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- Added FDARI's get actor height and radius patch.
SVN r3955 (trunk)
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3 changed files with 11 additions and 0 deletions
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@ -2766,6 +2766,8 @@ enum
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APROP_Mass = 32,
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APROP_Accuracy = 33,
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APROP_Stamina = 34,
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APROP_Height = 35,
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APROP_Radius = 36,
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};
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// These are needed for ACS's APROP_RenderStyle
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@ -3045,6 +3047,8 @@ int DLevelScript::GetActorProperty (int tid, int property)
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case APROP_Mass: return actor->Mass;
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case APROP_Accuracy: return actor->accuracy;
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case APROP_Stamina: return actor->stamina;
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case APROP_Height: return actor->height;
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case APROP_Radius: return actor->radius;
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default: return 0;
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}
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@ -3085,6 +3089,8 @@ int DLevelScript::CheckActorProperty (int tid, int property, int value)
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case APROP_Mass:
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case APROP_Accuracy:
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case APROP_Stamina:
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case APROP_Height:
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case APROP_Radius:
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return (GetActorProperty(tid, property) == value);
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// Boolean values need to compare to a binary version of value
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@ -84,6 +84,9 @@ DEFINE_MEMBER_VARIABLE(Damage, AActor)
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DEFINE_MEMBER_VARIABLE(Score, AActor)
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DEFINE_MEMBER_VARIABLE(accuracy, AActor)
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DEFINE_MEMBER_VARIABLE(stamina, AActor)
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DEFINE_MEMBER_VARIABLE(height, AActor)
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DEFINE_MEMBER_VARIABLE(radius, AActor)
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//==========================================================================
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//
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@ -56,6 +56,8 @@ ACTOR Actor native //: Thinker
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native int score;
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native int accuracy;
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native int stamina;
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native fixed_t height;
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native fixed_t radius;
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// Meh, MBF redundant functions. Only for DeHackEd support.
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action native A_Turn(float angle = 0);
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