subsector
extern size_t num_po_ptrs; // number of polyobject pointers allocated
extern polyobj_t **po_ptrs; // temp ptr array to sort polyobject pointers
#endif
sector_t *R_FakeFlat(sector_t *sec, sector_t *tempsec, INT32 *floorlightlevel,
INT32 *ceilinglightlevel, boolean back);

View file

@ -28,8 +28,6 @@
#include "m_aatree.h"
#endif
#define POLYOBJECTS
//
// ClipWallSegment
// Clips the given range of columns
@ -107,9 +105,7 @@ typedef struct
fixed_t z; ///< Z coordinate.
} degenmobj_t;
#ifdef POLYOBJECTS
#include "p_polyobj.h"
#endif
// Store fake planes in a resizable array insted of just by
// heightsec. Allows for multiple fake planes.
@ -441,9 +437,7 @@ typedef struct line_s
void *splats; // wallsplat_t list
#endif
INT32 firsttag, nexttag; // improves searches for tags.
#ifdef POLYOBJECTS
polyobj_t *polyobj; // Belongs to a polyobject?
#endif
char *text; // a concatenation of all front and back texture names, for linedef specials that require a string.
INT16 callcount; // no. of calls left before triggering, for the "X calls" linedef specials, defaults to 0
@ -486,9 +480,7 @@ typedef struct subsector_s
sector_t *sector;
INT16 numlines;
UINT16 firstline;
#ifdef POLYOBJECTS
struct polyobj_s *polyList; // haleyjd 02/19/06: list of polyobjects
#endif
#if 1//#ifdef FLOORSPLATS
void *splats; // floorsplat_t list
#endif
@ -591,10 +583,8 @@ typedef struct seg_s
// Why slow things down by calculating lightlists for every thick side?
size_t numlights;
r_lightlist_t *rlights;
#ifdef POLYOBJECTS
polyobj_t *polyseg;
boolean dontrenderme;
#endif
boolean glseg;
} seg_t;

