- renamed APowerMorph::Player to avoid accidental confusion with AActor::player, which in scripting is the same due to case insensitvity.
- renamed save key for above variable.
- added new VARF_Transient flag so that the decision whether to serialize a field does not depend solely on its native status. It may actually make a lot of sense to use the auto-serializer for native fields, too, as this would eliminate a lot of maintenance code.
- defined (u)int8/16 as aliases to the byte and short types (Can't we not just get rid of this naming convention already...?)
- exporting the fields of Actor revealed a few name clashes between them and some global types, so Actor.Sector was renamed to CurSector and Actor.Inventory was renamed to Actor.Inv.
- refactored state bitfield members into a flag word because the address of a bitfield cannot be taken, making such variables inaccessible to scripts.
- actually use PNativeStruct for representing native structs defined in a script.
- fixed flag CVAR access. As it turned out, OP_LBIT is a bit messy to set up properly when accessing integers that may or may not be big endian, so it now uses a shift and bit masking to do its work.
- used the SpawnPlayerMissile call in A_FireBFG to test named arguments.
- implemented method calls from struct instances.
- optimized disassembly of VM call instructions to print the function's name at the end where it is more visible and does not need to be truncated. Also use the printable name for script functions here.
- implemented multiple-return-value assignment. Due to some grammar conflicts the originally intended Lua-inspired syntax of 'a, b = Function()' could not be done, so it's '[a, b] = Function()'
- made APlayerPawn::PlayAttacking(2) virtual script functions so that mods have better control over player animations. Note that these have no native base so they skip the templated interface for managing virtual functions.
- changed Dehacked weapon function lookup to check the symbol table instead of directly referencing the VM functions. Once scriptified these pointers will no longer be available.
- removed all special ATAGs from the VM. While well intentioned any pointer tagged with them is basically unusable because it'd trigger asserts all over the place.
- scriptified A_Punch for testing pass-by-reference parameters and stack variables.
- fixed code generation for using local variables as array index. This must use a different register for the array element offset because the original register may not be overwritten.
- fixed several places in the code generator that did not consider locked registers for local variables: array indices, abs and floating point builtin functions.
- added some debug aids to the bounds opcode. Just triggering an exception here which loses all relevant info is perfectly useless in a debug situation.
- added a DActorIterator class.
- fixed: It was not possible to have functions of the same name in two different classes because the name they were searched for was not qualified by the class. Changed so that the class name is included now, but to avoid renaming several hundreds of functions all at once, if the search fails, it will repeat with 'Actor' as class name.
This commit contains preparations for scriptifying Hexen's Dragon, but that doesn't work yet so it's not included.
- added state usage specifiers to Actor and Inventory. The states in these classes must be set to full access so that any existing mod can link to them.
This appears to be the only case where an actor was set to a state owned by a completely unrelated actor which would present some problems with state owner checking in AActor::SetState, so let's better get rid of it ASAP.
I believe the only reason this wasn't changed when all actors were exported 8 years ago was that old binary DEHSUPP lump.
This could cause problems with functions that take states as parameters but use them to set them internally instead of passing them through the A_Jump interface back to the caller, like A_Chase or A_LookEx.
This required some quite significant refactoring because the entire state resolution logic had been baked into the compiler which turned out to be a major maintenance problem.
Fixed this by adding a new builtin type 'statelabel'. This is an opaque identifier representing a state, with the actual data either directly encoded into the number for single label state or an index into a state information table.
The state resolution is now the task of the called function as it should always have remained. Note, that this required giving back the 'action' qualifier to most state jumping functions.
- refactored most A_Jump checkers to a two stage setup with a pure checker that returns a boolean and a scripted A_Jump wrapper, for some simpler checks the checker function was entirely omitted and calculated inline in the A_Jump function. It is strongly recommended to use the boolean checkers unless using an inline function invocation in a state as they lead to vastly clearer code and offer more flexibility.
- let Min() and Max() use the OP_MIN and OP_MAX opcodes. Although these were present, these function were implemented using some grossly inefficient branching tests.
- the DECORATE 'state' cast kludge will now actually call ResolveState because a state label is not a state and needs conversion.
- removed AMinotaurFriend::IsOkayToAttack. The condition it checks (i.e. friendliness with player) is already covered by the base version of this function so this is quite redundant.
- removed a few 'virtual' qualifiers from functions that never get overridden.
Syntax-wise I chose to make it as strict as possible to reduce the chance of errors: Virtual base functions must be declared with the 'virtual' keyword, and overrides in child classes with the 'override' keyword. This way any mismatch in parameters that otherwise would cause silent failure will outright produce a compile error.
- made 'DamageMultiply' an actor property and moved the initialization of ConversationRoot to the property handler for the compiler to get this stuff out of the type classes.
- consolidate default initialization into one function which performs all the required setup. The original implementation did this when adding the fields but that cannot work because at that time no defaults have been created yet.
- fixed: When deriving a class the child class's defaults also must initialize the copied parent fields with special initialization. This part was completely missing.
- removed DECORATE code for parsing native classes because it's no longer needed.
- made some tests about calling script code from native functions.
* scriptified A_SkullAttack to have something to test
* changed the A_SkullAttack call in A_PainShootSkull.
* use a macro to declare the function pointer. Using local static variable init directly results in hideous code for the need of being thread-safe (which, even if the engine was made multithreaded is not needed here.)
* Importsnt node here: Apparently passing an actor pointer to the VMValue constructor results in the void * version being called, not the DObject * version.
- added an 'exact' parameter to FThinkerIterator's Next function. This is mainly for scripting which allows to do a lot more checks natively when running the iterator while looking for one specific class.
- added support for global variables to the code generator - not the compiler, though. For the handful of entries this is needed for it may just as well be done manually. So far FLevelLocals level is the only one being exported.
- fixed: The VM disassembler truncated 64 bit pointers to 15 digits because the output buffer was too small.
- resolve entire FxSequences instead of aborting on the first failed entry. This allows to output all errors at once.
- exported thinker iterator and drop item chain to scripting. Unlike its native counterpart the script-side iterator is wrapped into a DObject to allow proper handling for memory management.
- fixed: The VMFunctionBuilder only distinguished between member and action functions but failed on static ones.
- fixed: FxAssign did not add all needed type casts. Except for purely numeric types it will now wrap the expression in an FxTypeCast. Numeric handling remains unchanged for both performance reasons and not altering semantics for DECORATE.
- exported all internal flags as variables to scripting. They still cannot be used in an actor definition.
- make ATAG_STATE the same as ATAG_GENERIC. Since state pointers exist as actual variables they can take both values which on occasion can trigger some asserts.
- gave PClass a bExported flag, so that scripts cannot see purely internal classes. Especially the types like PInt can cause problems.
Todo: we need readonly references to safely expose the actor defaults. Right now some badly behaving code could overwrite them.
- fixed: FxMinusSign trashed local variables that were used with negation.
- fixed: FxConditional only handled ints and floats, but not pointers and strings.
- fixed: A 'no states in non-actors' error was triggered, even for classes without any states.
- fixed several occurenced where vectors were treated as floats. NOTE: The entire codegen.cpp file needs to be carefully reviewed for bad use of the REGT_ constants, there's probably more places where using them has broken some type checks.
- fixed: committed test version of zscript.txt instead of changed actor.txt by accident.
Initialization and assignment for strings is working with this commit.
- swapped parameters of two-parameter VelToAngle method, so that internal and script version are in line.
- fixed parameter asserts to handle NULL pointers properly.
- fixed: ZCCCompiler did not process array access nodes.
- fixed: Function argument names were not placed in the destination list by the compiler.
- scriptified several trivial functions from p_actionfunctions.cpp.
- disabled the assert in PType::GetRegType. This assert blocks any use to check for types that are incompatible with function parameters.
- pass the default parameter constants to the native functions. At the moment this is not used yet.
- use the function defaults to complete argument lists to script functions.
- fixed all default values that got flagged by the expression evaluator as non-constant. Most were state labels and colors which were defaulted to "". The proper value is null for states and 0 for colors.
- also replaced all "" defaults for names with "none".
- fixed: Script functions did not receive the function name when being created.
- relaxed the asserts for PARAM_STATE, because the VM knows nothing about ATAG_STATE. Any state variable's content (e.g. Actor.SeeState) will receive ATAG_GENERIC, rather than ATAG_STATE.
- added a 'NeedResult' flag so that certain operations can create shorter code if the result of the expression is not needed. So far only used for postdecrement/increment statements on local variables (which is the most frequent case where this matters.)
- fixed postincrement and decrement for local variables. Due to the result preservation semantics it created faulty code.
- removed 'self' as a dedicated token. Internally this gets handled as a normal but implicitly named variable so the token just gets in the way of proper processing.
- removed P_ prefix from SpawnMissile export.
- fixed a crash with misnamed function exports.
- allow class extensions.
These are separate blocks in different files that get concatenated to one class body for processing. The reason is to allow spreading the many functions in Actor over multiple files, so that they remain manageable. For example, all the Doom action functions should be in their respective files, but their symbols need to be in Actor. To extend a class, both files need to be in the same translation unit, so it won't allow user-side extension of internal classes.
- added a TESTN instruction. This is like TEST but negates the operand. This was added to avoid flooding the constant table with too many case labels. With TEST and TESTN combined, all numbers between -65535 and 65535 can be kept entirely inside the instruction. Numbers outside this range still use a BEQ instruction.
- fixed emission of the self pointer in FxVMFunctionCall. I did not realize that the self expression only sets up a register for the value, not pushing it onto the stack.
This will restrict them to the only classes that may use them: Weapon and CustomInventory.
Note: Should a mod surface which uses them improperly the better solution would be a warning message and NULLing the bogus code pointer instead of leaving them in Inventory.
- added a descriptive name to all types for error messages.
- added a generic type cast node to the code generator.
- added a few more cast operations to the 'cast' VM instruction.
- extended FxClassTypeCast to handle all possible input that can be cast to a class pointer, not just names.
- ANIMATED contained definitions for Doom, Heretic, and Strife, all
crammed into a single file. This meant that animations from one game
could erroneously make their way into maps for another game that
provided custom textures with names that matched textures that animated
in the other game. There are now three separate ANIMATED lumps with only
the animations defined for the original game and no others. The one
that gets loaded depends on the game being played.
- Added documentation for the ANIMATED file format to the comment for
FTextureManager::InitAnimated(), since I had to figure it out from the
code.
- fixed a few problems that were encountered during conversion:
* action specials as action functions were not recognized by the parser.
* Player.StartItem could not be parsed.
* disabled the naming hack for PowerupType. ZScript, unlike DECORATE will never prepend 'Power' to the power's name, it always needs to specified by its full name.
* states and defaults were not checked for empty bodies.
* the scope qualifier for goto labels was not properly converted to a string, because it is an ENamedName, not an FName.
- started with the AST converter. So far it only deals with direct function calls with simple constants as parameters.
- added an error condition for the defaults block to get rid of some asserts.
- fixed uninitialized counter variable in DECORATE parser.
- allow dottable_id of xxx.color so that the property parser can parse 'powerup.color'.
- fixed crash with actor replacement in script compiler.
- add the lump number to tree nodes because parts of the property parser need that to make decisions.
- removed test stuff.
- converted inventory.txt, player.txt and specialspot.txt to ZSCRIPT. These were the minimal files required to allow actor.txt to parse successfully.
- removed the converted files from the DECORATE include list so that these are entirely handled by ZSCRIPT now.
- split FinishActor into several functions. While DECORATE can, ZSCRIPT cannot do all this in one go.
- split the state finalization into several class-specific virtual functions.
- Sets the absolute amount of an inventory actor.
- Limits itself to the range [0, MaxAmount]. Setting beyondMax to true disregards the MaxAmount. Default is false.
- switched the types of the internal 'self' and 'stateowner' parameters so that they get assigned correctly. I can't tell if this will error out if fields get accessed from the caller with the wrong class, but for actual scripting to work these must be correct.
The committed 'actor.txt' can be parsed successfully, with the exception of a few subclass references that cannot be resolved yet.
This adds:
* builtin types color, state and sound.
* ending a parameter list with an ellipsis to declare a varargs list. (A_Jump uses this.)
* allowing to declare optional arguments by giving them a default value.
* adding an 'action' qualifier for function declarations.
- A_OverlayRenderStyle(int layer, int style) - Sets the renderstyle of a layer to one of the STYLE_ types.
- A_OverlayAlpha(int layer, float alphaset) - Sets the alpha of a layer.
- OverlayAlpha(int layer) - Non-action function retrieves the alpha of a layer.
New overlay flags:
- PSPF_ALPHA/STYLE - enables individual alpha and render styles on the layers set with them.
- PSPF_FORCE(ALPHA/STYLE) - Forces the overlay's alpha to be rendered with its own amount instead of multiplying. This does not count towards fuzzy, transsouls, or stencil (use stenciladd, etc. for stencil).
- PSPF_FLIP - Flips the X of the layer over, drawing it in reverse.
- fixed: The tree nodes for classes and struct members were stored in the global tree nodes table.
- sort variable declarations into their own list for processing.
This uses a different algorithm as the old implementation - instead of recursively resolving unknown symbols it will first collect all constants from all scopes and then process them in one operation, doing multiple passes over the list until no more constants can be resolved anymore.
- renamed menudef.z zo menudef.zz.
This was done because some tool out there stupidly assume that *.z is some sort of archive and refuse to operate on these files (shame on you, Beyond Compare!)
- disable framebuffers for camera textures in legacy mode entirely. This depends on a GL_DEPTH24_STENCIL8 surface which most of these old chipsets do not support, and I really see no point to invest any work here. The worst that can happen is that oversized camera textures won't be processed, which, due to general performance issues, might even be a good thing.
Both of these were inherited from ZDoomGL and in terms of light design in maps it makes absolutely no sense to have them user configurable. They should have been removed 11 years ago.
- restricted gl_lights_additive to legacy code and removed menu entry for this.
For modern hardware this setting is completely pointless, it offers no advantage and degrades visual quality. Its only reason for existence was that drawing additive lights with textures is a lot faster, and that's all it's being used for now.
- added colormap shader to postprocessing.
This replaces the in-place application of fullscreen colormaps if renderbuffers are active. This way the fully composed scene gets inverted, not each element on its own which is highly problematic for additively blended things.
That's again one less write access to the buffer. The uniform method was chosen because this way a buffer update can be completely avoided, and setting a single uniform is a lot cheaper and simpler to handle.
- Includes four functions, A_SetSprite(Angle/Rotation) and GetSprite(Angle/Rotation).
- SpriteRotation offsets the angle of the sprite, allowing for actors to move backwards or sideways for example.
- SpriteAngle requires +SPRITEANGLE and sets the actor's sprite to the absolute rotation found at that angle. Overrides SpriteRotation once the flag is on.
Added gl_renderbuffers CVAR that disables render buffers
Added patch shader support to FShaderProgram
Added OpenGL 2 fallback support to render buffers
- Clears a set of overlays in ranges [start,stop]. If unspecified, wipes all non-hardcoded layers. Safety determines whether to affect core layers or not (i.e. weapon). Returns the number of layers cleared.
Added no override boolean to A_Overlay and a boolean return type.
- If true, and a layer already has an active layer, the function returns false. Otherwise, sets the layer and returns true.
SPF_NOTIMEFREEZE processes particles with this flag regardless of time freeze. The endsize parameter changes the scale of the particle to that size throughout its lifetime linearly.
- Source is the actor to blame for the cause of damage (monster infighting for example). For missiles, modders should consider setting to AAPTR_TARGET.
- Inflictor is the actor doing the damage itself. Note that by changing this, it will take into account the flags on the pointed actor.
- Places the weapon offset by the defined x and y. Both are floats. This stacks with weapon bobbing.
- WOF_KEEPX: Don't change the X offset.
- WOF_KEEPY: Don't change the Y offset.
- WOF_ADD: Add onto instead of replacing the coordinates.
- float GetZAt(x, y, angle, flags, pick_pointer);
- Gets the floor z at x distance ahead and y distance to the side in relative form from the calling actor pointer. Flags are as follows (GZF_ prefix):
- CEILING: Returns the ceiling z instead of floor.
- ABSOLUTEPOS: x and y are absolute positions.
- ABSOLUTEANG: angle parameter does not add the pointer's angle to the angle parameter.
This fixes some jerkiness with vertical scrollers due to a bad sine period and makes the overall appearance of the effect what it was originally supposed to be. The old warp2 shader was not created by replicating the formula but by trial and error until it looked close enough.
A version of the old warp2 shader with a fixed sine period is still available as a custom hardware shader.
- FLATSPRITE: An actor becomes flat as if they were a decal on the floor.
- PITCHFLATSPRITE: A flat sprite tilts up and down based on pitch.
- WALLSPRITE: Similar to a Y billboarded sprite. The degree of the flattening is determined by the FlatAngle property.
- ROLLSPRITE: The sprite of the actor is affected by the Roll property.
Since decals may have thinkers attached this will crash when such a savegame gets loaded, because the thinker lists get reset in P_SerializeThinkers, deleting any thinker that already was processed.
I also added an error message that immediately aborts the save process if such an out-of-sequence thinker is attempted to be written out.
This obviously breaks savegame compatibility again...
The scripting branch changed camera semantics to default to an actor's center - which for monsters and decorations makes sense - but not for simple mapspots that get used as camera. For those the CameraHeight must be explicitly set to 0.
Unfortunately the math behind the old clip planes is utterly impenetrable and so poorly documented that I have no idea how to set that up, so it is deactivated for now. It wasn't working anyway.
* disable the dynamic light code if no buffers are available
* added a duplicate of the getTexel function which cannot be patched without creating syntax problems.
* fixe int<->float conversion warning, which on some compilers may be an error.
ZDoom defaulted to Boom's (buggy) angle adjustment.
Changed it so that
* Mode 0 is like Hexen, performing no adjustment at all. This still should match all known maps using this special.
* Mode 1 remains unchanged.
* Mode 2 replicates Boom's broken angle adjustment and is used in the xlat file.
* Mode 3 implements the correct angle adjustment that Boom originally intended.
(Note: Should some map require something different it should be handled with compatibility.txt instead of reverting this back to the broken way it was before.)
- This reverts commit 06216d733e.
- I don't know what I was thinking. Since stateowner is always available
to the wrapper function, and this code is only generated for the wrapper
function, it's a nonissue. The state is already located before calling
any function that uses it.
- This reverts commit 39df62b20e.
- Anything that needs to lookup a state also needs stateowner. See
FxMultiNameState::Emit(). I will need to be more selective when
de-actionifying functions.
- An actor function really only needs to be an action function if:
1. It can be called with no parameters specified, either because it takes
none or because all its parameters are optional. This lets SetState()
call it directly without creating a wrapper function for it.
2. It wants access to the callingstate or stateowner parameters. Most
functions don't care about them, so passing them is superfluous.
- Includes 2 flags, affixed by CBF_: AbsolutePos, and AbsoluteAngle.
- AbsolutePos: Absolute position of where to check.
- AbsoluteAngle: Angle parameter is used as is, not added onto the actor's current angle.
* Added falloff parameter to A_QuakeEx.
- Treated just like A_Explode's 'fullradiusdamage' parameter, where the quake will fall off from this distance on out to the edge. Default is 0, which means no falloff.
- Credits to MaxED and Michaelis for helping.
* - Added HighPoint parameter to QuakeEx.
- Allows fine tuning of where the quake's maximum or minimum occurs, in tics. This must be a range between [1, duration).
- For up or down scaling quakes, this sets the quake to reach maximum sooner or start minimizing later.
- For both, this indicates when the strongest will occur. Default is 0, or in the middle.
The original commits were nearly impossible to find in the convoluted commit tree, so I think it's preferable to have one clean commit instead.
- Converted P_MovePlayer and all associated variables to floating point because this wasn't working well with a mixture between float and fixed.
Like the angle commit this has just been patched up to compile, the bulk of work is yet to be done.
- This is an effort to emphasize that these are just type casts. Now they
look like function-style casts with no action function styling.
They do no magic joojoo at all. The only reason they exist is because
the DECORATE parser can only parse return statements that call a
function, so these satisfy that requirement. i.e. *return int(666);* is
identical to *return 666;* (if the parser could handle the latter).
- Since DECORATE's return statement can only return the results of
function calls (I do not want to spend the time necessary to make it
return arbitrary expressions), here are three functions to get around
this limitation:
* A_State - Returns the state passed to it. You can simulate A_Jump
functions with this.
* A_Int - Returns the int passed to it.
* A_Bool - Returns the bool passed to it.
- e.g. If you want to return the number 3, you use this:
return A_Int(3);
If you want to jump to a different state, you use this:
return A_State("SomeState");
- The A_Jump family of action functions now return the state to jump
to (NULL if no jump is to be taken) instead of jumping directly.
It is the caller's responsibility to handle the jump. This will
make it possible to use their results in if statements and
do something other than jump.
