- The co-op summary screen now has a totals row at the bottom (if it fits).

- Changed WI_drawPercent() when wi_percents is false so that the total
  display is optional, and it formats it like Heretic's intermission, with
  a slash and a fixed-width right column.
- Font is no longer a property of the screen object. Pass the font to
  DrawText and DrawChar directly instead.
- Doom's intermission characters are now collected together as a font
  so they can be colorized.


SVN r1294 (trunk)
This commit is contained in:
Randy Heit 2008-11-27 17:43:36 +00:00
parent 904b59f266
commit 6e83d231fe
39 changed files with 470 additions and 555 deletions

View file

@ -1,5 +1,17 @@
November 27, 2008
- The co-op summary screen now has a totals row at the bottom (if it fits).
- Changed WI_drawPercent() when wi_percents is false so that the total
display is optional, and it formats it like Heretic's intermission, with
a slash and a fixed-width right column.
November 21, 2008
- Font is no longer a property of the screen object. Pass the font to
DrawText and DrawChar directly instead.
- Doom's intermission characters are now collected together as a font
so they can be colorized.
November 15, 2008 (Changes by Graf Zahl)
- moved common code of Raven's fast projectiles into a base class
- Moved common code of Raven's fast projectiles into a base class
called FastProjectile. This base class doesn't have any effects attached
so that it can be used for user defined fast projectiles.

View file

@ -560,11 +560,11 @@ void C_AddNotifyString (int printlevel, const char *source)
if (addtype == APPENDLINE && NotifyStrings[NUMNOTIFIES-1].PrintLevel == printlevel)
{
FString str = NotifyStrings[NUMNOTIFIES-1].Text + source;
lines = V_BreakLines (screen->Font, width, str);
lines = V_BreakLines (SmallFont, width, str);
}
else
{
lines = V_BreakLines (screen->Font, width, source);
lines = V_BreakLines (SmallFont, width, source);
addtype = (addtype == APPENDLINE) ? NEWLINE : addtype;
}
@ -852,7 +852,7 @@ int PrintString (int printlevel, const char *outline)
I_PrintStr (outline);
AddToConsole (printlevel, outline);
if (vidactive && screen && screen->Font)
if (vidactive && screen && SmallFont)
{
C_AddNotifyString (printlevel, outline);
maybedrawnow (false, false);
@ -1036,10 +1036,10 @@ static void C_DrawNotifyText ()
if (con_scaletext == 1)
{
if (!center)
screen->DrawText (color, 0, line, NotifyStrings[i].Text,
screen->DrawText (SmallFont, color, 0, line, NotifyStrings[i].Text,
DTA_CleanNoMove, true, DTA_Alpha, alpha, TAG_DONE);
else
screen->DrawText (color, (SCREENWIDTH -
screen->DrawText (SmallFont, color, (SCREENWIDTH -
SmallFont->StringWidth (NotifyStrings[i].Text)*CleanXfac)/2,
line, NotifyStrings[i].Text, DTA_CleanNoMove, true,
DTA_Alpha, alpha, TAG_DONE);
@ -1047,10 +1047,10 @@ static void C_DrawNotifyText ()
else if (con_scaletext == 0)
{
if (!center)
screen->DrawText (color, 0, line, NotifyStrings[i].Text,
screen->DrawText (SmallFont, color, 0, line, NotifyStrings[i].Text,
DTA_Alpha, alpha, TAG_DONE);
else
screen->DrawText (color, (SCREENWIDTH -
screen->DrawText (SmallFont, color, (SCREENWIDTH -
SmallFont->StringWidth (NotifyStrings[i].Text))/2,
line, NotifyStrings[i].Text,
DTA_Alpha, alpha, TAG_DONE);
@ -1058,13 +1058,13 @@ static void C_DrawNotifyText ()
else
{
if (!center)
screen->DrawText (color, 0, line, NotifyStrings[i].Text,
screen->DrawText (SmallFont, color, 0, line, NotifyStrings[i].Text,
DTA_VirtualWidth, screen->GetWidth() / 2,
DTA_VirtualHeight, screen->GetHeight() / 2,
DTA_KeepRatio, true,
DTA_Alpha, alpha, TAG_DONE);
else
screen->DrawText (color, (screen->GetWidth() / 2 -
screen->DrawText (SmallFont, color, (screen->GetWidth() / 2 -
SmallFont->StringWidth (NotifyStrings[i].Text))/2,
line, NotifyStrings[i].Text,
DTA_VirtualWidth, screen->GetWidth() / 2,
@ -1161,8 +1161,7 @@ void C_DrawConsole (bool hw2d)
if (ConBottom >= 12)
{
screen->SetFont (ConFont);
screen->DrawText (CR_ORANGE, SCREENWIDTH - 8 -
screen->DrawText (ConFont, CR_ORANGE, SCREENWIDTH - 8 -
ConFont->StringWidth ("v" DOTVERSIONSTR),
ConBottom - ConFont->GetHeight() - 4,
"v" DOTVERSIONSTR, TAG_DONE);
@ -1194,11 +1193,11 @@ void C_DrawConsole (bool hw2d)
{
tickstr[tickend+3] = 0;
}
screen->DrawText (CR_BROWN, LEFTMARGIN, tickerY, tickstr, TAG_DONE);
screen->DrawText (ConFont, CR_BROWN, LEFTMARGIN, tickerY, tickstr, TAG_DONE);
// Draw the marker
i = LEFTMARGIN+5+tickbegin*8 + Scale (TickerAt, (SDWORD)(tickend - tickbegin)*8, TickerMax);
screen->DrawChar (CR_ORANGE, (int)i, tickerY, 0x13, TAG_DONE);
screen->DrawChar (ConFont, CR_ORANGE, (int)i, tickerY, 0x13, TAG_DONE);
TickerVisible = true;
}
@ -1228,7 +1227,6 @@ void C_DrawConsole (bool hw2d)
if (menuactive != MENU_Off)
{
screen->SetFont (SmallFont);
return;
}
@ -1238,8 +1236,6 @@ void C_DrawConsole (bool hw2d)
int pos = (InsertLine - 1) & LINEMASK;
int i;
screen->SetFont (ConFont);
ConsoleDrawing = true;
for (i = RowAdjust; i; i--)
@ -1260,7 +1256,7 @@ void C_DrawConsole (bool hw2d)
pos = (pos - 1) & LINEMASK;
if (Lines[pos] != NULL)
{
screen->DrawText (CR_TAN, LEFTMARGIN, offset + lines * ConFont->GetHeight(),
screen->DrawText (ConFont, CR_TAN, LEFTMARGIN, offset + lines * ConFont->GetHeight(),
Lines[pos], TAG_DONE);
}
lines--;
@ -1279,13 +1275,13 @@ void C_DrawConsole (bool hw2d)
FString command((char *)&CmdLine[2+CmdLine[259]]);
int cursorpos = CmdLine[1] - CmdLine[259];
screen->DrawChar (CR_ORANGE, left, bottomline, '\x1c', TAG_DONE);
screen->DrawText (CR_ORANGE, left + ConFont->GetCharWidth(0x1c), bottomline,
screen->DrawChar (ConFont, CR_ORANGE, left, bottomline, '\x1c', TAG_DONE);
screen->DrawText (ConFont, CR_ORANGE, left + ConFont->GetCharWidth(0x1c), bottomline,
command, TAG_DONE);
if (cursoron)
{
screen->DrawChar (CR_YELLOW, left + ConFont->GetCharWidth(0x1c) + cursorpos * ConFont->GetCharWidth(0xb),
screen->DrawChar (ConFont, CR_YELLOW, left + ConFont->GetCharWidth(0x1c) + cursorpos * ConFont->GetCharWidth(0xb),
bottomline, '\xb', TAG_DONE);
}
}
@ -1293,11 +1289,10 @@ void C_DrawConsole (bool hw2d)
{
// Indicate that the view has been scrolled up (10)
// and if we can scroll no further (12)
screen->DrawChar (CR_GREEN, 0, bottomline, pos == TopLine ? 12 : 10, TAG_DONE);
screen->DrawChar (ConFont, CR_GREEN, 0, bottomline, pos == TopLine ? 12 : 10, TAG_DONE);
}
}
}
screen->SetFont (SmallFont);
}
void C_FullConsole ()
@ -1826,12 +1821,12 @@ static const char bar3[] = TEXTCOLOR_RED "\n\35\36\36\36\36\36\36\36\36\36\36\36
"\36\36\36\36\36\36\36\36\36\36\36\36\37" TEXTCOLOR_NORMAL "\n";
static const char logbar[] = "\n<------------------------------->\n";
void C_MidPrint (const char *msg)
void C_MidPrint (FFont *font, const char *msg)
{
if (StatusBar == NULL)
return;
if (msg)
if (msg != NULL)
{
AddToConsole (-1, bar1);
AddToConsole (-1, msg);
@ -1844,7 +1839,7 @@ void C_MidPrint (const char *msg)
fflush (Logfile);
}
StatusBar->AttachMessage (new DHUDMessage (msg, 1.5f, 0.375f, 0, 0,
StatusBar->AttachMessage (new DHUDMessage (font, msg, 1.5f, 0.375f, 0, 0,
(EColorRange)PrintColors[PRINTLEVELS], con_midtime), MAKE_ID('C','N','T','R'));
}
else
@ -1853,7 +1848,7 @@ void C_MidPrint (const char *msg)
}
}
void C_MidPrintBold (const char *msg)
void C_MidPrintBold (FFont *font, const char *msg)
{
if (msg)
{
@ -1868,7 +1863,7 @@ void C_MidPrintBold (const char *msg)
fflush (Logfile);
}
StatusBar->AttachMessage (new DHUDMessage (msg, 1.5f, 0.375f, 0, 0,
StatusBar->AttachMessage (new DHUDMessage (font, msg, 1.5f, 0.375f, 0, 0,
(EColorRange)PrintColors[PRINTLEVELS+1], con_midtime), MAKE_ID('C','N','T','R'));
}
else

View file

@ -73,8 +73,9 @@ void C_FlushDisplay (void);
void C_InitTicker (const char *label, unsigned int max, bool showpercent=true);
void C_SetTicker (unsigned int at, bool forceUpdate=false);
void C_MidPrint (const char *message);
void C_MidPrintBold (const char *message);
class FFont;
void C_MidPrint (FFont *font, const char *message);
void C_MidPrintBold (FFont *font, const char *message);
bool C_Responder (event_t *ev);

View file

@ -213,13 +213,13 @@ void CT_Drawer (void)
y += ((SCREENHEIGHT == viewheight && viewactive) || gamestate != GS_LEVEL) ? screen_height : st_y;
promptwidth = SmallFont->StringWidth (prompt) * scalex;
x = screen->Font->GetCharWidth ('_') * scalex * 2 + promptwidth;
x = SmallFont->GetCharWidth ('_') * scalex * 2 + promptwidth;
// figure out if the text is wider than the screen->
// if so, only draw the right-most portion of it.
for (i = len - 1; i >= 0 && x < screen_width; i--)
{
x += screen->Font->GetCharWidth (ChatQueue[i] & 0x7f) * scalex;
x += SmallFont->GetCharWidth (ChatQueue[i] & 0x7f) * scalex;
}
if (i >= 0)
@ -236,14 +236,14 @@ void CT_Drawer (void)
ChatQueue[len+1] = '\0';
if (con_scaletext < 2)
{
screen->DrawText (CR_GREEN, 0, y, prompt, DTA_CleanNoMove, *con_scaletext, TAG_DONE);
screen->DrawText (CR_GREY, promptwidth, y, (char *)(ChatQueue + i), DTA_CleanNoMove, *con_scaletext, TAG_DONE);
screen->DrawText (SmallFont, CR_GREEN, 0, y, prompt, DTA_CleanNoMove, *con_scaletext, TAG_DONE);
screen->DrawText (SmallFont, CR_GREY, promptwidth, y, (char *)(ChatQueue + i), DTA_CleanNoMove, *con_scaletext, TAG_DONE);
}
else
{
screen->DrawText (CR_GREEN, 0, y, prompt,
screen->DrawText (SmallFont, CR_GREEN, 0, y, prompt,
DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
screen->DrawText (CR_GREY, promptwidth, y, (char *)(ChatQueue + i),
screen->DrawText (SmallFont, CR_GREY, promptwidth, y, (char *)(ChatQueue + i),
DTA_VirtualWidth, screen_width, DTA_VirtualHeight, screen_height, DTA_KeepRatio, true, TAG_DONE);
}
ChatQueue[len] = '\0';

View file

@ -897,7 +897,7 @@ void D_PageDrawer (void)
screen->Clear (0, 0, SCREENWIDTH, SCREENHEIGHT, 0, 0);
if (!PageBlank)
{
screen->DrawText (CR_WHITE, 0, 0, "Page graphic goes here", TAG_DONE);
screen->DrawText (SmallFont, CR_WHITE, 0, 0, "Page graphic goes here", TAG_DONE);
}
}
if (Advisory != NULL)

View file

@ -1993,7 +1993,7 @@ void Net_DoCommand (int type, BYTE **stream, int player)
case DEM_CENTERPRINT:
s = ReadString (stream);
C_MidPrint (s);
C_MidPrint (SmallFont, s);
break;
case DEM_UINFCHANGED:

View file

@ -397,7 +397,7 @@ void F_TextWrite (void)
// draw some of the text onto the screen
leftmargin = (gameinfo.gametype & (GAME_DoomStrifeChex|GAME_Hexen) ? 10 : 20) - 160;
rowheight = screen->Font->GetHeight () +
rowheight = SmallFont->GetHeight () +
(gameinfo.gametype & (GAME_DoomStrifeChex) ? 3 : -1);
scale = (CleanXfac != 1 || CleanYfac != 1);
@ -413,7 +413,7 @@ void F_TextWrite (void)
ch = FinaleText.GetChars();
count = (FinaleCount - 10)/TEXTSPEED;
range = screen->Font->GetColorTranslation (CR_UNTRANSLATED);
range = SmallFont->GetColorTranslation (CR_UNTRANSLATED);
for ( ; count ; count-- )
{
@ -427,7 +427,7 @@ void F_TextWrite (void)
continue;
}
pic = screen->Font->GetChar (c, &w);
pic = SmallFont->GetChar (c, &w);
if (cx+w > SCREENWIDTH)
continue;
if (pic != NULL)
@ -761,7 +761,7 @@ void F_CastDrawer (void)
DTA_DestHeight, screen->GetHeight(),
TAG_DONE);
screen->DrawText (CR_RED,
screen->DrawText (SmallFont, CR_UNTRANSLATED,
(SCREENWIDTH - SmallFont->StringWidth (GStrings(castorder[castnum].name)) * CleanXfac)/2,
(SCREENHEIGHT * 180) / 200,
GStrings(castorder[castnum].name),

View file

@ -9,7 +9,7 @@
#include "v_palette.h"
#include "w_wad.h"
#include "doomstat.h"
#include "v_font.h"
struct OneKey
@ -169,9 +169,9 @@ static void PrintMessage (const char *str)
{
if (str[0]=='$')
{
str=GStrings(str+1);
str = GStrings(str+1);
}
C_MidPrint (str);
C_MidPrint (SmallFont, str);
}
}

View file

@ -6,6 +6,7 @@
#include "s_sound.h"
#include "c_console.h"
#include "doomstat.h"
#include "v_font.h"
IMPLEMENT_CLASS (APuzzleItem)
@ -38,7 +39,7 @@ bool APuzzleItem::Use (bool pickup)
const char *message = GetClass()->Meta.GetMetaString (AIMETA_PuzzFailMessage);
if (message != NULL && *message=='$') message = GStrings[message + 1];
if (message == NULL) message = GStrings("TXT_USEPUZZLEFAILED");
C_MidPrintBold (message);
C_MidPrintBold (SmallFont, message);
}
return false;
}

View file

@ -39,6 +39,7 @@
#include "s_sound.h"
#include "d_player.h"
#include "doomstat.h"
#include "v_font.h"
EXTERN_CVAR(String, secretmessage)
@ -66,7 +67,7 @@ void ASecretTrigger::Activate (AActor *activator)
{
if (args[0] <= 1)
{
C_MidPrint (secretmessage);
C_MidPrint (SmallFont, secretmessage);
}
if (args[0] == 0 || args[0] == 2)
{

