mirror of
https://github.com/ZDoom/qzdoom.git
synced 2024-11-28 06:53:58 +00:00
Exported all OpenGL menu options into the LANGUAGE lump.
This commit is contained in:
parent
812cdc86fb
commit
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2 changed files with 236 additions and 122 deletions
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@ -2547,11 +2547,126 @@ MUSIC_DM2INT = "dm2int";
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// GZDoom exclusive:
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DSPLYMNU_GLOPT = "OpenGL Options";
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DSPLYMNU_GAMMA = "Gamma correction";
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DSPLYMNU_CONTRAST ="Contrast";
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DSPLYMNU_GLOPT = "OpenGL Options";
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DSPLYMNU_GAMMA = "Gamma correction";
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DSPLYMNU_CONTRAST ="Contrast";
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// OpenGL Options
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GLMNU_TITLE = "OPENGL OPTIONS";
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GLMNU_DYNLIGHT = "Dynamic Light Options";
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GLMNU_TEXOPT = "Texture Options";
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GLMNU_PREFS = "Preferences";
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// Texture Options
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GLTEXMNU_TITLE = "TEXTURE OPTIONS";
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GLTEXMNU_TEXENABLED = "Textures enabled";
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GLTEXMNU_TEXFILTER = "Texture Filter mode";
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GLTEXMNU_ANISOTROPIC = "Anisotropic filter";
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GLTEXMNU_TEXFORMAT = "Texture Format";
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GLTEXMNU_ENABLEHIRES = "Enable hires textures";
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GLTEXMNU_HQRESIZE = "High Quality Resize mode";
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GLTEXMNU_RESIZETEX = "Resize textures";
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GLTEXMNU_RESIZESPR = "Resize sprites";
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GLTEXMNU_RESIZEFNT = "Resize fonts";
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GLTEXMNU_PRECACHETEX = "Precache GL textures";
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GLTEXMNU_CAMTEXOFFSCR = "Camera textures offscreen";
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GLTEXMNU_TRIMSPREDGE = "Trim sprite edges";
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GLTEXMNU_SORTDRAWLIST = "Sort draw lists by texture";
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// Dynamic Light Options
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GLLIGHTMNU_TITLE = "DYNAMIC LIGHTS";
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GLLIGHTMNU_LIGHTSENABLED = "Dynamic Lights enabled";
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GLLIGHTMNU_LIGHTDEFS = "Enable light definitions";
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GLLIGHTMNU_CLIPLIGHTS = "Clip lights";
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GLLIGHTMNU_LIGHTSPRITES = "Lights affect sprites";
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GLLIGHTMNU_LIGHTPARTICLES = "Lights affect particles";
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GLLIGHTMNU_FORCEADDITIVE = "Force additive lighting";
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GLLIGHTMNU_LIGHTINTENSITY = "Light intensity";
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GLLIGHTMNU_LIGHTSIZE = "Light size";
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// OpenGL Preferences
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GLPREFMNU_TITLE = "OPENGL PREFERENCES";
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GLPREFMNU_SECLIGHTMODE = "Sector light mode";
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GLPREFMNU_FOGMODE = "Fog mode";
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GLPREFMNU_FOGFORCEFULLBRIGHT = "Fog forces fullbright";
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GLPREFMNU_WPNLIGHTSTR = "Weapon light strength";
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GLPREFMNU_ENVIRONMENTMAPMIRROR = "Environment map on mirrors";
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GLPREFMNU_ENV = "Enhanced night vision mode";
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GLPREFMNU_ENVSTEALTH = "ENV shows stealth monsters";
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GLPREFMNU_SPRBRIGHTFOG = "Force brightness in fog";
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GLPREFMNU_SPRCLIP = "Adjust sprite clipping";
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GLPREFMNU_SPRBLEND = "Smooth sprite edges";
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GLPREFMNU_FUZZSTYLE = "Fuzz Style";
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GLPREFMNU_SPRBILLBOARD = "Sprite billboard";
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GLPREFMNU_PARTICLESTYLE = "Particle style";
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GLPREFMNU_AMBLIGHT = "Ambient light level";
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GLPREFMNU_RENDERQUALITY = "Rendering quality"";
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GLPREFMNU_VRMODE = "Stereo 3D VR";
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GLPREFMNU_VRQUADSTEREO = "Enable Quad Stereo";
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// Option Values
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OPTVAL_SMART = "Smart";
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OPTVAL_SMARTER = "Smarter";
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OPTVAL_INFRAREDONLY = "Infrared only";
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OPTVAL_INFRAREDANDTORCH = "Infrared and torch";
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OPTVAL_ANYFIXEDCOLORMAP = "Any fixed colormap";
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OPTVAL_NONENEARESTMIPMAP = "None (nearest mipmap)";
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OPTVAL_NONELINEARMIPMAP = "None (linear mipmap)";
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OPTVAL_BILINEAR = "Bilinear";
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OPTVAL_TRILINEAR = "Trilinear";
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OPTVAL_RGBA8 = "RGBA8";
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OPTVAL_RGB5A1 = "RGB5_A1";
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OPTVAL_RGBA4 = "RGBA4";
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OPTVAL_RGBA2 = "RGBA2";
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OPTVAL_COMPRRGBA = "COMPR_RGBA";
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OPTVAL_S3TCDXT1 = "S3TC_DXT1";
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OPTVAL_S3TCDXT3 = "S3TC_DXT3";
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OPTVAL_S3TCDXT5 = "S3TC_DXT5";
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OPTVAL_2X = "2x";