- DECORATE return statements can now return the result of a function
(but not any random expression--it must be a function call). To
make a jump happen from inside a multi-action block, you must
return the value of an A_Jump function. e.g.:
{ return A_Jump(128, "SomeState"); }
- The VMFunction class now contains its prototype instead of storing
it at a higher level in PFunction. This is so that
FState::CallAction can easily tell if a function returns a state.
- Removed the FxTailable class because with explicit return
statements, it's not useful anymore.
* set up linked sector portals so that everything that will eventually have to be considered is present, even though the software renderer currently can't handle those adequately.
* tag all skybox things with a type so that they can easily be distinguished at run time.
* fill in the linked portal types in xlat/eternity.txt.
# Conflicts:
# src/CMakeLists.txt
# src/p_setup.cpp
# src/r_defs.h
# src/version.h
This only updates to a compileable state. The new portals are not yet functional in the hardware renderer because they require some refactoring in the data management first.
- having a value of 5000 as the default for autoaim makes no sense, since this is an angle value that will always be clamped to [0..35]. So now 35 is both the default and the maximum.
- SPF_FULLBRIGHT makes the particle full bright.
- SPF_RELATIVE encapsulates the following flags:
- SPF_RELPOS: Position is relative to angle.
- SPF_RELVEL: Velocity is relative to angle.
- SPF_RELACCEL: Acceleration is relative to angle.
- SPF_RELANG: Add caller's angle to angle parameter for relativity.
Updated version of Return to Hadron (dated 2016.01.03) has new version of E1M9: Prototype
This map requires vanilla's P_PointOnLineSide() function to avoid issue with sleepy shotgun guys
http://forum.zdoom.org/viewtopic.php?t=49544
- CHF_STOPIFBLOCKED simply prevents the actor from changing directions for movement.
- CHF_DONTTURN implies NORANDOMTURN, NOPOSTATTACKTURN and STOPIFBLOCKED.
- CHF_NORANDOMTURN: Actor will not randomly turn during chasing to pursue its target. It will only turn if it cannot keep moving forward.
- CHF_DONTANGLE: Actor does not adjust its angle to match the movement direction.
- CHF_NOPOSTATTACKTURN: Actor will not make its first turn after exiting its attacks.
- NODISTANCE: Disables distance checking.
- CHECKSIGHT: The qualifying actor must be in sight in order to count.
- SET<TARGET/MASTER/TRACER>: Gets the first qualifying actor and sets the calling actor's specified pointer to it.
- SETONPTR: If the function is being aimed at another actor other than the caller, sets that actor's pointers instead. Requires a SET* flag to work.
- FARTHEST: The actor farthest from the checking actor is set as the pointer. Requires a SET* flag to work.
- CLOSEST: The closest qualifying actor is set as the pointer. Requires a SET* flag to work.
- fixed: Sector_SetPortal's Eternity translation was not correct.
The ZDoom variant allows specifying the plane as part of the portal, Eternity does not. Added a new 'plane' type 3 which just means 'any'.
- Checks to see if a certain actor class, in numbers, is close to the actor/pointer via distance, based upon count. Can check for ancestry, disable Z searching, perform less than or equal to instead of greater or equal to, exact counts, check a pointer instead of itself and differentiate between live monsters and dead.
As a side effect this will now allow using custom messages with this function as well by using the arg2 parameter as part of the message's name (arg2=0 will use TXT_COMM0, arg1 TXT_COMM1 and so on.)
- Now includes anglelimit and pitchlimit.
- Anglelimit and pitchlimit only allows the actor to turn this much, similar to A_FaceTarget's limit. FVF_RESETPITCH also respects the pitch limit.
- (offset, anglelimit, pitchlimit, flags, ptr)
- Changes the caller's angle and pitch according to the direction of velocity they're travelling.
- FVF_NOPITCH and FVF_NOANGLE disable changing of pitch/angle respectively and should be counted as mutually exclusive, or the function does nothing.
- FVF_INTERPOLATE - Interpolate's the angle and pitch changes.
- FVF_RESETPITCH will, if there's no z velocity, reset the pitch to 0. Otherwise, the pitch remains unchanged.
- Added 'threshold' and 'defthreshold' to DECORATE expression exposure.
- ChaseThreshold sets the default threshold for how long a monster must chase one target before it can switch targets. Default is 100, must not be negative.
- A_SetChaseThreshold can be used to alter the current or default threshold of an actor <pointer>.
- Changing current threshold has no effect on what the default will be once it hits 0 and something makes it infight with another.
- Performs a jump if an actor or a line is in the way.
- Can be used without a jump state if the desire is only to have a pointer change.
- CBF_NOLINES disables jumping if a line is involved.
- CBF_SET* flags set the target, master or tracer to whoever is blocking, for the actor calling the function.
- CBF_SETONPTR causes the pointer changing flags to apply to the pointed actor instead of itself.
- RadiusOffset is a multiplier of the target actor's radius added onto the offsets x and y.
- Pitch is added to the warping actor's current pitch, provided WARPF_USEPITCH is supplied.
- Fixed WARPF_TOFLOOR not working as intended.
- Actors must be this far away to receive items. Mindist must be less than distance.
- Fixed RGF_OBJECTS not discriminating players and monsters from shootable or vulnerable actors.
This was implemented by adding a new inventory flag INVENTORY.NOTELEPORTFREEZE so that the effect can both be activated for other items and deactivated for the two that currently have it.
- WARPF_ADDHEIGHT adds the pointed actor's height to heightoffset, and adds to the pointed actor's z position.
- WARPF_MULHEIGHT multiplies the pointed actor's height by heightoffset, and adds to the pointed actor's z position. Overridden by ADDHEIGHT.
- Added filter and species parameter.
- Added new flags: RGF_INCLUSIVE, RGF_ITEMS, RGF_KILLED, RGF_EXFILTER, RGF_EXSPECIES, and RGF_EITHER.
- RGF_ITEMS: Items can receive inventory.
- RGF_KILLED: Actors who are truly dead might not be corpses, and vice versa.
- RGF_EXFILTER: Blacklists the specified actor filter. All but the filtered actor can receive the item.
- RGF_EXSPECIES: Blacklists the specified species. All but the filtered species can receive the item.
- RGF_EITHER: The actor can receive the item if it satisfies either the filter or the species. Only useful when both are used.
- RGF_INCLUSIVE: An actor marked as more than one pointer to the calling actor can ignore the exclusion pointers, but only if at least one is missing. I.e. an actor who is a target and tracer of the calling actor can still receive the item, if the calling actor doesn't pass RGF_NOTARGET and NOTRACER at the same time. RGF_INCLUSIVE only works with the pointer filtering flags. By default, if not specified, the actor will not be loopholed the item if they are under any one of the three filters.
- Fixed discrepancies and dependencies upon several flags and actor conditions which caused the function to fail.
- Fixed: Artiflash played on initial save loading. I seem to recall this looking like an intentional change, but perhaps I broke it since it's completely pointless to play the animation only on the first load of a save game if nothing has been loaded beforehand.
- Overrides the NOTELEPORT flag so actors with velocity don't need to disable it in order to perform A_Teleport, which could be screwed up by a teleporting line or sudden ACS interference.
- Ensure that the result is set to false if it fails prematurely. Wasn't sure if this was needed, but with the upcoming if/else statements, better safe than sorry.
- (int ptr = AAPTR_TARGET, state high, state low, float offsethigh = 0, float offsetlow = 0, bool includeHeight = true)
- Jumps if the pointer of the calling actor is higher or lower than itself, adding offsethigh or offsetlow depending on the circumstance.
- includeHeight works twofold.
- Includes the height of the calling actor if the pointer is higher to truly determine if they are completely above them or not.
- Includes the height of the pointer if the pointer is lower.
- Disable it to only check z differences without adding height.
Conflicts:
src/dobjtype.cpp
src/p_conversation.cpp
src/p_local.h
src/p_things.cpp
src/thingdef/thingdef_properties.cpp
(This is just the conversationID to MAPINFO stuff to keep the conflicts as small as possible)
Conflicts:
src/p_mobj.cpp
(This stops right before moving the conversation IDs into MAPINFO because that feature is quite conflict-heavy and will have to merged by itself.)
Conflicts:
src/d_main.cpp
src/info.cpp
src/p_local.h
(Had to merge this all by itself because it was creating too many merge conflicts when combined with other stuff.
* added global functions that check whether FMod and OpenAL are present, without initializing the sound backend.
* make sound init code more fault tolerant. It will now try to switch between FMod and OpenAL if the currently active one cannot be found but the other one can.
* added 'ifoption' checks for sound backend to menu code.
* only show sound backends which are present and hide the options for the ones which are not.
- OpenAL never actualy worked properly and was removed in later FMODs.
- Sound Manager was deprecated by Apple long ago and is not supported for
64-bit applications. It was also removed in later FMODs.
- Fixed: P_MoveThing had source and destination fog spawning backwards.
- Fixed a case where the NOTELEPORT flag would be ignored on A_Teleport.
- Added pointer selection to A_Teleport. Defaults to AAPTR_DEFAULT (calling actor). State jumps will only be done by the calling actor.
Both 'Adventures of Square' IWADs were missing an entry for base MAPINFO and as a result did not define the common editor numbers.
To prevent this, a new mindefaults MAPINFO was added to zdoom.pk3 which now gets loaded if IWADINFO does not specify a game-specific file.
This minimum setting sets all gamedefaults to a reasonable base value and defines all other things that are required to be defined.
- For when IWADs are too specific, filter by the base gametype too.
- Minor small edits to the sndinfo.txt files so that zipdir will notice
the changes, since it doesn't check path names when checking for
file differences.
This is to allow easier merging with future ZDoom changes
It was done this way only to avoid having to deal with SVN's poor merging capabilities but with Git this is no longer an issue.
The OpenGL submenus will remain where they are, though.
- This means the original need for $ifdoom, $ifheretic, etc directives is
no more, but they need to stay for compatibility with third-party wads
that use them.
* Changed the behavior of SetActorTeleFog.
- Don't force "null" to resolve to no actor since "none" is already defined as NULL (via FindClass). (This change also applies to the decorate properties.)
- Passing an empty actor name will keep the existing fog since there's otherwise no way set only one fog. Since "none" works to remove the fog, I see no reason not to have this option.
- Member variables are now declared all in one place: InitThingdef(). They
are not partially defined in thingdef_expression.cpp and further refined
in actor.txt.
- This left ParseNativeVariable() parsing only functions, so it has been
renamed to ParseNativeFunction().
- Note that their declarations in InitThingdef() are expected to be
temporary.
Squashed commit of the following:
commit f961d7764ccab2dbed8166706896b4b3750e5ab9
Author: Randy Heit <rheit@users.noreply.github.com>
Date: Sat Mar 7 23:09:24 2015 -0600
Was missing some files from the dumb_static project
commit fb6b709c903687015fe775cac5ea1146dfd47051
Author: Randy Heit <rheit@users.noreply.github.com>
Date: Sat Mar 7 22:59:38 2015 -0600
Update CMakeLists.txt for new DUMB
commit 8201b9aee8cc6e8d7fb7043a0e7062e26b9891b1
Author: Randy Heit <rheit@users.noreply.github.com>
Date: Sat Mar 7 22:32:44 2015 -0600
Change the default DUMB quality to cubic
commit 0bd9e1858642dd03cf9633ac1fd69e0e54c67c06
Author: Randy Heit <rheit@users.noreply.github.com>
Date: Sat Mar 7 22:30:17 2015 -0600
Update mod_volramp for new DUMB volume ramping settings
commit 622a67044e3a0aea560e397622b3c6138a8a8cb9
Author: Randy Heit <rheit@users.noreply.github.com>
Date: Sat Mar 7 22:14:04 2015 -0600
Add new DUMB quality levels to the menu
commit b23a3862b9fba672d2c966d8eebcab7ade951498
Author: Randy Heit <rheit@users.noreply.github.com>
Date: Sat Mar 7 21:50:03 2015 -0600
Speed up resamplers by removing lots of implicit function calls
commit 9b884676b9c6afbc4bbe889e7e33a10cffa0e90c
Author: Randy Heit <rheit@users.noreply.github.com>
Date: Sat Mar 7 21:49:57 2015 -0600
Remove direct access to the FP aliasing mixer
The original integer one is faster, and using floats gains nothing here,
so don't bother offering it.
commit 8f9fc8d3317f0db3480577b2c92963dc88f609d0
Author: Randy Heit <rheit@users.noreply.github.com>
Date: Sat Mar 7 20:14:34 2015 -0600
Use unsigned phase counters in the resampler
- delta should always be positive
commit d1228954405bbcd036de66e9bcbe443657cfc590
Author: Randy Heit <rheit@users.noreply.github.com>
Date: Fri Mar 6 23:09:14 2015 -0600
Restore DUMB's original resamplers
- The all-in-one resamplers in resampler.c have more overhead than the
originals, so bring them back. Specifically, the aliasing, linear, and
cubic resamplers have been restored to their previous form. Also, this
is the original aliasing filter and not the blip_buf one. The
resampler.c resamplers are still accessible but at different quality numbers.
commit 730e5d98a0c127b9177e5364752d47a82416a0e4
Author: Randy Heit <rheit@users.noreply.github.com>
Date: Fri Mar 6 22:00:06 2015 -0600
Convert phase back to integers
- Having to call functions to convert to integer and chop off the
non-decimal part of the phase for every sample is super heavyweight.
commit a6325a54e77d2c523f3637c963a41314287b1b0f
Author: Randy Heit <rheit@users.noreply.github.com>
Date: Fri Mar 6 20:16:29 2015 -0600
Remove fir_resampler files
- What are these still doing here?
commit 7f3ebf9b7fa9c9ba9e579b081a263f0e7f949da5
Author: Randy Heit <rheit@users.noreply.github.com>
Date: Fri Mar 6 20:01:53 2015 -0600
Try to eek out some more performance from new resamplers
- Change some floats to doubles to avoid extra conversions.
- Use modf() instead of fmod(), since it seems at least marginally faster.
commit 87047ef20068ee394a3132f173bf12ead8aae8b2
Author: Randy Heit <rheit@users.noreply.github.com>
Date: Fri Mar 6 19:19:09 2015 -0600
Add DUMBCALLBACK to filesystem functions in music_dumb.cpp
commit 36a39ead8109660e1c6054ab91799a765b1ca219
Merge: 92473a0 68d6ef8
Author: Randy Heit <rheit@users.noreply.github.com>
Date: Thu Mar 5 21:48:17 2015 -0600
Merge branch 'dumb_branch' into newdumb2
Conflicts:
dumb/include/dumb.h
dumb/src/core/dumbfile.c
dumb/src/helpers/blip_buf.c
dumb/src/helpers/fir_resampler.c
dumb/src/helpers/resamp3.inc
dumb/src/helpers/resample.inc
dumb/src/it/itread.c
dumb/src/it/itrender.c
dumb/src/it/loadmod.c
dumb/src/it/loadmod2.c
dumb/src/it/readam.c
dumb/src/it/readdsmf.c
dumb/src/it/readmod.c
dumb/src/it/readmod2.c
dumb/src/it/readokt.c
dumb/src/it/readpsm.c
dumb/src/it/readptm.c
dumb/src/it/readstm.c
commit 92473a05517ba36c632236f08a36d4b1870e526a
Author: Randy Heit <rheit@users.noreply.github.com>
Date: Thu Mar 5 15:08:15 2015 -0600
Add seek and get_size functions to mem_dfs
commit 7635e05007df7415d07cc202c2f082424687a0c4
Author: Randy Heit <rheit@users.noreply.github.com>
Date: Thu Mar 5 14:17:25 2015 -0600
Restore ZDoom customizations to DUMB
commit cfdb14c4bbb43410a1549e45f54be1e5872759ae
Merge: fe3c5bd f900c65
Author: Randy Heit <rheit@users.noreply.github.com>
Date: Thu Mar 5 19:00:05 2015 -0600
Merge commit 'f900c65e79c089755013d84cf7f8' into newdumb2
commit fe3c5bdf270c2b1ab65cd8e96bfc16bc88025ae6
Author: Randy Heit <rheit@users.noreply.github.com>
Date: Thu Mar 5 18:59:41 2015 -0600
Remove old DUMB to make way for new DUMB
commit 68d6ef8731e2499bd99790c40cf0dcd179c9903b
Merge: f900c65 2424469
Author: Randy Heit <rheit@users.noreply.github.com>
Date: Thu Mar 5 14:19:19 2015 -0600
Merge remote-tracking branch 'dumb_remote/master' into dumb_branch
commit f900c65e79c089755013d84cf7f856da78c0bc39
Author: Chris Moeller <kode54@gmail.com>
Date: Thu Jun 20 22:27:52 2013 -0700
Fixed C++11 compilation error on Mac OS X
commit 24244696518e81dccac26d13e0acfdaeec56b79e
Author: Chris Moeller <kode54@gmail.com>
Date: Tue Feb 10 00:07:32 2015 -0800
Revert default resampling quality to cubic, as it's a nice trade-off between speed and quality
commit 766a20f4816f5d08275a430ed68d788aefb23e5b
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Jan 16 20:52:57 2015 -0800
Fixed compilation with -fPIC on x86 and x64
commit 1f2c97ef13d66e4787ea1da86a75c6ab7d3b66a7
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 12 02:01:36 2015 -0800
Fixed non-SIMD blep and blam handlers
commit 7f3dd7ed3c97b1f0030ac24753ab248a8d8374b4
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 12 01:25:45 2015 -0800
Sanity fix for ARM NEON code: vmlaq always adds onto the first input parameter
commit 189c55a1eb5902b09579efb79ed9a5b0f960b6c0
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 12 00:03:36 2015 -0800
Typo fix that I only caught by trying to build for ARM
commit 85297714b9f89914a04c39c340a2433a20925f2c
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Jan 11 17:18:53 2015 -0800
Fixed a bug with resampler not clearing blep/blam state variables
commit a39b4d41f63ed34754bcfe94e1638ab2fe9ecb71
Author: Chris Moeller <kode54@gmail.com>
Date: Sat Jan 10 22:15:47 2015 -0800
Added a way to configure the load-time panning separation of hard panned channels, now defaulting to 25%
commit 80e1e1a33c3b1b64012ef24a6537176ea0cc7fd0
Author: Chris Moeller <kode54@gmail.com>
Date: Sat Jan 10 21:50:15 2015 -0800
Overhauled resampler quite a bit, and implmented a new band-limited linear interpolation mode
commit 8ea3282ceaf9e2915d60310fc74fed6951e2b754
Author: Chris Moeller <kode54@gmail.com>
Date: Tue Jan 6 22:44:59 2015 -0800
Fixed STM trying to seek and read non-existing samples
commit f3d6e8f9b1718b1ec1791c49150a0e140ea83911
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Nov 23 00:46:57 2014 -0800
Revert to MSVC 2013
commit a2e6f8de924377007fdd014945e0ce74e44dac78
Author: Chris Moeller <kode54@gmail.com>
Date: Thu Nov 20 21:38:31 2014 -0800
Updated project file to MSVC 2015
commit 7ee625748304ef158460633439c153724171eb3e
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Sep 28 17:48:43 2014 -0700
Updated bit array source and enabled decoration on both bit array and resampler functions
commit 97ef9342913d3ea48e8682bf80a3154631fd481d
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Aug 15 06:10:31 2014 -0700
Fix for MSVC 2013, which now provides its own log2
commit 2069bbc7ae0aa2b395b844f3085db5b3b989d8fc
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Aug 15 05:46:02 2014 -0700
Updated project for MSVC 2013
commit c7f726980b257e127cb0fc788674cc5958005588
Author: Chris Moeller <kode54@gmail.com>
Date: Wed Jul 2 12:24:31 2014 -0700
Fixed dead note dropping when volume ramping is active
commit c08c5988a0f2106660dd61734d91541a0d894e49
Merge: 2c21da5 3b31096
Author: Chris Moeller <kode54@gmail.com>
Date: Wed May 21 22:53:31 2014 -0700
Merge pull request #10 from realistschuckle/master
Move the block for adding the Mac OS X specific properties to after the registration of the library
commit 3b310960c80638e07863de76db5bfdf828577491
Author: Curtis Schlak <realistschuckle@gmail.com>
Date: Thu May 22 00:44:09 2014 -0500
Move the block for adding the Mac OS X specific properties to after the registration of the library.
commit 2c21da52cbd096f3d7409b58b47d8cddcad6b84b
Author: Chris Moeller <kode54@gmail.com>
Date: Sun May 11 17:29:13 2014 -0700
Increased precision of resampler phase variable, greatly reducing the incidence of sample rate rounding errors
commit 9aa0dc277e1360b918aa62f87c92841f25f141ab
Merge: 47337ba 143ac6b
Author: Chris Moeller <kode54@gmail.com>
Date: Wed May 7 21:09:09 2014 -0700
Merge pull request #9 from Vagabond/adt-valgrind-uninitialized-memory
Fix 2 places valgrind warns about unintialized memory being used
commit 143ac6b1311c738587defa65016358fa71be0e31
Author: Andrew Thompson <andrew@hijacked.us>
Date: Thu May 8 00:02:39 2014 -0400
Fix 2 places valgrind warns about unintialized memory being used
commit 47337ba425c79771a522050f85d17db804619ac7
Merge: 5b36c39 57614d0
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Apr 18 16:38:36 2014 -0700
Merge pull request #8 from katajakasa/ttv-cmake-header-path
Change dumb.h install subdirectory in cmake script
commit 57614d0c3f4e160d73676f422e1ba282cc135bbf
Author: Tuomas Virtanen <katajakasa@gmail.com>
Date: Sat Apr 19 02:16:48 2014 +0300
Change dumb.h install subdirectory in cmake script
commit 5b36c39238d02c7f1fa8df791ae54935830300ca
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Apr 11 16:34:13 2014 -0700
Adjusted tempo timing a bit, now rounding samples per tick down instead of up
commit 7a0d05c002c7ced72ceba489fc603b10b6d72d2b
Author: Chris Moeller <kode54@gmail.com>
Date: Tue Apr 8 15:15:29 2014 -0700
Updated license from the original project with clause 8
commit 8c6f27a159f53fbf7a622dfd3ac59bb1df23d206
Merge: 6cb73ee 5ed52e6
Author: Chris Moeller <kode54@gmail.com>
Date: Tue Apr 8 15:10:19 2014 -0700
Merge pull request #6 from Vagabond/adt-unix-debug
Don't include the MSVC debug header if we aren't using MSVC
commit 5ed52e609b8fc32e00cb46330a0c08d5f01a0ea5
Author: Andrew Thompson <andrew@hijacked.us>
Date: Tue Apr 8 13:10:54 2014 -0400
Don't include the MSVC debug header if we aren't using MSVC
commit 6cb73ee3430f7ba10376286a06f28eeb2ed598a2
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Apr 4 21:45:39 2014 -0700
Attempt to fix issue #5 with compiling cpuid inline assembly on any platform using PIC
commit 651e5235b72883f8480bb8138fad01bb168c16f4
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Apr 4 20:25:43 2014 -0700
Updated sinc resampler with unscaled windowing, which fixes a lot of the previous aliasing
commit 9e2c91079ddbbc3d968f17e78b734d529af2afcd
Merge: 07c545a 98e7d70
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Apr 4 19:46:41 2014 -0700
Merge pull request #4 from katajakasa/ttv-cmake-improvements
CMake readme+improvements
commit 07c545a6b7437f30c2864892a1709efcb50b521b
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Apr 4 17:14:38 2014 -0700
MSVC fix again
commit 84ac89922d6fed2d363254965111a0c3222811f1
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Apr 4 16:50:51 2014 -0700
Resampler now adds input delay and subtracts output delay according to whichever quality is selected, rather than being fixed for sinc only. This fixes blep synthesis mode defeating note on and off volume ramping.
commit 98e7d70de745097165e1ea40ded2d3d7e16699b4
Author: Tuomas Virtanen <katajakasa@gmail.com>
Date: Fri Apr 4 16:08:13 2014 +0300
Add readme file for cmake building.