View file

@ -68,7 +68,7 @@ inline FArchive &operator<< (FArchive &arc, EColorRange &i)
//
//============================================================================
DHUDMessage::DHUDMessage (const char *text, float x, float y, int hudwidth, int hudheight,
DHUDMessage::DHUDMessage (FFont *font, const char *text, float x, float y, int hudwidth, int hudheight,
EColorRange textColor, float holdTime)
{
if (hudwidth == 0 || hudheight == 0)
@ -138,7 +138,7 @@ DHUDMessage::DHUDMessage (const char *text, float x, float y, int hudwidth, int
TextColor = textColor;
State = 0;
SourceText = copystring (text);
Font = screen->Font;
Font = font;
ResetText (SourceText);
}
@ -268,11 +268,8 @@ void DHUDMessage::Draw (int bottom)
int ystep;
int i;
bool clean = false;
FFont *oldfont = screen->Font;
int hudheight;
screen->SetFont (Font);
DrawSetup ();
int screen_width = SCREENWIDTH;
@ -371,8 +368,6 @@ void DHUDMessage::Draw (int bottom)
DoDraw (i, drawx, y, clean, hudheight);
y += ystep;
}
screen->SetFont (oldfont);
}
//============================================================================
@ -397,13 +392,13 @@ void DHUDMessage::DoDraw (int linenum, int x, int y, bool clean, int hudheight)
{
if (con_scaletext <= 1)
{
screen->DrawText (TextColor, x, y, Lines[linenum].Text,
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_CleanNoMove, clean,
TAG_DONE);
}
else
{
screen->DrawText (TextColor, x, y, Lines[linenum].Text,
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_VirtualWidth, SCREENWIDTH/2,
DTA_VirtualHeight, SCREENHEIGHT/2,
DTA_KeepRatio, true,
@ -412,7 +407,7 @@ void DHUDMessage::DoDraw (int linenum, int x, int y, bool clean, int hudheight)
}
else
{
screen->DrawText (TextColor, x, y, Lines[linenum].Text,
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_VirtualWidth, HUDWidth,
DTA_VirtualHeight, hudheight,
TAG_DONE);
@ -429,10 +424,10 @@ void DHUDMessage::DoDraw (int linenum, int x, int y, bool clean, int hudheight)
//
//============================================================================
DHUDMessageFadeOut::DHUDMessageFadeOut (const char *text, float x, float y,
DHUDMessageFadeOut::DHUDMessageFadeOut (FFont *font, const char *text, float x, float y,
int hudwidth, int hudheight,
EColorRange textColor, float holdTime, float fadeOutTime)
: DHUDMessage (text, x, y, hudwidth, hudheight, textColor, holdTime)
: DHUDMessage (font, text, x, y, hudwidth, hudheight, textColor, holdTime)
{
FadeOutTics = (int)(fadeOutTime * TICRATE);
State = 1;
@ -490,14 +485,14 @@ void DHUDMessageFadeOut::DoDraw (int linenum, int x, int y, bool clean, int hudh
{
if (con_scaletext <= 1)
{
screen->DrawText (TextColor, x, y, Lines[linenum].Text,
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_CleanNoMove, clean,
DTA_Alpha, trans,
TAG_DONE);
}
else
{
screen->DrawText (TextColor, x, y, Lines[linenum].Text,
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_VirtualWidth, SCREENWIDTH/2,
DTA_VirtualHeight, SCREENHEIGHT/2,
DTA_Alpha, trans,
@ -507,7 +502,7 @@ void DHUDMessageFadeOut::DoDraw (int linenum, int x, int y, bool clean, int hudh
}
else
{
screen->DrawText (TextColor, x, y, Lines[linenum].Text,
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_VirtualWidth, HUDWidth,
DTA_VirtualHeight, hudheight,
DTA_Alpha, trans,
@ -527,10 +522,10 @@ void DHUDMessageFadeOut::DoDraw (int linenum, int x, int y, bool clean, int hudh
//
//============================================================================
DHUDMessageFadeInOut::DHUDMessageFadeInOut (const char *text, float x, float y,
DHUDMessageFadeInOut::DHUDMessageFadeInOut (FFont *font, const char *text, float x, float y,
int hudwidth, int hudheight,
EColorRange textColor, float holdTime, float fadeInTime, float fadeOutTime)
: DHUDMessageFadeOut (text, x, y, hudwidth, hudheight, textColor, holdTime, fadeOutTime)
: DHUDMessageFadeOut (font, text, x, y, hudwidth, hudheight, textColor, holdTime, fadeOutTime)
{
FadeInTics = (int)(fadeInTime * TICRATE);
State = FadeInTics == 0;
@ -583,14 +578,14 @@ void DHUDMessageFadeInOut::DoDraw (int linenum, int x, int y, bool clean, int hu
{
if (con_scaletext <= 1)
{
screen->DrawText (TextColor, x, y, Lines[linenum].Text,
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_CleanNoMove, clean,
DTA_Alpha, trans,
TAG_DONE);
}
else
{
screen->DrawText (TextColor, x, y, Lines[linenum].Text,
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_VirtualWidth, SCREENWIDTH/2,
DTA_VirtualHeight, SCREENHEIGHT/2,
DTA_Alpha, trans,
@ -600,7 +595,7 @@ void DHUDMessageFadeInOut::DoDraw (int linenum, int x, int y, bool clean, int hu
}
else
{
screen->DrawText (TextColor, x, y, Lines[linenum].Text,
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_VirtualWidth, HUDWidth,
DTA_VirtualHeight, hudheight,
DTA_Alpha, trans,
@ -624,10 +619,10 @@ void DHUDMessageFadeInOut::DoDraw (int linenum, int x, int y, bool clean, int hu
//
//============================================================================
DHUDMessageTypeOnFadeOut::DHUDMessageTypeOnFadeOut (const char *text, float x, float y,
DHUDMessageTypeOnFadeOut::DHUDMessageTypeOnFadeOut (FFont *font, const char *text, float x, float y,
int hudwidth, int hudheight,
EColorRange textColor, float typeTime, float holdTime, float fadeOutTime)
: DHUDMessageFadeOut (text, x, y, hudwidth, hudheight, textColor, holdTime, fadeOutTime)
: DHUDMessageFadeOut (font, text, x, y, hudwidth, hudheight, textColor, holdTime, fadeOutTime)
{
TypeOnTime = typeTime * TICRATE;
if (TypeOnTime == 0.f)
@ -729,14 +724,14 @@ void DHUDMessageTypeOnFadeOut::DoDraw (int linenum, int x, int y, bool clean, in
{
if (con_scaletext <= 1)
{
screen->DrawText (TextColor, x, y, Lines[linenum].Text,
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_CleanNoMove, clean,
DTA_TextLen, LineVisible,
TAG_DONE);
}
else
{
screen->DrawText (TextColor, x, y, Lines[linenum].Text,
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_VirtualWidth, SCREENWIDTH/2,
DTA_VirtualHeight, SCREENHEIGHT/2,
DTA_KeepRatio, true,
@ -746,7 +741,7 @@ void DHUDMessageTypeOnFadeOut::DoDraw (int linenum, int x, int y, bool clean, in
}
else
{
screen->DrawText (TextColor, x, y, Lines[linenum].Text,
screen->DrawText (Font, TextColor, x, y, Lines[linenum].Text,
DTA_VirtualWidth, HUDWidth,
DTA_VirtualHeight, hudheight,
DTA_TextLen, LineVisible,

View file

@ -57,7 +57,7 @@ class DHUDMessage : public DObject
DECLARE_CLASS (DHUDMessage, DObject)
HAS_OBJECT_POINTERS
public:
DHUDMessage (const char *text, float x, float y, int hudwidth, int hudheight,
DHUDMessage (FFont *font, const char *text, float x, float y, int hudwidth, int hudheight,
EColorRange textColor, float holdTime);
virtual ~DHUDMessage ();
@ -98,7 +98,7 @@ class DHUDMessageFadeOut : public DHUDMessage
{
DECLARE_CLASS (DHUDMessageFadeOut, DHUDMessage)
public:
DHUDMessageFadeOut (const char *text, float x, float y, int hudwidth, int hudheight,
DHUDMessageFadeOut (FFont *font, const char *text, float x, float y, int hudwidth, int hudheight,
EColorRange textColor, float holdTime, float fadeOutTime);
virtual void Serialize (FArchive &arc);
@ -117,7 +117,7 @@ class DHUDMessageFadeInOut : public DHUDMessageFadeOut
{
DECLARE_CLASS (DHUDMessageFadeInOut, DHUDMessageFadeOut)
public:
DHUDMessageFadeInOut (const char *text, float x, float y, int hudwidth, int hudheight,
DHUDMessageFadeInOut (FFont *font, const char *text, float x, float y, int hudwidth, int hudheight,
EColorRange textColor, float holdTime, float fadeInTime, float fadeOutTime);
virtual void Serialize (FArchive &arc);
@ -136,7 +136,7 @@ class DHUDMessageTypeOnFadeOut : public DHUDMessageFadeOut
{
DECLARE_CLASS (DHUDMessageTypeOnFadeOut, DHUDMessageFadeOut)
public:
DHUDMessageTypeOnFadeOut (const char *text, float x, float y, int hudwidth, int hudheight,
DHUDMessageTypeOnFadeOut (FFont *font, const char *text, float x, float y, int hudwidth, int hudheight,
EColorRange textColor, float typeTime, float holdTime, float fadeOutTime);
virtual void Serialize (FArchive &arc);

View file

@ -156,14 +156,14 @@ static void DrawImageToBox(FTexture * tex, int x, int y, int w, int h, int trans
//
//---------------------------------------------------------------------------
static void DrawHudText(int color, char * text, int x, int y, int trans=0xc000)
static void DrawHudText(FFont *font, int color, char * text, int x, int y, int trans=0xc000)
{
int zerowidth = screen->Font->GetCharWidth('0');
int zerowidth = font->GetCharWidth('0');
x+=zerowidth/2;
for(int i=0;text[i];i++)
{
screen->DrawChar(color, x, y, text[i],
screen->DrawChar(font, color, x, y, text[i],
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, trans,
DTA_CenterBottomOffset, 1, TAG_DONE);
@ -178,12 +178,12 @@ static void DrawHudText(int color, char * text, int x, int y, int trans=0xc000)
//
//---------------------------------------------------------------------------
static void DrawHudNumber(int color, int num, int x, int y, int trans=0xc000)
static void DrawHudNumber(FFont *font, int color, int num, int x, int y, int trans=0xc000)
{
char text[15];
mysnprintf(text, countof(text), "%d", num);
DrawHudText(color, text, x, y, trans);
DrawHudText(font, color, text, x, y, trans);
}
@ -198,29 +198,27 @@ static void DrawStatus(player_t * CPlayer, int x, int y)
char tempstr[50];
int space;
screen->SetFont(SmallFont);
if (hud_showstats)
{
space=SmallFont->StringWidth("Ac: ");
space = SmallFont->StringWidth("Ac: ");
y-=SmallFont->GetHeight()-1;
screen->DrawText(hudcolor_statnames, x, y, "Ac:",
y -= SmallFont->GetHeight()-1;
screen->DrawText(SmallFont, hudcolor_statnames, x, y, "Ac:",
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0xc000, TAG_DONE);
mysnprintf(tempstr, countof(tempstr), "%i ", CPlayer->accuracy);
screen->DrawText(hudcolor_stats, x+space, y, tempstr,
screen->DrawText(SmallFont, hudcolor_stats, x+space, y, tempstr,
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0xc000, TAG_DONE);
y-=SmallFont->GetHeight()-1;
screen->DrawText(hudcolor_statnames, x, y, "St:",
screen->DrawText(SmallFont, hudcolor_statnames, x, y, "St:",
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0xc000, TAG_DONE);
mysnprintf(tempstr, countof(tempstr), "%i ", CPlayer->stamina);
screen->DrawText(hudcolor_stats, x+space, y, tempstr,
screen->DrawText(SmallFont, hudcolor_stats, x+space, y, tempstr,
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0xc000, TAG_DONE);
}
@ -233,39 +231,39 @@ static void DrawStatus(player_t * CPlayer, int x, int y)
// work in cooperative hub games
if (hud_showsecrets)
{
y-=SmallFont->GetHeight()-1;
screen->DrawText(hudcolor_statnames, x, y, "S:",
y -= SmallFont->GetHeight()-1;
screen->DrawText(SmallFont, hudcolor_statnames, x, y, "S:",
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0xc000, TAG_DONE);
mysnprintf(tempstr, countof(tempstr), "%i/%i ", multiplayer? CPlayer->secretcount : level.found_secrets, level.total_secrets);
screen->DrawText(hudcolor_stats, x+space, y, tempstr,
screen->DrawText(SmallFont, hudcolor_stats, x+space, y, tempstr,
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0xc000, TAG_DONE);
}
if (hud_showitems)
{
y-=SmallFont->GetHeight()-1;
screen->DrawText(hudcolor_statnames, x, y, "I:",
y -= SmallFont->GetHeight()-1;
screen->DrawText(SmallFont, hudcolor_statnames, x, y, "I:",
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0xc000, TAG_DONE);
mysnprintf(tempstr, countof(tempstr), "%i/%i ", multiplayer? CPlayer->itemcount : level.found_items, level.total_items);
screen->DrawText(hudcolor_stats, x+space, y, tempstr,
screen->DrawText(SmallFont, hudcolor_stats, x+space, y, tempstr,
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0xc000, TAG_DONE);
}
if (hud_showmonsters)
{
y-=SmallFont->GetHeight()-1;
screen->DrawText(hudcolor_statnames, x, y, "K:",
y -= SmallFont->GetHeight()-1;
screen->DrawText(SmallFont, hudcolor_statnames, x, y, "K:",
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0xc000, TAG_DONE);
mysnprintf(tempstr, countof(tempstr), "%i/%i ", multiplayer? CPlayer->killcount : level.killed_monsters, level.total_monsters);
screen->DrawText(hudcolor_stats, x+space, y, tempstr,
screen->DrawText(SmallFont, hudcolor_stats, x+space, y, tempstr,
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, 0xc000, TAG_DONE);
}
@ -289,9 +287,7 @@ static void DrawHealth(int health, int x, int y)
CR_BLUE;
DrawImageToBox(healthpic, x, y, 31, 17);
screen->SetFont(HudFont);
DrawHudNumber(fontcolor, health, x + 33, y + 17);
DrawHudNumber(HudFont, fontcolor, health, x + 33, y + 17);
}
//===========================================================================
@ -318,9 +314,7 @@ static void DrawArmor(AInventory * armor, int x, int y)
if (ap)
{
DrawImageToBox(TexMan[armor->Icon], x, y, 31, 17);
screen->SetFont(HudFont);
DrawHudNumber(fontcolor, ap, x + 33, y + 17);
DrawHudNumber(HudFont, fontcolor, ap, x + 33, y + 17);
}
}
}
@ -530,10 +524,9 @@ static int DrawAmmo(player_t * CPlayer, int x, int y)
// ok, we got all ammo types. Now draw the list back to front (bottom to top)
int def_width=ConFont->StringWidth("000/000");
int def_width = ConFont->StringWidth("000/000");
x-=def_width;
screen->SetFont(ConFont);
int yadd=ConFont->GetHeight();
int yadd = ConFont->GetHeight();
for(i=orderedammos.Size()-1;i>=0;i--)
{
@ -559,7 +552,7 @@ static int DrawAmmo(player_t * CPlayer, int x, int y)
ammo < ( (maxammo * hud_ammo_red) / 100) ? CR_RED :
ammo < ( (maxammo * hud_ammo_yellow) / 100) ? CR_GOLD : CR_GREEN );
DrawHudText(fontcolor, buf, x-tex_width, y+yadd, trans);
DrawHudText(ConFont, fontcolor, buf, x-tex_width, y+yadd, trans);
DrawImageToBox(TexMan[icon], x-20, y, 16, 8, trans);
y-=10;
}
@ -699,8 +692,7 @@ static void DrawInventory(player_t * CPlayer, int x,int y)
if (rover->Amount>=1000) xx = 32 - IndexFont->StringWidth(buffer);
else xx = 22;
screen->SetFont(IndexFont);
screen->DrawText(CR_GOLD, x+xx, y+20, buffer,
screen->DrawText(IndexFont, CR_GOLD, x+xx, y+20, buffer,
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, DTA_Alpha, trans, TAG_DONE);
}
@ -728,9 +720,7 @@ static void DrawInventory(player_t * CPlayer, int x,int y)
static void DrawFrags(player_t * CPlayer, int x, int y)
{
DrawImageToBox(fragpic, x, y, 31, 17);
screen->SetFont(HudFont);
DrawHudNumber(CR_GRAY, CPlayer->fragcount, x + 33, y + 17);
DrawHudNumber(HudFont, CR_GRAY, CPlayer->fragcount, x + 33, y + 17);
}
@ -747,7 +737,7 @@ static void DrawCoordinates(player_t * CPlayer)
fixed_t y;
fixed_t z;
char coordstr[18];
int h=SmallFont->GetHeight()+1;
int h = SmallFont->GetHeight()+1;
if (!map_point_coordinates || !automapactive)
@ -768,17 +758,17 @@ static void DrawCoordinates(player_t * CPlayer)
int ypos = 18;
mysnprintf(coordstr, countof(coordstr), "X: %d", x>>FRACBITS);
screen->DrawText(hudcolor_xyco, xpos, ypos, coordstr,
screen->DrawText(SmallFont, hudcolor_xyco, xpos, ypos, coordstr,
DTA_KeepRatio, true,
DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight, TAG_DONE);
mysnprintf(coordstr, countof(coordstr), "Y: %d", y>>FRACBITS);
screen->DrawText(hudcolor_xyco, xpos, ypos+h, coordstr,
screen->DrawText(SmallFont, hudcolor_xyco, xpos, ypos+h, coordstr,
DTA_KeepRatio, true,
DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight, TAG_DONE);
mysnprintf(coordstr, countof(coordstr), "Z: %d", z>>FRACBITS);
screen->DrawText(hudcolor_xyco, xpos, ypos+2*h, coordstr,
screen->DrawText(SmallFont, hudcolor_xyco, xpos, ypos+2*h, coordstr,
DTA_KeepRatio, true,
DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight, TAG_DONE);
}
@ -845,7 +835,6 @@ void DrawHUD()
i=DrawAmmo(CPlayer, hudwidth-5, i);
DrawWeapons(CPlayer, hudwidth-5, i);
DrawInventory(CPlayer, 144, hudheight-28);
screen->SetFont(SmallFont);
if (CPlayer->camera && CPlayer->camera->player)
{
StatusBar->DrawCrosshair();
@ -862,13 +851,11 @@ void DrawHUD()
int fonth=SmallFont->GetHeight()+1;
int bottom=hudheight-1;
screen->SetFont(SmallFont);
if (am_showtotaltime)
{
seconds = level.totaltime / TICRATE;
mysnprintf(printstr, countof(printstr), "%02i:%02i:%02i", seconds/3600, (seconds%3600)/60, seconds%60);
DrawHudText(hudcolor_ttim, printstr, hudwidth-length, bottom, FRACUNIT);
DrawHudText(SmallFont, hudcolor_ttim, printstr, hudwidth-length, bottom, FRACUNIT);
bottom -= fonth;
}
@ -876,7 +863,7 @@ void DrawHUD()
{
seconds = level.time /TICRATE;
mysnprintf(printstr, countof(printstr), "%02i:%02i:%02i", seconds/3600, (seconds%3600)/60, seconds%60);
DrawHudText(hudcolor_time, printstr, hudwidth-length, bottom, FRACUNIT);
DrawHudText(SmallFont, hudcolor_time, printstr, hudwidth-length, bottom, FRACUNIT);
bottom -= fonth;
// Single level time for hubs
@ -884,12 +871,12 @@ void DrawHUD()
{
seconds= level.maptime /TICRATE;
mysnprintf(printstr, countof(printstr), "%02i:%02i:%02i", seconds/3600, (seconds%3600)/60, seconds%60);
DrawHudText(hudcolor_ltim, printstr, hudwidth-length, bottom, FRACUNIT);
DrawHudText(SmallFont, hudcolor_ltim, printstr, hudwidth-length, bottom, FRACUNIT);
}
}
mysnprintf(printstr, countof(printstr), "%s: %s", level.mapname, level.level_name);
screen->DrawText(hudcolor_titl, 1, hudheight-fonth-1, printstr,
screen->DrawText(SmallFont, hudcolor_titl, 1, hudheight-fonth-1, printstr,
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, TAG_DONE);