View file

@ -337,11 +337,7 @@ static visplane_t *new_visplane(unsigned hash)
//
visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
fixed_t xoff, fixed_t yoff, angle_t plangle, extracolormap_t *planecolormap,
ffloor_t *pfloor
#ifdef POLYOBJECTS_PLANES
, polyobj_t *polyobj
#endif
, pslope_t *slope)
ffloor_t *pfloor, polyobj_t *polyobj, pslope_t *slope)
{
visplane_t *check;
unsigned hash;
@ -361,7 +357,6 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
}
}
#ifdef POLYOBJECTS_PLANES
if (polyobj)
{
if (polyobj->angle != 0)
@ -376,7 +371,6 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
yoff += polyobj->centerPt.y;
}
}
#endif
// This appears to fix the Nimbus Ruins sky bug.
if (picnum == skyflatnum && pfloor)
@ -390,12 +384,10 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
for (check = visplanes[hash]; check; check = check->next)
{
#ifdef POLYOBJECTS_PLANES
if (check->polyobj && pfloor)
continue;
if (polyobj != check->polyobj)
continue;
#endif
if (height == check->height && picnum == check->picnum
&& lightlevel == check->lightlevel
&& xoff == check->xoffs && yoff == check->yoffs
@ -426,9 +418,7 @@ visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel,
check->viewz = viewz;
check->viewangle = viewangle;
check->plangle = plangle;
#ifdef POLYOBJECTS_PLANES
check->polyobj = polyobj;
#endif
check->slope = slope;
memset(check->top, 0xff, sizeof (check->top));
@ -496,9 +486,7 @@ visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop)
new_pl->viewz = pl->viewz;
new_pl->viewangle = pl->viewangle;
new_pl->plangle = pl->plangle;
#ifdef POLYOBJECTS_PLANES
new_pl->polyobj = pl->polyobj;
#endif
new_pl->slope = pl->slope;
pl = new_pl;
pl->minx = start;
@ -523,11 +511,9 @@ void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop)
// INT32 unionl, unionh;
// INT32 x;
#ifdef POLYOBJECTS_PLANES
// Don't expand polyobject planes here - we do that on our own.
if (pl->polyobj)
return;
#endif
if (pl->minx > start) pl->minx = start;
if (pl->maxx < stop) pl->maxx = stop;
@ -603,11 +589,7 @@ void R_DrawPlanes(void)
{
for (pl = visplanes[i]; pl; pl = pl->next)
{
if (pl->ffloor != NULL
#ifdef POLYOBJECTS_PLANES
|| pl->polyobj != NULL
#endif
)
if (pl->ffloor != NULL || pl->polyobj != NULL)
continue;
R_DrawSinglePlane(pl);
@ -961,7 +943,6 @@ void R_DrawSinglePlane(visplane_t *pl)
#endif
spanfunc = spanfuncs[BASEDRAWFUNC];
#ifdef POLYOBJECTS_PLANES
if (pl->polyobj && pl->polyobj->translucency != 0)
{
spanfunctype = SPANDRAWFUNC_TRANS;
@ -979,95 +960,98 @@ void R_DrawSinglePlane(visplane_t *pl)
else
light = LIGHTLEVELS-1;
} else
#endif
if (pl->ffloor)
}
else
{
// Don't draw planes that shouldn't be drawn.
for (rover = pl->ffloor->target->ffloors; rover; rover = rover->next)
if (pl->ffloor)
{
if ((pl->ffloor->flags & FF_CUTEXTRA) && (rover->flags & FF_EXTRA))
// Don't draw planes that shouldn't be drawn.
for (rover = pl->ffloor->target->ffloors; rover; rover = rover->next)
{
if (pl->ffloor->flags & FF_EXTRA)
if ((pl->ffloor->flags & FF_CUTEXTRA) && (rover->flags & FF_EXTRA))
{
// The plane is from an extra 3D floor... Check the flags so
// there are no undesired cuts.
if (((pl->ffloor->flags & (FF_FOG|FF_SWIMMABLE)) == (rover->flags & (FF_FOG|FF_SWIMMABLE)))
&& pl->height < *rover->topheight
&& pl->height > *rover->bottomheight)
return;
if (pl->ffloor->flags & FF_EXTRA)
{
// The plane is from an extra 3D floor... Check the flags so
// there are no undesired cuts.
if (((pl->ffloor->flags & (FF_FOG|FF_SWIMMABLE)) == (rover->flags & (FF_FOG|FF_SWIMMABLE)))
&& pl->height < *rover->topheight
&& pl->height > *rover->bottomheight)
return;
}
}
}
}
if (pl->ffloor->flags & FF_TRANSLUCENT)
{
spanfunctype = SPANDRAWFUNC_TRANS;
// Hacked up support for alpha value in software mode Tails 09-24-2002
if (pl->ffloor->alpha < 12)
return; // Don't even draw it
else if (pl->ffloor->alpha < 38)
ds_transmap = transtables + ((tr_trans90-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 64)
ds_transmap = transtables + ((tr_trans80-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 89)
ds_transmap = transtables + ((tr_trans70-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 115)
ds_transmap = transtables + ((tr_trans60-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 140)
ds_transmap = transtables + ((tr_trans50-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 166)
ds_transmap = transtables + ((tr_trans40-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 192)
ds_transmap = transtables + ((tr_trans30-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 217)
ds_transmap = transtables + ((tr_trans20-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 243)
ds_transmap = transtables + ((tr_trans10-1)<<FF_TRANSSHIFT);
else // Opaque, but allow transparent flat pixels
spanfunctype = SPANDRAWFUNC_SPLAT;
if ((spanfunctype == SPANDRAWFUNC_SPLAT) || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)))
light = (pl->lightlevel >> LIGHTSEGSHIFT);
else
light = LIGHTLEVELS-1;
}
else if (pl->ffloor->flags & FF_FOG)
{
spanfunctype = SPANDRAWFUNC_FOG;
light = (pl->lightlevel >> LIGHTSEGSHIFT);
}
else light = (pl->lightlevel >> LIGHTSEGSHIFT);
#ifndef NOWATER
if (pl->ffloor->flags & FF_RIPPLE)
{
INT32 top, bottom;
itswater = true;
if (spanfunctype == SPANDRAWFUNC_TRANS)
if (pl->ffloor->flags & FF_TRANSLUCENT)
{
spanfunctype = SPANDRAWFUNC_WATER;
spanfunctype = SPANDRAWFUNC_TRANS;
// Copy the current scene, ugh
top = pl->high-8;
bottom = pl->low+8;
// Hacked up support for alpha value in software mode Tails 09-24-2002
if (pl->ffloor->alpha < 12)
return; // Don't even draw it
else if (pl->ffloor->alpha < 38)
ds_transmap = transtables + ((tr_trans90-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 64)
ds_transmap = transtables + ((tr_trans80-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 89)
ds_transmap = transtables + ((tr_trans70-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 115)
ds_transmap = transtables + ((tr_trans60-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 140)
ds_transmap = transtables + ((tr_trans50-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 166)
ds_transmap = transtables + ((tr_trans40-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 192)
ds_transmap = transtables + ((tr_trans30-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 217)
ds_transmap = transtables + ((tr_trans20-1)<<FF_TRANSSHIFT);
else if (pl->ffloor->alpha < 243)
ds_transmap = transtables + ((tr_trans10-1)<<FF_TRANSSHIFT);
else // Opaque, but allow transparent flat pixels
spanfunctype = SPANDRAWFUNC_SPLAT;
if (top < 0)
top = 0;
if (bottom > vid.height)
bottom = vid.height;
// Only copy the part of the screen we need
VID_BlitLinearScreen((splitscreen && viewplayer == &players[secondarydisplayplayer]) ? screens[0] + (top+(vid.height>>1))*vid.width : screens[0]+((top)*vid.width), screens[1]+((top)*vid.width),
vid.width, bottom-top,
vid.width, vid.width);
if ((spanfunctype == SPANDRAWFUNC_SPLAT) || (pl->extra_colormap && (pl->extra_colormap->flags & CMF_FOG)))
light = (pl->lightlevel >> LIGHTSEGSHIFT);
else
light = LIGHTLEVELS-1;
}
else if (pl->ffloor->flags & FF_FOG)
{
spanfunctype = SPANDRAWFUNC_FOG;
light = (pl->lightlevel >> LIGHTSEGSHIFT);
}
else light = (pl->lightlevel >> LIGHTSEGSHIFT);
#ifndef NOWATER
if (pl->ffloor->flags & FF_RIPPLE)
{
INT32 top, bottom;
itswater = true;
if (spanfunctype == SPANDRAWFUNC_TRANS)
{
spanfunctype = SPANDRAWFUNC_WATER;
// Copy the current scene, ugh
top = pl->high-8;
bottom = pl->low+8;
if (top < 0)
top = 0;
if (bottom > vid.height)
bottom = vid.height;
// Only copy the part of the screen we need
VID_BlitLinearScreen((splitscreen && viewplayer == &players[secondarydisplayplayer]) ? screens[0] + (top+(vid.height>>1))*vid.width : screens[0]+((top)*vid.width), screens[1]+((top)*vid.width),
vid.width, bottom-top,
vid.width, vid.width);
}
}
#endif
}
#endif
else
light = (pl->lightlevel >> LIGHTSEGSHIFT);
}
else light = (pl->lightlevel >> LIGHTSEGSHIFT);
if (!pl->slope // Don't mess with angle on slopes! We'll handle this ourselves later
&& viewangle != pl->viewangle+pl->plangle)