This adds a simple readme file for building the cmake project.
It includes the most common flags and quick build/install commands.
commit 33bc39397f3bef48d5c1c688bfec929db653c9d5
Author: Tuomas Virtanen <katajakasa@gmail.com>
Date: Fri Apr 4 16:05:43 2014 +0300
CMake improvements and cleanups
Add missing "-msse" flag, clean up old BUILD_SHARED flags (cmake has its own
system for doing this) and add a couple more build targets.
commit fa1413c69747f35c396fce8bbd8d2fba005bb11e
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Mar 28 17:50:30 2014 -0700
Changed volume ramping so normal transitions to or from zero volume are quicker
commit 58556af70c7d3ad68657cbda7ff3d4d74aefb70e
Author: Chris Moeller <kode54@gmail.com>
Date: Wed Mar 26 20:58:26 2014 -0700
Removed blip_buf.c from remaining projects
commit 74390bd111b0496a25967cd1418e6f7ec0a4a868
Author: Chris Moeller <kode54@gmail.com>
Date: Wed Mar 26 20:51:43 2014 -0700
Implemented blep synthesis into resampler.c, and removed blip_buf.c and code which referenced the old resamplers
commit cb8ab8c6f6ddef8a0938f771e3fad9d0ca6b2735
Author: Chris Moeller <kode54@gmail.com>
Date: Wed Mar 26 02:12:33 2014 -0700
Derp
commit 56093a31621a65b1f9aae21fbb34cf62e7918a15
Author: Chris Moeller <kode54@gmail.com>
Date: Wed Mar 26 02:04:50 2014 -0700
Another meh fix
commit 23f4dc1b6d64df60fea10eae1d6bf0a88c6d9c0c
Author: Chris Moeller <kode54@gmail.com>
Date: Wed Mar 26 01:40:41 2014 -0700
Oops, I somehow seriously broke volume ramping prior to the previous release
commit 3bcbb6a94a73e0d782e63055a20e7d90860a8b70
Author: Chris Moeller <kode54@gmail.com>
Date: Tue Mar 25 20:19:21 2014 -0700
Made disabling volume ramping actually work correctly
commit 4fcf162e992167d875978ce829f4d8347b1297f4
Author: Chris Moeller <kode54@gmail.com>
Date: Tue Mar 25 20:04:09 2014 -0700
Forgot to re-add missing function
commit dfdf86be5e69122bb1ed4aa34cb6ecc6a7158672
Author: Chris Moeller <kode54@gmail.com>
Date: Tue Mar 25 20:01:37 2014 -0700
Oops, typo
commit 477011d74059eac39f530737ad73b98da24085f1
Author: Chris Moeller <kode54@gmail.com>
Date: Tue Mar 25 19:50:19 2014 -0700
Made volume ramping configurable once again, now configurable between note on/off declicking only or full ramping
commit 52a88bedf98d7582e1efda99782534dab0d3f089
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Mar 24 18:07:52 2014 -0700
Oops, accidentally made DUMB twice as loud as it should be
commit c052e6a45599edc6401e3c3b4513d903f6917e92
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Mar 24 17:24:51 2014 -0700
Fixed resampler for large increments; fixes spx-troughtheinfinite.it
commit 243233d3977da6693aeb131dce03c03cd74ead75
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Mar 24 17:23:44 2014 -0700
Reworked volume ramping a bit
commit a15a906131e89bc8b7fb43dc0c54f704f743d7df
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Mar 23 20:58:27 2014 -0700
Changed sinc window to Nuttal 3 term, and added pre-fill of silence to account for half the window size minus one
commit 3e3c7e15806ba01fc6a680def36ee0df4a3bc6da
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Mar 23 20:58:03 2014 -0700
Removed a stale file from project
commit 3aaf281a82702411ba77067784afb6ba936f8a46
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Mar 23 13:24:54 2014 -0700
Forgot to remove last vestiges of now unused linear and cubic code
commit ee94f03e1d576e6879122dc992f01f2df0b0078c
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Mar 23 13:05:08 2014 -0700
Oops wrong header
commit e1e2edd45fe09a616b336f4e59fcff069da6af4e
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Mar 23 01:30:23 2014 -0700
Oops
commit 6937b61cc57d839278f6ee73bc9471eaa07c7f87
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Mar 23 01:28:04 2014 -0700
Replaced built-in linear and cubic resamplers with new routines
commit a8d9baafc008bc851bce7b0aef799b74b9732a76
Author: Chris Moeller <kode54@gmail.com>
Date: Sat Mar 22 16:29:27 2014 -0700
Renamed lanczos_resampler to sinc_resampler, changed to Blackman window
commit 0d21e1317cb204c4975cb98f7ab3ca5685aca910
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Mar 21 16:15:28 2014 -0700
Remove comments which are no longer correct
commit a2f7fccb2b2cd6b504990b09f784d74b3bb9e8bd
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Mar 21 15:55:46 2014 -0700
Optimized SSE with optional SSE convolving loop, and doubled the kernel size
commit f7e4d06555e314a0b831d8a44a802043d16df69e
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Mar 21 07:06:51 2014 -0700
Overhauled volume ramping and note start/end declicking, now volume ramping is mandatory
commit 02b855c989a02ddf757cf87110857cf376b879e4
Author: Chris Moeller <kode54@gmail.com>
Date: Thu Mar 20 22:26:06 2014 -0700
Work around two possible issues in XM reader; Fixes dark_lighthouse.xm.
commit b661a11b09185a8e8b8a2c4a5c64021cc928ef12
Author: Chris Moeller <kode54@gmail.com>
Date: Tue Mar 4 17:11:22 2014 -0800
Fixed offset effect limiting edge case due to samples being 64 points longer due to LPC processing
commit 7e4d1331dee5772d6eb91073ac68f18b1bd4a55d
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Feb 28 17:51:32 2014 -0800
Revert last change as file was actually broken
commit 70c9d7e03ed210010c88acb2024c94fc60d74cdc
Merge: 3ec1cc5 b068221
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Feb 28 17:06:13 2014 -0800
Merge branch 'master' of github.com:kode54/dumb
commit 3ec1cc5db70c2f782b9e4b1f199bfb04ceae8718
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Feb 28 17:05:33 2014 -0800
Added a workaround for pattern 255 in the order list
commit b0682214bba89f1a6386ed891495a53f74bb67d9
Merge: 3a25c20 3a9b6c7
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 13 23:54:15 2014 -0800
Merge pull request #3 from Vagabond/adt-cmake-install-name
Set the dylib install name on OSX
commit 3a9b6c7cb585c6b1328a97a8befe2f979a1b009d
Author: Andrew Thompson <andrew@hijacked.us>
Date: Tue Jan 14 02:54:22 2014 -0500
Set the dylib install name on OSX
commit 3a25c206f5610e2626926be036b1ffaa8afab5ef
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Dec 2 23:17:42 2013 -0800
Fixed panning and sample loops
commit 16c119ad546665eef86579cefd2a6501c0e3059f
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Nov 25 17:05:36 2013 -0800
Fixed assertion checks in case of envelope loops on the last node
commit b456e20491ea5edc1c052d21e1c105f2d2d5815b
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Nov 25 17:05:02 2013 -0800
Added extra safety checking to aliased resampling mode
commit 55217b9408a6d8d47e9aed12276d096711d3e8f4
Merge: e5df9e9 30dc8c8
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Nov 10 23:41:07 2013 -0800
Merge branch 'ttv-cmake-v2' of https://github.com/omf2097/dumb
commit 30dc8c8c9ead24734d0a42994d2fd3186bf05874
Author: Tuomas Virtanen <katajakasa@gmail.com>
Date: Mon Nov 11 09:29:52 2013 +0200
Remove unnecessary USE_SSE option from cmake file.
commit e5df9e9bec0ff82bce7930ee2dadd5a925cd8342
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Nov 10 23:21:34 2013 -0800
Added more architecture type guards to _USE_SSE blocks
commit 14bf151cba840ea4db29226c1bcfb07c286b1afa
Author: Tuomas Virtanen <katajakasa@gmail.com>
Date: Sat Nov 2 21:24:06 2013 +0200
Add initial CMake script and directory
commit 094cfcc27187a209a5b457b15276d618fea08658
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Nov 10 22:35:24 2013 -0800
Made the inline assembly cpuid function specific to GCC/Clang like it should have been in the first place.
commit 2c9ca950a32cd2de05ed8ae384ad08248793fecd
Author: Chris Moeller <kode54@gmail.com>
Date: Thu Nov 7 19:36:22 2013 -0800
Pan and pitch envelopes carry regardless of NNA being note cut
commit e07088e5f65186f78681116f3337a89d9db3f5ae
Author: Chris Moeller <kode54@gmail.com>
Date: Thu Nov 7 19:06:43 2013 -0800
It is now possible to use both Gxx/Lxx and hx in the volume column in the same row
commit ee34129043d15e9cb9f980ab73585bbec8b40314
Author: Chris Moeller <kode54@gmail.com>
Date: Thu Nov 7 18:20:52 2013 -0800
Fixed IT mixing Dxx regular volume slide with cx/dx volume column slide effect
commit b85fdab6f8102a7df5925d58a4e07b98ed69dd4a
Author: Chris Moeller <kode54@gmail.com>
Date: Thu Nov 7 17:52:50 2013 -0800
Simplified pan law calculation a bit
commit da31373331b91be6d6dd7e83a1e6eee94b0a585a
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Oct 7 08:11:57 2013 -0700
Fixed Asylum Music Format panning effect
commit 5945794aff46562478ff764a841e085448046125
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Oct 4 13:14:52 2013 -0700
Fixed a C11 warning by adding a macro lock around blip_t declaration
commit bf5dd80894f947d3eca15960ca1b329e9ccde677
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Oct 4 10:16:35 2013 -0700
Copied LONG_LONG definition inside of tarray header so it doesn't need to include the main dumb header
commit 8298eb20f77e77c92012ca880e479456d0d1112c
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Oct 4 10:15:52 2013 -0700
Made resampler and SSE filter setup functions public, in case anyone wants to call them early to prevent possible but harmless race conditions
commit 23f9ebdf1a385e01b365598527c0a59458a4c99d
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Oct 4 10:15:00 2013 -0700
Implemented automatic detection of SSE support
commit a5652e854199c29a6c06493515d20b0cb939a173
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Oct 4 10:12:17 2013 -0700
Renamed init_cubic function in preparation to make it public
commit af75f07ccc9813ad19ba5b9a7f488c07834f7e9c
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Oct 4 10:10:32 2013 -0700
Fixed compilation errors/warnings
commit 46a337c17f1921640757007c67f5af3ca2a3ba19
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Sep 27 19:59:47 2013 -0700
Envelopes do not carry when New Note Action is Cut
commit fed6a743dd695249dde84369b09ac8a4e6facfe7
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Sep 27 19:57:03 2013 -0700
Reworked declicker final volume propagation a bit
commit 9fc8f92d437a8132e90d53c94e6ca019b928dd1c
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Sep 27 19:55:52 2013 -0700
Fixed declicker handling cases where a declicking operation lasts longer than the current block
commit 5fedef969bbde33acedc5be6dad13e943e3aa98e
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Sep 27 19:53:31 2013 -0700
Removed start of note ramp when raising volume from zero on a running note, as normal volume ramping will already kick in
commit 3a3375f808ee166c78315e1005cd82203e356b3c
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Sep 27 19:51:13 2013 -0700
Fixed IT envelope loop pickup when the loop start is not on the first tick
commit f8dfb33eeaf570b29580736dd1d5092e49ae9ddf
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Sep 27 19:49:44 2013 -0700
Moved internal headers out of public dumb.h
commit 75c25767bcae8a13eb08b00fd46c4922619c34b6
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Sep 27 11:21:57 2013 -0700
Added documentation from the original project
commit 50e839d4f51e1ff6fcbe68d39519475d7da74c4a
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Sep 16 15:48:04 2013 -0700
Fixed 8xx effect for MODs, which have a range of 00...FF, not 00...7F or 80 or whatever
commit 4a26a05d107a1aee0cc21bf5a41344da35acc3bf
Author: Chris Moeller <kode54@gmail.com>
Date: Tue Aug 27 15:26:30 2013 -0700
Fixed IT note cut and note off commands
commit 7a16e6a7caf6c001064e47e5da9c19f9e2c75d43
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Aug 26 22:50:32 2013 -0700
Invalid notes correctly cause note fade, and range of valid notes increased to include 120/B-9
commit 5c5fedc5f76277abc281066b26dd7463a06841b4
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Aug 25 23:06:43 2013 -0700
Normalized the indentation in the Lanczos resampler, and optimized the resampler a bit
commit b3596083ebba5974d1a5b9052145394eae980948
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Aug 25 09:49:55 2013 -0700
IT NFx/NxF should not affect background voices
commit 2fcecb0f960dc6d206a480bc882ce430054350e2
Merge: ea96b85 d244b87
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Aug 25 07:55:15 2013 -0700
Merge branch 'master' of bitbucket.org:kode54/dumb
commit ea96b859192e9db25968d290b19e57ef25b62a1c
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Aug 25 07:50:31 2013 -0700
Channel volume effect should only apply to foreground voices
commit d244b8790af5c8caee2eacff1cda8380390eba93
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Aug 23 16:46:43 2013 -0700
Fixed row played tracking and row timekeeping information for orders with skip commands
commit d1fe0fdbd105df23a2f879b54385074a3891ce2d
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Aug 23 15:56:35 2013 -0700
Fixed XM arpeggio
commit 1c44d72e13bbd62790f71206fb061c606ec96337
Author: Chris Moeller <kode54@gmail.com>
Date: Sat Aug 3 17:46:19 2013 -0700
Meh
commit 01b9e3faabace3855a6fcd8cae6c253aeee28206
Author: Chris Moeller <kode54@gmail.com>
Date: Thu Aug 1 09:29:49 2013 -0700
- I didn't realize that sigrenderer->tick counted down from speed to 1, rather
than up from 0 to speed-1, so every other format's arpeggios were backwards
except for XM. Fixed.
- Mask tick count to 0-31 so it can't overflow the arpeggio tables.
commit 29c3c9e5c9ce8debcd419eac92d841a2e26c7483
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Jul 28 18:05:04 2013 -0700
Apply delta to compressed samples regardless of creating tracker version
commit 52caa06214b5b09c8e69b56fb769f6ea93c941b2
Merge: 0fc04de ee557fc
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Jul 28 18:02:51 2013 -0700
Merge branch 'master' of github.com:kode54/dumb
commit 0fc04dec175327cc0f99c011690bafa4a3c2ccf5
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Jul 28 18:01:28 2013 -0700
- Rewrote arpeggio implementation to use note offset tables
- Implemented Fast Tracker II arpeggio bug (ticks count backwards from
speed minus one, speeds greater than 15 result in note offsets reading
from the vibrato table, which gets clamped to 2)
commit ee557fc6f24807d7383ea025c99e81efed3c9ef2
Author: Chris Moeller <kode54@gmail.com>
Date: Sat Jul 27 16:30:29 2013 -0700
Meh.
commit 951ce0752e9c64a792551b2868613a1b5b85f884
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Jul 26 11:11:39 2013 -0700
Fixed songs with envelope loops on the last tick
commit eaad8176c626959111f3c13fc82b1c4ad02a1e83
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jul 22 19:56:28 2013 -0700
Fixed envelope start and end shortcuts
commit 27406abff56cb47d39c1a9e2d4f50336a882be49
Merge: 5698ac5 f2cd234
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jul 22 19:28:27 2013 -0700
Merge branch 'master' of github.com:kode54/dumb
commit 5698ac532ffe1e01f7e23a476a6ea52341276b26
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jul 22 19:28:15 2013 -0700
Fixed envelope loop timing
commit f2cd2349a4a2b49960f4193be7377dbdd9547a95
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Jul 19 15:56:51 2013 -0700
Fixed so it only initializes envelopes when instruments are enabled
commit 01f8ce4b56e460057d6cca3bfc2d58e3600300aa
Author: Chris Moeller <kode54@gmail.com>
Date: Thu Jul 18 08:23:11 2013 -0700
Fixed envelope carry to only occur if the running note has not already been cut or released
commit b9aea1412d1645766b9373c432ac498abed34b63
Author: Chris Moeller <kode54@gmail.com>
Date: Wed Jul 17 18:53:55 2013 -0700
Further fixes to IT envelope behavior
commit a42b6bcdc28e200a751baf4414e6f4c6ebb36c71
Author: Chris Moeller <kode54@gmail.com>
Date: Wed Jul 17 18:34:09 2013 -0700
Reimplemented envelope carry to be more like other players
commit 0bc29b4eb63b5758cf0d174258b6b072a3041a33
Author: Carlos Rafael Giani <dv@pseudoterminal.org>
Date: Sun Jun 30 16:43:31 2013 +0200
various fixes to address GCC warnings
commit 991ce8202643a296969d9a623e9702966a957e69
Author: Chris Moeller <kode54@gmail.com>
Date: Sat Jun 22 15:16:04 2013 -0700
Moved DUMBFILE structure to its own header file to unify the rare cases where it needs to be visible outside of dumbfile.c
commit bfb8fea251124760b834c36e5eabd2aff24494b4
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Jun 21 00:14:19 2013 -0700
Whoops.