View file

@ -430,7 +430,7 @@ void DBaseStatusBar::ShowPlayerName ()
EColorRange color;
color = (CPlayer == &players[consoleplayer]) ? CR_GOLD : CR_GREEN;
AttachMessage (new DHUDMessageFadeOut (CPlayer->userinfo.netname,
AttachMessage (new DHUDMessageFadeOut (SmallFont, CPlayer->userinfo.netname,
1.5f, 0.92f, 0, 0, color, 2.f, 0.35f), MAKE_ID('P','N','A','M'));
}
@ -1126,7 +1126,7 @@ void DBaseStatusBar::Draw (EHudState state)
if (idmypos)
{ // Draw current coordinates
int height = screen->Font->GetHeight();
int height = SmallFont->GetHeight();
char labels[3] = { 'X', 'Y', 'Z' };
fixed_t *value;
int i;
@ -1163,7 +1163,7 @@ void DBaseStatusBar::Draw (EHudState state)
for (i = 2, value = &CPlayer->mo->z; i >= 0; y -= height, --value, --i)
{
mysnprintf (line, countof(line), "%c: %d", labels[i], *value >> FRACBITS);
screen->DrawText (CR_GREEN, xpos, y, line,
screen->DrawText (SmallFont, CR_GREEN, xpos, y, line,
DTA_KeepRatio, true,
DTA_VirtualWidth, vwidth, DTA_VirtualHeight, vheight,
TAG_DONE);
@ -1185,20 +1185,20 @@ void DBaseStatusBar::Draw (EHudState state)
EColorRange highlight = (gameinfo.gametype & GAME_DoomChex) ?
CR_UNTRANSLATED : CR_YELLOW;
height = screen->Font->GetHeight () * CleanYfac;
height = SmallFont->GetHeight () * CleanYfac;
// Draw timer
y = 8;
if (am_showtime)
{
mysnprintf (line, countof(line), "%02d:%02d:%02d", time/3600, (time%3600)/60, time%60); // Time
screen->DrawText (CR_GREY, SCREENWIDTH - 80*CleanXfac, y, line, DTA_CleanNoMove, true, TAG_DONE);
screen->DrawText (SmallFont, CR_GREY, SCREENWIDTH - 80*CleanXfac, y, line, DTA_CleanNoMove, true, TAG_DONE);
y+=8*CleanYfac;
}
if (am_showtotaltime)
{
mysnprintf (line, countof(line), "%02d:%02d:%02d", totaltime/3600, (totaltime%3600)/60, totaltime%60); // Total time
screen->DrawText (CR_GREY, SCREENWIDTH - 80*CleanXfac, y, line, DTA_CleanNoMove, true, TAG_DONE);
screen->DrawText (SmallFont, CR_GREY, SCREENWIDTH - 80*CleanXfac, y, line, DTA_CleanNoMove, true, TAG_DONE);
}
// Draw map name
@ -1245,7 +1245,7 @@ void DBaseStatusBar::Draw (EHudState state)
line[i] = TEXTCOLOR_ESCAPE;
line[i+1] = CR_GREY + 'A';
strcpy (&line[i+2], level.level_name);
screen->DrawText (highlight,
screen->DrawText (SmallFont, highlight,
(SCREENWIDTH - SmallFont->StringWidth (line)*CleanXfac)/2, y, line,
DTA_CleanNoMove, true, TAG_DONE);
@ -1258,7 +1258,7 @@ void DBaseStatusBar::Draw (EHudState state)
{
mysnprintf (line, countof(line), "MONSTERS:" TEXTCOLOR_GREY " %d/%d",
level.killed_monsters, level.total_monsters);
screen->DrawText (highlight, 8, y, line,
screen->DrawText (SmallFont, highlight, 8, y, line,
DTA_CleanNoMove, true, TAG_DONE);
y += height;
}
@ -1268,7 +1268,7 @@ void DBaseStatusBar::Draw (EHudState state)
{
mysnprintf (line, countof(line), "SECRETS:" TEXTCOLOR_GREY " %d/%d",
level.found_secrets, level.total_secrets);
screen->DrawText (highlight, 8, y, line,
screen->DrawText (SmallFont, highlight, 8, y, line,
DTA_CleanNoMove, true, TAG_DONE);
y += height;
}
@ -1278,7 +1278,7 @@ void DBaseStatusBar::Draw (EHudState state)
{
mysnprintf (line, countof(line), "ITEMS:" TEXTCOLOR_GREY " %d/%d",
level.found_items, level.total_items);
screen->DrawText (highlight, 8, y, line,
screen->DrawText (SmallFont, highlight, 8, y, line,
DTA_CleanNoMove, true, TAG_DONE);
}
}
@ -1341,11 +1341,10 @@ void DBaseStatusBar::DrawLog ()
Scale(w, SCREENWIDTH, hudwidth), Scale(height, SCREENHEIGHT, hudheight));
x+=20;
y+=10;
screen->SetFont(SmallFont);
for (int i = 0; lines[i].Width != -1; i++)
{
screen->DrawText (CR_UNTRANSLATED, x, y, lines[i].Text,
screen->DrawText (SmallFont, CR_UNTRANSLATED, x, y, lines[i].Text,
DTA_KeepRatio, true,
DTA_VirtualWidth, hudwidth, DTA_VirtualHeight, hudheight, TAG_DONE);
y += SmallFont->GetHeight ()+1;
@ -1374,7 +1373,7 @@ void DBaseStatusBar::DrawTopStuff (EHudState state)
{
if (demoplayback && demover != DEMOGAMEVERSION)
{
screen->DrawText (CR_TAN, 0, ST_Y - 40 * CleanYfac,
screen->DrawText (SmallFont, CR_TAN, 0, ST_Y - 40 * CleanYfac,
"Demo was recorded with a different version\n"
"of ZDoom. Expect it to go out of sync.",
DTA_CleanNoMove, true, TAG_DONE);
@ -1548,7 +1547,7 @@ void DBaseStatusBar::DrawConsistancy () const
players[1-consoleplayer].inconsistant/ticdup);
}
}
screen->DrawText (CR_GREEN,
screen->DrawText (SmallFont, CR_GREEN,
(screen->GetWidth() - SmallFont->StringWidth (conbuff)*CleanXfac) / 2,
0, conbuff, DTA_CleanNoMove, true, TAG_DONE);
BorderTopRefresh = screen->GetPageCount ();

View file

@ -111,14 +111,14 @@ DEFINE_ACTION_FUNCTION(AActor, A_AlienSpectreDeath)
break;
case NAME_AlienSpectre2:
C_MidPrint(GStrings("TXT_KILLED_BISHOP"));
C_MidPrint(SmallFont, GStrings("TXT_KILLED_BISHOP"));
log = 74;
player->GiveInventoryType (QuestItemClasses[20]);
break;
case NAME_AlienSpectre3:
{
C_MidPrint(GStrings("TXT_KILLED_ORACLE"));
C_MidPrint(SmallFont, GStrings("TXT_KILLED_ORACLE"));
// If there are any Oracles still alive, kill them.
TThinkerIterator<AActor> it(NAME_Oracle);
AActor *oracle;
@ -149,7 +149,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_AlienSpectreDeath)
}
case NAME_AlienSpectre4:
C_MidPrint(GStrings("TXT_KILLED_MACIL"));
C_MidPrint(SmallFont, GStrings("TXT_KILLED_MACIL"));
player->GiveInventoryType (QuestItemClasses[23]);
if (player->FindInventory (QuestItemClasses[24]) == NULL)
{ // Richter has taken over. Macil is a snake.
@ -162,7 +162,7 @@ DEFINE_ACTION_FUNCTION(AActor, A_AlienSpectreDeath)
break;
case NAME_AlienSpectre5:
C_MidPrint(GStrings("TXT_KILLED_LOREMASTER"));
C_MidPrint(SmallFont, GStrings("TXT_KILLED_LOREMASTER"));
ASigil *sigil;
player->GiveInventoryType (QuestItemClasses[25]);

View file

@ -110,7 +110,7 @@ bool AScanner::Use (bool pickup)
{
if (Owner->CheckLocalView (consoleplayer))
{
C_MidPrint(GStrings("TXT_NEEDMAP"));
C_MidPrint(SmallFont, GStrings("TXT_NEEDMAP"));
}
return false;
}

View file

@ -17,6 +17,7 @@
#include "a_sharedglobal.h"
#include "templates.h"
#include "d_event.h"
#include "v_font.h"
// Include all the other Strife stuff here to reduce compile time
#include "a_acolyte.cpp"

View file

@ -53,7 +53,7 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_GiveQuestItem)
if (name != NULL)
{
C_MidPrint (name);
C_MidPrint (SmallFont, name);
}
}

View file

@ -581,7 +581,6 @@ private:
screen->DrawTexture (Images[back], left, top, DTA_CleanNoMove, true, DTA_Alpha, FRACUNIT*3/4, TAG_DONE);
screen->DrawTexture (Images[bars], left, top, DTA_CleanNoMove, true, TAG_DONE);
screen->SetFont (SmallFont2);
switch (CurrentPop)
{
@ -592,7 +591,7 @@ private:
((level.time/TICRATE)%3600)/60,
(level.time/TICRATE)%60);
screen->DrawText (CR_UNTRANSLATED, left+210*xscale, top+8*yscale, buff,
screen->DrawText (SmallFont2, CR_UNTRANSLATED, left+210*xscale, top+8*yscale, buff,
DTA_CleanNoMove, true, TAG_DONE);
if (CPlayer->LogText != NULL)
@ -600,7 +599,7 @@ private:
FBrokenLines *lines = V_BreakLines (SmallFont2, 272, CPlayer->LogText);
for (i = 0; lines[i].Width >= 0; ++i)
{
screen->DrawText (CR_UNTRANSLATED, left+24*xscale, top+(18+i*12)*yscale,
screen->DrawText (SmallFont2, CR_UNTRANSLATED, left+24*xscale, top+(18+i*12)*yscale,
lines[i].Text, DTA_CleanNoMove, true, TAG_DONE);
}
V_FreeBrokenLines (lines);
@ -653,7 +652,7 @@ private:
DTA_ClipLeft, clipleft,
DTA_ClipRight, clipright,
TAG_DONE);
screen->DrawText (CR_UNTRANSLATED,
screen->DrawText (SmallFont2, CR_UNTRANSLATED,
left + (colnum * 140 + leftcol + 17)*xscale,
top + (11 + rownum)*yscale,
label,
@ -711,7 +710,7 @@ private:
};
for (i = 0; i < 7; ++i)
{
const PClass * ammotype = PClass::FindClass(AmmoList[i].AmmoType);
const PClass *ammotype = PClass::FindClass(AmmoList[i].AmmoType);
item = CPlayer->mo->FindInventory (ammotype);
if (item == NULL)
@ -758,8 +757,6 @@ private:
}
break;
}
screen->SetFont (SmallFont);
}
void DrINumber (signed int val, int x, int y, int imgBase) const