View file

@ -47,9 +47,7 @@ typedef struct visplane_s
fixed_t xoffs, yoffs; // Scrolling flats.
struct ffloor_s *ffloor;
#ifdef POLYOBJECTS_PLANES
polyobj_t *polyobj;
#endif
pslope_t *slope;
} visplane_t;
@ -80,11 +78,7 @@ void R_MapPlane(INT32 y, INT32 x1, INT32 x2);
void R_MakeSpans(INT32 x, INT32 t1, INT32 b1, INT32 t2, INT32 b2);
void R_DrawPlanes(void);
visplane_t *R_FindPlane(fixed_t height, INT32 picnum, INT32 lightlevel, fixed_t xoff, fixed_t yoff, angle_t plangle,
extracolormap_t *planecolormap, ffloor_t *ffloor
#ifdef POLYOBJECTS_PLANES
, polyobj_t *polyobj
#endif
, pslope_t *slope);
extracolormap_t *planecolormap, ffloor_t *ffloor, polyobj_t *polyobj, pslope_t *slope);
visplane_t *R_CheckPlane(visplane_t *pl, INT32 start, INT32 stop);
void R_ExpandPlane(visplane_t *pl, INT32 start, INT32 stop);
void R_PlaneBounds(visplane_t *plane);
@ -112,9 +106,7 @@ typedef struct planemgr_s
struct pslope_s *slope;
struct ffloor_s *ffloor;
#ifdef POLYOBJECTS_PLANES
polyobj_t *polyobj;
#endif
} visffloor_t;
extern visffloor_t ffloor[MAXFFLOORS];

