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- fixed: Poison clouds spawned by the PoisonShroom should not be pushable by the Disc of Repulsion.
SVN r2350 (trunk)
This commit is contained in:
parent
14b71ede11
commit
eadc539bc6
4 changed files with 5 additions and 2 deletions
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@ -319,6 +319,7 @@ enum
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MF6_NOTRIGGER = 0x00010000, // actor cannot trigger any line actions
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MF6_SHATTERING = 0x00020000, // marks an ice corpse for forced shattering
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MF6_KILLED = 0x00040000, // Something that was killed (but not necessarily a corpse)
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MF6_BLOCKEDBYSOLIDACTORS = 0x00080000, // Blocked by solid actors, even if not solid itself
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// --- mobj.renderflags ---
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@ -1149,7 +1149,8 @@ bool PIT_CheckThing (AActor *thing, FCheckPosition &tm)
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}
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solid = (thing->flags & MF_SOLID) &&
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!(thing->flags & MF_NOCLIP) &&
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(tm.thing->flags & MF_SOLID);
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((tm.thing->flags & MF_SOLID) || (tm.thing->flags6 & MF6_BLOCKEDBYSOLIDACTORS));
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// Check for special pickup
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if ((thing->flags & MF_SPECIAL) && (tm.thing->flags & MF_PICKUP)
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// [RH] The next condition is to compensate for the extra height
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@ -224,6 +224,7 @@ static FFlagDef ActorFlags[]=
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DEFINE_FLAG(MF6, JUMPDOWN, AActor, flags6),
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DEFINE_FLAG(MF6, VULNERABLE, AActor, flags6),
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DEFINE_FLAG(MF6, NOTRIGGER, AActor, flags6),
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DEFINE_FLAG(MF6, BLOCKEDBYSOLIDACTORS, AActor, flags6),
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// Effect flags
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DEFINE_FLAG(FX, VISIBILITYPULSE, AActor, effects),
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@ -142,7 +142,7 @@ ACTOR PoisonCloud native
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Mass 0x7fffffff
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+NOBLOCKMAP +NOGRAVITY +DROPOFF
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+NODAMAGETHRUST
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+DONTSPLASH +FOILINVUL +CANBLAST +BLOODLESSIMPACT
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+DONTSPLASH +FOILINVUL +CANBLAST +BLOODLESSIMPACT +BLOCKEDBYSOLIDACTORS
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RenderStyle Translucent
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Alpha 0.6
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DeathSound "PoisonShroomDeath"
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