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OPTVAL_4X = "4x";
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OPTVAL_8X = "8x";
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OPTVAL_16X = "16x";
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OPTVAL_USEASPALETTE = "Use as palette";
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OPTVAL_BLEND = "Blend";
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OPTVAL_STANDARD = "Standard";
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OPTVAL_BRIGHT = "Bright";
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OPTVAL_DARK = "Dark";
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OPTVAL_LEGACY = "Legacy";
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OPTVAL_SOFTWARE = "Software";
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OPTVAL_SPEED = "Speed";
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OPTVAL_QUALITY = "Quality";
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OPTVAL_OPTIMAL = "Optimal";
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OPTVAL_60 = "60";
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OPTVAL_70 = "70";
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OPTVAL_72 = "72";
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OPTVAL_75 = "75";
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OPTVAL_85 = "85";
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OPTVAL_100 = "100";
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OPTVAL_YAXIS = "Y Axis";
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OPTVAL_XYAXIS = "X/Y Axis";
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OPTVAL_SQUARE = "Square";
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OPTVAL_ROUND = "Round";
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OPTVAL_SCALE2X = "Scale2x";
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OPTVAL_SCALE3X = "Scale3x";
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OPTVAL_SCALE4X = "Scale4x";
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OPTVAL_HQ2X = "hq2x";
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OPTVAL_HQ3X = "hq3x";
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OPTVAL_HQ4X = "hq4x";
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OPTVAL_HQ2XMMX = "hq2x MMX";
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OPTVAL_HQ3XMMX = "hq3x MMX";
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OPTVAL_HQ4XMMX = "hq4x MMX";
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OPTVAL_RADIAL = "Radial";
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OPTVAL_PIXELFUZZ = "Pixel fuzz";
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OPTVAL_SMOOTHFUZZ = "Smooth fuzz";
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OPTVAL_SWIRLYFUZZ = "Swirly fuzz";
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OPTVAL_TRANSLUCENTFUZZ = "Translucent fuzz";
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OPTVAL_NOISE = "Noise";
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OPTVAL_SMOOTHNOISE = "Smooth Noise";
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OPTVAL_JAGGEDFUZZ = "Jagged fuzz";
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OPTVAL_NORMAL = "Normal";
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OPTVAL_GREENMAGENTA = "Green/Magenta";
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OPTVAL_REDCYAN = "Red/Cyan";
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OPTVAL_AMBERBLUE = "Amber/Blue";
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OPTVAL_LEFTEYE = "Left Eye";
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OPTVAL_RIGHTEYE = "Right Eye";
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OPTVAL_QUADBUFFERED = "Quad-buffered";
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@ -1,193 +1,192 @@
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OptionValue "SpriteclipModes"
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{
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0, "Never"
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1, "Smart"
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2, "Always"
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3, "Smarter"
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0, "$OPTVAL_NEVER"
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1, "$OPTVAL_SMART"
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2, "$OPTVAL_ALWAYS"
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3, "$OPTVAL_SMARTER"
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}
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OptionValue "EnhancedStealth"
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{
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0, "Never"
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1, "Infrared only"
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2, "Infrared and torch"
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3, "Any fixed colormap"
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0, "$OPTVAL_NEVER"
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1, "$OPTVAL_INFRAREDONLY"
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2, "$OPTVAL_INFRAREDANDTORCH"
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3, "$OPTVAL_ANYFIXEDCOLORMAP"
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}
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OptionValue "FilterModes"
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{
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0, "None"
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1, "None (nearest mipmap)"
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5, "None (linear mipmap)"
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2, "Linear"
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3, "Bilinear"
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4, "Trilinear"
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0, "$OPTVAL_NONE"
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1, "$OPTVAL_NONENEARESTMIPMAP"
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5, "$OPTVAL_NONELINEARMIPMAP"
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2, "$OPTVAL_LINEAR"
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3, "$OPTVAL_BILINEAR"
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4, "$OPTVAL_TRILINEAR"
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}
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OptionValue "TextureFormats"
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{
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0, "RGBA8"
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1, "RGB5_A1"
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2, "RGBA4"
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3, "RGBA2"
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0, "$OPTVAL_RGBA8"
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1, "$OPTVAL_RGB5A1"
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2, "$OPTVAL_RGBA4"
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3, "$OPTVAL_RGBA2"
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// [BB] Added modes for texture compression.