commit f5a1c5ec318cd7c17fb54f2ed2cb70d72cd549f6
Author: Chris Moeller <kode54@gmail.com>
Date: Thu Jun 20 22:28:11 2013 -0700
Eliminated all clang compilation warnings
commit d31fb2084659b64d07eb0644d9bacfd67059d066
Author: Chris Moeller <kode54@gmail.com>
Date: Thu Jun 20 22:27:52 2013 -0700
Fixed C++11 compilation error on Mac OS X
commit d2d6f48b2bdecc96a60c7e7dfab2b83bf72dc143
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Jun 16 09:55:19 2013 -0700
Fixed another stupid error
commit 9b377f8d7f76159d7f227c727aeae7e16fd1db7b
Author: Chris Moeller <kode54@gmail.com>
Date: Sat Jun 15 19:48:23 2013 -0700
Cleaned up several warnings, including a buffer
overflow in the DSMF reader
commit e12facc69845ef4f16bc70f755dc7cb898cede41
Author: Chris Moeller <kode54@gmail.com>
Date: Wed Jun 12 07:19:13 2013 -0700
Disabled MSVC 2012 default of SSE2
commit 5b83c82c3cc13dd2eeec47758fde4cd61d455bd6
Author: Chris Moeller <kode54@gmail.com>
Date: Wed Jun 12 05:56:32 2013 -0700
Fixed intermittent noise with SSE resonant filters by special casing zero length render calls
commit 796c801be6b1db3a800a844ab58b9a5454951ace
Author: Chris Moeller <kode54@gmail.com>
Date: Wed Jun 12 04:06:19 2013 -0700
Subsong scanner always tries to play the first order now
commit b5f940169c2968b54e8d48cf880f5999c5932922
Author: Chris Moeller <kode54@gmail.com>
Date: Wed Jun 12 03:45:06 2013 -0700
Re-enabled SSE support and rewrote SSE filter function
commit cf2577d4bc284fb5c5b71377413a47c72a1362dc
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Jun 9 11:22:34 2013 -0700
Fixed timekeeping when starting a sigrenderer with a time offset
commit 89724f7ac8c7b5395df41443c504f7a3c486f144
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Jun 9 10:47:48 2013 -0700
Coding consistency fixes
commit 68f8a3aa8fb53b98625232d99cc5bd040e67dd96
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Jun 9 10:33:32 2013 -0700
Fixed timekeeping
commit 3e73bae5e9ddd3a44d9b0767093d93dfd45df1fc
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Jun 9 10:33:16 2013 -0700
Enabled SSE compilation
commit 2e0b1fae827b0cf771049e8697f0e8c98df87f96
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Jun 9 02:58:16 2013 -0700
Disabled SSE as MSVC 2012 breaks it
commit ca9fae207ca4505560ac9f0a3f25cd076179e5dc
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Jun 7 20:24:38 2013 -0700
Fixed position status reset on callback-aborted loop
commit 852b2b9d01fa0f31dd004d5acc19035401faf6f3
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Jun 7 20:23:41 2013 -0700
Added MSVC 2012 v110_xp platform
commit a6c23d0bd4ab4a4e28fe4bbb112f4f56c68488b9
Author: Chris Moeller <kode54@gmail.com>
Date: Tue Jun 4 19:15:25 2013 -0700
Fixed Qt project file
commit 381ce8ea4237a64d63ac447d1e42463edde356da
Author: Chris Moeller <kode54@gmail.com>
Date: Tue Jun 4 11:00:52 2013 -0700
Fixed duplicating some timekeeping state variables
commit 7c1e30edb5700a7751281cc0f8e5e3bb4934989f
Author: Chris Moeller <kode54@gmail.com>
Date: Tue Jun 4 10:57:59 2013 -0700
Small fix for possible issue with time reporting for looped modules if callback ends playback
commit 153721b1c9f4cde62fa17d6aef56f782b37384bf
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jun 3 18:41:31 2013 -0700
- Implemented loop-accurate time position reporting into DUMB
- Implemented get samples stopping short on loops
commit 99111038210a07af485be94a6e85dc43faa10eff
Author: Carlos Rafael Giani <dv@pseudoterminal.org>
Date: Wed May 22 17:37:36 2013 +0200
M_PI may not be defined
When building with gcc 4.7.2 and -std=c99 , M_PI is not defined
commit db4dcf6c1581496e336062c866ce522544d25849
Author: Carlos Rafael Giani <dv@pseudoterminal.org>
Date: Wed May 22 17:36:35 2013 +0200
the MEMFILE filesystem didn't have seek and get_size functions
This caused crashes if read_any was used
commit 4e0faec2b81698376b78c4715d633de23140cd10
Author: Carlos Rafael Giani <dv@pseudoterminal.org>
Date: Wed May 22 17:35:47 2013 +0200
renamed "restrict" parameters to "restrict_"
"restrict" is a keyword since C99
commit e65a86fc81352fbd667269f22878365606e2cf2c
Author: Chris Moeller <kode54@gmail.com>
Date: Mon May 6 17:08:39 2013 -0700
Removed unnecessary optimization function
commit 1fe80f166e57778b1500bb035ec9ff8d95819006
Author: Chris Moeller <kode54@gmail.com>
Date: Sat May 4 21:08:17 2013 -0700
Fixed regular surround mixing
commit a869c4734a0df7a35b7616089db89cf64fcb3d80
Author: Chris Moeller <kode54@gmail.com>
Date: Sat May 4 21:07:58 2013 -0700
Optimizations and bug fixes for the Lanczos resampler
commit 6edaad13465e6739f185884bd2d308e1f50d7cc9
Author: Chris Moeller <kode54@gmail.com>
Date: Thu May 2 16:04:14 2013 -0700
Fixed resonant filter handling in surround mixer
commit b40d6a5877558121d876ee3c578daecf138b504c
Author: Chris Moeller <kode54@gmail.com>
Date: Tue Apr 30 13:04:56 2013 -0700
Implemented 3 channel surround mixing
commit 85fa2b7e833e2ec45af7ed9629c9f360e4f37730
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Apr 29 18:04:41 2013 -0700
Removed unnecessary code
commit 8111a1eb5bcd11f01dd4fcea067d53b00c13d8a4
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Apr 26 02:13:17 2013 -0700
Whoops, that was Blackman-Harris, not Lanczos. Lanczos produces less aliasing, anyway.
commit ffd168da5e639f5ef9943d2cc8c8be202a1003b0
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Apr 26 01:42:23 2013 -0700
Fixed phase calculation when downsampling
commit 1eef4c9f892c119f2f92f0d928efe1b7a98af934
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Apr 26 00:25:04 2013 -0700
- Implemented Lanczos resampler - Fixed overhead of performing effects updates on background voices
commit 8605fb3a520aafb2d43febb6c0a9acde871090e7
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Apr 22 23:15:06 2013 -0700
Replaced FIR resampler's IIR low pass filter with a fixed set of cutoff stages
commit 5f1d4388b1ba13ca80540f4734bbc58648468e3c
Author: Chris Moeller <kode54@gmail.com>
Date: Sat Mar 16 15:03:07 2013 -0700
- Removed *16/11 scale from S3M global volume
- Applied S3M master volume as mixing volume
- Renderer now ignores S3M Vxx for values greater than 0x40
commit cc986aa7dad019e2e4f8fe2d42013e50a1cd79d6
Merge: 9a68144 8ba1f7e
Author: Chris Moeller <kode54@gmail.com>
Date: Tue Feb 19 21:10:15 2013 -0800
Fixed shit
commit 8ba1f7e7c01eef9dac7dd79cf2026ae9c3364b8d
Author: Chris Moeller <kode54@gmail.com>
Date: Tue Feb 19 21:08:21 2013 -0800
Fixed panning correctly this time
commit 569b49a533a53b92dceac0eb6b4aa6641f65ae5e
Author: Chris Moeller <kode54@gmail.com>
Date: Tue Feb 19 21:08:02 2013 -0800
Implemented support for compressed stereo samples
commit 9a68144bfcd970e257b37ccc001d58c23cbe007e
Author: Chris Moeller <kode54@gmail.com>
Date: Thu Feb 14 12:21:31 2013 -0800
Changed panning rule from 3dB to 0dB to match most trackers
commit c7aadf292975e96c3036fc4f2e4248a5c727fa5d
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Feb 10 11:45:04 2013 -0800
Fixed loop start for STK modules
commit ff84ff32fe1fc82926020feedf894c4fb5c37ccd
Author: Chris Moeller <kode54@gmail.com>
Date: Tue Jan 22 03:02:12 2013 -0800
Fixed serious error with MPT extension reading
commit 3aee7f113c66f19e93f9e41a6e280e12dfd9a0e9
Author: Chris Moeller <kode54@gmail.com>
Date: Thu Jan 17 16:26:06 2013 -0800
Fixed envelope reading to gracefully handle nodes which are out of range
commit 73da922bddede1f81fffc7e5e895cace755b378d
Author: Chris Moeller <kode54@gmail.com>
Date: Wed Jan 16 22:03:01 2013 -0800
Implemented support for the obscure S9F sample reverse effect
commit 0994e9948c6ca6b2d50e1e5e4ac87b8371764b7f
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 14 20:14:48 2013 -0800
Removed unused variables
commit beea1d9f5c32609b8b48859f018a4225b1ab29ab
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 14 20:11:28 2013 -0800
More fixes for seeking support
commit a79a9725a9ed45f80d0c9ecf6fc1697219937dd9
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 14 19:26:42 2013 -0800
Fixes for C89 limitations and some const types
commit d8784727e4b117e77c9cf4ff609dace2c4d1da24
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 14 19:06:08 2013 -0800
Implemented full seeking in DUMBFILE and modified several readers to account for this change, which also reduces their overall memory usage
commit 3267dd862062e755782f04eee5db47ef338fc5b8
Author: Chris Moeller <kode54@gmail.com>
Date: Sat Jan 12 18:34:22 2013 -0800
- Added silence padding for samples which are too short to predict padding for
- Added extra comments
commit d5b0ced73cd72f99816b7db788cef63b2603bbe4
Author: Chris Moeller <kode54@gmail.com>
Date: Sat Jan 12 18:33:35 2013 -0800
Eliminate clipping from the low-pass filter stage by increasing intermediate buffer type size to int
commit a57194a330f1ed2b44bb681e3d2c63880628f214
Author: Chris Moeller <kode54@gmail.com>
Date: Sat Jan 12 15:59:36 2013 -0800
- Simplified low-pass filter
- Eliminated accidentally applied resonance from low-pass filter
- Silenced a C89 error by adding a static cast
commit 6c8eeb8a7b0e72c3de865d517ec0ff4778389315
Author: Chris Moeller <kode54@gmail.com>
Date: Sat Jan 12 10:17:54 2013 -0800
Added a low-pass filter to the FIR resampler
commit b440292bbb949f0aaf5dbb8fa17169833fd15c5e
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Jan 11 20:53:32 2013 -0800
- Fixed FIR resampling
- Silenced warnings
commit 0f63644adc09deb4f7aa87d156a8d2fc70418fef
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Jan 11 20:22:46 2013 -0800
Fixed C99isms for MSVC
commit 3a1e4eeeb0e868cadc392a59c962bcd0ec57e924
Merge: e032212 abedfc2
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Jan 11 19:58:47 2013 -0800
Merge branch 'master' of github.com:kode54/dumb
... oops, I started making changes without pulling the latest source first.
commit e032212355ac7075c91fc9d9c48b990f02353a60
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Jan 11 19:58:42 2013 -0800
Made SSE filters configurable
commit abedfc226b1f070c979ac8e8d6c09fa31eee96c8
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Jan 11 19:39:43 2013 -0800
Added new files to MSVC projects
commit d666d3d8906a27d9475e7aea1b650da8c5d163b2
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Jan 11 19:35:58 2013 -0800
Cleaned up MSVC 2010 project file
commit 8cc51b9415ad34de3aa8e8f29f5e5eac96b9fae1
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Jan 11 19:30:28 2013 -0800
Removed stale source control file
commit 52b415ace8dee10d26984da1eabf36fc08f07f4c
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Jan 11 19:27:12 2013 -0800
- Implemented FIR resampler
- Implemented one-time LPC extension of samples without permanent loops, to better facilitate declicking, and also to help flush the resamplers
commit 2fa3b87ae99fc62a03ec26c81c81ae23f3ab7cec
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Jan 11 19:24:34 2013 -0800
Minor indentation change
commit 4df0e8c5be294fa1fe3ea96eff8387c2505912ec
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Dec 30 10:59:29 2012 -0800
Fixed pattern counting, and swapped pattern counting flag
commit b97e36954f873516c31c0a8c24054784f3c9d751
Author: Chris Moeller <kode54@gmail.com>
Date: Sat Dec 29 18:02:21 2012 -0800
Fixed portamento up effect when NNA channels are active
commit ac46a8b6056cf12bff464407bc1582301051c1f1
Author: Chris Moeller <kode54@gmail.com>
Date: Wed Dec 26 13:22:49 2012 -0800
Fixed STM speed handling
commit 425a8407fb003e1ca7d5f332cad9d7be90a6e2ee
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Dec 23 13:40:35 2012 -0800
Oops, forgot MSVC doesn't have snprintf
commit ad8a234f3c6c9b3e7a2d590c81f297bf20375f6d
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Dec 23 13:32:31 2012 -0800
Buffer entire file into memory to allow for weird file offsets, and add minimal Open/MPT extension reading
commit 347a1170d6d00ec2ea9db2a3667ee7c8d2ef422b
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Dec 23 13:31:41 2012 -0800
Fixed envelope handling
commit b837698bcffa3952e5fa26e80ffc562e961002b9
Author: Chris Moeller <kode54@gmail.com>
Date: Sat Dec 22 19:15:19 2012 -0800
Fixed memory reader for formats which perform empty skips at the end of the file, like Asylum AMF
commit 690b8c607fa01df486f00af03b068d11acd14d55
Author: Chris Moeller <kode54@gmail.com>
Date: Sat Dec 22 18:56:25 2012 -0800
Silenced MSVC warning, removed unused variables, and reordered some code for pre-C99 compilers
commit 3ec6f425abbaf5fc6141fdff1783cd5d71005fe8
Author: Chris Moeller <kode54@gmail.com>
Date: Sat Dec 22 18:55:51 2012 -0800
Silenced MSVC warning
commit b80bcdf9054a60bbba6806313327b10d14ab9517
Author: Chris Moeller <kode54@gmail.com>
Date: Sat Dec 22 18:55:32 2012 -0800
Added new 'any' reader to MSVC 2010 project
commit efd9431447a6f686e8212ffc796624ed58b06531
Author: Chris Moeller <kode54@gmail.com>
Date: Sat Dec 22 18:54:44 2012 -0800
Added format tag to IT reader
commit 07787fb0eb2473c7bc7e7185d37936c1b78e424b
Author: Chris Moeller <kode54@gmail.com>
Date: Sat Dec 22 18:41:25 2012 -0800
Portability fixes
commit a17f9925e5b2e4b5fc20108723374c142e942bbe
Author: Chris Moeller <kode54@gmail.com>
Date: Sat Dec 22 18:40:43 2012 -0800
Included SSE optimized it_filter function, enabled if _USE_SSE macro is defined at compile time
commit 918d6366a57d34b63dd8144790f979cd9d2656f5
Author: Chris Moeller <kode54@gmail.com>
Date: Sat Dec 22 18:39:41 2012 -0800
Implemented simple 'any' format reader which attempts to detect the format of the input file and passes it off to the correct reader.
commit d013643820c4fd4d1d80011bed52a047be46c9f1
Author: Chris Moeller <kode54@gmail.com>
Date: Sat Dec 22 16:50:52 2012 -0800
Added Qt project file
commit f4c6edf2923b3098e80123ae2262d01bf6fa89f6
Author: Chris Moeller <kode54@gmail.com>
Date: Sat Dec 22 16:49:34 2012 -0800
Only provide our own log2 for MSVC, since other platforms should already provide it
commit 5c9c4359042555c182a4bd52ef212a162e5bbd76
Author: Chris Moeller <kode54@gmail.com>
Date: Sat Dec 22 16:49:01 2012 -0800
Removed unused variable from function declarations, a leftover from copying from the MOD reader
commit 9b60a9a4784af5eb7ae2274726c7107c072eb3a6
Author: Chris Moeller <kode54@gmail.com>
Date: Sat Dec 22 16:48:30 2012 -0800
Added limits.h for LONG_MAX
commit 045efbd6fc579a78e304185e480c8c15b2b932c4
Author: Chris Moeller <kode54@gmail.com>
Date: Sat Dec 15 22:54:14 2012 -0800
Fixed older pattern counting mode
commit 5b53815e1f271746627bde0bfce7140109b88f14
Author: Chris Moeller <kode54@gmail.com>
Date: Sat Dec 15 22:47:19 2012 -0800
Made the new MOD pattern counting system optional
commit 30b178af5674b8604306885a693c2a8aa422472f
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Dec 9 23:17:38 2012 -0800
Fixed ADPCM sample support
commit 02190e007b4967b8a546f64a3934724817ff5c3a
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Dec 9 21:59:33 2012 -0800
Fixed MOD pattern count calculation in weird cases where the last sample is missing four bytes
commit 756ecf2ac0a2b70639193aca55627b64dac8d8d5
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Dec 9 19:53:45 2012 -0800
Added interface for inserting extra DUH signals, and fixed searching for IT sigdata when more than one signal is present
commit d2575fcc80abf2f04e702adb60a6265cef0fcabb
Author: Chris Moeller <kode54@gmail.com>
Date: Tue Dec 4 03:49:30 2012 -0800
- Implemented final solution for MOD pattern count calculation
- Fixed possible memory leak which only would have occurred with rare MOD files
- Fixed a possible memory allocation error or crash with FLT8 MOD files
commit b17c5254eeac1bff7e4b613c151e0232c2cba646
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Nov 26 03:49:04 2012 -0800
Remove trailing whitespace from all song, instrument, and sample names
commit 32c9bb420240cac2120e7e01c2683df88d1dc1ac
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Nov 26 03:11:49 2012 -0800
Corrected MOD reader to only check the known number of orders when calculating the pattern count
commit 9e3012a7ce5fb52383f51c99061bc45921699f63
Author: Chris Moeller <kode54@gmail.com>
Date: Thu Sep 20 05:28:25 2012 -0700
Fixed pitch slides on non-playing channels
commit e84e1824fbd0b2b690bd9beb2e25fd308e661982
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Sep 9 11:23:47 2012 -0700
Fixed envelopes so they only carry from the same channel
commit 22e82be0a7b0a915a2669e8f4ff889a938a7bfcb
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Sep 9 09:26:00 2012 -0700
Reverted previous failed tone portamento fix
commit 09b78300e19b5cb72d4a515c1e331800d3a6ffbd
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Sep 9 08:18:55 2012 -0700
Fixed IT tone portamento again
commit e0917efbb9707dea88f1f4c525be7c7647bd82a4
Author: Chris Moeller <kode54@gmail.com>
Date: Sat Sep 8 19:55:47 2012 -0700
Fixed IT tone portamento so it can continue without a destination note on every row
commit 15b780d08f2ee6f50a9843dc7479349f4deee5a7
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Sep 2 12:56:38 2012 -0700
Fixed most effects applying to background voices
commit 8d87ab8b9ec398cf3831b87dc969a28e278f3105
Author: Chris Moeller <kode54@gmail.com>
Date: Tue Aug 7 00:02:03 2012 -0700
- Fixed XM sample header size handling to always assume a size of 0x28
- Version is now 0.9.9.56
commit 7ad496ecf2fd658a51de55df0e7f0257025038cc
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Jul 8 12:57:56 2012 -0700
- Added sanity checking to XM reader instrument and sample header sizes
- Added footer tag checking to prevent tags from reaching the module reader
- Version is now 0.9.9.55
commit 5bee3e5ba3d57d1b16dda6d82c18fb417781625b
Author: Chris Moeller <kode54@gmail.com>
Date: Tue Jul 3 22:24:17 2012 -0700
- Fixed XM reader for files with smaller than expected instrument or sample header sizes
- Version is now 0.9.9.54
commit 0e95459562669335f7de543d063cfa57d25a8b77
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Feb 27 16:04:22 2012 -0800
2012-02-24 19:11 UTC - kode54
- Fixed MOD vibrato depth
- Fixed XM tremolo ramp and square waveform tracking
- Version is now 0.9.9.52
commit 7fc359f6c61939618b11aa2aedf42d45220609f7
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Feb 10 17:14:38 2012 -0800
Fixed BaseClasses project name capitalization to correct version control tracking, removed TFS tracking files.
commit 149898118213ec5d5cf8bba057702ab984b8dfa3
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Feb 10 16:53:05 2012 -0800
Added ignore lists for compiler output files
commit b85ab3ba352ea05126f6b4ebcca293f223a3988f
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Feb 10 12:28:35 2012 -0800
All projects updated and now compile in the new git repository.