View file

@ -157,7 +157,7 @@ void HU_DrawScores (player_t *player)
static void HU_DoDrawScores (player_t *player, player_t *sortedplayers[MAXPLAYERS])
{
int color;
int height = screen->Font->GetHeight() * CleanYfac;
int height = SmallFont->GetHeight() * CleanYfac;
unsigned int i;
int maxwidth = 0;
int numTeams = 0;
@ -221,8 +221,7 @@ static void HU_DoDrawScores (player_t *player, player_t *sortedplayers[MAXPLAYER
char score[80];
mysnprintf (score, countof(score), "%d", teams[i].score);
screen->SetFont (BigFont);
screen->DrawText (teams[i].GetTextColor (), scorexwidth, gamestate == GS_INTERMISSION ? y * 4 / 5 : y / 2, score,
screen->DrawText (BigFont, teams[i].GetTextColor(), scorexwidth, gamestate == GS_INTERMISSION ? y * 4 / 5 : y / 2, score,
DTA_CleanNoMove, true, TAG_DONE);
scorexwidth += SCREENWIDTH / 8;
@ -232,15 +231,13 @@ static void HU_DoDrawScores (player_t *player, player_t *sortedplayers[MAXPLAYER
gamestate == GS_INTERMISSION ? y += 0 : y += SCREENWIDTH / 32;
}
screen->SetFont (SmallFont);
screen->DrawText (color, SCREENWIDTH / 32, y, "Color",
screen->DrawText (SmallFont, color, SCREENWIDTH / 32, y, "Color",
DTA_CleanNoMove, true, TAG_DONE);
screen->DrawText (color, SCREENWIDTH / 4, y, deathmatch ? "Frags" : "Kills",
screen->DrawText (SmallFont, color, SCREENWIDTH / 4, y, deathmatch ? "Frags" : "Kills",
DTA_CleanNoMove, true, TAG_DONE);
screen->DrawText (color, SCREENWIDTH / 2, y, "Name",
screen->DrawText (SmallFont, color, SCREENWIDTH / 2, y, "Name",
DTA_CleanNoMove, true, TAG_DONE);
x = (SCREENWIDTH >> 1) - (((maxwidth + 32 + 32 + 16) * CleanXfac) >> 1);
@ -287,7 +284,7 @@ static void HU_DrawTimeRemaining (int y)
else
mysnprintf (str, countof(str), "Level ends in %02d:%02d", minutes, seconds);
screen->DrawText (CR_GREY, SCREENWIDTH/2 - SmallFont->StringWidth (str)/2*CleanXfac,
screen->DrawText (SmallFont, CR_GREY, SCREENWIDTH/2 - SmallFont->StringWidth (str)/2*CleanXfac,
y, str, DTA_CleanNoMove, true, TAG_DONE);
}
}
@ -329,10 +326,10 @@ static void HU_DrawPlayer (player_t *player, bool highlight, int x, int y, int h
mysnprintf (str, countof(str), "%d", deathmatch ? player->fragcount : player->killcount);
screen->DrawText (color, SCREENWIDTH / 4, y, player->playerstate == PST_DEAD && !deathmatch ? "DEAD" : str,
screen->DrawText (SmallFont, color, SCREENWIDTH / 4, y, player->playerstate == PST_DEAD && !deathmatch ? "DEAD" : str,
DTA_CleanNoMove, true, TAG_DONE);
screen->DrawText (color, SCREENWIDTH / 2, y, player->userinfo.netname,
screen->DrawText (SmallFont, color, SCREENWIDTH / 2, y, player->userinfo.netname,
DTA_CleanNoMove, true, TAG_DONE);
if (teamplay && teams[player->userinfo.team].logo.GetChars ())

View file

@ -941,11 +941,10 @@ void M_DrawLoad (void)
else
{
const char *loadgame = GStrings("MNU_LOADGAME");
screen->DrawText (CR_UNTRANSLATED,
screen->DrawText (BigFont, CR_UNTRANSLATED,
(SCREENWIDTH - BigFont->StringWidth (loadgame)*CleanXfac)/2, 10*CleanYfac,
loadgame, DTA_CleanNoMove, true, TAG_DONE);
}
screen->SetFont (SmallFont);
M_DrawSaveLoadCommon ();
}
@ -984,10 +983,6 @@ static void M_ExtractSaveData (const FSaveGameNode *node)
M_UnloadSaveData ();
// When breaking comment strings below, be sure to get the spacing from
// the small font instead of some other font.
screen->SetFont (SmallFont);
if (node != NULL &&
node->Succ != NULL &&
!node->Filename.IsEmpty() &&
@ -1036,7 +1031,7 @@ static void M_ExtractSaveData (const FSaveGameNode *node)
memcpy (comment + timelen, pcomment, commentlen);
}
comment[timelen+commentlen] = 0;
SaveComment = V_BreakLines (screen->Font, 216*screen->GetWidth()/640/CleanXfac, comment);
SaveComment = V_BreakLines (SmallFont, 216*screen->GetWidth()/640/CleanXfac, comment);
delete[] comment;
delete[] time;
delete[] pcomment;
@ -1121,7 +1116,7 @@ static void M_DrawSaveLoadCommon ()
? GStrings("MNU_NOPICTURE") : GStrings("MNU_DIFFVERSION");
const int textlen = SmallFont->StringWidth (text)*CleanXfac;
screen->DrawText (CR_GOLD, savepicLeft+(savepicWidth-textlen)/2,
screen->DrawText (SmallFont, CR_GOLD, savepicLeft+(savepicWidth-textlen)/2,
savepicTop+(savepicHeight-rowHeight)/2, text,
DTA_CleanNoMove, true, TAG_DONE);
}
@ -1137,7 +1132,7 @@ static void M_DrawSaveLoadCommon ()
// for that.
for (i = 0; SaveComment != NULL && SaveComment[i].Width >= 0 && i < 6; ++i)
{
screen->DrawText (CR_GOLD, commentLeft, commentTop
screen->DrawText (SmallFont, CR_GOLD, commentLeft, commentTop
+ SmallFont->GetHeight()*i*CleanYfac, SaveComment[i].Text,
DTA_CleanNoMove, true, TAG_DONE);
}
@ -1154,7 +1149,7 @@ static void M_DrawSaveLoadCommon ()
const char * text = GStrings("MNU_NOFILES");
const int textlen = SmallFont->StringWidth (text)*CleanXfac;
screen->DrawText (CR_GOLD, listboxLeft+(listboxWidth-textlen)/2,
screen->DrawText (SmallFont, CR_GOLD, listboxLeft+(listboxWidth-textlen)/2,
listboxTop+(listboxHeight-rowHeight)/2, text,
DTA_CleanNoMove, true, TAG_DONE);
return;
@ -1189,17 +1184,16 @@ static void M_DrawSaveLoadCommon ()
didSeeSelected = true;
if (!genStringEnter)
{
screen->DrawText (
color, listboxLeft+1,
listboxTop+rowHeight*i+CleanYfac, node->Title,
screen->DrawText (SmallFont, color,
listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, node->Title,
DTA_CleanNoMove, true, TAG_DONE);
}
else
{
screen->DrawText (CR_WHITE, listboxLeft+1,
listboxTop+rowHeight*i+CleanYfac, savegamestring,
screen->DrawText (SmallFont, CR_WHITE,
listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, savegamestring,
DTA_CleanNoMove, true, TAG_DONE);
screen->DrawText (CR_WHITE,
screen->DrawText (SmallFont, CR_WHITE,
listboxLeft+1+SmallFont->StringWidth (savegamestring)*CleanXfac,
listboxTop+rowHeight*i+CleanYfac, underscore,
DTA_CleanNoMove, true, TAG_DONE);
@ -1207,9 +1201,8 @@ static void M_DrawSaveLoadCommon ()
}
else
{
screen->DrawText (
color, listboxLeft+1,
listboxTop+rowHeight*i+CleanYfac, node->Title,
screen->DrawText (SmallFont, color,
listboxLeft+1, listboxTop+rowHeight*i+CleanYfac, node->Title,
DTA_CleanNoMove, true, TAG_DONE);
}
}
@ -1306,12 +1299,11 @@ void M_DrawSave()
}
else
{
const char * text = GStrings("MNU_SAVEGAME");
screen->DrawText (CR_UNTRANSLATED,
const char *text = GStrings("MNU_SAVEGAME");
screen->DrawText (BigFont, CR_UNTRANSLATED,
(SCREENWIDTH - BigFont->StringWidth (text)*CleanXfac)/2, 10*CleanYfac,
text, DTA_CleanNoMove, true, TAG_DONE);
}
screen->SetFont (SmallFont);
M_DrawSaveLoadCommon ();
}
@ -1681,8 +1673,8 @@ static void DrawClassMenu(void)
"M_MWALK%d"
};
const char * text = GStrings("MNU_CHOOSECLASS");
screen->DrawText (CR_UNTRANSLATED, 34, 24, text, DTA_Clean, true, TAG_DONE);
const char *text = GStrings("MNU_CHOOSECLASS");
screen->DrawText (BigFont, CR_UNTRANSLATED, 34, 24, text, DTA_Clean, true, TAG_DONE);
classnum = itemOn;
if (classnum > 2)
{
@ -1703,7 +1695,7 @@ static void M_DrawClassMenu ()
if (ClassMenuDef.numitems > 4 && gameinfo.gametype & GAME_Raven)
tit_y = 2;
screen->DrawText (gameinfo.gametype & GAME_DoomChex ? CR_RED : CR_UNTRANSLATED,
screen->DrawText (BigFont, gameinfo.gametype & GAME_DoomChex ? CR_RED : CR_UNTRANSLATED,
160 - BigFont->StringWidth (text)/2,
tit_y,
text, DTA_Clean, true, TAG_DONE);
@ -1753,7 +1745,7 @@ static void M_DrawClassMenu ()
static void DrawHexenSkillMenu()
{
screen->DrawText (CR_UNTRANSLATED, 74, 16, GStrings("MNU_CHOOSESKILL"), DTA_Clean, true, TAG_DONE);
screen->DrawText (BigFont, CR_UNTRANSLATED, 74, 16, GStrings("MNU_CHOOSESKILL"), DTA_Clean, true, TAG_DONE);
}
@ -2141,31 +2133,30 @@ static void M_PlayerSetupDrawer ()
}
// Draw title
const char * text = GStrings("MNU_PLAYERSETUP");
screen->DrawText (gameinfo.gametype & GAME_DoomChex ? CR_RED : CR_UNTRANSLATED,
const char *text = GStrings("MNU_PLAYERSETUP");
screen->DrawText (BigFont, gameinfo.gametype & GAME_DoomChex ? CR_RED : CR_UNTRANSLATED,
160 - BigFont->StringWidth (text)/2,
15,
text, DTA_Clean, true, TAG_DONE);
screen->SetFont (SmallFont);
// Draw player name box
screen->DrawText (label, PSetupDef.x, PSetupDef.y+yo, "Name", DTA_Clean, true, TAG_DONE);
screen->DrawText (SmallFont, label, PSetupDef.x, PSetupDef.y+yo, "Name", DTA_Clean, true, TAG_DONE);
M_DrawSaveLoadBorder (PSetupDef.x + 56, PSetupDef.y, MAXPLAYERNAME+1);
screen->DrawText (CR_UNTRANSLATED, PSetupDef.x + 56 + xo, PSetupDef.y+yo, savegamestring,
screen->DrawText (SmallFont, CR_UNTRANSLATED, PSetupDef.x + 56 + xo, PSetupDef.y+yo, savegamestring,
DTA_Clean, true, TAG_DONE);
// Draw cursor for player name box
if (genStringEnter)
screen->DrawText (CR_UNTRANSLATED,
screen->DrawText (SmallFont, CR_UNTRANSLATED,
PSetupDef.x + SmallFont->StringWidth(savegamestring) + 56+xo,
PSetupDef.y + yo, underscore, DTA_Clean, true, TAG_DONE);
// Draw player team setting
x = SmallFont->StringWidth ("Team") + 8 + PSetupDef.x;
screen->DrawText (label, PSetupDef.x, PSetupDef.y + LINEHEIGHT+yo, "Team",
screen->DrawText (SmallFont, label, PSetupDef.x, PSetupDef.y + LINEHEIGHT+yo, "Team",
DTA_Clean, true, TAG_DONE);
screen->DrawText (value, x, PSetupDef.y + LINEHEIGHT+yo,
screen->DrawText (SmallFont, value, x, PSetupDef.y + LINEHEIGHT+yo,
!TEAMINFO_IsValidTeam (players[consoleplayer].userinfo.team) ? "None" :
teams[players[consoleplayer].userinfo.team].name,
DTA_Clean, true, TAG_DONE);
@ -2231,12 +2222,12 @@ static void M_PlayerSetupDrawer ()
}
const char *str = "PRESS " TEXTCOLOR_WHITE "SPACE";
screen->DrawText (CR_GOLD, 320 - 52 - 32 -
screen->DrawText (SmallFont, CR_GOLD, 320 - 52 - 32 -
SmallFont->StringWidth (str)/2,
PSetupDef.y + LINEHEIGHT*3 + 76, str,
DTA_Clean, true, TAG_DONE);
str = PlayerRotation ? "TO SEE FRONT" : "TO SEE BACK";
screen->DrawText (CR_GOLD, 320 - 52 - 32 -
screen->DrawText (SmallFont, CR_GOLD, 320 - 52 - 32 -
SmallFont->StringWidth (str)/2,
PSetupDef.y + LINEHEIGHT*3 + 76 + SmallFont->GetHeight (), str,
DTA_Clean, true, TAG_DONE);
@ -2245,9 +2236,9 @@ static void M_PlayerSetupDrawer ()
// Draw player color sliders
//V_DrawTextCleanMove (CR_GREY, PSetupDef.x, PSetupDef.y + LINEHEIGHT, "Color");
screen->DrawText (label, PSetupDef.x, PSetupDef.y + LINEHEIGHT*2+yo, "Red", DTA_Clean, true, TAG_DONE);
screen->DrawText (label, PSetupDef.x, PSetupDef.y + LINEHEIGHT*3+yo, "Green", DTA_Clean, true, TAG_DONE);
screen->DrawText (label, PSetupDef.x, PSetupDef.y + LINEHEIGHT*4+yo, "Blue", DTA_Clean, true, TAG_DONE);
screen->DrawText (SmallFont, label, PSetupDef.x, PSetupDef.y + LINEHEIGHT*2+yo, "Red", DTA_Clean, true, TAG_DONE);
screen->DrawText (SmallFont, label, PSetupDef.x, PSetupDef.y + LINEHEIGHT*3+yo, "Green", DTA_Clean, true, TAG_DONE);
screen->DrawText (SmallFont, label, PSetupDef.x, PSetupDef.y + LINEHEIGHT*4+yo, "Blue", DTA_Clean, true, TAG_DONE);
x = SmallFont->StringWidth ("Green") + 8 + PSetupDef.x;
color = players[consoleplayer].userinfo.color;
@ -2259,35 +2250,35 @@ static void M_PlayerSetupDrawer ()
// [GRB] Draw class setting
int pclass = players[consoleplayer].userinfo.PlayerClass;
x = SmallFont->StringWidth ("Class") + 8 + PSetupDef.x;
screen->DrawText (label, PSetupDef.x, PSetupDef.y + LINEHEIGHT*5+yo, "Class", DTA_Clean, true, TAG_DONE);
screen->DrawText (value, x, PSetupDef.y + LINEHEIGHT*5+yo,
screen->DrawText (SmallFont, label, PSetupDef.x, PSetupDef.y + LINEHEIGHT*5+yo, "Class", DTA_Clean, true, TAG_DONE);
screen->DrawText (SmallFont, value, x, PSetupDef.y + LINEHEIGHT*5+yo,
pclass == -1 ? "Random" : PlayerClasses[pclass].Type->Meta.GetMetaString (APMETA_DisplayName),
DTA_Clean, true, TAG_DONE);
// Draw skin setting
x = SmallFont->StringWidth ("Skin") + 8 + PSetupDef.x;
screen->DrawText (label, PSetupDef.x, PSetupDef.y + LINEHEIGHT*6+yo, "Skin", DTA_Clean, true, TAG_DONE);
screen->DrawText (SmallFont, label, PSetupDef.x, PSetupDef.y + LINEHEIGHT*6+yo, "Skin", DTA_Clean, true, TAG_DONE);
if (GetDefaultByType (PlayerClass->Type)->flags4 & MF4_NOSKIN ||
players[consoleplayer].userinfo.PlayerClass == -1)
{
screen->DrawText (value, x, PSetupDef.y + LINEHEIGHT*6+yo, "Base", DTA_Clean, true, TAG_DONE);
screen->DrawText (SmallFont, value, x, PSetupDef.y + LINEHEIGHT*6+yo, "Base", DTA_Clean, true, TAG_DONE);
}
else
{
screen->DrawText (value, x, PSetupDef.y + LINEHEIGHT*6+yo,
screen->DrawText (SmallFont, value, x, PSetupDef.y + LINEHEIGHT*6+yo,
skins[PlayerSkin].name, DTA_Clean, true, TAG_DONE);
}
// Draw gender setting
x = SmallFont->StringWidth ("Gender") + 8 + PSetupDef.x;
screen->DrawText (label, PSetupDef.x, PSetupDef.y + LINEHEIGHT*7+yo, "Gender", DTA_Clean, true, TAG_DONE);
screen->DrawText (value, x, PSetupDef.y + LINEHEIGHT*7+yo,
screen->DrawText (SmallFont, label, PSetupDef.x, PSetupDef.y + LINEHEIGHT*7+yo, "Gender", DTA_Clean, true, TAG_DONE);
screen->DrawText (SmallFont, value, x, PSetupDef.y + LINEHEIGHT*7+yo,
genders[players[consoleplayer].userinfo.gender], DTA_Clean, true, TAG_DONE);
// Draw autoaim setting
x = SmallFont->StringWidth ("Autoaim") + 8 + PSetupDef.x;
screen->DrawText (label, PSetupDef.x, PSetupDef.y + LINEHEIGHT*8+yo, "Autoaim", DTA_Clean, true, TAG_DONE);
screen->DrawText (value, x, PSetupDef.y + LINEHEIGHT*8+yo,
screen->DrawText (SmallFont, label, PSetupDef.x, PSetupDef.y + LINEHEIGHT*8+yo, "Autoaim", DTA_Clean, true, TAG_DONE);
screen->DrawText (SmallFont, value, x, PSetupDef.y + LINEHEIGHT*8+yo,
autoaim == 0 ? "Never" :
autoaim <= 0.25 ? "Very Low" :
autoaim <= 0.5 ? "Low" :
@ -2762,10 +2753,10 @@ void M_StartMessage (const char *string, void (*routine)(int), bool input)
//
// Find string height from hu_font chars
//
int M_StringHeight (const char *string)
int M_StringHeight (FFont *font, const char *string)
{
int h;
int height = screen->Font->GetHeight ();
int height = font->GetHeight ();
h = height;
while (*string)
@ -3036,7 +3027,7 @@ bool M_SaveLoadResponder (event_t *ev)
{
V_FreeBrokenLines (SaveComment);
}
SaveComment = V_BreakLines (screen->Font, 216*screen->GetWidth()/640/CleanXfac, workbuf);
SaveComment = V_BreakLines (SmallFont, 216*screen->GetWidth()/640/CleanXfac, workbuf);
}
break;
@ -3218,17 +3209,17 @@ void M_Drawer ()
BorderNeedRefresh = screen->GetPageCount ();
SB_state = screen->GetPageCount ();
FBrokenLines *lines = V_BreakLines (screen->Font, 320, messageString);
FBrokenLines *lines = V_BreakLines (SmallFont, 320, messageString);
y = 100;
for (i = 0; lines[i].Width >= 0; i++)
y -= screen->Font->GetHeight () / 2;
y -= SmallFont->GetHeight () / 2;
for (i = 0; lines[i].Width >= 0; i++)
{
screen->DrawText (CR_UNTRANSLATED, 160 - lines[i].Width/2, y, lines[i].Text,
screen->DrawText (SmallFont, CR_UNTRANSLATED, 160 - lines[i].Width/2, y, lines[i].Text,
DTA_Clean, true, TAG_DONE);
y += screen->Font->GetHeight ();
y += SmallFont->GetHeight ();
}
V_FreeBrokenLines (lines);
@ -3242,8 +3233,8 @@ void M_Drawer ()
// For Heretic shareware message:
if (showSharewareMessage)
{
const char * text = GStrings("MNU_ONLYREGISTERED");
screen->DrawText (CR_WHITE, 160 - SmallFont->StringWidth(text)/2,
const char *text = GStrings("MNU_ONLYREGISTERED");
screen->DrawText (SmallFont, CR_WHITE, 160 - SmallFont->StringWidth(text)/2,
8, text, DTA_Clean, true, TAG_DONE);
}
@ -3256,7 +3247,6 @@ void M_Drawer ()
}
else
{
screen->SetFont (BigFont);
if (currentMenu->routine)
currentMenu->routine(); // call Draw routine
@ -3282,7 +3272,7 @@ void M_Drawer ()
}
const char *text = currentMenu->menuitems[i].name;
if (*text == '$') text = GStrings(text+1);
screen->DrawText (color, x, y, text,
screen->DrawText (BigFont, color, x, y, text,
DTA_Clean, true, TAG_DONE);
}
else
@ -3293,7 +3283,6 @@ void M_Drawer ()
}
y += LINEHEIGHT;
}
screen->SetFont (SmallFont);
// DRAW CURSOR
if (drawSkull)
@ -3303,12 +3292,10 @@ void M_Drawer ()
// [RH] Use options menu cursor for the player setup menu.
if (skullAnimCounter < 6)
{
screen->SetFont (ConFont);
screen->DrawText (CR_RED, x - 16,
screen->DrawText (ConFont, CR_RED, x - 16,
currentMenu->y + itemOn*LINEHEIGHT +
(!(gameinfo.gametype & (GAME_DoomStrifeChex)) ? 6 : -1), "\xd",
DTA_Clean, true, TAG_DONE);
screen->SetFont (SmallFont);
}
}
else if (gameinfo.gametype & GAME_DoomChex)