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4, "COMPR_RGBA"
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5, "S3TC_DXT1"
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6, "S3TC_DXT3"
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7, "S3TC_DXT5"
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4, "$OPTVAL_COMPRRGBA"
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5, "$OPTVAL_S3TCDXT1"
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6, "$OPTVAL_S3TCDXT3"
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7, "$OPTVAL_S3TCDXT5"
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}
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OptionValue "Anisotropy"
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{
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1, "Off"
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2, "2x"
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4, "4x"
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8, "8x"
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16, "16x"
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1, "$OPTVAL_OFF"
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2, "$OPTVAL_2X"
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4, "$OPTVAL_4X"
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8, "$OPTVAL_8X"
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16, "$OPTVAL_16X"
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}
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OptionValue "Colormaps"
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{
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0, "Use as palette"
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1, "Blend"
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0, "$OPTVAL_USEASPALETTE"
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1, "$OPTVAL_BLEND"
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}
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OptionValue "LightingModes"
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{
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0, "Standard"
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1, "Bright"
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2, "Doom"
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3, "Dark"
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4, "Legacy"
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8, "Software"
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0, "$OPTVAL_STANDARD"
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1, "$OPTVAL_BRIGHT"
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2, "$OPTVAL_DOOM"
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3, "$OPTVAL_DARK"
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4, "$OPTVAL_LEGACY"
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8, "$OPTVAL_SOFTWARE"
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}
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OptionValue "Precision"
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{
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0, "Speed"
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1, "Quality"
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0, "$OPTVAL_SPEED"
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1, "$OPTVAL_QUALITY"
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}
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OptionValue "Hz"
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{
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0, "Optimal"
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60, "60"
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70, "70"
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72, "72"
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75, "75"
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85, "85"
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100, "100"
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0, "$OPTVAL_OPTIMAL"
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60, "$OPTVAL_60"
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70, "$OPTVAL_70"
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72, "$OPTVAL_72"
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75, "$OPTVAL_75"
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85, "$OPTVAL_85"
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100, "$OPTVAL_100"
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}
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OptionValue "BillboardModes"
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{
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0, "Y Axis"
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1, "X/Y Axis"
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0, "$OPTVAL_YAXIS"
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1, "$OPTVAL_XYAXIS"
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}
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OptionValue "Particles"
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{
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0, "Square"
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1, "Round"
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2, "Smooth"
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0, "$OPTVAL_SQUARE"
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1, "$OPTVAL_ROUND"
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2, "$OPTVAL_SMOOTH"
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}
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OptionValue "HqResizeModes"
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{
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0, "Off"
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1, "Scale2x"
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2, "Scale3x"
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3, "Scale4x"
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4, "hq2x"
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5, "hq3x"
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6, "hq4x"
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7, "hq2x MMX"
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8, "hq3x MMX"
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9, "hq4x MMX"
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0, "$OPTVAL_OFF"
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1, "$OPTVAL_SCALE2X"
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2, "$OPTVAL_SCALE3X"
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3, "$OPTVAL_SCALE4X"
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4, "$OPTVAL_HQ2X"
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5, "$OPTVAL_HQ3X"
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6, "$OPTVAL_HQ4X"
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7, "$OPTVAL_HQ2XMMX"
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8, "$OPTVAL_HQ3XMMX"
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9, "$OPTVAL_HQ4XMMX"
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}
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OptionValue "FogMode"
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{
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0, "Off"
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1, "Standard"
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2, "Radial"
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0, "$OPTVAL_OFF"
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1, "$OPTVAL_STANDARD"
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2, "$OPTVAL_RADIAL"
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}
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OptionValue "FuzzStyle"
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{
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0, "Shadow"
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1, "Pixel fuzz"
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2, "Smooth fuzz"
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3, "Swirly fuzz"
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4, "Translucent fuzz"
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6, "Noise"
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7, "Smooth Noise"
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//5, "Jagged fuzz" I can't see any difference between this and 4 so it's disabled for now.