View file

@ -608,7 +608,6 @@ void R_RenderMaskedSegRange(drawseg_t *ds, INT32 x1, INT32 x2)
// draw the texture
col = (column_t *)((UINT8 *)R_GetColumn(texnum, maskedtexturecol[dc_x]) - 3);
//#ifdef POLYOBJECTS_PLANES
#if 0 // Disabling this allows inside edges to render below the planes, for until the clipping is fixed to work right when POs are near the camera. -Red
if (curline->dontrenderme && curline->polyseg && (curline->polyseg->flags & POF_RENDERPLANES))
{
@ -1307,10 +1306,8 @@ static void R_RenderSegLoop (void)
for (i = 0; i < numffloors; i++)
{
#ifdef POLYOBJECTS_PLANES
if (ffloor[i].polyobj && (!curline->polyseg || ffloor[i].polyobj != curline->polyseg))
continue;
#endif
if (ffloor[i].height < viewz)
{
@ -1323,18 +1320,19 @@ static void R_RenderSegLoop (void)
if (bottom_w > bottom)
bottom_w = bottom;
#ifdef POLYOBJECTS_PLANES
// Polyobject-specific hack to fix plane leaking -Red
if (ffloor[i].polyobj && top_w >= bottom_w) {
if (ffloor[i].polyobj && top_w >= bottom_w)
{
ffloor[i].plane->top[rw_x] = 0xFFFF;
ffloor[i].plane->bottom[rw_x] = 0x0000; // fix for sky plane drawing crashes - Monster Iestyn 25/05/18
} else
#endif
if (top_w <= bottom_w)
}
else
{
ffloor[i].plane->top[rw_x] = (INT16)top_w;
ffloor[i].plane->bottom[rw_x] = (INT16)bottom_w;
if (top_w <= bottom_w)
{
ffloor[i].plane->top[rw_x] = (INT16)top_w;
ffloor[i].plane->bottom[rw_x] = (INT16)bottom_w;
}
}
}
else if (ffloor[i].height > viewz)
@ -1348,18 +1346,19 @@ static void R_RenderSegLoop (void)
if (bottom_w > bottom)
bottom_w = bottom;
#ifdef POLYOBJECTS_PLANES
// Polyobject-specific hack to fix plane leaking -Red
if (ffloor[i].polyobj && top_w >= bottom_w) {
if (ffloor[i].polyobj && top_w >= bottom_w)
{
ffloor[i].plane->top[rw_x] = 0xFFFF;
ffloor[i].plane->bottom[rw_x] = 0x0000; // fix for sky plane drawing crashes - Monster Iestyn 25/05/18
} else
#endif
if (top_w <= bottom_w)
}
else
{
ffloor[i].plane->top[rw_x] = (INT16)top_w;
ffloor[i].plane->bottom[rw_x] = (INT16)bottom_w;
if (top_w <= bottom_w)
{
ffloor[i].plane->top[rw_x] = (INT16)top_w;
ffloor[i].plane->bottom[rw_x] = (INT16)bottom_w;
}
}
}
}
@ -1816,10 +1815,8 @@ void R_StoreWallRange(INT32 start, INT32 stop)
{
for (i = 0; i < numffloors; i++)
{
#ifdef POLYOBJECTS_PLANES
if (ffloor[i].polyobj && (!ds_p->curline->polyseg || ffloor[i].polyobj != ds_p->curline->polyseg))
continue;
#endif
if (ffloor[i].slope) {
ffloor[i].f_pos = P_GetZAt(ffloor[i].slope, segleft.x, segleft.y) - viewz;
@ -2326,33 +2323,40 @@ void R_StoreWallRange(INT32 start, INT32 stop)
maskedtextureheight = ds_p->maskedtextureheight; // note to red, this == &(ds_p->maskedtextureheight[0])
#ifdef POLYOBJECTS
if (curline->polyseg) { // use REAL front and back floors please, so midtexture rendering isn't mucked up
if (curline->polyseg)
{ // use REAL front and back floors please, so midtexture rendering isn't mucked up
rw_midtextureslide = rw_midtexturebackslide = 0;
if (!!(linedef->flags & ML_DONTPEGBOTTOM) ^ !!(linedef->flags & ML_EFFECT3))
rw_midtexturemid = rw_midtextureback = max(curline->frontsector->floorheight, curline->backsector->floorheight) - viewz;
else
rw_midtexturemid = rw_midtextureback = min(curline->frontsector->ceilingheight, curline->backsector->ceilingheight) - viewz;
} else
#endif
// Set midtexture starting height
if (linedef->flags & ML_EFFECT2) { // Ignore slopes when texturing
rw_midtextureslide = rw_midtexturebackslide = 0;
if (!!(linedef->flags & ML_DONTPEGBOTTOM) ^ !!(linedef->flags & ML_EFFECT3))
rw_midtexturemid = rw_midtextureback = max(frontsector->floorheight, backsector->floorheight) - viewz;
else
rw_midtexturemid = rw_midtextureback = min(frontsector->ceilingheight, backsector->ceilingheight) - viewz;
}
else
{
// Set midtexture starting height
if (linedef->flags & ML_EFFECT2)
{ // Ignore slopes when texturing
rw_midtextureslide = rw_midtexturebackslide = 0;
if (!!(linedef->flags & ML_DONTPEGBOTTOM) ^ !!(linedef->flags & ML_EFFECT3))
rw_midtexturemid = rw_midtextureback = max(frontsector->floorheight, backsector->floorheight) - viewz;
else
rw_midtexturemid = rw_midtextureback = min(frontsector->ceilingheight, backsector->ceilingheight) - viewz;
} else if (!!(linedef->flags & ML_DONTPEGBOTTOM) ^ !!(linedef->flags & ML_EFFECT3)) {
rw_midtexturemid = worldbottom;
rw_midtextureslide = floorfrontslide;
rw_midtextureback = worldlow;
rw_midtexturebackslide = floorbackslide;
} else {
rw_midtexturemid = worldtop;
rw_midtextureslide = ceilingfrontslide;
rw_midtextureback = worldhigh;
rw_midtexturebackslide = ceilingbackslide;
}
else if (!!(linedef->flags & ML_DONTPEGBOTTOM) ^ !!(linedef->flags & ML_EFFECT3))
{
rw_midtexturemid = worldbottom;
rw_midtextureslide = floorfrontslide;
rw_midtextureback = worldlow;
rw_midtexturebackslide = floorbackslide;
}
else
{
rw_midtexturemid = worldtop;
rw_midtextureslide = ceilingfrontslide;
rw_midtextureback = worldhigh;
rw_midtexturebackslide = ceilingbackslide;
}
}
rw_midtexturemid += sidedef->rowoffset;
rw_midtextureback += sidedef->rowoffset;
@ -2709,7 +2713,6 @@ void R_StoreWallRange(INT32 start, INT32 stop)
}
}
}
#ifdef POLYOBJECTS_PLANES
if (curline->polyseg && frontsector && (curline->polyseg->flags & POF_RENDERPLANES))
{
while (i < numffloors && ffloor[i].polyobj != curline->polyseg) i++;
@ -2748,7 +2751,6 @@ void R_StoreWallRange(INT32 start, INT32 stop)
i++;
}
}
#endif
numbackffloors = i;
}
@ -2802,7 +2804,6 @@ void R_StoreWallRange(INT32 start, INT32 stop)
for (i = 0; i < numffloors; i++)
R_ExpandPlane(ffloor[i].plane, rw_x, rw_stopx - 1);
}
#ifdef POLYOBJECTS_PLANES
// FIXME hack to fix planes disappearing when a seg goes behind the camera. This NEEDS to be changed to be done properly. -Red
if (curline->polyseg)
{
@ -2817,7 +2818,6 @@ void R_StoreWallRange(INT32 start, INT32 stop)
ffloor[i].plane->maxx = rw_stopx - 1;
}
}
#endif
}
#ifdef WALLSPLATS