View file

@ -1482,14 +1482,12 @@ static void M_DrawConText (int color, int x, int y, const char *str)
{
int len = (int)strlen(str);
screen->SetFont (ConFont);
x = (x - 160) * CleanXfac + screen->GetWidth() / 2;
y = (y - 100) * CleanYfac + screen->GetHeight() / 2;
screen->DrawText (color, x, y, str,
screen->DrawText (ConFont, color, x, y, str,
DTA_CellX, 8 * CleanXfac,
DTA_CellY, 8 * CleanYfac,
TAG_DONE);
screen->SetFont (SmallFont);
}
void M_BuildKeyList (menuitem_t *item, int numitems)
@ -1660,11 +1658,9 @@ void M_OptDrawer ()
{
if (BigFont && CurrentMenu->texttitle)
{
screen->SetFont (BigFont);
screen->DrawText (gameinfo.gametype & GAME_DoomChex ? CR_RED : CR_UNTRANSLATED,
screen->DrawText (BigFont, gameinfo.gametype & GAME_DoomChex ? CR_RED : CR_UNTRANSLATED,
160-BigFont->StringWidth (CurrentMenu->texttitle)/2, 10,
CurrentMenu->texttitle, DTA_Clean, true, TAG_DONE);
screen->SetFont (SmallFont);
y = 15 + BigFont->GetHeight ();
}
else
@ -1746,7 +1742,7 @@ void M_OptDrawer ()
? CR_YELLOW : LabelColor;
break;
}
screen->DrawText (color, x, y, item->label, DTA_Clean, true, DTA_ColorOverlay, overlay, TAG_DONE);
screen->DrawText (SmallFont, color, x, y, item->label, DTA_Clean, true, DTA_ColorOverlay, overlay, TAG_DONE);
switch (item->type)
{
@ -1757,7 +1753,7 @@ void M_OptDrawer ()
mysnprintf (tbuf, countof(tbuf), "%d.", item->b.position);
x = CurrentMenu->indent - SmallFont->StringWidth (tbuf);
screen->DrawText (CR_GREY, x, y, tbuf, DTA_Clean, true, TAG_DONE);
screen->DrawText (SmallFont, CR_GREY, x, y, tbuf, DTA_Clean, true, TAG_DONE);
}
break;
@ -1773,12 +1769,12 @@ void M_OptDrawer ()
if (v == vals)
{
screen->DrawText (ValueColor, CurrentMenu->indent + 14, y, "Unknown",
screen->DrawText (SmallFont, ValueColor, CurrentMenu->indent + 14, y, "Unknown",
DTA_Clean, true, TAG_DONE);
}
else
{
screen->DrawText (item->type == cdiscrete ? v : ValueColor,
screen->DrawText (SmallFont, item->type == cdiscrete ? v : ValueColor,
CurrentMenu->indent + 14, y, item->e.values[v].name,
DTA_Clean, true, TAG_DONE);
}
@ -1822,12 +1818,12 @@ void M_OptDrawer ()
if (v == vals)
{
screen->DrawText (ValueColor, CurrentMenu->indent + 14, y, "Unknown",
screen->DrawText (SmallFont, ValueColor, CurrentMenu->indent + 14, y, "Unknown",
DTA_Clean, true, DTA_ColorOverlay, overlay, TAG_DONE);
}
else
{
screen->DrawText (item->type == cdiscrete ? v : ValueColor,
screen->DrawText (SmallFont, item->type == cdiscrete ? v : ValueColor,
CurrentMenu->indent + 14, y,
item->type != discretes ? item->e.values[v].name : item->e.valuestrings[v].name.GetChars(),
DTA_Clean, true, DTA_ColorOverlay, overlay, TAG_DONE);
@ -1842,7 +1838,7 @@ void M_OptDrawer ()
value = item->a.cvar->GetGenericRep (CVAR_String);
v = M_FindCurVal(value.String, item->e.enumvalues, (int)item->b.numvalues);
screen->DrawText(ValueColor, CurrentMenu->indent + 14, y, v, DTA_Clean, true, TAG_DONE);
screen->DrawText(SmallFont, ValueColor, CurrentMenu->indent + 14, y, v, DTA_Clean, true, TAG_DONE);
}
break;
@ -1856,11 +1852,11 @@ void M_OptDrawer ()
if (v == vals)
{
UCVarValue val = item->a.guidcvar->GetGenericRep (CVAR_String);
screen->DrawText (ValueColor, CurrentMenu->indent + 14, y, val.String, DTA_Clean, true, TAG_DONE);
screen->DrawText (SmallFont, ValueColor, CurrentMenu->indent + 14, y, val.String, DTA_Clean, true, TAG_DONE);
}
else
{
screen->DrawText (ValueColor, CurrentMenu->indent + 14, y, item->e.guidvalues[v].Name,
screen->DrawText (SmallFont, ValueColor, CurrentMenu->indent + 14, y, item->e.guidvalues[v].Name,
DTA_Clean, true, TAG_DONE);
}
@ -1868,7 +1864,7 @@ void M_OptDrawer ()
break;
case nochoice:
screen->DrawText (CR_GOLD, CurrentMenu->indent + 14, y,
screen->DrawText (SmallFont, CR_GOLD, CurrentMenu->indent + 14, y,
(item->e.values[(int)item->b.min]).name, DTA_Clean, true, TAG_DONE);
break;
@ -1897,7 +1893,7 @@ void M_OptDrawer ()
}
else
{
screen->DrawText(CR_BLACK, CurrentMenu->indent + 14, y + labelofs, "---",
screen->DrawText(SmallFont, CR_BLACK, CurrentMenu->indent + 14, y + labelofs, "---",
DTA_Clean, true, TAG_DONE);
}
}
@ -1976,7 +1972,7 @@ void M_OptDrawer ()
str = "???";
}
screen->DrawText (ValueColor,
screen->DrawText (SmallFont, ValueColor,
CurrentMenu->indent + 14, y, str, DTA_Clean, true, TAG_DONE);
}
break;
@ -2011,7 +2007,7 @@ void M_OptDrawer ()
else
color = CR_BRICK; //LabelColor;
screen->DrawText (color, 104 * x + 20, y, str, DTA_Clean, true, TAG_DONE);
screen->DrawText (SmallFont, color, 104 * x + 20, y, str, DTA_Clean, true, TAG_DONE);
}
}
@ -2054,7 +2050,7 @@ void M_OptDrawer ()
fillptr += mysnprintf (fillptr, countof(flagsblah) - (fillptr - flagsblah), "%s = %d", vars[i]->GetName (), **vars[i]);
}
}
screen->DrawText (ValueColor,
screen->DrawText (SmallFont, ValueColor,
160 - (SmallFont->StringWidth (flagsblah) >> 1), 0, flagsblah,
DTA_Clean, true, TAG_DONE);
}
@ -2831,9 +2827,9 @@ static void ColorPickerDrawer ()
screen->Clear (x + 48*CleanXfac, y, x + 48*2*CleanXfac, y + 48*CleanYfac, -1, newColor);
y += 49*CleanYfac;
screen->DrawText (CR_GRAY, x+(24-SmallFont->StringWidth("Old")/2)*CleanXfac, y,
screen->DrawText (SmallFont, CR_GRAY, x+(24-SmallFont->StringWidth("Old")/2)*CleanXfac, y,
"Old", DTA_CleanNoMove, true, TAG_DONE);
screen->DrawText (CR_WHITE, x+(48+24-SmallFont->StringWidth("New")/2)*CleanXfac, y,
screen->DrawText (SmallFont, CR_WHITE, x+(48+24-SmallFont->StringWidth("New")/2)*CleanXfac, y,
"New", DTA_CleanNoMove, true, TAG_DONE);
}

View file

@ -2154,10 +2154,6 @@ void DLevelScript::DoSetFont (int fontnum)
{
activefont = SmallFont;
}
if (screen != NULL)
{
screen->SetFont (activefont);
}
}
#define APROP_Health 0
@ -2536,11 +2532,6 @@ int DLevelScript::RunScript ()
int optstart = -1;
int temp;
if (screen != NULL)
{
screen->SetFont (activefont);
}
while (state == SCRIPT_Running)
{
if (++runaway > 500000)
@ -4009,7 +4000,7 @@ int DLevelScript::RunScript ()
if (pcd == PCD_ENDPRINTBOLD || screen == NULL ||
screen->CheckLocalView (consoleplayer))
{
C_MidPrint (work);
C_MidPrint (activefont, work);
}
}
else
@ -4060,26 +4051,26 @@ int DLevelScript::RunScript ()
switch (type & 0xFFFF)
{
default: // normal
msg = new DHUDMessage (work, x, y, hudwidth, hudheight, color, holdTime);
msg = new DHUDMessage (activefont, work, x, y, hudwidth, hudheight, color, holdTime);
break;
case 1: // fade out
{
float fadeTime = (optstart < sp) ? FIXED2FLOAT(Stack[optstart]) : 0.5f;
msg = new DHUDMessageFadeOut (work, x, y, hudwidth, hudheight, color, holdTime, fadeTime);
msg = new DHUDMessageFadeOut (activefont, work, x, y, hudwidth, hudheight, color, holdTime, fadeTime);
}
break;
case 2: // type on, then fade out
{
float typeTime = (optstart < sp) ? FIXED2FLOAT(Stack[optstart]) : 0.05f;
float fadeTime = (optstart < sp-1) ? FIXED2FLOAT(Stack[optstart+1]) : 0.5f;
msg = new DHUDMessageTypeOnFadeOut (work, x, y, hudwidth, hudheight, color, typeTime, holdTime, fadeTime);
msg = new DHUDMessageTypeOnFadeOut (activefont, work, x, y, hudwidth, hudheight, color, typeTime, holdTime, fadeTime);
}
break;
case 3: // fade in, then fade out
{
float inTime = (optstart < sp) ? FIXED2FLOAT(Stack[optstart]) : 0.5f;
float outTime = (optstart < sp-1) ? FIXED2FLOAT(Stack[optstart+1]) : 0.5f;
msg = new DHUDMessageFadeInOut (work, x, y, hudwidth, hudheight, color, holdTime, inTime, outTime);
msg = new DHUDMessageFadeInOut (activefont, work, x, y, hudwidth, hudheight, color, holdTime, inTime, outTime);
}
break;
}
@ -5582,10 +5573,6 @@ int DLevelScript::RunScript ()
this->pc = pc;
assert (sp == 0);
}
if (screen != NULL)
{
screen->SetFont (SmallFont);
}
return resultValue;
}