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0, "$OPTVAL_SHADOW"
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1, "$OPTVAL_PIXELFUZZ"
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2, "$OPTVAL_SMOOTHFUZZ"
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3, "$OPTVAL_SWIRLYFUZZ"
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4, "$OPTVAL_TRANSLUCENTFUZZ"
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6, "$OPTVAL_NOISE"
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7, "$OPTVAL_SMOOTHNOISE"
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//5, "$OPTVAL_JAGGEDFUZZ" I can't see any difference between this and 4 so it's disabled for now.
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}
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OptionValue VRMode
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{
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0, "Normal"
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1, "Green/Magenta"
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2, "Red/Cyan"
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9, "Amber/Blue"
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5, "Left Eye"
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6, "Right Eye"
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7, "Quad-buffered"
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0, "$OPTVAL_NORMAL"
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1, "$OPTVAL_GREENMAGENTA"
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2, "$OPTVAL_REDCYAN"
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9, "$OPTVAL_AMBERBLUE"
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5, "$OPTVAL_LEFTEYE"
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6, "$OPTVAL_RIGHTEYE"
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7, "$OPTVAL_QUADBUFFERED"
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}
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OptionMenu "GLTextureGLOptions"
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{
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Title "TEXTURE OPTIONS"
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Option "Textures enabled", gl_texture, "YesNo"
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Option "Texture Filter mode", gl_texture_filter, "FilterModes"
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Option "Anisotropic filter", gl_texture_filter_anisotropic, "Anisotropy"
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Option "Texture Format", gl_texture_format, "TextureFormats"
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Option "Enable hires textures", gl_texture_usehires, "YesNo"
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Option "High Quality Resize mode", gl_texture_hqresize, "HqResizeModes"
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Option "Resize textures", gl_texture_hqresize_textures, "OnOff"
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Option "Resize sprites", gl_texture_hqresize_sprites, "OnOff"
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Option "Resize fonts", gl_texture_hqresize_fonts, "OnOff"
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Option "Precache GL textures", gl_precache, "YesNo"
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Option "Camera textures offscreen", gl_usefb, "OnOff"
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Option "Trim sprite edges", gl_trimsprites, "OnOff"
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Option "Sort draw lists by texture", gl_sort_textures, "YesNo"
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Title "$GLTEXMNU_TITLE"
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Option "$GLTEXMNU_TEXENABLED", gl_texture, "YesNo"
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Option "$GLTEXMNU_TEXFILTER", gl_texture_filter, "FilterModes"
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Option "$GLTEXMNU_ANISOTROPIC", gl_texture_filter_anisotropic, "Anisotropy"
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Option "$GLTEXMNU_TEXFORMAT", gl_texture_format, "TextureFormats"
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Option "$GLTEXMNU_ENABLEHIRES", gl_texture_usehires, "YesNo"
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Option "$GLTEXMNU_HQRESIZE", gl_texture_hqresize, "HqResizeModes"
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Option "$GLTEXMNU_RESIZETEX", gl_texture_hqresize_textures, "OnOff"
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Option "$GLTEXMNU_RESIZESPR", gl_texture_hqresize_sprites, "OnOff"
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Option "$GLTEXMNU_RESIZEFNT", gl_texture_hqresize_fonts, "OnOff"
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Option "$GLTEXMNU_PRECACHETEX", gl_precache, "YesNo"
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Option "$GLTEXMNU_CAMTEXOFFSCR", gl_usefb, "OnOff"
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Option "$GLTEXMNU_TRIMSPREDGE", gl_trimsprites, "OnOff"
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Option "$GLTEXMNU_SORTDRAWLIST", gl_sort_textures, "YesNo"
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}