commit 8c3e510483ba1fdec19017dad4a5004d694177eb
Author: Chris Moeller <kode54@gmail.com>
Date: Wed Aug 31 07:53:24 2011 +0000
- Corrected old style PSM note data
- Version is now 0.9.9.45
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C724
commit 317a6f3da95fddbdbff464d77ad47ffd0dbfdaff
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Aug 14 02:31:37 2011 +0000
Major project file maintenance
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C717
commit 71ecdc7274a7fa33af0a0dea915eb3a294b0b04a
Author: Chris Moeller <kode54@gmail.com>
Date: Tue Aug 2 23:31:19 2011 +0000
- Fixed IT stereo samples
- Version is now 0.9.9.43
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C713
commit 667b479457fd7c1e9aff4ea8301295c81762bdf5
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Jun 5 22:49:29 2011 +0000
- Fixed IT envelope reading for node counts over 25, which are invalid
- Version is now 0.9.9.41
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C684
commit 4a268f95b7d2a116e3ea53d297c1d5a29f46bf07
Author: Chris Moeller <kode54@gmail.com>
Date: Wed May 25 18:42:29 2011 +0000
- Added missing song restart position initialization to AM, AMFF, and DSM readers
- Version is now 0.9.9.40
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C682
commit 07f761e918e8a621f64242dd1a631ceba03cc920
Author: Chris Moeller <kode54@gmail.com>
Date: Thu May 12 12:26:57 2011 +0000
- Fixed IT New Note Action duplicate check types for sample and instrument
- Version is now 0.9.9.38
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C678
commit 7def196332594817f94138dce2942007d232d407
Author: Chris Moeller <kode54@gmail.com>
Date: Wed Mar 23 05:45:50 2011 +0000
- Corrected volume slide behavior for S3M playback, and also adjusted the slide volume level clipping range for S3M to 0-63
- Updated S3M playback to share memory between DEFIJQRS effects
- Adjusted S3M reader to a lower master volume level scale
- Version is now 0.9.9.36
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C668
commit f5f34570905e87f1933a0220d71d0d48c05b9b49
Author: Chris Moeller <kode54@gmail.com>
Date: Wed Feb 9 08:10:45 2011 +0000
- Added a workaround for bad sample offsets in STM files
- Disabled inserting note cut commands in STM files, as there is no such command in the format
- Version is now 0.9.9.35
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C614
commit d78c28566689e3fca51f1fbb7208cde8b6e190a6
Author: Chris Moeller <kode54@gmail.com>
Date: Tue Feb 8 14:11:09 2011 +0000
- Fixed STM sample reading
- Version is now 0.9.9.34
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C613
commit c2cb42ff918b398ec8c305ddc6574f9f8f945ad9
Author: Chris Moeller <kode54@gmail.com>
Date: Tue Feb 8 12:03:29 2011 +0000
- Implemented support for STM 1.x format
- Flagged STM files as stereo, as they should be
- Version is now 0.9.9.33
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C612
commit 33cd2c469ae9872dd0710297760bfb1dfe53a56d
Author: Chris Moeller <kode54@gmail.com>
Date: Wed Jan 19 15:20:02 2011 +0000
- Made Oktalyzer reader more tolerant of truncated files
- Version is now 0.9.9.30
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C562
commit e169b25f34ca140da8375a7085791447a5b8e8e8
Author: Chris Moeller <kode54@gmail.com>
Date: Wed Jan 19 07:14:25 2011 +0000
- Implemented Oktalyzer format loader
- Version is now 0.9.9.29
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C555
commit e34d68685d2e5e8b45f62acdaf8157872624620c
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Jan 14 00:10:44 2011 +0000
2011-01-13 23:11 UTC - kode54
- Implemented ASYLUM instrument base semitone offset
- Fixed ASYLUM effect number translation
- Version is now 0.9.9.28
2011-01-13 21:28 UTC - kode54
- Quick fix for PT2 invert loop effect
- Version is now 0.9.9.27
2011-01-13 20:37 UTC - kode54
- Implemented PT2 invert loop effect
- Version is now 0.9.9.26
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C545
commit c0fc19ef2e756ef25aa44ca3775b4afed3f02c9c
Author: Chris Moeller <kode54@gmail.com>
Date: Tue Jan 11 18:57:59 2011 +0000
- Changed aliased resampler loop conditions a bit to fix some bugs
- Removed resampler loop unrolling, as it actually made things slightly slower
- Fixed a bug with songs triggering notes on the first order with instrument changes before any note commands have been triggered
- Version is now 0.9.9.24
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C543
commit bf42c55a9ad494b3bcbee5dc2959f03c1938fdfb
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Jan 9 14:18:02 2011 +0000
Import of blip_buf and one missing header.
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C540
commit 9ac6cf69758fe0db6d6e654f298cd36efdb73366
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Jan 9 14:16:37 2011 +0000
- Replaced old aliased resampling mode with a 65536x oversampling sinc resampler
- Version is now 0.9.9.23
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C539
commit 4c0d2d92e6cc5c607a145f9fcbc8903e39327d1f
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 3 14:33:17 2011 +0000
Add missing files to repository, delete old 7-Zip source folder
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C534
commit a9176165a2ccc56410b2004d2f5dd40b2052453a
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Nov 22 01:24:37 2010 +0000
- Changed a break to row behavior in DUMB, hopefully it doesn't break anything
- Version is now 0.9.9.22
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C516
commit 1a9e0d4fd889dc9d17a5ebe97825be0cb2b7a273
Author: Chris Moeller <kode54@gmail.com>
Date: Sun Oct 3 06:17:34 2010 +0000
- Added range checking for XM global volume command
- Version is now 0.9.9.20
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C490
commit ca554279a235b23c7f5f6ff9ce478a7aa7250dfe
Author: Chris Moeller <kode54@gmail.com>
Date: Sat Aug 21 01:00:49 2010 +0000
- Fixed channel muting when switching or restarting songs, or when seeking
- Version is now 0.9.9.19
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C467
commit 6e159ab89b5df27acf8a182a1ea5bf307ba8ff95
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Mar 12 00:16:35 2010 +0000
- Fixed two bugs with pattern loops causing songs to loop forever
- Version is now 0.9.9.13
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C383
commit 73bec70252bbed9b127d091f6dfded8c0a31116e
Author: Chris Moeller <kode54@gmail.com>
Date: Fri Feb 12 20:33:49 2010 +0000
The Great Merge of 2010
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C370
commit 7c2cc8b01ae64355772be20f7d5edd4e30bd1e08
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:02:22 2010 +0000
{12/17/2009 2:12:36 AM}Reverted sinc interpolation until I feel like fixing it
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C365
commit eff0f2541daf739f21bb0662345915f4fa60354f
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:02:22 2010 +0000
{12/17/2009 2:02:04 AM}Failed sinc interpolation for future review
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C364
commit 92fea5b475e37c39b28b88ab28b0dfbd8c899adf
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:02:16 2010 +0000
{10/23/2009 9:27:50 PM}2009-10-24 05:13 UTC - kode54
- Restored old sample info tag reading method and made the new style optional
- Version is now 0.9.9.8
2009-10-18 04:52 UTC - kode54
- Changed sigdata flags for AMF reader
- Version is now 0.9.9.7
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C352
commit 52da4eb628a4a0f96495b42b75aac6b3a76d101a
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:02:16 2010 +0000
{10/17/2009 6:03:36 AM}- Fixed a stupid bug in the AMF reader
- Version is now 0.9.9.6
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C351
commit db718382dfb187fbdaa16a9dd4904c073fb8004d
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:02:15 2010 +0000
{10/12/2009 11:53:02 AM~10/12/2009 11:53:04 AM}- Implemented DSMI AMF reader
- Changed MO3 unpacker to use unmo3.dll
- Version is now 0.9.9.5
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C348
commit 19527c25846226fe8d5479aaefc5bee0f3274d1a
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:02:14 2010 +0000
{9/30/2009 4:11:06 AM}
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C347
commit d02aa3a3a3ab05acf6908411f8ecfcb46bf06f73
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:01:37 2010 +0000
{5/3/2009 5:29:28 PM}Underflow fix.
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C262
commit da229930ce0f698c7443ae693e593d582748822f
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:01:37 2010 +0000
{4/18/2009 4:30:02 PM}- Fixed another bug in xm_note_off with potential unknown files.
- Version is now 0.9.8.5
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C259
commit df55c420128a38d58016ef9517707c37b15e67fc
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:01:17 2010 +0000
{1/7/2009 4:53:48 PM}Removed inherited property sheet definitions.
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C214
commit 1f89a5627cfc0c48aa13a1d6bcb060847119206b
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:01:06 2010 +0000
{10/4/2008 3:54:34 PM}Fixed xm_note_off for when instrument number is out of range.
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C201
commit 1f2e7f8d46858490d0bd6a5e4855a4c168a8a31f
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:01:05 2010 +0000
{5/28/2008 5:29:34 PM}Fixed renderer for tempos greater than 255
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C198
commit 242c96c172f5203f595a4ba24f9649c2c975846f
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:01:04 2010 +0000
{5/1/2008 3:06:24 PM~5/1/2008 3:07:24 PM}
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C196
commit 83a79f2c29b2601d78087aaa8e8363157e0b4ecb
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:01:02 2010 +0000
{4/28/2008 3:21:58 PM~4/28/2008 3:22:14 PM}Converted projects for Visual Studio 2008.
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C193
commit a78d4c613bc37d175db2fa90fc82f4b43e0ea470
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:00:59 2010 +0000
{1/27/2008 5:51:00 PM}
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C192
commit f230355b7f90105f13ca56343c4d2e2c1763d68f
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:00:56 2010 +0000
{7/24/2007 3:48:08 PM}2007-01-26 22:50 UTC - kode54
- Moved IT S70-2 effects alongside the rest of S7x so they all trigger after
paired notes.
- Integrated note on/cut ramping with volume transition ramping to reduce
setup/cleanup overhead of calling render_playing and the resampler functions
for single samples.
- Note on/cut ramping scaled from 7 sample logarithmic and 256 sample linear to
.75ms and 5ms respectively, both linear.
- Integrated the pattern looping changes from DUMB 0.9.3, since a few files
seemed to be broken. The XM-only features still needed to be flagged for XM
so they won't break MOD.
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C181
commit 684f4672fe54d3e82a6912a8896cf812ca0acbdb
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:00:42 2010 +0000
{1/24/2007 5:58:58 AM}Reduced the warning level of the Release target to 3 and enabled project database debugging info, for when the relevant measures are enabled in foo_dumb.
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C166
commit 79c6f2cb09edeebcebd3e8e6422caf38720df82a
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:00:42 2010 +0000
{1/24/2007 5:57:52 AM}2007-01-24 08:34 UTC - kode54
- Implemented 669 running effects correctly.
2007-01-22 18:54 UTC - kode54
- Implemented 669 running effects, nasty stuff.
2007-01-21 14:21 UTC - kode54
- Fixed a bug in IT renderer / get_true_pan that caused it to crash on IT files with instruments enabled upon hitting an invalid instrument change.
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C165
commit 885cabebbfc78ad7a3e4c4ecf80b1b6045faa139
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:00:42 2010 +0000
{1/24/2007 5:56:54 AM}Corrected effects parsing and added global flag for the renderer.
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C164
commit 41014790720378a31106ea18e27bcb2d45fcc2a5
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:00:42 2010 +0000
{1/24/2007 5:55:02 AM}2007-01-21 17:43 UTC - kode54
- XM reader now ignores sample header length, as Sk@le Tracker fills this with nonsense.
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C163
commit a87eac09ccd72ca7257d6102835e8b94bfac6583
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:00:42 2010 +0000
{1/24/2007 5:54:32 AM}Removed unused variables.
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C162
commit fa3a8d1cafd0db06dc748af6755355f101978ad4
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:00:41 2010 +0000
{1/24/2007 5:52:26 AM}2007-01-23 17:42 UTC - kode54
- Fixed IT reader decompression to support compression+delta on files created with 2.15 or newer.
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C161
commit 8b1e1b01ceea3d5b7cb5fa2a781a883ccfbe44af
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:00:26 2010 +0000
{11/29/2006 6:01:06 AM}2006-10-12 06:28 UTC - kode54
- STM reader checks for more values after the song name, reports the correct
order list size, and ignores samples which are shorter than four bytes or
have a default volume of zero.
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C137
commit cfb81dff3e9a09bd943bec1a814f35c41432c356
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:00:26 2010 +0000
{11/29/2006 6:00:28 AM}2006-11-01 00:50 UTC - kode54
- IT renderer now cuts existing notes when it reaches a note where the instrument
references an invalid sample. (jumping under trees.it)
2006-10-14 08:33 UTC - kode54
- IT renderer pattern loop processor now resets the rows played to clear table
per channel regardless of whether order changed since last loop start was
initiated. This is correct, since two pattern loop starts in a row means that
a loop will never jump to the first loop point.
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C136
commit 4f9a59e413f0cf404b136a7a1696968ecddd8372
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:00:25 2010 +0000
{11/29/2006 5:59:20 AM}2006-11-01 00:50 UTC - kode54
- Resamplers now return immediately if the fixed point delta is zero.
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C135
commit 3be9ce486cf67827f18346b54d83478d487abd40
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:00:22 2010 +0000
{10/6/2006 9:42:18 PM~10/6/2006 9:42:20 PM}2006-10-07 05:24 UTC - kode54
- Simplified volume ramping update code, reducing the size of the resampler code
considerably.
- Bumped the volume ramping precision to 24 bits of fraction precision, which is
needed by Sweetsin.xm.
- Moved sample rate reporting to dynamic info as requested by Peter, since it's
not a property of the files themselves, but user configurable.
- Version is now 0.9.8.1
2006-10-07 03:42 UTC - kode54
- Changed DSMF sample loader to ignore unknown flags instead of blowing an error.
2006-09-25 17:39 UTC - kode54
- Added hack to MOD loader for when sample start is specified in bytes instead of
words.
2006-09-19 15:05 UTC - kode54
- Shuffled finetune calculation into the correct position, immediately applied
as delta is calculated from note.
- Promoted IT_SAMPLE finetune property to signed short as char is insufficient
for full semitone range. (+/- 256)
- Changed resampler to use full 64-bit comparison for todo variable range checking
which should hopefully eliminate any further problems with pitch slides which go
out of range.
- Version is now 0.9.8
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C123
commit 719dbbe38317512e9aabb2654953e9ba226caaf6
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:00:09 2010 +0000
{6/16/2006 12:00:56 AM}- Changed Amiga clock rate and divisor constant
- Added finetune property to IT_SAMPLE
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C110
commit 7b35d20e52156ddf5eb73015f43f6787f520bcf5
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:00:09 2010 +0000
{6/13/2006 4:52:42 AM}Removed a line of unneeded code.
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C108
commit 691d717ba6d2bee9c477e971f157f57bf051ed8b
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:00:08 2010 +0000
{6/13/2006 4:52:18 AM}2006-06-10 18:10 UTC - kode54
- Fixed volume ramping.
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C107
commit bbee7ab76b3e04fa2ae1cff8a23f9a61e214c6bf
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:00:08 2010 +0000
{6/9/2006 9:34:08 AM~6/9/2006 9:34:10 AM}Ported changes over from DUMB 0.9.3.
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C106
commit 5ed3b0ec86820172d2cff9a19529e60a9c39a93a
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:00:03 2010 +0000
{6/8/2006 7:36:56 AM}2006-06-03 02:13 UTC - kode54
- Implemented ASYLUM Music Format support.
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C102
commit cf89f65a58886db9c0c274a7032a50e61911ace8
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:00:03 2010 +0000
{6/8/2006 7:36:18 AM}2006-06-02 21:20 UTC - kode54
- IT renderer now supports pattern jump and break to row on the same row.
(coffee-blues 3.mod)
2006-06-02 20:25 UTC - kode54
- Empty pattern scanner now returns the correct value for completely empty
pattern structures, and also checks for lists of empty rows.
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C101
commit 14e15b8bfdf9d09e0a884d899641af5ad09de82d
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:00:02 2010 +0000
{5/31/2006 8:37:04 PM}2006-05-31 23:15 UTC - kode54
- Implemented STM support.
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C96
commit 82f65ee68c0d49d7419769992da22131ac6d48ec
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:00:01 2010 +0000
{5/31/2006 8:36:40 PM}2006-05-30 00:04 UTC - kode54
- XM reader now truncates instrument envelope lengths to 12, and performs
some basic envelope loop checking, similar to Open ModPlug Tracker.
(revive_nimnone.xm)
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C95
commit 1dbeaf67c98af889a5a71fec6ad1e14e470461ac
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:00:01 2010 +0000
{5/31/2006 8:36:12 PM}2006-05-30 03:57 UTC - kode54
- IT reader works around a broken file that has several of the instruments
offset by two bytes from their indicated file offsets. Since the hack
only checks for offset by two null bytes, it also assumes that the two
bytes it can't read from the end are also zero. (bz_ult9.it)
- IT reader treats null instrument/sample/pattern offsets as empty items.
(flight2.it, sherri.it)
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C94
commit 2b2f154894d691a18ede7740a2c319d90b47a14d
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:00:01 2010 +0000
{5/31/2006 8:35:22 PM}2006-06-01 00:47 UTC - kode54
- STM reader reads effects properly now.
2006-05-31 23:15 UTC - kode54
- Implemented STM support.
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C93
commit 9d44f7d96637019c3d9ff0f2186a7886fac466b5
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:00:01 2010 +0000
{5/31/2006 8:34:58 PM}2006-05-31 23:15 UTC - kode54
- Implemented STM support.
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C92
commit d8680ee4bdafc15a97bab686bb61597289fedec1
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 09:00:00 2010 +0000
{5/27/2006 1:41:32 PM}2006-05-27 22:40 UTC - kode54
- S3M reader defaults to maximum (128) global volume when the header value is
either zero or greater than 64. (darkness2.s3m)
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C88
commit 4e1db2adb05e53c50fe38102676889c22a4f2e66
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 08:59:57 2010 +0000
{5/26/2006 10:58:10 PM~5/26/2006 10:58:12 PM}2006-05-22 21:44 UTC - kode54
- XM reader now supports up to 256 instruments, even though FT2 only
supports up to 128. ModPlug Tracker again.
2006-05-22 18:43 UTC - kode54
- S3M reader was using the incorrect index into component for sample packing
when reading sample data. Was using n, should have been m.
2006-05-22 17:26 UTC - kode54
- IT renderer may have a bug with its time_lost / loop handling. Switchover
from sustain loop would compound time_lost onto itself for every note-off.
I'm not sure if this crap is even doing the right thing, especially in the
case of a sample with a sustain loop, but no main loop. Working around for
now by zeroing time_lost after note-off. (hall8.it)
- S3M reader ignores effects outside of 1-25 range so nothing can hit
internal effects which are XM or PTM only. (N4.S3M)
- IT reader now supports ModPlug Tracker extensions for up to 4000 samples
and mapping them with instruments. (hallowe.it.it)
- XM reader now supports instrument vibrato 4, random. Yet another ModPlug
extension. (hcw-st.xm)
2006-05-21 02:11 UTC - kode54
- S3M reader correctly reads all 24 bits of the sample memory segment
offset, fixing at least one file with >1MB of sample data (d-t-x_x.s3m)
- XM reader stops reading instruments when it has at least one valid
instrument and encounters an error, fixing at least one file with
too high instrument count in the header (drx-chri.xm)
- IT reader ignores instrument header signatures, since there seem to
be files with bad signatures on unused/filler instruments (dsouls.it)
- MOD reader can now be restricted to handling 31 sample files with
legal/known signatures only, so frontend can fall back on restricted
MOD loading for files with incorrect extensions (dreamer_0g.s3m)
2006-05-20 xx:xx UTC - kode54
- Modified silence skipping to hack around some "S L O W" effects crap
and a misused break to row effect
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C84
commit 3527875388468d5343c7958d4781f250d4c333d6
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 08:59:17 2010 +0000
{11/28/2005 4:51:00 AM}
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C54
commit 95afd4ca875c3f3983de167afcc7deda682a8c8d
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 08:59:11 2010 +0000
{11/20/2005 7:14:42 PM~11/20/2005 7:14:44 PM}
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C50
commit dae50fa2a1a66a8658827483bdc8a7aae48e019b
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 08:59:05 2010 +0000
{11/6/2005 9:04:04 PM}Added generic RIFF module handler and AM/AMFF format readers
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C46
commit 8b2fadaf5a88171d9d94782c9a28e45f4ed10c92
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 08:59:03 2010 +0000
{10/30/2005 1:56:28 AM~10/30/2005 1:56:40 AM}
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C43
commit 9db1273c6431216946c2c30e71e2c90859635744
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 08:58:43 2010 +0000
{10/13/2005 2:19:30 AM~10/13/2005 2:22:22 AM}
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C22
commit b844f7ce65c15ee70426640de1802ba97d409dec
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 08:58:42 2010 +0000
{10/13/2005 1:58:16 AM}Arpeggio fix for FastTracker 2 bug
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C21
commit ef97e29d06fdf5c3b9584eeacee58fd0914a0007
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 08:58:42 2010 +0000
{10/12/2005 5:04:42 PM}Emit format version info
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C20
commit f9fef91057834185b03a4cf8418bdf859b72b092
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 08:58:42 2010 +0000
{10/12/2005 4:52:14 PM}XM format v1.02 and v1.03 support
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C19
commit 9acd29b47bd6aaae698e958bc1f4906ead27e2cb
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 08:58:41 2010 +0000
{10/11/2005 4:36:06 PM}Partial XM format v1.02 implementation ( incomplete )
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C15
commit 00b26550e65da3350f684ebc19be57050a2cca1a
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 08:58:41 2010 +0000
{10/11/2005 4:16:34 PM}
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C14
commit 61d10a21c142cb717bc25f03d5772b3cb4e09529
Author: Chris Moeller <kode54@gmail.com>
Date: Mon Jan 11 08:58:33 2010 +0000
{10/11/2005 3:57:38 PM~10/11/2005 3:58:38 PM}
git-tfs-id: [http://localhost:8080/tfs/DefaultCollection/]$/foobar2000/files/plugins.root;C13
* add new Autoname "HereticSR" for Heretic: Shadow of the Serpent Riders.
