- Fixed: FastProjectile's missile height needs to be initialized to 0.

SVN r3918 (scripting)
This commit is contained in:
Randy Heit 2012-10-28 01:26:10 +00:00
parent 29bc9cbf35
commit 5e184260ac
1 changed files with 1 additions and 0 deletions

View File

@ -150,6 +150,7 @@ ACTOR RandomSpawner native
ACTOR FastProjectile native
{
Projectile
MissileHeight 0
}
// Sector flag setter ------------------------------------------------------