View file

@ -740,7 +740,7 @@ void P_StartConversation (AActor *npc, AActor *pc, bool facetalker, bool saveang
toSay = GStrings[dlgtext.GetChars()];
if (toSay==NULL) toSay = "Go away!"; // Ok, it's lame - but it doesn't look like an error to the player. ;)
}
DialogueLines = V_BreakLines (screen->Font, screen->GetWidth()/CleanXfac-24*2, toSay);
DialogueLines = V_BreakLines (SmallFont, screen->GetWidth()/CleanXfac-24*2, toSay);
// Fill out the possible choices
ShowGold = false;
@ -753,7 +753,7 @@ void P_StartConversation (AActor *npc, AActor *pc, bool facetalker, bool saveang
continue;
}
ShowGold |= reply->NeedsGold;
reply->ReplyLines = V_BreakLines (screen->Font, 320-50-10, reply->Reply);
reply->ReplyLines = V_BreakLines (SmallFont, 320-50-10, reply->Reply);
for (j = 0; reply->ReplyLines[j].Width >= 0; ++j)
{
item.label = reply->ReplyLines[j].Text.LockBuffer();
@ -895,14 +895,14 @@ static void DrawConversationMenu ()
if (speakerName != NULL)
{
screen->DrawText (CR_WHITE, x, y, speakerName,
screen->DrawText (SmallFont, CR_WHITE, x, y, speakerName,
DTA_CleanNoMove, true, TAG_DONE);
y += linesize * 3 / 2;
}
x = 24 * screen->GetWidth() / 320;
for (i = 0; DialogueLines[i].Width >= 0; ++i)
{
screen->DrawText (CR_UNTRANSLATED, x, y, DialogueLines[i].Text,
screen->DrawText (SmallFont, CR_UNTRANSLATED, x, y, DialogueLines[i].Text,
DTA_CleanNoMove, true, TAG_DONE);
y += linesize;
}
@ -913,12 +913,12 @@ static void DrawConversationMenu ()
char goldstr[32];
mysnprintf (goldstr, countof(goldstr), "%d", coin != NULL ? coin->Amount : 0);
screen->DrawText (CR_GRAY, 21, 191, goldstr, DTA_320x200, true,
screen->DrawText (SmallFont, CR_GRAY, 21, 191, goldstr, DTA_320x200, true,
DTA_FillColor, 0, DTA_Alpha, HR_SHADOW, TAG_DONE);
screen->DrawTexture (TexMan(((AInventory *)GetDefaultByType (RUNTIME_CLASS(ACoin)))->Icon),
3, 190, DTA_320x200, true,
DTA_FillColor, 0, DTA_Alpha, HR_SHADOW, TAG_DONE);
screen->DrawText (CR_GRAY, 20, 190, goldstr, DTA_320x200, true, TAG_DONE);
screen->DrawText (SmallFont, CR_GRAY, 20, 190, goldstr, DTA_320x200, true, TAG_DONE);
screen->DrawTexture (TexMan(((AInventory *)GetDefaultByType (RUNTIME_CLASS(ACoin)))->Icon),
2, 189, DTA_320x200, true, TAG_DONE);
}

View file

@ -452,7 +452,7 @@ void AActor::Die (AActor *source, AActor *inflictor)
SexMessage (GStrings("SPREEKILLSELF"), buff,
player->userinfo.gender, player->userinfo.netname,
player->userinfo.netname);
StatusBar->AttachMessage (new DHUDMessageFadeOut (buff,
StatusBar->AttachMessage (new DHUDMessageFadeOut (SmallFont, buff,
1.5f, 0.2f, 0, 0, CR_WHITE, 3.f, 0.5f), MAKE_ID('K','S','P','R'));
}
}
@ -500,7 +500,7 @@ void AActor::Die (AActor *source, AActor *inflictor)
{
SexMessage (GStrings("SPREEOVER"), buff, player->userinfo.gender,
player->userinfo.netname, source->player->userinfo.netname);
StatusBar->AttachMessage (new DHUDMessageFadeOut (buff,
StatusBar->AttachMessage (new DHUDMessageFadeOut (SmallFont, buff,
1.5f, 0.2f, 0, 0, CR_WHITE, 3.f, 0.5f), MAKE_ID('K','S','P','R'));
}
}
@ -510,7 +510,7 @@ void AActor::Die (AActor *source, AActor *inflictor)
{
SexMessage (spreemsg, buff, player->userinfo.gender,
player->userinfo.netname, source->player->userinfo.netname);
StatusBar->AttachMessage (new DHUDMessageFadeOut (buff,
StatusBar->AttachMessage (new DHUDMessageFadeOut (SmallFont, buff,
1.5f, 0.2f, 0, 0, CR_WHITE, 3.f, 0.5f), MAKE_ID('K','S','P','R'));
}
}
@ -558,7 +558,7 @@ void AActor::Die (AActor *source, AActor *inflictor)
{
SexMessage (multimsg, buff, player->userinfo.gender,
player->userinfo.netname, source->player->userinfo.netname);
StatusBar->AttachMessage (new DHUDMessageFadeOut (buff,
StatusBar->AttachMessage (new DHUDMessageFadeOut (SmallFont, buff,
1.5f, 0.8f, 0, 0, CR_RED, 3.f, 0.5f), MAKE_ID('M','K','I','L'));
}
}

View file

@ -3244,7 +3244,7 @@ void P_SetupLevel (char *lumpname, int position)
AActor::ClearTIDHashes ();
// [RH] clear out the mid-screen message
C_MidPrint (NULL);
C_MidPrint (NULL, NULL);
// Free all level data from the previous map
P_FreeLevelData ();

View file

@ -58,6 +58,7 @@
#include "gi.h"
#include "statnums.h"
#include "g_level.h"
#include "v_font.h"
// State.
#include "r_state.h"
@ -544,7 +545,7 @@ void P_PlayerInSpecialSector (player_t *player)
sector->special &= ~SECRET_MASK;
if (player->mo->CheckLocalView (consoleplayer))
{
C_MidPrint (secretmessage);
C_MidPrint (SmallFont, secretmessage);
S_Sound (CHAN_AUTO, "misc/secret", 1, ATTN_NORM);
}
}

View file

@ -670,7 +670,7 @@ void drawquad(float x0, float y0, float x1, float y1, float x2, float y2, float
void printnum(int x, int y, int num)
{
char foo[16]; mysnprintf (foo, countof(foo), "%d", num);
RenderTarget->DrawText (CR_WHITE, x, y, foo);
RenderTarget->DrawText (SmallFont, CR_WHITE, x, y, foo);
}
void drawpolymosttest()

View file

@ -151,17 +151,17 @@ void S_NoiseDebug (void)
int y, color;
y = 32 * CleanYfac;
screen->DrawText (CR_YELLOW, 0, y, "*** SOUND DEBUG INFO ***", TAG_DONE);
screen->DrawText (SmallFont, CR_YELLOW, 0, y, "*** SOUND DEBUG INFO ***", TAG_DONE);
y += 8;
screen->DrawText (CR_GOLD, 0, y, "name", TAG_DONE);
screen->DrawText (CR_GOLD, 70, y, "x", TAG_DONE);
screen->DrawText (CR_GOLD, 120, y, "y", TAG_DONE);
screen->DrawText (CR_GOLD, 170, y, "z", TAG_DONE);
screen->DrawText (CR_GOLD, 220, y, "vol", TAG_DONE);
screen->DrawText (CR_GOLD, 260, y, "dist", TAG_DONE);
screen->DrawText (CR_GOLD, 300, y, "chan", TAG_DONE);
screen->DrawText (CR_GOLD, 340, y, "flags", TAG_DONE);
screen->DrawText (SmallFont, CR_GOLD, 0, y, "name", TAG_DONE);
screen->DrawText (SmallFont, CR_GOLD, 70, y, "x", TAG_DONE);
screen->DrawText (SmallFont, CR_GOLD, 120, y, "y", TAG_DONE);
screen->DrawText (SmallFont, CR_GOLD, 170, y, "z", TAG_DONE);
screen->DrawText (SmallFont, CR_GOLD, 220, y, "vol", TAG_DONE);
screen->DrawText (SmallFont, CR_GOLD, 260, y, "dist", TAG_DONE);
screen->DrawText (SmallFont, CR_GOLD, 300, y, "chan", TAG_DONE);
screen->DrawText (SmallFont, CR_GOLD, 340, y, "flags", TAG_DONE);
y += 8;
if (Channels == NULL)
@ -186,51 +186,51 @@ void S_NoiseDebug (void)
// Name
Wads.GetLumpName (temp, chan->SfxInfo->lumpnum);
temp[8] = 0;
screen->DrawText (color, 0, y, temp, TAG_DONE);
screen->DrawText (SmallFont, color, 0, y, temp, TAG_DONE);
if (!(chan->ChanFlags & CHAN_IS3D))
{
screen->DrawText(color, 70, y, "---", TAG_DONE); // X
screen->DrawText(color, 120, y, "---", TAG_DONE); // Y
screen->DrawText(color, 170, y, "---", TAG_DONE); // Z
screen->DrawText(color, 260, y, "---", TAG_DONE); // Distance
screen->DrawText(SmallFont, color, 70, y, "---", TAG_DONE); // X
screen->DrawText(SmallFont, color, 120, y, "---", TAG_DONE); // Y
screen->DrawText(SmallFont, color, 170, y, "---", TAG_DONE); // Z
screen->DrawText(SmallFont, color, 260, y, "---", TAG_DONE); // Distance
}
else
{
// X coordinate
mysnprintf (temp, countof(temp), "%.0f", origin.X);
screen->DrawText (color, 70, y, temp, TAG_DONE);
mysnprintf(temp, countof(temp), "%.0f", origin.X);
screen->DrawText(SmallFont, color, 70, y, temp, TAG_DONE);
// Y coordinate
mysnprintf (temp, countof(temp), "%.0f", origin.Z);
screen->DrawText (color, 120, y, temp, TAG_DONE);
mysnprintf(temp, countof(temp), "%.0f", origin.Z);
screen->DrawText(SmallFont, color, 120, y, temp, TAG_DONE);
// Z coordinate
mysnprintf (temp, countof(temp), "%.0f", origin.Y);
screen->DrawText (color, 170, y, temp, TAG_DONE);
mysnprintf(temp, countof(temp), "%.0f", origin.Y);
screen->DrawText(SmallFont, color, 170, y, temp, TAG_DONE);
// Distance
if (chan->DistanceScale > 0)
{
mysnprintf (temp, countof(temp), "%.0f", (origin - listener).Length());
screen->DrawText (color, 260, y, temp, TAG_DONE);
mysnprintf(temp, countof(temp), "%.0f", (origin - listener).Length());
screen->DrawText(SmallFont, color, 260, y, temp, TAG_DONE);
}
else
{
screen->DrawText (color, 260, y, "---", TAG_DONE);
screen->DrawText(SmallFont, color, 260, y, "---", TAG_DONE);
}
}
// Volume
mysnprintf (temp, countof(temp), "%.2g", chan->Volume);
screen->DrawText (color, 220, y, temp, TAG_DONE);
mysnprintf(temp, countof(temp), "%.2g", chan->Volume);
screen->DrawText(SmallFont, color, 220, y, temp, TAG_DONE);
// Channel
mysnprintf (temp, countof(temp), "%d", chan->EntChannel);
screen->DrawText (color, 300, y, temp, TAG_DONE);
mysnprintf(temp, countof(temp), "%d", chan->EntChannel);
screen->DrawText(SmallFont, color, 300, y, temp, TAG_DONE);
// Flags
mysnprintf (temp, countof(temp), "%s3%sZ%sU%sM%sN%sA%sL%sE",
mysnprintf(temp, countof(temp), "%s3%sZ%sU%sM%sN%sA%sL%sE",
(chan->ChanFlags & CHAN_IS3D) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK,
(chan->ChanFlags & CHAN_LISTENERZ) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK,
(chan->ChanFlags & CHAN_UI) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK,
@ -239,7 +239,7 @@ void S_NoiseDebug (void)
(chan->ChanFlags & CHAN_AREA) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK,
(chan->ChanFlags & CHAN_LOOP) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK,
(chan->ChanFlags & CHAN_EVICTED) ? TEXTCOLOR_GREEN : TEXTCOLOR_BLACK);
screen->DrawText (color, 340, y, temp, TAG_DONE);
screen->DrawText(SmallFont, color, 340, y, temp, TAG_DONE);
y += 8;
if (chan->PrevChan == &Channels)

View file

@ -94,7 +94,6 @@ void FStat::PrintStat ()
int y = SCREENHEIGHT;
int count = 0;
screen->SetFont (ConFont);
for (FStat *stat = FirstStat; stat != NULL; stat = stat->m_Next)
{
if (stat->m_Active)
@ -104,17 +103,16 @@ void FStat::PrintStat ()
if (stattext.Len() > 0)
{
y -= fontheight; // there's at least one line of text
for(unsigned i = 0; i < stattext.Len()-1; i++)
for (unsigned i = 0; i < stattext.Len()-1; i++)
{
// Count number of linefeeds but ignore terminating ones.
if (stattext[i] == '\n') y -= fontheight;
}
screen->DrawText (CR_GREEN, 5, y, stattext, TAG_DONE);
screen->DrawText(ConFont, CR_GREEN, 5, y, stattext, TAG_DONE);
count++;
}
}
}
screen->SetFont (SmallFont);
if (count)
{
SB_state = screen->GetPageCount ();

View file

@ -1556,22 +1556,19 @@ DEFINE_ACTION_FUNCTION_PARAMS(AActor, A_Print)
if (self->CheckLocalView (consoleplayer) ||
(self->target!=NULL && self->target->CheckLocalView (consoleplayer)))
{
FFont * oldfont = screen->Font;
float saved = con_midtime;
FFont *font = NULL;
if (fontname != NAME_None)
{
FFont * font = V_GetFont(fontname);
if (font != NULL) screen->SetFont(font);
font = V_GetFont(fontname);
}
if (time > 0)
{
con_midtime = time;
}
C_MidPrint(text);
screen->SetFont(oldfont);
C_MidPrint(font != NULL ? font : SmallFont, text);
con_midtime = saved;
}
}

View file

@ -62,7 +62,7 @@ The FON2 header is followed by variable length data:
ubyte Palette[PaletteSize+1][3];
-- The last entry is the delimiter color. The delimiter is not used
-- by the font but is used my imagetool when converting the font
-- by the font but is used by imagetool when converting the font
-- back to an image. Color 0 is the transparent color and is also
-- used only for converting the font back to an image. The other
-- entries are all presorted in increasing order of brightness.
@ -146,6 +146,13 @@ protected:
FTextureID PicNum;
};
// Essentially a normal multilump font but with an explicit list of character patches
class FSpecialFont : public FFont
{
public:
FSpecialFont (const char *name, int first, int count, int *lumplist, const bool *notranslate);
};
// This is a font character that loads a texture and recolors it.
class FFontChar1 : public FTexture
{
@ -1503,18 +1510,6 @@ void FFontChar2::MakeTexture ()
}
}
//===========================================================================
//
// Essentially a normal multilump font but
// with an explicit list of character patches
//
//===========================================================================
class FSpecialFont : public FFont
{
public:
FSpecialFont (const char *name, int first, int count, int *lumplist, const bool *notranslate);
};
//==========================================================================
//
// FSpecialFont :: FSpecialFont
@ -1723,7 +1718,7 @@ void V_InitCustomFonts()
if (sc.Number >= 0 && sc.Number < 256)
notranslate[sc.Number] = true;
}
format=2;
format = 2;
}
else
{
@ -1756,7 +1751,7 @@ void V_InitCustomFonts()
break;
}
}
if (count>0)
if (count > 0)
{
new FSpecialFont (namebuffer, first, count, &lumplist[first], notranslate);
}
@ -2116,7 +2111,7 @@ void V_InitFonts()
SmallFont = new FFont ("SmallFont", "STCFN%.3d", HU_FONTSTART, HU_FONTSIZE, HU_FONTSTART);
}
}
if (!(SmallFont2=FFont::FindFont("SmallFont2")))
if (!(SmallFont2 = FFont::FindFont("SmallFont2")))
{
if (Wads.CheckNumForName ("STBFN033", ns_graphics) >= 0)
{
@ -2127,7 +2122,7 @@ void V_InitFonts()
SmallFont2 = SmallFont;
}
}
if (!(BigFont=FFont::FindFont("BigFont")))
if (!(BigFont = FFont::FindFont("BigFont")))
{
if (gameinfo.gametype & GAME_DoomChex)
{
@ -2142,9 +2137,19 @@ void V_InitFonts()
BigFont = new FFont ("BigFont", "FONTB%02u", HU_FONTSTART, HU_FONTSIZE, 1);
}
}
if (!(ConFont=FFont::FindFont("ConsoleFont")))
if (!(ConFont = FFont::FindFont("ConsoleFont")))
{
ConFont = new FSingleLumpFont ("ConsoleFont", Wads.GetNumForName ("CONFONT"));
}
if (!(IntermissionFont = FFont::FindFont("IntermissionFont")))
{
if (gameinfo.gametype & GAME_DoomChex)
{
IntermissionFont = FFont::FindFont("IntermissionFont_Doom");
}
if (IntermissionFont == NULL)
{
IntermissionFont = BigFont;
}
}
}