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OptionMenu "GLLightOptions"
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{
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Title "DYNAMIC LIGHTS"
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Option "Dynamic Lights enabled", gl_lights, "YesNo"
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Option "Enable light definitions", gl_attachedlights, "YesNo"
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Option "Clip lights", gl_lights_checkside, "YesNo"
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Option "Lights affect sprites", gl_light_sprites, "YesNo"
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Option "Lights affect particles", gl_light_particles, "YesNo"
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Option "Force additive lighting", gl_lights_additive, "YesNo"
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Slider "Light intensity", gl_lights_intensity, 0.0, 1.0, 0.1
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Slider "Light size", gl_lights_size, 0.0, 2.0, 0.1
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Title "$GLLIGHTMNU_TITLE"
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Option "$GLLIGHTMNU_LIGHTSENABLED", gl_lights, "YesNo"
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Option "$GLLIGHTMNU_LIGHTDEFS", gl_attachedlights, "YesNo"
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Option "$GLLIGHTMNU_CLIPLIGHTS", gl_lights_checkside, "YesNo"
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Option "$GLLIGHTMNU_LIGHTSPRITES", gl_light_sprites, "YesNo"
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Option "$GLLIGHTMNU_LIGHTPARTICLES", gl_light_particles, "YesNo"
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Option "$GLLIGHTMNU_FORCEADDITIVE", gl_lights_additive, "YesNo"
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Slider "$GLLIGHTMNU_LIGHTINTENSITY", gl_lights_intensity, 0.0, 1.0, 0.1
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Slider "$GLLIGHTMNU_LIGHTSIZE", gl_lights_size, 0.0, 2.0, 0.1
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}
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OptionMenu "GLPrefOptions"
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{
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Title "OPENGL PREFERENCES"
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Option "Sector light mode", gl_lightmode, "LightingModes"
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Option "Fog mode", gl_fogmode, "FogMode"
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Option "Fog forces fullbright", gl_brightfog, "YesNo"
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Slider "Weapon light strength", gl_weaponlight, 0,32, 2
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Option "Environment map on mirrors",gl_mirror_envmap, "OnOff"
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Option "Enhanced night vision mode",gl_enhanced_nightvision, "OnOff"
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Option "ENV shows stealth monsters",gl_enhanced_nv_stealth, "EnhancedStealth"
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Option "Force brightness in fog", gl_spritebrightfog, "OnOff"
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Option "Adjust sprite clipping", gl_spriteclip, "SpriteclipModes"
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Option "Smooth sprite edges", gl_sprite_blend, "OnOff"
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Option "Fuzz Style", gl_fuzztype, "FuzzStyle"
|
||||
Option "Sprite billboard", gl_billboard_mode, "BillboardModes"
|
||||
Option "Particle style", gl_particles_style, "Particles"
|
||||
Slider "Ambient light level", gl_light_ambient, 1.0, 255.0, 5.0
|
||||
Option "Rendering quality", gl_render_precise, "Precision"
|
||||
Option "Stereo 3D VR", vr_mode, "VRMode"
|
||||
Option "Enable Quad Stereo", vr_enable_quadbuffered, "OnOff"
|
||||
Title "$GLPREFMNU_TITLE"
|
||||
Option "$GLPREFMNU_SECLIGHTMODE", gl_lightmode, "LightingModes"
|
||||
Option "$GLPREFMNU_FOGMODE", gl_fogmode, "FogMode"
|
||||
Option "$GLPREFMNU_FOGFORCEFULLBRIGHT", gl_brightfog, "YesNo"
|
||||
Slider "$GLPREFMNU_WPNLIGHTSTR", gl_weaponlight, 0,32, 2
|
||||
Option "$GLPREFMNU_ENVIRONMENTMAPMIRROR", gl_mirror_envmap, "OnOff"
|
||||
Option "$GLPREFMNU_ENV", gl_enhanced_nightvision, "OnOff"
|
||||
Option "$GLPREFMNU_ENVSTEALTH", gl_enhanced_nv_stealth, "EnhancedStealth"
|
||||
Option "$GLPREFMNU_SPRBRIGHTFOG", gl_spritebrightfog, "OnOff"
|
||||
Option "$GLPREFMNU_SPRCLIP", gl_spriteclip, "SpriteclipModes"
|
||||
Option "$GLPREFMNU_SPRBLEND", gl_sprite_blend, "OnOff"
|
||||
Option "$GLPREFMNU_FUZZSTYLE", gl_fuzztype, "FuzzStyle"
|
||||
Option "$GLPREFMNU_SPRBILLBOARD", gl_billboard_mode, "BillboardModes"
|
||||
Option "$GLPREFMNU_PARTICLESTYLE", gl_particles_style, "Particles"
|
||||
Slider "$GLPREFMNU_AMBLIGHT", gl_light_ambient, 1.0, 255.0, 5.0
|
||||
Option "$GLPREFMNU_RENDERQUALITY", gl_render_precise, "Precision"
|
||||
Option "$GLPREFMNU_VRMODE", vr_mode, "VRMode"
|
||||
Option "$GLPREFMNU_VRQUADSTEREO", vr_enable_quadbuffered, "OnOff"
|
||||
}
|
||||
|
||||
|
|
Loading…
Reference in a new issue