* add missing CreateSectionAtStart() calls for Chex1, HereticSR,
Freedoom2, DoomBFG and Doom2BFG.
* remove Autoname "HexenDemo" because shareware games do not allow
loading any custom content.
- Squashed commit of the following:
commit bc45fe3263d34ef5f746f524687999c19bf7b779
Author: Randy Heit <rheit@users.noreply.github.com>
Date: Sun Mar 1 18:51:05 2015 -0600
wave scale -> wave speed
commit ff96388b128c724c1198757bfa52f1935a263356
Author: Randy Heit <rheit@users.noreply.github.com>
Date: Sun Mar 1 18:45:32 2015 -0600
More sine quake fixes
commit 2a89749a6fe6d271b9fbdc218779f680afcf4cb6
Merge: 719dfbe 5456074
Author: MajorCooke <paul.growney22@gmail.com>
Date: Sat Feb 28 20:37:22 2015 -0600
Added QF_WAVE to A_QuakeEx.
- Changes the random quakes into a sine wave (see Shadow Warrior/Rise of the Triad reboots, Hard Reset, etc.)
- Added 3 properties to control waves per second along each individual axis. Only works with QF_WAVE.
- Intensity X/Y/Z property becomes the amplitude of the wave.
- Stacks with regular quakes, allowing shaking along the camera which must be called using A_QuakeEx WITHOUT the flag, or the other quaking functions.
- Uses the youngest quake's time for positioning.
commit 54560741581e8d15cc7060e8e068cf85e9a4b432
Author: MajorCooke <paul.growney22@gmail.com>
Date: Sat Feb 28 20:21:19 2015 -0600
Recommitted recommended changes by Randi, with some modifications. Now, we should be finished!
commit 6f4473013411686d88fc185bdc1cc58b1035b0f1
Author: MajorCooke <paul.growney22@gmail.com>
Date: Sat Feb 28 12:52:57 2015 -0600
Finish this revert.
commit 467e53f9400f588a2ada9b32e7634cb1f4ad5066
Author: MajorCooke <paul.growney22@gmail.com>
Date: Sat Feb 28 12:46:02 2015 -0600
Reverted back to what was working.
commit da9de56a67efda08036e481fd5fccd5392ce6810
Author: MajorCooke <paul.growney22@gmail.com>
Date: Thu Feb 26 18:53:20 2015 -0600
Forgot this bit, for testing.
commit c5093d9bb97caf8478cefc32abc56a036feeea58
Author: MajorCooke <paul.growney22@gmail.com>
Date: Thu Feb 26 18:52:46 2015 -0600
Some more progress, but...
- This did not solve anything. In fact, it did the opposite -- completely broke wave quakes. Now they only happen whenever a random quake is in progress.
- Left in the commented code on purpose so Randi can test it.
commit 7e526405d2127cbb279f66008c8f8e55a5d497f3
Author: MajorCooke <paul.growney22@gmail.com>
Date: Wed Feb 25 17:50:42 2015 -0600
- Use newest waveform timer, not oldest.
commit 1356443609dbc6c7f46e081d0846816dc0836124
Author: MajorCooke <paul.growney22@gmail.com>
Date: Wed Feb 25 17:32:09 2015 -0600
- Got regular quakes to multiply onto sine quakes, but the vice versa needs fixing too.
commit d95796c94c70cd0229d4a6d30f69e3a7568b9588
Author: MajorCooke <paul.growney22@gmail.com>
Date: Wed Feb 25 16:46:21 2015 -0600
- Last hurdle. Now just need to figure out how to properly scale up and down.
commit 4bc3458e689155ce72c09776604d9eb4fa73d8be
Author: MajorCooke <paul.growney22@gmail.com>
Date: Tue Feb 24 23:18:03 2015 -0600
- Fixed the quakes being unstackable.
commit b51012d6d4ea065bf7f6fc9c1a0472966491f7af
Author: MajorCooke <paul.growney22@gmail.com>
Date: Mon Feb 23 23:48:34 2015 -0600
QF_WAVE renamed from SINE.
- Lots of ground covered, but still more to go.
- Still need to figure out how to make the camera properly shudder.
commit 427e4893193470bbf45415ffec70a0b69b8cccfd
Author: MajorCooke <paul.growney22@gmail.com>
Date: Sun Feb 22 16:52:30 2015 -0600
- Begin the groundworks for QF_SINE.
- Need to figure out how to rework and manipulate the sine wave to move faster, and to allow going below 0 without breaking it too much.
- When using both scaling flags, by default, the effect only reaches half peak going either way. This forces it to go all the way to the top (or bottom if using QF_MAX) before scaling back to its original height..
- QF_SCALEUP behaves like QF_SCALEDOWN: it gradually scales the tremors, only going upwards.
- QF_SCALEUP and QF_SCALEDOWN can be combined to make an earthquake that gradually smoothes in and out.
- QF_MAX can be used to invert this behavior, where it starts at the peak of the amplitude, fades out half way, and then grows back to maximum.
- Unlocks the full potential of using quakes, including the Z axis. Each intensity applies to X/Y/Z planes whenever a player is experiencing it.
- Flags:
- QF_RELATIVE - Adjusts the quaking of the camera to go in the direction its aiming (X: forward/backward. Y: Left/right.)
- Plans for including pitch will be implemented in the future for the Z axis with relativity.
I have no idea why this was ever deemed proper - but it clearly breaks some Hexen maps and it not even remotely mimics the original behavior. Even now, it's not the same but since the items fall down they at least end up where they are supposed to be.
- ang_offset: the extra angle to apply to the actor after calculating the maximum turn.
- pitch_offset: Just like ang_offset, with pitch instead.
- FAF_BOTTOM: Aim straight for the actor's z coordinate, not with +32 units.
- FAF_MIDDLE: Aims for the direct middle of the actor.
- FAF_TOP: Aims for the very top of the actor.
- FAF_NODISTFACTOR: Use the raw pitch offset without calculating it into the distance of the aimed actor.
- The error "You cannot pass parameters to..." used the most recent token,
which was always ( and not the function name. (Note that this was
already fixed in the scripting branch, so this is probably going to be a
conflict. Meh.)
- Added A_Warp flags:
- WARPF_BOB: Gets the bob offset of actor pointer with the FLOATBOB flag.
- WARPF_MOVEPTR: The function is inversed to move the pointed actor with applied flags, but only the original caller will make the success/jump.
- The definition of FxGlobalFunctionCall_CheckClass was big and scary. I
would say this is a big improvement, since now it gets to leverage the
same framework that action functions use.
- The definition of FxGlobalFunctionCall_IsPointerEqual was not so big and
scary, so this can't be called so much of an improvement as
CheckClass was. (Which is not to say that it isn't better anyway.)
- Rippers will rip through anything with an equivalent ripper level, or if their level is between or on the min and max ranges.
- If no min or max is defined, it simply checks if the monster's ripper level is lower than the missiles.
- Functions: A_SetRipperLevel(int level), A_SetRipMin(int min), A_SetRipMax(int max)
- Properties: RipperLevel, RipLevelMin, and RipLevelMax.
- RipperLevel: Applicable to monsters and projectiles.
- RipLevelMin and RipLevelMax are only useful on monsters.
- By default, all are 0.
Conflicts:
src/CMakeLists.txt
src/b_think.cpp
src/g_doom/a_doomweaps.cpp
src/g_hexen/a_clericstaff.cpp
src/g_hexen/a_fighterplayer.cpp
src/namedef.h
src/p_enemy.cpp
src/p_local.h
src/p_mobj.cpp
src/p_teleport.cpp
src/sc_man_tokens.h
src/thingdef/thingdef_codeptr.cpp
src/thingdef/thingdef_function.cpp
src/thingdef/thingdef_parse.cpp
wadsrc/static/actors/actor.txt
wadsrc/static/actors/constants.txt
wadsrc/static/actors/shared/inventory.txt
- Added register reuse to VMFunctionBuilder for FxPick's code emitter.
- Note to self: Need to reimplement IsPointerEqual and CheckClass, which
were added to thingdef_function.cpp over the past year, as this file no
longer exists in this branch.
- Do a filter and species check first to save time.
- Added DMSS/KILS/RMVF_EITHER, which means if the actor is of type or species, it counts.
- A_DamageTarget(20,"Normal",DMSS_EITHER,"DoomImp","CyberdemonSpecies")
- This affects actor DoomImp, and anything that's of species CyberdemonSpecies.
- Added a little more documentation via comments.
- Added two more flags for each of the functions, EXFILTER and EXSPECIES.
- Stands for "exclude filter/species" and makes the function not take them into account.
- Cleaned up the code and placed all the checking in their own subfunctions.
- The wiki said the minimum distance to teleport defaults to 0, actor.txt on the other hand said otherwise. I was wondering why it was still broken somewhat...
- Prevent stickiness from happening, a.k.a. getting stuck in ceiling or floor and letting the engine unstick the actor. This caused velocity loss.
- TF_KEEPVELOCITY: Keep the velocity after teleporting.
- TF_KEEPANGLE: Don't use the special spot's angle.
- TF_USESPOTZ: Normally, this function
- TF_NOSRCFOG: Don't leave fog at the previous location.
- TF_NODESTFOG: Don't leave fog at the arriving location.
- TF_USEACTORFOG: Use the actor's TeleFogSourceType and TeleFogDestType properties.
- TF_NOJUMP: Don't require or cause a jump. In this case, put 0 (or "") in for the jump destination when using CustomInventory items to teleport actors around.
- New properties include TeleFogSourceType and TeleFogDestType.
- TeleFogSourceType is the fog left behind where the actor teleported away from.
- TeleFogDestType is the fog the actor sees when it arrives at its destination.
- Added A_SetTeleFog(<oldpos>,<newpos>) -- oldpos sets TeleFogSourceType, newpos sets TeleFogDestType.
- CLOFF_SETTARGET | CLOFF_SETMASTER | CLOFF_SETTRACER
- An actor that causes A_CheckLOF (and only an actor) to succeed will set the intercepting actor as its target, master, and/or tracer, respectively.
- FTF_REMOVE: Removes the actor when the alpha hits a certain level.
- - A_FadeIn - 1.0
- - A_FadeOut - 0.0
- - A_FadeTo - Alpha target level reached
- FTF_CLAMP: Automatically fixes the alpha so it won't leave the range [0.0, 1.0].
- Added: A_TakeFromChildren
- Added: A_GiveToSiblings
- Added: A_TakeFromSiblings
- Added the following flags for A_RadiusGive:
- RGF_NOSIGHT: Exclude sight check from distance.
- RGF_MISSILES: Missiles can take inventory items.
Added cl_predict_lerpscale and cl_predict_lerpthreshold
Added options in menudef
Made sure that lerping cannot extrapolate or run on small scales
Lerping gets reset when rendering interpolation does or respawn
- fixed: The shader code for handling special fixed colormaps did not use the color vertex attribute which was most evident with the 'shadow' render style on the spectre.
- RMVF_MISSILES removes missiles.
- RMVF_NOMONSTERS ignores monsters.
- RMVF_MISC includes non-monsters and missiles.
- RMVF_EVERYTHING disregards all checks and remove it.
These flags now apply to the following in addition to the new function:
-A_RemoveTarget
-A_RemoveMaster
-A_RemoveTracer
-A_RemoveChildren
-A_RemoveSiblings
- Added A_KillTarget(damagetype, int flags).
- Added A_KillTracer(damagetype, int flags).
- Added A_RemoveTarget.
- Added A_RemoveTracer.
A_Kill (Master/Target/Tracer/Children/Siblings):
- KILS_FOILINVUL: foils invulnerability.
- KILS_KILLMISSILES: destroys projectiles. Does not work on invulnerable
projectiles without KILS_FOILINVUL, and doesn't work at all on missiles
with NODAMAGE flag.
- KILS_NOMONSTERS: actors that are monsters will not be killed.
A_Damage (Self/Target/Master/Tracer/Children/Siblings):
- DMSS_FOILINVUL: foils invulnerability.
- DMSS_AFFECTARMOR: damages the actor's armor instead of bypassing it
entirely.
- DMSS_KILL: damages the actor by its remaining health (useful for
modular DECORATE programming).
- Added A_SpawnItemEx flags:
- SXF_SETTARGET: sets the calling actor as the target.
- SXF_SETTRACER: sets the calling actor as the tracer.
Both of these functions take priority similar to SXF_SETMASTER over
SXF_TRANSFERPOINTERS.
- Added delay times of all players to the scoreboard
- Removed balancing from packet-server (tried it, didn't work)
- Calculations remove an extra tic to account for possible bias
- Guests can now attempt to match latency with the arbitrator.
(net_loadbalance)
- Added althud feature to show arbitrator and local latency.
(hud_showlag 1 is on for netgames, 2 is always on)
- avoid rebinding the same texture multiple times, as there's considerable overhead in the texture manager.
- check gl_sort_textures only once per scene, not per draw list.
Sadly, anything else makes no sense.
All the recently made changes live or die, depending on this extension's presence.
Without it, there are major performance issues with the buffer uploads. All of the traditional buffer upload methods are without exception horrendously slow, especially in the context of a Doom engine where frequent small updates are required.
It could be solved with a complete restructuring of the engine, of course, but that's hardly worth the effort, considering it's only for legacy hardware whose market share will inevitably shrink considerably over the next years.
And even then, under the best circumstances I'd still get the same performance as the old immediate mode renderer in GZDoom 1.x and still couldn't implement the additions I'd like to make.
So, since I need to keep GZDoom 1.x around anyway for older GL 2.x hardware, it may as well serve for 3.x hardware, too. It's certainly less work than constantly trying to find workarounds for the older hardware's limitations that cost more time than working on future-proofing the engine.
This new, trimmed down 4.x renderer runs on a core profile configuration and uses persistently mapped buffers for nearly everything that is getting transferred to the GPU. (The global uniforms are still being used as such but they'll be phased out after the first beta release.
- we need to check all GL versions when trying to get a context because some drivers only give us the version we request, leaving out newer features that are not exposed via extension.
- added some status info about uniform blocks.
- reactivate alpha testing per fixed function pipeline
- use the 'modern' way to define clip planes (GL_CLIP_DISTANCE). This is far more portable than the old glClipPlane method and a lot more robust than checking this in the fragment shader.
Due to the way the engine works it needs to render a lot of small primitives with frequent state changes.
But due to the performance of buffer uploads it is impossible to upload each primitive's vertices to a buffer separately because buffer uploads nearly always stall the GPU.
On the other hand, in order to reduce the amount of buffer uploads all the necessary state changes would have to be saved in an array until they can finally be used. This method also imposed an unacceptable overhead.
Fortunately, uploading uniform arrays is very fast and doesn't cause GPU stalls, so now the engine puts the vertex data per primitive into a uniform array and uses a static vertex buffer to index the array in the vertex shader.
This method offers the same performance as immediate mode but only uses core profile features.
- Added a segment of code that now makes the intermission wait for all
players before advancing, instead of continuing on any player. A "ready
icon" shows to reflect this.
- The Deathmatch intermisson couldn't show the ready icon (because it
just used the ingame scoreboard), so a proper intermission was added,
which reflects the same design as the coop scoreboard.
- The colour column wasted more space then it should have needed, so it
was replaced with player colour backgrounds.
- Slight y offset adjustments to make everything fit in 320x200
properly.
- Also fixed some very strange thing in the shader's desaturate function. For unknown reasons using the 'mix' function there did not work.
- fixed: The fog boundary special shader could not be used.
Turns out that the name doesn't accurately describe what it does.
It is correct for images that come with their own palette or are true color.
But for images using the game palette it doesn't use the red channel to determine translucency but the palette index! Ugh...
This means it cannot be done with a simple operation in the shader because it won't get a proper source image. The only solution is to create a separate texture.
- remove thing color from lighting calculations.
- implement alpha textures and inverse sprites for infrared as texture modes. This still requires some handling for the alpha texture mode for non-shader rendering because there is no way in the fixed pipeline to do it. The inverted texture effect can be done with a texture combiner.
- fixed: ThingColor for sprites was set in the wrong place. It must be in the Process function, not in the lighting calculation.
- added functions for isolated calculation of sprites' dynlight color.
Namely, acolyte, shadow acolyte, reaver, stalker, and turret. Info on
which states needed the slow flag was obtained with Quasar's permission
by looking at G_InitNew() in g_game.c and the info.c state tables from
Chocolate Strife.
Also added fast flag to acolyte states that needed it, based on the same
source.
- For maps like xtheateriii that expect non-blocking push lines to
activate when you are standing on them and run into a completely different
line, there is now this compatiblity.txt-only flag.
- Added freedoom2.wad as valid alias name (freedoom1.wad already
existed).
- Renamed titles to Freedoom: Phase 1 and Freedoom: Phase 2.
- Reordered to put Phase 1 above Phase 2 in the IWAD picker.
- Fixed: Heretic and Hexen completely skip all normal Z processing on
mobjs with FLOATBOB set. To emulate that, we need to add NOGRAVITY to
everything with that flag set.
- extended am_drawmapback so that map backgrounds can only be drawn if used with custom colorsets and Raven's, assuming that these sets were specifically made for the accompanying backgrounds.
- fixed: UDMF's ZDoomTranslated namespace needs to set the DUMMYSWITCHES flag so that it remains compatible with Doom-format ZDoom maps.
SVN r4325 (trunk)
something that never autoaims, such as a railgun.
- Fixed: A_JumpIfTargetInLOS should use P_AimLineAttack() instead of P_BulletSlope(), because the
latter intentionally checks to the sides of the aimed line.
SVN r4007 (trunk)
but only supports three pan positions and not the full 127 MIDI pan positions.
- Added opl_core cvar to select emulator core. 0 is MAME and 1 is DOSBox.
- Added DOSBox's LGPL OPL core, distantly related to one adlibemu.c written by Ken Silverman
(not to be confused with the ancient MAME-derived and GPL-licensed core also found in DOSBox).
I believe this corresponds to their "compat" emulator, but I'm not sure.
SVN r3946 (trunk)
Full stereo panning for the MIDI player. (The raw OPL players are unaffected.) To get the
mono output back, you can set opl_stereo to false.
- Changed SoftSynthMIDIDevice::OpenStream() to allocate the same number of samples for stereo
and mono streams.
SVN r3929 (trunk)
- Changed Actor's Damage property into an actual function. All access to the damage property
must now be done through GetMissileDamage. actor->GetMissileDamage(0, 1) is equivalent
to the former actor->Damage, for the case where actor->Damage was not an expression. (I
suppose I will probably need to make a thunk for DECORATE expressions that want to read it.)
- Cleaned up some decorate expression evaluation functions that are no longer used.
SVN r3919 (scripting)
become ungodly slow when using mods with complex DECORATE. The GCC debug builds run just
fine, however. Hopefully this is something that can be fixed later with an assembly-optimized
version of the main VM loop, because I don't relish the thought of being stuck with GDB
for debugging.)
- Fixed: The ACS_Named* action specials were erroneously defined as taking strings instead of
names.
- Fixed: Copy-paste error caused FxMultiNameState::Emit to generate code that called
DecoNameToClass instead of DecoFindMultiNameState.
- Updated FxActionSpecialCall::Emit for named script specials.
- Fixed inverted asserts for FxMinusSign::Emit and FxUnaryNotBitwise::Emit.
SVN r3893 (scripting)
I could be clever and have the beggar chase after you some after you attack him, with a
random chance to cease pursuit. However, that didn't look much different from his normal
wandering animation, and he usually gave up before getting anywhere near you, so it was
kind of pointless. I kept the action functions around anyway, since they're simple things that
somebody else might find useful.
- Added a melee range check to A_SentinelRefire for actors without missile states. This fixes
Strife's Beggar trying to attack you when you're nowhere near him.
SVN r3863 (trunk)
and RTF_NOTMISSILE so that you can use A_Explode and A_RadiusThrust with non-missiles without
them telling P_RadiusAttack() that the target is the source.
SVN r3860 (trunk)
* GruntSpeed: The minimum speed a player must be falling at the time of landing to play *grunt.
* FallingScreamSpeed: When a player is falling within this range of speeds, they will play *falling.
SVN r3829 (trunk)
overridden in custom player classes by changing their Obituary property to something else.
- ClientObituary() now only looks up the obituary message from the killing player's weapon if the
damage type was 'Melee' or 'Hitscan'.
- Gave P_GunShot() and A_FireBullets the new damage type 'Hitscan'.
- Switched A_Saw and A_CustomPunch to the 'Melee' damage type.
SVN r3646 (trunk)
which should be set for player uses activation but are not.
- Added some developer mode messages for setlinespecial and clearlinespecial.
SVN r3437 (trunk)
- added DECORATE properties for accuracy and stamina.
- Since these changes move properties from player_t to AActor all savegame compatibility code was removed and the min. savegame version bumped.
SVN r3427 (trunk)
named the same as their ACS function equivalents. e.g. From DECORATE, you can now use
ACS_NamedExecuteAlways to run a script with a name.