View file

@ -66,6 +66,7 @@ enum EColorRange
CR_DARKBROWN,
CR_PURPLE,
CR_DARKGRAY,
CR_CYAN,
NUM_TEXT_COLORS
};
@ -126,7 +127,7 @@ protected:
};
extern FFont *SmallFont, *SmallFont2, *BigFont, *ConFont;
extern FFont *SmallFont, *SmallFont2, *BigFont, *ConFont, *IntermissionFont;
void V_InitFonts();
EColorRange V_FindFontColor (FName name);

View file

@ -48,18 +48,13 @@
#include "templates.h"
//
// SetFont
// DrawChar
//
// Set the canvas's font
// Write a single character using the given font
//
void DCanvas::SetFont (FFont *font)
void STACK_ARGS DCanvas::DrawChar (FFont *font, int normalcolor, int x, int y, BYTE character, ...)
{
Font = font;
}
void STACK_ARGS DCanvas::DrawChar (int normalcolor, int x, int y, BYTE character, ...)
{
if (Font == NULL)
if (font == NULL)
return;
if (normalcolor >= NumTextColors)
@ -68,9 +63,9 @@ void STACK_ARGS DCanvas::DrawChar (int normalcolor, int x, int y, BYTE character
FTexture *pic;
int dummy;
if (NULL != (pic = Font->GetChar (character, &dummy)))
if (NULL != (pic = font->GetChar (character, &dummy)))
{
const FRemapTable *range = Font->GetColorTranslation ((EColorRange)normalcolor);
const FRemapTable *range = font->GetColorTranslation ((EColorRange)normalcolor);
va_list taglist;
va_start (taglist, character);
DrawTexture (pic, x, y, DTA_Translation, range, TAG_MORE, &taglist);
@ -81,9 +76,9 @@ void STACK_ARGS DCanvas::DrawChar (int normalcolor, int x, int y, BYTE character
//
// DrawText
//
// Write a string using the current font
// Write a string using the given font
//
void STACK_ARGS DCanvas::DrawText (int normalcolor, int x, int y, const char *string, ...)
void STACK_ARGS DCanvas::DrawText (FFont *font, int normalcolor, int x, int y, const char *string, ...)
{
va_list tags;
DWORD tag;
@ -103,16 +98,16 @@ void STACK_ARGS DCanvas::DrawText (int normalcolor, int x, int y, const char *st
int kerning;
FTexture *pic;
if (Font == NULL || string == NULL)
if (font == NULL || string == NULL)
return;
if (normalcolor >= NumTextColors)
normalcolor = CR_UNTRANSLATED;
boldcolor = normalcolor ? normalcolor - 1 : NumTextColors - 1;
range = Font->GetColorTranslation ((EColorRange)normalcolor);
height = Font->GetHeight () + 1;
kerning = Font->GetDefaultKerning ();
range = font->GetColorTranslation ((EColorRange)normalcolor);
height = font->GetHeight () + 1;
kerning = font->GetDefaultKerning ();
ch = (const BYTE *)string;
cx = x;
@ -214,7 +209,7 @@ void STACK_ARGS DCanvas::DrawText (int normalcolor, int x, int y, const char *st
EColorRange newcolor = V_ParseFontColor (ch, normalcolor, boldcolor);
if (newcolor != CR_UNDEFINED)
{
range = Font->GetColorTranslation (newcolor);
range = font->GetColorTranslation (newcolor);
}
continue;
}
@ -226,7 +221,7 @@ void STACK_ARGS DCanvas::DrawText (int normalcolor, int x, int y, const char *st
continue;
}
if (NULL != (pic = Font->GetChar (c, &w)))
if (NULL != (pic = font->GetChar (c, &w)))
{
va_list taglist;
va_start (taglist, string);

View file

@ -130,7 +130,7 @@ const FTexture::Span FPaletteTester::DummySpan[2] = { { 0, 16 }, { 0, 0 } };
int DisplayWidth, DisplayHeight, DisplayBits;
FFont *SmallFont, *SmallFont2, *BigFont, *ConFont;
FFont *SmallFont, *SmallFont2, *BigFont, *ConFont, *IntermissionFont;
extern "C" {
DWORD Col2RGB8[65][256];
@ -206,7 +206,6 @@ DCanvas::DCanvas (int _width, int _height)
{
// Init member vars
Buffer = NULL;
Font = NULL;
LockCount = 0;
Width = _width;
Height = _height;
@ -823,9 +822,7 @@ void DFrameBuffer::DrawRateStuff ()
chars = mysnprintf (fpsbuff, countof(fpsbuff), "%2u ms (%3u fps)", howlong, LastCount);
rate_x = Width - chars * 8;
Clear (rate_x, 0, Width, 8, 0, 0);
SetFont (ConFont);
DrawText (CR_WHITE, rate_x, 0, (char *)&fpsbuff[0], TAG_DONE);
SetFont (SmallFont);
DrawText (ConFont, CR_WHITE, rate_x, 0, (char *)&fpsbuff[0], TAG_DONE);
DWORD thisSec = ms/1000;
if (LastSec < thisSec)
@ -1254,7 +1251,6 @@ bool V_DoModeSetup (int width, int height, int bits)
screen = buff;
GC::WriteBarrier(screen);
screen->SetFont (SmallFont);
screen->SetGamma (Gamma);
// Load fonts now so they can be packed into textures straight away,
@ -1464,7 +1460,6 @@ void V_Init2()
int width = screen->GetWidth();
int height = screen->GetHeight();
float gamma = static_cast<DDummyFrameBuffer *>(screen)->Gamma;
FFont *font = screen->Font;
{
DFrameBuffer *s = screen;
@ -1482,7 +1477,6 @@ void V_Init2()
Printf ("Resolution: %d x %d\n", SCREENWIDTH, SCREENHEIGHT);
screen->SetGamma (gamma);
if (font != NULL) screen->SetFont (font);
FBaseCVar::ResetColors ();
C_NewModeAdjust();
M_InitVideoModesMenu();

View file

@ -128,8 +128,6 @@ class DCanvas : public DObject
{
DECLARE_ABSTRACT_CLASS (DCanvas, DObject)
public:
FFont *Font;
DCanvas (int width, int height);
virtual ~DCanvas ();
@ -187,8 +185,6 @@ public:
// Text drawing functions -----------------------------------------------
virtual void SetFont (FFont *font);
// 2D Texture drawing
void STACK_ARGS DrawTexture (FTexture *img, int x, int y, int tags, ...);
void FillBorder (FTexture *img); // Fills the border around a 4:3 part of the screen on non-4:3 displays
@ -196,8 +192,8 @@ public:
void VirtualToRealCoordsInt(int &x, int &y, int &w, int &h, int vwidth, int vheight, bool vbottom=false, bool handleaspect=true) const;
// 2D Text drawing
void STACK_ARGS DrawText (int normalcolor, int x, int y, const char *string, ...);
void STACK_ARGS DrawChar (int normalcolor, int x, int y, BYTE character, ...);
void STACK_ARGS DrawText (FFont *font, int normalcolor, int x, int y, const char *string, ...);
void STACK_ARGS DrawChar (FFont *font, int normalcolor, int x, int y, BYTE character, ...);
protected:
BYTE *Buffer;

