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update Makefile, CMakeLists.txt and MSVC project files
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4 changed files with 11 additions and 0 deletions
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@ -16,6 +16,7 @@ set(SRB2_CORE_SOURCES
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f_finale.c
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f_wipe.c
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filesrch.c
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g_demo.c
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g_game.c
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g_input.c
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hu_stuff.c
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@ -71,6 +72,7 @@ set(SRB2_CORE_HEADERS
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f_finale.h
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fastcmp.h
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filesrch.h
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g_demo.h
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g_game.h
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g_input.h
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g_state.h
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@ -424,6 +424,7 @@ OBJS:=$(i_main_o) \
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$(OBJDIR)/z_zone.o \
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$(OBJDIR)/f_finale.o \
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$(OBJDIR)/f_wipe.o \
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$(OBJDIR)/g_demo.o \
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$(OBJDIR)/g_game.o \
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$(OBJDIR)/g_input.o \
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$(OBJDIR)/am_map.o \
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@ -213,6 +213,7 @@
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<ClInclude Include="..\fastcmp.h" />
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<ClInclude Include="..\filesrch.h" />
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<ClInclude Include="..\f_finale.h" />
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<ClInclude Include="..\g_demo.h" />
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<ClInclude Include="..\g_game.h" />
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<ClInclude Include="..\g_input.h" />
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<ClInclude Include="..\g_state.h" />
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@ -364,6 +365,7 @@
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<ClCompile Include="..\filesrch.c" />
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<ClCompile Include="..\f_finale.c" />
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<ClCompile Include="..\f_wipe.c" />
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<ClCompile Include="..\g_demo.c" />
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<ClCompile Include="..\g_game.c" />
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<ClCompile Include="..\g_input.c" />
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<ClCompile Include="..\hardware\hw3sound.c" />
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@ -180,6 +180,9 @@
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<ClInclude Include="..\f_finale.h">
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<Filter>F_Frame</Filter>
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</ClInclude>
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<ClInclude Include="..\g_demo.h">
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<Filter>G_Game</Filter>
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</ClInclude>
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<ClInclude Include="..\g_game.h">
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<Filter>G_Game</Filter>
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</ClInclude>
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@ -600,6 +603,9 @@
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<ClCompile Include="..\f_wipe.c">
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<Filter>F_Frame</Filter>
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</ClCompile>
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<ClCompile Include="..\g_demo.c">
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<Filter>G_Game</Filter>
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</ClCompile>
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<ClCompile Include="..\g_game.c">
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<Filter>G_Game</Filter>
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</ClCompile>
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