SVN r3364 (trunk)
major change, so I'm making no provisions for using older FMOD DLLs when compiled with the
4.38 API. However, sound positioning is still broken like in 4.28, so you are recommended
to continue building with 4.26. Also, the Freeverb-based DSP unit is no longer present in
FMOD, so the underwater effect is currently unavailable when using 4.38 until I can figure
out how to make it work with the SFX Reverb unit instead. (And on that topic, the Freeverb
DSP was officially only for stereo outputs, so I really shouldn't have been using it in the
first place.)
- Since I would like to eventually figure out the sound positioning issues with the newer
FMODs, the following have been added:
* snd_drawoutput now labels its outputs with the speakers they represent.
* DCanvas::DrawTextA was added as an alias for DrawText, since the Windows headers #define
DrawText to a Unicode/non-Unicode variant.
* The loopsound console command was added to spawn an actor at the player's location and
have it loop a sound infinitely.
Hopefully I can figure it out. FMOD's 3D example works, so I assume the problem lies with
my code, though I don't really know where to begin looking for the problem.
SVN r3350 (trunk)
Includes:
- Made the move tried from checking missile spawns ignore drop off height. This solves the Voodoo Gun ghostly civilian issue.
- Fixed: the NOTELEPORT flag is removed from Dehacked missiles which lose the MISSILE flag. This caused problems with certain special effects based on dehacked spawn cubes.
- Fixed: all Boom silent teleporters preserve relative height.
- support for palette independent particle colors if the renderer can handle them.
SVN r3329 (trunk)
be made to clamp other actors' pitches to within the range (-90,+90)
degrees with the SPF_FORCECLAMP flag.
- Transmit the local viewpitch limits to the other players.
SVN r3323 (trunk)
* Fixed possible crash when texture for menu item patch cannot be loaded. (From Alexey's Mac OS X port.)
* Fixed iwadinfo.txt definitions of Hexen and Freedoom demos (also from Alexey's port.)
* Added missing LOF_NOJUMP definition.
SVN r3284 (trunk)
- Fixed: FadeTo() accepted parameters out of range.
- Fixed: "Enable autosaves" menu option didn't handle all possible values of disableautosave.
SVN r3280 (trunk)
also decided to compile some other shaders slightly differently, too.)
- Fixed: The InGameColormap had been designed without taking alpha into consideration.
As the least likely parameter to be used, desaturation has been moved into a constant
register to make room for the alpha parameter to live in the vertex's color value.
SVN r3208 (trunk)
ignored the Y locations of patches drawn on two-sided midtextures and always drew them at the
top of the texture. Added a compatibility flag.
SVN r3205 (trunk)
- allow setting 'Shadow' as default fuzz effect
- changed CVAR conversion that strings 'false' and 'true' get evaluated as integers 0 and 1 respectively so that changing boolean CVARs to int does not destroy their values.
SVN r3076 (trunk)
- zipdir will no longer store files ending in '~' on Linux.
- Added st_oldouch which restores the old ouch face behavior of only showing when health increases by 20 while taking damage.
SVN r3035 (trunk)
* Font and color for map name can be set if it's not a titlepatch
* 'Finished' and 'Entering' can be either patches or a printed text in all gamees now.
* Font and color for 'finished' and 'entering' text can be set.
* moved 'finished' and 'Now entering:' texts into string table.
SVN r2981 (trunk)
- set 'cursor' as default for Action Doom 2. Doom's bunny is probably not the best thing here...
- made cursor user-settable in the menu.
SVN r2855 (trunk)
* the sprite used for 'pause'.
* the factor with which a monster's health is multiplied to decide if it's supposed to be gibbed,
* the decision to make monsters run faster in nightmare mode.
- moved the hard coded lock messages for lock types 102 and 103 into the language lump.
- fixed: Raven's fast monsters could become slower in Nightmare if they had very short walking states.
SVN r2834 (trunk)
- Locks can now define more than one LockedSound by separating them with commas. The default setting
for this property is now "*keytry", "misc/keytry". The first sound that is defined is the one that will
be played for the lock. Thus, for standard locks, if the player class defines *keytry, that will be
played. Otherwise, misc/keytry will be played as before.
SVN r2827 (trunk)
- allow specifying the fractional precision for the numbers behind the sliders.
- took all HUD related options out of the display options menu and created a seaparate one for them.
- added several more display and HUD options to the menu.
- created a new 'Miscellaneous options' menu for a few items that should be accessible but don't fit anywhere else.
SVN r2795 (trunk)
- allow all texts in conversations to reference the string table.
- fixed: If no dialogue is found for the current map, SCRIPT00 should still be loaded.
SVN r2577 (trunk)
- fixed: AActor::CanSeek had the check for the visibility of the target actor's alpha reversed.
- added an Alt HUD icon for Hexen's fighter's fist.
SVN r2501 (trunk)
- Added character alignment parameter to font monospacing.
- Fixed: character shadows were not scaled.
- Heretic keys now have an icon associated with them so that they can be drawn through drawkeybar.
- Replaced the built in Heretic and Hexen status bars with SBarInfo equivalents.
SVN r2353 (trunk)
- Added: alpha command to SBarInfo which allows you to increase the translucency for certain parts of the status bar.
- Added: reverse flag for drawkeybar which reverses the order in which rows are filled with keys.
- Changed a gamemode statement to an else in the Doom hud since the frag count and keys should never be shown at the same time.
SVN r2351 (trunk)
A_FadeTo(float target, float amount = 0.10, bool remove = false)
Alters transparency towards target by amount. If remove is true, the actor is destroyed if it reaches target.
SVN r2305 (trunk)
It will use negative indices for this. Currently supported strings are level name, level lump name and
skill name.
- Extended skill definitions so that printable name and image lump name are separate fields so that a
printable name can be specified for Doom, too.
SVN r2294 (trunk)
- Added new sprite #### and frame character # to specify the behavior of sprite ---- on a
per-sprite and per-frame basis respectively.
SVN r2291 (trunk)
- extended compatibility text to allow changing line flags and setting line specials on specific linedefs.
- removed Strain MAP07 hack and replaced it by a clean 'clearlineflags' option.
- Added Doomo format translations for Sector_CopyScroller because this looks like something that might be useful for making
some Boom maps work without having to resort to compatibility.txt.
- added a compatibility setting for UAC Ultra MAP07 which exploited some undefined scrolling behavior in Boom.
(What lengths are we going to make sloppily created maps work? This entire commit was just to address this particular problem...)
SVN r2280 (trunk)
an empty string and no string. To restore the original behavior the default initialization of
the pickup message is now done in the DECORATE definition of Inventory.
SVN r2244 (scripting)
- fixed memory leaks in SBARINFO and WAD loading code.
- added GetBloodColor and GetBloodType inline functions to AActor to wrap the GetMeta calls used for this.
SVN r2234 (trunk)
- Added an option to parse lumps named ZMAPINFO in place of MAPINFO. Any MAPINFO lumps in files containing
a ZMAPINFO lump will be completely ignored. This is to allow ZDoom specific definitions which are incompatible
with other engines capable of reading MAPINFO. Any ZMAPINFO lump must be in the new MAPINFO format.
SVN r2208 (trunk)
of this:
* A cluster's flat definition can now be preceded by a $ to do a string table lookup.
* Since the standard flat names are now in the LANGUAGE lump, the normal Dehacked substitution
for these is no longer handled specially and so will not be automatically disabled merely
by providing your own MAPINFO.
SVN r2195 (trunk)
running with the checked VM can be quite slow, since it has asserts everywhere. Some other
fixes were needed before the code actually worked:
- A_CallSpecial needs to have its arguments cast to ints.
- Some functions that set pnum/paramnum directly did not decrement it by 1. This also applies
to A_Jump, though it just uses the value of paramnum instead of changing it.
- Renamed pnum in the PARAM macros to paramnum, since pnum is already used in a few other
places for something different, so this makes searching for it easier.
This has not been tested especially thoroughly, but a first glance seems to indicate success.
SVN r2163 (scripting)
This is compatibility optioned with COMPAT_STAIRINDEX. Also added a compatibility setting for
Eternal Doom MAP25 which relies on Doom's original broken behavior.
- added a few sanity checks for duplicate actor names in DECORATE. ZDoom will now print more warnings
and all crash cases should be properly handled but since this is still an error this will not work
properly in all circumstances. For example, if you have a duplicate name all classes that inherit
from the original definition will not survive a savegame if they reference a state belonging to that
class at the point of saving.
- Print 'tried to register class more than once' in red to highlight it.
- fixed: actors may not replace themselves.
SVN r2158 (trunk)
they are both created by the first-stage Sigil. AlienSpectre3 should have also been
immune to them but was not. In addition, Macil1 was erroneously immune to V1, when he should
not be immune to any spectral damage. (Though, since he's immortal, all that really amounts to
is that he can enter his pain state.)
SVN r2106 (trunk)
a mild performance increase it's not what I hoped it would do...
- Moved portal initialization for the portal things to P_SpawnSpecials
instead of having the things self-initialize in PostBeginPlay. This was
done to ensure that the portals are fully set up when the game begins.
Otherwise there is no decent way to let the renderer post-process this
information during setup.
- Changed: For 800x600 the default scaling handling of the options menu
makes it become too small so for any resolution with a width between
800 and 959 it has been reverted to the regular clean scaling factor.
SVN r2055 (trunk)
- added compatibility option to invert sprite sorting. Apparently Doom.exe
originally sorted them differently than most source port and on some maps
which depends on this it doesn't look right (e.g. Strain MAP13)
SVN r2031 (trunk)
The editor number for player start spot 5 is now stored in the game info
so that there's only one place where this check needs to be done.
- Fixed: WIF_NOAUTOAIM only worked for projectiles unlike Skulltag's original
implementation.
SVN r1997 (trunk)
* when a logical condition was rewritten and inverted, one of the boolean test wasn't inverted along the rest. So the "monster must not be a player" was accidentally changed into "monster must be a player", which is usually going to be false... There's another minor, but related issue.
SVN r1948 (trunk)
A_SetUserVar/SetUserVariable/GetUserVariable now take a variable name
instead of an array index. A_SetUserArray/SetUserArray/GetUserArray
have been added to access elements in user-defined arrays.
SVN r1933 (trunk)
but should use the camera position instead to get the correct position for
the closest point along the trail.
- Fixed: Explosions no longer caused splashes.
- Fixed: Copying translations to lower decals had the shade color check wrong.
- Fixed: Waggling floors did not move attached geometry.
- Cleaned up p_floor.cpp so that related parts of the code are grouped together.
SVN r1926 (trunk)
a different default terrain than a generic solid surface.
- added format char processing to A_Print(Bold) and all printable messages
that can be defined in DECORATE.
- Fixed: The railgun code ignored MF3_ALWAYSPUFF.
- added desaturated translations.
- added optional state parameters to A_ReFire and A_GunFlash and A_CountdownArg.
SVN r1921 (trunk)
Mobility Radeon 9000 (on a PCI card, no less!), I have decided to give the
PS14 support some loving: D3D windowed gamma now works on these cards using
a texture lookup for the gamma table. Sadly, this halves my framerate, so
setting gamma to 1 will skip the gamma correction, as it was before, for
full speed. (On my 8800 GT, the gamma correction was free.)
SVN r1898 (trunk)
into the FastProjectile base class and removed the native MageWandMissile
class, using the generic functionality instead.
- Fixed: GetReplacement and GetReplacee always checked the skill definitions,
even if they weren't supposed to be used. It was also missing a range check
for 'gameskill'.
SVN r1894 (trunk)
completely ignore them, either).
- Separated light level fixing out of player_t's fixedcolormap parameter.
Using a fixed light level (e.g. PowerTorch) will no longer wipe out
colored lighting.
- Moved the blending rectangle drawing into a separate discrete stage, since
doing it while copying the 3D view window to the display now blends
underneath the weapon instead of on top of it.
- Consolidated the special colormaps into a single 2D table.
- Tweaked the special colormaps slightly to make the true color results more
closely match the paletted approximations.
- fb_d3d9_shaders.h was getting unwieldy, so I moved the shaders out of the
executable and into zdoom.pk3. Shaders are still precompiled so I don't need
to pull in a dependancy on D3DX.
- Added a few more shaders to accomodate drawing weapons with all the in-game
lighting models. These are accessed with the new DrawTexture tags
DTA_SpecialColormap and DTA_ColormapStyle.
- Player weapon sprites are now drawn using Direct3D and receive all the
benefits thereof.
SVN r1858 (trunk)
- Derive PClass from dobject.cpp. This has one major ramification: Since the PClass
is not allocated until runtime, you cannot initialize any static/global data
structures with pointers to PClasses using RUNTIME_CLASS. Attempting to do so
will just initialize with a NULL pointer. Instead, you can initialize using
the address of the pointer returned by RUNTIME_CLASS and dereference that. By
the time you have an opportunity to dereference it, it will no longer be NULL.
- Sync CmakeLists.txt.
- Random fixes for problems GCC spotted.
SVN r1852 (scripting)
BOUNCE_MBF and BOUNCE_UseSeeSound, too, when clearing one of these flags.
- Fixed: When adding the AVOIDMELEE code the code was accidentally changed so that
friendly monsters could no longer acquire targets by themselves.
- Renamed WIF_BOT_MELEE to WIF_MELEEWEAPON because it's no longer a bot only flag.
- Added MBF's monster_backing feature as an actor flag: AVOIDMELEE.
SVN r1848 (trunk)
* Moves the dog sound out of the Doom-specific sounds in SNDINFO to address this,
* Renames the dog actor to MBFHelperDog to prevent name conflicts,
* Adds APROP_Score to CheckActorProperty,
* Completes the randomspawner update (the reason I moved the recursion counter out of
special1 was that I found some projectiles had this set to them, for example in
A_LichAttack, but I forgot to add transfer for them),
* Provides centered sprites for beta plasma balls if this is deemed deserving correction.
SVN r1847 (trunk)
- added thing activation types for BUMPSPECIAL and USESPECIAL. Also added
a new ClearSpecial flag to the activation type.
- added MBF's code for dogs jumping down, controlled by the MF6_JUMPDOWN
flag.
SVN r1835 (trunk)
The range checks this protected against can be safely omitted now that the misc fields are large enough.
- added MBF Dehacked emulation.
SVN r1824 (trunk)
* MBF's dog (definition only, no sprites yet.)
* User variables. There's an array of 10. They can be set and checked in both DECORATE and ACS.
* Made the tag name changeable but eliminated the redundancy of having both the meta property and the individual actor's one. Having one is fully sufficient. TO BE FIXED: Names are case insensitive but this should better be case sensitive. Unfortunately there's currently nothing better than FName to store a string inside an actor without severely complicating matters. Also bumped savegame version to avoid problems with this change.
SVN r1823 (trunk)
- Added more things from Gez's experimental build:
* MBF grenade and bouncing code.
* Arch Vile ghosts emulation (only for compatibility.txt.)
* Several MBF related compatibility options.
SVN r1821 (trunk)
* info CCMD to print extended actor information (not fully implemented yet)
* summonmbf CCMD.
* Beta BFG code pointer (but not the related missiles yet.)
* PowerInvisibility enhancements.
* ScoreItem with one significant change: Added a score variable that can be
checked through ACS and DECORATE. The engine itself will do nothing with it.
* Nailgun option for A_Explode.
* A_PrintBold and A_Log.
* A_SetSpecial.
SVN r1819 (trunk)
- moved default item drop style into gameinfo.
- moved default respawn time into gameinfo.
- moved default inventory max amount into gameinfo.
- turned Heretic's blocking of the sector for LS_Plat_RaiseAndStayTx0 into
a parameter instead of having the game mode decide.
SVN r1812 (trunk)
- Fixed: Even though P_DamageMobj checked an attack's originator
for MF2_NODMGTHRUST the same check was missing from P_RadiusAttack.
- Fixed: A_MinotaurRoam should not assume without check that it was
called by a MinotaurFriend.
- Fixed: The Minotaur declared A_MntrFloorFire which it did not use.
- Fixed: All Spawnspot functions did not check for a spot tid of 0 as
the script's activator.
- Fixed: Friendly monsters ignored team association of their owning
players.
SVN r1770 (trunk)
max health as the mug shot max health, zero uses 100 as the mug shot max
health, and positive values used directly as the mug shot max health.
SVN r1757 (trunk)
in the gameinfo.
- Added Yes/No selections for Y/N messages so that you can answer them
entirely with a joystick.
- Fixed: Starting the menu at the title screen with a key other than Escape
left the top level menu out of the menu stack.
- Changed the save menu so that cancelling input of a new save name only
deactivates that control and does not completely close the menus.
- Fixed "any key" messages to override input to menus hidden beneath them and
to work with joysticks.
- Removed the input parameter from M_StartMessage and the corresponding
messageNeedsInput global, because it was redundant. Any messages that want
a Y/N response also supply a callback, and messages that don't care which
key you press don't supply a callback.
- Changed MKEY_Back so that it cancels out of text entry fields before
backing to the previous menu, which it already did for the keyboard.
- Changed the menu responder so that key downs always produce results,
regardless of whether or not an equivalent key is already down.
SVN r1753 (trunk)
- Fixed: TObjPtr did not use a union to map its 2 pointers together.
- Added a compatibility mode for A_Mushroom. For DECORATE it is an additional
parameter but to force it for Dehacked mods some minor hacks using the
Misc1 variable were needed.
SVN r1746 (trunk)
the same as the next new skill defined, if neither definition explicitly set
the value for ACSReturn.
- Added a DefaultSkill property. Adding it to a skill will cause that skill
to be the default one selected in the menu. If none is specified as the
default, then the middle skill is the default.
SVN r1731 (trunk)
* WRF_NOBOB (1): Weapon won't bob
* WRF_NOFIRE (12): Weapon won't fire at all
* WRF_NOSWITCH (2): Weapon can't be switched off
* WRF_NOPRIMARY (4): Weapon will not fire its main attack
* WRF_NOSECONDARY (8): Weapon will not fire its alt attack
SVN r1720 (trunk)
missiles.) Also added PPF_NOTHRUSTWHILEINVUL to prevent invulnerable players
from being thrusted while taking damage. (Non-players were already
unthrusted.)
SVN r1695 (trunk)
velocity, and now it's known as such. The actor variables momx/momy/momz
are now known as velx/vely/velz, and the ACS functions GetActorMomX/Y/Z
are now known as GetActorVelX/Y/Z. For compatibility, momx/momy/momz will
continue to work as aliases from DECORATE. The ACS functions, however,
require you to use the new name, since they never saw an official release
yet.
SVN r1689 (trunk)
maintains its own FOV scale independent from any other weapons the player
may have.
- Fixed: When parsing DECORATE functions that were not exported, the parser
crashed after giving you the warning.
SVN r1688 (trunk)
a Minotaur couldn't spawn floor flames when standing in water having its
feet clipped.
- added vid_vsync to display options.
- fixed: Animations of type 'Range' must be disabled if the textures don't
come from the same definition unit (i.e both containing file and use type
are identical.)
- changed: Item pushing is now only done once per P_XYMovement call.
- Increased the push factor of Heretic's pod to 0.5 so that its behavior
more closely matches the original which depended on several bugs in the engine.
- Removed damage thrust clamping in P_DamageMobj and changed the thrust calculation
to use floats to prevent overflows. The prevention of the overflows was the
only reason the clamping was done.
- Added Raven's dagger-like vector sprite for the player to the automap code.
SVN r1668 (trunk)
* BUMPSPECIAL flag: actors with this flag will run their special if collided on by a player
* WEAPON.NOAUTOAIM flag, though it is restricted to attacks that spawn a missile (it will not affect autoaim settings for a hitscan or railgun, and that's deliberate)
* A_FireSTGrenade codepointer, extended to be parameterizable
* The grenade (as the default actor for A_FireSTGrenade)
* Protective armors à la RedArmor: they work with a DamageFactor; for example to recreate the RedArmor from Skulltag, copy its code from skulltag.pk3 but remove the "native" keyword and add DamageFactor "Fire" 0.1 to its properties.
SVN r1661 (trunk)
- Added MF6_NOFEAR flag.
- Added A_MonsterRefire(probability, jumptarget).
- Added A_JumpIfTargetInSight(state) action function.
- Changed: Puffs set their angle to face the originator of the attack.
- Strife's burning hands originally make the level view fullbright.
changed in ZDoom to do partial brightening.
SVN r1642 (trunk)
regardless of pain chance.
- Changed screenblocks CVAR to be settable per game.
- Added SpawnSpotForced and SpawnSpotFacingForced ACS functions.
- Added pushfactor actor property.
SVN r1638 (trunk)
the game has finished.
- Added NOBOSSRIP flag. Note: we are now at flags6!
- Added SetSkyScrollSpeed(int skyplane, fixed speed) ACS function.
- Added THRUACTORS flag that disables all actor<->actor collision detection.
- Added DONTSEEKINVISIBLE flag for missiles that can't home in on invisible
targets.
- Added SFX_TRANSFERPITCH flag to A_SpawnItemEx.
- Added Ultimate Freedoom IWAD detection.