View file

@ -46,6 +46,7 @@
#include "v_text.h"
#include "gi.h"
#include "r_translate.h"
#include "templates.h"
// States for the intermission
typedef enum
@ -210,11 +211,6 @@ static bool noautostartmap;
static TArray<FTexture *> yah; // You Are Here graphic
static FTexture* splat; // splat
static FTexture* percent; // %, : graphics
static FTexture* colon;
static FTexture* slash;
static FTexture* num[10]; // 0-9 graphic
static FTexture* wiminus; // minus sign
static FTexture* finished; // "Finished!" graphics
static FTexture* entering; // "Entering" graphic
static FTexture* sp_secret; // "secret"
@ -409,12 +405,12 @@ void WI_LoadBackground(bool isenterpic)
{
case 0: // Background
sc.MustGetString();
texture=TexMan.CheckForTexture(sc.String, FTexture::TEX_MiscPatch,FTextureManager::TEXMAN_TryAny);
texture = TexMan.CheckForTexture(sc.String, FTexture::TEX_MiscPatch, FTextureManager::TEXMAN_TryAny);
break;
case 1: // Splat
sc.MustGetString();
splat=TexMan[sc.String];
splat = TexMan[sc.String];
break;
case 2: // Pointers
@ -422,7 +418,8 @@ void WI_LoadBackground(bool isenterpic)
{
yah.Push(TexMan[sc.String]);
}
if (sc.Crossed) sc.UnGet();
if (sc.Crossed)
sc.UnGet();
break;
case 3: // Spots
@ -683,23 +680,15 @@ void WI_drawBackground()
//
//====================================================================
static void WI_DrawCharPatch (FTexture *patch, int x, int y)
static int WI_DrawCharPatch (int charcode, int x, int y, EColorRange translation=CR_UNTRANSLATED)
{
if (patch->UseType != FTexture::TEX_FontChar)
{
screen->DrawTexture (patch, x, y,
DTA_Clean, true,
DTA_ShadowAlpha, (gameinfo.gametype & GAME_DoomChex) ? 0 : FRACUNIT/2,
TAG_DONE);
}
else
{
screen->DrawTexture (patch, x, y,
DTA_Clean, true,
DTA_ShadowAlpha, (gameinfo.gametype & GAME_DoomChex) ? 0 : FRACUNIT/2,
DTA_Translation, BigFont->GetColorTranslation (CR_UNTRANSLATED), // otherwise it doesn't look good in Strife!
TAG_DONE);
}
int width;
screen->DrawTexture(IntermissionFont->GetChar(charcode, &width), x, y,
DTA_Clean, true,
DTA_ShadowAlpha, (gameinfo.gametype & GAME_DoomChex) ? 0 : FRACUNIT/2,
DTA_Translation, IntermissionFont->GetColorTranslation(translation),
TAG_DONE);
return x - width;
}
@ -712,21 +701,20 @@ static void WI_DrawCharPatch (FTexture *patch, int x, int y)
//
//====================================================================
int WI_DrawName(int y,const char * levelname, bool nomove=false)
int WI_DrawName(int y, const char *levelname, bool nomove=false)
{
int i;
size_t l;
const char * p;
int h=0;
const char *p;
int h = 0;
int lumph;
lumph=BigFont->GetHeight();
lumph = BigFont->GetHeight();
p=levelname;
l=strlen(p);
p = levelname;
l = strlen(p);
if (!l) return 0;
screen->SetFont(BigFont);
FBrokenLines *lines = V_BreakLines(BigFont, 320, p);
if (lines)
@ -735,19 +723,18 @@ int WI_DrawName(int y,const char * levelname, bool nomove=false)
{
if (!nomove)
{
screen->DrawText(CR_UNTRANSLATED, 160 - lines[i].Width/2, y+h, lines[i].Text, DTA_Clean, true, TAG_DONE);
screen->DrawText(BigFont, CR_UNTRANSLATED, 160 - lines[i].Width/2, y+h, lines[i].Text, DTA_Clean, true, TAG_DONE);
}
else
{
screen->DrawText(CR_UNTRANSLATED, (SCREENWIDTH - lines[i].Width * CleanXfac) / 2, (y+h) * CleanYfac,
screen->DrawText(BigFont, CR_UNTRANSLATED, (SCREENWIDTH - lines[i].Width * CleanXfac) / 2, (y+h) * CleanYfac,
lines[i].Text, DTA_CleanNoMove, true, TAG_DONE);
}
h+=lumph;
}
V_FreeBrokenLines(lines);
}
screen->SetFont(SmallFont);
return h+lumph/4;
return h + lumph/4;
}
@ -763,7 +750,7 @@ void WI_drawLF ()
{
int y = WI_TITLEY;
FTexture * tex = wbs->LName0;
FTexture *tex = wbs->LName0;
// draw <LevelName>
if (tex)
@ -773,11 +760,12 @@ void WI_drawLF ()
}
else
{
y+=WI_DrawName(y, lnametexts[0]);
y += WI_DrawName(y, lnametexts[0]);
}
// draw "Finished!"
if (y < NG_STATSY - screen->Font->GetHeight()*3/4)
FFont *font = gameinfo.gametype & GAME_Raven ? SmallFont : BigFont;
if (y < NG_STATSY - font->GetHeight()*3/4)
{
// don't draw 'finished' if the level name is too high!
if (gameinfo.gametype & GAME_DoomChex)
@ -786,10 +774,9 @@ void WI_drawLF ()
}
else
{
screen->SetFont(gameinfo.gametype&GAME_Raven? SmallFont : BigFont);
screen->DrawText(CR_WHITE, 160 - screen->Font->StringWidth("finished")/2, y-4, "finished",
screen->DrawText(font, CR_WHITE,
160 - font->StringWidth("finished")/2, y-4, "finished",
DTA_Clean, true, TAG_DONE);
screen->SetFont(SmallFont);
}
}
}
@ -806,22 +793,21 @@ void WI_drawLF ()
void WI_drawEL ()
{
int y = WI_TITLEY;
FFont *font = gameinfo.gametype & GAME_Raven ? SmallFont : BigFont;
// draw "entering"
// be careful with the added height so that it works for oversized 'entering' patches!
if (gameinfo.gametype & GAME_DoomChex)
{
screen->DrawTexture(entering, (SCREENWIDTH - entering->GetWidth() * CleanXfac) / 2, y * CleanYfac, DTA_CleanNoMove, true, TAG_DONE);
y += entering->GetHeight() + screen->Font->GetHeight()/4;
y += entering->GetHeight() + font->GetHeight()/4;
}
else
{
screen->SetFont(gameinfo.gametype&GAME_Raven? SmallFont : BigFont);
screen->DrawText(CR_WHITE, (SCREENWIDTH - screen->Font->StringWidth("now entering:") * CleanXfac) / 2, y * CleanYfac,
screen->DrawText(font, CR_WHITE,
(SCREENWIDTH - font->StringWidth("now entering:") * CleanXfac) / 2, y * CleanYfac,
"now entering:", DTA_CleanNoMove, true, TAG_DONE);
y += screen->Font->GetHeight()*5/4;
screen->SetFont(SmallFont);
y += font->GetHeight()*5/4;
}
// draw <LevelName>
@ -888,92 +874,81 @@ void WI_drawOnLnode( int n, FTexture * c[] ,int numc)
}
}
// ====================================================================
//====================================================================
//
// Draws a number.
// If digits > 0, then use that many digits minimum,
// otherwise only use as many as necessary.
// Returns new x position.
// x is the right edge of the number.
// Returns new x position, that is, the left edge of the number.
//
// ====================================================================
int WI_drawNum (int x, int y, int n, int digits, bool leadingzeros = true)
//====================================================================
int WI_drawNum (int x, int y, int n, int digits, bool leadingzeros=true, EColorRange translation=CR_UNTRANSLATED)
{
int fontwidth = num[3]->GetWidth();
int xofs;
int fontwidth = IntermissionFont->GetCharWidth('3');
char text[8];
int len;
char *text_p;
if (leadingzeros)
{
mysnprintf (text, countof(text), "%07d", n);
len = mysnprintf (text, countof(text), "%0*d", digits, n);
}
else
{
mysnprintf (text, countof(text), "%7d", n);
if (digits < 0)
{
text_p = strrchr (text, ' ');
digits = (text_p == NULL) ? 7 : 6 - (int)(text_p - text);
x -= digits * fontwidth;
}
len = mysnprintf (text, countof(text), "%d", n);
}
text_p = text + MIN<int>(len, countof(text)-1);
text_p = strchr (text, '-');
if (text_p == NULL || text_p - text > 7 - digits)
{
text_p = text + 7 - digits;
}
xofs = x;
if (*text_p == '-')
{
x -= fontwidth;
WI_DrawCharPatch (wiminus, x, y);
}
// draw the new number
while (*text_p)
while (--text_p >= text)
{
// Digits are centered in a box the width of the '3' character.
// Other characters (specifically, '-') are right-aligned in their cell.
if (*text_p >= '0' && *text_p <= '9')
{
FTexture *p = num[*text_p - '0'];
WI_DrawCharPatch (p, xofs + (fontwidth - p->GetWidth())/2, y);
x -= fontwidth;
WI_DrawCharPatch(*text_p, x + (fontwidth - IntermissionFont->GetCharWidth(*text_p)) / 2, y, translation);
}
text_p++;
xofs += fontwidth;
else
{
WI_DrawCharPatch(*text_p, x - IntermissionFont->GetCharWidth(*text_p), y, translation);
x -= fontwidth;
}
}
if (len < digits)
{
x -= fontwidth * (digits - len);
}
return x;
}
// ====================================================================
//====================================================================
//
//
//
// ====================================================================
//====================================================================
void WI_drawPercent (int x, int y, int p, int b)
void WI_drawPercent (int x, int y, int p, int b, bool show_total=true)
{
if (p < 0)
return;
if (wi_percents)
{
WI_DrawCharPatch (percent, x, y);
if (b == 0)
WI_drawNum (x, y, 100, -1, false);
else
WI_drawNum(x, y, p * 100 / b, -1, false);
WI_DrawCharPatch('%', x, y, CR_UNTRANSLATED);
WI_drawNum(x, y, b == 0 ? 100 : p * 100 / b, -1, false);
}
else
{
int y2 = y + percent->GetHeight() - screen->Font->GetHeight ();
x = WI_drawNum (x, y, b, -1, false);
x -= SmallFont->StringWidth (" OF ");
screen->DrawText (CR_UNTRANSLATED, x, y2, " OF",
DTA_Clean, true, TAG_DONE);
x += IntermissionFont->GetCharWidth('%');
if (show_total)
{
int y2 = y + IntermissionFont->GetHeight() - BigFont->GetHeight();
x = WI_drawNum(x, y, b, 3, false);
x -= BigFont->GetCharWidth('/');
screen->DrawText (BigFont, gameinfo.gametype & GAME_Doom ? CR_RED : CR_UNTRANSLATED, x, y2, "/",
DTA_Clean, true, TAG_DONE);
}
WI_drawNum (x, y, p, -1, false);
}
}
@ -991,6 +966,21 @@ void WI_drawTime (int x, int y, int t, bool no_sucks=false)
return;
sucky = !no_sucks && t >= wbs->sucktime * 60 * 60 && wbs->sucktime > 0;
if (sucky)
{ // "sucks"
if (sucks != NULL)
{
screen->DrawTexture (sucks, x - sucks->GetWidth(), y - IntermissionFont->GetHeight() - 2,
DTA_Clean, true, TAG_DONE);
}
else
{
screen->DrawText (BigFont, CR_UNTRANSLATED, x - BigFont->StringWidth("SUCKS"), y - IntermissionFont->GetHeight() - 2,
"SUCKS", DTA_Clean, true, TAG_DONE);
}
}
int hours = t / 3600;
t -= hours * 3600;
int minutes = t / 60;
@ -999,38 +989,17 @@ void WI_drawTime (int x, int y, int t, bool no_sucks=false)
// Why were these offsets hard coded? Half the WADs with custom patches
// I tested screwed up miserably in this function!
int num_spacing = num[3]->GetWidth();
int colon_spacing = colon->GetWidth();
int num_spacing = IntermissionFont->GetCharWidth('3');
int colon_spacing = IntermissionFont->GetCharWidth(':');
x -= 2*num_spacing;
WI_drawNum (x, y, seconds, 2);
x -= colon_spacing;
WI_DrawCharPatch (colon, x , y);
x -= 2*num_spacing ;
WI_drawNum (x, y, minutes, 2, hours!=0);
x = WI_drawNum (x, y, seconds, 2) - 1;
WI_DrawCharPatch (':', x -= colon_spacing, y);
x = WI_drawNum (x, y, minutes, 2, hours!=0);
if (hours)
{
x -= colon_spacing;
WI_DrawCharPatch (colon, x , y);
x -= 2*num_spacing ;
WI_DrawCharPatch (':', x -= colon_spacing, y);
WI_drawNum (x, y, hours, 2);
}
if (sucky)
{ // "sucks"
if (sucks != NULL)
{
screen->DrawTexture (sucks, x - sucks->GetWidth(), y - num[0]->GetHeight() - 2,
DTA_Clean, true, TAG_DONE);
}
else
{
screen->SetFont (BigFont);
screen->DrawText (CR_UNTRANSLATED, x - BigFont->StringWidth("SUCKS"), y - BigFont->GetHeight() - 2,
"SUCKS", DTA_Clean, true, TAG_DONE);
screen->SetFont (SmallFont);
}
}
}
void WI_End ()
@ -1547,7 +1516,7 @@ void WI_updateNetgameStats ()
void WI_drawNetgameStats ()
{
int i, x, y;
int pwidth = percent->GetWidth();
int pwidth = IntermissionFont->GetCharWidth('%');
// draw animated background
WI_drawBackground();
@ -1588,33 +1557,41 @@ void WI_drawNetgameStats ()
DTA_Clean, true,
TAG_DONE);
screen->DrawText(SmallFont, CR_GRAY, x + 3, y + 2, players[i].userinfo.netname, DTA_Clean, true, TAG_DONE);
x += NG_SPACINGX;
WI_drawPercent (x-pwidth, y+10, cnt_kills[i], wbs->maxkills); x += NG_SPACINGX;
WI_drawPercent (x-pwidth, y+10, cnt_items[i], wbs->maxitems); x += NG_SPACINGX;
WI_drawPercent (x-pwidth, y+10, cnt_secret[i], wbs->maxsecret); x += NG_SPACINGX;
WI_drawPercent (x-pwidth, y+10, cnt_kills[i], wbs->maxkills, false); x += NG_SPACINGX;
WI_drawPercent (x-pwidth, y+10, cnt_items[i], wbs->maxitems, false); x += NG_SPACINGX;
WI_drawPercent (x-pwidth, y+10, cnt_secret[i], wbs->maxsecret, false); x += NG_SPACINGX;
if (dofrags)
WI_drawNum(x, y+10, cnt_frags[i], -1, false);
y += WI_SPACINGY;
}
// [RH] Draw totals
x = NG_STATSX;
y += 10;
screen->DrawText(BigFont, CR_CYAN, x - BigFont->StringWidth("TOTALS"), y, "TOTALS", DTA_Clean, true, TAG_DONE);
x += NG_SPACINGX - pwidth + IntermissionFont->GetCharWidth('%');
WI_drawNum(x, y, wbs->maxkills, -1, false, CR_CYAN); x += NG_SPACINGX;
WI_drawNum(x, y, wbs->maxitems, -1, false, CR_CYAN); x += NG_SPACINGX;
WI_drawNum(x, y, wbs->maxsecret, -1, false, CR_CYAN);
}
else
{
if (gameinfo.gametype & GAME_Raven)
{
screen->SetFont (BigFont);
screen->DrawText (CR_UNTRANSLATED, 95, 35, "KILLS", DTA_Clean, true, DTA_Shadow, true, TAG_DONE);
screen->DrawText (CR_UNTRANSLATED, 155, 35, "BONUS", DTA_Clean, true, DTA_Shadow, true, TAG_DONE);
screen->DrawText (CR_UNTRANSLATED, 232, 35, "SECRET", DTA_Clean, true, DTA_Shadow, true, TAG_DONE);
screen->DrawText (BigFont, CR_UNTRANSLATED, 95, 35, "KILLS", DTA_Clean, true, DTA_Shadow, true, TAG_DONE);
screen->DrawText (BigFont, CR_UNTRANSLATED, 155, 35, "BONUS", DTA_Clean, true, DTA_Shadow, true, TAG_DONE);
screen->DrawText (BigFont, CR_UNTRANSLATED, 232, 35, "SECRET", DTA_Clean, true, DTA_Shadow, true, TAG_DONE);
y = 50;
}
else
{
screen->SetFont (SmallFont);
screen->DrawText (CR_UNTRANSLATED, 95, 50, "KILLS", DTA_Clean, true, DTA_Shadow, true, TAG_DONE);
screen->DrawText (CR_UNTRANSLATED, 155, 50, "BONUS", DTA_Clean, true, DTA_Shadow, true, TAG_DONE);
screen->DrawText (CR_UNTRANSLATED, 232, 50, "SECRET", DTA_Clean, true, DTA_Shadow, true, TAG_DONE);
screen->DrawText (SmallFont, CR_UNTRANSLATED, 95, 50, "KILLS", DTA_Clean, true, DTA_Shadow, true, TAG_DONE);
screen->DrawText (SmallFont, CR_UNTRANSLATED, 155, 50, "BONUS", DTA_Clean, true, DTA_Shadow, true, TAG_DONE);
screen->DrawText (SmallFont, CR_UNTRANSLATED, 232, 50, "SECRET", DTA_Clean, true, DTA_Shadow, true, TAG_DONE);
y = 62;
}
WI_drawLF ();
@ -1634,9 +1611,8 @@ void WI_drawNetgameStats ()
}
else // Hexen and Strife don't have a face graphic for this.
{
char pstr[3]={'P', '1'+i, 0};
screen->SetFont (BigFont);
screen->DrawText(CR_UNTRANSLATED, 25, y+10, pstr, DTA_Clean, true, TAG_DONE);
char pstr[3] = {'P', '1'+i, 0};
screen->DrawText(BigFont, CR_UNTRANSLATED, 25, y+10, pstr, DTA_Clean, true, TAG_DONE);
}
WI_drawPercent (127, y+10, cnt_kills[i], wbs->maxkills);
@ -1650,7 +1626,6 @@ void WI_drawNetgameStats ()
}
y += 37;
}
screen->SetFont (SmallFont);
}
}
@ -1790,7 +1765,7 @@ void WI_drawStats (void)
// line height
int lh;
lh = (3*num[0]->GetHeight())/2;
lh = IntermissionFont->GetHeight() * 3 / 2;
// draw animated background
WI_drawBackground();
@ -1824,34 +1799,33 @@ void WI_drawStats (void)
}
else
{
screen->SetFont (BigFont);
screen->DrawText (CR_UNTRANSLATED, 50, 65, "KILLS", DTA_Clean, true, DTA_Shadow, true, TAG_DONE);
screen->DrawText (CR_UNTRANSLATED, 50, 90, "ITEMS", DTA_Clean, true, DTA_Shadow, true, TAG_DONE);
screen->DrawText (CR_UNTRANSLATED, 50, 115, "SECRETS", DTA_Clean, true, DTA_Shadow, true, TAG_DONE);
screen->DrawText (BigFont, CR_UNTRANSLATED, 50, 65, "KILLS", DTA_Clean, true, DTA_Shadow, true, TAG_DONE);
screen->DrawText (BigFont, CR_UNTRANSLATED, 50, 90, "ITEMS", DTA_Clean, true, DTA_Shadow, true, TAG_DONE);
screen->DrawText (BigFont, CR_UNTRANSLATED, 50, 115, "SECRETS", DTA_Clean, true, DTA_Shadow, true, TAG_DONE);
int slashpos = gameinfo.gametype==GAME_Strife? 235:237;
int countpos = gameinfo.gametype==GAME_Strife? 185:200;
if (sp_state >= 2)
{
WI_drawNum (countpos, 65, cnt_kills[0], 3, false);
WI_DrawCharPatch (slash, slashpos, 65);
WI_DrawCharPatch ('/', slashpos, 65);
WI_drawNum (248, 65, wbs->maxkills, 3, false);
}
if (sp_state >= 4)
{
WI_drawNum (countpos, 90, cnt_items[0], 3, false);
WI_DrawCharPatch (slash, slashpos, 90);
WI_DrawCharPatch ('/', slashpos, 90);
WI_drawNum (248, 90, wbs->maxitems, 3, false);
}
if (sp_state >= 6)
{
WI_drawNum (countpos, 115, cnt_secret[0], 3, false);
WI_DrawCharPatch (slash, slashpos, 115);
WI_DrawCharPatch ('/', slashpos, 115);
WI_drawNum (248, 115, wbs->maxsecret, 3, false);
}
if (sp_state >= 8)
{
screen->DrawText (CR_UNTRANSLATED, 85, 160, "TIME",
screen->DrawText (BigFont, CR_UNTRANSLATED, 85, 160, "TIME",
DTA_Clean, true, DTA_Shadow, true, TAG_DONE);
WI_drawTime (249, 160, cnt_time);
if (wi_showtotaltime)
@ -1859,7 +1833,6 @@ void WI_drawStats (void)
WI_drawTime (249, 180, cnt_total_time);
}
}
screen->SetFont (SmallFont);
}
}
@ -1950,13 +1923,8 @@ void WI_Ticker(void)
void WI_loadData(void)
{
int i;
char name[9];
if (gameinfo.gametype & GAME_DoomChex)
{
wiminus = TexMan["WIMINUS"]; // minus sign
percent = TexMan["WIPCNT"]; // percent sign
finished = TexMan["WIF"]; // "finished"
entering = TexMan["WIENTER"]; // "entering"
kills = TexMan["WIOSTK"]; // "kills"
@ -1964,30 +1932,19 @@ void WI_loadData(void)
sp_secret = TexMan["WISCRT2"]; // "secret"
items = TexMan["WIOSTI"]; // "items"
frags = TexMan["WIFRGS"]; // "frgs"
colon = TexMan["WICOLON"]; // ":"
timepic = TexMan["WITIME"]; // "time"
sucks = TexMan["WISUCKS"]; // "sucks"
par = TexMan["WIPAR"]; // "par"
killers = TexMan["WIKILRS"]; // "killers" (vertical]
victims = TexMan["WIVCTMS"]; // "victims" (horiz]
killers = TexMan["WIKILRS"]; // "killers" (vertical]
victims = TexMan["WIVCTMS"]; // "victims" (horiz]
total = TexMan["WIMSTT"]; // "total"
star = TexMan["STFST01"]; // your face
bstar = TexMan["STFDEAD0"]; // dead face
p = TexMan["STPBANY"];
for (i = 0; i < 10; i++)
{ // numbers 0-9
mysnprintf (name, countof(name), "WINUM%d", i);
num[i] = TexMan[name];
}
}
else if (gameinfo.gametype & GAME_Raven)
{
wiminus = TexMan["FONTB13"];
percent = TexMan["FONTB05"];
colon = TexMan["FONTB26"];
slash = TexMan["FONTB15"];
if (gameinfo.gametype==GAME_Heretic)
if (gameinfo.gametype == GAME_Heretic)
{
star = TexMan["FACEA0"];
bstar = TexMan["FACEB0"];
@ -1998,34 +1955,19 @@ void WI_loadData(void)
star = BigFont->GetChar('*', &dummywidth); // just a dummy to avoid an error if it is being used
bstar = star;
}
for (i = 0; i < 10; i++)
{
mysnprintf (name, countof(name), "FONTB%d", 16 + i);
num[i] = TexMan[name];
}
}
else // Strife needs some handling, too!
{
int dummywidth;
wiminus = BigFont->GetChar('-', &dummywidth);
percent = BigFont->GetChar('%', &dummywidth);
colon = BigFont->GetChar(':', &dummywidth);
slash = BigFont->GetChar('/', &dummywidth);
star = BigFont->GetChar('*', &dummywidth); // just a dummy to avoid an error if it is being used
bstar = star;
for (i = 0; i < 10; i++)
{
num[i] = BigFont->GetChar('0'+i, &dummywidth);
}
}
// Use the local level structure which can be overridden by hubs if they eventually get names!
lnametexts[0] = level.level_name;
level_info_t * li = FindLevelInfo(wbs->next);
if (li) lnametexts[1] = G_MaybeLookupLevelName(li);
else lnametexts[1]=NULL;
level_info_t *li = FindLevelInfo(wbs->next);
lnametexts[1] = li ? G_MaybeLookupLevelName(li) : NULL;
WI_LoadBackground(false);
}

View file

@ -45,3 +45,23 @@ INDEXFONT_RAVEN
8 SMALLIN8
9 SMALLIN9
}
// Doom and Chex intermissions use special text glyphs. The Raven and Strife
// games just use the standard big font.
IntermissionFont_Doom
{
% WIPCNT
: WICOLON
0 WINUM0
1 WINUM1
2 WINUM2
3 WINUM3
4 WINUM4
5 WINUM5
6 WINUM6
7 WINUM7
8 WINUM8
9 WINUM9
- WIMINUS
}

View file

@ -207,3 +207,13 @@ Console:
Flat:
#808080
}
Cyan
{
#001F1F #00F0F0
Console:
#000000 #007F7F 0 127
#00FFFF #FEFFFF 128 256
Flat:
#00DDDD
}