View file

@ -1140,7 +1140,6 @@ fixed_t R_GetShadowZ(mobj_t *thing, pslope_t **shadowslope)
}
#if 0 // Unfortunately, this drops CEZ2 down to sub-17 FPS on my i7.
//#ifdef POLYOBJECTS
// Check polyobjects and see if floorz needs to be altered, for rings only because they don't update floorz
if (thing->type == MT_RING)
{
@ -2271,7 +2270,6 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps
entry->ffloor = ds->thicksides[i];
}
}
#ifdef POLYOBJECTS_PLANES
// Check for a polyobject plane, but only if this is a front line
if (ds->curline->polyseg && ds->curline->polyseg->visplane && !ds->curline->side) {
plane = ds->curline->polyseg->visplane;
@ -2287,7 +2285,6 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps
}
ds->curline->polyseg->visplane = NULL;
}
#endif
if (ds->maskedtexturecol)
{
entry = R_CreateDrawNode(head);
@ -2335,7 +2332,6 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps
if (tempskip)
return;
#ifdef POLYOBJECTS_PLANES
// find all the remaining polyobject planes and add them on the end of the list
// probably this is a terrible idea if we wanted them to be sorted properly
// but it works getting them in for now
@ -2356,7 +2352,6 @@ static void R_CreateDrawNodes(maskcount_t* mask, drawnode_t* head, boolean temps
// note: no seg is set, for what should be obvious reasons
PolyObjects[i].visplane = NULL;
}
#endif
// No vissprites in this mask?
if (mask->vissprites[1] - mask->vissprites[0] == 0)