- Added GetAirSupply and SetAirSupply functions to ACS.
- Fixed: The *surface sound was not played when drowning was switched off
by setting the level's air supply to 0.
SVN r1619 (trunk)
- Changed bounce flags into a property and added real bouncing sound properties.
Compatibility modes to preserve use of the SeeSound are present and the old
flags map to these.
SVN r1599 (trunk)
* The pod generator's attacksound was wrong
* The teleglitter generators need different flags if they are supposed to work
with z-aware spawning of the glitter.
* The knight's axes need the THRUGHOST flag.
SVN r1582 (trunk)
- Added support for ACS functions that can be defined without recompiling ACC.
- Fixed: The short lump name for embedded files must be cleared so that they
are not found by a normal lump search.
- Added AProp_Notarget actor property.
- Fixed: TraceBleed was missing a NULL pointer check,
- Fixed: P_RandomChaseDir could crash for friendly monsters that belong to
a player which left the game.
- Changed A_PodGrow so that it plays the generator's attack sound instead of
"misc/podgrow".
SVN r1575 (trunk)
- Added transference of a select few flags from PowerProtection to its owner.
- Added actor type parameters to A_PodPain() and A_MakePod().
- The savegame path is now passed through NicePath(), since it's user-
specifiable.
- Added save_dir cvar. When non-empty, it controls where savegames go.
- SBARINFO update:
* Added the ability to center things with fullscreenoffsets enabled. Due
to some limitations the syntax is [-]<integer> [+ center].
* Fixed: the translucent flag on drawinventorybar didn't work quite right.
* Fixed: Extremely minor inaccuracy in the Doom SBarInfo code. The
fullscreen inventory bar wasn't scaled correctly.
SVN r1571 (trunk)
- Made 'next endgame' work again for cases where it is supposed to be
the same as 'next endgame4'.
- GCC nitpick fix: Classes being used as template parameters may not be
defined locally in a function. Fixed FWadFile::SetNamespace for that.
- Improved error reporting for incorrect textures in maps.
- Fixed: When music was stopped this was not set in the global music state.
- Fixed: Friendly monsters did not target enemy players in deathmatch.
SVN r1567 (trunk)
- Fixed: AM_NewResolution crashed when called from outside a level.
- Added support for Quake PAK files.
- Improved warning messages for WAD files with incorrect marker usage.
SVN r1556 (trunk)
extensions.
- Removed merging of special namespaces. For the texture manager this has
become totally useless so there is no need to do this anymore. Not merging
the namespaces also allows a much more reliable detection of lumps belonging
to special namespaces so the ScanForFlatHack function is no longer needed.
Instead, any lump up to F_END with a length of 4096 will be marked for
inclusion as a flat texture if no F_START marker is found.
- Made the counting of intermission stats in Doom a GAMEINFO option so that
it can be activated in all games.
SVN r1555 (trunk)
- Added -noautoload option.
- Added default Raven automap colors set. Needs to be tested because I can't
compare against the DOS version myself.
- Extened A_PlaySound and A_StopSound to be able to set all parameters of the
internal sound code.
SVN r1544 (trunk)
NOBLOCKMAP flag taken away previously to make them move with a sector.
This should fix the performance problem Claustrophobia had with recent
ZDoom versions.
SVN r1537 (trunk)
empty weapon slots due to the recent rewrite of the weapon slot assignment
code. To handle such classes each game now defines a default weapon slot
setting in its gameinfo. This will be used when a player class without any
weapon slot settings is used.
SVN r1521 (trunk)
- Changed the definition of several typedef'd structs so that they are
properly named.
- Limited DEHSUPP lump lookup to search zdoom.pk3 only. It will no longer
be possible to load DEHSUPP lumps from user WADs.
- Brought back the text-based DEHSUPP parser and changed it to be able to
reference states by label. Also changed label names of
DoomUnusedStates and added proper labels to all states that were
previously forced to be the first state of an actor so that the old
(limited) method could access them. This was done to address the following
bug:
- Fixed: The player's death states calling A_PlayerSkinCheck should not be
part of the state set that is accessible by Dehacked. These will produce
error messages when mapped to non-players.
SVN r1512 (trunk)
- removed gamemode variable. All it was used for were some checks that
really should depend on GI_MAPxx.
- Externalized all internal gameinfo definitions.
- added include to MAPINFO parser.
- split IWAD detection code off from d_main.cpp into its own file.
- disabled gamemission based switch filtering because it is not useful.
- added GAMEINFO submission by Blzut3 with significant modifications. There
is no GAMEINFO lump. Instead all information is placed in MAPINFO, except
the data that is needed to decide which WADs to autoload.
SVN r1497 (trunk)
be called now.
- fixed: D'Sparil's second form was missing the BOSSDEATH flag.
- fixed: D'Sparil's first form requires the DONTGIB flag.
- fixed: Heretic doesn't crush monsters. To handle this in a more generic
fashion this depends on the presence of a gib sprite now.
SVN r1459 (trunk)
- Fixed: Gravity application was not correct. For actors with no vertical
momentum the initial pull is supposed to be twice as strong as when
vertical movement already takes place.
- added invquery CCMD like in Strife. Also removed all underscores from the
tag strings so that they can be printed properly.
- Fixed: Skill baby was missing 'autousehealth' for all games.
- Added a new CVAR: sv_disableautohealth
- Autouse of health items is no longer hardwired to the default item classes.
There's a new property HealthPickup.Autouse. 0 means no autouse, 1 a small
Raven health item, 2 a large Raven health item and 3 a Strife item.
SVN r1452 (trunk)
have those escapes stripped before printing so that they do not merge with
subsequent text.
- Moved default weapon slot assignments into the player classes.
Weapon.SlotNumber is now used solely for mods that want to add new weapons
without completely redoing the player's arsenal. Restored some config-based
weapon slot customization, though slots are no longer automatically saved
to the config and section names have changed slightly. However, unlike
before, config slots are now the definitive word on slot assignments and
cannot be overridden by any other files loaded.
- Fixed: Several weapons were missing a game filter from their definitions.
- Removed storage of weapon slots in the config so that weapon slots can
be setup in the weapons themselves. Slots are still configurable, since
they need to be for KEYCONF to work; any changes simply won't be saved
when you quit.
- Removed limit on weapon slot sizes.
SVN r1428 (trunk)
colored error messages appear colored in the startup window. Also lightened
up the "Flat" red to contrast better with the startup background.
SVN r1424 (trunk)
maps in the compatibility list.
- Added compatibility settings for a few more levels in some classic WADs.
- Added spechit overflow workaround for Strain MAP07. This is highly map
specific because the original behavior cannot be restored.
- Added a check for Doom's IWAD levels that forces COMPAT_SHORTTEX for them.
MD5 cannot be used well here because there's many different IWADs with
slightly different levels. This is only done for Doom format levels to
ensure that custom IWADs for ZDoom are not affected.
- fixed: level.flags2 was not reset at level start.
- Fixed: Morph powerups can change the actor picking up the item so
AInventory::CallTryPickup must be able to return the new actor.
- Fixed: ACS's GiveInventory may not assume that a PlayerPawn is still
attached to the player data after an item has been given.
- Added a missing NULL pointer check to DBaseStatusBar::Blendview.
SVN r1405 (trunk)
the time freezer and make them behave better.
- Fixed: When sounds are paused not all newly started sounds should actually
be played.
- Fixed: SBARINFO had no means to check if a weapon uses any ammo at all and
as a result the inventory icon was misplaced if a no-ammo weapon was selected.
SVN r1343 (trunk)
compatibility ZDoom needs to define this name, too, even though it doesn't
use it.
- Fixed: The nodebuilder could hang on badly set up polyobjects. Now it aborts
when the loop iterates NumberOfSegs times.
SVN r1338 (trunk)
CrossbowFX2 and MaceFX4 were missing decals, and HornRodFX2 gets a whole
new decal.
- Fixed: bfgscrc2.png had some holes in the middle that did not look so good.
(From previously being handled through WinTex, maybe?)
SVN r1325 (trunk)
in such a sector. As a workaround for current map formats a new actor
(DoomEdNum 9041) was added that can set the extended sector flags without the
use of ACS and sector tags. The new flag can also be set with Sector_ChangeFlags.
- Fixed: Players ignored MF2_TELESTOMP and always telefragged what was in the way.
- Fixed: Actors with MF5_NOINTERACTION were not affected by the time freezer.
SVN r1315 (trunk)
which caused roundoff errors that made it less than 1/3 effective.
- Added support for "RRGGBB" strings to V_GetColor.
- Fixed: Desaturation maps for the TEXTURES lump were calculated incorrectly.
- Changed GetSpriteIndex to cache the last used sprite name so that the code
using this function doesn't have to do it itself.
- Moved some more code for the state parser into p_states.cpp.
- Fixed: TDeletingArray should not try to delete NULL pointers.
SVN r1312 (trunk)
failed to start the demo.
- Added a MF5_BRIGHT flag to always render an actor fullbright.
- Fixed: Calling Door_Animated with a non-zero tag created a new thinker
for each two-sided line of the sector.
- Added Karate Chris's submission for making 'spray' a cheat.
- Added CO2's default parameter additions for several Doom code pointers
submission.
- Added CO2's A_RemoveMaster/A_RemoveChildren submission.
- Added Blzut3's SBARINFO replacement for the Doom statusbar.
- Fixed: SBarInfo still displayed the wrong bar for height 0
- Added A_KillSiblings and A_DamageSiblings code pointers.
- added MaxAbsorb and MaxFullAbsorb properties for Armor.
SVN r1304 (trunk)
hash chains.
- Fixed: specifying texture patches or font characters by full lump name instead
of texture name didn't work. To do this properly the texture manager needs
an option to look for a texture by lump number so that such textures can
be maintained without interfering with regular operation.
- added 'skystretch' and 'autosequences' keywords for MAPINFO so that the effects
of 'noautosequences' and 'forcenoskystretch' can be cancelled.
- Added a 'gamedefaults' section to MAPINFO after discovering that 'defaultmap'
gets reset for each MAPINFO. A global section is needed to define a game's
default setting in zdoom.pk3. The gamedefaults should normally not be changed
by PWADs but it can be done if some mod intends to change gameplay settings
but wants to allow custom add-ons on its own.
SVN r1300 (trunk)
called SMALLFNT.
- Reduced the width of the second column in wi_percents false mode from 3 to
2 characters.
- Added a WISLASH graphic for Doom's intermission screen when wi_percents is
false.
SVN r1298 (trunk)
- Changed WI_drawPercent() when wi_percents is false so that the total
display is optional, and it formats it like Heretic's intermission, with
a slash and a fixed-width right column.
- Font is no longer a property of the screen object. Pass the font to
DrawText and DrawChar directly instead.
- Doom's intermission characters are now collected together as a font
so they can be colorized.
SVN r1294 (trunk)
parameters.
- All DECORATE parameters are passed as expressions now. This change allows
for compile time checks of all class names being used in DECORATE so many
incorrect definitions may output warnings now.
- Changed DECORATE sound and color parameters to use expressions.
- Changed: S_StopChannel now resets the actor's sound flags. The previous bug
made me think that delaying this until FMod calls the end of sound callback
may simply be too late.
SVN r1276 (trunk)
against decorations without breaking anything newer:
Added a new 'projectilepassheight' property that defines an alternative height
that is only used when checking a projectile's movement against this actor.
If the value is positive it is used regardless of other settings, if it is
negative, its absolute will be used if a new compatibility option is enabled
and if it is 0 the normal height will be used.
SVN r1253 (trunk)
the NextState parameter is. The code did some rather unsafe checks with it
to determine its type.
- moved all state related code into a new file: p_states.cpp.
- merged all FindState functions. All the different variations are now inlined
and call the same function to do the real work.
SVN r1243 (trunk)
some changes to the MAPINFO parser which tried to access the texture manager
to check if the level name patches exist. That check had to be moved to
where the intermission screen is set up.
- Fixed: 'bloodcolor' ignored the first parameter value when given a list
of integers.
Please note that this creates an incompatibility between old and new
versions so if you want to create something that works with both 2.2.0
and current versions better use the string format version for the color
parameter!
- Rewrote the DECORATE property parser so that the parser is completely
separated from the property handlers. This should allow reuse of all
the handler code for a new format if Doomscript requires one.
- Fixed: PClass::InitializeActorInfo copied too many bytes if a subclass's
defaults were larger than the parent's.
- Moved A_ChangeFlag to thingdef_codeptr.cpp.
- Moved translation related code from thingdef_properties.cpp to r_translate.cpp
and rewrote the translation parser to use FScanner instead of strtol.
- replaced DECORATE's 'alpha default' by 'defaultalpha' for consistency.
Since this was never used outside zdoom.pk3 it's not critical.
- Removed support for game specific pickup messages because the only thing
this was ever used for - Raven's invulnerability item - has already been
split up into a Heretic and Hexen version.
SVN r1240 (trunk)
with PWADs.
- Removed Chex Quest actors that were just unaltered duplicates of Doom's.
- Added detection for Chex Quest 3 IWAD.
- Cleaned up M_QuitGame because the code was almost incomprehensible and I
wanted to add CQ3's new quit messages.
- Added Chex Quest obituaries and a few other messages from CQ3.
- Fixed: drawbar improperly clipped images when not in the top left quadrant.
SVN r1219 (trunk)
and sectors are done in s_sound.cpp and not in fmodsound.cpp. Also removed
several 'sector' parameters because they were never used inside the sound code.
SVN r1200 (trunk)
supported games in any game being played.
- Changed Chex Quest DoomEdNum initilization so that all empty slots
are filled with Doom actors if they exist.
- Added missing spawn filters to Chex Quest items.
SVN r1191 (trunk)
disabled for them
- Fixed: Chex Quest doesn't have a HELP2 screen so it must not be used
in the gameinfo.
- Fixed: Default blood color is no longer red so P_DrawSplash2 must
get it from the gameinfo instead.
- Added new French language texts by DoomKn1ght_.
SVN r1186 (trunk)
can default to green instead of red.
- Fixed: The version of CheckNumForFullName that checks for a specific
WAD did not work.
- Moved MAPINFO names into gameinfo structure.
- Added Chex Quest support. Credits go to fraggle for creating a
Dehacked patch that does most of the work. The rest includes a new
MAPINFO and removal of the drop items from the monsters being used.
SVN r1185 (trunk)
- Fixed: (SBARINFO patch) DrawInventoryBar has a missing argument in
one of its drawgraphic calls.
- Added Gez's patch for Heretic's GIMME cheat.
- Externalized some cheat strings.
SVN r1178 (trunk)
to reference its arguments directly, except 'self'. This may be helpful if it
becomes necessary to restructure this code once DoomScript becomes real.
- Removed the last remaining global variable related to action functions:
pStateCall. Everything is passed properly as function arguments now.
- fixed: PlayerChunk was missing the NOSKIN flag.
SVN r1169 (trunk)
internal actor classes which no longer exist.
- Changed the state structure so that the Tics value doesn't need to be hacked
into misc1 with SF_BIGTIC anymore.
- Changed sprite processing so that sprite names are converted to indices
during parsing so that an additional postprocessing step is no longer needed.
- Fixed: Sprite names in DECORATE were case sensitive.
- Exported AActor's defaults to DECORATE and removed all code for the
internal property parser which is no longer needed.
SVN r1146 (trunk)
- Made the speed a parameter to A_RaiseMobj and A_SinkMobj and deleted
GetRaiseSpeed and GetSinkSpeed.
- Added some remaining DECORATE conversions for Hexen by Karate Chris.
SVN r1144 (trunk)
- Removed AT_GAME_SET because it's no longer used anywhere.
- Converted the last remaining global classes to DECORATE.
- Fixed: Inventory.PickupFlash requires an class name as parameter not an
integer. Some Hexen definitions got it wrong.
- Converted Hexen's Pig to DECORATE.
- Replaced the ActorInfo definitions of all internal inventory classes with
DECORATE definitions.
- Added option to specify a powerup's duration in second by using a negative
number.
SVN r1137 (trunk)
- AActor::PreExplode is gone now that the last item that was using it has been converted.
- Converted the Sigil and the remaining things in a_strifeitems.cpp to DECORATE.
SVN r1132 (trunk)
- Changed PoisonCloud and Lightning special treatment in P_DamageMobj to use damage
types instead to keep dependencies on specific actor types out of the main engine code.
- Added Korax DECORATE conversion by Gez and a few others by Karate Chris.
SVN r1130 (trunk)
pieces.
- Added DECORATE conversions for Hexen's Fighter weapons by Karate Chris.
- Added aWeaponGiver class to generalize the standing AssaultGun.
- converted a_Strifeweapons.cpp to DECORATE, except for the Sigil.
SVN r1129 (trunk)
- Fixed: AStalker::CheckMeleeRange did not perform all checks of AActor::CheckMeleeRange.
I replaced this virtual override with a new flag MF5_NOVERTICALMELEERANGE so that
this feature can also be used by other actors.
- Converted Strife's Stalker to DECORATE.
- Converted ArtiTeleport to DECORATE.
SVN r1126 (trunk)
as well inherit directly from AActor.
- Converted Strife's Coin, Oracle, Macil and StrifeHumanoid to DECORATE. Also moved
the burning hand states to StrifePlayer where they really belong.
SVN r1125 (trunk)
SBARINfO update:
- Added: disablegrin, disableouch, disablepain, and disablerampage flags to
drawmugshot.
- Fixed: LowerHealthCap did not work properly.
- Fixed: Various bugs I noticed in the fullscreenoffsets code.
SVN r1122 (trunk)
occurences in the code that depended on it were changed accordingly.
Invulnerability colormaps are now being set by the items exclusively.
- Changed many checks for the friendly Minotaur to a new flag MF5_SUMMONEDMONSTER
so that it can hopefully be generalized to be usable elsewhere later.
- Added Gez's submission for converting the Minotaur to DECORATE.
SVN r1120 (trunk)
- Changed coordinate storage for EntityBoss so that it works properly even
when the pod is not used to spawn it.
- Converted Strife's Spectres and Entity to DECORATE.
SVN r1117 (trunk)
- Added a check to Zipdir that excludes files with a .orig extension. These
can be left behind by patch.exe and create problems.
- fixed: Unmorphing from chicken caused a crash when reading non-existent
meta-data strings.
SVN r1112 (trunk)
the spawn function that only spawns one mace per level.
- Moved Mace respawning code into AInventory so that it works properly
for replacement actors.
SVN r1107 (trunk)
DECORATE so that the exported code pointers can be used.
- Separated Heretic's and Hexen's invulnerability items for stability
reasons.
SVN r1105 (trunk)
Karate Chris.
- Added several type checks to the weapon slot code.
- Changed: Players no longer respawn in instant death sectors with
the 'Respawn where died' flag on.
SVN r1101 (trunk)
surprised if this doesn't build in Linux right now. The CMakeLists.txt
were checked with MinGW and NMake, but how they fair under Linux is an
unknown to me at this time.
- Converted most sprintf (and all wsprintf) calls to either mysnprintf or
FStrings, depending on the situation.
- Changed the strings in the wbstartstruct to be FStrings.
- Changed myvsnprintf() to output nothing if count is greater than INT_MAX.
This is so that I can use a series of mysnprintf() calls and advance the
pointer for each one. Once the pointer goes beyond the end of the buffer,
the count will go negative, but since it's an unsigned type it will be
seen as excessively huge instead. This should not be a problem, as there's
no reason for ZDoom to be using text buffers larger than 2 GB anywhere.
- Ripped out the disabled bit from FGameConfigFile::MigrateOldConfig().
- Changed CalcMapName() to return an FString instead of a pointer to a static
buffer.
- Changed startmap in d_main.cpp into an FString.
- Changed CheckWarpTransMap() to take an FString& as the first argument.
- Changed d_mapname in g_level.cpp into an FString.
- Changed DoSubstitution() in ct_chat.cpp to place the substitutions in an
FString.
- Fixed: The MAPINFO parser wrote into the string buffer to construct a map
name when given a Hexen map number. This was fine with the old scanner
code, but only a happy coincidence prevents it from crashing with the new
code
- Added the 'B' conversion specifier to StringFormat::VWorker() for printing
binary numbers.
- Added CMake support for building with MinGW, MSYS, and NMake. Linux support
is probably broken until I get around to booting into Linux again. Niceties
provided over the existing Makefiles they're replacing:
* All command-line builds can use the same build system, rather than having
a separate one for MinGW and another for Linux.
* Microsoft's NMake tool is supported as a target.
* Progress meters.
* Parallel makes work from a fresh checkout without needing to be primed
first with a single-threaded make.
* Porting to other architectures should be simplified, whenever that day
comes.
- Replaced the makewad tool with zipdir. This handles the dependency tracking
itself instead of generating an external makefile to do it, since I couldn't
figure out how to generate a makefile with an external tool and include it
with a CMake-generated makefile. Where makewad used a master list of files
to generate the package file, zipdir just zips the entire contents of one or
more directories.
- Added the gdtoa package from netlib's fp library so that ZDoom's printf-style
formatting can be entirely independant of the CRT.
SVN r1082 (trunk)